#archived-modded-support

1 messages · Page 615 of 1

cursive wharf
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Exteriors, seemingly recolored ferns denoted by Arrows, the rest appearing vanilla

fair vessel
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I notice that BushesEnabled defaults to false, have you enabled it?

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or is that for an alternate set of bushes in the mod?

royal arrow
restive zodiac
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(@cursive wharf Just letting you know I changed your nickname to something pingable with an English keyboard - feel free to change it to anything else that complies with #old-rules :) )

cursive wharf
royal arrow
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OMG THEIR SMAPI IS SO OLD NO WONDER I:
Never mind LOL

cursive wharf
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Oh-... That is my default username tho?

fair vessel
cursive wharf
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But IDM, thank you @restive zodiac

restive zodiac
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Nicknames are separate from account names! You can set per-server nicknames (like your current one) by right clicking the server icon on the left and clicking "change nickname"

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(accidentally thumbs ups self SDVpufferthink )

cursive wharf
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RIP... Is there a mod that does it to the rest of existance in SDV? I run SVE as well, but the colors are giving me minor headaches with their brightness especially winter

restive zodiac
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It was made for eemie's recolor, so that should cover the exterior!

fair vessel
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I love the Stardew Foliage Redone mod for recolours of grass, bushes, trees and stuff

cursive wharf
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My gratitude dear sire

restive zodiac
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(but yeah there are lots of recolors out there like the one Jonqora mentioned, so browse around)

fair vessel
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OMG THEIR SMAPI IS SO OLD NO WONDER I:
Never mind LOL
@royal arrow hooray for logs! SDVpufferparty lol SDVpufferchickcry

cursive wharf
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TIL if I press U I get a grid

fair vessel
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Which mod's that from, Automate?

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Yeah I think it's automate. If you have machine groups set up the grid overlay will show you what's attached to what!

royal arrow
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Lol ya then they said "oh I saw all this flood of red text and just ignored it"... SDVpufferchickcry I can't help fix it if I don't know it's broken

tired apex
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Lenne, I blame you for my growing mods folder

cursive wharf
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Ah, I wouldn't know, but it's nice!

royal arrow
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You're welcome, AlexisBloodwood 😏

tired apex
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I'm sitting here watching a tagbacktv stream and my impulsive self began going through your mod list SDVpufferangery

cursive wharf
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If I use SVE version of NPC maps, ought I get the recolor version of that if there is one instead of Eernies?

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*Eemies

heavy sail
outer turret
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it's glorious. Yet terrifying.

sinful sigil
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i think this is my favorite

heavy sail
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same here

hazy leaf
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Terrible I love it

devout pumiceBOT
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New quote added by BaKyu〜N! as #4965

outer turret
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East Scarpe is updated. Now, I have deleted a bunch of files to try and clean out the mod, so you will need to delete your old folders. Also, please let me know if anything breaks as it is possible I deleted too much.

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see if you can figure out where the orchard is (not challenging) and how to enter it without using NoClip ro Warping!

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and admire the new house

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(which hopefully works)

fast river
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What about Pathos's grid display for where warps are and stuff? 😛

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I assume that's cheating as well

outer turret
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sshhh

fair vessel
outer turret
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if the interior of the newly upgraded house crashes I apologise in advance. I"ve been using a patched in variant to test it.

vague basin
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Oh darn are all the mods just on Nexus?

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I can never remember my Password to Nexus :9

daring wagon
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lol

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get thyself a password manager, they are life

vague basin
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also I vaguely remember the new launcher being awful

dire fractal
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Just manual install

fair vessel
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omg I almost forgot including the stardew planner in my list of useful webtools SDVpufferdizzy

daring wagon
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I'm not sure what you mean by launcher-it's kind of a pain to download things slowly with a free account, but not too bad.

But there are several other places you can find mods, if you really want to

dire fractal
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The nexus mod manager (vortex) I presume

daring wagon
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I think they're listed on the wiki? And probably in the pins on this channel

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Yep, the modding player guide on the wiki has links to each place

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Nexus is the most convenient though SDVpufferowo

fair vessel
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Vortex mod manager you mean? No need to use it if you don't like. You can just click manual install button for mods

restive zodiac
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(I don't know if I could call Nexus most convenient except in the sense of "that's where all the stuff is". The change to require registration was understandable because of DP tracking, but burying the free option was confusing and shitty, and the nagging for premium like we're on some mega site or something... grumbles

I'm disappointed that it feels like it's moving further in that direction over time, but can only assume that it is working. Unfortunately.

PS longest aside ever)

hazy leaf
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I just bought a membership it's only 1 payment

dire fractal
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yes i agree. been using nexus since like 2011 and i miss how it was back then

restive zodiac
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Yeah, I got lifetime like a decade ago.

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It was a no-brainer at the time for me, but I don't like the high pressure stuff. They pay modders, and host a ton of files, and shit costs money, but ... 😔

royal arrow
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Not all the mods are on Nexus, there's some on ModDrop, and the Chucklefish forums o:

restive zodiac
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I was actually kinda hoping that programs like wabbajack would take off and spur more premium buying for people that appreciated auto-downloads, but then they rolled out the gate stuff...

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I meant "all" in the sense of "home is where all my stuff is at", like it is the primary location with the highest concentration, so it is the most convenient.

royal arrow
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Yea I commend minerva moving to ModDrop although she has different reasons I think, I've debated at least having my mods on both, but I'm worried it'll be a pain to maintain 2 different sites and Github 😔

restive zodiac
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You can just sync Nexus to ModDrop, though.

daring wagon
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I only started using Nexus this year, so it feels much easier to me than hunting through forum posts. Moddrop seems slightly nicer in terms of advertising and setup, but I've never downloaded anything there either so I'm not sure how the process really works. It is really wonderful that most Stardew mods are in one single place, or at least linked from the comments. Once you learn one system, you mostly don't have to move.

Trying to figure out LotRO mods (which are not called mods and mostly don't change much about the game except parsing your dps for you) was much... harder. Forum posts SDVpufferfear SDVpuffersob

restive zodiac
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Nexus is a million times easier than forum posts yeah 😄

royal arrow
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Yea I've downloaded a few mods on ModDrop and it is loads easier and faster than nexus 😄

restive zodiac
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I also mod ES games (though I don't know why I bother really), so I'm already there anyway.

royal arrow
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Yea I don't browse the Chucklefish forums, I think that would take forever lol but there's lots of unofficial updates on there people link to, so that's how I find them 😅

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ES games = TES games o: ? Or something else o.o?

restive zodiac
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I can't imagine browsing those forums manually for mods, though I vaguely remember checking them frequently back in XNB days 😅

Oh, but I got Starbound ones from there too, I guess. And yeah TES. My phone doesn't think that's a thing, I guess.

royal arrow
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Also to check my own understanding: by syncing nexus to ModDrop, you publish it on nexus, then on ModDrop you link it to the nexus page and syncing happens o.o?

restive zodiac
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You publish on Nexus and from inside ModDrop client there are steps to link them "Choose Sync my mods from another site."

fair vessel
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Yep

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So it's less work to keep both descriptions updated I guess

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And the mod files themselves sync too?

restive zodiac
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Yeah it's at least the files and optionally other fields!

fair vessel
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That's nice :3

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I haven't added stuff on ModDrop yet mostly because i stress out enough just maintaining one set of pages... maybe I'll make the leap one of these days

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Though the color scheme of ModDrop I really don't like... it's hard to read :/

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(But that would be a silly reason not to post, since it's the preferences of players reading the pages that matter there)

royal arrow
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You can have whatever reasons you like, and you don't need to explain it to anyone 😄 like mouse says, "do what you feel SDVpufferpride"

candid pawn
daring wagon
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Hi @candid pawn ! Did you recently update SVE?

candid pawn
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what is the current version?

daring wagon
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The last update was in June. I ask because part of your log looks similar to someone who posted earlier today who updated SVE recently. Their issue was partly that they didn't delete all the old files and then do a clean reinstall-the whole file structure changed this time so things are in different places and some things get missed

candid pawn
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i'm using 3.6.1 download 7-13

daring wagon
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Another thing is that you now need Expanded Preconditions Utility for Shop Tile Framework. Just downloading that should fix some of your red text, but we may also need to delve into your file structure and make sure you don't have any old versions of SVE lurking in there

candid pawn
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ok, giving that a download, brb

daring wagon
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@candid pawn yeah, double checking your log-you are definitely missing part of SVE.

candid pawn
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which part? i know the last update changed some things

daring wagon
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Easiest thing for you might be to go to the SVE page on Nexus and follow the special download instructions (delete EVERYTHING that has to do with SVE, then redownload it and put it in your mods folder just like it has in the screenshot on the guide).

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You're missing the CP part, the rest of it won't work without that and it's probably messing up other things too

candid pawn
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the thing is sve seems to be running fine

daring wagon
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You mean you have been playing recently and it's actually running for you? Interesting!

restive zodiac
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Yeahhh, I doubt it. "Running fine" can be like "I'm in the game and I see a patch I expect" and not realizing none of the NPCs are loading, no schedules are edited, custom locations are crashing, etc 😅

daring wagon
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You can tell that piece is missing by checking the first skipped mod in your log (and also I can see that my log has a SVE component loaded by CP and yours does not) so I'm pretty sure that's missing

candid pawn
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no..., its was running fine as if, it was working. been visiting the new npc daily and just did the 8 heart event with some

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sorry that was replying to mouse

daring wagon
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Maybe it got deleted on accident just recently? I think it is the folder that's in parentheses if you download it from Nexus. Should look like this in your mods folder, right at the top: (Stardew Valley Expanded)

candid pawn
daring wagon
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That one, yes

restive zodiac
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(You have it highlighted 😄 )

daring wagon
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lol I didn't see your comment-yeah, it's that.

candid pawn
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the top one on the list? your right i don't see it in the mod folder? but i've been playing the game fine since the 27th

restive zodiac
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Who is the NPC you are saying you've been talking to daily?

