#archived-modded-support

1 messages · Page 602 of 1

hazy hollow
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same error instantly

lapis void
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okay, what about launching the unmodded game?

hazy hollow
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that works just fine

lapis void
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can you try downloading SMAPI again and reinstalling it?

hazy hollow
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ive done that a couple times but ill do it again, brb

lapis void
hazy hollow
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i do it from nexus

lapis void
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are you using vortex mod manager by any chance?

hazy hollow
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no

lapis void
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not sure what could be going wrong, but it seems like something either isn't installed correctly or your launch path isn't correct

hazy hollow
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damm..

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so thers no way to fix it with what you currently kno?

lapis void
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could you screenshot your game folder?

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and there probably won't be anything there since things are weird right now, but try going to the folder in the log instructions and see if there's anything

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
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there should be some other stuff in %appdata%\StardewValley\

hazy hollow
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wait how do i screenshot?

lapis void
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do you have a printscreen button? F7 maybe? or an app like snip and sketch?

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you can also use gyazo

hazy hollow
lapis void
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aha

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that SMAPI installer folder shouldn't be there

hazy hollow
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where does it go?

lapis void
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you can delete it once SMAPI is installed

hazy hollow
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should that fix it?

lapis void
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if it doesn't, try reinstalling SMAPI one more time, and this time don't put the installer folder in your game folder--extract it to Downloads or Desktop instead

hazy hollow
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ok

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sadly no, doesnt fix it

lapis void
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is there anything showing up in %appdata%\StardewValley\?

hazy hollow
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wheres that

lapis void
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
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the instructions are on this page

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not all of those things need to be there, but it'll help to see if any of them are there

hazy hollow
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all thats there is error logs saves and startup preferences

lapis void
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okay, is there anything in the error logs folder?

hazy hollow
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no

lapis void
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do you have any saves without mods, or is this the first time you've installed the game period?

hazy hollow
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i have saves without mods

lapis void
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i have no idea what's going on then tbh? if the base game is running and smapi is installed correctly, idk what else would be the issue. it is fairly late for a lot of timezones though, you might have more luck with more eyes on it in a few hours

hazy hollow
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yea, ive been dealing with this for hours..

stone vigil
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So uh...mods aren't loading at all anymore

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In the window I get

[SMAPI] SMAPI 3.6.1 with Stardew Valley 1.4.5 on Unix 5.7.7.1
[SMAPI] Mods go here: /home/patientallison/Games/steamapps/common/Stardew Valley/Mods
[SMAPI] Starting game...
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It doesn't get past that point at all

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If I uninstall SMAPI I can play vanilla just fine but SMAPI will not load mods anymore

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anyone?

naive drum
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how long do you let it load

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if you have a lot of mods it can take over a minute

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also, if it says "select mode" up the top, you need to press the esc key

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because it will not load in select mode

stone vigil
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I figured out the issue

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On a mod I'm the author of I had accidentally made a symlink loop inside it and it got hung up on that, removed the extra symlinks and it works fine

naive drum
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oh noooo ahahah

stone vigil
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Or more like nested instead of loop

naive drum
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one time years ago when modding creatures i accidentally put the My Agents folder inside of itself
like, so it was nowhere else

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the game, obviously, did not like this!

stone vigil
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so I would have a Pants directory and then inside the pants directory there was a symlink to the pants directory etc.

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so it would just go forever

naive drum
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oh noooo but yeah that explains it

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(i am honestly surprised even an old OS let me make a recursive filepath just by dragging things around.)

obtuse zealot
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Hi, I wanted to ask if I can use content patcher content packs and json assets packs with vortex. This is probably a really stupid question...;;

tight tusk
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no it's not stupid, don't worry. unfortunately i don't use vortex so i can't answer your question, and most of us don't use it for installing sdv mods tbh. if you really want to use a mod manager, i've seen moddrop recommended over vortex.

viscid marsh
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I think you'd have to put those directly in the mod folder then launch it with vortex

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I download my mods manually and put them in manually

royal arrow
obtuse zealot
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Thank you! I used to use manual, but mods update so frequently and I have over 200 now, and I'd just like an easier way of organising them and auto updating.

marsh aurora
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There you go!

tired brook
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@inner geyser Welcome! SDVPufferOwO

mystic gyro
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😪 < @marsh aurora

molten rivet
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Whats the best sdv mod platform?

velvet tiger
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Hey all

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Anyone I can ask a PPJA question around?

royal arrow
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Connie, if you're looking to add mods, then probably a computer, since it has the most available mods (I misread your question, that's exactly what you're asking lol)

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!ask HakunaMatata#1226

native dragonBOT
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@velvet tiger Feel free to ask your question or describe your issue here, and someone will help if they can :)

velvet tiger
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I was coming up with an ingredient list using recipes / more recipes / artisan valley

molten rivet
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By best platform i mean platform for example (not sdv platforms) there is Google, Safari, Firebird, etc.

velvet tiger
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I used the website as reference, but when I went in game to check if the # of recipes was ok or I was missing something, I found the web had 248 recipes and I had 254 "shadows" in the cooking tab

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I went completely insane looking for the 6 recipes I was missing, literally for hours

royal arrow
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Oh, the mouseypounds database has most, but not all the info

velvet tiger
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And then I went in and checked the "shadows" in the actual kitchen, and it's 248

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Something odd is happening between the collections tab and the cooking one... maybe?

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(I had someone else come and count with me in that tab, I swear I'm not crazy SDVpuffersquee )

keen moss
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Yep, the database doesn't update automatically. The new stuff has to be told to be uploaded.

Some things also are Crafting so they'll show up in the Collections Tab but not Cooking

velvet tiger
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Oh, the mouseypounds database has most, but not all the info
@royal arrow Yeah, I know it's a reference, that's why I went to check in game

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Some things also are Crafting so they'll show up in the Collections Tab but not Cooking
@keen moss You mean there's things I'll make in the machines that will show up in that tab when I make them? Sorry, I'm not sure I followed SDVpufferthink

keen moss
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Crafting Menu, where you can craft a chest, fences, etc. They're edible but not able to be cooked. IIRC

There's also a few things that are in the files but not able to be made currently which could also be confusing it.

velvet tiger
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Crafting Menu, where you can craft a chest, fences, etc. They're edible but not able to be cooked. IIRC

There's also a few things that are in the files but not able to be made currently which could also be confusing it.
@keen moss Stuff from the crafting menu, ok, I'll pay attention to it.. Oh some things still unreleased? haha I'm interested SDVpufferowo

keen lark
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i got the mod better sprinklers, and it says you can change the range of sprinklers and the cost will vary accordingly, but i’m not sure how to do so? do i need to edit to config.json or is it in game?

velvet tiger
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Btw... Thanks for this mods.. I have +2k hours in SDV and it's a brand new game now. SDVpufferheart

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Since the mods give a large amount of new things, I'm making for myself a little file with useful info ("grocery" list for cooking everything, and the crops, and trees). If it helps in any way, I can share it with you when it's taken more shape than now.

royal arrow
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@keen lark you edit the range of the sprinklers in-game, but I believe you can edit the price in the config.json. Could you copy-paste the contents of your config.json file (open it in any text editor lile Notepad or Notepad++) to json.smapi.io and share the link here?

velvet tiger
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I'm also thinking of "Crop Rotation" suggestions to avoid the Wasted Days for the crops in each season

grim totem
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Hi. Can anyone help me with an error I have with Automate please?

fair vessel
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Hmm. It seems to be confused by some preserved objects. Did you happen to install or uninstall any mods that add JA items recently?

grim totem
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I deleted the fish tank mod

vivid storm
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If I download Stardew from steam, can I still get mods from nexus?

strange river
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Of course :)

vivid storm
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May someone assist me?

