#archived-modded-support

1 messages ยท Page 612 of 1

vital spade
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depends on the mod

rose python
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I like the sprite for this one but prefer the portrait from another mod.

vital spade
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Okay so paste this into the content.json file { "Format": "1.11.0", "Changes": [ { "Action": "Load", "Target": "Characters/Sam", "FromFile": "assets/SamSprites.png" } ] }

rose python
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So I downloaded on nexus the manual one, not vortex, do i just go to assets and delete the portait?

vital spade
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it should only change the sprite then

rose python
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oh okay!

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thank you!

rose python
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Hmm, I must've did something wrong because the sprite didn't change.

vital spade
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Okay try pasting this into the content.json instead { "Format": "1.15.0", "Changes": [ { "Action": "EditImage", "Target": "Characters/Sam", "FromFile": "assets/SamSprites.png" } ] }

rose python
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Still didn't change anything. Note that upon opening the game through smapi as usual, there it says in red font : "cannot add this mod (asset) because it's empty" but it isn't?

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I want to first remove the mod and see if it still shows up in red

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I messed up somewhere because it's not because of that mod. I have to look through each folder.

vital spade
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could you send the log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rose python
vital spade
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hmm looks like you deleted some stuff ๐Ÿ˜›

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are you sure the sprite png files are in the assets folder?

rose python
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๐Ÿ˜ฎ I did?!

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For skater sam mod I didn't delete any files in the assets folder, I left it as is and only edited the content file like you told me to by pasting the code above.

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And the only thing I removed should be the chicken/cow to replace the skins (adoptskin)

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I do not think I removed anything else

vital spade
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I can't see the mod in the log, are you sure the mod is in your mod folder?

rose python
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I had to uninstall it to see if maybe it was the thing that was causing the red error.

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Then I realized it wasn't.

vital spade
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okay then the log doesn't help me much ๐Ÿ˜› Try installing it again and send the log

rose python
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Okay!

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Also, I appreciate you taking the time to help me with this!

vital spade
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no problem ๐Ÿ™‚

rose python
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Interesting it shows no errors after reinstalling the skater sam mod again

vital spade
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and it doesn't change the sprite? SDVpufferthink

rose python
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So what I do is: Go into Vortex Mods folder, then to stardew valley, go into the skater sam mod foler, open that content file (notepad) and copy that above code you posted and replace everything in that file, right?

vital spade
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yes

rose python
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Looks like that after I had pasted it.

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Is it okay like that?

vital spade
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uhm not sure lol, let me try and send you something

rose python
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Alright!

cursive wharf
woeful quiver
broken frost
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I forget, did an update make it so the Auto-Grabbers can automatically collect milk from cows and goats, or is there a mod to make Auto-Grabbers do that?

fair vessel
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Autograbbers have always worked for cows and goats!

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It's coops they didn't used to work in... and yes the v1.4 update changed it so they grab coop animal products off the floor too

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If it's the Deluxe autograbber mod I'm thinking of, it also adds functionality in the Slime Hutch, plus options to collect forageables and harvest crops outdoors.

sinful sigil
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Yeah, that's why I deleted my post ๐Ÿ˜‚ I realized afterwards that it had other purposes that I just haven't been using and it's still useful.

daring wagon
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I've been wondering about slime hutch functionality-my slime stuff just stays on the floor...

slow rampart
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Well this is lowkey frightening to look at

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I tried using the wiki but it is really confusing cuz I guess my laptop doesn't have a similiar format so I am struggling to find what I need to be able to mod. I downloaded the mod thing that I can't remember the name of but I don't really know how to use it or where to put the mods

fair vessel
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Was it smapi?

slow rampart
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SMAPI

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Yes

fair vessel
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Yeah! Okay. Yup that is the first and most important thing. So you downloaded the smapi folder from somewhere like Nexusmods or https://smapi.io, right?

slow rampart
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Yes

fair vessel
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So once it's downloaded, you'll see that it is a zip (compressed) folder. You'll need to unzip (a.k.a. extract) the folder to do the next step. Were you able to do that?

heavy sail
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@restive zodiac Not to sound impatient, but have you found any clues about why the spouse area disappears yet?

slow rampart
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I did extract it yes

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I got it downloaded and extracted and in my Steam thing

charred cliff
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So, I unzipped in ...\Mods... went to steam and opened Stardew...Mods.api and opened chat and typed debug weapon 53 and nothing happened

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@fair vessel

fair vessel
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Ah, not chat

charred cliff
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in console?

fair vessel
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It needs to be typed right in the console, yeah

charred cliff
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and...

fair vessel
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@slow rampart by in your Steam thing do you mean you got the startup options in steam set? That's good SDVpufferthumbsup

charred cliff
slow rampart
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Yeah like I copy and pasted the thing in the Launch thing and I am sorry I am saying thing a lot I am just not tech savy with my words qq

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But like when I open it it opens both Stardew and SMAPI 3.6.1

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And it says it is running with 2 mods but I have never added mods

fair vessel
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Oh wait
By saying you unzipped in mods, which one did you unzip there?
Because smapi won't work if you unzip it there. For smapi you need to unzip it to somewhere else (like Desktop) and then run the installer inside the unzipped folder.

(But for every other mod after getting smapi set up, yes you would unzip it to /Mods)

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And it says it is running with 2 mods but I have never added mods
@slow rampart this part is a good sign actually! Smapi comes bundled with 2 mods.

slow rampart
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Oh cool!

fair vessel
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Console Commands and Save Backup. They're useful tools, you might not ever need them (but you'll be glad if you ever do)

slow rampart
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Oh okay I see

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So how do I add more mods

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I was looking them up through Nexus

fair vessel
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Find some you like e.g on Nexus yeah - you'll need to create an account to download any (but no need for a premium account, even though they shove "get premium!!!" stuff in your face lol)

grave schooner
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Hey dumb question but can you mod a switch?

slow rampart
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I made an account lol and I tried downloading one but that is where I got confused

fair vessel
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Ok, which one was it?

grave schooner
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I want to use a texture pack for stardew but I dont think I can

fair vessel
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Yeah, nope on switch sorry :(

slow rampart
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Idk how many I can add on so if it is limited I have some others in mind but I figured this would be a simple enough expansion to the base game

fair vessel
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(or if you can, it would be a very complex process involving a jailbroken switch and you would be stuck using really outdated mod formats only)

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@slow rampart oh! That particular mod is outdated, but it has a really great replacement! Search for the Looking for Love mod

slow rampart
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Oh thank you omg

daring wagon
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A good rule of thumb is to check the date for the last update and see if it's past November 2019. That way you can be pretty sure it works with the current version of Stardew ๐Ÿ˜‰

fair vessel
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The original (the outdated one) is a type of mod called an XNB mod. This type of mod doesn't work with SMAPI and is meant to completely replace certain actual game files instead. Try to avoid xnb mods... most of the ones out there have conversions or replacements that work with SMAPI + Content Patcher.

daring wagon
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You can often find replacements if you check the comments for the mod you want if it's old!

slow rampart
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Thank you guys

restive zodiac
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@heavy sail Hi, I've been out for some time. Sorry for any confusion - I had said I could help with a tilesheet reordering issue (map edit) if that ended up being the issue, but you'd tested with your only Farm map edit/replacement and it wasn't the issue, leaving it a mystery rather than a tilesheet ordering issue. I have not investigated anything since.

I suggest loading up the save and typing patch export Maps/spring_outdoorsTileSheet into the SMAPI console and then checking the Stardew Valley\patch_export folder for the exported file to rule out CP edits to the tilesheet.

If that comes back fine (you can drag it here onto Discord for second opinion if needed!), I would search your Mods folder for spring_outdoors and note any mod folder that's not specifically editing those tilesheets (like a map mod that requires those sheets and just happens to include them) and either temporarily disable that mod or remove those spring/summer/fall/winter_outdoorsTileSheet.pngs to see if it still happens then.

fair vessel
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@heavy sail is it possible at all that you might have an old version of the original tilesheet itself?

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!reset
did you try this yet?

native dragonBOT
restive zodiac
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Always a good thing to try to get rid of any lurking XNB overwrites.

heavy sail
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@fair vessel I have tried that.
@restive zodiac I still have SMAPI open, so I'll do the patch export now.

fair vessel
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The motorcycle is there. Strange.

restive zodiac
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Any mod folders come up in a search for that tilesheet? That's the only other thing I can think of (a map mod including the tilesheet which gets used locally). A TMXL folder would be most likely in that case.

fair vessel
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Could it possibly be one of your NPC mods that adds a spouse room? Could one of those somehow be removing the stuff that usually gets placed in the outdoor spouse area?

heavy sail
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I deleted all the spouse room files for the custom NPCs I dont use to fix another issue from a while back.

restive zodiac
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Spouse rooms are just map merges into the farmhouse, anyway. It's totally possible for a mod that does a spouse room to also fuck up the patio, but I wouldn't expect the spouse room itself to have any relation to it SDVpufferthink

heavy sail
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Should I list my TMXL mods, if that helps?

restive zodiac
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Did you already search the Mods folder for spring_outdoors ? I'm just asking about map mods that include those tilesheets beside the map.

heavy sail
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Oh, hold on, i'll search for it.

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The mods that use this are:
A Less Yellow Stardew
Stardew Foliage redone - foliage only
Elle's Seasonal Buildings
Sauvignon In Stardew unofficial update

restive zodiac
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narrows eyes at sauvignon

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checks

vocal holly
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I tried using the stardewvalley anime mods but it said i needed other mods to run it but i don't know what i'm missing

restive zodiac
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@heavy sail Do you have the winery built?

heavy sail
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yes

restive zodiac
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Even though that mod should not be including it, its version is also up to date (which would be weird if not given how long ago spouse patios were added) SDVpufferthink

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Is your save on a day where Seb is on the spouse patio when you walk outside?

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Oh checks another thing

heavy sail
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Uh, I might have to skip a day, I'm at 7:00 PM right now.

restive zodiac
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Ah! I have a thing for you to test.

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If I can get this thing to open.

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Oh, I lied. Those assets didn't work how I thought they did. If you zip the folder for that save and your Mods folder and upload/link here, I will try hunting down.

heavy sail
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I have way too many mods, it might take a while to zip it up.