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(And as Halla said, if nothing else it might have gotten accidentally deleted while you were installing something else or who knows!)

candid pawn
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pinky hair, love cosplay

restive zodiac
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Sophia?

candid pawn
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thats her

restive zodiac
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Definitely sounds like you had a recent mishap, then.

candid pawn
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i wonder if it got delete when adding a different mod?

restive zodiac
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The custom locations in SVE rely on tilesheets provided by that pack, so not having it would wreck a looooot of stuff. You'd notice if you were already used to SVE content :)

candid pawn
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again i went to her farm daily. 1 min, going to try to load again

restive zodiac
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Yeah, that's why I was suggesting maybe it was very recent, since you'd notice it was gone having been used to SVE content that would no longer work 😄

candid pawn
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thanks for the help, it seems to work now

tepid hawk
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I am pretty sure there are mods that replace cat sprites with kittens, but is there a mod where the cats start as kittens and grow up?
My 8 year old wants to know.

pine ledge
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You could, in theory, make one. Even content patcher would make it possible.

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But there are not any currently, no.

tepid hawk
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I thought I had remembered one, but I figured if it really existed, that someone in here would know. Thanks @pine ledge

pine ledge
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No problem!

supple echo
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that is a very cute idea 🙂

tepid hawk
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There's an option where they grow up in year 2. But it's only for the three base cat sprites.

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Maybe I'll look into trying it with some of the other cat sprites I have.
I'm not great at pixel arts.

restive zodiac
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Yeah, you'd just need kitten sprites.

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(hehe, just noticed I still have most recent comment on that mod, requesting kittens growing up :P )

tepid hawk
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Yeah it shouldn't be too difficult to modify kittens from the cat sprites but I'll see how I do.
I think she mostly wants a black kitten/cat version.

heavy sail
tight tusk
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that's so disconcerting lmao lewis being passive aggressive here

pine ledge
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LMAOOO

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I'm gonna go look at LfL real quick to make sure it's not that.

heavy sail
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I disabled Lewis (and a few others) for LfL, but I can't be sure

pine ledge
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Oh shit yeah it is lmao.

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The dialogue will load anyway rn, since I have no way of disabling them individually as it is currently done and they don't really harm anything anyway.

heavy sail
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I'll go ahead and fix it myself.

fair vessel
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Translation: "You look very nice and I hate you for this because it's distracting as fuck and I want to marry you SDHAJKFSAJKF"

pine ledge
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U see, the thing is, is Lewis's are wholesale from Siv's.

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So... um. This is Siv's doing, and I just didn't catch it.

dire fractal
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does anyone know of a male hairstyle mod that is actually good

outer turret
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He has no $l portrait

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Marnie just has her yikes one in the same slot

pine ledge
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Yeah. Looks like I got a lot to fix for next update. (Which is still not coming until 1.5, no matter how many bug reports I get)

outer turret
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Also I made a mod to turn the toddler into a kitten

coral trout
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sorry to derail but i have a question about stardew valley expanded? i just put all the folders in the right places and tried to start the game but i saw in that box where you see the code, that there was only red text! it wouldnt stop either... i copied a good chunk of it since it seems like its mostly repetitive
[TMXL Map Toolkit] This mod failed in the GameLoop.UpdateTicked event. Technical details:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: Stardew Valley Expanded - PyTK loaded map 'assets\OliviasRoom.tmx' with invalid tilesheet path 'spring_z_extras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
i dont want to post anything big and obnoxious so there's just a bit that i think might be relevant

fair vessel
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
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share your whole log by uploading it there and pass us the link 😉

coral trout
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okay, thank you!

heavy sail
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Hmm, Lucikiel overwrites the Canon-Friendly Dialogue Expansion mod, and now they only talk about him. Yet CFDE is set to load last.

outer turret
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That's fine

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It's just a conversation topic

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Theyll go back to normal tomorrow

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It's to make the people of the town feel more present.

heavy sail
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Ok, I thought it would stay forever.

outer turret
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After his introduction event they all have one thing to say.

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(Much like where in the real world a demon appears people would comment!)

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(Or possibly not even notice)

coral trout
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its just a guess but a while back i added a map mod that had me replacing some xnbs... could that be it?

outer turret
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Was that map mod SVE?

coral trout
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no :0 it was a different one

outer turret
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(Althiugh that was months ago)

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Haru?

fair vessel
heavy sail
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I have an unofficial CP for Haru if so.

outer turret
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@heavy sail If you're running Ranch Pack I'd recommend setting it to load after canon friendly dialogue. But I'm biast obv.

dire fractal
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that TMXL error looping must have been terrifying to witness

outer turret
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Theyll mostly work together but i think we both say similar things in different ways.

coral trout
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yeah ;;u;""

heavy sail
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I don't have Ranch Expansion, but I have a lot of others.

supple echo
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@outer turret I am HERE for adopting kittens with my spouse

outer turret
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@supple echo I can send the files if you're okay with writing the content.json as I cant find the one I did.

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Also the baby stage hasnt been tested

supple echo
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I will have to learn how to do that tbh, but it'd be good practice 🙂

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I'm setting up a "development" mod group now for testing stuff better

outer turret
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I must've written one because I remember the kitten bouncing around was less irritating than the child.

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@heavy sail no worries then! That's my Marnie and Jas expansion.

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It has a lot of extra dialogue.

shy orbit
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@coral trout update content patcher at least

coral trout
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okay, will do!

shy orbit
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you're missing several parts of sve also

coral trout
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:0 which parts?

outer turret
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I made an alt map for Haru. I'm asking the uploader if theyll let me upload it. Uses canon tilesheets and a couple of customs.

supple echo
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Well, I wouldn't mind having something to practice with 🙂

outer turret
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I'll send my sprites through shortly. Feel free to edit them.

shy orbit
coral trout
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oh boy. ill check it out, thanks!

shy orbit
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@coral trout sorry, i forgot, it's probably best to also reset your game files if you have replaced some of them before and don't use the mod anymore

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!reset

native dragonBOT
shy orbit
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just to avoid unnecessary problems

outer turret
coral trout
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!!! yes ok ill do that, thanks!

outer turret
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and the code: { "LogName": "Ginger Kitten Toddler", "Action": "Load", "Target": "Characters/Toddler", "FromFile": "assets/Images/Toddler_Kitten.png" },

tepid hawk
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That looks way cuter than kids. I never do kids. I'd rather adopt puppies or something.

supple echo
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thanks!

shy orbit
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kids are nice with childtonpc mods

tight tusk
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yeah, without turning the kids to npcs, they might as well be walking furniture

outer turret
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hmm it wont let me upload the baby one for some reason

tepid hawk
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Very weird.

supple echo
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jellybean kittens!

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(is kittens who are very very little and not eyes open/walking yet)

outer turret
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okay. You can design your own of those!

supple echo
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I will try! 🙂

coral trout
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@shy orbit i was able to fix my mod!! thank you so much for your help ^^

shy orbit
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no problem, good that you got it sorted out

frank nymph
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hello idk how to mod lol

velvet tiger
frank nymph
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do i add one myself?

dire fractal
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I don't see SMAPI either. Did you install it?

frank nymph
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no..... i may have forgot that step

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lol thanks

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its not doing anything??

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like "downloaded it" but it hasnt done the "downloading thing"

stable anchor
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make sure you download SMAPI and then read the 'readme.txt' and install properly

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you should have green text in the end like this and a "mods' folder will appear after opening the game with the API

frank nymph
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no its SMAPI thats not downloading

stable anchor
frank nymph
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i did that it didnt work....

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i dont understand

stable anchor
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did you download the .zip file?

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you need to place it in your "Stardew Valley" folder from your steam

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then it should give you instructions on how to install

frank nymph
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IVE DONE IT

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geez im terrible at computers

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thank u

cunning night
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Hi I just downloaded stardew valley expanded so me and a friend could play

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they're tryingt o join my game with all the mods (they also have all the mods) but it says no extra cabins

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I set the cabins to 2

trail lotus
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hello! my game started crashing after a friend joined who had different mods. Is this normal?

fair vessel
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you need to place it in your "Stardew Valley" folder from your steam
@stable anchor do not place the unzipped folder here! it can mess up the install process. Unzip to somewhere like Desktop and run the installer file from there.

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!mpmods @trail lotus

native dragonBOT
fair vessel
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kinda normal yes, but it depends on the mod.

