#archived-modded-support

1 messages · Page 611 of 1

grim totem
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Hey guys. Got what looks like smoke coming out of the area above my house. Anyone know why? Thanks

velvet tiger
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Your fireplace inside the house is on

pastel arch
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Yeah, looks like the chimney smoke

velvet tiger
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And the map does not render smoke in the proper place

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If you turn the fireplace "off" and go back out it shouldn't bw there

royal arrow
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@hybrid marlin dialog incompatibility issues are pretty minor if they do occur. The mod loaded last "wins" and that's the dialog line you'll see, so it's not like there will be a crash. the biggest issue would be in "lore conflicts" where a character was written one way in 1 mod but differently in another

hybrid marlin
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i don’t mind that too much, thank you!

royal arrow
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Although that Abigail mod also adds events, so you may see glitchy events with SVE, since SVE changes a lot of the maps

hybrid marlin
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i’m already at ten hearts with her on my main save so i’m considering starting a new one just to see the dialogue and events

grim totem
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Ahhh thanks guys

oak solar
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just give her stuff she hates

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marry her and divorce her

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get her back to 0 hearts lom

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lol

rose python
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Does anybody have any issues with receiving achievements? Some go through and some won't.

broken frost
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So today I'm learning Stardew Valley mods are pyramid mods.

sharp belfry
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Yyyep

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There are a looot of frameworks in use

broken frost
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A mod I want will require two different mods, and THOSE mods will require two different mods, etc.

rose python
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I just got networking achievement and it didn't show up on Steam but the clique one I got yesterday did. ; ;

broken frost
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And as a result, I'm going to end up with a bunch of different farming mods all because I just wanted a personal anvil mod ;_;

sharp belfry
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Uh, did you check if some of those requirements aren't optional? That sounds weird.

rose python
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I feel you @broken frost I just downloaded a mod to change horse skin and had to install the adoptskin mod as well.

royal arrow
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For personal anvil O.o? You can get the recipe a couple different ways, with different requirements

fervent minnow
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Anyone know of a program to match these colors a bit more quickly than filling in one section at a time in Paint lol

rose python
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Yeah, it's just being weird with achievements. :/

royal arrow
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@fervent minnow I think #making-mods-general peeps will know for sure, I've seen them talk about it before

rose python
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As a matter of fact, I have 8 achievements in the game but have only 5 on Steam.

sharp belfry
royal arrow
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(unrelated but I use the Brave browser on my computer and my phone, which blocks ads without using extensions, so I was thoroughly confused about allegro down there LOL I always forget the internet looks very different from what I'm used to)

sharp belfry
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I use ecosia cause it plants trees

daring wagon
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@restive zodiac @fair vessel I found my string! It is, ofc, in SVE. Have posted to the github about it. Thanks for pointing me to the right things to look for!!

devout pumiceBOT
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New quote added by LenneDalben as #4948

supple echo
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If my animals are safe and happy and I'm basically just growing my own Impossible Burgers, I think I can live with that 😄 weird as the idea of "chickenvine" is, haha

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(I'd be a terrible vegetarian IRL, but I'd also be a terrible meat-animal farmer)

royal arrow
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S A M E

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I was deeply shocked when I was playing with my SO and we passed Marnie's ranch and they made a joke "I'm hungry, I want some steak" on seeing the cows SDVpufferD

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those cows are for cuteness and milk, how dare you

supple echo
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I'm not sure I could survive, perhaps literally, without turkey sandwiches… but that doesn't mean I want to think about eating the cute wild turkeys that wander around some parts of my city!

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I feel quite certain Marnie does not raise meat animals on her ranch. She's far too softhearted for that.

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Also on the note of things I installed for Artisan Valley, has anyone else experienced the Kitchen Station Set not seeing the contents of the fridges, except at the station right next to the fridge?

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(I'm ditching it, but just wondered)

exotic linden
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i am sorry if i disturb but i seem to have an issue with my game. actually when i wanna end the day the sound of a level up appears and then my game makes a CTD. i tryed figureing it out with removeing the mods i installed lately but that dosnt seemd to have it fixed ;w; yesterday it worked fine but now i dont know what should i else do to fix it. Also before the CTD happens smapi shows some error messages in red but the window closes its to fast to actually read something out of it. would be nice if someone could help me. i would unlikely just deinstall the game since i had some fun playing with mods ;w;

supple echo
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
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@supple echo I don't think it currently pulls ingredients from the main fridge. I asked Cherry about this earlier today and she said it would pull from the mini-fridges but not the main fridge. It being the framework mod, Custom Crafting Stations (CCS)

supple echo
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(That should also let us see the error messages 🙂 )

daring wagon
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ooooh it will pull from the mini-fridges tho? I could have like, 15 of those

royal arrow
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yea the latest version pulls from mini fridges

supple echo
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@royal arrow huh. My main fridge is crops, so I wonder if that was affecting something. Maybe I'll reinstall it for a bit and get some screenshots

royal arrow
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note Cherry intends to update it to pull from the main fridge as well lol just hasn't gotten around to it yet

supple echo
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I could always reshuffle and put the cooked foods in the main fridge for a while

daring wagon
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I am working out this complicated setup with expanded fridge and remote fridge storage and hoping for a CCS update in the meantime

royal arrow
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uhhh yea it's on Cherry's radar to add remote fridge storage compatibility, not sure about expanded fridge, since that was only just recently updated o:

supple echo
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Other unrelated things I'm curious about:

16:24:30 ERROR SMAPI Skipped mods
16:24:30 ERROR SMAPI --------------------------------------------------
16:24:30 ERROR SMAPI These mods could not be added to your game.
16:24:30 ERROR SMAPI - Mod List 1.1.1 because its DLL couldn't be loaded.
(Full log here: https://smapi.io/log/32ea6e670a794aa6ae198271fa1008aa )

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I don't really need that one, but it looked handy for making a list of what I've got

dire fractal
supple echo
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(And thanks for the fridges info!!)

exotic linden
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this one?

supple echo
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yes! thank you for uploading it. 😄

fervent minnow
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Is there any way in Custom Music to mute Stardew's default soundtrack?

royal arrow
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oh, you're a Mac person, Glowbug o: I recommend leaving a comment for the mod author for that one, since I thought they had updated the mod to work on Linux and Mac, but it looks like it didn't take o: (I'm a windows person and that mod loads)

supple echo
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Ah! Good to know, I'll do that.

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@exotic linden wow this is a lot of errors 😮

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!xnb I'm not sure what all of these mean, but it looks like you were trying to use some XNB mods, so resetting/verifying your game files might not be a bad idea

native dragonBOT
exotic linden
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stupid question what are xnb mods? or wich i had installed

lapis void
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any mods that told you to install them by replacing files in the content folder of the game

royal arrow
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the governor message's first link has info on them as well

exotic linden
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i saw as far as i know only one mod wich seem to want to be installed on the content folder (btw sorry for my bad english ;w,)

supple echo
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!xnbzola

native dragonBOT
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An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

royal arrow
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Ok, that first link also has a list of Content Patcher (CP) conversions for XNB mods, so you can check there for the one you wanted. Someone might have converted it to CP and you can still use it! SDVpufferthumbsup

supple echo
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SMAPI found and didn't load a few XNB mods that were probably in your mods folder instead of replacing game files, but I don't think we have any way to tell if you had others SDVpufferthink

exotic linden
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i try to troubleshoot the xnb mods now and will see if it runs again ^w^ thx for the much help so far......didnt expected that

supple echo
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Sure! We'll be here if it still doesn't work. People in this channel are very friendly. 🙂

exotic linden
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very very kind of u all ^w^

daring wagon
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Fingers very much crossed....

supple echo
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(what are we crossing fingers for 🤞🏻 )

royal arrow
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Halla has renamed the farmer and farm to use for testing, on my recommendation SDVpuffersmile

supple echo
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ohh, I see 😄

exotic linden
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IT WORKED oh sorry

supple echo
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YAY!

exotic linden
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thanks so much guys ^w^

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i am so happy rn xD

supple echo
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you are very welcome! 😄 I'm glad we could help you get things fixed

hearty mantle
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hey, I just modded my game and tried to play multiplayer, but the person connecting to the server has an infinite loading screen. what do?

daring wagon
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Everything seems A-Ok XD thanks Lenne!!

royal arrow
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!mpmods @hearty mantle

native dragonBOT
royal arrow
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Also, can you provide a log, as well as the other person?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hearty mantle
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sure, just a sec. thanks! ^^

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can I paste the link here?

supple echo
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please do!

hearty mantle
royal arrow
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Emil is that your log, or the other person's? Also can you clarify who is hosting?

hearty mantle
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this one is mine. I tried hosting but the person connecting got an infinite loading screen, so then they hosted and I got an infinite loading screen

royal arrow
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Ok so couple things:
up at the very top, 2 mods are listed as needing updates, you can grab those.
Then the bit of red text Skipped mods is letting you know Teh's Fishing Overhaul didn't load because it's no longer compatible, and provides you a link to mods.smapi.io. Go there, and you can search for Teh's Fishing Overhaul, there's an unofficial update to it

daring wagon
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Note about one of those mods that needs an update: It's an old, broken mod

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Health Bars

royal arrow
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If we could get the log from the other person, that would also be helpful

daring wagon
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There are replacements, you can look for one of those!

hearty mantle
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well, they are using the exact same mods, so I don't think there'd be much of a difference

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I'll get them now tho

royal arrow
daring wagon
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greedily eyes the download button on like 5 of those

royal arrow
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(I also use the Junimos Deposit Anywhere mod listed there lol)

hearty mantle
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this is their log SDVpuffersmile

supple echo
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noooo I have like 200 mods already 😄

royal arrow
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(join the dark side, I've lost count but I know I'm around 311+, but the people who say they can run a stable game with 700 give me hope)

supple echo
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(haha maybe! launching the game is starting to take an awfully long time…)

royal arrow
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(yea for me it varies, but it can be a solid 5min)

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Emil, after you and the other person but update the mods you need to, try loading the game again, and let us know what happens o: if you still have issues, you can provide new logs

hearty mantle
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alright, working on it!

fair vessel
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@daring wagon I found the QF bug, I posted for purrpling to know how to fix it SDVpufferthumbsup

royal arrow
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Jonqora is a ⭐ SDVpufferheart

fair vessel
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It was kind of an important one. Without fixing it would mean that offering a quest and then an item in same dialogue entry (even without any dialogue ! marks), the quest offer would break

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So @daring wagon your red text irritation turned out to be very helpful to save some future QF modder a huge headache! SDVpufferthumbsup

supple echo
royal arrow
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couple things:

  1. do you have the latest update?
  2. what's the radius you set in the config? by default, it only pulls from chests/mini-fridges "directly next to the station"
supple echo
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config? -checks all the kitchen stations, then remembers to check the CustomCraftingStation mod itself- Ahh. Well, as soon as I get further over than the sink and the stove, the fridge is apparently not "right next to the station" anymore. In fact, my mini-fridges are across the room, though that's oddly not a problem at the stations right by the main fridge

hearty mantle
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after tinkering around some, and adding the new Health Bars mod, it says that an update is available for it, but the page it sends me to on nexusmods is for 'Lookup Anything'. guessing it's just a typo?

royal arrow
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Emil, yea that can sometimes happen, you can always try searching for the actual mod in nexus and verify you have the latest version

supple echo
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all right, I'm setting the radius to 10 and seeing if that helps

royal arrow
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@supple echo yea the config for CCS has the radius setting, and it's by tiles, so the default value, which I think is 0, is only 1 tile away, while 1 is actually 2 tiles away, etc.