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The estimated time is 30 mins SDVpuffersweats

restive zodiac
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If it comes in under 100mb you can still drag it here to upload it, otherwise you'll need to link it from google drive or dropbox or something like that :\ The only other suggestion I have is to just try the "rename mods folder, test. Motorcycle back? Pick a framework, put it and all its content packs in new Mods folder, retest. Motorcycle still there? Add another framework and its packs. Motorcycle GONE? Remove half those content packs" kind of test. It's a bit more awkward than just "half half half half" back and forth, but you have so many mods that rely on other mods that it's a bit of a tangle ๐Ÿ˜…

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Oof yeah, that's a long time for a zip file!

heavy sail
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310 MB and counting...

restive zodiac
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That will already take my crappy internet awhile to download :D

heavy sail
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Yeah I got like 17 mods for Garden Village, that would be hard.

dire fractal
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Is a particularly large amount of the content being archived text or something else that compresses well? If it's already compressed binary data and there's not much space to be saved, 7zip could probably just bundle it into a .tar archive for you pretty quick.

heavy sail
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I'll grab the mods in a sec

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... or 840 secs.

dire fractal
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That's not even 15 minutes! SDVpuffersmile

heavy sail
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On an unrelated note: Is Enhanced Player Sprites compatible with Json Assets shirts? When my farmer walks forward, the shoulders drop down to the stomach, which is kinda weird.

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1 minute left...

dire fractal
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Your computer has a very loose or compressed definition of time.

heavy sail
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Done! I'm gonna upload it to Google Drive.
@dire fractal Yeah, you're right.

restive zodiac
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(obligatory xkcd https://xkcd.com/612/ )

dire fractal
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Is this all troubleshooting the invisible motorcycle thing from this morning?

heavy sail
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Oh great, it's gonna take even longer for it to upload...

slow rampart
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Ok so @fair vessel I tried downloading it and it is just like your download has started if there are any problems click here for manual download and nothing is popping up, no even if I hit manual download like what is up qq

heavy sail
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I'm gonna grab a drink, be right back.

restive zodiac
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Yeah. These things have been checked...

  • base game files (reset)
  • tilesheet edits via CP (patch export)
  • map mods including possible outdated sheet (directory search)
  • farm replacements/edits that have tilesheets out of order (pethouse mod)
    and at this point it's kind of just "try this" "try that" "have you ever..." and it's just at the point where I would turn everything off and make sure it works, then add stuff back until it breaks.
dire fractal
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@slow rampart that for downloading a file from nexus? Any warning about popups or something similar being blocked?

heavy sail
slow rampart
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Yes for Nexus, no for popups

fair vessel
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Hmm. What browser are you using?

slow rampart
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Chrome

fair vessel
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Hm. And nothing new showing in your Downloads folder? ๐Ÿค” this is strange indeed

dire fractal
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Try another browser? If nothing else that'll determine if it's an issue with chrome.

restive zodiac
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(watches kbs roll by SDVpufferchickpopcorn )

slow rampart
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Yeah I am trying to sif through my files but my computer is choc full of college-related slides qq

fair vessel
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Could a paranoid antivirus be the issue? ๐Ÿค”

slow rampart
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I have no idea

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Literally nothing happens when I go to download

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Other than the countdown

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And then this

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Sorry if you are unfamilar with the screenshot website

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But also like when I go to download these things they are like make sure u have these downloaded and I am like okay I'll go try and then they won't download either qq

fair vessel
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The "make sure you have these" is just a reminder. It always shows that even if you have them.

slow rampart
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I can't download them anyhow

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Cuz the same thing pops up

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Except I know I have the SMPai thing

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Idk what it is my heart that is just how it sounds in my head qq

fair vessel
dire fractal
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as a point of reference that works for me

tepid hawk
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it definitely does for me as well.

fair vessel
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That's good to know!

slow rampart
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That worked

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Idk what to do from there tho qq

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I have never modded like this before

fair vessel
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Sweet! So it sounds like it's a browser thing maybe. Nexus mods requires info to be added to the download link... maybe if you don't have cookies allowed or something it could prevent the link from parsing correctly.

slow rampart
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Well I am also a console player that just got Stardew on my laptop to play with my friends when I run off to college but I'm in like Year 3 of my game and bored so I wanted to try mods

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Weird

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It let me download the old outdated mod but not that one

fair vessel
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Question, the link in "click here to download manually" ... can you right click, copy link address, and paste it here?

slow rampart
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nxm://stardewvalley/mods/1915/files/29447?key=WSwzxnJcbQoGP_tlbN02Cg&expires=1596331448&user_id=95296948

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Ohmy

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Its not even clickable

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Could it be a broken link?

fair vessel
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the original outdated one only has one file on the mod page... the one where you had trouble has multiple files. Maybe that's the difference

dire fractal
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Did you click mod manager download by mistake possibly? I don't know for certain but nxm:// seems like a nexus protocol.

fair vessel
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Huh. Yeah I don't know what's doing on in the background of that...

dire fractal
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(assuming we're going for manual downloads)

fair vessel
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oh! Yeah the link you have there is for a mod manager download.

slow rampart
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Ohh

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Omg

fair vessel
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It will try to open Vortex mod manager. If you don't have it installed on your computer, it probably does nothing

slow rampart
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There we go

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Call me Emily the Dummy I'm sobbing

fair vessel
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awwwe hey it's okay

slow rampart
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Lol tysm for your help and patience

fair vessel
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We all have our moments lol, and you're new to this it is totally excused

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(Nexus is NOT the most user-friendly website design)

slow rampart
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It is a little crazy

fair vessel
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cough dark design patterns cough

dire fractal
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Plus it's way better for it to turn out to be something simple to fix.

fair vessel
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Yes, hooray that it's not something unfixable with your computer or browser!! ๐Ÿ˜

slow rampart
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Omg thank goodness

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Idk what to do with this tho

fair vessel
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I was once writing a mod and wasted an ENTIRE afternoon debugging all because I accidentally wrote StringsFromCSLocations and not StringsFromCSFiles

slow rampart
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Oml

fair vessel
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Ok, so the folder that holds those three?

slow rampart
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Yeah

fair vessel
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Move that whole folder into Mods/

slow rampart
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Idek how to do that

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Or where to find Mods?

fair vessel
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Copy paste

slow rampart
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/

fair vessel
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Ohhh uh
If you run smapi, the second thing it prints is how to find your mods folder

dire fractal
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Is this a steam-installed copy of stardew?

slow rampart
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Yes

dire fractal
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If you right-click stardew valley in your games list, then click properties, you can go to the local files tab and then click browse local files

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and I was too late! lol

slow rampart
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Okok

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I think I did it

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Should it look like that

fair vessel
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Yay! Perfect!

slow rampart
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Thank you guys again for your patience omg

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You guys are the best โค๏ธ

fair vessel
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Now just do the same with whatever other mods you need SDVpufferthumbsup

slow rampart
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Oh my goodness you guys are the best I can't even

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Thank you sooso much

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Im gonna sound like a broken record but I was so distraught cuz I didn't know how to do this

fair vessel
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The other useful thing you will learn,
SMAPI is very helpful with solving mod errors, or if you have mods that refuse to load.
It creates a log file every time you run the game with smapi.
So anytime you have problems, you can go to the website https://smapi.io/log, upload your log file there (it explains on the site how to find it) and it will make your log all organized and pretty with a sharable link.
Then you can just post the link here and ask for help!

slow rampart
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OMg that is amazing!

fair vessel
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Totally! Especially for the people who are providing mod support! It makes logs way easier to read ๐Ÿ˜…

tepid hawk
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Stardew Valley Expanded works with Multiplayer, right?

dire fractal
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Yes, with some caveats.

sinful sigil
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The modding support community in stardew is unmatched imo. Everyone here is so kind and helpful

fair vessel
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Yes it does, EXCEPT the usual culprits for custom NPCs and farmhands

tepid hawk
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Thank you!

fair vessel
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  • farmhands can't see custom NPCs in festivals
  • farmhands can't marry custom NPCs (it will crash game)
  • (I've also noticed that farmhands don't get friendship points just for talking to custom NPCs... but I haven't seen that one confirmed anywhere yet.)
tepid hawk
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i think that should be fine so long as the farmhand can see the NPCs in the regular game. I will however warn my farmhand (who is 8) that she can't marry any of them.

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I'm also going to make sure she has all the same mods as me so that will hopefully cut down on any possible issues. fingers crossed

restive zodiac
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Sebastian please go outside SDVpufferchickcry

heavy sail
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He usually goes out on mondays (also instead of wasd my keyboard uses waxd) don't ask-

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if you're testing my save

restive zodiac
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Yeah I noticed and reset controls, it freaked me out for a moment ๐Ÿ˜„

heavy sail
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he's under the nonexistent motorcycle on saturdays

restive zodiac
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A baby rabbit hopped across Exnotic'smy yard :emotions:

heavy sail
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Now I've adapted to WAXD because my S key wasn't working for a while, so I changed it. (It's obviously working now)

dire fractal
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That sentence hurt me a tiny tiny bit

heavy sail
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Yeah, me too. Whenever I start a new save I always hit the wrong button.

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Because of WAXD.

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Welp, my computer did a die (I really need to get that battery fixed), so for now I'm on my phone.

supple echo
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every time I start a new save I have to reset the controls for my Dvorak keyboard

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WASD doesn't work so well for movement when those four letters are not next to each other ๐Ÿ˜„

heavy sail
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I felt that. Especially since I also have a Japanese keyboard.

fair vessel
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@royal arrow I suspect you'll like this one

normal brook
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hey! is there someone here who can help me with SMAPI? :/ I just downloaded it and must have done something wrong.

fair vessel
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For sure! Describe what you mean by gone wrong

normal brook
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I tried to launch the game and it gave me this very long error:
SMAPI failed to initialize: System.TypeInitializationException: The type initializer for 'StardewModdingAPI.Constants' threw an exception. ---> System.MissingFieldException: Field not found: 'StardewValley.Game1.version'.
at StardewModdingAPI.Constants..cctor()
--- End of inner exception stack trace ---
at StardewModdingAPI.Constants.get_GameVersion() in C:\source_Stardew\SMAPI\src\SMAPI\Constants.cs:line 106
at StardewModdingAPI.Program.AssertGameVersion() in C:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 95
at StardewModdingAPI.Program.Main(String[] args) in C:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 41
Game has ended. Press any key to exit.