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I just downloaded SMAPI, and I am on windows. Now what?

restive zodiac
bright zealot
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May someone clarify if these work and wont corrupt my save file if added. For the Tailor mouse tmxl https://www.nexusmods.com/stardewvalley/mods/4798 which i think works with SVE https://www.nexusmods.com/stardewvalley/mods/3753 can I use the flower dance attire? https://www.nexusmods.com/stardewvalley/mods/2864 I am confused if they all work together?

vivid storm
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Stardeew Valley Extended won't

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Also, how do I unzip it?

bright zealot
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right click and open i think.

restive zodiac
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@bright zealot Save corruption is very rare. What usually happens if something doesn't work is that you see weird things in game until you fix the mods responsible, or reinstall them long enough to get rid of the things the mod added (like trashing custom items or divorcing a custom NPC spouse before uninstalling). None of those should break your save, though make sure you use the JA version of Flower Dance Attire.

bright zealot
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Ok so they do work together sve tailor mose and the flower dance on exsiting save?

restive zodiac
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@vivid storm You can just right-click open as Hazel suggested, or double click the folder to open it directly, then drag the folder inside to somewhere else (like your desktop, anywhere easily accessible). For installing SVE, make sure you're following this install guide https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide after installing SMAPI.

vivid storm
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Should I download SMAPI via nexus

restive zodiac
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Whatever is easier.

vivid storm
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I did it by nexus, and I am here

restive zodiac
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Ok so they do work together sve tailor mose and the flower dance on exsiting save?
I wouldn't install SVE on a new save, but not out of save corruption concerns, just because you'll have to reset some map features and you might miss out on early game content added. Tailor Mouse and clothing are totally fine on new save. If the Tailor Mouse stand ends up clipping into some other map feature, you can always edit the coordinates in notepad to move it over a little :)

vivid storm
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But how do I get it to my desktop?

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before I unzip

bright zealot
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Thanks mouse

restive zodiac
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Okay, do you have a downloaded zip file ?

vivid storm
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I don't know. THIS is what I have so far.

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But how do I get it to my desktop so I can unzip it?

restive zodiac
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Double click the ..folder above internal and it should leave you looking at a folder called SMAPI 3.6.1 installer

vivid storm
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yep

restive zodiac
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Once you can see that folder, click it and drag the whole folder out of that window and onto your desktop or another folder of your preference

vivid storm
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Alright

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It is out

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on my desktop

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Do I open that folder now?

restive zodiac
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Great! Yeah, go ahead and open the folder and double click the install on Windows.bat inside it.

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(It may just say install on Windows if you have file extensions hidden.)

vivid storm
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Alright, got it.

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I got that message saying it is installed

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Now what?

restive zodiac
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Keep the installer window open - if you already closed it, you can just run it again! It gives you green text at the end you can use for Steam.

vivid storm
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I have the green text

restive zodiac
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Great, copy that whole line, including the " and the %command%

vivid storm
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got it

restive zodiac
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Then in your Steam library, right click Stardew Valley, click Properties, then set launch options. It should pull up a little box for you to paste that line into. (If you're not sure you copied the right thing, you can paste it here first for us to check!)

vivid storm
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done

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Anything else?

restive zodiac
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Nope! If everything was pasted right, when you start Stardew from Steam, a little black box (that's SMAPI) should start first and be running in the background once the actual game is launched

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(It should say 2 mods are installed, which are basic utility mods that SMAPI installs for you.)

vivid storm
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Alright. I'll test run it

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Alright, worked!

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Is that all for SMAPI?

restive zodiac
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Yay! Yep, you should be good to install mods now.

vivid storm
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Alright, cool!

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I have nexus open. When I install a mod, what do I do?

restive zodiac
vivid storm
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Alright, thanks

restive zodiac
vivid storm
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Now content patcher

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How do I unzip content patcher

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This is what I have

restive zodiac
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The same way you unzipped SMAPI - just download it, double clip the zip file, and drag the folder called Content Patcher out into your Mods folder (or anywhere else that you can move into your Mods folder).

vivid storm
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Zip file is ".."

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right?

restive zodiac
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No, just drag that Content Patcher folder out.

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(.. just means "go one folder level higher")

vivid storm
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ah

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It's out.

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I clicked on it, and I am here now

restive zodiac
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If you're looking at the archive in your downloads folder or somewhere, you can also right click a zip file and click something like "extract here", and then move it over to your Mods folder.

vivid storm
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Ah. Do I just move the folder over to mods

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Just the entire Content patcher folder

restive zodiac
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Yep, that'll work, as long as it is still in its own Content Patcher folder with all its files still inside it!

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You should end up with three folders in Mods, for ConsoleCommands, SaveBackup, and now ContentPatcher :) No loose files in the Mods folder.

vivid storm
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got it

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Is that all>

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And thanks for helping.

restive zodiac
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Yep, you just keep downloading zipped mods and plopping them into the Mods folder!

vivid storm
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Got it. Thanks!

restive zodiac
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Make sure you read over the mod page for any special instructions or compatibility notes they might have, too. A lot of the more complicated mods have different options you can only configure after installing and running the game once, so you'll need to check out what the different options are :)

vivid storm
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I actually ran into something

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As you can see here, I unzipped the mod and I'm looking for how to export it to my mod folder

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@restive zodiac

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But I don't see anything

restive zodiac
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Try clicking the up arrow next to the folder name to go up one folder level.

vivid storm
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That just brings me

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outside of the folder

restive zodiac
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Yes, so you can drag or copy that folder into your Mods folder.

vivid storm
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ah

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err

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I do not see the folder

zinc canopy
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hey time skipper doesn't work anyone knows the problem?

vivid storm
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nevermind

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got it

zinc canopy
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And anyone knows about shiko mod?

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it doens't work in events

royal arrow
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Alen, which OS / platform are you on?

zinc canopy
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windows

royal arrow
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Can you load your save, try to use time skipper, and then get your log, and post it here?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
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found the one I was thinking of, fwiw: https://www.nexusmods.com/stardewvalley/mods/4856
@tawny kindle since you mentioned it, I'll ask, because I'm having a hard time understanding the mod description for some reason: the tweaks are to how loot is "attracted" to the player independent of the magnet ring, right?

tawny kindle
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@royal arrow I haven't personally tried it yet, but if I remember the code correctly, it multiplies whatever the player's current "magnetic power" is. (Unless you use -1 as mentioned in the description, which just makes it infinite.)