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however, remember the main fridge is currently not registering with CCS. mini-fridges work because internally in the code, they're technically "chests"

hearty mantle
supple echo
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…See, you say that, but all my fruits and vegetables are in the main fridge rn and the mini-fridges are emphatically not next to the kitchen counter, so I'm confused.

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Is it somehow doing a weird mesh with the regular cooking?

royal arrow
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wait so it is pulling from the main fridge?

hearty mantle
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i'm guessing the problem is that we installed mods that are uncompatible for multiplayer, i'll have to look into that

royal arrow
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from the vanilla stove, or an added kitchen station?

supple echo
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If I stand at the sink or the stove, yes!

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I haven't added anything yet, just installed the mods

royal arrow
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well isn't that where the normal vanilla stove is? lol

supple echo
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yeah. It still cuts down the recipe selection there though

royal arrow
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yea so the normal vanilla stove will still pull from the main fridge, that's vanilla behavior. I thought you meant the custom kitchen stations were also pulling from the main fridge

supple echo
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Okay. I think I thought the entire kitchen had custom whatever overlaid on it because I'm still only seeing a subset of recipes at the vanilla stove and sink

royal arrow
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Ah! so the kitchen station set mod still removes recipes from the vanilla stove, because they're now available on the custom stations

daring wagon
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@hearty mantle I had a little lag trouble with Climates of Ferngill. Maybe your friend can try disabling that (put a . in front of the name of the mod folder) and see if that lets them load in more easily?

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It's a great mod, just a kind of big one and a place to start with looking

hearty mantle
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well unfortunately they got upset and went to sleep, but it'll be the first thing I try tomorrow

daring wagon
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Aww sorry

royal arrow
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Emil, you could also try temporarily toggling off the health bars mod by adding . at the beginning of the mod folder name

supple echo
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However, I can assure you my pumpkins are still in the main fridge. 😄

royal arrow
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then maybe Cherry implemented the features after all LOL nope, confirmed there was a secret pumpkin~

supple echo
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But expanding the radius seems to have made the "different recipes at different spots" thing work! Yay!

hearty mantle
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well, thanks a lot for the help so far! gonna head to sleep and I'll be back tomorrow if I can't fix it SDVpuffersmug

supple echo
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hmm. Actually, that says I have just one pumpkin, but I have 25. I wonder if I put one in a mini-fridge by accident?

royal arrow
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now I want to rummage through your fridges LOL

supple echo
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ohhhh there's one in the extra chest by the oil maker

torn mason
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Yeah I completely forgot about fridges SDVpuffersweats

supple echo
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mystery solved

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hi! 👋🏻 I've been thoroughly confusing everybody thinking your mod was pulling from the main fridge when it wasn't. 😄

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I think I see what's going on now though

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I can just rearrange and put the cooked foods in the main fridge and then everything should work 🙂

dire fractal
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How does one add mods to the game?

royal arrow
dire fractal
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Okay thanks

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any mods you suggest that I try?

royal arrow
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!modrecs

native dragonBOT
restive zodiac
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(I just got home and was scrolling back a little and saw

The kitchen stations are… sometimes seeing what's in my mini-fridges
but I kind of chunk-read it as
The kitchen stations are seeping into the minifridge...
)

royal arrow
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This has some good mods to start off with

devout pumiceBOT
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@fast river: look into spells not updating the hotbar after leaving the altar (6h ago)

supple echo
royal arrow
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My list is 300+ mods long so that may be too overwhelming to start off with SDVpuffersweats lol but it has a table of contents so it's easy to navigate, let me know if you want to look through it 😆

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(mouse, I meant to do rofl, not pufferparty, but it seemed to work for someone lol)

molten rivet
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I have 40 mods, but I don’t want much more cause I only have an old laptop

supple echo
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(I switched the crops fridge with the cooked-stuff mini-fridge)

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Oooh, Marnie sent me instructions for a butter churn! This artisan stuff is exciting 😄

royal arrow
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yea I keep going back and forth on Artisan Valley, because on the one hand, I like having more artisan equipment, but on the other hand, so many dependencies SDVpuffersweats

broken frost
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Oh good, every single one of my Json Assets mods errored out because items with the same keys as every one of the mods has already been added.

supple echo
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yeah, there were a lot 😮 I thought I already had a lot of mods, but to install that I had to add even more!!

restive zodiac
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(mouse, I meant to do rofl, not pufferparty, but it seemed to work for someone lol)
I was wondering who really enjoyed kitchen renovation disasters :D

supple echo
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lol

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sorry, I kinda jumped on the bandwagon and then neglected to jump off

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the mental image is pretty funny though

restive zodiac
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I always end up wanting to use just a few of all the PPJA mods, I need some kind of director's cut for people that are really shitty farmers and can't be having those million acre farms of every crop and sheds full of automated machines

royal arrow
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ChrisHighwind, can you provide your log? SDVpuffersweats I'm curious as to what's going on

restive zodiac
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("This would be enough... oh but I want that from this other one... which comes with all that...")

royal arrow
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
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you know...I've recently started going rogue and deleting some of the shirts in big shirt packs that I don't like. You could always try that with the crops 😅 (I've been tempted but haven't done it yet)

broken frost
daring wagon
#

Ahh! I had something like that when I first downloaded some kimchi stuff too. I fixed it, hang on, lemme see if it was the same mods as yours

broken frost
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Sorry, had to switch to Web Discord to get the log since my PC's connected to a TV on top of a dresser.

daring wagon
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Yeah it is, sweet

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Easy fix

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Both Kimchi Maker and Artisan Valley Machine Goods try to add an object named Kimchi. Just delete or rename the one you like least.

broken frost
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Ahh, ok, and apparently that Kimchi object completely ruins every other mod

royal arrow
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your log took a while to load on my computer, but also you're missing Fresh Meat, so Even More Recipes isn't loading

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well it just takes the one error to throw the whole symphony off 😆

broken frost
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What? I could've sworn I downloaded Fresh Meat

daring wagon
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It's duplicate objects-the game just can't handle things being named the same

supple echo
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Chickenvines! 😄

royal arrow
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And also, you have the outdated BFAV so that didn't load either. If you go to mods.smapi.io and search for it there, it will have a link to the unofficial update, @broken frost

supple echo
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(I'm going to spell-check the json file later because there have been a few typos that take me out of it, but still, so cute)

daring wagon
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Hah! Me.... I admit to "fixing" The Perks of Being Married...

supple echo
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Yeeeeeeah I may have started making some edits in that one too… too late for it to kick in for me, but yeah…

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Maybe next save 🙂

broken frost
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Also, anyone know of any mods to make the HUD bigger? I'm kinda playing from across a small room, and my TV's only 30-ish inches

royal arrow
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yea I've tweaked lots of mods for my own use, including typo fixes

broken frost
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So I had a bit of trouble with the numbers to indicate how much of something is stacked

royal arrow
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ChrisHighwind, would a zoom mod do the trick? SDVpufferthink I've not used one, but maybe it would work?

broken frost
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Nah, I use the zoom feature a lot on PS4, but it gets tiring having to zoom in to read it then zoom out to keep playing.

supple echo
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(I may also have spell-checked the whole thing and even rewritten bits of several of the characters I'm familiar with even though I'm a sucker for Leah and probably won't end up marrying the others)

royal arrow
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yea I have a mod in which Lewis sends you letters to remind you people's birthdays (Birthday Mail) and I rewrote several bits to suite my liking lol

supple echo
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aww, Evelyn gave me cookies

fair vessel
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So I've been looking into a e s t h e t i c ways to organize my mod recommendation list... and I'm 70% convinced to actually start a tumblr for them with a custom theme SDVpufferyoba

royal arrow
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ooooh, very snazzy~! o:

daring wagon
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Fun XD

fair vessel
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I have a particular vision of how I want it to work and look, and was considering building my own website from scratch for it until now 🤣

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But I think I might have found a setup with tumblr that comes close.
further updates to come lol

royal arrow
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oooh, suspense~ 👀

supple echo
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awww, the happy birthday cutscene at Leah's doesn't seem to work with SVE… I got stuck 😦

daring wagon
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😦 Noclipmode?

royal arrow
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oh no SDVpufferD

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you can leave a comment for the Happy Birthday mod author, letting them know that event doesn't work with SVE :c

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but ya, maybe Halla's noclipmode suggestion would work o: (I've never tried that o: !)

supple echo
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I might do that.

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do I need to install something for noclipmode?

fair vessel
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yeah, NoClip mod

supple echo
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gotcha. I can try that for the next birthday

royal arrow
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err, in nexus it's Noclip Mode (just in case that helps)

supple echo
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it's obviously planned to work with SVE because Andy gave me a gift!

fair vessel
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I know it works to fix events where player gets stuck on things that aren't usually there. I'm not sure whether it works to fix if an NPC gets stuck 🤔

royal arrow
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huh, then yea it might just be the map edit

supple echo
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I think Leah and I might both have been stuck, but the scene didn't get stuck till I got stuck

shy orbit
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i haven't seen an npc get stuck in an event, they just phase through walls usually

outer turret
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Yeh NPCs can wall through stuff
Farmer however. ..

crisp salmon
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Anyone know if there is a mod to allow you to un-till soil?

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Accidentally hitting an extra spot and then not being able to put a path there annoys my sense of esthetics.

shy orbit
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you can hit it with a pickaxe, it's native feature

daring wagon
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just don't hit the ||ancient fruit|| plant right next to it....

flint panther
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@modest estuary looks like the issue you reported earlier wrt recolored text hasn't been resolved yet. In all likelihood it's one of DaisyNiko's maps, such as Ultimate Farm, that's behind it; the "arrows" file in Assets intercepts just those letters.

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We had the same issue in our MP game and ended up manually recoloring that file

snow kiln
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Reposting my quick question from #town-square: Is there any other page besides Nexusmods where mods are aggregated? I know they are around for quite a while yet their praxis still seems rather exploitative to me (and not really useful on a linux machine)

robust bison
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moddrop

supple echo
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and unofficial updates for older XNB mods often appear in this one thread on the Chucklefish forums

snow kiln
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Mhh, thanks for the suggestion. I don't want to install any "managment software" for game mods that collects data about me, might just skim through github and see if I can find any sources there.