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And it won't launch.

fair vessel
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Huh.
Ok, question for when you downloaded the smapi folder in the first place - where did you unzip it on your computer?

(it works if you put it most places like Desktop, but if you unzipped it to the game folder the installation won't work right)

restive zodiac
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(I would be interested in knowing the current game version - can check with the ? box in the load screen of vanilla game - and the version of SMAPI being installed.)

normal brook
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Oh. I put it in the game folder....

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lol

fair vessel
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Ok lol, try the install process again but unzip to Desktop this time!
(no need to uninstall first or anything)

normal brook
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Actually, wait. I'm a little confused. I initially unzipped it in my downloads folder, and then when I got the prompt, I typed in the path for the game folder. And then it installed into the game folder. Is that what it was supposed to do?

heavy sail
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@restive zodiac Just got back online after restarting my computer, how's the process going?

fair vessel
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@normal brook Yeah that's right! You have to run the installer from outside the game folder, but when successful it does put things in there.

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try running it again now

royal arrow
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@fair vessel thank youuuu yes I will~ it's streamlining and process improvement, my favorite topics for work and personal life LOL

normal brook
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It's working! Thank you!! <3 You all are so nice.

sinful sigil
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Is there a mod that lets me customize my characters health bar? For role playing purposes the character im playing needs to have low overall health.

vital spade
fair vessel
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@sinful sigil you can use save editing to change yours

sinful sigil
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@vital spade
That looks perfect to me! ๐Ÿ™‚
@fair vessel
Oh! Iโ€™ll have to look into save editing but hopefully shouldnโ€™t be too hard.

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Thank you ๐Ÿ˜Š

dire fractal
fair vessel
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Not hard at all! Just open your save file in any text editor and look for this
<health>120</health><maxHealth>120</maxHealth>

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(maxHealth is the important one, but you'll probably want to change both so that the current isn't weirdly above the max)

sinful sigil
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Ooh I never would have looked at those mods but theyโ€™re super cool thank you Mana!

Thank you Jonqora, Iโ€™m definitely gonna do that since itโ€™s the easiest way to get what I want done.

night obsidian
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Is Moddrop the best way to use mods still?

vital spade
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Nexus is also very popular

night obsidian
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Or is it better to do manual installation of mods?

fair vessel
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Everyone has their own opinion. Mod managers make some things simpler, but when things get complicated they can also require a lot more fuss to sort out

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I use a combination of Vortex Mod Manager and manual install. Vortex for things I want to use long-term and switch on and off for different save games, manual install for all sorts of things mostly for testing.

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And if you want to do mod profiles without a manager, you still can.

night obsidian
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How do you do profiles without a Manager?

restive zodiac
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crawls out from under pile of mods okokokok, I think there's a problem with the PyTK's tilesheet normalizing which I definitely had nothing to do with

fair vessel
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The low-tech way is just make several mod folders. E.g.
Mods-solo
Mods-multiplayer
Mods-joja
And then you can just rename the folder you want to Mods before starting the game, it will use those ones.

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The high-tech way is this

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!modgroups

native dragonBOT
restive zodiac
heavy sail
#

I'll just need to know how to fix it myself, my computer's WiFi gets wonky around this time, I really don't know why, it just gets extremely slow.

#

(right now I'm on my phone)

restive zodiac
#

@heavy sail In the Buildable Tent mod folder, there are 2 tmx files, the desaturated one and the vanilla one. Right click each .tmx file and open it in a text editor (notepad is fine if that's all you have). There will be a line defining the tileset like this <tileset firstgid="1" name="tentatdsv" tilewidth="16" tileheight="16" tilecount="20" columns="4">

#

Change the name="tentatdsv" in that example to name="ztentatdsv" (yes it was a tilesheet ordering issue after all, but I thought PyTK should be normalizing new tilesheets and prefixing them automatically ๐Ÿ˜” )

heavy sail
#

I'll try that and get back to you.

dire fractal
#

Is the z prefix to just adjust the lexical ordering then? Do the tilesets just load the first one in order and the rest get ignored? (or am I reading that backwards and the goal is to have it happen last as the final 'overlay'?)

sinful sigil
#

wait is vortex a mod manager? i've been just drag-dropping things in and out of my mod folder every time i want to like...change something

#

i honestly just thought it was a mod download client ๐Ÿ˜ณ

thorn vault
#

I believe so

restive zodiac
#

Most of the things the game does a quick tile swap on are based on the order of the tilesheets, not just the spouse area tiles but like... the cellar stairs, fixing the beach bridge are the other common ones that come to mind. All the z prefix does is make your added tilesheets not screw up the original order of the vanilla tilesheets, yeah.

fair vessel
#

Yeah. You can make profiles and enable/disable mods per profile

sinful sigil
#

That is literally the exact thing I need in my life right now

fair vessel
#

(Behind the scenes, Vortex pulls entire folders out of Mods and hides them somewhere else, then shuttles them back in when needed)

restive zodiac
#

(So it doesn't actually have to be a z, and a lot of times it won't have any visible effect when people forget, but it's a good habit.)

dire fractal
#

Ah, ok, so it's not adjusting the ordering it's more avoiding namespace collisions?

dire fractal
#

huh.

fair vessel
#

It can be finicky though to get Vortex to pull out a config file with the rest of a mod (since the config isn't there when first installed)... this leads to almost-empty folders that smapi complains about on load, but you can ignore the messages

sinful sigil
#

Good toknow

restive zodiac
#

The tilesheets are referenced in alphabetical order, so normally a farm map for example has paths and untitled tilesheet. If someone replaces the map but adds spring_town and mycooltilesheet, the order will now be paths, mycool, spring, and untitled will be last, making the spouse areas screwed up (because untitled is no longer the 2nd tilesheet).

fair vessel
#

Similar issue for any mods that require additional folders or files dropped in (Portraiture, Adopt N Skin, SVE with custom greenhouse, etc.)
It's still possible to get Vortex to recognize it all, but it's not a nice straightforward thing in the UI

restive zodiac
#

Did the config/leftover file stuff not get fixed in a recent update? I thought that was something they'd tried to get. (Not that it can't be finicky in general, just curious.)

fair vessel
#

Ohh I dunno, how recent?

sinful sigil
#

I think I'll try out that separate folders thing first just because that sounds less scary haha ;;

restive zodiac
#

Hmm... a couple months max I guess SDVpufferthink I don't use it personally, I just remembered it being a WIP and I thought released but could be wrong.

dire fractal
#

ah, so you could in theory adjust to:

01_spring_town
02_paths
03_untitled tilesheet
04_mycooltilesheet

if you wanted to super explicitly enforce order?

restive zodiac
#

That's still the wrong order

#

It just needs to preserver paths > untitled > everything else

#

ie "leave all the vanilla tilesheets of the map you are editing in the same order and with the same names to avoid problems with any assumptions the game or other mods might make about them"

dire fractal
#

Ah, I follow

fair vessel
#

Oooh is that the Vortex update from just a couple days ago? I haven't tried that out then! ๐Ÿ˜ฎ

restive zodiac
#

Maybe SDVpufferthink searches post to check for evidence of hallucination

#

I wasn't hallucinating, it was from april!

#

Also apparently you could install SMAPI like a mod in that version and later, so I gave some bad advice cough

#

I just assumed that however Vortex installed SMAPI, it would be "not like a mod", maybe comparable to ModDrop's method or something ๐Ÿ˜…

fair vessel
#

I still continue to see people have trouble with Vortex + SMAPI

restive zodiac
#

Yeah, it's really a headache to deal with the manager layer

fair vessel
#

So since it's only a one time thing with each smapi update, I generally direct people to follow the independant install process for smapi

daring wagon
#

so... if I wanted to edit the way a custom NPC's house entrance loaded in town so I could actually visit instead of running forever with no warps, where would I find that exactly?

restive zodiac
#

Maybe if I were more familiar with them, but it's weird enough to me that I have trouble telling the difference between problem with management and problem with user using manager and it's easiest to be like "okokok, let's try it manually and rule all this part out" and by then they have switched ๐Ÿ˜”

#

instead of running forever with no warps what does this mean?

daring wagon
#

I can run off the edge of the map for a while, but do not warp to the custom location

dire fractal
#

ty for the info mouse

royal arrow
#

rooPeek1 I also run into this problem (hehe), halla, from time to time.

#

Most often it's when trying to leave Herbert's custom map for his house, I get stuck running along the edge of the map where I can't see my farmer, and then I use CJB Cheats Menu to warp somewhere lol
For me it's the part of Herbert's custom map that meets with the town map, next to the museum o.o

restive zodiac
#

So just to make sure I understand, a custom NPC's house breaks your town map so no exits work? Or is it the house that won't let you leave? (Or enter?)

daring wagon
#

I'm not sure which NPC's house this is, I just downloaded all the ones I could find in English today to test them since Lenne showed me how to make a really easy test save XD

#

I think it's Lyell?

restive zodiac
#

Lyell's is a path in the upper forest

daring wagon
#

I just can't enter this area, hasn't broken anything else that I'm aware of. I also have East Scarpe and SVE. It was happening with ES, and Lemur fixed it

#

I meant Nikolai! Sorry

shy orbit
#

looks like nikolai

daring wagon
#

But I'd love to know if there's something I can try to just fix it myself. I can rename files...

restive zodiac
#

If you open Nikolai's TMX pack's content.json, does it have a loadLate field in it? (My internet is really crap so it will take me awhile to download latest Nexus version.)

daring wagon
#

Nope

restive zodiac
daring wagon
#

Sure!

restive zodiac
#

Hmm, it might break something but try adding ...

daring wagon
#

I.... have smapi for developers on. If your internet is slow, I should probably run the day again.

restive zodiac
#
{
  "loadLate": true,
  "addMaps": [ ``` where `addMaps` is just whatever the normal first field is, so that `loadLate` is its own thing and not a patch, if that makes sense
daring wagon
#

for that log

restive zodiac
#

It's okay, dev mode just enables trace in the console and doesn't actually add more info in the log ๐Ÿ˜„

#

(I always have that on, too)

daring wagon
#

XD thanks, good to know

restive zodiac
#

The loadLate suggestion could have no effect or it might break some parts of the mod (or there's a small chance it might be fixed, hurray!) - the very specific problem it would fix is if, say, a CP mod is overwriting the warps property. It's probably not what is happening, or else something else in town would probably be breaking (unless they are all loading late I suppose!), but it's an easy thing to try.