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(or the auto-teleport setting, etc)

royal arrow
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Alright cool, thanks for clarifying! So you could potentially set it high enough that it negates the need for magnet rings SDVpufferthink although I wonder if it will stack with the magnet ring effect o: seems like it would, based on your explanation

tawny kindle
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I think it would, yeah. You'd probably want to play around with the settings to figure out what's comfortable to use.

zinc canopy
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@royal arrow I don't need it now but I have another problem anyway

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my friend doesn't see a custom npc in an event

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but I see it

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and he has exactly the same mods except unlimited players and the time skipper

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anyone knows the problem?

tawny kindle
zinc canopy
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It can't be solved?

tawny kindle
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I'm not sure if there's any reliable fix for it, though someone in that thread says they fixed it by teleporting the NPC around with commands each time

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(i.e. a temporary "do this weird thing every time" workaround)

prime iron
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Quick question; Can someone explain to me like I'm five on how to install baechu's protraits? I'm playing on android so I can't exactly back up mod folder I think. ASRemHmph

zinc canopy
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I see also that a farmhead can't marry them

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I think I would deleted that mod from our multiplayer

tawny kindle
prime iron
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Tried installing both seasonal and sve ones

tawny kindle
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do you already have SVE and/or SVO working?

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(or installed, anyway)

prime iron
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Yes

tawny kindle
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both of those?

prime iron
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Yes both of them

tawny kindle
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alright, so according to the instructions, first:

  1. download this: https://www.nexusmods.com/stardewvalley/mods/5597?tab=files
  2. unzip it somewhere temporarily (NOT the stardew/mods folder, just to your downloads folder/etc)
  3. find the (Stardew Valley Expanded) folder inside it
  4. copy the (Stardew Valley Expanded) folder into your stardew mods folder, so that it looks like this: StardewValley\Mods\(Stardew Valley Expanded)
zinc canopy
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hey esca do you know if stardew valley expanded works in multiplayer?

tawny kindle
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@prime iron after that, install the other mod:

  1. download this: https://www.nexusmods.com/stardewvalley/mods/6137?tab=files
  2. unzip it somewhere temporarily (same as before)
  3. find the [CP] Seasonal Outfits - SVE inside the unzipped folder
  4. copy that into your stardew mods folder, e.g. StardewValley\Mods\[CP] Seasonal Outfits - SVE
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@zinc canopy Yes, it works in multiplayer. It has the NPC event issue and possibly a few other known problems, but nothing major (as far as I've seen)

zinc canopy
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what is that problem?

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they don't have the npc events?

tawny kindle
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yeah, only the host will see custom NPCs at events

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(I don't really play much so I'm not sure about the details, but SVE has an FAQ and troubleshooting page, plus the reddit/etc)

zinc canopy
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well

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I will see if I can disactivate the npc or something

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I want everyone to have the same experience

tawny kindle
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unfortunately, I think SVE's custom NPCs are required, since it adds new locations with their houses & such

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but I'm not an expert, so it might be possible, good luck SDVpufferthumbsup

dire fractal
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dunno where this goes but w/e: im looking for some mod(s) that reduce the saturation

royal arrow
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You are in the right place! Do you mean in general, or specific to something, like buildings, grass/dirt/trees, etc.?

prime iron
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@tawny kindle same process for the base game npcs too right?

tawny kindle
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I'm not sure what you mean? If that person has other mods, they probably have the same install process, though.

prime iron
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Only got the SVE npcs with the protraits

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Base game ones have the SVO protraits

tawny kindle
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Oh, I thought the "SVE+SVO" pack included the base NPCs too, my mistake. Yeah, it should be the same for that one too.

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Looks like that one has multiple folders to copy: [CP] Baechu & AkiraE's Portraits and [CP] Seasonal Villager Outfits

prime iron
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Think I got

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Like im too dumb to understand the uh instructions the way the mod creator put it, ya know?

tawny kindle
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it happens, especially when mobile file managers are kinda different/difficult to navigate in

prime iron
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Ahhhh got it to work on some of them >-<

zinc canopy
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sorry for asking something similar again but he doesn't say in his description

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the mods for heart events work in multiplayer

prime iron
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Which ncp are you using for multiplayer?

zinc canopy
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the normal ones

prime iron
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Hmmm

zinc canopy
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I won't use custom npc for multiplayer bcz the events doesn't work

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but I don't know about the normal ones

prime iron
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Hmm. So your friend can't see the SVE npcs?

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Only at events right?

zinc canopy
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yes

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esca said to me that happens to all the farmheads

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but I wanna know if that bug doesn't happen with npcs from vanilla

fair vessel
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All NPCs from vanilla show up for everyone in multiplayer events

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All custom NPCs added by any mod at all will not be visible to farmhands in multiplayer

zinc canopy
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the heart events from mods will work with farmheads?

fair vessel
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Farmhands can still get heart events with custom NPCs yes

zinc canopy
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nonono

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I want a mod that adds more heart events for vanilla npcs

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they will work for farmheads?

fair vessel
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Those should work fine for farmhands too

zinc canopy
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Farmhands can still get heart events with custom NPCs yes
@fair vessel Someone said to me that events, festivals and marry won't work with custom npcs

unreal urchin
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SVE Joja sells crops that grow in both summer and fall twice and I think it’s hilarious

fair vessel
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As long as everyone installs the mods of course

zinc canopy
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for the farmheads

fair vessel
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(Unless the creator of the mod has made an event only triggerable by host players, which is possible to do but not very common)

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Yes, that's for custom NPCs. Heart events do work for farmhands, but festivals and marriage for custom NPCs do not work

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A vanilla NPC is one like Abigail or Lewis, even if a mod adds new heart events for them it will work for all farmhands.

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A custom NPC is one like Sophia or Lyell - farmhands can get friendship with them and see heart events, but they can't marry them (or the game might crash) and they can't see them at festivals (they're invisible)

zinc canopy
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Thanks that was I wanted to know

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Also you know if there's a way to eliminate the NPCs from Starfire valley expanded?

fair vessel
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To play SVE without the new NPCs it adds? No you can't

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If the farmhand NPC issue is a problem, you could just agree to have nobody marry the new NPCs, but still enjoy the new content and heart events they bring

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That's what we did on my multiplayer game

zinc canopy
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Ok

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Thanks, it's sad that it can't be fixed (the festival and marriage thing)

fair vessel
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Yeah. Hopefully a future game update or framework mod update will allow a way to fix it

zinc canopy
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Can I ask one last thing?

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If I have a mod that changes the farm it would work with sve?

dire fractal
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In what way

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Would it change the farm

fair vessel
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Yes. Just don't download/use the IF2R folder that comes with SVE

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(and there are a few farm map mods out there that don't work with SVE, but most do)

prime iron
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^

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A few of DiasyNeko's works

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@tawny kindle thank you for dumbing it down for me ^^;;.

tawny kindle
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you're welcome, I'm glad it helped SDVpufferthumbsup

zinc canopy
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sorry I was cleaning

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I was using the eight corners if you were asking

prime iron
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Sadly the protrait mod for base game SVO isnt compatible yet >-> since it still needs to be updated

zinc canopy
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?

prime iron
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Theres some eight corner farm maps

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But I dont know if they're compatible with SVE though

zinc canopy
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I guess I need to test it

prime iron
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Lemme hunt them down again

loud violet
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Anyone out there know about a good distillation/brewing mod?

keen moss
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Artisan Valley + Starbrew

loud violet
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@keen moss Thank you

prime iron
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Now I just need to get John's last heart event to trigger....we're married and at 14 hearts but still no luck hffhjncf

wide fox
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Anyone using rush order and didnt work?

royal arrow
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Which platform / OS are you on? And can you provide your log? There may be errors there

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fervent flower
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Hello there, sorry to just jump in and right away fire off questions, but I am having some trouble using a specific animated mod and I wondered if anyone could help me, please?

tepid hawk
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I'm having an issue when trying to install a new mod. This is my error log. https://smapi.io/log/3baddfd87d4341e0b257164efa485b06 It's saying that it's not finding an asset that ends in tbin but all the assets are there in png form? Is there an easy way to fix this?

royal arrow
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@fervent flower no worries! can you provide your log? that will give us more info

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fervent flower
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That's the thing, it's not registering on the log because it appears to be a non standard, non zip file. It's for animated gemstones and I have some rar files, but no idea where to put them to make it work. I did get the Animated content patcher file and installed that also

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Well, non 'non standard' but not normal for a mod file ....for me at least.

royal arrow
#

@tepid hawk I think there's probably a typo in the content.json file, from what you're saying. If the file in the assets folder is in png form, it should say Dragon_Sad_Blue.png for the line that's not processing correctly. You can leave a comment for the mod author to know they should fix that.

