#archived-modded-support

1 messages · Page 607 of 1

vague bane
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just wondering if thats because their incompatible or I screwed up when downloading

restive zodiac
vague bane
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Ah okay I actually did originally do that now that im thinking about it but I just redownloaded IFR2 so I need to do it again

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thank you so much

worthy prawn
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"I've been noticing how every time I leave or enter a house whether it's mine or an NPC, Stardew stops responding and the screen loading time has been prolonged before resuming after 10 seconds of waiting. I don't experience lag in game, and while I do play with mods it's only until winter started that this has started."
this problem, this only happens in winter times
i have modded the game quite a lot
i took a long break from the game because of this issue
as this wasnt caused by a specific mod as far as i know
i just dont know what to do as i dont wanna lose that save file either
like if i enter other side of map game just doesnt respond for a while in winter but in other seasons i hardly notice it

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sorry if its the wrong channel to ask for this stuff but my game is modded~

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i want to come back to the game cuz i miss it so much but yea that issue is kinda bothersome

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i dont experience in game lag or stuttering just hard loading times in winter

snow wraith
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this is the room for any modded game issues. the other is strictly for vanilla.

worthy prawn
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removed from there then~

shy orbit
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ah, i have that problem during winter as well. it was content patcher that was taking its time the last i checked it, i guess it's just more stuff getting patched during that season with the mod setup (i've also had the problem of running out of ram during winter, even though stardew valley shouldn't be able to use that much ram apparently)

worthy prawn
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hmm is there any way around this?

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and i'll have to update so many mods now if i want to get back into it xD

shy orbit
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other than removing mods, i don't think so

worthy prawn
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oof

shy orbit
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i don't think good auto updaters exists, just something that works for a few mods

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although i think some people use vortex as a mod manager

shy orbit
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exterior recolors should all be compatible, interior recolors not so much, but there exists at least one

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if it only touches exteriors, then i believe it is

royal arrow
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It goes through waves, yea. It does seem like Fridays and Saturdays can be a little lighter in traffic o:

shy orbit
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hm, it seems i have some problem with the stray catfe entrance, it's possible to warp from it (if you keep to one side) to the farm (i have ultimate farm), and one of the stray catfe npcs did just that

shy orbit
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okay, it's ultimate farm, it adds warps to the farm from the stray catfe entrance location (it's a little strange, because the warps take you to the same location as the warps on the usual bus stop farm entrance)

junior osprey
smoky dawn
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Depends on when it was updated

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I think

junior osprey
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Last updated 23 October 2016 5:54PM

daring wagon
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There's a link in the comments for that particular mod to an updated version

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You'd need some things that may not be obvious in the description, though-framework mods that would work on

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custom furniture is probably necessary

junior osprey
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yea but that one requires me to make an account to download

daring wagon
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Well, it's not likely to work unless you're willing to go grab the unofficial update. Chucklefish accounts are free and fairly simple to make. I threw a big fit when I realized I'd have to make yet another account, but it's made my modding life a lot easier.

junior osprey
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the one on the chucklefish community forums that is

daring wagon
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yep

junior osprey
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and the mod you are speaking of is the one Ritsunesan did right?

daring wagon
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The one you posted a link to, yes

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I haven't downloaded that particular one, but that chucklefish forum is where most dead mods live again-unofficial updates tend to gather there.

junior osprey
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ok, guess I have to make an account

daring wagon
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As a general rule, if it hasn't been updated since 2017, it's probably broken and you want to check for unofficial updates. You can always try it, though!

junior osprey
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ok

daring wagon
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Unless it's an XNB mod, it probably won't break your save to just give it a go.

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!xnb

native dragonBOT
keen moss
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As a general rule, if it hasn't been updated since 2017, it's probably broken and you want to check for unofficial updates. You can always try it, though!
@daring wagonGeneral rule is Nov 2019 which is when 1.4 came out. Mods last updated before that may work if they're content patcher but they may also override any of the content added in 1.4.

For SMAPI mods only https://smapi.io/mods this is a good place to start to see if a mod last updated before Nov 2019 works in 1.4.

daring wagon
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Thanks 🙂

brazen gazelle
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At what stage would yall recommend someone start playing with SVE? I'm sorta new to the game (have accomplished a lot in a week of nothing but SV though :,,,>) and was wondering if there was a specific event or gameplay year to reach before i should install it

royal arrow
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Definitely play through more of the game before getting SVE. It adds a LOT of content and can be overwhelming for someone new. It's hard to say what might be a good goal to reach without potentially spoiling something o.o

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Maybe after you've made it to year 3? I played that far before getting mods, although not on purpose lol

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And even then, there's lots of late game stuff I still haven't seen, because that year 3 vanilla save is the furthest I got SDVpuffersweats

brazen gazelle
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does year 3, completing the cc, and marrying everyone sound good?

royal arrow
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Yea I was able to complete the cc by year 3 in vanilla, but I only married 1 character lol

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So yea, that sounds good, especially if you make it a point to befriend characters along the way. That way, you'll be able to see and enjoy more of the differences in the SVE content SDVpufferthumbsup

brazen gazelle
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uwu!

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time to romance every one of these pixelated blobs of wholesome

rare quest
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I always recommend playing until year 3 in vanilla before trying SVE.

royal arrow
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That's good to know, FlashShifter! I hadn't realized there was a good number recommendation. I'll keep that in mind if people ask again SDVpuffersmile

zealous spruce
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I've heard theres a mod that allows you to swim

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is it balanced?

royal arrow
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I think that's down to opinion, but I remember hearing it does have some balancing features in it

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The mod description would have details though, idr any specifics SDVpuffersweats

zealous spruce
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also do I have to start a new game to use it? I couldnt find any info saying it

brazen gazelle
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doubt it, most mods don't

ivory yoke
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anyone know a software or mod for key binding? i need it for animation cancel

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my razer mouse is dead so playing with a cheap mouse right now

royal arrow
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AutoHotKey may be of interest to you o:
In retrospect, that's more for regular computer stuff, idk how well it would do with gaming, ignore me, carry on >_>

ivory yoke
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a macro work too but do autohotkey work in game?

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is it this one https://www.autohotkey.com/ ? look like i need to write the script

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hmm doesn't look hard, i'll check it out

royal arrow
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Yea that's why I crossed it out, I wasn't sure if it would work in game, but if you get it to work, that's even better! SDVpufferthumbsup

knotty flume
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I wanted to ask what good mods should use to expand/ make the game a little bit more convenient and whether there is a mod menu to spawn in items and such similar to mod the gungeon for anyone who knows what that is

ivory yoke
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There is a list of recommended mod in pin

robust bison
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!modrecs

native dragonBOT
robust bison
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cjb item spawner workd

knotty flume
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Oh and how would i go about actually putting in the mods

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Im new to this

robust bison
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check the pins

knotty flume
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K i did the smapi thing

knotty flume
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Ok what happens if you have mods on, and you join a multiplayer server

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Will i have access to a mod menu or will it not work

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And is there a way to disable them or do they stay

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Sorry for all the questions

robust bison
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!mpmods

native dragonBOT
worn topaz
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Anyone know if there is a mod to take “farm” out of the name when naming your farm or at least make it optional to take off? I wanted to name a farm Jurassic Park but it adds farm at the end and kind ruins the naming scheme

robust bison
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not that I know of

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sounds likr a hardcoded thing, but I don't think it would be too hard to remove with a mod

ashen elbow
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Hmm I've found mods that change the "farm" part to a different name

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But none that remove it completely

fair vessel
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Well, you could do it, but it's also spread throughout dozens of references in dialogues and event scripts

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So you would need to edit those

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If you didn't care about that, though, you could use something like Brie suggests and change "Farm" to "Park"

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And just never mind that NPCs will call the place Jurassic Farm lol

ashen elbow
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Yah

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Ugh I have to update liek ,, mpds

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Mods

robust bison
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97

ashen elbow
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How many do I have now..

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WAIT

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@modest estuary I found a nagito mod

modest estuary
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fuck yeah

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gib

ashen elbow
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One moment

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Oh wait.

outer turret
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does year 3, completing the cc, and marrying everyone sound good?
@brazen gazelle simultaneously? Because it is possible now to marry more than one character.

dire fractal
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I see baby penguin mod and I think it will be good in my ace island mod farm

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Very cute

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Thank you nae03. I think the baby penguin can survive in beach farmo

dire fractal
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Thank you nae03. I think the baby penguin can survive in beach farmo
@dire fractal actually it can, there is some penguins that live on beachs

dire fractal
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🐧🏖️

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Lol

royal arrow
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What are people's favorite farmhouse interior mods o: ? The only one I use is the one that adds a bathroom lol but there are several farmhouse interior out there o:

fervent minnow
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Might anyone here know how I can get a hold of SDV's music/SFX files? I'm trying to replace UI/click sounds in CustomMusic

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@royal arrow I always use Ace's stuff + Immersive Farm 2

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It either comes with it's own bathroom or I use the bathroom mod as well

royal arrow
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Thanks! I'll have to take a look at Ace's stuff, although I think I remember seeing it was incompatible with something else I use (only 311 mods SDVpuffersweats)

fervent minnow
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His stuff makes it so you get all house upgrades at rank 2 also iirc

royal arrow
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To your question, are you making a pack for Custom Music?

fervent minnow
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If I can figure out how to do it yes but I am coming at this fresh

royal arrow
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Cool! Ok I recommend moving the discussion over to #making-mods-general then (it's where the mod-making questions get answered and someone might already know!). I'm reading through the CM documentation now

fervent minnow
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Ah right my apologies thank you!

knotty flume
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Is there a command for smapi that disables mods so i dont crash the game in multipla2

royal arrow
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I don't know if there's a command, but you can manually disable mods by adding a . at the beginning of the mod folder name. Alternatively, you can set up mod groups and have a separate one for multiplayer. Or if you want to play completely vanilla (no mods) for multiplayer, you can launch the game directly without using SMAPI. More info on mod groups below

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!modgroups

native dragonBOT
chrome scroll
royal arrow
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If the config doesn't let you change the keybind, then the mod author would have to update their mod to allow that, I think

chrome scroll
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ah, thought that might be the case but just wanted to check, thanks!