#

starts to worry that we haven't seen Exnotic in awhile...

daring wagon
royal arrow
#

They might be having fun like rooSlide or having the opposite of fun like rooFiretruck1

outer turret
#

SVE broke the warps is my guess

restive zodiac
#

haha, yeah. I was imagining a scenario like "this name change has set my house on fire"

daring wagon
#

XD that's what you said last time

#

Trying load late!

shy orbit
#

nikolai's warps work with sve for me at least

outer turret
#

do you rearrange your files Halla?

daring wagon
#

I do, I started about a week ago when I broke your warp. All my TMX files are in the same folder, except for Nikolai's because I downloaded him today and decided to try it this way first.

#

Can definitely rearrange back and see if that fixes it too.

restive zodiac
#

The alphabetical folder loading can screw up the festival spots thing, but I wouldn't expect it to break specific warps. All the TMX merges will get loaded early unless it uses loadLate, after all, and conditional ones are checked on map entry.

outer turret
#

SVE loads a Town map with warps on it.

restive zodiac
#

Yes.

#

Edits always go after loads, though.

daring wagon
#

worked! Thanks, all of you!!

royal arrow
#

๐Ÿ‘€ I'll make a note of this for when I'm able to test again

daring wagon
#

now making sure nothing I just did rebroke any other warps...

restive zodiac
#

Keep an eye out for any new weirdness or errors in case of unexpected side effects, there could potentially be things that might actually need to be before the CP pack and would need to be split off

#

Yeah ๐Ÿ˜„

outer turret
#

I had a similar issue with BusStop and three mods last week.

daring wagon
#

I am a horrible person and cannot remember if this is new. This is the East Scarpe path and a little path south of it... does that lead somewhere?

outer turret
#

that's Herbert.

#

If you don't have Herbert installed something is very wrong!

royal arrow
#

@royal arrow note to self, look at SDVhatmouse's messages right around here

daring wagon
#

I was almost inspired to try Catfe out of all those posts last week

restive zodiac
#

Fortunately Herbert is installed ๐Ÿ˜…

outer turret
#

phew

daring wagon
#

I do have Herbert! That warp wasn't working either. I'll try loadlate on that too tomorrow, was totally going to stay up all night not realizing it but the husband and the cat are about done with this computer light lol

outer turret
#

Lilla will break warps too. But you haven't got her installed (she's not translated yet I don't think)

restive zodiac
#

Has anyone tried running ModDrop with Wine lately?

daring wagon
#

I do not have any of the completely untranslated ones in yet, no. next week...

restive zodiac
#

I know kdau used Vortex with it for some time (you know how it goes, where everything worked fine until it was not fucking fine ๐Ÿ”ฅ :D ) but haven't seen anyone mention ModDrop. And in case you are wondering why I am asking if someone else has done it instead of helpfully sharing my experience about it by just trying it, it's because I hate making more accounts and you need one for the client :P

sinful sigil
#

I am having issues finding a guide to safely uninstalling Longevity; how bad is it to uninstall it if you have it already on a save?

restive zodiac
#

When did you install it? The most recent update of it didn't include an XNB portion at least, so there's that. I'd just try temporarily disabling it by adding a .. in front of the mod folder name and see if anything breaks. If not, yay ๐Ÿ˜… (it technically only needs one . to disable the mod, but Windows sometimes takes issue with just one)

heavy sail
#

@restive zodiac Thank you! The issue is fixed!

restive zodiac
#

puts away the fire extinguishers

night obsidian
#

I am now deep in the rabbit hole of mods

dire fractal
#

Is that anything like being deep in the heart of texas ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ?

night obsidian
#

Not at all

supple echo
#

I hope not. I don't really wanna be in the heart of 2020 Texas. ๐Ÿ˜‰

#

catchy song though ๐Ÿ˜„

restive zodiac
#

@torn mason Buildable Tent needs its tilesheets renamed in Tiled to z-prefixed. Theoretically PyTK renames new tilesheets to auto-prefix them in map merges, but either that is not quite working right or it didn't help in the case of the vanishing spouse area...

supple echo
#

OH I KNOW
๐ŸŽถ the mods at night are pixel bright ๐Ÿ‘๐Ÿป ๐Ÿ‘๐Ÿป ๐Ÿ‘๐Ÿป ๐Ÿ‘๐Ÿป deep in the heaaaaaart of Nexus! ๐ŸŽถ

torn mason
#

Oh lord that's a blast from the past SDVpuffersweats I forgot that mod existed. Thanks mouse I'll trait a look tomoy

tepid hawk
#

I forgot how to use adopt n skin there for a minute. lol.

#

I was like 'why is it not finding my animals?!' - because I wasn't actually loaded into my save game. I had only loaded SMAPI with my mods.

fickle haven
sinful sigil
#

@restive zodiac
I actually have yet to install it, but I'm looking into installing it for one of my playthroughs. I'm just nervous about installing it now and then locking myself out of an important save later should I no longer want it.

outer turret
#

Bella I'd say thats a tileset layer issue

#

what mods are you uysing that edit farmhouse

forest field
#

Dose anyone know the name of the mod that gets rid of kids beds and cribs?

dire fractal
forest field
#

Thank you!!

dire fractal
#

No idea if it works; haven't gotten far enough this pass yet. XD

forest field
#

Alright, I'm having a time trying to find a mod that works to expand the farmhouse interior. I just want more rooms to decorate but all the ones I've tried are not having any of my shit lol ๐Ÿ˜…

outer turret
#

you can't place stuff on the walls of modified ones I don't think

prime condor
#

i've started playing sve but i don't seem to have the immersive farm, do i have to install anything else?

sharp belfry
#

Immersive farm is a separate download

dire fractal
#

It's an optional download on the SVE nexus files page

sharp belfry
#

Under optional files

prime condor
#

oh okay cool

sharp belfry
#

And you have to choose standard farm for it to take effect since that's what it replaces

prime condor
#

yeah i chose standard farm 'cause i thought it came predownloaded

molten rivet
#

I just spent roughly 10 minutes sorting Elle's Seasonal Building

languid citrus
#

Hey there, so I've been trying to load a save file which crashed after I went to sleep and now I'm stuck in the middle of nowhere. It looks like it tried to load a cutscene and somehow failed? I can't even see my HUD, but I can open my inventory.
Looking at the console, the only error message I see when loading the save file is here. "[Content Patcher] Multiple patches want to load Characters\Morris (Gaveliere's Furry Mod > Load Characters/Morris, Stardew Valley Expanded > Load Characters/Morris). None will be applied."
I've attached my mod list here: https://pastebin.com/y2F66Qhe

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

languid citrus
#

On it.

shy orbit
#

that morris problem is an incompatibility between the furry mod and SVE. i think they are both trying to load the character sprite sheet

languid citrus
#

What would you suggest to change?

#

As far as I know, the furry mod is a resprite of characters while SVE is more of an overhaul, I do not know how to make them not intervene.

#

Also, here's the log you've requested. ^

shy orbit
#

i don't know, i'm pretty sure SVE adds sprites to morris that don't exists in native. if the furry mod doesn't have them you'll have to disable it for morris i guess

languid citrus
#

Alright. I suppose I have to dig through the files to do that?

dire fractal
#

Says your error log

shy orbit
#

i see one problem immediately, karmylla's immersive maps isn't compatible with sve

languid citrus
#

Which one would you recommend to keep?

shy orbit
#

depends on what you want

#

about the furry mod i don't know how you would disable it for morris, but likely you can do that in its content.json

#

or even config.json if it has one

#

also yeah, the furry mod is trying to load festival map too that conflicts with SVE

languid citrus
#

Jeez, I don't know which one to choose >.>

#

Both of the overhauls add a ton of things.

dire fractal
#

yeah, it can be hard to get things to play nice ๐Ÿ˜ฆ

#

I'm currently hunting through files for bears and deleting them because they keep invading

languid citrus
#

Bears?

dire fractal
#

There's a content patcher mod that replaces a handful of statues with dragon statues, including the big wooden bear.

#

apparently I have more than one normal bear coming in from other content patcher mods, so now that I have the statue it's several bears with a dragon behind them.

languid citrus
#

I've removed SVE and now my game refuses to launch

dire fractal
#

Not sure that'll help with it not launching though

languid citrus
#

Ah, I just realized

#

SVE has 4 files

#

Weird.

molten rivet
#

Does anyone have a weather mod? I seen a yt video for it but they didn't link the mod

dire fractal
#

Disclaimer: haven't tried it

shy orbit
#

@languid citrus it has more

languid citrus
#

Nevermind. Removing the SVE mod bricked my save in a rather weird way.

shy orbit
#

that screenshot is missing the JA folder

#

and FTM

tight tusk
#

if you still have sve items like the sve only fish it adds in your inventory, that might crash your game when you open your save

languid citrus
#

As you can see in the image, my farm is off the map

#

Major oversight on my part, considering SVE expands the farm map.

wheat pine
#

That's because you were prolly using immersive farm

languid citrus
#

Truth be told, I believe that SVE was what expanded my farm ^^;

tight tusk
#

yeah if you change your farm map midway through your save, it will place buildings and other existing objects in odd places

molten rivet
#

What does SVE do if you dont have Immersive farm downloaded out of curiousity

sharp belfry
#

It changes everything beside the farm map

#

So all the other maps, npcs etc.

tight tusk
#

it's still the same mod, the ifr2 is just an optional download if you want to try its custom farm map

#

@languid citrus if you want to fully remove sve from your save, make sure you don't have any sve-only items in your inventory. sell/trash them first then save the game again then remove the mod

languid citrus
#

I think I'll remove Karmylla's instead and then replace Gaveliere's mod with a newer one

#

Damn. Same thing is happening before I started trying to fix things.

#

Hey there, so I've been trying to load a save file which crashed after I went to sleep and now I'm stuck in the middle of nowhere. It looks like it tried to load a cutscene and somehow failed? I can't even see my HUD, but I can open my inventory.

#

When loading the file, I see 1 frame of my home, then a black screen and shortly afterwards this.

