#archived-modded-support

1 messages · Page 604 of 1

stable maple
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okie
do you know how to roll the save back a few days?

daring wagon
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The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click t...

stable maple
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tyty I will try out a few of the things you mentioned

daring wagon
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That will probably explain better than I can 😉 Also, I don't think you had any custom NPCs, right?

stable maple
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@daring wagon rolling back the save worked! SMAPI still spat out some errors, but for now it looks like its working

daring wagon
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Have fun! Another thing to check is the readme in the beta Fresh Meat if you have any new problems with that one.

unreal urchin
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Where’s the best place to get soggy newspaper in sve with immersive farm 2?

daring wagon
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I get some in my crab pots up where the greenhouse used to be. Also the fishing floors in the mines.

unreal urchin
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whenever I'm looking for fish all I get is trash but I want soggy newspaper and all I get is fish

unreal urchin
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I'm not fishing level 7 yet so I can just fish on floor 100 in the mines and get 100% trash

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I really just need a cloth for the artisan bundle and I can't afford rabbits yet

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Of course, I'm getting every kind of trash except for soggy newpapers

fair vessel
dire fractal
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I really appreciate the info, @fair vessel

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It would have to use the mail as a trigger

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and then someone randomize the fluctuations

fair vessel
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Oh, are you looking to make your own mod?
If so, our mistake, #making-mods-general was the place to ask SDVpuffersquee

dire fractal
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I needed to ask people more involved if it was already on the table

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I have a lot of free time right now and figured I should learn something new

fair vessel
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Ah, fair enough. Yeah I don't think the sort of mod you're envisioning exists yet (nor any framework mod designed for triggering price fluctuations after a chosen event)

fading pike
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In the Mods folder.

fair vessel
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Yep those come default with smapi

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They are useful tools, you may never need them, but if you do you'll be glad they're there

royal arrow
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yea if you need to debug, or heck, to roll back a save, those mods will help

gloomy tree
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Is there any kind of mod organizer tool out there for Stardew Mods? I am thinking of something similar to ModOrganizer2 for Fallout/Skyrim -- where you can setup different profiles and run various mods but it uses a virtual mod directory so you don't have to install and uninstall everything constantly

royal arrow
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I don't know if there is one that sophisticated for Stardew Valley, but I know ModDrop is the recommended mod manager (if you don't want to install mods manually), you can check out that one

gloomy tree
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I've used ModDrop and it is SUPER SLOW...like glacial. I would give it a 2/10 compared to ModOrganizer2...barely functional.

royal arrow
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I hadn't heard that o: ! I'll say that I find the fact that mods are in separate folder just by using SMAPI helps make the process a little more ModOrganizer-like, but I get what you mean that you can't do different profiles

drifting cypress
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there is no real good dedicated mod manager for stardew valley

royal arrow
gloomy tree
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Also...I can't used ModDrop because Skyrim and the Skyrim modding community considers it some form of spyware and unethical.

drifting cypress
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there is no real good dedicated mod manager for stardew valley
best way is probably have different mod groups (link above)

gloomy tree
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Ok. I will try that out.

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Also, if I can ask a totally noob sounding question...how does one install smapi?

royal arrow
gloomy tree
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ty!

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I had it installed via Moddrop -- but was forced to uninstall it due to even having it on my system blocked Skyrim modding from working

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But I see there is a download button on nexusmods for 'download with mod manager' ... which I use all the time for skyrim and MO2 but others use Vortex. Anyone with Vortex experience for Stardew?

royal arrow
split lotus
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re ModDrop: use Nemesis instead of FNIS

sage moon
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Hey, anybody have the files for Stardew Valley Expanded? Idk why but nexus wont let me download it.

royal arrow
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that's odd SDVpufferthink does it give you an error? have you made an account and logged in?

sage moon
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Yeah

royal arrow
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yes to which question o: ?

sage moon
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Both

royal arrow
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can you provide a screenshot of the error?

sage moon
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gimme a min.

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So... I can't even. It crashed chrome when I pressed the manual download.

royal arrow
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vvThink
that's really odd. Can you try a different internet browser?

sage moon
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K lemme try

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Yeah, no. Crashed on both vers of int-explorer

royal arrow
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let me try downloading it real quick and see if it crashes for me too

sage moon
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Ugh. Also I don't even have the other mods for it.

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But go ahead

royal arrow
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are you able to download other mods? or do other mods also crash the browser?

sage moon
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Yeah. But other mods don't crash for me, and I think its how big the file is I guess?

royal arrow
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hmm, maybe. I was able to download it with no issues, not sure why it's not working for you. I did a quick search in google and haven't found anything, let me see if I can find something.
You said you got an error when you tried it in Chrome, do you remember what it was?

sage moon
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It backlogged. Wouldn't bring me to the download screen, and crashed.

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Also thank you for the help.

royal arrow
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you're welcome, although sorry I couldn't be more help, I'm not sure why it's crashing your browser, and while yes, it's a bigger file than most SDV mods, it's not really all that big considering the size of other mods out there, for other games (think Skyrim).

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let me see if I can find something about backlog

sage moon
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Okay, I'll wait here if you find something out I don't know why.

fair vessel
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Is it crashing when you click download from the main mod page, from the files page, or from the download page itself off the file page?

royal arrow
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I haven't found something, but Jonqora is on the case!

fair vessel
sage moon
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Crashed again. But crashed when pressing the download.

fair vessel
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Very strange 🤔

sage moon
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Yeah. Idk.

deep hollow
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Hey guys!
Does anybody know a mod that makes the horse stable a bit cheaper? 🤔

royal arrow
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I don't, but I wonder how difficult it would be to make o: If it's a simple Content Patcher (CP) thing, I might be able to make it! I'm going to investigate

torn mason
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@royal arrow you can find it in data/blueprints

deep hollow
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That would be awesome!
I mean.. The mod doesn't have to make the stable too cheap. But a liiiittle bit cheaper so you can get it sooner, you know? Something like that. 😄

keen moss
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It's in Data/Blueprints so it can be changed easily Cherry to fast

royal arrow
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ok, awesome! Nywuh, did you just want the price to be lower, or also the materials required?

fading pike
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In the files section of this mod (https://www.nexusmods.com/stardewvalley/mods/5315?tab=description), it says that Content Packs is required for it to work, so I downloaded it. But it looks like this and I'm not sure where to put these.

torn mason
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they all go into the Mods folder

deep hollow
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@royal arrow I think both would be good. 🤔

fading pike
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Ah, okay.

royal arrow
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Ok, let me take a look and see if I can put something together! SDVpuffersmile

torn mason
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smapi knows to load it for its framework based on the manifest.json, so 99% of mods is just drop into the Mods folder and it's ready to go

deep hollow
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@royal arrow Awesome! 😍

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I wonder why nobody thought about this in all this time. I mean.. I can't be the only one who would want that, right? 🤔

stable maple
royal arrow
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you'd be surprised, to me it seems like a lot of people prefer the game to be more challenging/difficult, and I'm all for making things a little bit easier xD to each their own, though! everyone finds different things fun SDVpuffersmile

deep hollow
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Well.. yeah.. okay.. I agree. But I - personally - want the stable as soon as possible.. just because.. HORSE! (so cute).. And I don't think I'm the only one. Maybe it's just that no modder came to this idea. Because no one felt the need to make something like this. 🤷‍♀️

dire fractal
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i broke something i think

royal arrow
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Nywuh, note that I agree with you 100% lol my excuse is I haven't played as much of the game since I started making mods, and also I use a cheat to make my character walk/run faster so I forget the adorable horse xD

deep hollow
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Haha - did the same thing. But since I try so hard to don't use cheats.. the minecarts and horses became much more important. Lol

dire fractal
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what mod am I missing?

fair vessel
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You've also got an error in your Chests Anywhere config. If you want to toggle using the - button, you need to use the key name OemMinus in the config instead (Or Subtract if you meant the one on the NumPad)

dire fractal
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Is there a Wiki for Stardew Valley Expanded ? or if anyone can tell me if Leeks spawn in a different season than spring ? I seriously cant find any. Im also using Immersive Farm 2 remastered

fair vessel
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Yes there is a wiki. Spring onions (is that what you mean) spawn as usual, they're just down on the path near the exit to Blue Moon Vineyard

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Leeks on the other hand are just like always, spawn anywhere in spring, probably just luck if you haven't found any yet

daring wagon
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!mphelp @stable maple Sorry to hear, that's so frustrating! Again!!!

native dragonBOT
royal arrow
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oh my, Halla, you've taught me something new! I didn't realize you could write text after the ping in a command message. That's awesome!

unreal urchin
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how do you unlock garden pots with sve?

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I didn't get the evelyn cutscene when I finished the greenhouse

fair vessel
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@unreal urchin I think it's the same in SVE. Was it a sunny day? Weather needs to be sunny and leave your farmhouse out the front door between 6:00-11:30am

unreal urchin
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ok

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just got it haha

pale cradle
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Im trying to use

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More New Fish and TehPers Fishing overhaul

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In the desc. of newfish it says to delete fish.json and fishTraits.json from the tehpeh folder, and install newfish, but when i try to do that, every time i start the game a new, fish.json an fishtrais.json will be created inside the Fishing Overhaul Folder

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once again

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So dont know if anyone have the solution for this problem

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to be able to use More New Fish and TehPeh Fishing overhaul at the same time!

stable maple
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@daring wagon so it turns out I'm a dummy and didn't rollback my save correctly lol
Everything is working now with no errors SDVpufferthumbsup

royal arrow
bleak dew
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I don't know what is causing it, but something is making the coordinates and map name appear in the top left. it wasn't like this yesterday and suddenly seems to be happening!