If you're open to editing it yourself, you can open the content.json file using a text editor (Notepad works but I recommend Notepad++), find the line that says Dragon_Sad_Blue.tbin and change it to Dragon_Sad_Blue.png

fervent flower
#

this is what I got on the nexus d/l

tepid hawk
#

@royal arrow Okay cool. I just wasn't sure if it would bork the mod if I just changed the file ending. I'll try that and see how it goes!

royal arrow
#

You can always make a copy of the content.json so you can revert pufferthumbsup

#

@fervent flower can you link what you downloaded? I've used Animated Gemstones, and it should come with a folder that has all the necessary files, so all you need to do is unzip the complete folder into your Mods folder and it should work.

fervent flower
royal arrow
#

Ok, you just need the main file, and then run the game with the main file installed, and a config file should be generated

fervent flower
#

This is how it came down into my d/l folder

royal arrow
#

it looks like you got the optional config file, which you shouldn't need if SMAPI generates the config file

fervent flower
#

Ok, so....where do i put them.

royal arrow
#

neither of the files you're showing seem to be the main file on the mod page o.o download the main file, and then unzip the folder in the main file download into your Mods folder

fervent flower
#

That is downloading the main file, using the button on the nexus mod page that says 'manual' gives me exactly that .rar file

restive zodiac
#

(The highlighted item is a rar file, just with a notepad icon.)

#

(It should be able to just be unzipped.)

tepid hawk
#

@royal arrow as far as the mod, this one is only on the Starbound forums, so I'm not sure how to leave a note. It was this mod - https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-45#post-3300239 which is not listed in the smapi.io mods I found it on this list here - https://stardewvalleywiki.com/Modding:Using_XNB_mods The mod is called Horses to Dragons/Pegasi

But I can confirm that changing it from .tbin to .png in the content file did fix the error

fervent flower
#

there is no option to right click unzip

royal arrow
#

I think because you somehow have it set to open .rar files with Notepad? can you share a screenshot of what options you have when you right click it?

#

@tepid hawk oh ok, I wasn't sure if it was on Nexus. I've only ever downloaded mods from the chucklefish forums, not made posts, so I'm not sure how you'd go about it either o:

fervent flower
restive zodiac
#

Then you (or someone else if you are not comfortable making a wiki account right now) can edit the alternatives wiki to point to your version instead of the old one :)

tepid hawk
#

@tepid hawk oh ok, I wasn't sure if it was on Nexus. I've only ever downloaded mods from the chucklefish forums, not made posts, so I'm not sure how you'd go about it either o:
@royal arrow Yeah in this case my kid found the mod in a video made 3 years ago so I had to hunt it down and it wasn't working. lol

fervent flower
bleak palm
restive zodiac
#

"open with" should give you applications to choose from

#

(That page has instructions)

bleak palm
#

allright

fervent flower
#

Ok, and what should I opt to open it with

#

Sorry if I am coming off as dense, I haven't had this issue before

royal arrow
#

Yea and I haven't seen it before o.o

restive zodiac
#

Do you have winrar or 7zip or some software like that installed?

tepid hawk
#

I think I used up all of my spoons today figuring out how to get this mod and fix it so it worked just for me @restive zodiac or I would try and do that thing to fix it for others.

restive zodiac
#

(Unfortunately the author packaged it as a rar file instead of a zip (which doesn't require any other software on any PC OS), so if you don't have something that can unrar yet, you'll have to download something.)

royal arrow
#

yea and 7zip is free, it's what I use. It can open almost any compressed file type

fervent flower
#

Ok, done and launching to see if that cracked it.

#

Thank you very much mouse, and Lenne for your time and patience, my issue is resolved. And I know what to do in the future.

royal arrow
#

you're welcome! feel free to ask any other questions you may have here SDVpuffersmile
and heck, I learned something new, that notepad may or may not be able to open .rar files, but that's not how you'd want to open them lol

fervent flower
#

I don't know what happened to be honest

#

I'm one of those people where a little knowledge is a dangerous thing lol

bleak palm
#

here's my log

restive zodiac
#

You can accidentally associate things with the wrong program via "open with", but in this case it might have just defaulted to that in confusion since there was nothing installed to handle that extension

royal arrow
#

(poor windows, hurting itself in its confusion)

bleak palm
#

i hope it doesnt affect my save file or something

restive zodiac
#

Does it happen on a new save? If so, have you overwritten any files in the game's Content folder? SDVpufferthink

vapid haven
#

can i have help im like,,, really confused i have a mod in my folder i just dont know how to associate it with my game

restive zodiac
#

Sure, have you installed SMAPI already?

vapid haven
#

yeah

restive zodiac
#

What mod are you trying to install?

vapid haven
bleak palm
#

no I only have 1 save

#

been using it since started

#

this is the first

#

error

restive zodiac
#

Can you try a new one to see if it happens on a new save?

bleak palm
#

sure but what's that error about?

vapid haven
#

the mod is in my downloads not my stardew folder, but i can find my mods folder

restive zodiac
#

Click the link I sent for how to find your game folder - that's where your Mods folder should be. If not, SMAPI is not installed correctly.

vapid haven
#

also do i have to move content patcher, pytk, and tmxl into my starew folder as well? sorry i know helping two people at once is a little hard

restive zodiac
#

peepo, I don't know, that's part of investigating. It's happening when you warp to the farm, but wanting to know if it was save specific and if you have overwritten any game files was part of trying to narrow it down.

vapid haven
bleak palm
#

ah, maybe because i used warp totem?!

restive zodiac
#

Gabi, all mods you install need to be unzipped into your Mods folder, yep! That's where SMAPI will be able to find them and load them up. There are some rare or old mods that ask you to replace files directly in the game's Content folder, but there are usually alternatives to those.

#

That's just when peepo, not why. Let us know if you find anything out.

vapid haven
#

how do i move them to my mods folder

restive zodiac
#

You need to unzip them first, just like you did when you downloaded SMAPI and unzipped that. They have folders inside that go in Mods.

bleak palm
#

i made new character, no error on smapi

restive zodiac
#

You still haven't answered if you've replaced any files in the game's content folder.

bleak palm
#

ah, no i did not replace anything

restive zodiac
#

Thanks!