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they're tryingt o join my game with all the mods (they also have all the mods) but it says no extra cabins
@cunning night did you choose "far away cabin placement" during setup? The IF2R farm map that comes with SVE has a bug where no cabins will be placed unless you choose "nearby cabin placement"

You can just zoom over to Robin's and build a cabin, they're cheap and finish instantly when you buy them.

cunning night
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thank you Jon!

stable anchor
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oof

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my bad

agile gyro
fair vessel
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You have multiple mods installed that affect kids' appearance. They all are competing with each other to Load so none of them is working.

agile gyro
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welll fucj

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il do it tomorrow

vital spade
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SMAPI is the child custody service!

dire fractal
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It knows how to deal with doppelgangers; kill everyone at once.

frank nymph
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whats yall favorite mods

dire fractal
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I need free building mod for 1.4.5

rain lava
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nexus has a lot of choices

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dire fractal
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Eh

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I mean building cost

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Resources and money

rain lava
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i think this one has an option like that

dire fractal
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Nope

rain lava
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well. you can cheat money with it so you can buy building resources from robin = free building SDVpufferthink

dire fractal
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I just look for faster ways,,

silver ibex
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bois what's the mod with aesthethic buildings called

timber dragon
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hellooo does anyone know any sebastian mods that can work on mobile?

molten rivet
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What are your favourite designs for elles seasonal buildings, like the vanilla etc.?

royal arrow
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@fair vessel thank you, I didn't know that 😅 I keep forgetting not all CP mods are made equal lol

late trellis
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Hi guys

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have any of you tried installing SMAPI on Linux?

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It keeps telling me it can't find the executable

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then crashing when I type in the path

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Now I figure that it may expect backslashes in the path instead of slashes

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but then I have no idea how to type it.

royal arrow
late trellis
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It just says "The installer will detect your game and add SMAPI for you."

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My guess it that it expects a Steam installation

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while I got it from gog.

royal arrow
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Hmm, ok. Hopefully someone who knows Linux will be able to help, we have some people here SDVpuffersmile

late trellis
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Maybe I could install it manually?

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It seems to be mentioned in some places

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but I can't find the package

gleaming bramble
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Hey guys could you help me? I keep crashing in local multiplayer using mods 😦

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As soon as second player leaves the farm area

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Im using Fruits and Vegies, More fish, Stardew Valley Expanded, More trees, and Animal Husbandry

royal arrow
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!log Pandemonium135#1937

native dragonBOT
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@gleaming bramble Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
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Also, does the other player have the same mods you do?

gleaming bramble
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Yes exactly the same mods 😦

royal arrow
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Ok, can you provide your log per the governor message? That will give us more info

oak haven
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hello, quick question here. I have been following this longevity mod install guide from a Youtube user ZifuHell and he extracts the longevity folder which i unfortunately do not have. Any help will be appreciated. I was wondering if extracting the zip file into the mod folder will do the trick.

royal arrow
#

Longevity SDVpufferchicksweatsip
If you're determined to still use it, there's lots of other extractor programs you can use, like 7zip which is free

oak haven
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i originally had it installed and i don't know if it still works with the game's current version.

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is it risky to use it still?

royal arrow
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It's an older mod with high potential for incompatibility with other mods

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.quote 4960

devout pumiceBOT
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[#4960] "There are a number of other mods that accomplish different parts of what Longevity offers; alternatives are available for most (though not all) of its features so far.

For additional dialog:
Canon-Friendly Dialogue Expansion

For NPC clothing variety:

  • Seasonal Villager Outfits
  • Diverse Stardew Valley with Seasonal Villager Outfits
  • Seasonal Characters - Slightly Cuter Aesthetic
    (choose whichever one you like the looks of best)

For more crops:

  • anything PPJA or similar (tons to choose from)

For adding difficulty elsewhere:

  • Hardew Valley
  • Better Balanced Crafting Recipes
  • Minerva's Harder CC Bundles
  • Climates of Ferngill (turn on HazardousWeather and/or CropDeath)
  • Weather Illnesses/Working Fireplace
  • Harder Gift Tastes or RandomTastes
  • Hardcore Mines 2 and/or Boss creatures
  • Angry Grandpa (on Hard or Expert setting)
    (a bunch of these are stuff that Longevity doesn't even touch, but are just more areas to add a challenge)" - Jonqora (31 Jul 2020 @ 07:17:36 PM UTC)
gleaming bramble
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@royal arrow I am doing it right now thanks a lot for the help 🙂

oak haven
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okay, thanks for help. I shall install these mods listed above then. Thank you very much.

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😃

gleaming bramble
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So it might be Longevity then crashing my game huh

royal arrow
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You're welcome! SDVpuffersmile

dawn prawn
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Hey ya'll, I just installed Winter Grass for the first time and game just switched over to 1 Winter, and the grass from fall disappeared?

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does the mod require replanting?

gleaming bramble
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Is that right Lenne?

heavy sail
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I've used Winter Grass (tbh I forgot a lot about it) but switched to More Grass, but I can help you. Have you tried looking in Winter Grass's config.json?

dawn prawn
#

yeah, it's only got two commands -

{
"enableGrass": "true",
"enableDigSpot": "true"
}

heavy sail
#

Hmm, I've only used Winter Grass once, but got rid of it. Maybe you might have to replant.

royal arrow
#

Pandemonium135, looks like you're right. It is Longevity throwing the warp error and for a Clint outfit SDVpuffersweats
The SpaceCore error is normal in multiplayer

heavy sail
#

If that doesn't help, the More Grass mod keeps grass growing in Winter instead (with a little config tweaking).

dawn prawn
#

oh, maybe I'll download that one instead! what tweaks do i need to make?

heavy sail
#

I'll show you, hold on a sec.

gleaming bramble
#

Ah I was enjoying the taxes and tab menu thats a pitty. Thank you for the amazing quick response and help much apreciated

royal arrow
#

You're welcome SDVpufferheart

heavy sail
#

Once your config generates, make sure everything is set to true, like so:

{
  "CanGrassLiveInSpring": true,
  "CanGrassLiveInSummer": true,
  "CanGrassLiveInFall": true,
  "CanGrassLiveInWinter": true,
  "CanGrassGrowInSpring": true,
  "CanGrassGrowInSummer": true,
  "CanGrassGrowInFall": true,
  "CanGrassGrowInWinter": true
}
gleaming bramble
#

Hardcore mines and Hardew valley are good mods then?

dawn prawn
#

ok awesome!

royal arrow
#

Pandemonium135, Jonqora put together that list in the quote, so I'd say yes o: I haven't used them personally

dawn prawn
#

do i need to replant the grass? on launch of winter 1 it's still gone 😦

heavy sail
#

Well, it probably would've been best to install More Grass beforehand, but replant some and it should grow if you set them to true.

dawn prawn
#

hahaha probably that makes sense!

#

thanks for your help SDVpufferheart

heavy sail
#

No problem, hope it works for you!

frank nymph
#

I have very much cheated my game

#

I just stared with a quick catch one but now I can spawn stuff

wheat thicket
#

Y'all I've watched like 3 videos on how to work mods in stardew but I'm still quite confused. Anyone able to help? SDVsadcat2

molten rivet
#

Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.

#

wait wrong one

wheat thicket
#

I've installed smapi I think it's called but not sure how I can install mods or if they'd interfere wit things and not make me have steam achievements or something. Would I still be able to get steam achievements after installing them?

molten rivet
#

Did you enable achivments on Steam, or what do you use to play SDV

wheat thicket
#

I use steam and have gotten few achievements so far but do I need to do something else?

late trellis
#

Hmm, ok. Hopefully someone who knows Linux will be able to help, we have some people here SDVpuffersmile
@royal arrow
Problem solved. I looked at the source of the installer: the problem is that I provided the path to the Stardew Valley directory, and it actually expected Stardew Valley/game directory. It also looked for SDV at $"{home}/GOG Games/Stardew Valley/game", so I just put a symbolic link at that location.

molten rivet
#

Once the download is finished, you press on the download at the bottom, and press on SMAPI 3.6. installer, and press on what you use, Mac, Windows or Linux

wheat thicket
#

It's installed rn, yeah

#

If I run stardew from steam I'd still have mods working?

molten rivet
#

did you enable achievements?

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
Meaning did you copy this into Stardew Valley properties, by right clicking SDV in Steam, pressing properties and pressing set launch options. Then copy that into the launch options

late trellis
#

Curious: does anyone know why SDVE requires the winter grass mod?

molten rivet
#

Dont think so, unless its in the requirment section of SDVE

wheat thicket
#

Bruh whatwhat

#

1 sec how do I check thay

late trellis
#

It is.

wheat thicket
#

I didn't do nay of that

#

Any*

molten rivet
#

1 sec how do I check thay
@wheat thicket
Go to Stardew Valley on Steam, in your recently played, and right click. Press properties

wheat thicket
#

It opened the tab but there's many things I don't understand

#

Launch options?

royal arrow
#

Handey, it's because the mod author liked the look of the grass in winter and designed it to look a specific way. You don't have to use it, but then grass in the forest area (where Marnie's ranch is), for example, will die in winter and never come back unless you plant it

molten rivet
wheat thicket
#

Damn I need to copy that but discord Isn't on my pc. I'll jus manually type it lmao

molten rivet
#

Dont forget the "

#

at the start

wheat thicket
#

Alright. Thank you very much. After this all I need to do is create a mod folder, put mod things in and run it from steam normally?

molten rivet
#

Once you got that in, press OK and then go to Local Files. Once in Local Files press Browse local files

royal arrow
#

@late trellis apologies if you already saw the response, just realized I should have pinged you in the original one 😅

Handey, it's because the mod author liked the look of the grass in winter and designed it to look a specific way. You don't have to use it, but then grass in the forest area (where Marnie's ranch is), for example, will die in winter and never come back unless you plant it

late trellis
#

@late trellis apologies if you already saw the response, just realized I should have pinged you in the original one 😅
@royal arrow I see, thanks for clearing that up. 🙂

royal arrow
#

You're welcome! SDVpuffersmile

wheat thicket
#

Do I need to type in the %command% thing in launch options as well or just start of the quotation marks?