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Thanks a bunch tho!

supple echo
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You don't have to install the Nexus software, though choosing "slow download" every time can get a little annoying 🙂

robust bison
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most people choose not to use vortex anyways

supple echo
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It's Windows-only and I'm on a Mac, so I don't use it anyway

robust bison
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and you dont need to install moddrop to download mods

snow kiln
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Haha, I realized that. It's just a pretty sucky dark design pattern.

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and you dont need to install moddrop to download mods
@robust bison thanks, will have a look at that

robust bison
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np

supple echo
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BTW, there seems to be a problem with sites scraping mods and distributing them without permission so they can make ad revenue or whatever, so stick to Nexus, ModDrop, author GitHubs and the unofficial update thread.

snow kiln
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Thanks. Will do that, preferably git. Will integrate easy in my day-to-day life anyway. 😄

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I might be a bit to paranoid but heck - I really don't want to make another account somewhere.

supple echo
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Can't say I blame you. 😄

restive zodiac
supple echo
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oh, good point 🙂

restive zodiac
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The individual mod links will still point there, but if any new ones get added one day they'll go to new place :)

supple echo
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Most of the links to unofficial updates on the wiki page have taken me to that thread, you see. But the wiki is definitely going to be easier to read through 😄

restive zodiac
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True enough on the readability, hehe

supple echo
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I didn't quite put together that new updates would show up elsewhere though, so that's good to know 😄

daring wagon
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Same! Yay 🙂

supple echo
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@snow kiln so yeah, use the wiki page if checking for updated older mods instead 😄

snow kiln
#

😉

fair vessel
#

@snow kiln ModDrop doesn't even need an account to download most stuff I don't think :)

dapper fulcrum
#

Lost all my mods on PC and idk if that's a sign to never play this game again, or if it means I ought to build a new modlist

royal arrow
#

did you do a reinstall, or did they just poof by themselves? SDVpufferD

daring wagon
#

Lenne has a good modlist!!

royal arrow
#

Also, if you got your mods from nexus, you can check your download history o:

daring wagon
#

I just don't start playing until I've checked my download history these days. With 400 mods something has always been updated....

timber dragon
#

hellooo does anyone know how the mature events get triggered, dies it work on mobile?

royal arrow
#

do you mean on SVE?

timber dragon
#

yes lol

tight tusk
#

just edit the config to set the mature events to true, and yes it works on mobile

dire fractal
#

Pretty sure the SVE wiki has information for all the trigger conditions as well, if you mean in-game.

timber dragon
#

idk where to find the config, if it was on the sve file, it won't work.

royal arrow
#

it should be in the (Stardew Valley Expanded) folder, there should be a config.json

#

if not, you can check the other SVE-related folders for a config.json

timber dragon
#

oki oki, shouldni install an editor?

#

thanks btw lol

royal arrow
#

yea if your phone doesn't have a text / json editor, you can install an app for it

#

Jonqora mentioned ES Explorer comes with one

#

I've tried out a couple different apps on Android and haven't found one I love just yet lol

supple echo
#

I haven't used it for json, but the app I got for text/markdown writing is QuickEdit Pro and I've been very happy with it. There's a free version too.

fast ruin
#

Anyone know any good live stock mods?

royal arrow
#

do you mean mods that add animals to the game, or mods that replace animals in the game, or mods that change the look of the existing animals, or...?

fast ruin
#

change the look

supple echo
#

Elle's!!

royal arrow
#

you can check out Elle's Old Barn Animals, Elle's New Barn Animals, Zhuria's animal mods, Qute Animals, CHONKINS (adorable chubby chickens), to name a few (all available on Nexus)

supple echo
#

(That's Elle's mods)

fast ruin
#

any that look more realistioc?

supple echo
#

oh my, the chonkins are super cute

royal arrow
#

yea I sort of go rooAwwShakeZoom whenever I see them

#

same with the cows from Qute Animals

#

more realistic than Elle's o.o?

supple echo
#

Void Chonkins alone

royal arrow
#

Oh I almost forgot, K's mods (K's Goat replacer for one)

supple echo
#

K's mods remind me somehow of my internet friend who is a goat/sheep/cow scientist

#

I feel like if they played Stardew they would appreciate

#

is now looking at duck mods

royal arrow
#

oooh if you find a good one, let me know. I've just had vanilla ducks this whole time, but replaced literally every other animal LOL

supple echo
#

all… twelve duck mods 😕

royal arrow
#

I wonder if maybe some are included as part of a pack for another mod? Like Elle's Coop Animals or somethin

supple echo
#

maybe! I'm looking at Elle's mods again too, I might switch from new to old coop animals because the ducks look slightly duckier (i.e. less like the chickens)

#

I'm serious! I ended up setting the ducks to "MaleMallard" because the female mallard and solid color ducks were difficult for me to distinguish from chickens 😄

royal arrow
#

maybe I've come across those and that's why I was like "nvm I'll them vanilla" lol admittedly, I haven't gone looking for animal mods in ages

supple echo
#

the vanilla ducks also look like male mallards though 😆

royal arrow
#

ah well, that's what you get for wondering why the male of the species is laying eggs SDVpuffermlem

supple echo
#

haha

#

I've been known to give my ducks boy names. They're ducks, they don't care, and why think about it too hard 😄

outer turret
#

I love adopt and skin.

supple echo
royal arrow
#

I usually name them after characters in whatever show I'm watching at the time I get them, or even after people in the video I may be watching at the time I get them LOL

supple echo
#

Adopt and Skin is sort of a disturbing name to me, but I'm sure it works great 😄

royal arrow
#

definitely had "male" names for a lot of my cows 😆

supple echo
#

Yeah, most of the farm animals on my first farm were named after Steven Universe characters

royal arrow
#

sometimes I'll also go for the classics and name them after Looney Tunes characters, or other cartoon characters

supple echo
#

I still have a tendency to name the void chicken "Lapis" 🙂

royal arrow
#

(for some reason I'm reminded of the time I was watching a political debate and I definitely named most of my cows and goats after the candidates SDVpufferchicksweatsip but also SDVpuffernerd)

supple echo
#

though maybe I should hold out for a blue chicken one of these days

royal arrow
#

I didn't even know about the blue chickens until fairly recently when I took an interest in Shane lol

supple echo
#

I don't think I spent a lot of time with Shane on that first farm. 🙂

#

I'd heard of blue chickens, but once I realized how long it was going to be before I could get them I didn't bother saving names

dire fractal
#

Good evening. Might anyone know which or what kind of mod could be causing people to get trapped in JojaMart? When I go there, they're nowhere to be seen nor are they where they're supposed to be according to their normal schedule. I've installed so many mods recently and tried to remove the ones I thought might be the problem but I couldn't find the answer so far.

royal arrow
#

for it me it was more of a "whaat o:" because up until that point, I had an even distribution going of the white and brown chickens (idk why, the OCD-like tendencies kick in and I was trying to have even distributions of all the different animal varieties in the coop and barn)

#

@dire fractal ah I've had this issue as well but not been able to solve it! Can you provide your log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

I'd be happy to, allow me a minute if you would

supple echo
#

"Trapped in JojaMart" sounds like a Halloween slight-horror expansion waiting to happen… 😉

dire fractal
restive zodiac
dire fractal
#

It's a shane this is happening, I want to marry Shane on this new run

#

"I'll figure out why the animated dwarf scrolls aren't animating after day rollover and I can save."
-> Sleep
-> Scroll on table mysteriously starts animating after sleep. No other CP-A animations behaving this way.
-> Headache

royal arrow
#

mana if you provide your log, we may be able to help out with that, although if you use Medieval Craftables, that might be causing it (has to do with the reloading of the tilesheets, space is working on an update to CP-A to fix that)

dire fractal
#

Will do mouse! Thank you for the tip, I appreciate it. So far I'm not sure when it actually happens, there are nights I see people are at the saloon and there are nights they are not... so far I've seen it happening on Mondays and Fridays :(

royal arrow
#

wait it happens in the saloon too? o: I've only had it happen in the JojaMart. Also for me it's not reproducible, it'll randomly happen one day, and be fine the next. and even reloading the save sometimes fixes it (but then I lose the progress) vvShrug

supple echo
#

is still imagining Morris holding NPCs hostage in JojaMart

dire fractal
#

Oh sorry I meant it happens at Jojamart and I only realize it's happening at night by visiting the saloon

restive zodiac
#

If it's the Double Doors of Dread cause specifically, what happens is that they decide they are going to go through the right door and take the route through the left door to get there, which warps them into the store and then they are very confused and just walk forever and ever after that and never make it home or the saloon... then the game poofs them into their spawn point in the morning 😅

supple echo
#

Shane and Pam are almost always in the saloon at night aren't they? So if they're still in JojaMart at saloon time that signals something wrong 🙂

pallid zealot
#

guys
i downloaded smapi
but i need a little help
so i pasted the code thing inot the text box in steam
into
so i should have it like the instructions say
how do i download mods now

royal arrow
pallid zealot
#

ok

supple echo
#

With a web browser. 😉 Generally you download mods you want and put them in your Mods folder

pallid zealot
#

ill try that

#

ill report bacl

dire fractal
#

If it's the Double Doors of Dread cause specifically, what happens is that they decide they are going to go through the right door and take the route through the left door to get there, which warps them into the store and then they are very confused and just walk forever and ever after that and never make it home or the saloon... then the game poofs them into their spawn point in the morning 😅
lmao that sounds sadly funny

#

There is no way to actually know what the problem might be then? :( I feel like it's been happening at random so far

restive zodiac
royal arrow
#

by the by, mouse, since installing the map override file you've sent, I've not noticed the issue, but I've also been playing less, and when I do, I haven't been looking for the people who usually go in there SDVpufferchicksweatsip but so far so good

dire fractal
#

Damn NPC routes

restive zodiac
#

That particular cause is easily fixed - or, well, nudged so that it doesn't happen again, but NPC pathing is a little scary

#

It's not the only possible cause, but for that particular location it is the most likely

dire fractal
#

I will install it now and I can provide a feedback whether or not it happens on the next few days in the game. I am after all pretty addicted to the game, hehe

#

LenneDalben the logs say nooothing about it. I was mostly mocking myself for staring at the scroll for the first game hour - I was so sure it was just a simple config/content json issue. ;_;

restive zodiac
#

There's no one mod that would be at fault for that particular cause either, anything that can nudge the pathing a bit might have them go through that door (AFAIK). Map mods can make it not happen by just putting a dirt tile under the left door (NPCs prefer not to get their feet dirty if avoidable :P ) and the override pack straight up removes one of them just to rule it out hehe

royal arrow
#

mana I was asking about your log so I could see your mod list, I have had similar issues with animated junimo scarecrows, logs said nothing then either lol

dire fractal
#

Pardon me for asking but just to make sure I'm doing this right, this is how it should look like in my Mods folder, right?

royal arrow
#

no need to apologize, and yes that is correct! SDVpuffersmile

dire fractal
#

Thank you very much for all of your help, you guys! I really appreciate it 😃

royal arrow
#

you're welcome!