#

Did you remove any mods recently? SDVpufferthink You can test the warp totem by typing... uhhh... checks

bleak palm
#

i dont think so, i never touched the files and smapi after i first installed it on my game folder

vapid haven
#

do i unzip it in smapi itself or just in the mods folder

restive zodiac
#

player_add Object 688 in the SMAPI console (adds a warp totem to your inventory)

#

(You should already have two installed by SMAPI to serve as examples, too)

vapid haven
bleak palm
restive zodiac
#

@vapid haven Yep, though you don't need the installer folder there. You can just remove that. (It won't mess anything up, but it will tell you in your log that it's not a mod and was skipped, which might freak you out later 😄 )

vapid haven
#

and then i put the three other things in there right

#

content patcher, pytk and tmxl

restive zodiac
#

Yep.

vapid haven
#

do i just look for them on nexus?

#

bruh for how computer savvy my generation is i suck at this 😂

restive zodiac
bleak palm
#

i tested using the totem, no error

#

i wonder what went wrong..

restive zodiac
#

oh!

vapid haven
restive zodiac
#

I just looked over your log again to see how often it happened, because I could see it was not every time you went to the farm, and noticed you returned to title several/a few times. I can't guarantee it is the cause, but if you play on your regular save from a fresh start (no reloading to title), does it still happen? Exit to title can be screwy with mods, although you have very few installed so it's weird either way.

vapid haven
#

is there a way to only use a mod in one world?

bleak palm
#

yeah i died on skull cavern so umm..

#

i reload

restive zodiac
#

It doesn't seem to happen at any point before the exit, so it's possible it could be related. Confirming it happens even without doing that would narrow it down at least, I guess SDVpufferthink (@ peepo)

bleak palm
#

did my save file get damaged or corrupted?

vapid haven
#

ok so the mods are only applied as long as i start the game with smapi, if i just start it from my desktop they wont register?

bleak palm
#

pls say no pls say no

restive zodiac
#

If it's the exit to title causing it, it would not be related to your save at all, just Mods not handling it well when you restart to title instead of exiting all the way out of the game (this is common). If it happens even without exiting to title it's possible it's something save related, although even then I'm sure it would be fixable since it still loads and everything :)

bleak palm
#

thank god

#

thankyou very much, mouse !

restive zodiac
#

Good luck! SDVpufferheart

wide fox
royal arrow
#

Is that from just loading the save, or is it from after trying to use Rush Order?

wide fox
#

after trying rush order

supple echo
#

hello! Can anyone tell me where the mine cart in the SVE expanded farm cave (immersive farm) is supposed to take you? I checked it out, not expecting it to do anything, and ended up on a perpetual loading screen. So I'm restarting the day but I'm curious what was up over there. 🙂

prime iron
#

Question; For those who uses the John npc mod how did you trigger his last event? We're married and at 14 hearts and yet everytime I go to the hospital at 9am it doesn't trigger. SDVsobastian

#

hello! Can anyone tell me where the mine cart in the SVE expanded farm cave (immersive farm) is supposed to take you? I checked it out, not expecting it to do anything, and ended up on a perpetual loading screen. So I'm restarting the day but I'm curious what was up over there. 🙂
Another part of the cave iirc

#

Been awhile since I used that mod tho

restive zodiac
#

@supple echo I think it goes to a new area added by the TMX pack. Make sure you installed all three parts of IF2R, not just one folder. You can share your log via https://smapi.io/log if you need someone to look it over still!

royal arrow
#

Solaris, I'm not sure why Rush Orders isn't working for you, because per the Trace part of your log, it loaded. Have you tested trying to rush a building with Robin, and/or rushing a tool upgrade with Clint? Is it one of those, or both, that don't work?

wide fox
#

yep, tried that, its does not let me rush the order, i will try attempt it again

supple echo
#

this is what showed up in my terminal window once I checked it (realizing the game had crashed):

[game] An error occured in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object
at StardewValley.Game1.onFadeToBlackComplete () <0x1b74f15e0 + 0x00a7e> in <filename unknown>:0
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade (Microsoft.Xna.Framework.GameTime time) <0x1b23efb10 + 0x000b0> in <filename unknown>:0
at StardewValley.Game1.UpdateOther (Microsoft.Xna.Framework.GameTime time) <0x1b23ed580 + 0x000a7> in <filename unknown>:0
at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x18e8fb480 + 0x03c6a> in <filename unknown>:0
at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x18e8fad10 + 0x000de> in <filename unknown>:0
at StardewModdingAPI.Framework.SGame.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x18e807000 + 0x056e8> in <filename unknown>:0
[SMAPI] Critical app domain exception: System.InvalidOperationException: Failed to delete buffer. (Reason: InvalidOperation)
at Microsoft.Xna.Framework.Audio.ALHelper.CheckError (System.String message, System.Object[] args) <0x10a2ef7b0 + 0x000e9> in <filename unknown>:0
at Microsoft.Xna.Framework.Audio.OALSoundBuffer.Dispose (Boolean disposing) <0x1f7c42850 + 0x000b9> in <filename unknown>:0
at Microsoft.Xna.Framework.Audio.OALSoundBuffer.Finalize () <0x1f7c42810 + 0x00019> in <filename unknown>:0

restive zodiac
#

@supple echo You only have one of IF2R's folders installed. Redownload it from the SVE page and make sure you install all three parts

wide fox
#

Solaris, I'm not sure why Rush Orders isn't working for you, because per the Trace part of your log, it loaded. Have you tested trying to rush a building with Robin, and/or rushing a tool upgrade with Clint? Is it one of those, or both, that don't work?
@royal arrow the carpenter works, but the tool did not work, will it attempt it later, thx for the help 😄

restive zodiac
#

@prime iron I don't see a 14 heart event, though there is a 9 heart event at the hospital. Did you already see that one?

prime iron
#

@restive zodiac I did all of them expect the last one

royal arrow
#

Sorry I couldn't be more help, but at least you now know 1 part of the mod works but not the other, so that's a little bit of progress 😃

supple echo
#

@restive zodiac okay, thanks!

#

SVE sure has a lot of folders to install 😄

prime iron
#

friendship 2250/9am/any Season/mudt be dating john/hospital.

@restive zodiac this one. The only one i haven't done since it wont trigger.

restive zodiac
#

@prime iron I think I spy a typo in the hospital event trigger - to trigger it manually you can type debug ebi 9588571 in the SMAPI console while in a different area than the hospital

prime iron
#

Oh thank you~

restive zodiac
#

@hazy leaf Someone was having a problem getting John's 9heart hospital event to trigger, and I noticed you used d John as a precondition - I think it was meant to be D John for dating, instead of little d day of week Johnday 😄

#

every day is Johnday

prime iron
royal arrow
#

Out of curiosity, I can't remember: is the consensus for the flower dance + custom NPCs that the custom NPC will disappear if you ask them to dance?

restive zodiac
#

NPCs added to festivals via TMXL did not used to be able to dance, but should now.

royal arrow
#

Oooh ok

#

Related-ish: I thought there was a mod out there that made your farmer do the dance a little better, I haven't been able to find it though lol

prime iron
#

^ if you find it send me the link to it please

#

Farmer out of sync makes me want to either skip the dance all together or just skip the day Whaaaaat

royal arrow
#

Lol will do 😆

#

Honestly, after the first year, seems the farmer would want to learn how to do it better too

prime iron
#

@restive zodiac took six attempts to get it to work with the command

#

But I got it.