#

So I think the save file is bricked?

dire fractal
#

huzzah all the bears have been murdered

#

@languid citrus Does karmylla's have special removal instructions or anything maybe?

#

could try one of the save backups from SMAPI as well, though they might all be similarly affected :/

languid citrus
#

Probably not? This happened before I started removing mods

dire fractal
#

orite

quartz cloak
#

What mods does everyone use? I have a few instslled but looking for ones that dont change the game but make it prettier

royal arrow
#

Hiya! aSDVjunimowave
I have an appearance section in my modlist you may want to look at for recommendations
https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk

dire fractal
#

I like better artisan goods icons

quartz cloak
#

@royal arrow Thank you darling โค๏ธ

tired apex
#

Starblue valley is real pretty

dire fractal
#

26 lightning strikes between 06:00 and 00:00.

sharp belfry
#

nice

dire fractal
#

No, horrible! Safe Lightning isn't stopping crop destruction apparently.

#

Super hacky workaround: automate + CJB enable fast lightning rod processing

#

Seems to work. Now I can actually go converse with people in town when I haven't hit the point where I can just have infinity lightning rods covering my farm without coming back to a pile of charred, dead things.

cursive wharf
dire fractal
#

I haven't used that one but from the description it sounds like you'd set InteriorOnly to false, right?

cursive wharf
#

Sounds like it, it just seemed a bit backwards, and I wasn't sure about the bushes

dire fractal
#

One way to check is to open content.json. The top of the file will usually (always?) have those variables defined, and then you could search for one like InteriorOnly further down the file to see what things it controls.

cursive wharf
#

Ah, sounds good. Also, is there a mod to control which way trees fall? The 'edge trees' on my farm have a habit of falling so I cannot collect their stuff

royal arrow
#

mana, that's scary about Safe Lightning! Did you get a log? I wonder if there's something the mod author could do

dire fractal
#

There wasn't anything logged for it aside from the mod loading. Currently have everything but SMAPI ripped out and sitting waiting for lightning to strike to verify whether it's something else in my list.

#

*everything but SMAPI and safe lightning.

#

Assuming I still lose crops destroyed I'll add the log link to the existing issue report

royal arrow
#

Looking at the mod comments, it seems a couple people have had issues with it not working as well

final inlet
#

is anyone else having issues actually uploading their logs to smapi?

dire fractal
#

yeah but no one added any real info. figure the least I can do is validate and then upload a log

royal arrow
#

Felix, what issue specifically are you having?

final inlet
#

the website is freezing when i try to upload my log

royal arrow
#

Can you check how big the log file is?

final inlet
#

50,176kb

royal arrow
#

Yea that might be why lol it's very big

dire fractal
#

That's a 49 megabyte log SDVpuffereyes

#

The poor parser D:

final inlet
#

the reason its so big is bc i have so many errors that just showed up overnight

#

i was playing it last night just fine

royal arrow
#

You can open it up in a text editor (Notepad or Notepad++ work), copy from the beginning until I presume the first error, and then paste that into the site

#

Usually when this happens, it's the same error repeated

dire fractal
#

^- is it all the same error repe--- beat me to it

cursive wharf
#

Is it correct that my wood fences and hardwood fences look the same when using SVE?

final inlet
#

it looks like all the errors i have are tmxloader related, but last night i tried the updated version of tmxloader and that also broke everything

#

i went back to the previous one and it worked fine last night, but not anymore

cursive wharf
#

Also is it safe to simply upgrade TMXL? SMAPI says there's an update, but also warns that it's relevant to saves and may corrupt them

#

Remebers all the Skyrim Save Corruption

final inlet
#

i really dont recommend it, that seems to be whats causing all my problems

royal arrow
#

Felix did you uninstall by deleting the folder and then installing the new folder?

final inlet
#

yes

cursive wharf
#

Also Hi Lenne my bae

royal arrow
#

The message about the saves is outdated. You can technically use TMXL to do sorcery on saves, but most mods don't use that. So it's more of a paranoid message than anything else

cursive wharf
#

Aight, so just get new version, gotcha!

royal arrow
#

Felix, we'd need to see even a snippet of your log to be able to help

#

You can open it up in a text editor (Notepad or Notepad++ work), copy from the beginning until I presume the first error, and then paste that into the site
Did you try this?

final inlet
#

ill try and upload it to mediafire bc its way too big for discord

#

and yeah the site is still just freezing

royal arrow
#

Really, even when you only copy up to the end of the first error? SDVpufferD wow MortWoah

final inlet
#

i should mention my computer is kind of garbage

#

im trying to run all this on an acer aspire and im sure thats not helping me any

royal arrow
final inlet
#

sorry im having such a hard time, i dont know much about coding at all and i also have a really hard time reading huge walls of text like this

royal arrow
#

It's ok, it took me a while to not panic when I first started trying to dig through the red text

final inlet
#

and pastebin froze too

sharp belfry
#

that last part is what the log parser usually helps with... usually.

dire fractal
#

First error is about custommusic blowing up around line 438? Then from TMXL on line 1809.

#

the TMXL error(s) are the repeaters

royal arrow
#

Mana, since you're able to get to it, can you copy-paste from the beginning of the log to even before the first error and try parsing that, so we can see the status of felix's mods?

final inlet
#

the only one that needs updating is tmxl

dire fractal
#

@final inlet is your hard drive full or very near full, just as a side question?

final inlet
#

i know that much

dire fractal
#

every byte past halfway through line 323,162 is a NULL and that worries me

#

on it Lenne

final inlet
#

im using 187gb out of a possible 900+

#

so its not anywhere close to full

dire fractal
#

great. Just checkin.

#

For various reasons I don't have a sane set of cli tools available atm but eyeballing it I think that last set of messages just repeats until it eventually shoves ~2 MB of NULL bytes at the end

royal arrow
#

Ok so the TMXL errors are because SVE didn't load, and SVE didn't load because Custom Music threw an exception and didn't load

#

Try uninstalling and reinstalling Custom Music

#

If that doesn't work, I wonder if it's an XNA issue and you may need to reinstall the dependencies SDVpufferthink

final inlet
#

and now we wait for my game to boot up

#

please feel free to judge the quality of my laptop based on how long this takes

royal arrow
#

Lmao it's ok. I have a decent gaming laptop and my game can take up to 5min to load because 311+ mods ๐Ÿ˜†

dire fractal
#

I judge it not a reason to judge anything/one

final inlet
#

i have nearly 200 mods oops

#

playing sims is also a struggle

dire fractal
#

and I just watched a lightning bolt lance down, hit a melon, and... do nothing at all.

royal arrow
#

Yea give the ๐Ÿฅ” some credit, it's trying, but you're testing its limits lol

dire fractal
#

so it must be some other mod?

final inlet
#

she hasnt died yet so shes gonna keep suffering

royal arrow
#

Ya maybe it's a conflict?

dire fractal
#

or something calling lightning without reading cat's documentation on how to play nice with lightning safety

royal arrow
#

Do you have climates of ferngill installed?

dire fractal
#

well I only have like 94 other mods that were active when it broke a crop so I guess I test them one at a time now ORZ

#

I do not.

#

I have more rain but that was removed last time a crop got broke because I was accusing it of being at fault.

royal arrow
#

You can remove them in groups of 4-5, that way it goes a little faster than 1 by 1

final inlet
#

okay i think its working?

dire fractal
#

sure, I can quicksort the solution, just being whiny

final inlet
#

no giant wall of red

dire fractal
#

\o/

final inlet
#

which sounds like a success to me

daring wagon
#

aaaaand herbert's house works. Another one to mouse!

royal arrow
#

Halla, gimme the deets plez! O: I also have struggles leaving Herbert's house region

final inlet
#

thanks lenne and mana!

daring wagon
#
{
  "loadLate": true,
  "addMaps": [ ``` where `addMaps` is just whatever the normal first field is, so that `loadLate` is its own thing and not a patch, if that makes sense

This is the quote I used

dire fractal
#

cranks daily luck in this save to 0.995 to force a lightning deluge

pliant delta
#

is anyone else having issues with json asset mods? (I think it may have to do with the latest content patcher update???) but uh literally every modded item in my game (all JA based) are showing up as "error item", so my game is basically unplayable. (smapi log- https://smapi.io/log/65f2690fa5cd4644a653bc31dd491c32)

daring wagon
#

No difficulties leaving or entering, wooot!

#

@pliant delta that looks like two mods tried to add the same asset

#

I'd try checking through your JA stuff to see which 2 it was, starting with anything you downloaded just recently

royal arrow
#

Duplicate big craftable: Electric Furnace just added by Industrialization for SDV, already added by [JA] Electric Furnace and Carbon Fiber!

pliant delta
#

if you mean the bit about the electric furnace, that's... not the problem

#

at ALL

#

i have upwards of a dozen JA mods and NONE of them are working

royal arrow
#

When JA tries to add the same item twice, it fucks up everything it tries to add, excuse my language.

pliant delta
#

they WERE working

#

and now they ARENT

royal arrow
#

Try temporarily removing one of the furnaces and see if it helps

pliant delta
#

obviously

royal arrow
#

If yes, fixed, if not you ruled it out

daring wagon
#

lol I had a problem that threw that exception because I had two kimchi recipes, so I was hoping that'd be a fix, but if it

dire fractal
#

Your game was too spicy?

daring wagon
#

was all working before and you didn't update or download anything new, that might not be it

pliant delta
#

my game was working FINE with that error until recently, so I don't think that's it

royal arrow
#

Again, it'd be quick to test to confirm

pliant delta
#

i'm not wasting more time on testing a solution that won't do anything, thanks

fair vessel
#

wow

daring wagon
#

Hmm. It sounds like you are very frustrated. The duplicate object would be the quickest and likeliest thing to test, silvain, but if you want another witch to hunt you can try toggling happy birthday off.