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could somebody also help me with an error i have with json assets? here's my smapi log: https://smapi.io/log/521f05cd69d44f7abe889a3503a55456. I assume there's a problem with one of the JA packs i have? i just don't really understand what the error means. it also doesn't appear every time i load the game

royal arrow
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It looks like one of the JA mods you have doesn't have the right size for a sprite, but I can't tell which one it is

chrome scroll
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hmm, i guess i'll just remove them all and add them back in one by one to find the one with the error. thank you!!

raven viper
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Reposting here since I accidentally posted in the vanilla help channel first.
☆彡★彡☆彡★彡
Does anyone else have an issue where the icons for the mini jukebox, mini fridge, and workbench don't show up? It's just a blank slot/space aside from the description and being able to use it.
I just can't see them.
Did a fresh install and reinstall. Might have to go through each mod if they could be causing it.

royal arrow
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!log SOHBlue, can you provide your log?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

raven viper
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Oh dang, I'm on mobile atm. Give me a bit and I'll get on it. ^^

fair vessel
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@raven viper it's either an xnb mod or an outdated content patcher mod.
Since you're on mobile, I doubt you've used xnbs 😅

raven viper
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Oh no, I mean I am atm, I'm playing on PC

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Well now I'm on my laptop X3

royal arrow
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are you having difficulties posting it to https://smapi.io/log ? it parses the log and makes it nice and easy to read

raven viper
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Oh sorry, I'm slow as heck this morning ^^;

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There we go, jeez. Thanks for your patience so far.

royal arrow
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all good! let's take a look SDVpuffersmile In the meantime, have you used any XNB mods?

raven viper
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Yes, but only portrait and character sprite replacements for now. I did try using the portrait content patcher mod, but it was more work than just picking, choosing and replacing in my case.

royal arrow
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Ok, well in case you haven't heard yet:

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!xnb

native dragonBOT
royal arrow
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also, Farmhouses Enhanced is currently hidden in Nexus because the mod author is updating to 1.4. Try removing those and see if that fixes it

raven viper
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Got it! Thanks, I have a feeling that's the one since I've had a few issues with it before.

royal arrow
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Unrelated to your issue, I see you also have this error: Multiple patches want to load TileSheets\bushes (Seasonal Victorian Buildings > Load TileSheets/bushes, Stardew Foliage Redone > Load TileSheets/bushes). None will be applied.
Is there a config option in Seasonal Victorian Buildings, by any chance, to disable the bushes, so Stardew Foliage Redone can load them? I know Stardew Foliage Redone doesn't have that option (I use it)

raven viper
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I'm not sure, I'll have to take a look, or maybe just remove one of them if not.

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Alas, I took both out and still can't see those items.

royal arrow
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can you upload a new log?

raven viper
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Sure thing

royal arrow
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can you link the Cutter Fatter Animals mod you have? I'm having trouble finding it on nexus

raven viper
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Weird, that's where I got it. I'll look for it, yus.

royal arrow
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Thanks! Nothing else stands out to me in your mod list, so I'd recommend temporarily removing the XNB mods you use just to test if that somehow fixes it, other than that, I'm stumped o.o

raven viper
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It's no trouble, I was just wondering if it was a common problem. At least I learned how to view the logs if some bigger error happens. Thanks for being patient with me! 💙

royal arrow
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you're welcome, happy to help! 😊 (or try to, anyway lol) I'd still like to take a look at the Cutter Fatter Animals mod though, to check out how it's structured o:

viscid pond
raven viper
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Yes!

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That's it.

viscid pond
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also, have you tried verifying your game files?

royal arrow
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Thanks, Solaria! I hadn't considered it'd be an optional file on another mod xD

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To your question, SOHBlue is using XNB mods, so verifying game files would get rid of them

viscid pond
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but that's where her problem is then, if newer sprites aren't showing up

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something's loading the older tilesheet

raven viper
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I had this problem before I used them though. I used to have a number of others, but they hadn't seemed to cause anything. With the fresh install, I only used portrait and character sprite XNBs, but I'll go ahead and change them back.

viscid pond
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hmm

royal arrow
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Yea I opened with mentioning the link for resetting game files for using XNB mods, but I assumed SOHBlue was rather attached to them SDVpufferblush

viscid pond
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okay

royal arrow
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Also, SOHBlue, does it happen even without mods? o: you can launch the game directly without SMAPI to load it without mods (although XNB mods will still load)

viscid pond
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portraits and character sprites wouldn't bother furniture or craftables

raven viper
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I do adore the portraits, yes :'D
I'll try that. If all else fails, I was going to weed out the mods one by one.

viscid pond
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try pulling the Seasonal Victorian Buildings - it does more than buildings and it's using load on tilesheets instead of editing them

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pretty sure it's that

royal arrow
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Is that mod on the older side, then? o:

viscid pond
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yup

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over a year since the last update

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so it's loading older tilesheets over the new ones

fair vessel
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Seasonal Victorian Buildings loaded TileSheets\Craftables.
yup

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And on Nexus it's hidden for being outdated

viscid pond
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It is?

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I just downloaded it..

royal arrow
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but also, if it's for buildings, why is it affecting craftables o: ? Excellent catch, by the way!

fair vessel
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oh, maybe that's the original

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I see the update now

viscid pond
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I think they smushed a couple different eemie mods together

royal arrow
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Ah

fair vessel
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But yeah if the update hasn't changed the spritesheets and Load edit 🤷

raven viper
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Okay, I'll kill that too, though I think I tried that before, no harm in trying again.
Although I do love the design :'D
And I know it effects chests and lamps

viscid pond
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you could probably edit the content.json to do just the buildings

fair vessel
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Ooh those chests and lamps are probably the problem lol

raven viper
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Alrighty. Gotta say goodbye to the fancy Victorian era life :'D

fair vessel
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You may enjoy Gwen's medieval buildings and medieval craftables mods!

royal arrow
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Yea you can go rogue and edit it like Solaria said

fair vessel
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They're updated and highly configurable, too

royal arrow
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Would it be as simple as changing the action from load to edit O: ?

fair vessel
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(Maybe. It depends if the new sprites getting overwritten are added to new rows at the bottom, or interspersed throughout the tilesheet)

raven viper
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I think I may go for that medieval mod! Given I'm so slow today, I don't think I wanna jump into trying to edit anything :'D

viscid pond
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Gwen's medieval stuff is great!

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I'm using that myself

royal arrow
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Same!

raven viper
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Awesome! Thank you both 💙
I'll get too it after I finish this day in game.

viscid pond
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np

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Happy farming

raven viper
dire fractal
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Whats the mod that lets you go into a server with more than 3 other people?

raven viper
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@viscid pond @royal arrow The problem is all fixed now that I replaced the Victorian with the Medieval mod. Thank you so much!

viscid pond
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Good deal! and you're very welcome

royal arrow
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You're welcome, glad you got it sorted!

fair vessel
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@dire fractal Unlimited Players mod

subtle breach
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does anyone know a good - not popular QoL mod ?

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i already looked into popular ones

royal arrow
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I assume that means you're familiar with all the ones on Pathos' list

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I have in my mod list a huge gameplay mechanics / QoL section, you can take a look in there o: I've got both popular mods and hidden gems in there SDVpuffersmile https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk

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!modrecs this is Pathos' list, just in case

native dragonBOT
white wing
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Has anyone encountered any errors with Automate not grabbing from Bee Hives? I am using PPJA flowers and getting special honey from them.

fair vessel
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If you have modded honey, you might need PFMAutomate or something similar to tie them in to work with automate.

royal arrow
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(and here I was, unaware beehives could be automated SDVpuffersweats I'll have to try that out!)

white wing
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I'll double check! I thought I updated all my mods yesterday, but I'll check that one now.

fervent smelt
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hello

royal arrow
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PFMAutomate requires Automate and Producer Framework Mod (PFM), by the by

fervent smelt
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i need a mod

fair vessel
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What sort of mod?

fervent smelt
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saw on youtube video

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penny pregnancy control clinic

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Harvest Moon Styled Pregnancy Events Mod

fair vessel
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I haven't heard of those... I don't think they're on Nexusmods, but they might be on a different site.
Any chance there's a link to them in the YouTube description or comments?

fervent smelt
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no

fair vessel
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It looks like the YouTube video is for a mod that was never finished or released. It's a shame.
The mod author was having trouble getting the events to trigger at the right time; there's no way to do it in the vanilla game or with a content pack currently. It would have to be a C# mod.

fervent smelt
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Where can I send the video

fair vessel
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What do you mean?

fervent smelt
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Video link

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Can I send

fair vessel
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To whom?

fervent smelt
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yes

fair vessel
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Yeah the mod in the video doesn't exist. It was never finished.