#

Start/end

molten rivet
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
Everything of that, do not skip anything

wheat thicket
#

Hmmm I've put it in. Now I go to browse local files section right?

molten rivet
#

Yup, which is in the Local Files section

timber dragon
#

;-;

molten rivet
#

And once you press it you should get a Mod, Content Save-backup Smapi-internal etc.

wheat thicket
#

Mhm so now I just install mods and if they're like a zip file I should just extract files to the mod file, correct?

molten rivet
#

Everytime you download a mod, you should Copy it into the mods folder

wheat thicket
#

Copy??

molten rivet
#

Drag it in

daring wagon
#

Yes, unzip first 🙂

wheat thicket
#

Ohhhh. Do I need a new farm to use mods in or do they work on my current one?

molten rivet
#

Depending which mods

wheat thicket
#

Mods like tractor, automating thingy and stuff that just add new items

daring wagon
#

Most if not all will work on your current save, but see if they say anything about that on the download page

#

those should be fine

wheat thicket
#

So a mod like stardew extended as an example would need a new farm right?

molten rivet
#

nods

daring wagon
#

You could do that one on an old save, but you'd need to do some work to it-there's instructions on that one linked from its front page

#

on the author's github

wheat thicket
#

I install mods from nexus mods or smth right? Or are there other websites with different mods?

molten rivet
#

There is multiple, but I use Nexus only

daring wagon
molten rivet
#

So im wondering, how would mods work with multiplayer?

wheat thicket
#

Wait mods don't work in multiplayer???

molten rivet
#

Mods work in multiplayer, but im wondering how it works, like does everyone need the same mods or what

royal arrow
#

!mpmods

native dragonBOT
wheat thicket
#

I assume so, yeah

#

But tyvm gamers. Y'all have been a big help

late trellis
#

OK, so I installed it, but now PyTK is giving me crap

#

Any ideas?

#

I mean, the game does load, but I am anxious to actually play it with these scary error messages

royal arrow
#

It's best practice not to ignore the error messages lol let me check the mod nexus page

cursive wharf
#

LF 'clotheless' mod. Aka... A mod that will let me remove shirt/boots/pants and have a proper skincolor body under, WITH underwear. I just wanna fit in during Luau

royal arrow
#

I saw 2 other Linux people have issues using PyTK but they're not the same errors you have, handey SDVpufferthink

cursive wharf
#

Basically like how the spa does it

late trellis
cursive wharf
#

Only works for specific skins tho :<

late trellis
#

Yeah. I think all the other nude mods are just porn, which is not what you're looking for, I guess.

cursive wharf
#

Nope, deffo not lol

silver ibex
dire fractal
#

No I guess, it depends on your screen scaling

silver ibex
#

sucks to be on mobile

dire fractal
#

I know

#

At least the majority of the mods works

silver ibex
#

true

#

but I can't get the wood

dire fractal
#

What version of Smapi you have?

silver ibex
#

3.6.1

#

atleast that's what on the app says

dire fractal
#

Oh so it's the scaling

#

Make the wood go down

#

In the menu

silver ibex
#

wdym?

dire fractal
#

? Not English native here

#

Oh

#

Make the menu scroll down

#

The wood is up there, use the arrows and move the menu

#

To take the wood

silver ibex
#

it doesn't go down lul

dire fractal
silver ibex
#

it just changes the page(?)

dire fractal
#

Strange

#

The two arrows on the right?

#

They change the page?

silver ibex
#

yeah

#

I guess?

#

idk how to explain it lol

dire fractal
silver ibex
dire fractal
#

This is surely weird

#

It shouldn't happen

#

Take money from cbj cheat menu

#

And buy the wood from robin

silver ibex
agile gyro
#

wait this is only one mod

royal arrow
#

Dua we can't read that o.o

#

!log Can you post your log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

agile gyro
#

[Content Patcher] Multiple patches want to load Portraits\Eli (Child Age Up > FirstChild m Portraits Normally Auto NoApron, seasonal kid take after spouse NPC sprites and portraites > Child 1 Portraits base #1). None will be applied.
[Content Patcher] Multiple patches want to load Characters\schedules\Eli (Child Age Up > FirstChild Schedule, seasonal kid take after spouse NPC edits > Child 1 Schedule). None will be applied.
[Content Patcher] Multiple patches want to load Characters\Eli (Child Age Up > FirstChild m Characters Normally Auto NoApron, seasonal kid take after spouse NPC sprites and portraites > Child 1 base #1). None will be applied.

keen moss
#

The log is going to provide more info than just the error message. We can't really help without it. The message above has a link to where you can upload it.

agile gyro
#

ok

jovial prawn
#

any chucklefish-only mods ?

agile gyro
#

i think i did it

shy orbit
#

child age up and npc child for sve do the same thing so they aren't compatible i assume

royal arrow
#

looks like you have a couple of mods to update, but yea the incompatibility from the red error messages seems to be from "Child Age Up", and "seasonal kid take after spouse"

agile gyro
#

i think child age up needed ncp child tho?

shy orbit
#

it shouldn't

#

it needs the child to npc mod, maybe a confusion with that one

agile gyro
#

tf is seasonal kid take after spouse

shy orbit
agile gyro
#

okay so what am i supposed to delete

shy orbit
#

[NPC] Xiddavs ChildtoNPC for SVE is the folder it comes in by default

#

if you have all the other folders of the mod inside that folder, then just delete it (there should be 6 folders)

agile gyro
#

just delete the entire folder?

shy orbit
#

yeah

agile gyro
#

pity, seemed like a nice mod

shy orbit
#

well i mean, you can use it

#

but not with child age up

wheat thicket
#

Aight gamers I put a mod inside mod folder. If I run normal stardew on steam after putting mod file in mod folder it should work right?

agile gyro
#

wait what IS the diference between those mods then

shy orbit
#

look on their mod pages, they both make your kids npcs but just do different things with them

agile gyro
shy orbit
#

also, if you decide to use the NPC Child for SVE mod you'll need Child To NPC 1.2.1 for it, it's linked in the comments page of the mod

wheat thicket
#

Do I need content patcher mod thingy?

#

I don't understand anything bruhh

shy orbit
wheat thicket
#

I've already worked everything and tried to put in one mod but it says I need content patcher or sum'

shy orbit
#

alright, yeah, you need the content patcher for it then

#

you can install it as you did the other mod

wheat thicket
#

Do most mods need it?

daring wagon
#

A lot of mods need other mods installed to work, it's a thing to check whenever you download a new one

shy orbit
#

well, only content patcher mods need it, but there are quite a few

wheat thicket
#

I installed it. Now it should run, right?

daring wagon
#

If it doesn't you can share your SMAPI log here and we can take a look at what it still needs to help you

wheat thicket
#

It says I could update one mod

#

Ig that isn't a huge issue right?

daring wagon
#

Depends on the mod

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wheat thicket
#

Idk I just installed that one anime mod since it isn't that big of a mod or game changing one

#

It says I could update it

daring wagon
#

there are like, 20 anime mods

wheat thicket
#

Bruuuh

#

It's the most popular one I assume. One on npcs

formal kestrel
#

I mean links and actual names would help, otherwise how are we going to know?

daring wagon
#

Yeah, IDK which one you downloaded. If you put your log in here, we can probably figure it out. If you wanna just try it, you can. Content Patcher mods are some of the safest ones out there, so it shouldn't break your game, fingers crossed

#

Some of those old anime mods make you put things in the game files and that can do some damage

wheat thicket
#

The game runs so I don't think there's an issue now right?

#

No red lines of text came up this time after installing content patcher

formal kestrel
#

Then you should be fine. Only way to tell is talk to an NPC to see what the portrait looks liek

daring wagon
#

that's generally a good sign yeah

wheat thicket
#

I think it worked idk

dire fractal
#

Safest -> Content Patcher is often just adjusting how things look without changing how the game is running.

Sometimes mods aren't properly set as far as version configuration and stuff, which can be a false indicator that it needs to update. Other times they legit need an update and it's not on nexus or something.

wheat thicket
#

I didnt pay attention to them through first year of game I've played

#

Yeah it worked

#

Tyvm gamers

#

Is there any mod for like faster walking speed or smth?

dire fractal
#

CJB Cheat Menu has the option to adjust movement speed. I know there's one for faster animations in general. Dunno what else is out there but I wouldn't be surprised if there are other movement speed mods.

royal arrow
#

yea there's other mods like Zoomy Farmer, Sprint Sprint, and Sprint Sprint Sprint (the one with 2 sprints is actually newer than the one with 3 sprints, don't ask me why lol)

dire fractal
#

You survived the peach orchard I see. 😄

royal arrow
#

lol yea it didn't take long at all, and my nap was great

dire fractal
#

I was imagining just face down snoring against a tree. Maybe drool.

royal arrow
#

nah, nothing so inelegant

#

mana I'm curious, on account of your dry sass (which I know is custom of the magnificent British humor I adore), and your use of the word 'gamboling,' are you British? 😄

dire fractal
#

I am not. I did hang out with Australians a bunch as a child but I can't blame them either. Pretty sure I'm just a butthead. SDVpufferlurk

royal arrow
#

nuh-uh, I am a United States-ian and I love British humor which is basically 100% sarcasm all the time, but fellow United States-ians are not fans .-.
I don't consider myself a butthead for it though 😄 I just like puns and constant sarcasm

dire fractal
#

We may share a home continent.