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also, I get a red box on my curser

daring wagon
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That's a config option in npcmaplocations

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just go to the globals .json in the config folder for that mod and set debug mode to false

bleak dew
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ok, that was one of the 4 that I thought might be it since I'm using a beta from them to fix an issue

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ok done, thank you!

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I'm surprised you knew so quickly exactly what it was!

daring wagon
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🙂 I was playing around with it yesterday

bleak dew
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The only shopping mod I could find that added categories has no controller support and seems abandoned D;

deep hollow
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@royal arrow Oh my! Thank you so much - you're awesome ❤️

royal arrow
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aww, you're welcome! SDVpufferowo

zinc canopy
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hey deep woods it's compatible with sve?

fair vessel
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Yes, is automatically compatible

junior ibex
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Is Robo Robin compatible with SVE? I just want to add a few extra houses

restive zodiac
junior ibex
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I do have that mod, I'll admit i'm a bit impatient Robin is currently building a Silo on the world, and my friend wanted to join

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but i can wait a day

fair vessel
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Cabins are built instantly even without mods

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Ohhh I see

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Instant Buildings From Farm mod would also work

junior ibex
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Oooh i'll look into that

steady whale
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I'm having issues getting Seasonal Outfits and Baechu portraits to work together again. I'm installing Seasonal outfits first then overwriting with Baechu.

fair vessel
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Have you tried adding a dependency on Seasonal Outfits into the Beachu manifest, to make sure it loads after? I'm not certain, but that might work.

steady whale
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I'll give that a shot, ty!

steady whale
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It worked for some portraits.. like Sam and the kids but the other bachelors are default :/

fair vessel
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Can you post your log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tight tusk
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@outer turret sorry for the ping! i wanted to add charlie to my current game but do you think their version of gunther would conflict with jasper's gunther?

outer turret
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atm yes. I'll figure out a work around for dialogue before the next update, but unfortunately if you install Charlie you will add a second Gunther to the game, starting at 0 hearts, and hide the original one. Mine can be configured off too.

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I don't think there's any way to retain your heart level, since both use different core game names (mine is just the standard, Charlie's uses the same trick as SVE do with Marlon). You could edit out Charlie's Gunther though I'm not sure what sort of flow on effect that might have, since he moves and mine is static.

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alternately, you could just use CJB cheats to set Charlie's Gun to the same heart level you have with mine.

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then configure mine off

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but oyu'll lose Marlon too since it's the same toggle for both

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(although actually I'm not sure I've uploaded that version yet come to think of it, the config thing might be in my current version I haven't uploaded yet)

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anyhow, long story short, if you use them together it probably won't break your game but Gunther will be on your social menu twice.

tight tusk
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oh i see, i figured it would. hmm i'll test things out for awhile. i don't mind having two gunthers around but ah that could possibly affect something else with the archeology house map. thank you for the detailed explanation! SDVpufferthumbsup

outer turret
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it shouldn't affect anything.. mine doesn't move and will now (probably) be hidden behind a vase - but possibly still accessible?

fresh gazelle
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Good morning modders!

steady whale
pale cradle
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i downloaded SVE

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and it says something baout FlashShifter missing

outer turret
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Yay I succesfully married Jasper 🙂

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about FlashShifter missing?

fair vessel
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
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(taking a look at yours now Luna)

outer turret
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Luna I think some must be "Load" and some must be using "EditImage"? The Edit ones will work, but the Load ones will clash and default

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also I don't htink you're supposed to have all three of the Penny and Sam Life Cycle ones loaded simultaneously?

fair vessel
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@steady whale Oh I know what's happening. The Baechu Content Patcher pack is using "Load" instead of "EditImage" for all the images. And Seasonal Outfits is using "EditImage".
Content Patcher always applies Load edits before EditImage edits, so even with the dependency in the manifest, Baechu is always going first.

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You might be able to fix this by opening the Baechu content.json file and editing it yourself. Without looking at it to check more closely, it will probably work if you find every time it says "Load" and just replace that with "EditImage".

outer turret
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dangit I now have the same problem as A r i. I want to update Charlie but I don't want to lose my Gunther... I also want Jasper to be compatible with Charlie though!

outer vortex
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Do I need a new save file for Stardew Valley Expanded?

fair vessel
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Stardew Valley Expanded does not need a new save file. But there are extra steps to follow if you want to use an existing save. And you will miss out on some of the new content it adds for heart events etc.

outer vortex
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Alright, does my farm stay the same or reset

naive drum
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it stays the same, which can be an issue if you're using the Standard farm map and download the optional IF2R standard farm map replacer because all your crops/machines/animals/etc stay in the same coordinates but the landscape changes

robust bison
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it stays the same unless you are using ifr2

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and have the standard map

outer vortex
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Is there a specific tutorial on how to fix this, as some of my buildings and crops could clip into landscape

fair vessel
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You would have to move them yourself ahead of time, or move them after using NoClip mod to help

outer vortex
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Thank you

civic rampart
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Man, I desperately miss Stardew Valley Reimagined...

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The second one doesn't even compare. 1 had so much personality, and everything was so fleshed out

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I've spent the last 45 minutes looking over pictures of SVR 1 and comaring the two, and man

tight tusk
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they're both good imo, and as much as i like the first one, i think it's less of a hassle to maintain anything that doesn't break the vanilla npc pathing hence svr2.

gray coyote
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can any one tell me how to download the best cheat mod ever

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plz

twin pasture
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Hey guys! I have a question SDVpufferblush Is there any mod which allows farm animals to not lose hearts if you don't pet them regularly?

naive drum
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theres huggable scarecrows which autopets animals that live in a building that has a scarecrow in it

twin pasture
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oh okay thank you! ❤️

sacred parrot
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Which is the best mod to show the range of effect for objects like scarecrows and sprinklers? I've downloaded about five different ones over the years 😅

bleak dew
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anyone know what mod might be causing the bus map to be corrupted like this?

naive drum
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oh wow you destroyed the tilesheet somehow
thats honestly impressive

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uhhh

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!reset

native dragonBOT
naive drum
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in case it was a corrupted file
and if that doesnt work look for content patcher maps that change the bus stop or map visuals

bleak dew
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weird, it's the only map with an issue so far, we have played for a while

rain lava
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it's not bus stop, it's bus. It's added by a mod? I think it's not accessible in vanilla game

bleak dew
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oh? is it not? it's been so long since I used vanilla at all!

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yeah, that's inside the bus itself

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if I walk up and talk to that orange blob, it automatically makes the bus drive to the desert

naive drum
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oh if its the actual inside of the bus, then yeah you most likely have an outdated or corrupted version of the bus re-adder mod which i thiiiink you find on TMXL's page?

bleak dew
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yeah

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probably the "jungle temple and city bus" optional files

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which were last updated over a year ago, where the main mod is kept up to date as of the end of june this year

naive drum
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oh

bleak dew
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I don't even get an error in smapi, weird

bleak dew
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interesting, the jungle temple seems fine from the same mod

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at least, as much as I can test with it. it says it has a skull key hole

tight tusk
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it's meant as a demo file for tmxl afaik. if you searched its own nexus page, the mod author has already described it as outdated and doesn't work for the current version of the game.

bleak dew
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I fixed the content.json for Dr.Scnabel to work with Walk to the desert. the Dr.Scnabel mod was setting it's version of the tunnel to replace, so removed the replace and made it into a "addWarps" instead, since Walk to the desert already removed the bar blocking it

uneven fern
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hello
i need some help
i installed SMAPI. but when i click on ""StardewModdingAPI.exe"" and nothing happen
the command window juz show up, and close immediately, no run anything

royal arrow
uneven fern
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yes i did. i'm on PC and GOG version

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1.4.5 of Stardew too

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lastest SMAPI

royal arrow
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Ok, I'm not familiar with GOG since I use Steam on PC. I don't know if you need to further configure GOG to get it to work properly. Hopefully someone else in the chat will be able to assist

fair vessel
uneven fern
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Thx guys, i fixed myself, some stupid virus i think

royal arrow
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Glad you worked it out! aSDVpufferparty

fair vessel
jagged grail
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i got the newest version from there😅

fair vessel
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Then it may not have installed correctly. Did you run the installer after downloading it?

jagged grail
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yeah

fair vessel
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I also sometimes see people who have 2 copies of SDV installed on their computer somehow, and when they install/update smapi, it goes into the wrong place.

jagged grail
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i'll try to uninstal it and reinstal it

fair vessel
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Okay! If you can, share here what the installer screen says for output when the smapi installer is finished.

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The other "gotcha" I remember is that when you download the installer, don't put it anywhere in the game folder. Put it somewhere else like Desktop instead, and then run the installer from there.

jagged grail
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i'll try that too then

pale cradle
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Does android support all cp mods?

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Or is there any mod that cases trouble when installed to android?