fervent smelt
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Ok, thanks a lot

fair vessel
fervent smelt
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okey

light horizon
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damn. toned down stardew valley and cream/yellow furniture mods don't play nice with each other :(

royal arrow
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yea I think toned down stardew valley changes some furniture or something o.o

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Finally, shakily upgraded to CP 1.15 SDVpuffersweats dearly hopes no CP pack breaks

fair vessel
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@light horizon if it's just a problem of toned down mod overwriting changes from a furniture mod, you might be able to edit the manifest.json of the furniture mod to add a dependency on toned down.
Then the furniture mod will load after and its changes will not be erased

light horizon
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that's a bridge too far for me my friend

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but thank you for the suggestion nonetheless

royal arrow
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It's not as terrible as it seems! It's a quick edit in the manifest.json, Jonqora probably knows the details

fair vessel
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It's an easy switch to do! If you'd like, just copy and paste the text from the furniture mod's manifest.json file into https://smapi.io/json, and I can make the edit

light horizon
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i don't even know what you open .json in

royal arrow
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Any text editor like Notepad or Notepad++

fair vessel
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Any text editor works. Like Notepad. You can even just drag the file right into the webpage box

light horizon
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oh word

fair vessel
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Word is not the best cause it formats things all weird

light horizon
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haha i meant "word" as in "okay gotchya"

royal arrow
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(it took me a sec to process that, too, Jonqora, no worries 😆)

light horizon
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i know very little about coding but i do know that you absolutely don't use word for it hahaha

exotic copper
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so guys, I haven't play this game for a while and I'm planning to play it right now. My stardew valley version is 1.3.36 and so as the smapi, so to update the game I have to download both of the stardew valley 1.4 and it's smapi?

fair vessel
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(This is the part I added)

  "Dependencies": [
    {
      "UniqueID": "minervamaga.CP.ATDSV",
      "IsRequired": false
    }
  ],```
"minervamaga.CP.ATDSV" is the unique id for a toned down stardew valley, which I found from its manifest. This new section makes yellog's wait for ATDSV before loading
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actually wait I should add something else

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(This way it will still keep working even if you uninstall ATDSV later)

light horizon
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edited, saved, relaunching.

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hm, i am not sure if it worked. the furniture items didn't change appearance, but it's entirely possible i'm having a different issue.

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<3 thank you SO much though!!

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i am very new to modding so when things break or aren't working right it's hard for me to figure out exactly why

royal arrow
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You can provide your log, and we may be able to help further o:

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

light horizon
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oh it's not.. it's not toned down stardew

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i'm an idiot

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i'm so sorry ahhahaha

royal arrow
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I see you have eemie's map recolor and medieval buildings, but I don't think either one of those affects the craftables / furniture o:

fair vessel
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Let's lookie the log and find out!

light horizon
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yellog's dark/cream furniture is supposed to give a different base furniture set i think.

fair vessel
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If you click the "Trace" button, it shows all the hidden logs for minor things... including every patch that gets applied by any CP mod or through smapi content API

royal arrow
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also, is the log from after having loaded the save? o:

fair vessel
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medieval buildings affects the craftable spritesheet. That could be it

royal arrow
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(I wish I knew how to tell right away, usually just if it looks a little short 😓)

light horizon
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@royal arrow yes

fair vessel
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@royal arrow you can look for this part
TRACE game gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.

royal arrow
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Bah! It's because Medieval Buildings can change the lamps and hay bale I:

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It uses edit image though, not load o:

fair vessel
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Hmm. Depends how much of the image it edits I guess. Overlay or Replace? and is it the whole image boundaries or targetted?

royal arrow
fair vessel
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That seems targeted. It should only be affecting the specific items that it applies to.

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@light horizon what are you seeing in your game with the furniture? Can you share a screenshot?

light horizon
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yeh

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so like.. today, really, i learned that yellog's dark/cream furniture would give kitchen furniture & bedroom furniture like The New Look automatically and you don't have to like do an upgrade or apply anything, 'cause it does it with the other base furniture (table, fireplace)

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the fireplace just showed up like that & same with the table in bottom left that i have smooshed into the corner

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i think i am gonna scrap this entirely and try out mi's and magimatica country furniture, warm cozy fireplace and industrial furniture set.

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@fair vessel @royal arrow ty both so much for your assistance <3 yall are magical

fair vessel
#

It's a separate file under the downloads - "Yellog's kitchen and bed"

light horizon
#

ooooh interesting!

#

good detective work.

fervent minnow
#

Does anyone know of a mod or possible mod that allows the dog into mines with you to fight enemies?

fair vessel
#

I'm not sure... but I wonder if this is something the author of NPC Adventures might consider expanding into

light horizon
#

@fair vessel that worked :) thanks a buttload, sorry to send you running in circles bc i can't read.

fair vessel
#

Oh hooray! I'm glad SDVpuffersquee

royal arrow
#

Is there a mod that adds more ice cream varieties to Alex's shop o: ?

chrome scroll
#

only parts of ATDSV are showing up (both interior and exterior), is there a reason this could be happening? i've tested it with all mods removed apart from it and content patcher and it's still happening so i don't think it's a mod conflict. there's no smapi errors either

fair vessel
#

!log
we can learn a lot even without errors

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

And can you share a screenshot maybe to show which parts are not showing up?

supple echo
#

yum, more ice cream varieties 🍨

royal arrow
#

Now I'm wondering if I can hijack another ice cream mod to add them to Alex's shop (earlier I said Sam, woopsies), for my own purposes

supple echo
#

are there ice cream mods?

#

now I want an ice cream maker mod…

royal arrow
#

there's one on the hot files now, I could go rogue and add those only as items you can buy from Alex (again only for my own purposes o:~)

#

but yea ice cream is added as a possible craftable (with a machine) with Artisan Valley

chrome scroll
ashen elbow
#

i think it's fine

chrome scroll
ashen elbow
#

yeah, the mod seems to be working fine

chrome scroll
#

oh really? i was comparing them to tilesheet but could be my bad

#

the doors shouldn't be like that though right?

ashen elbow
#

the tilesheet is only an overlay

#

the doors are fine

chrome scroll
#

oh

#

well my bad completely then

#

sorry for all the spam in that case

#

thanks for the clarification

ashen elbow
#

eh, it's fine, at least we could clear up that there wasnt an issue

dire fractal
#

do yall get smapi off nexus or

chrome scroll
#

i use the website

royal arrow
#

I use nexus o:

pastel arch
#

They're identical. The SMAPI download is easier because you don't need to log in to Nexus, but the Nexus one is virus checked and supports Pathos through Nexus' mod author rewards system

dire fractal
#

so yesterday i tried both but i got everything working and when i booted up stardew, it said i was missing the mamfest and when i download mods it still says that i need to still get smapi but i already got it

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
dire fractal
#

i used the guide, but what is funny is i used to play with mods all the time, it seems i lost my touch

chrome scroll
#

at the risk of once again embarrassing myself, is there a reason why coii's skirt from ppja home of abandoned mods is showing up invisible from i try to put it on? i read there is a problem with 'items appearing incorrectly' in regard to ja mods but idk if that's what this is or i've just done something wrong (quite likely)?

#

@dire fractal i know that feeling

royal arrow
#

Emma, someone else had that problem a couple days ago, but I'm not sure what caused it :/

chrome scroll
#

well i'm kind of relieved it's not just me lol. i've asked the mod author so hopefully they can let me know. just wanted to check here in case anyone knew

vernal cipher
#

is there a command to force robin to be at her shop through console?

royal arrow
#

I think so, I've done it to force Pierre to be behind his counter, one sec

#

debug warpshop robin should do it

vernal cipher
#

tyvm!

dire fractal
#

where do you download smapi (like do i put it where ever or what?)

royal arrow
#

you extract the folder to anywhere like your desktop or downloads folder, basically anywhere but the game folder itself

dire fractal
#

thank you

royal arrow
ashen elbow
#

there is a mod that requires you to put in the base game folder, but then again, it does things that use the windows system, so it special

royal arrow
#

it needs you to put the SMAPI installer in the base game folder? SDVpufferthink

ashen elbow
#

nah

#

put the mod itself in the base game folder

royal arrow
#

do you mean an XNB mod?

restive zodiac
#

If it's a reshade, it's not really the same thing.

ashen elbow
#

yeah

dire fractal
#

so when i try to download a mod after getting smapi it says this

royal arrow
#

oh, that doesn't know you have it

ashen elbow
#

yeah that's fine

royal arrow
#

It's there as a reminder that you need it

dire fractal
#

oh so i am good?

royal arrow
#

yup!

dire fractal
#

nice!

royal arrow
#

it doesn't scan your computer to see you have it

dire fractal
#

ok thanks

#

thank you for the help! it works!

royal arrow
#

you're welcome!

heavy sky
#

getting a weird bug where if i gain a level in 2 skills at once in a single day, once i go to sleep, i only get a post-sleep notification of the skill increase for one of those skills. the next day, i instantly fall asleep on the spot without doing anything, skip the whole day, and get the skill increase notification for the next skill. the game then resumes as normal. here's my mods