#

Possibly even countries. 😮

#

Almost completely unrelated and definitely off topic for the channel, one of the achievements for Gunpoint is called hammerhead snark. The game's tone might be up your alley.

royal arrow
#

👉🏽 👈🏽 maybe I'll catch you on one of the off topic channels one day (town square or adventurer's guild) and we can share more game suggestions, or heck even tv show suggestions lol

dire fractal
#

Entirely possible. This is actually a freakishly high amount of discord usage for me of late, but I do check red circles in the UI when I open it. XD

molten rivet
#

Me realising with Elle's barn animal mod you can ligit choose different cows

dire fractal
#

._. that's a lotta cows

molten rivet
#

you can also choose sheep pig and goat skins

torn mason
#

and this is why I use adopt&skin

#

why choose when you can use all of them at once

royal arrow
#

Even though I think of myself as experienced with mods, I doubt I'd understand how to use Adopt and Skin SDVpuffersweats

shy orbit
#

yeah, i like the variety you get with it

torn mason
#

all of elle's stuff has a version for adopt&skin

#

so you just download that one and drop it into a&s's folder

#

otherwise for anything else, it's just renaming the files to match

molten rivet
#

Well im still going to change the config so when i get a cow I can get a different one for white and brown

dire fractal
#

Adopt and skin is the thing that randomizes from whatever you supply for a given animal type, right?

torn mason
#

yeah, it lets you give each individual animal a unique skin

#

randomized from all the skins you drop into its folder

#

and you can still assign specific skins to each animal too

harsh ibex
#

Hey does anyone know where to get the recipes from the chests in the Mega Storage mod?

molten rivet
#

Does anyone have a larger fridge mod? Im doing a challange but the fridge ain't have enough storage

torn mason
#

there's mini fridges in vanilla?

molten rivet
#

Craftable?

torn mason
#

yeah

royal arrow
#

yea added with 1.4 o.o

shy orbit
#

i thought robin sells them

molten rivet
#

-_- im dumb

shy orbit
#

but maybe they have a crafting recipe too?

torn mason
#

oh, yup, 3k each at robin's

#

look i don't actually play this game i just mod it a lot

dire fractal
#

Not knowing a thing doesn't make someone dumb

royal arrow
#

I don't think they're craftable, but I could be wrong o:

torn mason
#

they're a bigcraftable so my brain jumped the gap

dire fractal
#

I think there was a mod on nexus that claimed to make fridges enormous inside as well, but no recollection on the mod name

torn mason
#

i know so much about the actual code in this game but in terms of the actual content im just ????

dire fractal
#

they're a bigcraftable so my brain jumped the gap
@torn mason bigcraftable?

agile gyro
#

all of elle's stuff has a version for adopt&skin
@torn mason
Wait. It doesn't let me have the Elle things bc ot says it has invalid names
Specifically the barn animals

torn mason
#

me: this game has at least one (1) NPC nods knowingly

royal arrow
#

I only know the content well from before completing CC, I know none of the things for after that

torn mason
#

you need to get the A&S version of elle's stuff if you don't want to rename them all manually

#

bigcraftable is a type of item in the game. They're the stuff you can place and usually takes 2 tiles ( though some only uses one of the tiles, like the campfire, which just has an invisible top tile )

#

my brain automatically identifies everything by their item type in the code lol

dire fractal
#

fancy

royal arrow
#

sprinklers are also a bigcraftable even though they're smol

#

Garden Pots too maybe?

#

or, wait no (Chronicler will know o.o)

torn mason
#

making STF made me painfully familiar with all the different item types and their nonsensical constructors

#

yes, the garden pots are big craftables but also a special subclass

#

( this is what I mean by very familiar with the code....not so much the content )

molten rivet
#

How much mods would you think a 2 year old, HP windows laptop with 11 other games could hold

torn mason
#

depends on the size of those games and whatever else is on the laptop and how much storage space you got

molten rivet
#

How do I check storage

torn mason
#

but also for stardew mods they're all pretty small

molten rivet
#

250 GB left

torn mason
#

and there's no use giving a number when all those mods have variable sizes. one mod could use up 100x the space of another

#

ah that's more than plenty

molten rivet
#

roughly 150?

torn mason
#

i really doubt you'll get anywhere near a number of mods that would make a dent in your storage space

#

meanwhile me, working with 20GB total left SDVpuffersweats

molten rivet
#

Mods dont affect storage?

torn mason
#

they do but not on a scale that you would see with 250GB left

dire fractal
#

They do, just the ones for stardew tend to be small

torn mason
#

checks my mod loadout with 700+ mods

#

that's using about 800mb

royal arrow
#

Chroni why SDVpufferD maybe you can offload some stuff to an external hard drive?

torn mason
#

yeah i work a lot off an external XD

molten rivet
#

Does your game go slow at all?

dire fractal
#

I think the biggest one I have is SVE and it's something like 65 MB. 1 GB is 1024 MB. Most of the ones I have are measured in KB. 1 GB is 1048576 KB.

royal arrow
#

phew

dire fractal
#

So with 250 GB free you could probably fit "yes" more mods.

torn mason
#

that 700+ loadout takes like, 3 full minutes to load?

#

and lags a bit when im a farmhand in MP when its rainy

#

but otherwise im not seeing too much

molten rivet
#

Cause i Have i think 36 and my friend is telling me wHy dO yOu HaVe So MuCh MoDs

torn mason
#

ah, so naive

dire fractal
#

They just haven't been infected yet.

molten rivet
#

They dont play SDV, who gave them premission to talk

royal arrow
#

mana it's not an infection, so rude SDVpuffermlem It's realizing you can change SO MANY THINGS in the game, and then you keep finding yet another thing you're like "ooooh~!"

dire fractal
#

I can't think of a word with a less negative connotation. 😦

royal arrow
#

I was about to say it's also people that have played the game so much they want something different but Cherry doesn't qualify 😋

#

"They just haven't achieved enlightenment yet" 😊
It's a big HyperSIP

molten rivet
#

I asked my dad 'Is 36 SDV mods a lot' and he is like 'Why do you need SSOO MANY'

He doesn't play SDV either, how dare he talk

dire fractal
#

I know I've only been here a short time and already I'm the KING of derailing the conversation, but where on earth are all these super cute emoji coming from

royal arrow
#

pandas are from this server by a Twitch streamer (Admiral Bahroo) that I do not watch, I just love the pandas SDVpufferheart the server is appropriately named "Home of Emotional Pandas"

night obsidian
#

My Stardew mod list is only 20 mods long, but I am quite enjoying this playthrough a lot. :)

molten rivet
#

Anyone else hate it when they are changing a config, launch SDV, it says Ignored the mod. You then have to leave to realise you misspelled the config section

night obsidian
#

I just use Moddrop and click the button, I haven't done any fancy stuff yet.

#

I am glad mod managers exist now, makes things a lot more accessible.

shy orbit
#

stardew valley could use a good mod manager for sure

night obsidian
#

I remember before those exsisted, and having to troubleshoot a lot more.

shy orbit
#

i took a break of less than a month and had to update something like 60 mods

royal arrow
#

someone mentioned they managed to use Mod Organizer 2 (MO2), which is rooAwwShake

#

I haven't tried it though

night obsidian
#

MO2 is necessary for keeping modded Skyrim running smooth(...ish), but Moddrop works well for Stardew.

#

I would probably use Moddrop for both if it wasn't so important to resolve stuff using MO2 for Elder Scrolls games.

royal arrow
#

oh ya I couldn't ever give up the level of control I get with MO for Bethesda games

royal arrow
#

I think we've talked about this yesterday but there isn't an easy, centralized way to see all your modded keybinds, correct? You just have to go into each config.json and see?

shy orbit
#

if you're looking to see if a specific key is binded to anything in mods, i guess you could use some find function on shell of some sort (powershell on windows, right?), and then use grep (unix) or findstr (windows, apparently) to search for "key" (no idea of the syntax for windows)

#

sorry, that was bad explanation

royal arrow
#

huh o.o yea I think it is powershell. This seems complex, my first thought was "search in the explorer window for config.json and then open them all" lol

shy orbit
#

what i meant, first use find function to search for config.json, then use grep/findstr on the matches

torn mason
#

You can open your mod folder in VSCode and do the same kind of search using ctrl+shift+f

dire fractal
#

that does rely on every config option to bind a key having a name that suggests as much though

torn mason
#

Yeah that's the caveat

dire fractal
#

But beyond somehow hooking into the game while it's running to eat all existing binds...

shy orbit
#

can it be anything else than one value thought, say for "A" it's "A", and not something else right?

#

oh wait

dire fractal
#

Not sure I follow the question, but modifier keys could be in there as well

shy orbit
#

yes

#

and multiple keys

#

so you couldn't use the quotes to avoid false positives

dire fractal
#

I suppose a script could check for all combinations of key names in values where those were the only things present. The syntax for SMAPI is known, so you could make it smart enough

molten rivet
#

Would there be an infinite save file mod, im curious

dire fractal
#

How do you mean, ConniePony? Apparently this is me not understanding things day. >_>

molten rivet
#

You know the way at once point it doesn't let you make another save file, Like a mod that lets you have as much files as you want

dire fractal
#

Oh so multiple different saves for the same farmer/game?