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i obviously installed android smapi

fair vessel
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Most CP mods oughta work 🤔 I can't think of any that cause problems off the top of my head (or at least none that would cause problems on Android but not on PC)

royal arrow
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The only ones I've heard people have issues with are hair mods and interface recolor mods, but idr the specifics SDVpufferthink

pale cradle
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thnx!

pale cradle
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For some reason i cant load New Fish Modpack

fair vessel
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Do you mean More New Fish?

pale cradle
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yes

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i had tehpeh fish overhaul

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and i have svE

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but i never recieve the fishing manuals

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i halso have Harder CC bundles (Minervas)

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Those fishes only work after year 2? or what

fair vessel
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Post your log?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

silent hound
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Can you get mods on xbox?

keen moss
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Nope

steady whale
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@fair vessel That worked! Ty :D

formal kestrel
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Right so hello everyone! Someone mentioned on reddit that Stardew Valley Expanded has a Teh.Pers fishing version and I've googled, read hundreds of comments and posts and can not find it. Did this person troll the poo out of me? I know it's "in the works" but if something does exist please save me

restive zodiac
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By SDVE do you mean Stardew Valley Expanded?

formal kestrel
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Yah

astral dome
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hi guys, are none of the scythe harvesting mods supported anymore?
can't make them work

formal kestrel
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Which I guess is SVE and I'm very tired its been a long long day

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@astral dome you can use CJBs cheats menu

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And enable it, which I find the easiest since its a few "mods" in one basically.

grim totem
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I use that one too for harvest with scythe

restive zodiac
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I don't know of anything specific between SVE and Teh's - the overhaul itself is kind of just limping around with a shaky unofficial update. If someone has it working though, I don't know if it would need special compatibility with fish adding mods or not SDVpufferthink

grim totem
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Hiya guys. Can anyone recommend any npcs that are compatible with SVE?

royal arrow
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the overhaul itself is kind of just limping around with a shaky unofficial update.
That is such an interesting turn of phrase there, mouse lol I use the unofficial update on PC and it works fine 😆

formal kestrel
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Yeah Ive been using the unofficial one without any issue, although my friend does get problems when we play together and he has it installed as well. I guess someone lied to me 😦 Which I shouldnt be shocked, its reddit! haha. Thank you for asking, I give up on my search.

restive zodiac
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The latest one is pretty recent, so hopefully it ironed out all the issues people were having with previous incarnations :) But by limping along I just mean that the original is broken and there hasn't be an actual official update in a long time (over a year).

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In what way does it not work with SVE or similar mods? Is it the new locations, new fish, or something?

formal kestrel
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new fish

royal arrow
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Ah, I don't use SVE or have new fish, so that might be the difference o:

formal kestrel
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I only have 1 more fish left to get thats new but I never know if its the "right time" for it and just have terrible luck lol

restive zodiac
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Yeah I'm not sure then, you could always ask FlashShifter#9962 directly, or try the SVE subreddit.

royal arrow
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Do you by any chance use Lookup Anything? I wonder if it would tell you rooThink1

formal kestrel
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I think it was SVE reddit where I was lied to. Although the SVE creator said they were going to try to make it work. Based on all the reading its one of the most requested changes haha, so I know it will happen someday. And @royal arrow I do and I read it and go "Yes, I am right" and I even check the Wiki and I am right but then I never get the dumb fish. Although I think its the rarest new one so its probably just me being impaitent.

grim totem
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Which fish?

royal arrow
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Do you use the lil info toggle on the fishing overhaul (I forget what it's actually called 😓) so it tells you what chances you have of catching what fish, when you have your fishing rod out? rooThink1

formal kestrel
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It default shows me the fish, but its the Puppy Fish I think?

grim totem
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Puppy fish is very common

formal kestrel
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... I wonder if I broke my game because I keep putting TP in and taking it out.

grim totem
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Shearwater Bridge

formal kestrel
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Yup, until 3pm

grim totem
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Strange then

formal kestrel
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Its ok, its one fish. I can also pop on auto Catch/bite and just get the dumb thing.

grim totem
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Do you have more new fish then. As I remember seeing that you had to do something to make it work with the fishing overhaul

royal arrow
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Do you use the Fish Preview mod at all? Maybe that would also help see the fishie when it's on the hook o.o although I think by default for fish you haven't caught, it doesn't show them

grim totem
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Sorry if I'm totally off base here

formal kestrel
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I've used TehPers and I tried another one after removing Pers. Let me check my download history. I know both are removed.

royal arrow
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Also Fish Preview doesn't actually help you catch fish, it's just a visual indicator rooBlank1

grim totem
formal kestrel
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Yeah I am 99% sure I did that. I saw something about deleting the config, reloading and then deleting it while the game was running and hitting f5

grim totem
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Ahh

formal kestrel
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Im trying to think if I've seen any of the new fish lately at all.

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Hmmm time to load up the game haha

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I'm going to kick myself if the new fish have been there and I removed the mod not realizing it

grim totem
#

🙈

#

Just seen a comment on Teh's Fishing Overhaul that someone can't get the new fishes on the bridge and in the new forest

formal kestrel
#

Lets try English, Jennifer. Gosh.

The minnow shows up on the UI for TehPers so I believe it is indeed the new locations and by "I believe" I mean this is 100% true Im an idiot who forgot about that since the last time I tried this haha.

#

Right removing the mod and seeing if I can get the stupid fish

grim totem
#

Good luck

formal kestrel
#

So far nothing, so now running to the other side of the map to see if the bridge is just cursed. I caught butterfish there so I know its "Working" I guess. Thank you for your help with this!

supple echo
astral dome
#

@supple echo thanks 🙂

supple echo
#

It works very nicely for me, except that sunflowers appear to be counted as crops rather than flowers and I sometimes scythe them and mess up my honey by mistake 😄

#

yw!

#

scythe harvesting is a lifesaver

astral dome
#

it sure is 🙂

supple echo
#

I also have the tractor mod but it's hella expensive to build the tractor

formal kestrel
#

@grim totem Caught the dumb fish loooool Second one i fished up. What a pain this was.

grim totem
#

@formal kestrel whoop glad you got the little sucker lol

unreal urchin
#

In Seasonal Villager Outfits the villagers all have swimsuits. When do they use those?

#

Ohh on the beach in summer

#

duh

grim totem
#

In the spa

unreal urchin
#

that's very obvious

#

I checked content.json

bold tusk
#

Hey guys! Quick question have any of you been able to get the Magic Mod to work for mobile?

lament junco
#

Hi guys, I'm playing on linux and SMAPI is trowing these errors, and Dynamic Lighting is al crazy

#

AL lib: (EE) AddFileEntry: Failed to load /usr/share/openal/hrtf/Default HRTF.mhr
[SMAPI

libpng warning: iCCP: known incorrect sRGB profile

#

ignore the [SMAPI, copied by mistake

shell plover
#

Anyone ever encounter a bug where you only take 1 damage from sources?

fair vessel
#

Can't say that I have. Are you using any mods that affect combat difficulty or health? @shell plover

#

You can share your full mod list quickly by posting a smapi log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

near wave
#

this is with a fresh download as well :c

fair vessel
#

@lament junco please post a full log

#

@near wave This one looks tricky, nothing obvious jumps out at me. 🤔 This log is from a time that it crashed?

near wave
#

yep

#

it stopped responding altogether

#

i haven't had issues running previous SVE versions

shell plover
#

@fair vessel I think it may be Another Hunger Mod, but deleting that mod had no effect.

fair vessel
#

The only thing that looks strange at all is that TMXL edits the forest map 17 times right before it crashes... not sure if that's normal for it, or some indication that it got stuck in a loop or something.

#

But you don't have any TMXL packs aside from SVE, so that doesn't help much at pointing to a solution anyway.

near wave
#

should i reinstall TMXL?

fair vessel
#

I mean, wouldn't hurt to try

#

And you're not using IF2R hey?
It's optional so you shouldn't have to, but most people do use it with SVE, so I wonder if maybe it's a lesser-seen bug that only affects people without it. 🤔

shell plover
near wave
#

oh, maybe,,,hm

#

i tried it after reinstalling tmxl and it still freezes

#

let me try it with if2r

shell plover
#

I am playing on multiplayer.

#

Another Hunger Mod’s old version had a buff that upped your defense, and I believe that may be the root of the problem. I have the updated version that removes that feature, though, and it still does it.

lament junco
#

@lament junco please post a full log
@fair vessel how do i do that?

shell plover
#

I have also tried deleting the mod altogether, and while that removes the features, I still only take 1 damage.

#

Could it have changed my savegame data somehow? Can I find if there are any buffs or if I have a strange defense value by perusing my savegame data?

#

The farmhand in my multiplayer game takes full damage, it’s just me who does not.

lament junco
#

i don't see anything bad

near wave
#

sve still does not work with if2r, RIP

restive zodiac
#

What's the longest you've left it loading?

lament junco
#

I think I accidentaly put two mods that conflict

lament bear
#

idk what´s wrong

fair vessel
#

@shell plover if you are playing on multiplayer, then the problem is not you. Someone else is using a mod that affects combat/monster data in the game, and those types of mods affect all players when used (even if the only person who has it installed is a farmhand).

shell plover
#

@fair vessel I am the host, my friend and I have the same mods. She copied the files from my folder.

fair vessel
#

Oh strange, there's a farmhand who is taking full damage though? Are you sure?
(Not to cast shade or anything, but if someone is using a cheat mod to make combat easier, they're not especially likely to be honest about it when asked)

shell plover
#

We’re in the same room and I am the only one that has set up the mods. The mods are the same.

fair vessel
#

It's just one possible explanation though; there could be others

shell plover
#

And yes, she takes full damage.

fair vessel
#

Hmm.

shell plover
#

We see a couple of instances on forums where someone has mentioned that they hit this bug, but no fixes or discussion besides “restart”.

fair vessel
#

It might be possible that there's something in the save data, but I wouldn't know off the top of my head what to look for.

#

If you send me your savefile I can take a peek though

shell plover
#

I’m not sure either. I looked for a defense stat, immunity, invincibility, etc.

#

Discord is only on my phone, so I can’t send it. Thank you for the offer, though.

unreal urchin
#

I've donated 20 items to the museum but I haven't got rarecrow 7 in sve

#

Is it acquired differently?

fair vessel
#

Should be the same.
You've checked with Gunther and no reward?

unreal urchin
#

yeah

fair vessel
#

Also have you counted 20 items on the museum shelves, or just 20 items showing up in your collections tab?