#

No longer stressed thinking I messed up somewhere AScutecry

rose burrow
#

any cottagecore stuff? strawberry cows or cute animals?

tight tusk
vast wren
#

Amazing

#

10/10

tight tusk
#

@royal arrow can vouch for its cuteness SDVemoteheart

royal arrow
#

11/10 I couldn't contain the joy I felt seeing their happy faces rooW1

vast wren
#

I'm trying to install a mod I made but my file manager is having an aneurism ahhhh

#

sadness

#

I have discovered the issue

#

My desktop isn't responding

#

Time to restart my computer for the 3rd time in 10 minutes lol

#

So restart #3

#

File manager still refuses to cooperate

supple echo
#

Does anyone know a good mod for getting Lewis and Marnie (mostly Lewis) to own up already 😄

royal arrow
#

Uh, I believe Life Cycle has them become a couple? Don't know if that's what you mean o.o

supple echo
#

I'll check it out, thanks 🙂 I think it'd be neat if they stopped hiding that they're together, the town would gossip of course but I can't see anyone being bothered

royal arrow
#

You might also like the mod Tell Everyone, which has an effect if you said in that one event that you'd, you know, tell everyone lol

supple echo
#

hehe 😄

#

I'd rather they tell everyone, but I'll check that out too.

vast wren
#

mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

supple echo
#

Only so much you can make fictional characters do if you're not writing 'em yourself

vast wren
#

Anger is the only thing I can feel rn

#

I want to use my mod I made but my computer is being stupid and not letting me use my file manager

#

Every time I right click on something in my file manager the thing crashessssss

#

Time to restart my computer a 4th time

outer turret
#

I've got a mod that breaks Marnie and Lewis up if you're interested.

hazy leaf
#

@prime iron Johns last event not triggering should be fixed in the lastest update

prime iron
#

Thank you hug

hazy leaf
#

❤️ its not problem if it doesnt trigger let me know

outer turret
#

(If you are using it in conjunction with Life cycle Marnie/Lewis it wont though).

hazy leaf
#

wait if youre married to a character would a event thats set to trigger when youre dating still trigger?

prime iron
#

Uh think so?

#

I can set up new save to try it

hazy leaf
#

okay if you dont mind i dont have a file where im married to him

prime iron
#

i have the cheat menu to speed run tests so

vast wren
#

YES FINALLY ITS WORKING

hushed trellis
#

yayyy congrats!!

prime iron
#

@hazy leaf Okay so, all of them BUT the town/beach one triggered while married.

hazy leaf
#

oof okay one sec

#

odd it should be triggering

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

prime iron
#

Kinda makes sense if it doesnt trigger tho

#

Since you're already married hvghv

hazy leaf
#

yeah true but it triggers when youre not married right?

#

or did you test that?

prime iron
#

Yea

hazy leaf
#

okay then its good no worries

prime iron
#

Mhm

#

So you're good.

torpid jay
#

Uh, I believe Life Cycle has them become a couple? Don't know if that's what you mean o.o
@royal arrow I saw that mod on Nexus! It sounds super cool!

coarse finch
#

hi guys

#

i was wondering if anyone know how to combine hair packs?

#

i’m trying to use multiple hair packs and content patcher only allows one

tight tusk
#

you have to edit them manually using an image editing program like gimp

coarse finch
#

oooof

tight tusk
#

or use get glam so you can use multiple hair packs

coarse finch
#

i do have get glam???

#

unless i placed them in the wrong place

#

am i suppose to place them in a folder of get glam?

#

that’s the error i get

#

this is my mod folder did i misplace something?

tight tusk
#

the hairstyle mod you want to use is a cp mod, not a content pack for get glam

coarse finch
#

so i can’t only use certain mods that are made for get glam?

#

can*

tight tusk
#

what i mean is that you can use get glam to use multiple hair content packs. unfortunately if the hairstyle mod you want to use is cp only, you need to convert it to a get glam content pack if you don't want it to overwrite another cp hairstyle mod

coarse finch
#

there is a version that isn’t cp

#

if that matters?

#

should i be using the top one then?

tight tusk
#

hmm it doesn't look that file says it's for get glam? that might be an xnb mod, as get glam only came out recently and that file was uploaded way back in 2018

coarse finch
#

yeah is an xnb mod

#

rip

#

so there is no way to combine those?

#

unless i use a editing thing u mentioned?

tight tusk
#

without manually editing those files yourself, yeah unfortunately

coarse finch
#

ooof okay

#

is it hard to edit them myself?

strong crater
#

why is smapi always saying it doesnt know what lavender is?

naive drum
#

you have a mod that wants to do something with Farmer to Florist's Lavender, but don't have F2F so it just complains

strong crater
#

ty for letting me know <3

spare elbow
#

in stardew valley expanded
if i do the joja way of the community center
will it have any consequences on gameplay/story/events after that?

#

please answer somebody

dire fractal
#

There are different events if u choose joja (u miss out in Andy 10 hearts, Apples (new npc), lost woods openining, but gain Morris's 10 hearts) @spare elbow

spare elbow
#

oh

#

yeah thats what i was worried about

#

thanks

#

ill just do it legit

#

i already have 3 rooms done

dire fractal
#

I think that's all of it just those events from the wiki

hazy leaf
#

would a couple of people test my mod in multiplayer please? I'm trying to get rid of a error that only happens in multiplayer

vapid haven
#

thanks for last night mouse sorry i had to go

molten rivet
#

I want to download a mod from Nexus, but are mods still good if you dont have premium?

royal arrow
#

Yes, Premium removes ads and helps you have faster downloads, and other stuff, but it's not required. I have a free account on nexus and enjoy the heck out of mods pufferthumbsup

molten rivet
#

Oki! First ever mod here i come! the medieval mod

#

BRUH IT DIDN'T EVEN TAKE A MINUTE

#

Now that its in my folder, what next?

royal arrow
#

Does it include install instructions on the mod page? Should be you unzip the mod into your Mods folder, then run the game using SMAPI

molten rivet
#

wait i dont have mono

royal arrow
#

The set up instructions are by OS, so yea make sure you follow the ones for your OS o:

molten rivet
#

I dont get it. the .zip file wtf is that

royal arrow
#

That's a compressed/archive file, you need to uncompress it/extract the folder inside it to somewhere like your Desktop.

molten rivet
#

?

royal arrow
#

I recommend googling or otherwise searching for software to do that for your OS. I use 7zip (which is free) but I'm on Windows

molten rivet
#

I too am on Windows

royal arrow
#

Ok, you mentioned Mono earlier, you don't need that for Windows SDVpuffersmile

dire fractal
#

Im looking for a good mod that just changes the building and farm design, I want to look like its from the middle earth, any good ones?

royal arrow
#

There is a Medieval Buildings mod on Nexus, you can check out if that's sort of what you're looking for! SDVpuffersmile

molten rivet
#

Any easy way to download mods ;-;

royal arrow
#

If you follow the getting started guide I linked, once you install SMAPI, you're good to go to download and install mods. If you're not a fan of doing it manually, which is understandable, that guide I linked mentions a mod manager you can use, ModDrop

molten rivet
royal arrow
#

That's the contents of the installer folder. You need to run the install on windows file