#

i know it's when this happens, because it happened before about an ingame week prior, and the conditions were the same

royal arrow
#

Can you provide your log instead? That screenshot is hard to read

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sky
#

yeah, one sec

#

it's possible i could try to reproduce the bug if needed by building 2 skills to a high level then refraining from using them until i can up them both enough to increase in a single day if it helps

royal arrow
#

log continues to load

heavy sky
#

yeah the game has been open for like 10 hours now lmao

royal arrow
#

nothing stands out to me, hopefully someone else in the chat will be able to help o:

heavy sky
#

hmm mkay

#

thanks for checking

dire fractal
#

i broke it

#

help

ashen elbow
#

oh no

#

well

#

you need the custom music mod

dire fractal
#

added

#

just now

ashen elbow
#

ummm,, mods go brr hold on

#

you have the custom music mod, but it isnt loading for some reason,,

fair vessel
#

@heavy sky I'm not sure either. Your play session was so long though that the log is crashing my browser SDVpufferfear

royal arrow
#

oh wow o: it eventually loaded for me, but there aren't errors

ashen elbow
#

tfw someone's log crashes ur computer

fair vessel
#

If you wanted to test and recreate the conditions for it, you could try on a new save, levelling up 2 skills to L1 would be quick
(Or heck, use CJB cheats to level 2 skills and then try sleeping)

#

And then post the log from that

#

@dire fractal yeah, something is strange with your Custom Music mod. Can you share a screenshot of the inside of the Mods\CustomMusic folder?

dire fractal
#

i fixed it

#

had to readd it\but thanks\

ashen elbow
#

owo

heavy sky
#

yeah that would be something i could do i suppose

#

also, if i had to guess if there was one of the mods that was involved, i'd look at the runninglate mod first. both times this happened i was up until about 5:30am or so which this mod lets you do, and i'm wondering if being able to stay up that late might create some strange issues because the game's not designed for it. in the normal game, anything past 2am isn't supposed to exist, so i think what the game does is that it actually considers anything past 2am a new day(there seem to be several indicators for this)even though the old day hasn't actually ended yet, it's a bit strange

royal arrow
#

you can always check the mod comments and see if someone else has had this issue with Running Late o:

heavy sky
#

shoot, wrong mod, which one was it that lets me stay up past two...

#

oh it's sleeplessinstardew

outer turret
#

Attention people playing Jasper. As loveable as he is, don't marry him yet! There's a bug which means once he moves in, Jas stops speaking (I believe it's a clash with the code only reading the first three letters of the chars name). There's only two ways I can think to fix it: convince a smapi programmer to write me a harmony patch, or rename him in the code to 'ProfJasper', but that would start him afresh as a new NPC. cries

fair vessel
#

omg D:

#

Could... you get someone to write a converter? Something that very quickly edits any NPC data in a save file from Jasper to ProfJasper, and include that mini-dll in any future updates?
Users might not ever need to know that anything changed 👀

shy orbit
#

man, the postal lady mod adds full 30 seconds to loading time when warping to forest, it seems

heavy sky
#

made a new game and am working towards reproducing the bug, will also make a video when it's supposed to happen if it helps

#

since no errors occurred in the log the last time, i'm not sure that they will this time either

royal arrow
#

Vibel, I'd recommend testing the postal lady mod by itself and then going into the forest, and if it happens even with no other mods (also which entrance to the forest?), you can leave a comment on the mod and the mod author might be able to look into it o:

shy orbit
#

nah, i'm too lazy to debug it like that. i was wondering what was causing the long loading time (after starting a new run and adding some mods), removed a few other mods first, but removing that did the trick. oh and it was from the farm

royal arrow
#

ah, sounds like you found a faster way to do it! You can still leave a comment with that detail for the mod author o:

outer turret
#

Could... you get someone to write a converter? Something that very quickly edits any NPC data in a save file from Jasper to ProfJasper, and include that mini-dll in any future updates? > I can't, but possibly Kdau or one of the other blacksmith's can. It's devastating because I've just finished writing his 14-heart events and they're really cute and I want to share them... but everyone who has him in game past 6 hearts will have already put in so much time I don't want them to have to start again. Just because there's a stupid restriction in the code that didn't show until now1 grumbles

#

and no one wants Jas to stop talking!

fair vessel
#

I would offer to do it myself, but I'm not totally sure on how to go about doing it, or how to make sure that it takes effect before SMAPI does its own "oops, this might crash the game" dump of any data from NPCs that don't exist in mods

outer turret
#

I think it's basically the biut of code that says "use this MarriageDialogue" only looks to the first three letters or something weird. I can still gift her and everything, she just doesn't talk 😦

shy orbit
#

@royal arrow just for interest, here is a progression of the Player.Warped time as recorded by smapi: 44968.67 36050.80 36119.01 37097.01 3583.45 3719.

outer turret
#

I've temporarily hidden JAsper.

#

I had a massive lag when entering the Town map for ages, now it's mostly better and I haven't removed anything. My husband did some stuff on my computer that may have helped though.

shy orbit
#

the first improvement was after removing the abandoned bride mod

#

i always have terrible loading times during winter for some reason

outer turret
#

(I was going to put Jasper up as "not-datable" but realized I'd not yet debugged his final heart event (post 8 heart) so I hid it isntead.

#

winter textures take longer

shy orbit
#

but otherwise usually not

heavy sky
#

wow okay, i guess that actually wasn't the cause itself. lmao. so i got 3 different skills to level 1 in the same day, but nothing happened. i backed up my save before this happened, so i'm gonna try doing this again, but waiting until 5:30am to see what happens this time

#

unfortunately for me, that's 24 minutes of waiting SDVsadcat2

fair vessel
#

Oh, do you think it might be a problem with the sleepless mod?

royal arrow
#

yea they mentioned that was their next suspect

heavy sky
#

possibly i'm not entirely sure though

outer turret
#

MY town map was so bad I was contemplating just sticking all the patches into the main map to see if that helped. Problem with that was that everytime anyone updated I'd have to tidy it all up again.

#

and on my personal mods that would make hassles for uploading them

heavy sky
#

yes, that waiting was apparently worth it

#

i replicated the bug

#

with a video

#

i'll upload the log along with the video somewhere

#

i also closed the game after having it open for 10 hours so don't worry this time lmao

#

the video is fairly small, 700kb, is it fine to upload it in here?

fair vessel
#

I don't see why not 🤷

heavy sky
#

me either lmao just making sure

#

my assumption is that since it didn't happen when i went to bed before 2am and did happen after 2am that the sleepless mod is somehow involved whether directly or indirectly

#

possibly indirectly since there's no errors in SMAPI

#

maybe it has something to do with how the base game handles the strangeness of being out of the normal time bounds

#

is the author of the sleepless mod actually in here? would probably be a good idea to send this to him directly

fair vessel
#

I'm not sure - you could upload it somewhere and link in a post on the mod page

heavy sky
#

could do i suppose

fair vessel
#

Since it involves the skill menus, I suspect it could also be a conflict between Sleepless and SpaceCore

heavy sky
#

jc but SMAPI logs don't contain any sensitive info do they? was going to post my log to him as well as the video

royal arrow
#

they shouldn't o.o

heavy sky
#

okay i figured but just wondering lmao

#

allright reported

#

now i can finally go back to farming SDVpufferD

#

on the plus side, i know how to avoid the bug now if i don't want it to happen again, until it gets fixed: just go to sleep before 2am if i get multiple skill increases in a day; or simply don't get 2 in a day lmao

fair vessel
#

@outer turret I found the culprit 👀

dialogueStack.Clear();
if (Game1.player.spouse != null && Game1.player.spouse.Contains(this.Name))
{ ...```
#

This might actually be an easier patch than I thought, just with harmony. I think it's only the one instance (there's a second one in jealousy code, shouldn't affect Jas/Jasper but I'd patch it anyway to be thorough)

Lemme look into it. This might not be too hard to do.

dire fractal
#

is there any way to fix save files where JA items were accidentally removed and there's no way to get them back? i had a JA hat mod from naver from awhile back, i thought there was an updated version so i downloaded that and replaced/deleted the old one completely but i guess there must have been some major changes bc it crashed my file when i tried to access the dresser. and i can't find the original file anywhere rip

fair vessel
#

(Why CApe is comparing strings using .Contains()? noooo idea)

outer turret
#

Oh thank you! @rancid badger is looking into it too.

#

And for people making NPCs in the future, tey not to use names that contain other char names!

fair vessel
#

Oh, no sense both of us doubling up on it!

outer turret
#

That's why I tagged him so if he hasnt started yet he might not need to.

#

(I'm still a bit daunted by Harmony though)

torn mason
#

CA uses a lot of Contains for doing string comparisons SDVpufferchicksweatsip which also results in things like scarecrows are just defined by having "arecrow" in the name, and a deluxe just also has a "Deluxe" lol

fair vessel
#

I'll share what I've found so far -
it's in NPC.loadCurrentDialogue() method (a very long method, but there's only the one opcode call to Game1.player.spouse.Contains that would need to be switched.) I guess Game1.player.spouse.Equals should work, pending testing of course lol

#

And then the other one that isn't affecting anything right now (but could) is in NPC.tryToReceiveActiveObject near the end of that method, in the jealousy checks. It's very very edge case (think if you have a custom NPC spouse named Alexander and you're trying to gift to Alex, the current code might make it so your spouse never gets jealous when intended)

outer turret
#

Someone shared with me yesterday an error with Eloise's schedule - can anyone remember where it was?

fair vessel
#

There are a couple others scattered around with actual NPC names as arguments, instead of references to the current NPC.
who.spouse.Contains("Krobus") in NPC.tryToReceiveActiveObject
farmer.spouse.Contains("Emily") and farmer.spouse.Contains("Shane") in Utility.getWeddingEvent
target.spouse.Contains("engaged") in SaveGame.loadDataToFarmer

So if a custom NPC name ever contains Emily, Shane, Krobus, or the word "engaged" lol, things could go unexpectedly wrong with missing NPCs at weddings, lack of jealousy responses, or ... wait a second

There... might be a reason why it's .Contains()? I need to look into how engagements are handled

outer turret
#

This is mostly alien-speak to me, but I am kinda understanding, I think? Just don't ask me to write it myself!

fair vessel
#

(Mostly writing for kdau's benefit whenever he comes along, don't worry haha)

#

🤔 Engagement simply sets the farmer.spouse to the NPC name. No weird Name_engaged stuff going on. Strange because there is code to remove "engaged" from a farmer.spouse string. I wonder if that's a holdover from outdated code in earlier versions?