#

Collections tab shows what you've found, even if you haven't donated them yet.

unreal urchin
#

20 on the museum shelves

#

I have the rarecrow from donating 40 items

fair vessel
#

Oh that is extra strange then

unreal urchin
#

and I'm at the night market and the 40 item one is available but not the 20 item one

fair vessel
#

Very very bizarre.

#

You might be out of luck except for item spawners, if you can use mods

unreal urchin
#

I could probably use the item code glitch

#

yeah

fair vessel
#

Item code glitch won't work because rarecrow is a BigCraftable, not a regular Object

unreal urchin
#

dang

fair vessel
#

If you're on PC or mobile, you could use save editing probably to fix it so it shows up in the night market

unreal urchin
#

I'm on pc

lament bear
fair vessel
#

@lament bear One problem is that you are missing Json Assets, you'll need to install that
Another problem is that Content Patcher is saying it is incompatible, but I have no idea why 🤔 It looks like the latest version

lament bear
#

it is the latest version

#

and i´ve already tried others

#

always gives me that error

#

same problem with Json Assets

fair vessel
#

Have you tried uninstalling the old Content Patcher and installing again from scratch?

#

Also wondering if maybe you are using a mod manager like Vortex or ModDrop

lament bear
#

from scratch?

fair vessel
#

Like, delete the existing Content Patcher folder that you have, and download and reinstall a new one

lament bear
#

yea

#

did that

#

and no, i am not using a mod manager

fair vessel
#

Hmm. Very puzzling. Where are you downloading Content Patcher and Json Assets from?

lament bear
#

nexusmods

fair vessel
#

i dunno then SDVpuffereyes

lament bear
#

oh ok, ty tho

#

do you know how to fix the other issues?

#

it says the game crashed

#

or "the game failed to launch"

fair vessel
#

@unreal urchin if you open your save file in any text editor, you should be able to search through it and find a section that starts with <mailReceived> and ends with </mailReceived>
If somewhere inside that section you add this:
<string>museumCollectedRewardBO_139_1</string>
then it will work to offer you the rarecrow for purchase next time you visit the Night Market.
(Just make sure you stick the new part in a place where it doesn't interrupt any other entries in that section)

#

No, I don't know @lament bear
Unless... wait. Have you been messing with your game content files at all? Any XNB mods?

#

!reset

native dragonBOT
fair vessel
#

Try this to make sure. Just a hunch based on some of the errors I see in your log.

lament bear
#

what are XNB mods?

fair vessel
#

!xnb

native dragonBOT
lament bear
#

ah ok

unreal urchin
#

Oh I'm just stupid

#

Jonqora It's 40 items vs 20 artifacts

fair vessel
#

omg 🤣

lament bear
#

@fair vessel fixed it, the shortcut bugged it out

#

ty for trying to help me

frank pine
#

how do I get the pause time mod

#

and will it affect any data

tight citrus
#

@bright ocean You made the underdark sewer unofficial update correct? If so, have you had anyone having issues with not receiving the rusty key?

bright ocean
#

Yes I made it, no I haven't. The code doesn't touch that at all

tight citrus
#

Hmmm, interesting. For some reason I haven't received the rusty key as of yet and I have the museum almost complete and it's the only mod I have installed that messes with anything in the sewer that I know of.

bright ocean
#

I can take a guess what the cause is if you have it, and if so I can't help

tight citrus
#

I'm all ears.

bright ocean
#

The Mod That Shall Not Be Named. My Nexus profile explains that

ashen elbow
#

hmm

tight citrus
#

I see, thanks for the info, I'll do a test and see what I can find out. Appreciate the response and thank you for the work you do.

#

Stay safe

restive zodiac
broken reef
#

Im using Daisy Niko's Rolling Hills farm, and I'm having trouble putting craftables in the cave. It let me put like 2 items down, and then it just wont let me. Also, is the mine cart in the cave supposed to warp?

https://smapi.io/log/827799396d2247ed89a111063d0752c0

ashen elbow
#

hm

#

well there arent any errors

open knot
#

Hi, I was wondering if anyone might know about problems with any of the mods that send new recipes, meat, trees, crops, etc. As far as not receiving the attachment in the mail, and instead of them item (when purchasing in the store) it's an error item.? I disabled all my mods except the ones needed to use these mods, except for tractor, and a CPL more cosmetic house mods. I am on Android though, and I am new to the modding world. I am having an extremely hard time understanding how content packs/patcher works or using customizing mods to customize ANYTHING. So any kind of advice is welcome...

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

open knot
#

Me? I will. Give me a sec, I've only done that once. Brb

ashen elbow
#

ok

open knot
ashen elbow
#

uh

#

whats up with the empty folders

open knot
#

Not sure was there anything?

ashen elbow
#

you also have some xnb mods in there, so you might want to remove those

open knot
#

K I tried to steer clear of them, but I think I have a CPL related to even, but I disabled it last time I played.

ashen elbow
#

hm

open knot
#

Sve* not even

ashen elbow
#

nothing in there

#

is about the error items

#

so,,

#

have you tried on a separate save file? like a new one

open knot
#

I don't know if it would matter or not, but I bought a save editor a while back because I lost a save file I had played for months, so I thought it would help get my game back, but its not really what it turned out to be. Will it effect stuff?

#

Oh no, never thought about that. I am a dork

ashen elbow
#

a, save editor,, the only time ive ever save edited was for starbound, but it might mess with your stuff if you use one

idk tho

open knot
#

Do you know anything about tmxl I think it's a tool building file I believe?

ashen elbow
#

ah, im not very good with tmxl, but i know some mods require it

open knot
#

It uses the f2key as it's hot key. But says you can change it. I only have virtual keyboard so I changed the key to one I knew was a default key on it, but it doesn't work at all.

#

I just want to change color of my house, but no luck no matter what I try

ashen elbow
#

hm

#

ah android

open knot
#

Stupid Android

ashen elbow
#

well, dont know alot about android modding tbh, so i might not be able to help you much

open knot
#

It took months of trying and failing to figure out how to get a mod to work. I finally joined discord a few days ago, and like magic I figured it out.

#

Or found my mod file for first time

#

Thankfully someone helped me realize just how dorky I am

lament junco
#

can someone help me? Ambient light was backwards during the day I payed, in the morning was super dark and by 11 pm was like durin the day

#

another thing, smapi tells me that farmer to florist is missing somthings but i can't figure out what.

coarse finch
#

how do i use console commands on mac??

#

is it just the terminal using smapi?

ashen elbow
#

yeah im pretty sure you type them into the console

prime iron
#

Havent touched SDV for two days cause I've been busybdhdhn

ashen elbow
#

ive disappeared from this server for 3 months
hello there

prime iron
#

@coarse finch think terminal

slender glen
#

question: does anyone have SVE? the adventurers guild isnt accessible to me

ashen elbow
#

adventurers guild?

#

use reset terrain features

slender glen
#

is that a command in smapi?

ashen elbow
#

no

#

its a od

slender glen
#

im on mac

ashen elbow
#

*mod

slender glen
#

oof damn sounds confusing

#

if i uninstall SVE will it break my save?

#

maybe i just dont want to deal with it

still dock
#

Are mods allowed on nintendo switch?

daring wagon
#

It’s not so bad 😁 just download one of the mods that lets you mess with bushes. DestroyableBushes worked for me

ashen elbow
#

you cannot mod on console i dont think

still dock
#

Oof one day when i get a propar pc ill download my first mod

daring wagon
#

@slender glen With DestroyableBushes you can just cut down the bushes in front of the adventurers guild. They’ll grow back, but it’ll still be accessible, and maybe you’ll get tired enough of it to use console commands someday. I think there’s a process you can uninstall SVE with that might not break your save, but that seems like more work to me. Check the SVE nexus page and the wiki for that

ashen elbow
#

reset terrain features also works just as well, if you dont have upgraded tools

restive zodiac
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

ashen elbow
#

ngl i deleted an entire year 3 save because of that damn bush when i first installed sve

pallid kindle
#

Good night, everyone. I am picking mods for the last week to make a modpack for my own delight. I picked the usual suspects (PPJA, SVE) and a few more up to a total of 143 mods (without conflicts). Just to make sure I am not missing an oportunity, I would like to hear a few suggestions of which mods should I add to my pack if I haven't yet

#

Just point me to the mods you think are great to play, please.

fair vessel
#

Have you already seen Pathos' recommended list I bet? @pallid kindle

#

I keep meaning to make a list of my own, but haven't yet. But I'll shout out a couple specific mods I really like:

  • DeepWoods (adds a forest dungeon)
  • Seasonal Villager Outfits (Or Diverse Seasonal Villager Outfits - these mods really help to increase immersion)
  • Public Access TV (new TV channels with useful info, run by NPC characters)
  • Angry Grandpa (small plug for my own mod here, it adds new content and options to the grandpa evaluation events)
ashen elbow
#

Lol

#

I bet if I shared a modlist,

#

It would be way too long

fallen orbit
#

i think those mods make the game feel more fulfilling because it adds extra things to the already established characters, giving them a bit more growth and depth.

#

*i don't know how compatible any of these are with SVE bc i don't use it, but i think most of them are? i know mine is, but that's about it.

wheat igloo
#

Does anyone know a mod that makes fishes bite more often?

willow tree
#

Heyyy, so I just downloaded the Stardew Valley expanded mods, everything seems to be okay file-wise but nothing changes when i start the game. I think there might be an issue. Can someone please help me out?

outer turret
#

Ranch Pack will work functionally with SVE. Unless theyve changed the maps since I made it. Some plot stuff may not align. I have different lore around Adventurers Guild.