#

Make sure you didn't put that folder in the game folder, and it's somewhere else like your Desktop

zinc canopy
#

where I need to change the manifesto so the mod says it's up to date?

molten rivet
royal arrow
#

Alen, if it's one of those cases in which SMAPI says it needs an update but you know you have the latest version, you can edit the version number in the manifest.json file to match with the version SMAPI says it should be. You open the manifest.json in any text editor (Notepad works, I use Notepad++) and change the version number

molten rivet
#

I dont want to do anything to make my laptop explode

zinc canopy
#

just the version?

royal arrow
#

I know I keep mentioning it, but the getting started guide has all the steps, ConniePony

#

Alen, yes, just the version number

zinc canopy
#

and I put whatever or what?

molten rivet
#

The thing on it, i cant find anything on the thing on my pc screen

royal arrow
#

Alen, I mentioned in my previous message, you set the version # to what SMAPI says it should be. I assume the mod in question is in nexus, so the same version # that's on nexus is what SMAPI should say, so that's what the version # should be in the manifest.json

zinc canopy
#

aah thanks

#

other thing, what about the mods that say error but work?

royal arrow
#

For that we'll need the log, see instructions for how to upload that below

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy sail
zinc canopy
#

here is it

royal arrow
#

Hi Alen, you have some mods that weren't loaded in the first block of red text, Skipped mods:
Entoarox Framework 2.4.0 because it's no longer compatible. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/2269 or https://smapi.io/mods

Advanced Location Loader 1.4.7 because it needs the 'Entoarox Framework' mod, which couldn't be loaded.
If you update Entoarox Framework, that might fix your issues

zinc canopy
#

I have the last one

#

and The mod that needs it works perfectly

royal arrow
#

I understand that you're not seeing issues, but from the log, it seems there is. If you update Entoarox Framework, that will likely make the erros go away, but you'd have to try it to be sure

zinc canopy
#

how I update it?

#

I already tried installing in nexus and chucklefish

restive zodiac
#

What is the mod that needs it? I don't see any requiring those.

zinc canopy
#

it's a mod for bathrooms

restive zodiac
#

Bathroom after 2nd house upgrade doesn't require EF or ALL, it's just a CP mod SDVpufferthink

zinc canopy
#

when I installed it it says that I needed those

restive zodiac
#

Where did it say that?

zinc canopy
#

in the nexus page

fair vessel
#

You downloaded an unofficial update version, so it shouldn't have been on the nexus page though

restive zodiac
#

The version of the mod you have installed isn't on Nexus, it's on CF forums

zinc canopy
#

the nexus one doesn't work in 1.4

#

So I searched for one that ports it

fair vessel
#

Right, but the unofficial update doesn't require Advanced Location Loader or Entoarox Framework

restive zodiac
#

Right, I was just confused because the original version of the mod doesn't have that as requirement either, so I was wondering if there was something somewhere needing to be edited on some page :) it's probably just another bathroom mod that uses ALL to change tiles or add new area. But you don't need it for any of your mods now!

zinc canopy
#

So I have to uninstalled it?

fair vessel
#

It's causing problems and you're not using it anyway, so you should

#

You can keep the bathroom mod

daring wagon
#

@heavy sail I'd uninstall Amelia and see if that helps. She seems to have been hidden by the author on Nexus, and there's a message that sounds like she needs a little tlc before she's really ready to use. The first red error in your smapi log refers back to "bad npc gift taste data" and she is throwing one of those errors earlier in the log.

heavy sail
#

thank you, i'll see if it does

daring wagon
#

@royal arrow was there an uninstallation process for custom npcs or can you just move their folders out and smapi will take care of it? I thought I saw something about that in passing yesterday...

torn mason
#

smapi will clean it up for you

royal arrow
#

Ah, yes so there used to be a process for removing custom NPCs, but now you can just remove the mod and SMAPI will remove the necessary references, yea

torn mason
#

you'll get an error message popup when you load the save after the npc has been removed, but that's just smapi telling you it did its work

heavy sail
#

good to know, i'll test it now

restive zodiac
#

You should divorce any custom NPC you marry before uninstalling them but otherwise yeah :)

heavy sail
#

It's ok, I'm married to Sebastian

royal arrow
#

I approve of this, Sebastian is the best SDVpufferheart

prime iron
#

What are the mods called that changes the buildings in town? That looks like Yellowg's buildings? I can never find them.

royal arrow
#

There's lots of different ones o: are you looking for 1 in particular? if it's not included in Yellog's buildings you can try searching on nexus for Yellog and see what comes up

prime iron
#

Yellog doesnt have any which is fine.

#

Seasonal ones is fine too

#

Since nexus keeps giving me farm building replacement mods

royal arrow
#

Hmm ok, I know Flower Valley replaces the buildings in town, but idk if that's the one you're looking for

south chasm
#

People help me, I was playing Stardew right now, I went out to lunch and closed the game, so now when I went back in the save, someone helped me please

heavy sail
#

@royal arrow @daring wagon the game still crashed :/

zinc canopy
#

SVE doesn't work

#

I'm using a translated version

daring wagon
#

@heavy sail Your log was pretty scary. Sorry it didn't work and hope someone who knows more can help!!

heavy sail
#

I wish I knew what the problem was 😔

royal arrow
#

Can you provide a new log?

heavy sail
#

give me a sec

zinc canopy
#

anyone knows what is the problem?

daring wagon
#

@south chasm if you're playing with smapi, this would be helpful for the troubleshooters too:

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

As a general side note, we recommend having patience when your message asking for help is still visible, because not everyone is available at the same time, and whoever is on might not know the answer SDVpuffersmile

zinc canopy
#

yeah I'm just asking I can wait whatever the time anyone takes

heavy sail
royal arrow
#

I know some of the standard questions are:

  1. did you at one point use any XNB mods?
  2. does it happen when you load the game without mods?
  3. does it happen on a new save?
  4. try removing all your mods and adding them back in slowly to see if there's a specific mod causing the issue

This type of error is the one I'm not well-versed in, unfortunately 😅 (weird game and SMAPI ones) so hopefully someone else will be able to chime in

daring wagon
#

@zinc canopy your smapi log says you need some mods for sve which aren't installed. Have you tried installing those?

heavy sail
#

I did use XNB mods once, but I reinstalled the game, and had the same issues, no mod started the issue until I hit Mon. 22 (Winter) in Stardew. (double-checked with backups)
I'll try to check a new save, and try Vanilla Stardew.

#

I'm not sure if Vanilla Stardew will help however, the issue said it was game related.

royal arrow
#

You'd be surprised, sometimes mod issues will say "game" in the log o.o

heavy sail
#

hmm, I'll check it out then.

torn mason
#

I wouldnt know what's causing it, but the specific error that's happening is trying to parse out an item from NPCGiftTastes, if that helps narrow it down

heavy sail
#

I read the error log, and I see an issue with "Digus.ProducerFrameworkMod"

torn mason
#

the log will throw errors that says it's from the game if the error occurs in the game code, but the ultimate source of what changed things so that an error potentially happens later down the line could be a mod

#

that's just mentioning that that method is patched by ProducerFrameworkMod. That could be a source of the error, but a lot of things happens during dayupdate and i dont think PFM touches NPC gift tastes

fair vessel
#

@zinc canopy it looks like some files for SVE are missing. If you did install all the ones that came with the translated version, maybe it was meant to be used to replace only some folders in the main SVE version, instead of as a standalone.