raven crane
#

Can somepne help me out?

dire fractal
raven crane
#

But, it's showing me that I need an update for the overgrown buildings one, but I have the latest version installed

royal arrow
#

hi tati, if you have the latest version installed, then it's likely that the manifest.json file just has an outdated version #. You can manually update the version number yourself if you like by opening the manifest.json file in any text editor (Notepad or something similar) and changing the version number to the one SMAPI mentions in the purple text in the console

raven crane
#

welp that's not terrifying at all

royal arrow
#

in this case the message is harmless, if a little annoying SDVpuffersmile

raven crane
#

lemme try that

royal arrow
#

mana, you don't have Gwen's Medieval Craftables, I wonder if it's a conflict with another one of your mods SDVpufferthink is it working fine all the time now though, or is it still only sometimes working?

raven crane
#

It's saying the same thing :[

dire fractal
#

So far working all the time. I've found only scroll 2, but now all scrolls are animating in all locations. Testing some theories.

raven crane
#

The numbers match up too

royal arrow
#

To share my tale of woe, I realized that if I opened my crafting menu while in my farmhouse before stepping outside, I could see the little animated junimo scarecrow doing its thing. But when I stepped outside, it stopped animating

#

it was because Medieval Craftables was reloading the tilesheet when I went outside, and for some reason that interfered with the CP-A stuff

tight tusk
#

re: jojamart pathing problems, huhu i've been experiencing it too even with vanilla maps. will try mouse's patch and hopefully it works

royal arrow
#

@raven crane did you reload the game?

raven crane
#

Yup and the same error came up, saying I can update the version

royal arrow
#

the original message said version 1.0.1, in your screenshot here you wrote 1.0.0

dire fractal
#

In this case you could even ignore the message tati - it's a warning that there are updates available which can be useful if you have issues because something is outdated, but it'll still load things as long as SMAPI doesn't consider it broken I think.

raven crane
#

Whoah good eye

#

That's interesting

#

Can I change the version number to be the same?

royal arrow
#

Yep!

#

likely the mod author just forgot to update it in the manifest.json, and only updated it on nexus 😅

raven crane
#

THANK YOUUU

#

that worked!

royal arrow
#

one way to confirm it for yourself is that the date you downloaded it is after the last upload date on nexus

#

you're welcome!

supple echo
#

I have a couple dialogue mods that haven't been updated in like two years (and I only got Stardew a couple of months ago!), but I still get that "update available" error. Maybe I'll fix it manually sometime, maybe I won't bother.

royal arrow
#

lol yea it's harmless but some cough me not only sat there and updated all version #'s manually, but also added update keys to most of the mods missing them SDVpufferchicksweatsip

#

(there's a reason I spend more time modding and tweaking mods than playing the game)

restive zodiac
#

That's good to not condition yourself into ignoring update checks :P

raven crane
#

I'm so confused, the mods still doesn't show up as fairy mods in the game though :[ even though everything downloaded correctly

royal arrow
#

tati, can you provide your log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

raven crane
royal arrow
#

there's instructions on the link in the governor message about how to upload it

#

I also recommend loading your save, then quitting, then getting the log

dire fractal
#

holly molly my game just crashed, was it something I did wrong or a mod that could've crashed it?
the log was repeatly scrolling this down nonstop

raven crane
restive zodiac
#

It looks like that mod only adds a few buildings and is made to match another building set - is it possible you were expecting it to change all of them?

raven crane
#

I think that's correct?

royal arrow
#

yea what mouse said, More Overgrown Fairy Buildings is like an add-on for the overgrown fairy building mod, lemme get you the link

restive zodiac
#

Mostly see errors from space's mods, could you post the whole log at https://smapi.io/log ? (@ Excasr)

royal arrow
dire fractal
#

Yes! I'm sorry for troubling you. Will do

raven crane
#

you guys ❤️

royal arrow
#

that was the first building mod I installed, I love it rooAww1

restive zodiac
#

I think my first one was the hobbit house XNB override ...

raven crane
#

okay hopefully this works

#

YAYY thank you so much ❤️

royal arrow
#

you're welcome!

dire fractal
vital spade
#

Is there a console command to skip a cutscene? I'm stuck in a cutscene of a custom NPC and the dialogue option is bugging out.

dire fractal
#

just more info: I got into Robin's house, possibly triggering an event. The "loading" left-bottom corner thingy showed up and I was confused since that had never happened before. Then I checked the log and it was spamming errors lol I closed the game in despair

royal arrow
#

I think there is a command to end them? you'd have to check the wiki page on debug commands though, search by event

dire fractal
#

LenneDalben bonus fun: nuking the config to let it rebuild the file (thought maybe I had a stray weird glyph in there) or disabling the mod and re-enabling has no effect, characters where the scrolls are animating they keep animating (except when disabled), but for each new character I test they're static sprites until sleeping.

royal arrow
#

that's interesting. anything on the mod description about it o: ?

dire fractal
#

feels like something has to be cached somewhere for these specific animations that happens when (or near) the save code runs, but also no other CP-A animations have the same req. O_o

#

Doesn't look like it. No other posts about it.

#

I should stop being upset it's working and go about my farm life.

royal arrow
#

lol you can leave a comment on the mod page, since it doesn't seem to happen with other CP-A mods? who knows, the mod author might be able to clarify what's going on o:

dire fractal
#

It's not just the scrolls. It's anything from maps/springobjects. Tilesheets/furniture all works fine.

vital spade
#

@dire fractal that is a common bug with CP-A. If you have mods that change a tilesheet with certain CP tokens CP-A will revert to static

dire fractal
#

And now after picking the scroll up and setting down it's stopped again. SDVpufferthink

#

huh

vital spade
#

it only happens when the dynamic CP token changes

dire fractal
#

which must get updated 'overnight' when it runs <name of thing I forget but was in the log>

#

?

vital spade
#

It depends on the tokens, but probably yes

dire fractal
#

interesting

vital spade
#

most common token that breaks it is the "IsOutdoors"

royal arrow
#

rooPeek1 mana if you want, I can send you the unofficial update to CP-A space shared, and see if that helps

dire fractal
#

double interesting

vital spade
#

yes the unofficial update has fixed that

#

I'm using that personally SDVpufferlurk

dire fractal
#

Sure, that'd be fun

royal arrow
#

(that took way longer than I was ready for, was it even worth it? yes)

dire fractal
#

thanks!

royal arrow
#

(now I know though, search by "region" and I'll get there faster lol)

vital spade
#

Every season is Joja-season! SDVjojacola SDVpufferparty

royal arrow
#

it definitely feels like that should be an evil jingle lol

timber dragon
#

@royal arrow thank you again SDVemoteowo

restive zodiac
#

(I appreciate mods like this and lore friendly joja prices that make it more of an actual choice to not shop at joja :P )

royal arrow
#

yea I keep going back and forth on installing Lore Friendly Joja Prices as well, just to add the temptation that should be there lol

restive zodiac
#

(Somehow "this is the morally correct route that just coincidentally happens to be the most profitable and convenient" has never spoken to me 😄 )

royal arrow
#

yea and considering everyone in-game talks about them having all da-stock and the lowest prices, idk why it is that they don't o:

restive zodiac
#

I'm kind of interested in a Long Term Consequences mod that makes joja the short term no brainer but long term...
but I feel like most people would hate it and also that most people wouldn't play that long SDVpufferthink

royal arrow
#

yea it depends on how long it would be before you are able to see those consequences SDVpufferthink and also, what would they be o: ?

#

lost friendship points is a somewhat obvious one, but idk what else o.o

magic gale
#

Hello! I'm almost completed the main game (quests, heart events, family etc) and was wondering what you guys think of that big extension mod? Does it provide enough new content to be worth a new playthrough? Are there other mods that add new story content? (Sorry to derail)

royal arrow
#

no worries, we're used to multiple conversations at the same time! SDVpuffersmile I assume you're referring to Stardew Valley Expanded. I think consensus is that it's definitely worth a new playthrough, best enjoyed on a new one actually. It adds lots of new content

restive zodiac
#

I think it's better as a new playthrough because you'll miss stuff tied to early content otherwise, but it's possible to play it on an existing save. I'm not really familiar with all the ins and outs of what it adds, but there are other NPC mods you can add too that have varying degrees of complexity and compatibility

royal arrow
#

There are other mods as well that add to characters, like Immersive Characters - Shane, the Ranch Expansion (Jas and Marnie), Life Cycle, and Rival Heart Events

split nacelle
#

i actually just started a new playthrough with that mod, i'm enjoying it so far!

restive zodiac
#

+1 on the first two at least, I like the other two in concept but haven't actually tried them yet (I just want rival events period, even if I'd like them to work differently)

#

(I'm a pretty lazy player and a bad farmer so I'd like more mods that make more things happen without my intervention :D )

magic gale
#

Is there one that let's me marry everyone, cause I love them all #poly

royal arrow
#

Yea the only one I haven't tried seen yet is Life Cycle, but I have it in my most current playthrough. I like the idea of the rival heart events, but they don't feel like they have very lasting impact

restive zodiac
#

There is!

royal arrow
#

there absolutely is, Multiple Spouses!

restive zodiac
#

(The author is really churning out mods, so you should check out some of their other stuff as well)

magic gale
#

Oohh I will definitely try that I heard there were some that let you marry a couple select ppl, but I didnt see that one

royal arrow
#

Oh, I also like Mal's Sebastian Expansion, although I did tweak 1 event for my own use because the tone it took wasn't to my liking, overall it's great!

outer turret
#

I just load in everything

#

I dont know where anything comes from anymore...