#

I don't know of one, but I imagine it's possible.

molten rivet
#

for example (this might not be correct) The max is 5 save files, but Idont want to deleted a save that I finished a chllange on, which i have 4 of, and my main file. If i come up with another idea for a challenge but i cant make a new save file, what would I do

dire fractal
#

Is the number of save files limited? O_o

molten rivet
#

At least on nintendo, not sure about PC

dire fractal
#

Oh is this on the switch? I suppose that might make sense.

molten rivet
#

Well Im playing on PC, but I dunno is there a max number save files on PC

toxic eagle
#

Hey folks, any advice on how to get a "clean" install of SDV? Too many mods going right now so I wanted to get rid of my files, reinstall/update the game, and then add stuff back in.

#

I'm on OSX

dire fractal
#

How is the game being installed? Steam or manually or...?

toxic eagle
#

It's the GOG version, so I suppose manually

#

Gonna do the same for my partner who has steam version however

shy orbit
#

for gog you can just use the installer to reinstall it (in a different location if you want to preserve the Mods folder for example, or take a backup first)

#

!reset

native dragonBOT
shy orbit
#

that should have the instructions for steam at least

toxic eagle
#

thanks so much!

dire fractal
#

I'd think for any of them you could just move or blow away the directory it lives in as well, then reinstall.

toxic eagle
#

Essentially rename the mods directory or something along those lines, so it thinks there's nothing installed?

dire fractal
#

that's my thinking yeah. I don't know offhand where SMAPI and the mods directory lives by default on mac, but if the mod files go somewhere else they won't be seen.

#

SMAPI I believe has an uninstall option if you run the installer again, which could clean up the SMAPI-specific files.

toxic eagle
#

great! thanks mana & vibel

#

expect me back in like an hour when nothing works XD

supple echo
#

Steam mods folder on Mac lives at ‎⁨Macbook HD⁩ ▸ ⁨Users⁩ ▸ ⁨[YOU] ▸ ⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Steam⁩ ▸ ⁨steamapps⁩ ▸ ⁨common⁩ ▸ ⁨Stardew Valley⁩ ▸ ⁨Contents⁩ ▸ ⁨MacOS⁩

river scaffold
#

Hello! I'm playing Stardew Valley for the first time in about three years and I learned about Stardew Valley Expanded. I think I went through all the various downloads and installs properly. Is it normal that I can only launch the game through the mod manager now? Steam says it can't find the game to launch.

royal arrow
molten rivet
#

Can someone explain?

dire fractal
#

@river scaffold If you're using steam and were using mods in the past, you might have had steam's 'launch options' set up to point at SMAPI already. Might need to update the string there if SMAPI is in a different spot now than it was in the past.

river scaffold
#

I've never used Stardew Valley mods before and I did the "launch options" thing. do I just reenter it again to update it? :O

#

err...should there be different text in "%command%"? I'm afraid I know next to nothing about arguments ;;;

dire fractal
#

For my machine it's set to

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
#

which is where SMAPI installed the StardewModdingAPI.exe file, then %command% after the quotes

river scaffold
#

ohhh so do you want to relocate the smapi.exe into steam's stardew Valley folder?

#

yeah I instealled it in some random document folder I think

dire fractal
#

For SMAPI the file you download is an installer. You'll want to put that basically anywhere except the stardew valley directory and launch it. It'll let you install SMAPI then it should print out the full string to put in the launch options section.

royal arrow
#

you can quickly reinstall SMAPI and it'll tell you what to put, yea

dire fractal
#

By default anyways. If you customized the install location, then yeah, reinstall and have it live inside the stardew valley directory.

river scaffold
#

ahh okay. I'll have to try that

dire fractal
#

The launch option is basically hijacking steam to launch the modding API code, which then launches the game. You can run it outside of steam without using that, but this way steam achievements and the like still work. 🙂

#

(I think)

river scaffold
#

ohh. I'll have to try redoing all of that as soon as I have a chance. I'll let you know if works.

#

thank you for your help!!

royal arrow
#

you got it, mana!

lapis void
#

@molten rivet are you using adopt and skin? that dog is set as the default dog1 skin

molten rivet
#

That dog is the first dog you can get, the one Marnie gives you at one point

lapis void
#

if you added a dog skin, you need to use the console to set your dog to the number you want--there are instructions on the mod page

#

otherwise a&s will just pick the first dog skin it has, the one that's bundled with the mod

molten rivet
#

I chose the 3rd dog option while making a new file (CollieBlack) This is Elle's dog replacment

royal arrow
#

only 148 config files to dig through for keybinds SDVpuffersweats
although I am learning there are mods that have keybinds I didn't even know about 😄

lapis void
#

right, but adopt and skin is overriding elle's dog replacements

molten rivet
#

I though a'n's and elles dog replacment work togheter?

zinc smelt
#

Can someone please help me with this error appearing in SMAPI. The line reads
[Content Patcher] Loading content pack 'MIDNGIHTPRODIGYS Cannabis Mod CP' failed: using FromFile with action EditData requires Format version 1.10.0 or later.

royal arrow
#

!log Abooperz
#6490

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

blergh messed up the ping but oh whale

lapis void
#

you need to add the CollieBlack file as a skin in adopt and skin's dogs folder, named dog2 or whatever number you want, and then set the dog you have to that skin number using the console

torn mason
#

Elle's dogs have an A&S version you add to A&S

molten rivet
#

With the picture?

lapis void
#

you'll still need the CP one to make the little icon in the menu match, but you need to use adopt and skin to get the actual dog to work

molten rivet
#

Wait, can you guide me through? Im not good with these things

zinc smelt
lapis void
molten rivet
#

I still dont know how to get CollieBlack to go into Adopt'n'skin

rocky dust
#

how do mod sdv on android me stupid

torn mason
rocky dust
#

yay!!!

molten rivet
#

In the config I cant find anything to change the dog

#

you are probs getting tired of me

supple echo
#

I have not used Adopt 'n' Skin so can't offer specific advice, but I can attest to people generally being friendly and patient in this channel 🙂

rocky dust
#

cant really help with adopt related mods but when i get stuck with a problem with my mods i cross-examine them with other mods from the same category

rain lava
#

Simply rename dog_1 into something like dog_2 and then rename the new skin you added dog_1

#

i don't use the mod but that's what installation notes on nexus suggest

molten rivet
#

Cant i keep the cane CollieBlack?

#

Or would it not work

rain lava
#

You only rename the .png files

#

"To use, extract the skins folder into Adopt 'n Skin's assets folder and merge it. I have included all skins shown here; simply delete the ones you don't want to use! They are named Dog_1 through Dog_101, so if you already have skins in your folder you want to keep, you will need to do some renaming."

molten rivet
#

Okay, Ill change the name rq

#

Changed it to dog_2

#

Anything else, or is it fixed

#

I loaded it up and its not fixed

rain lava
#

not sure. If you have the dog with the specific skin you might need to cange it using the commands

molten rivet
#

You mean in the config?

zinc smelt
rain lava
#

No. Commands as explained on nexus. Or do as i said and remane dog_1 into dog_2 and the new skin ( the one you want to use ) into dog_1

molten rivet
#

I did that

dire fractal
#

@zinc smelt Governor is a bot. I think @royal arrow was the one you were talking to earlier.

molten rivet
rain lava
#

and it still doesn't change? SDVpufferthink

molten rivet
#

No, still the old dog

dire fractal
#

using FromFile with action EditData requires Format version 1.10.0 or later -> mod needs an update to its content patcher configs?

#

(guessin)

royal arrow
#

@zinc smelt you have mods to update, check the top of the log. You also have a lot of Skipped mods (the red text section). I recommend going through those one by one and installing missing dependencies, deleting extra copies, etc.

zinc smelt
#

Thank you I will do that

grave schooner
#

I have no clue how to hack and mod a switch but I would like to figure our how so I could mod stardew valley with the expansion mod, if someone could tell me how or show me a guide it would be greatly appreciated! Idk if it's possible to but it would be nice

royal arrow
#

for the last 3 skipped mods, it recommends a link to check for the latest updates, that will also help (and removing the version you do have)

rain lava
#

try typing into SMAPI window the command
list_creatures pet

#

it should give the Name, ID, and skin ID of the dog

molten rivet
#

Sorry? I dont get you

rain lava
#

when you lunch the game there is a black SMAPI window opened. You can type there

#

lunch the save and type the command

#

list_creatures pet

molten rivet
#

I have SMAPI window up, where in the window, the bottom?

rain lava
#

yup

fair vessel
#

@grave schooner it's not possible, sorry. Even if you had a jailbroken switch to use mods with, you could only use XNB type mods, not SMAPI mods like SVE.

molten rivet
grave schooner
#

Darn

#

I might just buy it for PC then because I want more to the game

stable anchor
#

Like

#

Playing SDV on Switch is like playing Skyrim on PS4

grave schooner
#

Idk I just got it on switch because I'm not a computer game person, I dont like to sit down at the computer and play games lol

stable anchor
grave schooner
#

Plus steam updates and erases my data

#

That's why I rethought undertake to play on the switch when it came out

stable anchor
#

vanilla SDV is still an amazing game all by itself

grave schooner
#

It is but I want more

stable anchor
#

Stardew valley on pc offers so much more

rain lava
#

Did you load the save first?