#

That's funny though, because if you weirdly had a custom NPC named, i dunno, DisengagedLoner or something, and had them as a spouse, the game would inexplicably change it to "DisLoner" and break a bunch of stuff 😅

#

digging out my v1.04 code to see

#

Yup! SDVconcernedCA

outer turret
#

so it is changing Jasper's name to "Jas (something)"

fair vessel
#
Game1.changeMusicTrack("none");
who.spouse = this.name + "engaged";
Game1.countdownToWedding = 3;```
In earlier versions of the game, giving someone a mermaid's pendant set your farmer's spouse data to e.g. `"Abigailengaged"`
#

And removed the "engaged" part at the wedding

#

That is bizarre haha

#

Oh, I'm off on a tangent here, it's less related to the main problem

#

The main issue is that for checking if any NPC should load marriage dialogue, it checks Game1.player.spouse.Contains(this.Name)
instead of Game1.player.spouse.Equals(this.Name)

outer turret
#

so it's looking for Marriage DIalogue for Jas?

#

(eek)

fair vessel
#

So when it checks to see if your spouse, "Jasper", contains the NPC name "Jas" it thinks that it needs to load marriage dialogue for this NPC

#

And the default string for marriage dialogue is ""

outer turret
#

which doesnt show up... I wish spouses would talk when they were walking around town instead of just standing still at the points around it.

fair vessel
#

Haha, just think, if it were one of the bachelorettes that was named Jas instead, this bug would have been a whole lot funnier to discover

outer turret
#

why can't it be 4 letters? Then it would be 'Jasp'.

#

and that would be much better!

fair vessel
#

Because then actual marriage dialogue would have loaded

#

It's not any number of letters. It's just checking to see if the pattern "Jas" is anywhere in "Jasper"

#

Which means switching to "ProfJasper" wouldn't fix it. Good thing we found that out

outer turret
#

yes! Professor would though. Lol.

fair vessel
#

"Profjasper" would fix it too haha

outer turret
#

ah lower case

#

that's good to know it's case senstive!

fair vessel
#

Most things are in code. It's a pain if your developing tools don't prompt you to fix capitalization to match stuff you've already typed

outer turret
#

so would it be sensible for me to do two versions? One wiht a harmony patch for people that have already got too far with Jasper and want to marry him, and another just with his name changed to 'Professor' or something in the code?

fair vessel
#

Honestly, I wouldn't bother changing it at all. It would probably add more confusion for users than it saves. I would just package the upcoming harmony mod up beside your other content packs for him and call it a day haha

#

It's unfortunate to have to complicate a content pack mod by adding a bugfix dll, but when the alternative is either asking all existing users to start over from scratch or introducing even more complexity with multiple versions of the mod, I think it's the better option.

#

(Imagine for example: would you release the renamed version under a different UniqueID and have people run into problems where they have both installed by mistake? Or the same UniqueID with the potential for people to update to the wrong one and accidentally wipe all friendship progress from their save?)

#

Anyway! I'll wait on kdau for now, just in case he's making headway already and I don't know it 😅 But I'm happy to help out with this patch if needed!

outer turret
#

Thanks! I guess I'm just a little intimidated by harmony. And I'll make it clear why it's there so people dont think I've hidden any nasty jump scares or anything weird into my mod (I heard there was an npc creator that did that?)

fair vessel
#

yipes

outer turret
#

I've looked at his mods a few times but never dared install them. The fact that he has 0 thumbs up is kinda a sign.

#

(ChaseXavier if you are curious)

fair vessel
#

Yeah, Harmony can be scary because if mod creators implement their patches poorly, or without a very thorough understanding of the bigger picture in the code, they can lead to unexpected problems and bugs, potentially major ones at times

outer turret
#

Should I add "feel free to delete it if you dont intend to marry Jasper" (or dont ever want to talk to Jas again).

fair vessel
#

Yeah there would be no harm in that

#

For extra security, you could add a HasMod condition to any of his dateable stuff?

outer turret
#

Haha yeh so he doesnt become datable if its not installed.

#

Cue my platonic version

fair vessel
#

Though that might cause problems in the rare case that someone marries Jasper and then decides it's a good idea to delete the patch mod lol

outer turret
#

(Hehe. I already have something complicated going on with Tristan when hes released that could be a fun Easter egg.)

fair vessel
#

Re. harmony though - if you know exactly what you want to change, know the full scope of what that change affects, and know how to execute the changes in a way that's very precise and specific, there is minimal risk.

outer turret
#

I personally dont but I have faith :)

fair vessel
#

I also have faith - if not only in myself, in kdau!

#

haha

#

CA uses a lot of Contains for doing string comparisons SDVpufferchicksweatsip which also results in things like scarecrows are just defined by having "arecrow" in the name, and a deluxe just also has a "Deluxe" lol
@torn mason sooooo are you saying that I could make a custom BigCraftable, call it a Flarecrow, and it would scare the crows away automatically? 🤣

torn mason
#

yup

#

you can call it Deluxe Flarecrow and it'll scare them away even more

outer turret
ashen elbow
#

smh vincent u can't just ask someone that

robust bison
#

why not

ashen elbow
#

hey arcane

outer turret
#

Btw Jonqora, if you marry someone and the game then switches them to not-datable they still stay your spouse

fair vessel
#

Oh yeah? Good to know

outer turret
#

So what would happen if they unisntalled it is that JAs would just stop talking.

#

and they'd be like "oh, that's why we have the patch"

fair vessel
#

That's not so bad then

#

So if you only have the HasMod condition on the patch that changes his NPC disposition to be datable, that should work while being minimally invasive, right?

outer turret
#

That's how I ended up with this charming nugget (yes, I have a datable Mr Ginger mod. Don't judge me). I got this when I accidently opened the file in my 'lite' folder and fully expected it to crash. It didn't. [This is Herbert's Marriagedialogue, btw, it was uploaded into the generic MarriageDialogue file in error.]

fair vessel
#

Lol, the contrast of Mr Ginger and your other orange cat curled up there

outer turret
#

yeh I ended up modding that into a black cat because it was too confusing!

#

as long as I load the MarriageDialogueJasper, even if he's not datable, he'll keep using it. Hopefully!

#

possibly the "datable" only controls whether they accept the pendant or not?

fair vessel
#

And bouquets, I suppose

ashen elbow
#

ya

fair vessel
#

@digital sparrow you should be able to fix the steam thing by configuring your Steam launch options

digital sparrow
#

nope

#

i have that already

#

its the fact that it wont launch with steam

fair vessel
#

Can you share what you pasted into the launch options?

digital sparrow
#

"D:\Steam2\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

robust bison
#

Steam2?

digital sparrow
#

dont mind that

pastel arch
#

Electric Boogaloo

fair vessel
#

Hmm. That looks like if should be correct. What happens when you launch through Steam?

digital sparrow
#

it launches fine just no steam

fair vessel
#

(and yeah, do you have 2 copies of steam or 2 copies of the game installed? That could cause problems)

ashen elbow
#

steam 2 elecrtic boogalo

fair vessel
#

!log ok, can you share you log then

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

digital sparrow
#

1 copy of steam and stardew

dawn burrow
robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

digital sparrow
#

just dont mind the steam2

royal arrow
#

Enzo, you're missing a dependency, Child to NPC. You need to install that

fair vessel
#

ChildToNPC is required for ChildAgeUp. And I don't think ChildToNPC is android compatible

ashen elbow
#

o

robust bison
#

looks like you're missing many other dependencies

ashen elbow
#

yeah some mods aren't compatible with the android system

dawn burrow
#

ChildToNPC is required for ChildAgeUp. And I don't think ChildToNPC is android compatible
@fair vessel Oh ;-;

digital sparrow
#

Jonqora have any ideas?

fair vessel
#

share your log please

dawn burrow
#

looks like you're missing many other dependencies
@robust bison I installed all the requirements

outer turret
#

final heart event finished and working. I suppose I'll upload it again with not-datable set.

digital sparrow
#

ight

robust bison
#

no just in general for your other mods

#

not just for child age up

royal arrow
#

Arcane is noting the other errors are also telling you that you're missing dependencies, so those mods didn't load

ashen elbow
#

OK SPEAKING OF MODS

#

ARCANE PLEASE UPDATE THEM

supple echo
#

it does not allow for NPC kids (alas!) but "Toddlers Like Parents" is one I like for making the kids cute without doing that
https://www.nexusmods.com/stardewvalley/mods/405

dawn burrow
#

Arcane is noting the other errors are also telling you that you're missing dependencies, so those mods didn't load
@royal arrow I know! These I don't care about anymore, then I take them off