Also please remember that no one in this channel is being paid to help you, we're just players like you that like mods, and being rude is not a great way to get people motivated to help you.

fair vessel
#

Errors in game can be hard to track down and can often involve a combination of factors. If you're not willing to try suggestions that may help fix it or at least narrow down the problem (so that a solution can more easily be found) it's not very considerate to expect others to spend time trying to help.

slow rampart
#

Uhm in other news my mods are working and I opened it up on my year 3 world and my horse is a unicorn so I actually love u guys

#

THERE IS A UNICORN EMOJI omg โค๏ธ

tight tusk
#

there's a seasonal custom npc mod just released, which is pretty neat

slow rampart
#

I may be an adult but I love unicorns qq

fair vessel
#

(And yes, troubleshooting is sometimes frustrating and you end up running around in circles. It can be draining I'll admit)

dire fractal
#

Who says adults can't love unicorns?!

slow rampart
#

Foolish adults qq

pliant delta
#

shockingly, when I come in with a problem and no one listens to what I say about the problem, after several hours of trying to pin down the problem myself... there's not a lot of patience left for being told to remove things that were working just fine fairly recently.

tight tusk
#

buddy, this isn't customer service

pliant delta
#

but sure i could try doing something that does... nothing

#

will report back when it... does nothing

fair vessel
#

Even if it does nothing, having and posting a log without those errors may provide useful information

pliant delta
#

(or possibly with overjoyed delight and apologies if it does in fact work)

royal arrow
#

Emily that is also my favorite horse, I have had it in every save, no other horse will take my heart SDVpufferheart

slow rampart
#

Oh its so lovely if y'all have any more mod suggestions plz lmk

sharp belfry
#

but what about the black unicorn with a rainbow mane? SDVpufferaww

tight tusk
#

Qute Animals?

dire fractal
#

I will recommend better artisan goods icons every single time people ask for suggestions.

royal arrow
tight tusk
#

for making your pigs and cows waaay cuter

dire fractal
#

whoa that's very harvest moon-ey

sharp belfry
#

I have a lot of mods and should probably make a list like @royal arrow someday but that's sooooooo much work SDVpufferdead

pliant delta
#

ok, going through everything, I remember why I hadn't removed the duplicate electric furnace- i can't find the dang thing XD

daring wagon
#

Yeah that can be a challenge XD

dire fractal
#

...everything's disabled for debugging so I can't take a picture of slime cows

royal arrow
#

Oh goodness yes SDVpuffersweats it took several friggin days, because first I listed them all, then added the links, then put them in categories, it was a lot.
But you can use the Mod List Command mod to make it easier! I was just very picky about wanting a table of contents ๐Ÿ˜†

fast ruin
#

any one know a mod for buildings in pelican town?

daring wagon
#

Looking at the industrialization and electric furnace folders from nexus, be a minute

pliant delta
#

found it!

fast ruin
#

where you can change the look of the exterior

torn mason
#

I like Flower Valley as a visual mod that changes the buildings in the town

fast ruin
#

simular to flower vally?

#

but i have another cisual mod intalled for the grass/enviroment?

dire fractal
sharp belfry
#

the thing is that I would also use all the bells and whistles, categories, neat descriptions and such so I would probably take as long as you ๐Ÿคฃ @royal arrow

royal arrow
#

Oh mah word, those slime animals are MUCH cuter than I was expecting! Lol SDVpufferheart

daring wagon
#

@fast ruin that looks gorgeous! Have you enabled the doors in the config and are they as cute as they sound?

torn mason
#

I pretty much just used to slap my log at people as a mod list lol

dire fractal
#

Right? They're super cute. There's an unofficial content patcher update on the smapi mods compatibility list. It does have a content.json typo for baby goats you need to fix though.

royal arrow
#

Jani I expect yours would take longer, if your nickname is legit and you have 752 mods ๐Ÿ˜†

sharp belfry
#

yeah, it's legit ๐Ÿ˜†

slow rampart
#

I can have that many mods ๐Ÿ˜ ?

sharp belfry
#

hang on I may have more now

dire fractal
#

Why set a low bar, Emily. Keep adding until you can tell Jani their modlist is tiny and weak. ๐Ÿ˜ฎ

torn mason
#

my group have 700+ mod and it's a multiplayer game that's (mostly) stable. so yeah, you can have a lot of mods

slow rampart
#

Also I got bad news for my Abby and our two children

#

Seeing how there are more single people in down qq

#

town*

sharp belfry
#

I just add whatever new mod comes out and catches my attention at this point.

royal arrow
#

Chroni, log plez! SDVpufferheart I am curious o:

pliant delta
#

...oh my god. how did you even find that many mods XD I have about 110 or so and feel like I have too many when things go wrong

torn mason
#

pfff I'll have to run it for a log at some point then, my log atm is from my testing folder

daring wagon
#

tag us!!

#

when you post it XD

torn mason
#

i think there's some logs in the multiplayer chat but those were from when

#

shit broke

pliant delta
#

...ok so i am very very very sorry i was such a pain about trying to remove the extra furnace

#

and also it works it works omg thank you, i'm very confused but happy

torn mason
night obsidian
#

I only have 18 mods right now

daring wagon
#

no worries. fixing things is really frustrating sometimes! we only know cause we had the same problem a few days/weeks/months ago lol

sharp belfry
#

oh well, I wanted to post my current log but then noticed Life Cycle updated so I'll be doing that SDVpufferdead

pliant delta
#

it was fine before and i don't know why suddenly two versions of a furnace was a problem when it wasn't a few months ago but !!! it works!

daring wagon
#

catGifts? That's a mod? XD sweet

night obsidian
#

Obviosly basic stuff to play Immersive Farm 2 Remastered.

And a few QOL things like NPCs on map, Automate, and Xp Bars.

Also a few of those extra Trees, Fruits, and Veggies.

pliant delta
#

catgifts is adorable and exactly as uncomfortable as it sounds sometimes.

night obsidian
#

Keeps me pleanty happy
๐Ÿ™ƒ

sharp belfry
#

and since I changed all the dialogue of that one so there's Clarice instead of Clint... it's going to take a sec xD

pliant delta
#

(there was a fish. on my porch. thanks, kitty.)

torn mason
#

I will say that the monster multiplayer mod loadout is very good for stress testing my mods as well as finding incompatibilities lol

night obsidian
#

I generally try to just grab a nice handful of what I like and try not to get too addicted to tweaking things.

I am here to enjoy the game

royal arrow
#

Yea I also take that approach, I have my slim mod testing folder with just frameworks, but I have to throw it into my big load out and see if it still works o.o

night obsidian
#

Keeping the hand in the "just one more mod" cookie jar can be messy...

torn mason
#

it's messy until you just dive right into the jar "One more mod...but it doesn't exist...time to make it"

royal arrow
#

That's a good philosophy, MosesDoses! I wish I had that discipline lol would have maybe saved some Skyrim playthroughs from abandonment due to uncontrollable crashing SDVpuffersweats

torn mason
#

and then you're stuck in there forever

tight tusk
#

same moses, i'd rather play than troubleshoot what mod is breaking my game (mostly because i'm impatient)

royal arrow
#

but troubleshooting is its own reward and fun >_>

dire fractal
#

the stockholm syndrome is strong with LenneDalben

night obsidian
#

Yea, I am also playing Oblivion with just like 22 mods.

Really just figuring what mods are important to me and then being done so I can stick with a playthrough without having to scrap it.

#

I am sure even on that short list there are small things already tweaking out as TES games tend to be buggy anyway.

dire fractal
#

Such polite phrasing

royal arrow
#

Ah yes, quite diplomatic

#

I save every 2min in Bethesda games SDVpufferchicksweatsip
never know when the next crash to desktop is coming

night obsidian
#

But, after doing 300 hours on PS3 oblivion I at least have to have some QoL mods.

That game had some rough edges in Vanilla.

slow rampart
#

ONG

dire fractal
#

Orange Newt Gang!

slow rampart
#

I thought the animal husbandry would let me extract meat from my animals

#

No

#

The animal

#

Exploded into meat

#

And he was just sleeping

royal arrow
#

There's a less hardcore option with a magic wand >_>

torn mason
#

the lore is that you poofed them into another dimension where aliens exchanged meat for your animal because they love animals but animals cant reproduce over there--

royal arrow
#

I can't do it because it just feels like a lie SDVpuffersweats

torn mason
#

( I always go without the cleaver or wand and use the exchange button on the animal menu instead haha )

slow rampart
#

I didn't get a wand

#

It said

night obsidian
#

Skyrim Modding is the big puzzle, so many good mods in so many directions.

I have never finished Vanilla Slyrim, but I think I am okay with that. I think it is time to mod it soon...

torn mason
#

the wand is a config option

slow rampart
#

The wand looks like a meat cleaver for our bloodlust clients or whatever

daring wagon
#

you have to turn on the wand in the config XD

royal arrow
#

There's no "finishing" Skyrim so no worries there ๐Ÿ˜†

slow rampart
#

Oh idk how to do that I'll just never slaughter them again

royal arrow
#

There's a config.json file in the mod folder o:
You can edit it with any text editor like Notepad or Notepad++

daring wagon
#

Just don't save your day

#

Exit out, and edit the config to put softmode true instead of false

slow rampart
#

Oh I just went to sleep I'm not too sad about it

#

But thank u

daring wagon
#

lol

slow rampart
#

I will make it soft mode LOL

night obsidian
#

Anyway, I will probably get back to exploring Stardew Expanded. Just tried it for the first time Last Night.

daring wagon
#

I freaked out and went back and did it immediately

fair vessel
#

confused but happy
@pliant delta lol, this is a familiar emotion I experience often when troubleshooting. I can maybe offer some speculation on what might have changed...

Json Assets includes a system for checking and reassigning item IDs in-game when the JA modpack list changes and items are added/removed. One possibility is if you didn't have any instances of the bugged machine in your save game until recently, it could have suddenly become a problem.
Another possibility is that even if you had one of those machines, it may have worked fine up until you added or removed a different JA pack and it needed to go through and reassign all the IDs... and then Json Assets freaked out because it found two possible ID matches for that machine name and didn't know which one to use. SDVpufferthumbsup

daring wagon
#

But then scrapped the mod cause I wanted to grow meat on vines instead and didn't want to sort out the conflicts with that mod

torn mason
#

fun thing with animal husbandry is also using Breed Like Rabbits so u get an infinite supply of rabbit meat--

slow rampart
#

Excuse me

#

GROW MEAT

sharp belfry
#

yep

daring wagon
#

all my meat that i had grown turned into exotic hard liquor cause yeah

slow rampart
#

B r u h

torn mason
slow rampart
#

MEAT LIQUOR

#

Im sobbing

torn mason
#

I've always used Fresh Meat for the recipes and stuff but I personally removed the crops XD

slow rampart
#

LOL

#

I love that

shy orbit
#

ah, there it is, crash to desktop when opening the map, and nothing left on the log or error log generated. so this problem with linux and npc map locations still exist - if it even has anything to do with npc map locations. the map isn't too useful without it, so you rarely use it

daring wagon
#

@shy orbit there's a known issue with CTD and NPC map locations, you've checked that it isn't that, right?

shy orbit
#

@daring wagon sophia?

daring wagon
#

I think it's somewhere in the comments flails around internet

#

Hope it's not Sophia, I have it and it's worked fine for me with her...