#

And one of my own events is so hard to trigger I cant do it even knowing all the conditons!

split nacelle
#

i was thinking about doing that but im scared to get to your situation lol, so far just got Canon Friendly Dialogue Explansion + SVE

tired apex
#

popping in to ask about the friendzone mod and what its name is

restive zodiac
#

I had an idea for a small but very flexible event mod awhile back, but it felt kind of art and ambience focused, which surprise, I also suck at SDVpufferthink

supple echo
#

one of my first mods installed was the canon-compliant dialogue expansion, but now I'm starting to have enough character-expanding mods installed that I'm thinking about removing it to make sure I see all the new stuff

restive zodiac
#

Maybe I will write it out and doodle little stick people and see how long it takes to abandon

supple echo
#

stick people! SDVpuffersquee

restive zodiac
supple echo
#

is there a friendzone mod? I know about Platonic Relationships, but aside from letting everyone's friendship go to ten I've never noticed it doing much.

royal arrow
#

I guess you could always put it on the mod idea github with your progress, and someone might pick it up?

supple echo
#

stick people and straw people? now you just need brick people and you can stop the big bad wolf 😉

royal arrow
#

well the intent for Platonic Relationships was to be able to befriend everyone to their max heart level without dating them, so it's doing what it set out to do lol

fair vessel
#

@supple echo overlap between dialogue mods is usually minimal. If you're worried about seeing the stuff from a new mod, you can add a dependency in the new mod's manifest to list Canon Friendly Dialogue mod. Then Canon-Friendly will load first and won't overwrite any dialogue from the other mod.

tired apex
#

@supple echo THATS IT

#

THATS THE BITCH

restive zodiac
#

haha

supple echo
#

good to know! I haven't had noticeable issues thus far, but it's late in the alphabet so I worry 🙂

#

…haha, glad to be of help 😄

magic gale
#

I have maybe half a dozen mods, but they're all game play (no fishing game auto crates, ui, and a big cheat menu that I mostly use for fast travel) so maybe in some later files I will try all those little character ones

tired apex
#

Thanks :D

#

My brain never works on all cylinders- or uh, even one

supple echo
#

@royal arrow fair enough! And it's nice to be able to do that. It'd be kind of neat to have, I dunno, non-romantic 10-heart events or something, but I've still got the mod installed so I shouldn't grumble 😉

royal arrow
#

I was discussing Platonic Relationships with Cherry earlier and I mentioned my only worry is that the checks 29 dialog expansion mods I have may make villagers flirt with me and tell me they love me when we're just friends SDVpufferblush

supple echo
#

I think I started with character and some of the smaller visual mods (well, and scythe harvest and the tractor because I was on Y3 vanilla on my first farm at the time), but hoo boy have I expanded since then

dire fractal
#

Gervig91 and LenneDalben that file did indeed just make everything start working consistently. Thanks again. 🙂

royal arrow
#

so my new personal project is going back and editing those 29 mods for my own use to change the dialog checks from hearts to "dating" status lol

supple echo
#

That's an understandable concern!

royal arrow
#

Cherry had mentioned someone had also provided her some event rewrites, so the events are platonic as well, but Cherry hasn't looked at implementing those just yet. Event coding is hard SDVpuffersweats

supple echo
#

Fair. Dialogue seems like it'd probably be easier to check dating/not dating and respond accordingly

royal arrow
#

yea it's a fairly simple When check, which may be tedious to add to bigger dialog expansion mods, but not difficult. I look at the code for an event and I'm like vvWhat

#

but ONE DAY I will learn lol

supple echo
#

Sometimes I think about learning to mod, too 🙂

royal arrow
#

SDVpufferaww yes, join the cheeto "modder" gang, it's fun! lol

supple echo
#

hehe

#

I don't know any C#
But I could probably write a dialogue mod for CP if I put my mind to it

#

I'm not sure what I'd do though…

royal arrow
#

yea same, I started a C# tutorial and haven't gotten far, but there's lots you can do with the existing frameworks

supple echo
#

yup! I put one in there a few days back for lockable signs a la lockable crab pots, hold down a key before it'll let you change the sign

restive zodiac
#

I don't know any C# either throws arms out welcomingly

tired apex
#

I can happily let you guys meet my dad who programs for a living

restive zodiac
#

I know a lot of programmers, I've just been studiously avoiding learning C# 😄

pastel arch
#

Man, who would want to program for a living

supple echo
#

hehe, so does my new datemate (though not in C# I don't think…)

pastel arch
royal arrow
#

(I take it Cat is secretly employed as a programmer SDVpuffersquee)

tired apex
#

wELL

restive zodiac
#

Cat was demoted for shitposting

supple echo
#

it's apparently pretty good money but stressful

tired apex
#

It's a lot of

"WHY ARENT YOU DOING THE THING YOURE SUPPOSED TO"

When you're missing a single period

royal arrow
#

Cat is funny, I feel there's a difference 😆

tired apex
#

Or bracket

restive zodiac
#

There's a lot of that even just in content modding here :)

tired apex
#

But I do like listening to the clicking of his keyboard SDVpufferaww

restive zodiac
#

(jsons are just fancy text files, but they still want quotes and curly hugs to be properly placed)

supple echo
#

yeah, I briefly fucked up one of my json files with an extra quote and bracket by mistake

royal arrow
#

oh today I had a struggle because I was missing a square bracket but instead the message was "listen you need a comma at the end of your last curly bracket" and I'm sitting there going "no I'm not, that's a trailing comma, y u tryna trick meee"

tired apex
#

The program: you need this

Us: >:(

restive zodiac
#

Yeah, it's mainly just telling you where it ran into the problem and what wasn't as expected based on what went before, but it doesn't always know the cause that was further up 😅

tired apex
#

I'm half dissapointed I cant use my reaction memes here but on the other hand I get to use them in text form instead

supple echo
#

(Regarding events, I just discovered SVE Krobus has a junimo friend and it is the most adorable thing ever)

tired apex
#

AH a baby

supple echo
#

I love Krobus a lot

restive zodiac
#

It's been awhile since I last updated the MP mod list and now I feel like there are so many things I need to re-evaluate and possibly add ... and edit... taps fingers together

royal arrow
#

(it was almost halfway up the file though, mouse SDVpuffersweats I'm used to being only a couple lines above lol)

#

Another Jump Mod

restive zodiac
#

I love Krobus so much that I'm nervous about downloading any mods that feature him in them at all, haha

#

"I don't know how I feel about your version of Krobus and need alone time to ponder it"

tired apex
#

Yea

#

I got one that's just a portrait edit and he's a bean child I wanna hug him

supple echo
#

I have several of the Haywrites "narrative overhaul" mods installed, but I left out the Krobus one… apparently you have to teach him English in it or something and while that's sweet, I like being able to talk to Krobus right away

#

because he is A Good

royal arrow
#

I've had the haywrites overhauls installed for ages but I can't recall this, admittedly it's been a while since I've chatted up Krobus. Is it that at low hearts, he's silent, or speaks in a language you don't understand?

restive zodiac
#

Yeah, my idea of Krobus is of someone that's been on the borders of things for a long time and observing people, so I like that he can talk to you in your own language even if you headcanoned that shadow people in general spoke something else.

supple echo
#

@royal arrow I'm actually not sure. I changed my mind about trying it out before I got into the sewers.

#

My impression from the description was "he speaks a different language"

restive zodiac
#

(That's another thing, it would take me so long to get to the sewers unmodded that I would already barely ever meet Krobus naturally in SP SDVpuffercry )

supple echo
#

but I'm still looking for my fourth Dwarf scroll, so… :p

royal arrow
#

Lol ya and then I forget to keep swinging by to see him even after I meet him, so idk if he even has heart events SDVpufferD I know, I'm a monster 😔

supple echo
#

I'm not sure either 😦 I hope he does

#

This one had the feel of one of the SVE added events, though

#

"Hmm, maybe I should go check on Character X later" isn't really a thing in vanilla

severe oak
#

Can anyone offer any insight on what's going on here?

outer turret
#

The Krobus bit was sweet but I didnt particularly like how they handled Dwarf.

tired apex
#

@severe oak ah! Yes, remove the .exe part at the end

#

I had the same issue

outer turret
#

Also if you marry Jasper he will give you the dwarf scrolls. Cos I ain't got forever to get that gold one.

tired apex
#

Apparently krobus has a 14 heart event and that's it in vanilla

supple echo
#

this is an offense to adorable shadow people everywhere!

severe oak
#

@tired apex In the .sh file, or somewhere else?

#

Also kinda shocked someone else had what I thought was an obscure linus issue

#

*Linux

royal arrow
tired apex
#

In your code yes, I'm running linux as well

supple echo
#

I found Krobus standing way off in front of the adventurer's guild last Spirit's Eve (SVE, again) and he was all sad and worried about his "friends" the shadow brutes in Marlon's cage's and what would happen to them after the festival 😢

tired apex
#

Here ya go!

royal arrow
#

Hmm, maybe a confrontation between Krobus and Marlon could be one o: and the farmer can either support Krobus or BE A TERRIBLE PERSON about it (cuz ya gotta have options). I guess there could also be a middle ground noncommital response

supple echo
#

yeah! Marlon is helping Krobus hide in the sewers in SVE, but it seems there's still something of a values split

#

if only in extrapolation

royal arrow
#

Hmm, but it might still be a good event even without SVE (I don't use it, for example)

supple echo
#

it would be an interesting character arc if Krobus grew to, say, be an open ambassador between shadow people and humans or something, and got the farmer to help him

royal arrow
#

Also maybe something can be done with his fascination with void eggs and mayo o: I wonder if there's a way to check if you've hatched one...

tired apex
#

He hongr

supple echo
#

The wizard also obviously knows about Krobus and is okay with him. It's probably SVE/my dialogue expansions, but in my Stardew Linus also does and I think that tracks nicely

royal arrow
#

Hmm, event with Lewis too then o: (I'm collecting thoughts for this mod idea entry)

severe oak
#

Wow that mod ideas github is cool

restive zodiac
#

(On the Linux mod groups, you can also just do ./StardewValley --mods-path 'Mods2' from inside the game folder, or the full path instead of ./StardewValley if outside the folder)

supple echo
#

ah! I love Festival of the Mundane!

#

(I also love that the disguises are sold by "the rodent of unusual cuteness," aka Hat Mouse)

#

(It is an apt description! SDVhatmouse )

restive zodiac
#

It's my favorite line, too 😄

supple echo
#

One of these days I'll hold out and ask Krobus to be my roommate 🙂 I hear his room is just like the sewer, though. He deserves a nicer one, perhaps a nice cave motif

royal arrow
#

I submitted the ideas for the Krobus events SDVpufferthumbsup
Glowbug, you could submit one for the alternate Krobus room o:

gentle nest
#

If my game crashes, due to mods, do I post in here or in the game support channel?

supple echo
#

here!

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gentle nest
#

Already got it :c

#

It crashed when I tried to put custom wallpaper in my storage unit :c

supple echo
#

Hmm. It looks like your "Rustic Country Walls and Floors" mod might have an update, so that's a good place to start

gentle nest
#

i downloaded it day before and have redownloaded it since

#

it says the same thing

supple echo
#

hmm, okay.

gentle nest
#

yeah idk :c

supple echo
#

This one's a little out of my depth, I think. Any of the old hands still up to look?

gentle nest
#

;-;

lapis void
#

@gentle nest when you say your storage unit, do you mean a shed or a cabin you're using for storage? i know CWF has issues with cabins in multiplayer

#

the error isn't with the pack, it's an issue with pytk/CWF

gentle nest
#

Oh I'm sorry, it's a shed

#

I haven't encountered an issue with the cabin aside from the main flooring disappearing occasionally

lapis void
#

i see that someone had an issue with custom walls being applied to all sheds when put in one shed and that it was fixed, it's possible the fix could have borked something in the logic for sheds

#

from what routine has said it looks like it's best to hold off on putting custom walls/floors in sheds or cabins until he looks at it further

gentle nest
#

oh nooo :c

lapis void
#

so if you've got custom walls stuck in any of your buildings, you can use that reset_walls command in the console window

#

but yeah it was last updated back in february, the dev is active so hopefully it's on his agenda

gentle nest
#

okay I'll wait for an update then rip :c

#

thank you for looking into it for me though, both of you <3

lapis void
#

from my experience in multiplayer it's not reliable anywhere but the farmhouse, but seems to work okay there!

gentle nest
#

yeah the farmhouse is fine, haven't put anything in the cabins yet that i remember, but wanted to spiff up the sheds and boom :c

supple echo
#

Aww, that's too bad. At least you know what the problem is though!

fervent minnow
#

(Quick screen recorder software recommendations anyone?)

pastel arch
robust bison
#

obs

calm niche
#

Does anyone know of any mods that make it so you have to herd your animals into there coop at night?