#

I just want "Child Age Up "

ashen elbow
#

hmm well i think jonqora mentioned that ChildToNPC isnt compatible with android

fair vessel
#

parsed log please

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

digital sparrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dawn burrow
royal arrow
#

which is fine, but if Child to NPC (which is not in your screenshot) isn't compatible with Android, as Jonqora said, it won't matter if you have them :/

ashen elbow
#

yeah

dawn burrow
#

Ok ... It's kind of sad, but ok

#

Thx

digital sparrow
#

Jonqora i have no file to contain the logs

fair vessel
digital sparrow
#

yes

#

%appdata%\StardewValley\ErrorLogs

fair vessel
#

since smapi is launching, it must be writing the log to somewhere...

digital sparrow
#

all i have is saves

ashen elbow
#

hm.....

fair vessel
#

Saves aren't in the appdata folder

digital sparrow
#

it is for me

ashen elbow
#

yeah it is in the appdata

#

but so is errorlogs

fair vessel
#

Hmm. Screenshot of your file explorer?

ashen elbow
#

Next on SDV modding community: Where the fuck did the error logs go

fair vessel
#

oh, my bad, saves are indeed there 🤦

#

If you don't have an ErrorLogs folder at all... I dunno. Maybe something went wrong with the Smapi installation. Or maybe there are secretly 2 copies of smapi or of stardew

digital sparrow
#

but where could it be?

fair vessel
#

We could try reinstalling smapi. Here's a question or two... when you installed smapi the first time, did you use a mod manager like vortex maybe?

digital sparrow
#

no

ashen elbow
#

Ah. vortex might fuck up the folders, but... Ugh

fair vessel
#

Also, when you downloaded the folder with the smapi installer, where did you put that folder before running the installer?

digital sparrow
#

but i tried vortex and it didnt work

fair vessel
#

(Putting it in the game folder messes up the install; putting it somewhere else like desktop works)

digital sparrow
#

i mean it installed into stardew valley

#

i didnt put it in the game folder no

narrow yew
#

Hello, I'm really sorry to bother everyone, I'm new here so I'm not entirely sure if this is the right place to post or ask this, but I was hoping someone could tell me what's the right thing to do?

I did a recolor (and very small edit) of a mod to "integrate" some elements that were missing from another mod. I'm not sure where else to share (since I thought someone might find this useful as well) but I didn't want to upload the file at Nexus as a mod because it's not really my work. All I did was edit and recolor a bit some elements that were missing?

I could try to contact the original author but it seems like they haven't been active at Nexus since March? (I think) And thought it would be much faster over here in any case.

fair vessel
#

🤔

digital sparrow
#

i will try redownloading it again i guess

fair vessel
#

@narrow yew you can share your work anywhere as long as the original author(s) have said somewhere that they allow modifications to their work (and if you follow any conditions they specify)
Otherwise it's only allowed for you to keep for your own use

royal arrow
#

👆🏽 I also recommend checking the mod author's permissions

fair vessel
#

What's the mod?

#

@digital sparrow i see you deleted your console screenshot - feel free to share it again, I'd be happy to take a look since the log file wasn't found

digital sparrow
#

ight

narrow yew
#

Thank you, and I'm not entirely sure, because the page for the mod doesn't explicitly say so about permissions. The mod is Scythe and Pan Recolors by randomlybookish, and I recolored it to match vvillow's Blue Iridium mod.

digital sparrow
#

well idk whats happening now it just wont let me run SMAPI install on windows

#

oh wait nvm it works

#

but steam still isnt launching with SMAPI

fair vessel
#

Sorry if this is a dull question, but how are you launching through steam? The big green play button in steam yes? (As opposed to a desktop shortcut or clicking on the .exe... sorry, gotta ask to cover all bases lol)

#

Can you maybe also show a screenshot of where you pasted the launch options in steam?

digital sparrow
#

yes big green button

ashen elbow
#

oh lol im forced to open the game via a .bat file

fair vessel
#

SDVpufferdizzy arg

#

And @narrow yew, check the "Permissions and credits" dropdown on nexus, it says this:

Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

#

You can't earn donation points or money off the modified files, but sharing them should be ok!

narrow yew
#

Oh, I'm really sorry, I wasn't aware of that. I still don't feel right uploading something to the site when I barely did any work on the mod thought? I didn't code it or anything

#

Thank you very much for your help

fair vessel
#

You could post it to the Stardew or Chucklefish forums!

#

That's convention for people to do when they make an unofficial update or an xnb->CP conversion for a mod and can't contact the creators, for example

digital sparrow
#

I just wanna play modded stardew with a friend why did this happen to me 😦

narrow yew
#

Oh, I hadn't thought of that. I guess it would be okay to post in the migrating xnb to CP forum?

fair vessel
#

And then you could post a comment on the original mod and on the Blue Iridium mods, linking to the forum posting with your modified version, for people who would like it

#

no, not that forum specifically, because yours isn't an xnb migration. But somewhere else on the forums perhaps

narrow yew
#

Oh, alright. Thank you and sorry for all the trouble

fair vessel
#

I don't remember if you said you'd messaged the original creator yet... but even if you post it somewhere else and they don't reply quickly, one thing that people often do is like
"Here! I really like your mod, and I made an edit of your mod to match this other mod I like! You are welcome to have the files and post them as an alternative version to the original, or make it a config option or something. :)"

narrow yew
#

Oh, welp, I'm an idiot. Sorry again.

fair vessel
#

For example, someone just did some alternate portraits for one of my mods, to match the art style of another portrait mod. They got permission from me and the other creator, and I added it in as an official option in my mod!

narrow yew
#

No, I haven't. It was a request from a friend/personal use stuff, and I saw someone asking in a post in the mod if they planned to do what I just did, so I thought it was a good idea to share but I wasn't sure how to go about it

fair vessel
#

No sorries SDVpufferangery Only joy! SDVpufferegg It's great that you are getting involved and asking these questions!

#

It's much more hassle when people make modifications or reuploads without checking permissions, and then the authors have to do the hassle of takedown requests. No fun for anyone. SDVpufferfear

narrow yew
#

Thank you very much for all your advice, it's been really helpful since I'm pretty new to forums like this or modding work (even though I've been playing for a while)

#

Thanks again. I posted on the author's mod page, rather than making a forum post, it would be better if they agree to the modifications first and include them in their original file instead (if they want to), before I share stuff that isn't really mine (:

digital sparrow
#

i broke my regular stardew valley by reinstalling it 😦 and yes anti-virus is off

#

the steam thing

fair vessel
#

oh dear
what is broken?

digital sparrow
#

launching it with steam

copper prairie
#

ok, no longer a major issue, but does anyone know why my game was frozen until i tried to type in the console window? like, the game was greyed out and not responding, and then as soon as i went to try typing in the console, everything was fine again...

#

seems like a bug of some sort, even it it's minor

royal arrow
#

SMAPI might have been in Select mode

#

It stops what it's doing if you hit a certain key in the console while it's loading

#

It continues to load after hitting enter

copper prairie
#

ah, it did say select, but i've never seen that before

ashen elbow
copper prairie
#

strange, something must be up with my install then

#

oh well lol just glad i don't have to debug anything

royal arrow
#

Entarlightning, it throws people off lol idk what triggers it either, so I just try to be careful not to select/type something in the SMAPI console while it's loading. It's a feature, not a bug lol

#

So nothing is up with your install pufferthumbsup

narrow yew
#

^ I had no idea that was a feature from the program either. Good to know.

fair vessel
#

@ashen elbow something's up with the Nagito NPC mod. Its portraits are not loading correctly. (It also has another error in gift tastes - I've seen this error before, the data has an incorrect token)

#

Unfortunately Nagito was taken down from nexus (or hidden?), so I can't refer you to any help for it or way to contact the creator

ashen elbow
#

it's hidden, but on the sdv forums

fair vessel
#

Anyway, it looks like errors that the creator would have to fix

ashen elbow
#

actually

#

the portraits seem to be working fine

fair vessel
#

🤔 oh? Despite the huge error in smapi? lol

ashen elbow
#

yep

fair vessel
#

oh! I see why!

#

That happened when you exited the save. Probably not an issue then, if content patcher recovered.

ashen elbow
#

ah

fair vessel
#

It might be the gift taste data that's causing problems, if anything

#

That one might be fixable.

digital sparrow
#

😄

#

i did it

#

hell ya

fair vessel
#

@ashen elbow try going into the Nagito NPC folder:
[NPC] Nagito[CP] Nagito Komaeda\assets\Data\NPCGiftTastes_lore_ja.json

#

open that file.
Find the part that says
{{kildarien.farmertoflorist/ObjectId:Bouquet of Hope}}
and replace it with
{{spacechase0.JsonAssets/ObjectId:Bouquet of Hope}}

#

that might work.

ashen elbow
#

the thing is, im not using the items from JA

fair vessel
#

Ah, well if not, then it might not even affect you.
Did you notice any problems in game?

ashen elbow
#

nope

fair vessel
#

well, carry on then 😅

digital sparrow
#

i dont know what i did but after 3 days of trying i finally did it

fair vessel
#

haha hooray
it's quite infuriating, to finally solve something and not even be sure how

#

like
ʷʰᵃᵗ ᶦᶠ ᶦᵗ ʰᵃᵖᵖᵉⁿˢ ᵃᵍᵃᶦⁿ

digital sparrow
#

i would just delete steam if i had to go threw this again

ashen elbow
#

aaand im running my game with several errors. but hey it's working fine

digital sparrow
#

stardewvalley anime mods wont work

#

for me

fair vessel
#

Which ones specifically?