#

Ah I'm thinking of the mac/linux one, I bet

shy orbit
#

i meant sophia's cellar, but it's inaccessible anyway currently afaik

#

so it's a different issue?

slow rampart
#

They disqualified my dinosaur because I never gave it a treat

daring wagon
#

Only happens on mac/linux

#

awwwwww

#

fixed by updating mono

shy orbit
#

do you know when the mono update that fixed it came out approximately?

daring wagon
night obsidian
#

Modding games is already hacky, generally it seems modding is still eaiser/more stable in general on Windows vs Linux

I would like to go 100 percent Linux, but I managed to somehow break the Wifi drivers on that OS so no more downloading of any thing outside of Windows for now...

#

I only had it for like 2 hours before I broke it...

shy orbit
#

okay, that's not it then. but thanks

daring wagon
#

NP! Sorry it wasn't it, that's frustrating.

shy orbit
#

nah, just gotta play without. there is the npc location compass, it's better than nothing

torn mason
#

I would 100% jump to Linux...if it wasn't for the fact Visual Studio doesn't run on Linux. and I can't survive without Visual Studio these days

royal arrow
#

Does UI Info Suite work for Linux? I think I've heard it's not as accurate compared to NPC Map Locations, but it has a feature for showing NPCs on the map

night obsidian
#

I kind of lean on Moddrop and Mod Organizer 2 doing their thing as well

#

I just like QoL stuff so much

royal arrow
#

I wouldn't be able to either, ever since Chronicler showed me the light ๐Ÿ˜† although you probably get far more use out of it than I do ๐Ÿ˜†

torn mason
#

visual studio code is cross platform actually

shy orbit
#

ui info suite does work on linux, but the npc location feature doesn't play very well with SVE

torn mason
#

VSCode =/= Visual Studio, as confusing as the naming is lol

royal arrow
#

Oh goodness do you mean VS Community then? SDVpuffersweats I know it's a longer name but it's worth clarifying lol

shy orbit
#

although i'm not sure if there have been updates to ui info suite since i last tried it

torn mason
#

Visual Studio is a full on IDE, VSCode is a lightweight text editor that supports a lot of plugins designed for code editing

night obsidian
#

I will have to reinstall my Linux OS as It will probably be faster than trying to figure out what I broke.

royal arrow
#

Although, Community might only be 1 version of it, too ๐Ÿ˜”

torn mason
#

yeah Visual Studio has community/professional/enterprise

royal arrow
#

They should have just given VS Code a different name then SDVpuffersweats

night obsidian
#

I played Stardew a good 650+ hours before ever modding it

torn mason
#

hahahaha yeah, its really confusing. They're entirely different things, but similar name, and both are geared towards programming

night obsidian
#

It is refreshing to use all the nice mods now
:)

daring wagon
#

Ok, who has the NPC Haru in their game?

#

I'm just very confused about his clothing status....

night obsidian
#

Well, not "all" the nice mods, but you know what I mean

sharp belfry
royal arrow
#

immediately opens it even though I REALLY don't need new mods, but I must seeee lol

fair vessel
#

749

sharp belfry
#

yeah

dire fractal
#

749? You lost a few since half an hour ago. :<

sharp belfry
#

yeah, 2

royal arrow
#

Stardew Valley+

sharp belfry
#

they were throwing red in the console and weren't essential so off they go

night obsidian
#

I won't look, I won't be tempted... As I think about browsing Nexusmods....

daring wagon
#

Ah, that Nagito warning

sharp belfry
#

yeah, that xD

daring wagon
#

Ooh, you don't have NPC adventures

#

yet?

#

goodness, this is just such a good BIG list of mods XD

#

โค๏ธ

sharp belfry
#

yeah I don't. idk, I saw it a couple times while scrolling nexus but it didn't quite appeal to me?

#

might try it out someday

daring wagon
#

Ahh. Nagito has a few issues with it, so that's why I noticed. I am enjoying it ๐Ÿ™‚

sharp belfry
#

with all the custom npcs I have that would be much more than just the one mod to add tho ๐Ÿคฃ

daring wagon
#

I've been wondering about custom chores-I love the idea of that mod, but I use help for hire with it and I have to buy the chores then reload from title every time I open the game to get them to take

#

Or wait a day, but I'm not about to go petting all whatever of my barn animals and dying to fill my slime trough in the meantime

sharp belfry
#

yeah, they don't take the first day after save load

#

I didn't even try to do that reloading thing ๐Ÿคฃ

daring wagon
#

About to try helpful spouses instead and see if that holds better XD

sharp belfry
#

I have max hearts with nearly all of the marriage candidates but I'm indecisive xD

daring wagon
#

Oh, you have Shiko! Isn't she supposed to live at the saloon?

#

I just downloaded her and I can't figure out where she is supposed to be

royal arrow
#

I use Animal Sitter specifically instead of Custom Chores /Help for Hire. How do you like those o: ?

sharp belfry
#

yeah, the saloon

royal arrow
#

I assume you waited the prerequisite 1-2 days for her to actually exist? (I think I've heard that's how long it takes for custom NPCs to exist o.o)

daring wagon
#

Aside from the load from main menu thing, they are delightful. I had animal sitter for a while but was worried about it cause it looked like the mod author was inactive IIRC so switched to something that didn't need unofficial updates

#

She walks around town, I just don't know where she sleeps lol

#

John's in there, Gus too, it seems kinda crowded

#

I'll wait a couple days and see if a room spawns then?

sharp belfry
#

John at least adds his own room

#

nah, she sleeps on the couch

daring wagon
#

ahhhh

royal arrow
#

Ah, you're opposed to unofficial updates :p good to know~ lol

daring wagon
#

Not usually!

#

I have tried three versions of animal sitter type things, and another big attraction for custom chores was slime watering-I don't have my slime charmer ring yet (ridiculous, it's year 6?) so since their fence broke it's been kind of a pain to water them...

sharp belfry
#

I use a mod that changes the slime hutch inside and among other things makes it possible to water without being attacked xD

#

also it makes it prettier obvs

daring wagon
#

though idk why i'm watering them anyway cause deluxe autograbber is not pulling slime products into it and ihaventbeeninthereinaweek

#

looking back into your modlist...

#

agh jar opener slams download button

shy orbit
#

i assume you're using the unofficial update of deluxe autograbber?

daring wagon
#

yep

shy orbit
#

okay

#

it has worked for me in the slime hutch

daring wagon
#

I've tried placing it inside the slime hutch and in the universal position, and I can see that it sees them in the logs but it doesn't gather them

#

maybe it needs to be in a specific place?

shy orbit
#

although i didn't get a slime hutch on this run, the mod is still the same version and so is the game

#

i don't think it needs to be in a specific position

#

but who knows, maybe i just put it in the correct place multiple times

daring wagon
#

lol

royal arrow
#

I haven't used a slime hutch ever, but I do use the deluxe autograbber in coops and barns, it seems to work inside those wherever?

shy orbit
#

also, the grabber doesn't gather what already exists when it's placed i think

daring wagon
#

that could be it, though I think I tested that. I'll try it again today

#

might've been already too full to spawn another slime ball

#

Agh the town is so full now and I love it!!! yay custom NPCs

outer turret
#

Ooh new NPc designed to only last one season. Intriguing!

#

Was anyone here bothered by Mr Ginger's 5-heart event? (The fish one). It was supposed to be light and a little bit funny but now ppl are saying they don't like to have to choose between lying to Willy and disappointing Mr Ginger.

stable anchor
#

hello! I ran into a small problem!!

outer turret
#

Im wondering if I should just remove it.

#

What's your problem?

stable anchor
#

So this person sent me their SMAPI error log after saying that their game crashes when they marry my custom NPC Lucikiel. I'm still learning how to read these logs properly...

I think it's incompatibility with other mods but I'm not sure if it's because they need to update their JA assets mods with the required files, or if it's a small incompatibility with Looking for Love mod (for multiple blacksmith events but that has nothing to do with the game crashing on the night of marriage?)

royal arrow
#

Lemurkat, I was not bothered by it. Mr. Ginger's cuteness wins every time SDVpufferuwu

outer turret
#

Are they a farmhand?

stable anchor
#

farmhand?

outer turret
#

In multiplayer.

stable anchor
#

they didn't say, but I would assume no. I would have to ask

#

Im going to pm them soon

outer turret
#

Do u have a log?

stable anchor
daring wagon
#

I was slightly bothered about lying to Willy, but not so much that I wouldn't want to see the scene. It kinda cements in my mind that he's a little bit of a rogue XD

outer turret
#

In re to Mr Ginger I kinda feel if you dont want to lie you can just tell the truth then give Mr Ginger a fish afterwards.

royal arrow
#

I'm not particularly attached to Willy though, Mr. Ginger's cuteness is much more important to me LOL

daring wagon
#

Oof, that person's log is a little terrifying, Arknir

outer turret
#

Alternately I can rewrite it but I dont want to make it too complicated.

stable anchor
#

yeah... i dont think its my fault. I think they just need to update every mod and make sure they have the right requirements downloaded
Would that sound right?

outer turret
#

I'm not particularly attached to willy either which is maybe why I wrote it in the first place.

restive zodiac
#

I kinda feel like you're never going to make everyone happy, and cats (even weird magic cats) don't particularly care if you have to lie to someone to give them what they want :P

stable anchor
#

Mr. Ginger is best cat

royal arrow
#

Also Willy can just get another fish, he's a fisherman >.>

daring wagon
#

Arknir that sounds like a reasonable thing to tell them-try updating all your mods and then if it still crashes you can give me a new log

stable anchor
#

ok thank you halla!

fair vessel
#

Also ask them to give a shorter log if possible >.>

#

It's crashed my browser 3 times now lol

stable anchor
#

ooof

daring wagon
#

It does look like maybe there's a compatibility thing with helpful spouses, but who knows

#

with the number of errors other things are throwing...