#

I own ducks irl and have to put them away at night, was just wondering if there was a mod that let you do that

outer turret
#

In regards to Krobus. Does anyone else want a bromance (I know Dwarf isnt necessarily male, it's a turn of phrase) between Krobus and Dwarf?

supple echo
#

A cross-cultural friendship in spite of their people's history might be fun 🙂

#

@calm niche I don't know of any offhand, and adding extra tasks to animal care sounds kind of the opposite of what most animal mods do, but it's a neat idea! 🙂 You could manually open and close the coop/barn doors every day, I suppose…

dire fractal
#

Didn't some of the old harvest moon games have a bell you could ring (or something) that would get the animals to all path back into their barns if the door was open?

robust bison
#

yeah

fair vessel
#

That couldn't be too hard for a smapi mod to do, could it? Eliminate the auto timed return to coop/barn, and make animals only return if you ring a bell item or something.
Otherwise they'd stay out all night (as if the door was closed) and could be attacked

dire fractal
#

Was just going to ask how hard that would be to solve in stardew but now harvest moon music is in my head and won't leave.

supple echo
fervent minnow
#

Is it possible through Custom Music to mute SDV default soundtrack and play only the replacements?

limpid herald
#

please send help, SVE won't work

#

it was working before i updated everything, now with all the newest versions of the different mods that is needed to run SVE installed, it's just not working

supple echo
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

limpid herald
#

i think i found what went wrong

#

it's missing mods that is not on the requirement list

rain lava
#

yup

limpid herald
#

i just can't seem to find the mods the log is referring to

dire fractal
#

I believe they come as part of the SVE install pack

rain lava
#

mana is right. You must've missed them when pasting into Mods folder

#

After unpacking donloaded file make sure you copy/move all the folders into Mods

supple echo
#

You're also missing Custom Music and Custom NPC Fixes, I think

rain lava
#

They are also included in SVE

dire fractal
#

wait, I thought those were the ones we were talking about

limpid herald
#

i think i know what went wrong

#

i used Vortex to install it with, just remembered that i should NOT do that with SVE

sharp belfry
#

vortex is not recommended for stardew in general

supple echo
#

Ah, you're right, I forgot those two were in the bundle

#

As opposed to on the requirements list for separate install

limpid herald
#

yeah. i completely forgot that you shouldn't use Vortex for SV mods

sharp belfry
#

(unless you really know what you're doing but it's very easy for a beginner to mess something up when using vortex)

supple echo
#

Rather defeats the point of a mod manager no? ;)

limpid herald
#

yeah, it works now

#

thx guys

sharp belfry
#

I still use vortex instead of manual modding cause it can be helpful but to do that you have to be aware of the ways it can mess up and consciously avoid them.

dire fractal
#

It's great for skyrim mods. But skyrim mods require a bunch of complex functionality to manage in any sane capacity.

sharp belfry
#

dear god, bethesda modding is a nightmare

dire fractal
#

bethesda {modding,code,decisions,ability to draw rocks on the ground without them floating,...}

sharp belfry
#

I used to do it a lot, then got spoiled by how easy and relatively bug-free it's in stardew, and now I tried to go back and almost had an aneurysm xD

molten rivet
#

What does vortex download do?

dire fractal
#

Vortex is a mod manager. Nexus (and maybe others?) can trigger the vortex application if you want to pull the file down directly into it instead of just downloading the archive.

#

Assuming we're talking about a button on a website or something.

#

Hello guys, I play Stardew Expanded and my friend will get married with Victor

#

but on the day Game Crash

#

help me pls

#

Is this a multiplayer game and your friend is not the host?

#

yes she is a join people

#

oh

#

Is there a way to cancel the wedding?

#

I... don't know. I don't think so but I'm kinda guessing. Anyone else around?

#

okay thanks

supple echo
#

Maybe the multiplayer host could go into the save backups that SMAPI does and roll everyone back to before the proposal? A bit annoying for all of you, but at least the engagement never happens

dire fractal
#

how far back does smapi hold onto by default?

supple echo
#

I don't know if wilted bouquets work once you're engaged... SDVpufferthink oh, hmm, I am not sure how far the backups go. I've never had to back up more than one day myself. But an engagement is still only three days...

dire fractal
#

right

#

it's a good idea if it's got that coverage. three days is a lot faster than starting over >_>

prime condor
#

Hey guys, does anyone know if the expanded mod works in multiplayer?

dire fractal
#

It says it does with some caveats. Link is about 10-12 messages up.

prime condor
#

Coolio

dire fractal
prime condor
supple echo
#

...that is an extremely creepy thumbs up SDVpuffersweats

prime condor
royal arrow
#

(@sharp belfry rooPeek just use Mod Organizer or MO2 for Bethesda games. Obviously can't guarantee it'll be stable, but at least the mods are in a nice virtual folder, away from game files, and you get a lot more control in how to resolve mod conflicts. I don't think Vortex has this ability SDVpufferthink but I think they both offer mod profiles? If not, that's another reason to choose MO or MO2 pufferthumbsup)

sharp belfry
#

actually vortex also does mod profiles. but anyway I figured out I don't want to deal with the shit that's required to have a whole lot of fnv mods (all that merging etc...). I'm staying with my anarchist farmer simulator xD

royal arrow
#

I hear you lol I followed Gopher and GamerPoet videos to get to the stage I did with my Bethesda modding, but even then, I am too ambitious with my load order and the game can crash at any minute, really.
Meanwhile the most I get with SDV is a bit of lag or stutter every once in a while, but no "could happen any time now" crashes. Although, maybe I should look at tweaking my Automate settings and see if that improves performance SDVpufferthink

molten rivet
#

With adopt n skin it says you can find wild horses, would you need a stable? And I have elles horse replacement mod, and chose Marwari, would only Marwari horses come?

#

And does adopt n skin work with SV Expanded

shy orbit
#

i use adopt'n'skin with SVE and don't know of any significant problems

#

the wild horses didn't seem to work correctly for me, they never appeared on the farm for instance. but i don't have reasons to suspect it was because of SVE

#

i don't even know how the wild horses are supposed to work though

fair vessel
dire fractal
#

whoa, nice find

fair vessel
#

Yeah, I was really surprised when I found this! It's not a very well-known fix

#

I wonder if it could someday help modders to create a patch for the bug

torn mason
#

sounds like it's the marriage event specifically that crashes, not anything else related to marriage, so maybe a mod that skips the marriage event for farmhands...

#

( as an easy workaround. otherwise, probably find what's crashing in the marriage event and patch that )

heavy sail
sharp belfry
#

the coops have switched to the default textures for me too but I was using medieval buildings. I think some newly installed mod may be loading later and overwriting them but I'm not sure which one that may be

fair vessel
#

I dunno about Sebastian's bike - it might be an outdated CP mod that doesn't have 1.4 content

#

For the coops though, are you using Animals Need Water mod?

sharp belfry
#

A-HA

#

I do, thanks

fair vessel
#

I think it has a config option to disable changing coop textures

sharp belfry
#

yeah I just changed it, thank u :3

heavy sail
#

So do I, thanks!

fair vessel
#

(It changes the textures by actually pointing the game to load a completely different asset, so even changing load order will not fix it overriding cp mods)

#

@heavy sail if you upload a log we may be able to figure out what made the bike disappear

heavy sail
#

Ok, hold on a sec.

sharp belfry
#

btw @heavy sail holy shit, how many stardrops have you eaten

heavy sail
#

Uh, I forgot, like over 50(?)

sharp belfry
#

o.o

heavy sail
fair vessel
#

oh my lord you have so many CP mods SDVpuffersob lol

#

Any idea which ones were installed recently to give some clues? lol

dire fractal
#

Error loading "Content\Portraits\Nagito.xnb". File not found.

#

Multiple copies of yet another jump mod, missing Quest Framework O_o

#

The log, it's angry!

rain lava
#

Maybe try patch summary to see what mod changes outdoorsTilesheet last? SDVpufferthink

heavy sail
#

@rain lava I'll try that.
@fair vessel I know I have many CP mods, but that issue has been going for a while now.
@dire fractal Yeah, I'll need to fix those too.

fair vessel
#

Okay, I found out what tilesheet it's on. Lemme see which mods edit that sheet

restive zodiac
#

If it's helpful at all, this is most often caused not by an edit to that sheet but by the farm map reordering the tilesheets by not prefixing new ones

#

(It could be someone screwing up those tiles too of course, but the ordering thing is a real goose chase the first time!)

dire fractal
#

An unnamed goose chase?

sharp belfry
#

you laugh but I got a goose mod specifically to name one Honk

dire fractal
#

It should add incidental/sting audio of a bell dinging and getting further away

daring wagon
#

@royal arrow slams the download button

heavy sail
#

On an unrelated note, I need help choosing a Unique ID for a mod I'm working on.
My ideas were:

ExnoticTest.HighOnDrugs
ExnoticTest.PillsMod
ExnoticTest.JA.WorkBoosters
ExnoticTest.SDVPills
ExnoticTest.PillsModJA
#

Don't ask about the first one. Don't @ me. ;-;

fair vessel
#

Looks like it's indeed a tilesheet order issue SDVpufferchickcry
None of the mods that change seasonal outdoorsTilesheet overwrite the motorcycle

#

@heavy sail what are you thinking to use for the name of your mod? I personally like to make sure the uniqueID is always close to the name to minimize confusion

heavy sail
#

This is the name I put in the manifest:

    "Name": "Exnotic's Work Pills - JSON Assets",
fair vessel
#

Then I would go with ExnoticTest.JA.WorkPills

heavy sail
#

@fair vessel What should I do about the tilesheet order issue?

sharp belfry
#

oh my lord you have so many CP mods SDVpuffersob lol
@fair vessel if you want I can send my setup here so you can see even more 🤣

fair vessel
#

I dunno. I'm not familiar enough with map stuff. @restive zodiac?

#

Haha sure, post a log with your modlist Jani, I would like to see this impressive collection!