#

Are they CP mods, XNB, or Portraiture?

digital sparrow
#

Portrait

ashen elbow
#

did you press P

digital sparrow
#

no

ashen elbow
#

press P

#

when you're talking to someone

digital sparrow
ashen elbow
#

manifest is outdated i guess

digital sparrow
#

it works for my friend

fair vessel
#

That update thing happens sometimes when authors forget to change their manifest files.

#

Hmm. Well, if it's not working for you - do your ErrorLogs show up now?

#

I am so confused by the files on that mod, yikes.

ashen elbow
#

ahhh HAha yeah smae

fair vessel
#

19 main files? with the version numbers all over the place
And the CP all-in-one is at the verrrrry bottom SDVconcernedCA

#

when of course that's the one most people would actually want

ashen elbow
#

ahaahaha

fair vessel
#

and most of the others are xnb

ashen elbow
#

uuuuuugh

swift jackal
#

Question,does anyone here know how to use scampi and cbj cheat menu? They arent loading even with vortex

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust bison
#

its advised to not use vortex

swift jackal
#

Oh

fair vessel
#

You might have more luck installing smapi yourself @swift jackal It's supposed to work with vortex, but people often have trouble with it

swift jackal
#

I cant afford to unzip files

fair vessel
#

?

swift jackal
#

So I'll try anyway

fair vessel
#

Why can't you unzip files?

swift jackal
#

Winrar

#

Dont have it on my pc

robust bison
#

use 7zip

#

its free

fair vessel
#

Use something else if you need to, I use 7zip too

swift jackal
#

Thanks

ashen elbow
#

7zip is great

swift jackal
#

Ye

#

Also it's in the core directory right?

fair vessel
#

core directory?

swift jackal
#

For the smapi

#

I put it in there right

restive zodiac
#

(Just to clarify earlier recommendations, while 7zip is a good alternative, one of the reasons .zip format is recommended over things like .rar is that no additional software should be required to open them on Windows/Mac/Linux. Just double clicking them should open them natively.)

molten charm
#

so i am having a really massive error after installing smapi and mods (stardew extended as per the github instructions) but when it runs it has like thousands upon thousands of red errors scrolling across the screen. has anyone has this happen?

ashen crest
#

usually when I’ve added mods, clearing the discord cache and restarting has helped

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tribal spear
ashen elbow
#

it doesn't seem to have any errors related to the desert..

tribal spear
#

Yeah which confused me. I dont know if I installed the mods wrong or what, but I cant tell anything

shy orbit
#

does the option to go to the desert not appear or you can't select it?

ashen elbow
#

haha,, i cant tell anything either.. might have to wait for someone who knows what to do

shy orbit
#

oh sorry

#

you said already

tribal spear
#

Its fine! Its pretty much both that, doesnt appear so cant select it. I see the log acknowledges things involving the desert, but thats it and I recently updated the garden village mod too

molten charm
shy orbit
#

i think it's that you don't have the buslocations content pack that comes with the buslocations mod

#

it adds the bus to the desert

tribal spear
#

is it the buslocations mod cause I do have that

shy orbit
#

yeah, but it should have another mod with it that adds the desert bus

tribal spear
#

Yeah I have that

shy orbit
#

By default it comes with a content pack that re-adds the Desert as a destination (removing the "[BL] Desert" makes the desert inaccessible, so I would recommend not removing it)

#

if you got the mod from another location (could be unofficial update for example) it might not have packaged that content pack with it

#

@molten charm you seem to be missing the Content Patcher part of SVE at least

tribal spear
#

I got it from nexus, but now Im looking at the garden village and noticed this time it has a file called changes to other mods so that could be why, but instructions leave me confused where to put the stuff

shy orbit
#

ah, i see, garden village has it there

#

you can just put the "[BL] Desert" folder to your Mods folder as with other mods

tribal spear
#

okay ty

shy orbit
#

a bit strange to put it in there separately honestly, when it's necessary for the bus to work

tribal spear
#

yeaaah. And it mention mostly changes for recipe locations so Im seeing if it does work

molten charm
#

where do i find the content patcher part of SVE? on nexus?

shy orbit
#

@molten charm it comes with the normal SVE download

tribal spear
#

Okay yeah now its there. That was weird to have it in a whole different folder

molten charm
#

odd i have the content patcher there already

shy orbit
#

the folder is named (Stardew Valley Expanded) i believe

#

(the content patcher part of SVE)

molten charm
#

thats what my mods folder looks like

shy orbit
#

yep, so you're missing that folder

molten charm
#

alright well i never saw that in all the lists. i'll hunt for it

sharp nimbus
#

Hey yall. Just wondering if anyones used the mod, 'Mod Updater'. I'm having trouble with it.

molten charm
#

ok i just reinstalled it so i'll see if it works for me now

sharp nimbus
#

Ooh nvm. Figured it out 😅

molten charm
#

works perfectly now, thx!!

shy orbit
#

no problem

fair vessel
#

@thin hollow if you share your full log with a smapi link, we may be able to figure out the wizard's tower problem SDVpufferthumbsup

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thin hollow
#

sure let me get that to you

ashen elbow
#

aw fuck it's one of those errors

fair vessel
#

oof yeah. very unhelpful type of error message 😬

#

Really hard to say what could have caused it.
How did you enter the wizard's tower @thin hollow? Was it through the door, using the witch hut warp, or something like a debug command warp?

thin hollow
#

I walked through the door

fair vessel
#

Hmm.
Assuming you can get the error to happen again the same way, you might need to try process of elimination by disabling some of your mods at a time (rename their folders to start with . to disable) in order to find out which mod is responsible.
Thankfully your mod list isn't too long

thin hollow
#

I had another one earlier, when I walked in the Carpenter's shop, that one didn't get stuck in loading.. it actually ported me off the map and got stuck unable to move.. haha

#

yeah, I'll just reboot and try again

fair vessel
#

Hmm. Maybe it's Shop Anywhere? Try disabling that one to start maybe

thin hollow
#

actually that's a good guess cause I installed that one last and I have been getting those random errors after

ashen elbow
#

ah

thin hollow
#

@fair vessel thanks!

fair vessel
#

Yeah, I've seen people have errors before with that one in Robin's Shop. So that was a big clue

#

If you're looking for an alternative, I think there's an unofficial update out there for the Pelican Fiber mod.

thin hollow
#

ok, just disabled it, and running again.. thanks for the help.. I was looking at Pelican Fiber originally but noticed it wasn't compatible.. wasn't sure if it would still work with the latest versions of SDV and SMAPI

fair vessel
#

Or something like Summer Hours on ModDrop that makes shops open longer (although you still have to visit them) and/or Self Service on Nexusmods (allows you to purchase even if no one is at the counter)

#

You can always check https://smapi.io/mods to see if something is compatible with the latest smapi/sdv, plus if it isn't compatible there might be a link on that list to a fixed, unofficial update

thin hollow
#

awesome! I'll check that out

outer turret
#

I could do with Shop Anywhere atm... I need to build a cellar for the theater and it's Tuesday...

lusty wigeon
#

hi, does anyone know how to combine two different flooring/path pngs with something other than photoshop?

ashen elbow
#

any image editor,i think

grim totem
#

Hello everyone. Does anyone else use chests anywhere on android? Mine has stopped showing estimated shipping price all of a sudden

meager grove
#

does anyone know if child to npc works w multiplayer?

royal arrow
#

@grim totem are you sure that's a feature of Chests Anywhere? SDVpufferthink I think it might be CJB Show Item Sell Price or UI Info Suite that does that (and I don't think you have UI Info Suite since that's not Android friendly)

grim totem
#

I dont have CJB Show item price lol or UI Info Suite

#

And my virtual keyboard has resized itself back to large again. As it had gone super small on me lol. My game is crazy

heavy sky
#

for SVE, anyone know if you can get to grampleton fields yet and if so how? i'm planning my farm but not sure if i should take into account all the extra space you can potentially use there SDVthinking

shy orbit
#

it was removed from the mod

heavy sky
#

was it? damn, that's a shame

#

why, exactly?

shy orbit
#

it's too big so it causes performance problems

heavy sky
#

i see

shy orbit
#

stardew valley isn't build to handle too many or big maps

heavy sky
#

are they gonna make it smaller for a future release or something?

shy orbit
#

i don't know if they have any plans for it

heavy sky
#

hmm mkay

#

too bad, i was hoping to rake in big boy cash late game lmao

#

but the default SVE expanded farm is still pretty good

#

also, is it a matter of resources or a matter of the engine having trouble with handling too many things at once? if it's the former, maybe they could include it as an optional addendum thing SDVpufferthink

shy orbit
#

having a good computer is better of course but engine limitations are the problem as far as i know

heavy sky
#

i see

shy orbit
#

for generally having a lot of big maps

heavy sky
#

too bad, it was a nice addition

dire fractal
#

does someone know this: the adventurer's guild goes to the cemetery with the SV Espanded mod, but i cant get to it because of a bush in the way. is that part of the mod?

royal arrow
mental fjord
#

Excuse me, are || SDVExpansion || doesn't work on android?

tight tusk
#

it works, but it doesn't work for phones with only 2gb ram and lower

mental fjord
#

I see..
How did you know my phone has 2gb ram?

tight tusk
#

it's a common complaint for android users wanting to try out sve

mental fjord
#

Is there any expansion patch that works on 2gb ram?