#

Can also vouch for Immersive Shane.

lusty hornet
#

Anyone have issues on nexusmods? 😮 nothing will download, tried a lot of different browsers too

rain lava
#

Nexus works fine for me

#

@willow tree !log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

willow tree
#

and heres my mod folder, in case that can help in any way

#

i just honestly dont know what's not working, it might be smapi itself? in that case what can I do?

rain lava
#

everything seems fine. I can't see any problems and smapi seems to load SVE correctly 🤔

#

Are you sure it's not working. Did you go around and check if new npc/maps are there?

willow tree
#

Ah! I started it up from the folder StardewModdingAPI rather than from steam and now its worked

rain lava
#

xD oh, If you don't lunch with smapi you get vanilla so that explains it xD

willow tree
#

Ahhhh okay that explains it thanks!

pallid lance
#

Hello. Can anyone help me figure out where the duplicates are located? Thanks

daring wagon
#

@pallid lance I (as a player not a help guru) would delete everything in my mods folder from starbrew valley then redownload it and reinstall. You could also check the starbrew folders to see if those items are in there twice.

fair vessel
#

(ah nvm, they're gone...)

pallid lance
#

@pallid lance I (as a player not a help guru) would delete everything in my mods folder from starbrew valley then redownload it and reinstall. You could also check the starbrew folders to see if those items are in there twice.
@daring wagon Thank you I'll try that

#

@daring wagon It worked. Thanks again.

light horizon
#

ahem. this old just successfully installed smapi and mods all by herself.

#

good job, old.

#

good instructions and mod/smapi construction help. thanks, devs.

pallid lance
#

What are these new recipes? When I hover over them I only get ???. I haven't played the game in a while so I'm not sure if any of the mods I have got a new update. I have the PPJ mods and SVE installed.

royal arrow
#

!log Craylicia#0047 Can you provide your log so we know which PPJA mods you have? There's several

native dragonBOT
#

@pallid lance Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

I know also PPJA spaces out the recipes, so depending on what year you are in game, you may get them later?

pallid lance
#

I'm in my 2nd year of Winter 27

royal arrow
#

Oooh yea you have several PPJA mods. The mouseypounds database lists most of the recipes available, but it's not all of them, since it's manually updated. Like I mentioned earlier, some you may get in year 2, 3, or maybe even 4? I've personally only gotten to year 3 once and that was on a vanilla save >_>
https://mouseypounds.github.io/ppja-ref/index.html

pallid lance
#

ohhhh

#

Thank you I didn't remember seeing this last time I played

#

Maybe it's a new update

#

haven't played in 2 1/2 months I think

royal arrow
#

Yea it might be an update. But if you're in like, year 4 or 5 and you still have some recipes not discovered, that might be a question mark. You can cross-reference with the mouseypounds database, but like I mentioned, it's not complete o:

pallid lance
#

Thank you! It's my first time seeing that link.

#

And wow. That's a lot of recipes 😢

royal arrow
#

Yea you can toggle based on which mods you have installed, but yes it is lots of recipes haha

#

Unrelated but profile pic is very cute! SDVpufferowo

pallid lance
#

Unrelated but profile pic is very cute! SDVpufferowo
@royal arrow Thank you! I used to put my real face on it but I decided to replace it. If you're a girl you might know what I mean haha!

royal arrow
#

Haha I get ya. It's nice art! I didn't make the one I have (and it's a video game character) SDVpuffersquee

pallid lance
#

Same here actually. I got mine commissioned from a great artist.

#

What game is that on your profile? The art is adorable.

royal arrow
#

The character is Yuna from Final Fantasy 10. I just grabbed it off the internet though lol

pallid lance
#

I've always wanted to get into the FF series

#

But I don't know where to start

#

There are so many games!

royal arrow
ripe junco
#

hm, when i use smapi, it doesnt show the 'enter invite code' thing on co op

#

only lan

#

anyone know why it happens?

royal arrow
#

which platform are you on?

ripe junco
#

windows

grim totem
#

Hiya can anyone help with an error message?

fair vessel
#

@ripe junco if you're using Steam, did you follow the steps to configure smapi to launch through steam?

grim totem
#

I don't know if its related but my casks are pulling some wine and pickles into my casks from the chest

ripe junco
#

@fair vessel no

#

hm, ill try that

fair vessel
#

Okay, try that then. I think that the game has to connect to your steam account to do online multiplayer

ripe junco
#

ok cheers

#

when settting the launch options, and i paste it in from my smapi installer, it shows

fair vessel
#

What are you pasting in?

ripe junco
fair vessel
#

Ah, you're missing the starting quotation mark

ripe junco
#

ok

#

it works now, tysm :D

minor mason
#

Hi, is SVE not working on android?

fair vessel
#

It normally does work - what problem are you experiencing?

grim totem
#

Mines working

#

Well mostly

royal arrow
#

hey all, does anyone know if there's a mod that makes the shops be open longer (open earlier/close later)? I'm thinking it would probably require a SMAPI mod rooThink1

grim totem
#

Its an old one though

royal arrow
#

oh no, tis an XNB mod! I wonder if there's a CP alternative (although it's cool if this is possible via CP!) goes to check

#

there is an unofficial update! SDVpufferwow I'll have to test to see if it's compatible with my other 306 mods SDVpuffersweats

grim totem
#

Good luck.

royal arrow
#

also thanks for sharing it! SDVpufferthumbsup

grim totem
#

No problem 😊

#

Can anyone help with my problem? I'm at a loss. I deleted joy of efficiency (so no more error) but still having issues with casks

royal arrow
#

I can't make any promises, but can you share a new log now that you've removed joys of efficiency?

grim totem
#

Just appreciate you looking

#

And I'm sure I know of another shop opening mod. Scrolling through nexus. Its bugging me lol

fair vessel
#

SVE changes some of the shop hours a bit 🤔

grim totem
royal arrow
#

Looking at the Custom Casks mod I see it has a setting for casks everywhere, and you also have the Casks Everywhere mod installed. Do you have the setting in Custom Casks set to false?

fair vessel
#

I don't see any errors in that log - what's the issue with the casks?

grim totem
#

@royal arrow not sure. I'll check

#

@fair vessel I have wine n some pickles in a chest that aren't being pulled into casks to age

fair vessel
#

That may be an Automate thing if it's not integrating properly with your cask mods 🤔

grim totem
#

@royal arrow its set to true

royal arrow
#

Oooh, I'd set it to false then, since you have Casks Everywhere, or maybe remove Casks Everywhere o.o

grim totem
#

OK. Thanks 😊

royal arrow
#

but yea Custom Casks says in the mod description it should be compatible with Automate, is it only some things that aren't getting pulled into casks while others are?

fair vessel
#

Yeah I would suggest removing Casks Everywhere. It looks like Custom Casks is compatible with Automate already

grim totem
#

Yeh just some. But it was plain wine n pomegranate wine and a pickle (can't remember which) so not modded items

fair vessel
#

👀 How does a mod have 6000+ unique downloads but only 5 comments?

#

Well, pickles can't normally go in casks

grim totem
#

Yeh but with one of those mods you can. And it took some of my other pickles

royal arrow
#

I think for the same reason there will be thousands of downloads but double digit endorsements - it requires effort to go back and click the thumbs up, or to make a comment xD

fair vessel
#

Ooh an important note
"It's now currently compatible with the Automate mod, but only the ID configuration, configurations with category will not work with Automate. It was implemented and tested with version 1.13.2."

grim totem
#

Hmmm

fair vessel
#

So you will need to configure individual IDs for stuff you want to work with Automate in the casks :/

grim totem
#

Ack

#

Strange. Its all been working before. Weird how things can suddenly stop working. Thanks for the help guys x

lament junco
#

Hi, can you guys help me? I'm on Linux. I'm having trouble with my stardew game, the game looks like its like evening all the time, but during night looks like its afternoon, I have Ambient Lighting so I think that that may be causing the troubles but I don't know what could be happening, another things is that my smapi begins loading with this warning "AL lib: (EE) AddFileEntry: Failed to load /usr/share/openal/hrtf/Default HRTF.mhr" also "Farmer to Florist" isn't loading beacause is missing files but I can't figure what. Finally smapi is trowing this error like crazy, "libpng warning: iCCP: known incorrect sRGB profile" can anyone help? I have two logs because it trows different errors https://smapi.io/log/1ca4d25156664e47a955e707f2646776, https://smapi.io/log/d506ace5ae564754bad7c9ac3dc248ea

royal arrow
#

@lament junco hi it looks like you don't have the JA folder for Farmer to Florist, so I think that's what is causing the error (note that it's not listed under Json Assets near the top of the log)

#

for your light problem, you can try temporarily removing Ambient Lightning and load the game to see if that is indeed the cause, but I'm not sure why that's happening

lament junco
#

I'll try that

lapis void
#

lenne, summer hours does what you're looking for i think!

royal arrow
#

Thanks, I'll have to take a look! although I must admit, I'm personally looking to have the changes be year-round, convenience > realism to me lol

lapis void
#

iirc it's pretty easy to change it to be year round, pretty sure we used a modified version of it in an MP game a while back and had them year round!

royal arrow
#

if so, that's 1 fewer project for me LOL goes to check mod description

#

Success, Summer Hours' year round edition works PERFECTLY for what I want 😄 thanks, corrin! SDVpufferheart

lament junco
#

delete ambient light and it fixed the error, re-downloaded farmer to florist and made absolutely sure everything was there and the error still persists, and the error "libpng warning: iCCP: known incorrect sRGB profile " still spams smapi like crazy

royal arrow
#

huh, can you provide a new log?