#

(I haveta keep my own main list tight for testing purposes)

dire fractal
left glen
#

I-

sharp belfry
left glen
#

I hate that

#

I hate that so much

restive zodiac
#

You would need to edit the map in Tiled and rename the tilesheets that aren't paths or the outdoors tilesheets to start with z (or whatever as long as they don't come before outdoors sheets). I'm on mobile and can't open maps right now, but I could check it out in an hour or so if still needed

dire fractal
fair vessel
#

🤣 Have you seen the morris berry?

torn mason
#

what farm map is the one that's having issues? reporting it to the mod maker is also a good idea while you make your own workaround in the meantime

sharp belfry
#

I have and I hate it

heavy sail
#

@dire fractal I literally got a mod for an eggplant horse, but that's just weird.
@restive zodiac Hmm, not that experienced with Tiled, but I'll see what I can do.

fair vessel
#

eggplant... horse?

heavy sail
#

Yup.

restive zodiac
#

I love eggplant horse

torn mason
#

16 March 2016, impressive

#

that's some history there

fair vessel
#

Hahaha wow
mod #100, the good ol days of stardew modding I guess 🤣

rain lava
#

can't decide if that horse is genius or cursed idea SDVpufferthink

dire fractal
#

IRL version: https://blog.japanesecreations.com/hubfs/obon11.jpg (image is completely sfw I'm just not willing to fight discord's embedder right now and the image is big)

fair vessel
#

It's actually pretty cute? SDVpufferlurk

heavy sail
#

@torn mason I don't have any farm maps, if you mean like for example "Ultimate Farm" or something like that.

restive zodiac
#

Pethouse is the only one I see

heavy sail
#

I've had Pethouse for a while, no issues there. It just started up out of nowhere.

restive zodiac
#

If your only farm map is not the problem then it seems less likely that it's a tilesheet ordering issue on a farm map :P

heavy sail
#

I could try removing it, I may not be right about that.

dawn saffron
#

... Are there mods that saves and loads games in the middle of a day? Vanilla game only saves when you sleep, which can be troublesome when your game crashes after half-an-in-game-day of progress. And yes, it crashes relatively often, which is not something that you can just ignore it and deal with it when it happens...

sharp belfry
fair vessel
#

Awwe you have 3 of my mods! SDVpufferowoSDVpufferheart

#

(first thing i looked for, ngl lol)

dire fractal
#

You have an NRE in polish

torn mason
#

There is a Save Anywhere mod

heavy sail
#

||ᵒʰ ʸᵉᵃʰ, ᵃⁿᵈ ᵐʸ ᶠʳⁱᵉⁿᵈ ᵗʰᵒᵘᵍʰᵗ ᵒᶠ ˢᵒᵐᵉ ʳᵉᵃˡˡʸ ⁿˢᶠʷ ᵗʰⁱⁿᵍ ʷⁱᵗʰ ᵗʰᵃᵗ ᵉᵍᵍᵖˡᵃⁿᵗ ʰᵒʳˢᵉ, ˢᵒ ⁱ ʰᵃᵈ ᵗᵒ ᵈᵉˡᵉᵗᵉ ᵗʰᵉ ᵐᵒᵈ ⁱⁿ ᵒʳᵈᵉʳ ᵗᵒ ᵍᵉᵗ ᵗʰᵃᵗ ᵈⁱˢᵗᵘʳᵇⁱⁿᵍ ⁱᵐᵃᵍᵉ ᵒᵘᵗ ᵒᶠ ᵐʸ ʰᵉᵃᵈ.|| SDVpufferfear

fair vessel
#

Yeah Save Anywhere might help you. It is incompatible with a number of other mods, but if it's the only mod you're running you should be fine @dawn saffron

dawn saffron
#

Auto save or manual save?

fair vessel
#

Good question, I haven't used it. I think manual?

dawn saffron
#

Also where do I find those mods? (never used one before!)

daring wagon
#

nexus is a good place to start

daring wagon
#

but i hope you run across a fix for your underlying problems, cause that is NO FUN.

dawn saffron
#

Manual save works too, I just need to remember to save after a productive mining session or after watering 240 crops

sweet belfry
#

I personally use moddrop bc it's easy to use

dawn saffron
#

but i hope you run across a fix for your underlying problems, cause that is NO FUN.
@daring wagon Well, I WOULD LIKE to find a fix for the crashes, but they are random and thus PAINFUL to debug, and sometimes it crashes without producing an error message in the logs.

#

Also I don't think save anywhere is "no fun"?

daring wagon
#

Haha I meant crashing in the middle of your day

#

that is no fun

dawn saffron
#

oh

dire fractal
#

Terrible idea from rolling 5 kyanite in a row on geodes. Stardeep valley. Everything is underwater and you need a prawn suit to go tend crops while the goose leviathan swims around.

#

Maybe I should sleep.

dawn saffron
#

My last crash was past 11:00 at night in-game time, that was... more... painful

sharp belfry
#

You have an NRE in polish
@dire fractal an NRE? SDVpufferthink yeah my log is in polish, I found out that to change that I would need to change the entire system language...

dire fractal
#

NullReferenceException

sharp belfry
#

oh, that

dire fractal
#

I don't know polish, but I've seen the "object reference is not set to instance of an object" or w/e so many times in too many languages and was sad google translate told me I was right about what it was.

sharp belfry
#

and there's also the System.NullReferenceException at the start of that line that could clue you in 🤣

#

anyway it's just MFM so 🤷‍♂️ I honestly can't be bothered fixing it

dire fractal
#

right

restive zodiac
#

@heavy sail I will be out for a bit, but if it does end up being the problem with spouse area after all, another option besides editing yourself would be to uninstall and use something like https://www.moddrop.com/stardew-valley/mods/647584-pet-house-buildables-for-tmx-loader which lets you build pet houses where you want them! I don't think it should be possible for buildables or map merges in CP or TMX to cause ordering issues anymore (new tilesheets are auto prefixed), plus you can use a custom farm map and still have a pet house if you want.

heavy sail
#

@restive zodiac I’ll try that, but actually Pethouse CP wasn’t the problem, I just tested it.

restive zodiac
#

That's going to be fun to track down then 😄

waxen pewter
#

Hey guys, so I'm really new to using mods (like this is day 2) but I'm trying to set up different mod groups rn and running into some issues. Basically I'm pretty sure I followed the instructions in the player guide on the wiki but for some reason when I try to run the code in the terminal on my mac that would make my txt file executable, it seems like it runs, but it's not changing anything

sharp belfry
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Awwe you have 3 of my mods! SDVpufferowoSDVpufferheart
@fair vessel really? :O what's your name on nexus?

fair vessel
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Same as here 😅

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Angry Grandpa, Show Item Quality, and Custom Spouse Nicknames

heavy sail
dire fractal
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@waxen pewter the chmod command?

sharp belfry
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...I derped and mistyped your name in the search, that's why I couldn't find you 😂 @fair vessel

waxen pewter
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@dire fractal Yep! I used chmod 755 and then my file path, but I'm not running into anything saying that my file path is wrong

fair vessel
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ha, did you spell it with an extra u? I've seen that happen

sharp belfry
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nope, I swapped the first o with an a for some reason :P

dire fractal
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toss us (or to me) the output of ls -l /path/to/file ?

fair vessel
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Janqora... hmm, not bad hehe

waxen pewter
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I'm getting no such file or directory which is weird because I have the file in desktop

fair vessel
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I totally made this name up by squishing other words together, but turns out it's also the name of a place in Uzbekistan SDVpuffereyes

dire fractal
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huh. double check all the letter casing in the path? depending on how your mac is set up it may or may not be case-sensitive.

waxen pewter
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Wait I figured it out

heavy sail
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I totally made this name up by squishing other words together SDVpuffereyes
@fair vessel same with mine

waxen pewter
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Literally just lists the contents of my desktop actually so nevermind

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Which is great but it still lists my SMAPI_SVE file as .txt

dire fractal
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oh, that was the file in question?

waxen pewter
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Yeah I'm trying to create a separate mod group for Stardew Valley Expanded

dire fractal
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chmod won't change the extension, and technically *nix doesn't care.

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on that ls output, does the left column for that txt file say something like rwxr-xr-x ?

waxen pewter
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Yes it does

dire fractal
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the x being present indicates yes-executable for a given permission role. You could probably just type ./SMAPI_SVE.txt and it'll run

waxen pewter
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I'm getting an unexpected end of file error

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Wait I figured it out

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Ok it works! Thanks so much!

dire fractal
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\o/

sharp belfry
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million dollar question: why the everlasting fuck is item spawner causing an OutOfMemoryException

white wing
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Question: Has anyone else had the CC!completed music play at the start of day? It's happened both on my previous save and this brand new one.

daring wagon
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do you have SVE?

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@white wing

white wing
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Yep!

daring wagon
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Someone recently reported that same exact thing and said they didn't have any mods besides SVE that messed with music. They said they'd post in the comments on the SVE Nexus page to see if anyone else had the same issue-you could look over there to see if they found a fix for it or figured out if it came from a different mod. Do you know if you have any other mods that affect the game music?

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If you don't mind, a log would be nice 🙂 then we could compare with the other one

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

daring wagon
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I also use SVE (and love it!) but I play with my music off, so.... never bothered paying attention lol

cursive wharf
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Anyone know a good mod that makes all the 'Collect X of things' that you need to collect -after- aquiring the quest into simply 'Present me X of things regardless of wether you got them now or had them in your pocket for three years'? Mainly due to now playing Multiplayer and well, some things I like, some things my friends like

daring wagon
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oh goodness, that would be such a useful mod!!! @ me if you find one!

white wing
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I think SVE is the only one with custom music, but here's the log.

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It does load new music when I switch to a new area (ie, Farm to Town), but it's still weird.

calm niche
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I wish there was a mod that allowed you to herd your animals in at night

daring wagon
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The only mod you share under the Custom Music mod is indeed SVE, but thinking about that, I wonder if it's custom music itself?

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I think you can also get NPCs or some other things that do events to play music, not sure if that falls under custom music.

severe oak
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@waxen pewter Have you changed the file type from .txt to .sh? If not, try that, then run chmod +x insertfilename.sh in your command line. You can then test it by typing ./filename.sh

waxen pewter
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Ok thanks!

daring wagon
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@white wing I'd check SVE and Custom Music's Nexus pages for a fix, or (the other thing that was suggested for the other person) you could try toggling off each of your mods individually by putting a . in front of the folder name in your Mods folder and see which one changes that behavior (I think you can toggle off SVE's custom music patch individually, not sure?)

white wing
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Thank for you the suggestions! I'll take a look at the Nexus pages today

severe oak
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I'm trying to add a second version of stardew valley on steam (by adding it as a non-steam game) and am having some difficulty, does anyone have any pointers?

daring wagon
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@calm niche seems like fun suggestion! You can definitely add it to the mod idea list on GitHub. That's linked in the pins on this channel and also up about 10-15 comments.