grave schooner
#

I've played it 3 times and I'm just at the point where I just want a little more extra stuff

molten rivet
#

Its still not working, the brown a'n's dog is still there

rain lava
#

you wrote the command then press enter

grave schooner
#

I've nodded minecraft before so I have some knowledge on that, I'll get stardew on PC once I complete my four corners farm

rain lava
#

and show me that the SMAPI window wrote then

molten rivet
rain lava
#

list_creatures pet

#

not pets

#

it's important

molten rivet
rain lava
#

aaaaand it doesn't work how it should D:

molten rivet
#

;-;

#

Help..

rain lava
#

lets test it a bit. Maybe try removing the other dog file out of the folder for now and load the game again to see what happens?

molten rivet
#

The dog from a'n's?

rain lava
#

yup

molten rivet
#

will i put list_creatures pet down?

rain lava
#

no, just lunch the game and see what happened to the dog

#

the command sadly doesn't seem to work :c

molten rivet
rain lava
#

where did this come from xD

molten rivet
#

But what will happen to the stray dogs, what skin will they be

rain lava
#

how amny dog replacement mods do you have? xD

molten rivet
#

1, if you dont count a'n's as one

rain lava
#

oooooh

molten rivet
#

But the dog in my picture above is the dog i need

rain lava
#

so it works for the dog? This is the one?

molten rivet
#

Yes, Tysm! x But im wondering what happens with strays, what skin will they be?

eager tide
#

Will this damage any progress in-game

rain lava
#

well, there is only one skin n the dog skins folder now so they most likely all look like this

#

you can try adding other skins and see what happens

molten rivet
#

What if I add more dogs into the folder?

rain lava
#

try it c:

#

modding is experimenting xD

restive zodiac
#

@eager tide Are you asking if installing mods will damage progress?

eager tide
#

yes

stray star
hazy leaf
#

❤️

#

!!!!

#

WIng youre playing with my mods

#

;u;

#

oh you have some errors too

molten rivet
#

@rain lava I have to try it out tomorrow, since i gtg. Tysm for helping

stray star
#

yeah can never get modupdater working

restive zodiac
#

No, modding in general won't upset progress or prevent you from getting achievements. Although if you're on Windows, you'll need to set your launch options in Steam so that it launches your modded game through there so you can still get them (Part 2: configure Steam on this page: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Option_A:_use_SMAPI.27s_installer)

Some mods may make things harder or add new milestones or change the flow or content of vanilla events though, so it just depends what you install. (@eager tide )

hazy leaf
#

not modupdater im talking about nagito messing up

rain lava
#

sure thing, cya Connie 🙂

hazy leaf
#

and jasper

#

nagitos npc gift taste arent working and jaspers gossip thing has failed

stray star
#

oh yeah, they weren't really affecting my game and I just chalked it up to having too many mods lol

eager tide
#

oh ty

hazy leaf
#

ooh okay then no worries ❤️

#

i hope you enjoy my mods though im excited to watch you play with them

stray star
#

but yeah I love John as a character, and Help penny is great because I love penny but got tired of marrying her

#

lol

#

Haven't gotten much into lyell yet

#

but I like his property a LOT

hazy leaf
#

Ahhh im glad you like them! lyell is my baby ToT

fair vessel
#

Nagito's gift taste issue is just an error in the data itself

hazy leaf
#

he was my first mod

#

i remember when he replaced linus

#

that was a buggy as shit version XD

fair vessel
#

You can fix it I think by going into the Nagito NPC folder:
[NPC] Nagito\[CP] Nagito Komaeda\assets\Data\NPCGiftTastes_lore_ja.json
Open that file.
Find the part that says
{{kildarien.farmertoflorist/ObjectId:Bouquet of Hope}}
and replace it with
{{spacechase0.JsonAssets/ObjectId:Bouquet of Hope}}

stray star
#

oh cool

#

I'll do that right now

stray star
#

I finish updating mods

#

7 more have to be updated 🙂

#

lol Always reread mod requirements when updating

#

otherwise you end up like this

royal arrow
#

lol yea, STF changed its requirements :p

dire fractal
#

Scrumptious Tornado Fries

royal arrow
#

it doesn't have its own command but it should! !stf

fair vessel
#

You know... I wish that SMAPI would sort those errors a little more intuitively.
Separate the "requires mods that aren't installed" errors from the "needs this mod which couldn't be loaded" errors.
Because the first type of error is more important, really. You could have hundreds of errors of the second type, and they might be hella distracting but would all resolve immediately as soon as you install the missing mod from the first type of error.
@tired brook, can I suggest this as a feature for SMAPI? 🙏

tired brook
#

Sure. It already has separate sort/grouping when a mod failed to load, and other mods depend on the failed mod.

#

So it'd be something like...

  1. dependencies which failed;
  2. mods which need a dependency which failed;
  3. mods which need a dependency which isn't installed;
  4. other failed mods.
fair vessel
#

This might make walls of red text less intimidating for those who aren't confident reading logs SDVpufferheart

#

What's the difference between 1. and 3. ?

#

(And what type of errors go in 4.? Stuff like "empty folder", "not a smapi mod", "broken dll"...?)

tired brook
#

Let's say you install a content pack that needs Content Patcher.

2: You have Content Patcher installed, but it failed to load (e.g. you need a newer version of SMAPI).
3: You don't have Content Patcher installed.

stray star
#

alright with new dependencies required we did it everyone!

supple echo
#

506! SDVpufferwow

stray star
#

I'd have more, but I'm too lazy to download all the PFM better quality=more seeds and fruit=sapling compatibility patches

tired brook
#

(And Content Patcher itself failing to load would be in group 1.)

rocky dust
#

do you have a mod list?

#

just curious

stray star
#

uh not yet

#

I stream so I'll have a spreadsheet list drafted in a couple days for a command on stream

#

but I'm still very new to sharing

rocky dust
#

aight aight ^^

stray star
#

I can shoot you my SMAPI Log if you'd like

#

should have everything lol

rocky dust
#

ngl i was gonna see if my mod is there because im a big rat

royal arrow
#

yea I'm to 333 now, so I think I'll just stick to saying 311+ >.>

rocky dust
#

yeah go for it

fair vessel
#

Okie. That makes sense. I would show group 3. above group 2. then. Because group 2 errors will each already have an corresponding entry in group 1 (from the dependency itself), whereas group 3 errors have non-redundant information that won't be covered by any other errors in the log.

stray star
#

Ofcourse

#

I love succulents

rocky dust
#

yesssssssssssssssssssssssssssss

dire fractal
#

I have managed to scoot under 100 still. Just barely.

stray star
#

sooooo I have one error for town gossip for telling "Jasper"

#

I don't have a jasper

#

if I delete that line in content will the error go away for my sanity?

fair vessel
#

@outer turret are you perhaps missing a HasMod condition in Town Gossip?

outer turret
#

Why you ask? Becsuse I add dialog for NPCs that don't exist?

stray star
#

[Content Patcher] Ignored Town Gossip > Tell Jasper: must set the Action field.

#

this is what shows up in smapi

outer turret
#

Oh I thought I fixed that.

#

Must've forgotten to upload it. Oops.

royal arrow
#

Jonqora!aSDVpufferwave I have a question about this mod that adds a little kitchen to the first house you get. I see it uses Load. Is that bad I: ? I'm wondering if I should tweak it for myself to use it 😅 https://www.nexusmods.com/stardewvalley/mods/3473

outer turret
#

Oh wait! I think I did update it but forgot to add update keys!

#

Download it again.

stray star
#

will do ty for the quick response!

outer turret
#

It was a typo...

stray star
#

That mod is currently in frozone status too if I saw correctly when trying to look the character up lol

outer turret
#

It does add dialogue to NPCs that may not exist (MarlonFae, Jasper, Juliet) without HasMod conditions but that wont make an error message in smapi.

#

Jasper is hidden until I finish testing his 14 heart. I took him down to fix a rather serious bug and decided to not put him back up until he was finished.

stray star
#

ohhhhh gotchya

#

I'm finally down to 0 warn/error messages

#

oh that feels good

outer turret
#

(The bug wont break the game but I dont recommend marrying him if you like talking to Jas.)

#

I still get bad gift taste on Charlie and Randy (which I can fix but lose the fix everytime he updates) and Nagito being unable to find Bouquet of Hope.

#

Which I could probably fix.

fair vessel
#

@royal arrow It's probably just fine, I would say. Maps are a bit different than others in terms of when it's appropriate to use Load vs. Edit! As long as the map it's loading isn't like... outdated (as in, a more recent update to the game changed the same map), and as long as no other mod wants to load the same map, you're good. SDVpufferthumbsup

royal arrow
#

uhhh the mod was last updated April 2019 >.>

restive zodiac
#

I would phrase it as, "if it only edits the corner of it, ideally it would trim it down to a map patch, but it's only a problem if you end up wanting to use a full-replacement map that also uses Load and is more entitled to it" or something SDVpufferthink

fair vessel
#

I don't think v1.4 changed the basic farmhouse at all, so it's probably still fine 😅

royal arrow
#

alright, let me try to open it up in Tiled to see how they done did it

fair vessel
#

I.e. it's probably not worth the effort to convert this into a tiny Edit patch

restive zodiac
#

except for science

broken frost
#

I'm considering setting the Deluxe Auto-Grabber to harvest all of the crops in my farm, but I kinda need to know the range to cover the entire IF2R mod farm.

novel spindle
#

which site do u use for mods?