#

good grief

stable anchor
#

amazing how you guys can understand these logs

outer turret
#

Hmm that person has Mike and Herbert but none of my NPCs :( I'm thinking it's potentially an issue with multiple spouses too.

stable anchor
#

hmm ok, I'll let them know!

royal arrow
#

Uhh idk if it's come up yet, but the person is missing a lot of dependencies for their mods, in addition to the ones that need updates

outer turret
#

Maybe later Mr Ginger will apologize. I could def work it into my next mod.

stable anchor
#

alright dependencies, multiple spouse, and helpful spouses

#

Thanks so much!!!

outer turret
#

Which I would rather work on than rewrite old ones.

daring wagon
#

All the new NPCs!!!

fair vessel
#

Or perhaps you could edit the event to keep both paths but also add a third option? One with some sort of compromise, talk willy into sharing with Mr Ginger maybe

daring wagon
#

lol that sounds like work

royal arrow
#

Yea maybe Mr. Ginger brings Willy a FISH, and does the thing cats do like rubbing his adorable face on Willy's leg

outer turret
#

Hmm I've never done a three way fork.

fair vessel
#

4th browser crash
I give up lol

stable anchor
#

omg jonqora im so sorry

#

this log is terrifying

fair vessel
#

Yeah... if only this person had worried about red error texts before one of them broke the game completely...

outer turret
#

Mr ginger is def not starving hes just naughty. It's okay to disappoint the cat guys!

daring wagon
royal arrow
#

but we love him

stable anchor
#

we must protect him

daring wagon
#

Yeah, that's why I think that scene should stay! It tells me something about his character XD

outer turret
#

Ultimately why is willy eating a raw fish anyway? Lol. I could also make him decide the cat can have it and invite farmer to lunch.

fair vessel
#

browser issues are at least partly my fault maybe. I do have like 39 tabs open

outer turret
#

So choosing not to lie is really best option.

royal arrow
#

Honestly I pictured the backstory as Willy was getting ready to move the fishie for eating and Mr. Ginger was quick like a SDVjunimosamurai and snatched it

outer turret
#

Might do that. Still gives player moral ambiguity though.

#

I also just wanted it to show how many names Mr G had.

royal arrow
#

only 39 tabs
(I had over a 100 open on my phone and it gave up on counting and just had :D where numbers once were >_>)

fair vessel
#

You could edit the dialogue a bit to make it more obvious hints that Mr. Ginger is up to mischief, and if there's any dialogue where Mr. Ginger is disappointed (or hints that he might be if you don't help him), change it a bit so his expectations aren't as high?

#

I'm just thinking, if people are taking the choice to be super serious, there's probably ways to add cues that it is less so

outer turret
#

Lyell and Shiko have not updated their manifests so they prob dont need updating.

#

I'd also add Mr G doesnt expect you to lie for him. He's just grateful if you do. And disappointed if you dont. But there was a friendship decrease which I am going to adjust

daring wagon
#

They do have Haru downloaded in all his XNB glory unless someone else has fixed him

outer turret
#

Yeh I dont think that would break marriage though.

#

I cant even load the log.

daring wagon
#

They also have all the optional spouse rooms for spouses they aren't marrying

outer turret
#

That seems unnecessary. But they may be planning on marrying them all. I do wonder if multiple spouses just has issues with custom NPCs.

daring wagon
#

One thing, I really love how everyone in town has a different name for Mr. Ginger. That is just delightful

fair vessel
#

I know it's been tested with some custom NPCs SDVpufferthink

#

Maybe it gets fussy about spouse room map formats or something?

stable anchor
#

That seems unnecessary. But they may be planning on marrying them all. I do wonder if multiple spouses just has issues with custom NPCs.
That would make sense since it was initially intended for vanilla bachelors/bachelorettes. I haven't looked on their page if theres anything concerning custom NPCs

outer turret
#

If anyone is making a custom NPC feel free to give him a nickname. Jacob calls him Copernicus after my first cat.

stable anchor
outer turret
#

I've see MS working with Sophia and Riley though.

royal arrow
#

Oh ya, Jade mentions him too! is finally putting 2 and 2 together

outer turret
#

(They were kissing)

#

Then again maybe Lucikiel doesnt want to share.

stable anchor
#

he is possessive like that ngl

daring wagon
#

@sharp belfry I hope you realize what a monster you've created. I think this is 10 new mods I've downloaded today? After an orgy of NPCs yesterday, too

stable anchor
#

with's miss coriel's extra dialogue mod, he says he's not interested in someone else's left-over dregs if asking him when you are already married SDVpuffersweats

daring wagon
#

Lenne, you have no room to look sideways there-I went through and got all your mods yesterday too XD

#

Going to have to wait to use some of them though since this save is so far along lol

royal arrow
#

The puffer sweat was at the word choice ๐Ÿคฃ
I applaud your decent into the dark side of more mods rooClap

sharp belfry
#

@daring wagon mad cackling in the distance

royal arrow
#

Wait all?

stable anchor
sharp belfry
#

j o i n m e

daring wagon
#

The ones you made. I did have a little orgy of downloading the ones you recommended when I first saw your list, but it might be about time to dive back in that XD

stable anchor
#

749?

royal arrow
#

Oh you mean my mods yea lol not the 311+ mod list ๐Ÿคฃ

stable anchor
daring wagon
#

lol no sorry that was confusing

royal arrow
#

Also you know Joja Plans Ahead is not compatible with Joja Always Has Seeds right o: just don't want you to have a bad time ๐Ÿ˜…

stable anchor
#

i remember when I was proud of my 100+ modded game, but 300+ is a big flex ๐Ÿคฃ

daring wagon
#

Aww, that makes sense lol

sharp belfry
#

749?
@stable anchor yes

daring wagon
#

Time to join us, Ark....

royal arrow
#

Become one of us, one of us SDVyoba

sharp belfry
#

Join ussss

stable anchor
sharp belfry
#

ONE OF US

stable anchor
#

yall sound like a cult ;-;

dire fractal
#

Gooble gobble gooble gobble

royal arrow
#

A loving, welcoming, friendly cult :D

stable anchor
#

u rite

sharp belfry
#

cause we are I mean what cult

outer turret
#

I'm on 262 and pushing what my computer will handle.

daring wagon
#

I think I may hit 500 today

outer turret
#

I did sub file them

stable anchor
#

when your mods are bigger than the original game files SDVpuffersweats

sharp belfry
#

when your mods are bigger than the original game files SDVpuffersweats
@stable anchor ain't that the life

royal arrow
#

I make that happen in Skyrim ez

stable anchor
outer turret
#

Garam sounds lovely but I'm halfway through spring. Also what happens if you don't get him to 10 hearts in a season. Is that even possible? It looks like he sticks around.

#

I think 6 would be the limit unless you have unlimited gifting.

daring wagon
#

Oooooh he's gorgeous

sharp belfry
#

Garam sounds real nice but I want all my npcs to have a semi-consistent portrait styyyyle

dire fractal
#

@royal arrow after hilarious amounts of testing, I can say that either safe lightning is getting conflicts with cjb cheat menu (and then probably-maybe-only when it's modifying daily luck, and then only when the character is not at the farm), OR it's an issue that only shows up when not at the farm at certain luck values.

#

ยฏ_(ใƒ„)_/ยฏ

#

as soon as I think "aha I've got the specific behavior nailed down and I can reproduce a dead crop at will", it behaves slightly inconsistently on the verification pass

outer turret
#

Also he requires portraiture which I havent installed.

royal arrow
#

I've read that several times to try and understand SDVpuffersweats
The possible conflict with CJB Cheats Menu is only if you use it to change your luck, and only if you're not at the farm,
Oooor it's just sometimes when you're off the farm, depending on your luck, independent of CJB Cheats Menu?

outer turret
#

But the concept of short term NPCs intrigues me.

#

I do quite like the "get to 10 hearts then they leave" idea

dire fractal
#

It only seems to kill stuff if you're not there to see it. I get lightning at the same time on the current day of my save

#

if I'm standing at my crops, lightning hits and they shrug and keep being melons

royal arrow
#

Yea I remember someone was thinking of having their custom NPC like, go to jail, and that's the reason they disappear from the town o.o

dire fractal
#

if I'm in another map region that isn't farm, and I come back after that time index, the crop is dead. usually most of the time if cjb cheats menu is modifying luck

outer turret
#

Wouldnt it die overnight though?

#

The only reason it doesnt die on screen is it needs the map to refresh

royal arrow
#

It's the observer effect SDVpufferD!
Although your suggestion is probably it, that it's related to the location ๐Ÿ˜†

outer turret
#

I would guess?

dire fractal
#

I wouldn't know, I'm not one of you smart orange people :p

#

that could totally be though

outer turret
#

Heh I'm just speculating. I do content not code.

royal arrow
#

Orange != intelligent, we just decided to break the game add or adjust content lol

outer turret
#

I just wanted to ||break up Marnie and Lewis||. That's why I started modding. Also I was sick of her telling me Shane had lived with her these last few months when I'd been there 3 years and was married to Shane

dire fractal
#

no, no, I know the "cheeto dust" someone claimed the other day is secretly the blood of innocent code and you steal its brains

#

also even if you 'just do content' you all have a ton of experience in how this beast behaves ๐Ÿ˜‰

royal arrow
#

I just wanted some equipment to take fewer resources to make SDVpufferowo although even before that, I was tweaking mods to my liking

dire fractal
#

ok, the strikes for the day feel either pre-calculated or seed based instead of it actually rolling each time index

#

and if cjb was set to maximize luck when the day started (i.e. checkbox was checked prior to game load) then at 15:20 I get a strike that kills a melon

#

if it wasn't set at day start / save load then the lightning doesn't kill

royal arrow
#

It prolly IS seed based o: from the tiny nougat of knowledge I have about randomness in this game, which is very limited

dire fractal
#

and if it's not loaded as a mod I get fewer strikes even if it was never supposed to be modifying luck, which is weird, but whatever

fair vessel
#

Luck does indeed factor into both the chance of lightning (more luck = more lightning) and the chance of destructive strikes (more luck = less chance to destroy stuff I think)