#

also are you using a mod manager like ModDrop or Vortex? should have asked earlier

lament junco
#

wait, it does read them, i just saw it on the log 12:36:59 INFO Json Assets Farmer to Florist 3.0.8 by Kildarien (Original assets) + SpringsSong (conversion to JsonAssets) - Adds various flowers and flower-related recipes to the game. Be sure to use with the accompanying machines via CustomFarmingRedux!

royal arrow
#

oh, that is weird, because it doesn't list the JA component here

#

in your Mods folder, do you have the [JA] Farmer to Florist folder inside another folder?

lament junco
#

I did but I took it out and put it in the mod folder

royal arrow
#

ok so even just having it in the Mods folder, and not inside another folder, it still won't load it properly? SDVpufferthink

lament junco
#

yes

royal arrow
#

The only other thing is, does the JA Farmer to Florist folder have inside it a manifest.json? I think it must, because it at least somewhat loads the mod. If the manifest.json file is in there and it still doesn't work, then I'm not sure what's causing the issue :c hopefully someone else in the chat does

lament junco
supple echo
#

random question. I started playing SDV on version 1.4; do I need to reinstall SMAPI or anything after a major update, say when 1.5 hits the scene?

lament junco
#

yes

supple echo
#

Actually, I might uninstall most of my mods for a little while when that happens so I can see exactly what the new vanilla content is 🙂 not giving up my scythe harvest though!

royal arrow
#

that's a fair approach! what I did last November was not play for about 2-3 months to give my favorite mod authors time to update their mods, and/or have alternatives created 🤣 I was caught off guard by the update though, I wasn't in the loop, so I launched my game 2 days after the update (and Steam auto-updated the game) and lots of stuff was broken, so I just said "nope" and waited those 2-3 months

fervent oasis
royal arrow
#

Hi llb, it looks like you didn't properly install Immersive Farm 2 Remastered? I recommend deleting the folder you have and then installing it again. that should also address your Extended Minecart issue

#

for the Tractor mod, it looks like you don't have a file named tractor.png in your assets folder of the TractorMod folder, and it needs a file named that to be able to load

fervent oasis
#

It seems to be fixed now, thank you very much SDVpufferuwu

royal arrow
#

you're welcome!

wide wasp
#

lol I’m playing Stardew Valley expanded and I just unblocked the path to the secret area on the custom farm map... and I can’t explore the upper left part of my mini secret woods cause there’s literally a meteorite blocking the path

#

lol I’ve never even seen a meteorite in vanilla

royal arrow
#

yea it's a pretty low chance in vanilla

wide wasp
#

Pretty funny how it spawned in literally the most inconvenient spot tho

fervent oasis
royal monolith
#

whenever i have a single mod installed if i launch my world it crashes

#

it doesnt matter what mod i have it just always crashes

#

and im using smapi the latest version

royal arrow
#

@fervent oasis did you edit the IFR2 file at all?

fervent oasis
#

Nope, just did a fresh install and replaced my files - it wont work in a previous save with IF2 or a new save

royal monolith
#

im also using a mac if that has anything to do with it

royal arrow
#

!log @royal monolith we'll need this to get more info SDVpuffersmile

native dragonBOT
#

@royal monolith Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

@fervent oasis ok, I have seen other people have this issue, but I don't remember the specifics of how they fixed it, let me see if I can find it in the chat

fervent oasis
#

Thank you so much for all your help

royal monolith
#

there is the link

royal arrow
#

@fervent oasis oh wait, you're trying to use IFR2 without SVE? You don't seem to have all the SVE components

fervent oasis
#

Yes, but I have successfully used the map before without anything to do with SVE and it worked fine - perhaps I have sourced IF2 from a different place/ a different type?

royal arrow
#

@royal monolith is that log from after a crash? The only thing I see there is that Loved Labels wasn't loaded because it's no longer compatible, and it refers you to this site, in which you can search for an unofficial update or an alternative https://smapi.io/mods

worldly hatch
#

Can anyone help me out with why my Lavapulse chickens wont work now that I've updated everything? I'm getting this:
15:27:59 ERROR Lavapulse Chickens Mod crashed when editing asset 'Data\ObjectInformation', which may cause errors in-game. Error details: System.NullReferenceException: Object reference not set to an instance of an object. at LavapulseChickens.ModEntry.Edit[T](IAssetData asset) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 378

royal arrow
#

!log @worldly hatch can you provide your full log?

native dragonBOT
#

@worldly hatch Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worldly hatch
#

Oh sure sorry just give me a min

#

@royal arrow just up above, thanks for waiting 🙂

royal arrow
#

Can you link the lavapulse chickens mod?

worldly hatch
#

So i havent played since jan, and without the updates it works fine

#

but i spent the past few hours updating all the mods and adding a few

#

and it wont work now, even in a new game

lapis void
#

i think it's just too outdated to work with current SMAPI

worldly hatch
#

;-; nooooo i wanted quails

#

they are so cuuuuuuuute

lapis void
#

there's another mod that adds quails!

worldly hatch
#

i guess thats true lol

lapis void
worldly hatch
#

i just loved these ones

royal arrow
#

Yea I saw someone else in that mod's comments page having the same error you do, and there was no response

lapis void
#

you could always replace the BFAV quail sprites with lavapulse's quail sprites for your own use!

worldly hatch
#

ohhhh

#

actually thats a good idea

royal arrow
#

Yea I know someone made their own BFAV version of the lavapulse chickens, but they made it for personal use

worldly hatch
#

darn lol

royal arrow
#

Yea it's because the permissions for the lavapulse chickens don't allow for redistributing or modification

lapis void
#

it's fairly simple to make a bfav content pack too, if you have something else as a base to work from--you could probably make one for your own use as well

royal arrow
#

Yea you could use the quail one as a base, and you can ask for specific help in the #making-mods-general channel too!

worldly hatch
#

yeah maybe i'll give it a try cause i like the chickens as well so i wouldnt mind

#

for sure, thanks so much!

exotic jungle
royal arrow
#

that message is harmless, I think it's actually outdated

#

but it's because technically you could potentially use a mod to change something in the save that could cause issues, but most mods don't actually do that

exotic jungle
#

oh ok that's good to hear, thanks

faint flare
#

Is it possible If I want make oak resin from tree go to chest few tiles away using wood path as connecter? Talking about Automate

royal arrow
#

yep! as long as that path is in the config file (I think it's there by default), you should be set!

unreal urchin
#

Is there a way to fix the deluxe scarecrow range overlay in ui info suite?

#

It just shows the normal range

royal arrow
#

I think someone in that mod's comments said something to address it, but I'm not sure

faint flare
#

Thanks LenneDalben

royal arrow
#

Hi all! I'm working on a quest mod and am looking for some opinions here. I was initially thinking of giving the player 5 days to complete the quests, but given how many quests I'm adding, there will be lots of overlap with multiple quests being available at the same time. As players, would you rather have 3 days to complete the quests, and have less overlap, or have 5 days to complete the quests, even if that means you might have more than 1 at the same time?
Alternatively, I could set it up so that there's an element of randomness to whether you get the quests, so that will help reduce the amount of overlap as well, even with 5 days to complete the quests o:

faint flare
#

can anyone write what I need to place at Automate config for automated things connect to chest using wood path?

royal arrow
faint flare
#

oh thank you very much 😄

unreal urchin
#

Can I disable some parts of ui info suite and replace them with other things?

royal arrow
#

You can toggle off stuff in the config menu, and if there's a mod that does that, then yea. For example, I toggle off the npc locations feature in UI Info Suite, and instead use NPC Map Locations

unreal urchin
#

ok

pale cradle
#

The Dwarf Dissapears when jasper NPC mod installed

#

How can i unlock the dwarf!?

#

In that mod

#

Jasper NPC

#

And how do i acces crimson badlands in SVE?

restive zodiac
pale cradle
#

@restive zodiac thank you verry much

timber dragon
#

On the SVE installation, do i use an apk or the original in the play store to install the SVE?

fair vessel
#

You need to get ZaneYork's smapi installer for Android in order to use mods on android

#

You don't need to do anything that touches the Stardew Valley apk itself

timber dragon
#

but it is said that i have to install the sv for it to work?

fair vessel
#

Once you get Android smapi installed, you can install SVE (and all its required mods) by downloading them and extracting their contents into the Mods folder on your phone.

faint flare
#

Is it possible to remove horse hoof sound when using horse? because I want to change horse to another animal using mod and the sound still there making it not so good

robust bison
#

you could change the file with the sound

restive zodiac
#

@fair vessel Noticed Angry Grandpa was in hot files :)

faint flare
#

where does sound file located?

tight tusk
#

@royal arrow i would probably rather have the latter option? i would like more days to complete the quests even if some of them start overlapping with each other. (or use quest delay lmao).

royal arrow
#

I use quest delay as well, I'd have to test to see if it will work with my quests too xD

#

Thanks for the input :D

clear orbit
#

Hey does anyone know what the problem is in my launch option to SMAPI from Steam? I used this file link : C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

robust bison
#

that looks correct

#

is that the actual file path for yours?

clear orbit
#

It is, I just checked

#

What about the " marks ?