#

like for download

royal arrow
#

Nexus and ModDrop have most mods

#

Unofficial updates are on the Chucklefish forums

novel spindle
#

I'm actually looking for a get dressed mode , but i can t find it

royal arrow
#

oh! There's a remake of that called Get Glam, it's on Nexus Mods

#

Get Dressed / Kisekae are outdated

fair vessel
#

@broken frost radius 81 would cover the entire map if the autograbber was in the middle of it. You could bump that to 100 for wiggle room with your coverage.

novel spindle
#

is it working on 1.14.5?

royal arrow
#

Get Glam is, yes

#

Wait. Sorry I somehow read that as 1.4.5, it was written for the latest version of the game

fair vessel
#

(Though if you grow many different types of crops or especially flowers, watch out with the potential to overflow the grabber's capacity. You may want to consider multiple grabbers with smaller radius, strategically placed.)

novel spindle
#

oh it is 1.4.5 sorry my bad

#

thanks qt SDVemoteheart

supple echo
#

!! tiny kitchen! I want SDVpufferwow

broken frost
#

Nah, once I get the crop bundles done for the community center, the only crop I plan to grow is Black Huckleberries from another mod since they last all 3 growing seasons and are very profitable.

royal arrow
#

RIGHT?! I need this in my life. What kind of house doesn't have a kitchen?

broken frost
#

Even now, most of my crops are black huckleberries.

fair vessel
#

Black huckleberries sound tasty

supple echo
#

I've experimented with Limited Campfire Cooking, trying to change the recipe list to have more stuff that's cookable in the early game, but haven't quite figured it out 🙂

broken frost
#

Even just selling a bunch of them from most of half the farm gives me a few hundred thousand.

royal arrow
#

I've been trying to sort out my modded keybinds for a while now, and I keep getting distracted 😔 It's important but boring lol

broken frost
#

I've kinda stopped selling them to Pierre though because most people's reactions to them were noting how the ones they had were going bad, and the ones who found them delicious, Pierre told them he grew them himself.

daring wagon
#

Jerk!

#

I enjoyed that little bit in SVE XD

broken frost
#

Yeah. I'm still fixing up the community center because, as much of a jerk as he is, at least he's not Joja.

royal arrow
#

Does SVE make him less tolerable then o: ?

daring wagon
#

I think it fleshed out a little more of Caroline's "wish he would spend more time with his family" dialogue. Have you seen that, Chris?

royal arrow
#

Hmm. I use Tolerable Pierre and not SVE o.o

dire fractal
#

So far SVE Pierre is a slightly more Pierre Pierre, and Morris is both more human and more amoral.

#

If any of that makes sense.

royal arrow
#

I mean...I'm glad Morris is less of a twirling-mustache-villain, but a more Pierre Pierre? SDVpuffersweats

dire fractal
#

Oh, no. Morris is more of a villain.

royal arrow
#

...but, more dimensional? 🤞🏽

dire fractal
#

Yeah, that exactly.

broken frost
#

No, I haven't seen it.

royal arrow
#

phew alright cool. I like my anti-heroes and anti-villains SDVpufferthumbsup and otherwise multidimensional villains

#

by the by, does anyone know if there's a way to toggle off these features and free up the keys? like, set these to "None"? SDVpufferthink

dire fractal
#

Like Morris ||gets excited about a promotion and talks about how hard he works to try and climb ladders||

broken frost
#

As for Morris, he's the only person I actively avoid building up hearts for.

#

In fact, the only time I've ever done one of his Help Wanted quests, it was because I already had what he wanted on hand.

rare quest
#

SVE 1.11 is featuring a lot of joja content, so maybe you’ll build up hearts for him then!

dire fractal
#

A wild flashshifter appears

river scaffold
#

Hello again! I made sure the installer was in a separate folder, made sure the moddingapi files were in Steam's common folder for stardew, and made sure the launch path was correctly set. I'm still getting errors that it can't find the game =/ any ideas?

fair vessel
#

So you had the installer folder in a seperate Location and ran the installer? What output did it give when installation finished?

dire fractal
#

If you launch the stardewmoddingapi.exe file directly, does everything launch?

toxic eagle
#

Hey folks, anybody know if either is compatible with SVE - Eemie's Just A New Map Recolour - Content Patcher Edition or Starblue Valley

river scaffold
#

yep! the output it gave correctly matched the location of the api.exe, which is in the primary stardewvalley folder (where the regular launcher is)

#

Lemme try launching it directly from the exe

fair vessel
#

Ok hm
and what's the full error you're getting about not finding the game?

river scaffold
#

It runs from the api.exe!

dire fractal
#

So then probably just an issue with the steam config

river scaffold
#

"windows cannot find [path]". Make sure you typed the name correctly, and then try again

#

but the path is correct

dire fractal
#

and is surrounded by "" ?

rain lava
#

@toxic eagle both are afaik

fair vessel
#

Yep. Make sure what you pasted into options includes " before and after the file path, followed by %command%

river scaffold
#

Goodness, that was it

#

it was missing the first "

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as soon as I plugged that in, the commant prompt (?) ran and the game launched

#

thanks all ;;;

fair vessel
#

Yep! Super common problem, no worries.

toxic eagle
#

thanks gwen! I used Eemie in the past, just wanted to check as I'm doing a fresh install

dire fractal
#

@toxic eagle I'm using starblue and it works fine. I think I tweaked a couple sprites here or there. If you use NPC map locations it has minimap versions for various combinations as well.

fair vessel
#

The black window you see is the smapi console. It's very useful for debugging stuff, but if everything runs fine you rarely need to look at it

#

(and if you ever need to read or share errors logged in the console, using https://smapi.io/log makes it a LOT smoother and grabs more information that the console doesn't show)

royal arrow
fair vessel
#

Ooooo I don't know! I haven't fiddled with the startup preferences at all.

#

As an alternate solution, could you keybind both of those to the same key, a different one that you don't want to use for anything else?

royal arrow
#

would it let me O: ?

fair vessel
#

I dunno lol

daring wagon
#

Some of mine are the same, nothing has yelled at me yet 🙂

royal arrow
#

lol lemme test, I think it doesn't let you set a duplicate keybind for vanilla options

#

really O: ???

tiny roost
#

Hi any mod that help you change gender

daring wagon
#

I haven't set vanilla things the same, sorry, misread your need there. Does it work?

fair vessel
#

@tiny roost all right so we're gonna do a quick save file edit if you're comfortable with that. Look at this page to see how to find your savefiles. https://stardewvalleywiki.com/Saves

#

you on PC?

tiny roost
#

Yea

fair vessel
#

Ok, so follow the guide and find the folder called YourName_3216713162 or something like that.

tiny roost
#

welp not a tech guys mind hold my hand through it?

fair vessel
#

I will 🙂

tiny roost
#

ah got it

#

i got the file open

toxic eagle
#

thanks @dire fractal will snag the minimap recolor too

royal arrow
#

aww, the game says the key is already in use, booo! Ideally I'd be able to set them to None, but I guess a workaround is setting them to keys I won't use, like Jonqora suggested SDVpufferthink

snow wraith
#

quick question, those of you who play sve. ui info suite, does it account for modded characters in its map locations feature or nah?

fair vessel
#

Ok perfect. Now, before we change anything, we're going to make a backup copy and save it somewhere else. Just in case.

royal arrow
#

it does!

tiny roost
#

ok ill close my game now i guess

royal arrow
#

Gainem, you may have to tweak some if they're different sizes though, like Mr. Ginger or Jade, but they show up

snow wraith
#

alright. Appreciate it, Lenne

fair vessel
#

Copy the whole YourName_3216713162 folder and paste it somewhere else (like Desktop, Documents, doesn't matter really). You'll only need to use it if we accidentally mess something up lol

royal arrow
#

OH WAIT SORRY I THOUGHT YOU WERE TALKING ABOUT NPC MAP LOCATIONS. Idk if it works with UI Info Suite 😅 I know NPC Map Locations does

fair vessel
#

After you've made the backup, go inside the original Saves/YourName_3216713162 folder. You should see a few different files.

tiny roost
#

got it

snow wraith
#

ahh. ok. well, guess I'll find out.
iirc you can have ui and disable that feature and just use the other tracker, if not.

supple echo
#

that's what I do, yeah (I have SVE)

royal arrow
#

yea I use UI Info Suite with NPC Map Locations and just toggle off that feature of UI Info Suite. NPC Map Locations has a special download for SVE SDVpufferthumbsup

fair vessel
#

K so there are I think two files you'll need to edit. One is called the same as the folder name (e.g. YourName_3216713162). The other one is called SaveGameInfo

tiny roost
#

ok

fair vessel
#

(You can ignore the files called YourName_3216713162_old and SaveGameInfo_old. These are just the game's internal backups)

#

So take one of those files I mentioned, and open it in a text editor. Any editor will do (even something as basic as Notepad) but if you have something better like Notepad++ or SublimeText it can be easier to navigate.

tiny roost
#

okay i open yourname_37239550 on my notpad

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and its a wallllll of word

fair vessel
#

Yup lol

tiny roost
fair vessel
#

Use ctrl-f to search for isMale

tiny roost
#

wooo

fair vessel
#

You'll find a bit that says <isMale>false</isMale>
Just change false to true or vice versa to change gender. Then save the file.

#

After that do the same thing with SaveGaveInfo file.

#

Then save and you're done! Try running the game and make sure it all works.

tiny roost
#

do i need to change isfemale