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a.... second.... version of stardew? Why would someone need such a thing, out of curiousity?

torn mason
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I don't think steam is happy about two games pointing to the same executable, but you can make a shortcut and have it pointed towards the shortcut

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( I have mod groups attached to shortcuts and I've registered them all to launch from steam )

fair vessel
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I have 3 copies downloaded all from Steam SDVpuffersweats
(different versions dating back to v1.04)

severe oak
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I know that I saw online something about copying the whole stardew valley file?

fair vessel
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I can run them all

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(but not all launching from the Steam client)
🤔 though I haven't actually tried setting them up...

calm niche
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I wonder if wabbajack will work with stardew lol

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I have like 80 mods

sharp belfry
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these are rookie numbers

severe oak
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@daring wagon It's so that I can have them use separate mod files (I already figured out how to do that in the steam launcher, I just need more versions of the game to do that with)

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I also need them to launch from steam so I can play multiplayer

fair vessel
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Nah, you don't. Cherry can explain

torn mason
fair vessel
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You can do it all with mod groups and 1 copy of sdv

torn mason
sharp belfry
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@torn mason nice

restive zodiac
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(re: wabbajack, it should technically work with Stardew using Vortex - it was initially for MO2 so it was sort of modmanager focused - but I'm not sure they added a way yet to just do simple folder installation. When I asked about it some time back it was a probably will do but not yet, and I'm not sure what the plans are now. ModDrop has modpacks that work similarly in the whole "download from source" sense, though.)

sharp belfry
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all shall join me

severe oak
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I did use that, and I have mod groups, but the issue is that they don't connect to steam, meaning I can't play multiplayer with them @torn mason

torn mason
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I've added the mod group shortcuts to steam

severe oak
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How do you do that?

fair vessel
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listening in lol

severe oak
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lol

torn mason
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im technically at work right now so I don't have access to my steam profile to double check all the steps SDVpufferchicksweatsip

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its been a while since I set it up

daring wagon
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@sharp belfry do you have a list of all the mods you're running rn somewhere?

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curious

torn mason
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could have sworn all i did was add the shortcut as a non-steam game

sharp belfry
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yeah, I posted a log a while earlier just for that purpose 😆

daring wagon
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looking up

severe oak
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wait so how do I make a shortcut? I'm on linux fyi

torn mason
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oh, that then im not sure

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but also you don't need steam to connect in multiplayer

restive zodiac
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You could launch Steam with same applaunch argument, or change Steam launch options directly to add --mods-path, or just use non-steam start scripts and connect via IP

torn mason
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I connect just using IP all the time cause sometimes I launch the game from visual studio

severe oak
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I actually did change the steam launch option to add the mods path part, and it works perfectly, it's just that I can only use one group of mods launched from steam then

restive zodiac
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Invite codes do get around a lot of the normal messiness of direct connnect but can port forward if needed

severe oak
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Oh really? I had no idea, I'll try invite codes

restive zodiac
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No, invite codes are the things you can only do when launched from Steam, join via lan is the option to connect via IP

severe oak
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Okay, I'll do that then

restive zodiac
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I was saying that there is a convenience factor in being online in Steam/Galaxy, but as Cherry said it's not the only way to connect

daring wagon
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@sharp belfry ok that's a lot of CP mods

severe oak
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That totally makes sense, I hadn't thought about that

fair vessel
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The Steam launch options just points to the smapi executable. You can do the low-tech version of mod groups just by having different mod folders, e.g.
Mods-Friends
Mods-Solo
Mods-SVE
...and then right before you want to play, rename the folder you want to use to just Mods

sharp belfry
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@daring wagon I know 🤣

fair vessel
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And launch with Steam, it'll use those mods

restive zodiac
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The Steam launch options just points to the smapi executable
No, in this case you add the --mods-path argument to the launch options (which they are already using). Linux/Mac don't do the SMAPI executable launch options.

fair vessel
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oh! okay, ignore me haha

restive zodiac
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(SMAPI install replaces the entire startup script on Mac and Linux, and renames the original to StardewValley-original... it's the one time where something game-related is more convenient on Mac/Linux :P )

torn mason
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something I've started doing recently was having a few different loadouts inside the Mods folder

so it'd be

Mods
  /Frameworks
  /Debug
  /PPJA
  /temp

and I put a . in front of anything to disable them, but that's because my testing setup has gotten more and more complex and different mod groups are annoying when making mods since I don't wanna mess with my target in my build settings XD

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thats a simplified version but I have a folder for "every JA mod ever to test custom items stuff" and "here's specific mods I might have compat problems with" etc

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and its a lot of enabling and disabling stuff on the fly lol

restive zodiac
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Yeah for the longest time I just multi-selected folders to rename with . all at once, then multi-selected folders to rename and remove the . all at once, and then sometimes I have a .turnoffpls to just drag a bunch if the disabled folders start really piling up 😅

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All of my work folders are just such a mess at this point that being in them is a lot like being in a trashed room where you're like "I should really clean up, but..."

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"right now I just need this cable... backs out of room slowly and shuts door"

light horizon
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what would happen if you load up an old save that you didn't use any mods on with your new set of mods?

fair vessel
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Couldn't you just still use Mods folder renaming on Linux then?

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@light horizon most mods can be used on existing saves no problem

light horizon
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siiiick

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:) also hi bud

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aahahaah yep you're right

fair vessel
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Although watch out if you ever want to go back to playing that save without mods ... some mods can cause crashes if you try going back to vanilla

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It can be a good idea to keep a backup of the vanilla savefolder in its current state in case you ever want to revert

light horizon
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meh.

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that's cool though. in rimworld if you try to play a save file that was created without like the set of mods you currently have enabled, you just can't play that file until you revert your mods to match

torn mason
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in stardew you can pretty much add and remove mods on the fly. some mods will need special steps to avoid bricking the save, but it's all possible to do safely

fair vessel
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So if you find a cool rimworld mod halfway into a save game... you can't add it? SDVpufferD

shy orbit
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i'm sure i have both added and removed mods on rimworld during the same playthrough

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maybe it's a feature from the mod manager i used

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it does warn you about the mismatch, but you can load the save anyway. at least in my case

restive zodiac
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Couldn't you just still use Mods folder renaming on Linux then?
@fair vessel Sure, sorry if anything I said suggested otherwise! I had tried to multiple options (including launch options) and then just clarified the "all the launch options do..." part since it wouldn't be for SMAPI executable in that case :) Those two options feel like like same tactic from different directions - one keeps it always pointing at Mods but changes which folder is Mods, and one keeps all the folders and renames the launch option folder to ModsMp Mods2 MyMods, whatever to point at right one!

(And if it was the last one just replying to Cherry's message about how they've been organizing them lately to comment how messy mine are, definitely not a recommendation for long-term, haha)

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Rimworld mods usually mention being save safe or not, but I admit to being spoiled by Stardew in that sense when it comes to other games... I have broken quite a few because I insist on plowing ahead :P

quartz cloak
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@everyone My friend has just downloaded mods and they have loads on, but we are trying to turn off a certain one but we dont know which it is. For some reason when he loads up it says "Hello adam, it is the 3rd of spring" blah blah blah and like talks like the tv stuff and speaks npc dialoge, anyone kno what this mod could be so we could delete it?

daring wagon
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Can you upload his smapi log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

daring wagon
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Can make a guess with that, maybe 🙂

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Also, does it talk like you can hear it or there are a bunch of dialogue boxes popping up when you open it?

sharp belfry
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@quartz cloak for the future: DO NOT PING @ everyone

quartz cloak
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@sharp belfry sorry

frigid crown
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how do i upload my smapi log

restive zodiac
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(It's disabled here fortunately, but yes, otherwise you'd be pinging 60k people across all channels, which is pretty rude :P)

daring wagon
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!log @frigid crown 🙂

native dragonBOT
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@frigid crown Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

frigid crown
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i still dont get it i dont know witch file im supposed to put

loud dirge
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Not actually asking for a solution, just griping: I can't use Custom Music expansion packs because .wav files are gigantic and make Stardew itself start throwing an out of memory error

daring wagon
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Ok, we can walk through it a step at a time. Which platform do you use, Mac/Windows/Android/Linux?

loud dirge
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Custom Music .ogg support has been dropped, apparently for stability reasons, but I am also having a stability reasons problem that would have been solved by it so ¯_(ツ)_/¯

daring wagon
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Adam, that was for you. Which platform?

thin dawn
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Hey, I've never modded stardew valley before, and want some recommendations for mods. No NSFW mods though.

daring wagon
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If you know what you want to do with mods, I might have a few recommendations too (particularly crop mods ❤️ )

thin dawn
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A lot of those mods on github are really good.

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Especially the map and the no soil decay.

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Thanks.

queen sable
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I couldn't get the No soil decay to only work on my farm, so after awhile all the soil on the beach and around town was dug up and couldn't spawn worms

daring wagon
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Tractor mod would help with that. I tend to plow everything, then put it all back

shy orbit
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@loud dirge afaik custom music only keeps the sound files in memory after it has played them once, or if they have the Preload option as true (in content.json). so you can potentially do something about the issue by modifying the sound packs you use

loud dirge
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Is that what preload does

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hm

shy orbit
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yeah, that's what i was told

loud dirge
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custom music comments say if you have it off, there's a freeze while they get loaded

shy orbit
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because they are not loaded into memory

loud dirge
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and I do like my responsiveness

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ah well I'll just put it all on in shuffle in my music player in the background instead

fair vessel
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Progress on the partly-custom tumblr theme for my sharable modlist plans: it's coming along well! https://stardewmodlist.tumblr.com/
Just need to edit it so that it includes image previews for link posts... I want to minimize the number of steps for people to click to the actual mod.

woeful quiver
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I have a question! I want to use a pretty reshade mod https://www.nexusmods.com/stardewvalley/mods/1213. However, I also want to play with a controller (don't come for me). It seems that starting the game with the reshade disables controller support. Is there a way to fix this? Or do these two things just not work together?

heavy sail
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I don’t use Natural Shade - Recolor but I think it won’t work since you load the game with a separate program, which may cause controller support to fail. Now I’m not sure if I’m correct, but that seems the most reasonable.

woeful quiver
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oh well, I thought as much but that's too bad

torn mason
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I have a friend who jumped through a lot of hoops to get it to work with natural reshade

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and it is a very, very convoluted roundabout method

woeful quiver
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... oh?

torn mason
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something about using a wiiu controller wired through a third party app that tricks the computer into thinking its an xbox controller, remap it, and then use a special shortcut to natural reshade

woeful quiver
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uff, oh ok, that really does seem convoluted and more work than I'm willing to invest. Thanks for the explanation though!

torn mason
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dsaghdsagh yeah, it doesn't natively work with controllers ^^; so anything you do to make it work probably has a lot of steps

woeful quiver
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ah well, I guess the game is beautiful even without the reshade 🙂

rose python
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I'm trying to find a mod to change Sam's sprite and not both the sprite and portrait, because his portrait has been changed already.

vital spade
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you could just delete the portrait parts of the mod?

rose python
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@vital spade I am still new-ish to modding, how would I do that?

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Or rather, let me rephrase that, how would I go about changing that?

vital spade
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you'd have to edit the json files that contains portrait changes

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or add a config to disable it

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some mods might already have that