molten rivet
#

How do I set my options to enable achivments? Im downloading a mod and it says set launch options to enable Achievments

daring wagon
#

Have you set your steam launch options to run the game through SMAPI?

molten rivet
#

How do I do that? This is my first time downloading mods

daring wagon
#

Oooh, awesome! Welcome to the fun 🙂

#

There are links to install instructions on different systems on that page.

daring wagon
#

@mental fjord There's probably not going to be a large expansion like SVE that works, but maybe you could try downloading some small content packs to add a few new crops or a new npc or something like that? Fantasy crops is a fun one from this list: https://mouseypounds.github.io/ppja-ref/index.html. Disclaimer: I don't play on android and I'm not sure it would work, but I'd be sad if you gave up looking at mods just cause the first one doesn't fit your system!

molten rivet
#

@daring wagon Sorry for the ping but everyone always send me to the Wiki, but it doesn't show the screen I currently have, her is a picture

daring wagon
#

Great! You've got SMAPI now then. Don't close that window

molten rivet
#

I dont have it closed

#

So what next?

daring wagon
#

Looks like you're on windows?

molten rivet
#

Yup

daring wagon
#

Do you have Steam?

molten rivet
#

Yup

daring wagon
#

and want to run the game through it

molten rivet
#

Yes

daring wagon
#

Ok, open Steam

molten rivet
#

I have it open

daring wagon
#

Right click on Stardew Valley and click properties

#

Click general, then set launch options

molten rivet
#

It comes up with a search bar

daring wagon
#

Then copy paste that text from SMAPI on the second line of green, everything in the quotes and including the quotes, into that

#

and the command part

molten rivet
#

Wait, its not letting me copy paste?

daring wagon
#

You should be able to use ctrl+c

molten rivet
#

I copy pasted it in, and pressed ok, what next

daring wagon
#

From now on, you should just be able to launch your game through Steam like normal and it will launch SMAPI along with it. Now you can download other mods.

#

If you have any problems, SMAPI keeps a log and we can walk you through how to post that in here for troubleshooting purposes

supple echo
#

note that if you decide to go back to vanilla and uninstall SMAPI you will need to change your launch settings back! but hopefully you won't need to worry about that 🙂

molten rivet
#

Wait it still has the properties option open, can i close it?

mental fjord
#

Thank you so much!

molten rivet
#

And if I load stardew, will the mod be up on it and the building will look different

daring wagon
#

Sure, if you hit ok you can close the properties window, it should have saved your changes. When you start from Steam now you should see a little command window running, that's SMAPI. It loads any other mods you have. Did you download another mod?

#

Np Far'n 🙂

molten rivet
#

Only 1 mod

daring wagon
#

Which one?

molten rivet
fair vessel
#

that's a nice one SDVpufferthumbsup

molten rivet
#

I may also download a horse mod, will I have to do the thing i just done, or is there another thing for download another mod?

daring wagon
#

Ok, for that one you will need another mod. Check the requirements on the front page, it will take you to a link for Content Patcher-you'll need to download that

fair vessel
#

you only need to download and set up smapi once 🙂

#

after that, more mods are installed just by unzipping the folder and putting the stuff inside it into Mods/ folder

molten rivet
#

How do i check requirements?

fair vessel
#

They are typically listed, e.g. on Nexus there's a section near the top of the description page

#

Some mods on nexus even show a pop up with requirement reminders when you go to download them

#

And if you run the game while missing a requirement for a mod, smapi will give a message about it and tell you what's missing

molten rivet
#

So i also need to download 'Content Patcher'

fair vessel
#

yep

#

Content Patcher is a mod that allows people to create mods that change images, data and stuff in the game without knowing how to program or writing code

molten rivet
fair vessel
#

Those are inside a folder called Content Patcher right?

molten rivet
#

Yup

fair vessel
#

Take the whole Content Patcher folder, and put it in /Mods

#

That should be all you need to do for that one

molten rivet
#

? Im confused, how do i put it in /mods

fair vessel
#

Um, on your computer in the Stardew Valley folder

molten rivet
#

Oh okay

fair vessel
#

there should be a Mods folder in there now

#

You can just copy the whole Content Patcher folder and paste it into there

molten rivet
#

I only have a picture sdv folder

fair vessel
#

Hmm. Okay, hang on and try running the game with smapi

molten rivet
#

should i just make a mods folder

fair vessel
#

One of the first things smapi writes is a note of where the Mods folder is

molten rivet
fair vessel
#

How are you launching it? Through steam?

molten rivet
#

steam, ye

fair vessel
#

hmm. Can you share what you pasted into the steam launch options?

molten rivet
#

SMAPI is installed! If you use Steam, set your launch options to enable achievements (see smapi.io/install):
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

fair vessel
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Oh I see!

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You just needed the second line only

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"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

molten rivet
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Oh

fair vessel
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heh, so it was looking for SMAPI because that was the first word in there I guess

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Make sure you include the starting quotation mark, sometimes people miss that

molten rivet
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Okay, I set it, should I try now?

fair vessel
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Yeah, try now

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The black box that comes up is the smapi console

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If you scroll up to the top, it should say something like "Mods go here:" and tell where the mods folder is

molten rivet
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Its not clickable

fair vessel
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What's not?

molten rivet
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[SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

fair vessel
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ah, yes, it's not a link

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But if you open a file explorer window and paste this into the address bar, it should take you there:
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

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Then you can make a shortcut to that folder on your desktop or somewhere, so you can find it easily again later

molten rivet
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Where is the address bar? Is it just the search bar

fair vessel
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left of the search bar usually

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But it might be different on some file explorers

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Mine shows in it something like
This PC > Windows (C:) > Program Files ...

molten rivet
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It bring me to bing

fair vessel
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Oh, are you using the start menu?

molten rivet
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Sorry?

fair vessel
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It's gotta be an open file explorer window

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Like if you open Documents or something

molten rivet
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Everytime it brings me to bing

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Also I have to get off for a minute

fair vessel
daring wagon
fair vessel
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A window like this one is the file explorer. Red circle is where you paste that

vernal cipher
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Can anyone help me on an issue with extended mine cart? I'm using SDVE immersive farm, and the minecart cannot spawn, is there anyway to change its location on its config.json?

fair vessel
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Hmm. @daring wagon can you screenshot what happens when you click on that?

vernal cipher
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@limpid creek u there? can you help me? SDVpufferwow

daring wagon
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Lol @fair vessel it just looks like a file explorer window. I was trying to go one level simpler-that's what to look for on the bar at the bottom of the computer screen, not the internet button. Sorry, ignore me, carry on with Connie 🙂

fair vessel
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oh whoops I didn't even notice you were someone else 🤦

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mah bad

vernal cipher
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yes there any way to get the position of the farmer?

fair vessel
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debug mode might help @vernal cipher

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try debug where farmer
It works with NPCs, may work with the farmer too

vernal cipher
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Object reference is not set to instance of an object

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by the way any way to rename farmer name?

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using console?

torn mason
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you have Farm Type Manager installed? if so you can type whereami in the console

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NPC map locations also has a debug mode that displays your current location

vernal cipher
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farm type manager solved

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thanks

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also, when I install new mods game hangs when leaving farmhouse, but if I teleport using a warp totem, it is seamless

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any way to clear cacheing or something like that?

molten rivet
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what do i press

torn mason
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If you mean how to use it, all three of those files should be inside a folder named something like Content Patcher, and that folder should be inside your Mods folder

molten rivet
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but what should i press?

torn mason
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you don't do anything with the mod files directly

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have you installed SMAPI?

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if your mods are in the right folder, they'll all be launched automatically when you start a modded game

vernal cipher
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@molten rivet use Vortex

molten rivet
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Well im trying to download the mod, but its my first time with mods and i dont know much, I dont know how to check if they are in the correct folder, or if they are even in a folder. Content Patcher is a requirement for the mod i want

torn mason
vernal cipher
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It installs mods with easy

molten rivet
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I dont understand the Wiki

torn mason
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( I personally recommend manually installing mods, as Vortex has a habit of breaking stardew mods and 99.9% of stardew mods is just dropping the mod into your Mods folder, but using a mod manager is an option if doing it manually is intimidating )

molten rivet
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i use Manual

torn mason
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what part of the wiki are you stuck on?

vernal cipher
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Connie have you installed SMAPI?

molten rivet
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Just overall, There is no part about ContentPatcher. Yes I have downloaded SMAPI

daring wagon
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Jonquora was helping earlier, did you ever find file explorer for him, @molten rivet ?

molten rivet
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Yes

torn mason
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if you've installed SMAPI, it should have created a folder called Mods in your game folder

molten rivet
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I dont have a game folder

torn mason
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the game folder is the folder your Stardew Game is in

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backing up a bit here, do you have stardew valley installed?

molten rivet
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OFC I do

vernal cipher
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the game folder

daring wagon
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It runs through SMAPI, Jonquora checked and fixed the filepath for them.

vernal cipher
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first, are you using steam?

molten rivet
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yes

vernal cipher
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if yes @molten rivet there was a command where you should put on steam to enable achievements, the command had the path to your game folder

daring wagon
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There are recommended mods in the pins in this channel, @dire fractal 🙂 You can also look around on Nexus

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@vernal cipher yep, we already did that and it works. We're just on to finding where the game folder is and what file explorer is now 🙂

vernal cipher
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then you have the path to your game folder

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there is a folder named Mods