#

I only have one at the end

faint flare
#

{
"MachinePriority": {
"ShippingBinMachine": -1
},
"AutomateShippingBin": false,
"PullGemstonesFromJunimoHuts": false,
"AutomationInterval": 60,
"Controls": {
"ToggleOverlay": "U"
},
"ConnectorNames": [
"Workbench",
"Wood Path"
],
"ModCompatibility": {
"AutoGrabberMod": true,
"BetterJunimos": true
}
}

#

what's wrong?

clear orbit
#

LOL

faint flare
#

I don't know XD

clear orbit
#

I just added a " to the beginning. Guess I was right 😅

What about the " marks ?

royal arrow
#

Yea you need them at the beginning and at the end, good call! SDVpufferthumbsup

#

@faint flare can you copy-paste the contents of your config.json file to json.smapi.io, and then post the link here?

fair vessel
#

applause for successful self-serve-tech-support 👏

faint flare
#

I got it correct before because someone help but I couldn't find it again

royal arrow
#

You see the lil message, it's noticing you put a } on line 14 instead of a ]

faint flare
#

ya that will fix it?

royal arrow
#

You also need a comma after it, so it would actually be ],

#

Yes with the comma

faint flare
#

ok i will try

bleak palm
#

hi is anyone have the updated file of the UI Infosuite mod?

#

i keep getting error on my smapi when im using the one i downloaded from nexus

outer turret
#

I don't think the dwarf shows up until you speak the language, when Jasper is installed.
or until the later part of Jaspers 6 heart event, whichever comes first. If u get the translation guide first you get a bonus cut scene.

#

Sry mouse pinged u instead of @pale cradle

faint flare
#

@royal arrow {
"AutomateShippingBin": true,
"AutomationInterval": 60,
"Controls": {
"ToggleOverlay": "U"
},
"Connectors": [
{
"Type": "BigCraftable",
"ID": 8
},
{
"Type": "Object",
"ID": 645
},
{
"Type": "Floor",
"ID": 3
}
]
}

#

I finally found this after few minutes searching my posts here

#

this is the one i said i copy from

#

but I don't know how to write in in new config version now. looks different

#

The one you ask me to try doesn't seem to work

timber dragon
#

my sve won't work even tho i installed all the required apps :<

tight tusk
#

can you post your log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tight tusk
#

also sve doesn't load on android phones with just 2gb ram

robust bison
#

yeah sve usually makes android sdv lag

timber dragon
#

my phone have a 3gb ram

#

it uses the whole 2 gb ram?

tight tusk
#

your log doesn't show you have any mods installed. check your file directory again to make sure you extracted all the mods required by sve correctly

#

i'm not sure if it can load with 3gb ram tbh, but let's try and see. i know for sure it doesn't load with 2gb ram, somebody else had this problem earlier and they've installed everything correctly but sve doesn't load for them.

tired brook
faint flare
#

@faint flare Thank you very much 🙂

#

Thank you to all that tried to help me too

velvet tiger
#

Hey all

#

I'm having an issue with a deluxe scarecrow, not crafted by me but got it through a modded bundle reward

#

It has the same range as a regular scarecrow

#

Do I give you guys a log or a list of my mods.. or both?

fair vessel
#

That's a known bug with UI Info Suite, if you're using that. It hasn't been updated to show the correct range for the deluxe one.

#

But the actual range of it is still twice as big, don't worry.

velvet tiger
#

aaaah allright! Thanks! SDVjunimolove

gloomy bear
#

Hello everyone

#

I'm having some issues with SMAPI

#

It's either when I first boot up the game, or when I try to type in debug commands

fair vessel
#

!log @gloomy bear can you upload your log and share the link here?

native dragonBOT
#

@gloomy bear Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

System.OutOfMemoryException eep that doesn't look good SDVpufferD
As in, it might be a computer problem and not a mods problem.

gloomy bear
#

I've been trying to clear up some disk space on my computer

#

And I ran a memory diagnostic, and it didn't find any problems

fair vessel
#

Are you running any other programs at the same time as Stardew? (Especially, for example, an internet browser with a ton of tabs open?)

#

(Still upload your log though, that will help if the problem is actually with a mod)

gloomy bear
#

I've run it without any browsers open at all

#

And I've still had the same problem

#

Right now I only have 5 tabs open

fair vessel
#

This log doesn't show the errors?

gloomy bear
#

Idk

fair vessel
#

Try getting it to crash again, and then upload the log from right after the crash

gloomy bear
fair vessel
#

That's really weird. Did you see the red error text in the console when you did it?

gloomy bear
#

When it crashed, it closed before I could see it

#

Let me try again

#

So this time, the game was able to run and I was able to reach my save

#

But when I put in a debug command, the error text popped up

#

Let me upload the log now

fair vessel
#

Yay! (lol)

#

Hmm, this one is very strange though. I haven't seen something like this before.

#

Does it happen for other console commands too, like a debug warphome command for example?

gloomy bear
#

I haven't tried those commands yet

#

Just "debug fin <object>"

fair vessel
#

I'm wondering if it's something specific to spawning in a new item, or if the problem is more general, triggered by any console command at all.

gloomy bear
#

All it takes is one debug command, and the game itself freezes while the red error text literally floods the SMAPI log

#

Should I try other debug commands

fair vessel
#

Sure

#

I'm looking for other things to try on the troubleshooting guide

#
  1. (simple one) try restarting your computer if you haven't already
#
  1. try this
#

!reinstalldeps

native dragonBOT
fair vessel
#
  1. Try deleting your startup_preferences (on Windows they're in %appdata%/StardewValley)
gloomy bear
#

So this time, I put in "debug warphome" in the SMAPI log while the game was running

fair vessel
#
  1. Disable any antivirus program if you have one, and any programs like AfterBurner or RivaTuner that intercept the game
#

Woooah. That is weird. It's like anything that SMAPI does to alter game behaviour, the game crashes.
I'm kinda suspecting possible antivirus interference at this point

#

SMAPI is after all a program that interferes with how another separate program (the game) runs, and some antivirus programs freak out at that

gloomy bear
#

So I've tried putting exceptions for the files into my antivirus program

#

Let me run the game again

#

Same thing happened, but red error text didn't show up

#

Game still froze though

fair vessel
#

🤔 puzzling. Did you try the other steps I suggested yet?

gloomy bear
#

I've already restarted my computer before

#

I'll try deleting startup_preferences and see what happens

fair vessel
#

what about reinstalling .NET and XNA?

gloomy bear
#

Haven't tried that yet

#

So it might be a problem with my computer...?

fair vessel
#

o_O perhaps

#

Definitely reinstall those two I mentioned though. They might be responsible if it's something with how your computer is running the game

gloomy bear
#

First, I'm gonna try to uninstall some things on my computer

#

And then I'll try to reinstall those two programs and see what happens

gloomy bear
#

So for the first few times, the game kept freezing at the menu

#

Then I was able to get to my save and enter some debug commands without the error text

#

But then the game suddenly crashed

#

And the log doesn't seem to report anything unusual

#

I think I'll try reinstalling .NET and XNA now

#

And then I'll restart my computer

twin pasture
#

guys i lost the mod for this specific tractor texture, can anyone help find it? I think I found it on cafe naver

floral sparrow
#

probably some rich or aesthetic mod that makes your farm look better.

distant plover
#

I cant play SDV anymore especially with PPJA because I see the food recepies and I wanna eat them

gloomy bear
#

I don't really know how to uninstall .NET

#

I'm in Programs and Features already

timber dragon
tight tusk
#

it says there you need to update custom music to the latest version, try installing the latest version of cm

#

also you have duplicate copies of smapi inside your mods folder, might want to get rid of that too

jagged plume
#

could I trouble someone to help me with getting a couple mods in my game squared away? i'm a bit too tired atm to figure it out on my own lmao

#

https://smapi.io/log/7b4dc1372a1a4e01ba56d361768c07b2 here's the error log for simplicity
-I'm not sure how to fix the sauvignon in stardew error message (it appears correct in my mod folder?)
-the rest of the error messages (except for the mermaid replacing mariner mod) are being thrown from the Elegant Victorian Interiors and Mi's Themed Bathrooms mods -- again, too tired to make sense of the instructions in the readme and i think both mods are asking me to rename multiple files the same thing to replace a single file (farmhouse_tiles.xnb) in the main game folder, even though i'm p sure they;re made by the same person (or at least were designed to be compatible if it's different authors)
feel free to ping me if y'all have a solution, thanks! ❤️

timber dragon
#

@tight tusk thank you so much!!

pallid kindle
#

@fair vessel Sorry for the late reply, but that mod list link actually helps a lot . Thanks!

timber dragon
#

does the mod have cheats?

regal geode
#

hello

#

im trying to install smapi but it crashes on me

#

it gives me a whole bunch of text that dissapears in a few seconds

regal geode
#

Extracting install files...

Unhandled Exception: System.IO.IOException: The process cannot access the file 'C:\Users\ADMIN\AppData\Local\Temp\SMAPI-installer-80f896d636f24eafa6b1e683b4c9dd4e\StardewModdingAPI.exe' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.IO.File.OpenFile(String path, FileAccess access, SafeFileHandle& handle)
at System.IO.File.SetLastWriteTimeUtc(String path, DateTime lastWriteTimeUtc)
at System.IO.Compression.ZipFileExtensions.ExtractToFile(ZipArchiveEntry source, String destinationFileName, Boolean overwrite)
at System.IO.Compression.ZipFileExtensions.ExtractToDirectory(ZipArchive source, String destinationDirectoryName)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at StardewModdingApi.Installer.Program.Main(String[] args)

#

this is the message i get

#

it dissapears after a few seconds

fresh gazelle
#

did you extract SMAPI from the zip folder?

pallid lance
#

@fresh gazelle He did

#

That's what it shows when he tries to open it

#

He already tried reinstalling the base game itself on steam

#

Vanilla works fine but SMAPI won't work

#

Windows defender is clear too. It's all off.

fresh gazelle
#

the error points to the temp folder that is usually used for ZIP archives

pallid lance
#

Also restarting the computer

#

I saw him uninstall it like how I did several times idk why it's not working for him

fresh gazelle
#

@regal geode just to check, Stardew isnt running in the background? Also can you send a screenshot of the folder please

pallid lance
#

^This is the message I get which means it's working. His is that long one.

#

@regal geode

regal geode
#

itts not running in the background

fresh gazelle
#

and have you got the screenshot, also what are you clicking on to run the install?

regal geode
#

install on windows

#

in the extracted folder

#

i can screen share in a vc

junior musk
#

Running Info Suite, when you open an older letter through the menu, does it do this for all of you guys?

fair vessel
#

Yes

dire fractal
#

This is normal?

junior musk
#

@fair vessel Alright, cool. I just like to make sure things aren't wonky at just my end.

rotund stump
#

I might have a stupid question, but - I can't find the IF2R mod on nexus. Was it discontinued, it's no longer needed for SVE? or am i just blind?

fair vessel
#

It's one of the files on the SVE mod page

supple echo
#

it's not strictly required either, just recommended. Make sure you install all three folders in the zip 🙂

royal arrow
#

also I think you are using SVE, but note that you can't use IF2R (IFR2?) without SVE right out of the box, you'd have to do some tweaks, and even then, it's not guaranteed to work

outer turret
#

@dire fractal it's the dinensions of the phone screen sadly. On a monitor it's fine.

mild elbow
#

Hey, I want to play on a modded map thats bigger than the default map with my friend, would he have to get the mod as well or how does it work?

royal arrow
#

!mpmods see this for details ⬇️

native dragonBOT
mild elbow
#

cool thanks

#

aw its only local

exotic jungle
#

I want to replace the charcter's sprites, i tried replacing the xnb files but it's not working, the sprites are still the same. any idea why?

royal arrow
#

!xnb

native dragonBOT
royal arrow
#

You can check that first link for a Content Patcher (CP) alternative, using XNB mods is not recommended

exotic jungle
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oh i tried making them into CP file but it's still not working

royal arrow
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did you set up a content.json and a manifest.json file in a folder? If so, can you copy-paste the contents of those separately to json.smapi.io and share the links here? That will help us help you SDVpuffersmile

exotic jungle
royal arrow
lapis void
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your target in the content file should also be Characters/Alex

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and you need to capitalize Changes

royal arrow
exotic jungle
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thanks, i'll give it a try

dire fractal
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@dire fractal it's the dinensions of the phone screen sadly. On a monitor it's fine.
@outer turret oh okay so

exotic jungle
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Oooh, try this for your content.json, I made teh corrections corrin mentioned, and removed the Content part of the target, per the validator's recommendation https://smapi.io/json/content-patcher/ca99e2e3b9d94aa9a99df225978f7ab9
@royal arrow hmm weird it's still not working, i edited my content file to this one and added a description to the manifest file

royal arrow
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!log Ok, can you provide a log? ⬇️

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

exotic jungle
dire fractal
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can you use mods on consols?

royal arrow
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jonne, sadly no

dire fractal
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coz if not im gonna buy the game on pc

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oh

royal arrow
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@exotic jungle, per your log, the mod isn't being loaded. is the mod in your Mods folder? If so, are you using a mod manager like Vortex or ModDrop?

dire fractal
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im gonna buy the game on pc

royal arrow
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good call! You'll have tons and tons of mods you can get that way SDVpuffersmile

dire fractal
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il buy the gaem when corona stuff is over

lapis void
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nada, have you installed Content Patcher? i only see SMAPI itself

royal arrow
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also that! but yea it doesn't look like Content Patcher or your mod are in the Mods folder

exotic jungle
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@exotic jungle, per your log, the mod isn't being loaded. is the mod in your Mods folder? If so, are you using a mod manager like Vortex or ModDrop?
@royal arrow it is in my mods folder, and no i'm not using any mod mangers.

royal arrow
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can you take a screenshot of your Mods folder?

exotic jungle
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nada, have you installed Content Patcher? i only see SMAPI itself
@lapis void i'm pretty sure i have it installed

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give me a sec

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the other CP mods i downloaded are working just fine

shell dagger
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Any mods that improve agriculture

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like how i have the tractor mod

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I was hoping their was a mod that had those old timey cattle troughs that can plow fields

royal arrow
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@exotic jungle wait really, your other CP mods are working fine? per the log you shared, nothing's being loaded O.o can you load the game again, and get a new log?

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@shell dagger I'm not sure about the cattle troughs idea, but it depends on what you mean by improve agriculture rooThink1 I know Advanced Farming adds a lot of cool stuff to expand on the farming aspect

shell dagger
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I will look into it, know any mods that give more helping hands to expand farm production or is that in the same mod as well.

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(Im tiny bit interested if their a grow up kids mod that will allow your kids to grow up and work on the farm)

royal arrow
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Advanced Farming adds machines and a bunch of other stuff, you can check out the mod page on Nexus for details

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I know there's a mod that lets your kids become NPCs, Child to NPC (available on Nexus), and I think there may be something that also allows them to help on the farm? Not sure of how detailed that is, you can check the Requirements section of Child to NPC, it'll show what mods require Child to NPC to expand on it

shell dagger
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(Dose Advance farming have it own tractor i wouldnt want it to conflict with other mods)Cool

royal arrow
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it does not have its own tractor SDVpufferthumbsup

exotic jungle
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@exotic jungle wait really, your other CP mods are working fine? per the log you shared, nothing's being loaded O.o can you load the game again, and get a new log?
@royal arrow yeah, some of them are not working though but most are working just fine

shell dagger
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Thankyou.

exotic jungle
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here is a game screenshot. the animals and the fences are content patcher mods

royal arrow
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Ok, that log has mods loaded, unlike the other one you'd shared. Let's take a look SDVpuffersmile

exotic jungle
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Ok, that log has mods loaded, unlike the other one you'd shared. Let's take a look SDVpuffersmile
@royal arrow that's good to hear

royal arrow
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Is this the mod you created? xSebas 1.0.0

exotic jungle
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Is this the mod you created? xSebas 1.0.0
@royal arrow yeah

royal arrow
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Ah, you have Seasonal Villager Outfits (SVO). I think that might be what's overwriting your sprites

exotic jungle
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i completely forgot about that one..

supple echo
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that's probably it. I had to turn off Jas and Marnie's seasonal outfits when I added custom sprites for them 🙂

exotic jungle
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yeah that makes so much sense, thanks guys! i was trying to figure this out since yesterday with no luck haha

supple echo
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(was pretty easy, just rename their folders something like "Marnie - DISABLED")

royal arrow
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you're welcome!

supple echo
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(or uninstall the mod if you're changing a bunch, of course)

exotic jungle
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(was pretty easy, just rename their folders something like "Marnie - DISABLED")
@supple echo cool, i'm only changing few sprites so i'll do this!

unreal sorrel
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@bright ocean Hey Minerva! I'm working a checklist for your harder CC bundles but had a couple of questions (I'm not sure if you already responded on Nexus before migrating so sorry for the repetition). ||For the Lost Bundle - Easy you need 25 gold ancient fruit, 10 for Regular, then back up to 25 for Hard. Was that intentional? Also, to my knowledge item quality is 0 (no star), 1 (silver), 2 (gold) 3 (iridium) but I noticed for Hard there is a 4 for iridium wine and then 3 for gold ancient fruit. I was wondering if those were special cases for the quality rating. I'm using your json files so I don't have them up in the game to see how they actually show up, so I wanted to confirm before adding them to the list.|| Thank you!

supple echo
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I need to dig into the festival folders to change those files too, actually, but for everyday it's pretty easy 😄

bright ocean
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@unreal sorrel I had answered yeah. That's probably a typo, I'll need to review the files and do some fixes when I have a chance.

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Whoops sorry

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The checklist is very neat, thank you for making that 💜

unreal sorrel
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Ok! Awesome, thank you for the info!!

viral relic
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The SVE mod is working except still loading the vanilla maps. I've done the troubleshooting from the mod description and it's still not working. Has anyone else had this problem?

royal arrow
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!log can you provide your log? that will help us troubleshoot

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

viral relic
royal arrow
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Is that log from after loading the save? Also, when you say vanilla map, do you mean the map when you press M, or you mean all the maps, like town, farm, etc.?

viral relic
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oh no, I'll get one from after loading a save now. and yes, the map when you press M

royal arrow
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OH! that's a separate mod, NPC Map Locations. It has a special file for SVE

primal gyro
viral relic
royal arrow
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OH! that's a separate mod, NPC Map Locations. It has a special file for SVE
@viral relic

viral relic
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ahhhhhhh

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thank you

royal arrow
primal gyro
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Oh okay, thank you!

viral relic
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worked, thanks so much!!

royal arrow
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you're welcome, Lerez!

mellow karma
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i edited simply aesthetic shoes which looks like it is working now but what is causing all the red

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plz halp

royal arrow
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how did you edit simply aesthetic shows? you can copy-paste the contents of whichever file you edited to json.smapi.io and share the link here?

mellow karma
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also hello happy sunday

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i'm trying to remember if i changed anything else

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ugh i think it is something in that save file

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i like that save file

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😦

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same mod list, different save, no errors

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lsks;lfksjdlfjslfkjslk

royal arrow
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oh no SDVpufferD

mellow karma
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ah well time to screenshot my layout and start over, maybe with less testing on an active save file this time

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maybe.

royal arrow
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one thing I did was made a copy of of one of my saves, and edited the save files to rename the farmer to Test1, and that way it's the same save, but specifically for testing

gaunt inlet
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Do any PPJA mods have built-in support for SVE characters?

mellow karma
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gah it's happening on a new test save