#

You should go to the main SVE page and look under old files to find version 1.10.2, download that, and install from it any folders that weren't included in the translated SVE.

zinc canopy
#

why not the last version?

restive zodiac
#

Because that's the version your translation seems to be for, judging by the name of it.

heavy sail
#

@royal arrow the issue is only with my main save, other ones work fine

zinc canopy
#

where I can see that?

restive zodiac
#

Just looking at the error: Stardew Valley Expanded 1.10.2 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedALL, Platonymous.CustomMusic, spacechase0.CustomNPCFixes).

zinc canopy
#

to see if another spanish version has been translated for a newer version

fair vessel
#

@heavy sail I think I found your issue, it might be an error in the NPC Nagito mod

royal arrow
#

Oooh, that's more information, @heavy sail! And it looks like Jonqora is on the case SDVpufferthumbsup

zinc canopy
#

sorry for asking this if it is obvious, but where I install older versions?

south chasm
royal arrow
#

Help 3.0, did you try to load the save with the issue, and then get the log? That will give us more info. I say that because your log looks a little short, but I could be wrong o:

zinc canopy
#

wtfff

#

my stardew valley is dying

restive zodiac
#

Oh, I forgot SVE doesn't keep old versions. You can just try it with the latest then - I imagine it would mostly work, maybe just some untranslated or changed bits!

#

(Could you also describe the problem, help? What are we looking at?)

zinc canopy
#

when I opened it

#

it was like 15 fps

royal arrow
#

Unless you happened to keep the previous version's zip file >.>

zinc canopy
#

and the console was spamming errors

restive zodiac
#

Good thing there is a site that can parse those errors into something that can be more easily read and shared https://smapi.io/log :P

zinc canopy
#

yeah I know I was trying to post it

#

But it was not working

fair vessel
#

@heavy sail Okay, I went into the NPC Nagito files and tried to fix what might be causing the issue. Delete your copy of the mod and install this one instead, then open your game up again.

zinc canopy
#

I can't put the log in the page

#

I can't do anything in the page actually

fair vessel
#

If it works, I'll report the issue to the mod author so that they can fix it.

restive zodiac
#

If it spammed for awhile, it might have just blown up in size too big for the site to handle - can you drag the log file here to Discord?

heavy sail
#

Thank you, I'll test it @fair vessel

restive zodiac
#

(Even if it weren't just text, we have a pretty beefy upload limit :) )

zinc canopy
#

I don't think it's problem of the page

restive zodiac
#

Almost 15mb of text is quite a lot for the parser, yeah

zinc canopy
#

oh xd

#

Didn't see the size

restive zodiac
#

I think you should install SVE completely, make sure that it works in English, then replace files in the CP folder with the ones in the translation, vs using only the translation's version of the folder. Does that make sense?

zinc canopy
#

I did that

restive zodiac
#

You only have the translation's CP folder, though. Stardew Valley Expanded 1.10.2

zinc canopy
#

I downloaded the english one

#

I'm 100% sure

#

and then replace the translated one

prime iron
#

heres to hoping I downloaded flower valley and all the other custom/replacement mods right

restive zodiac
#

I know you downloaded the English one, but I was thinking of it as a folder replace vs a file replace. Since it replaces the content.json, it wouldn't matter anyway. You could try replacing all the files except the content.json and seeeeeeeeeeeeeeeeeno that wouldn't work either, the events and such are all written in the content.json SDVpufferthink I don't think it's going to work until the translation author updates, or you get an older copy of SVE.

vapid haven
#

i know xnb mods bad and smapi mods good but how do i get an xnb mod to work i did what the creator said on nexus but no worky 🤔

prime iron
#

Never used any xnb mods so I dunno

zinc canopy
#

so I can't use the translation

fair vessel
#

You might be also using a content patcher mod that patches on top of the changed XNB assets so you don't see them @vapid haven

restive zodiac
#

If you have any SMAPI mods (or content patcher packs) that edit/replace the same asset as the XNB mod, you won't see the ... right that.

vapid haven
#

how do i stop the content patcher

fair vessel
#

SVE is really not translation-friendly at all, especially with not keeping older versions available to download. That's frustrating. SDVpufferglare

restive zodiac
#

I get that you have heard the advice before, but just to try to phrase it in a different way to make sure it's clear, there are a lot of reasons XNB mods are not recommended, and it's not just because they're more of a pain to install, harder to uninstall, and don't show up in the log for troubleshooting. They're a really old method of modding and replacing game files with extremely outdated versions can seriously fuck up your game. Have you already looked for CP versions of the mod you want to use?

vapid haven
#

yeah

#

honestly its not that important

#

im prolly gonna fuck it up so its prolly better if i dont do it

#

lol

restive zodiac
#

What is the mod you're looking for? We can help you convert it and help you take the first steps down the modding rabbit hole...

vapid haven
#

ho boy lol aiight

fair vessel
#

Haha! They're so cute SDVpufferowo

torn mason
#

oh, that definitely would have hecked up your game even if it did work

prime iron
#

how do you fix the teleporting chair bug that keeps happening everytime my farmer goes to bed? Asking before I start using the mods since this happened before.

torn mason
#

npc assets have changed since then. yeah you'd def want a CP version

restive zodiac
#

Oh, those are cute, and they're updated for 1.4 too which is nice

torn mason
#

oh are they? oops

restive zodiac
vapid haven
#

i was like Sebby and Sam lookin kinda cute doe 👀

torn mason
#

I'm seeing last updated in 2018 over here, where's the 1.4 version?

restive zodiac
#

Wtf

#

Where am I

#

How did I get here

#

Cherry I'm on a completely different page and I don't know how I got here, one minute I was looking at fantasy sprites, thought I clicked files and then was looking at files for a completely different mod, haha

vapid haven
#

lmao gg

heavy sail
#

It still won't work @fair vessel @royal arrow

torn mason
#

but yeah those are old assets, so you'd have to be careful not to do a Load, and any new assets won't be changed

fair vessel
#

Darn. @heavy sail can you post a new log?

restive zodiac
#

Okay, so it will still be an image edit or else defining coordinates, but DIYCP place good to start with. I was going to say that since the author was active they might be open to a CP donation pack but never mind :P

heavy sail
#

Sure.

prime iron
#

Cherry I'm on a completely different page and I don't know how I got here, one minute I was looking at fantasy sprites, thought I clicked files and then was looking at files for a completely different mod, haha

Done that before

restive zodiac
#

What is the teleporting chair bug ?

prime iron
#

Chair keeps teleporting to the hed

#

Making me get stuck

vapid haven
#

aiight diycp is unzipped in mods now what do i do lol

prime iron
#

Always happens with custom furniture

heavy sail
restive zodiac
#

If you check out the assets folder, it's full of the vanilla files, already unpacked! You can unpack https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files the XNB mod you want to use, and it will give you a whole bunch of PNGs that you can compare with the DIYCP ones. If they're the same number of frames, you can just replace them. If the DIYCP pack has more frames, you'll have to either...

a) give the fantasy sprites pngs a real update by adding the new frames and editing them to match the rest
b) just merge them so some frames may revert to vanilla but still work
c) still replace the png in the assets folder, but edit the DIYCP content.json just slightly to make it not replace the whole thing. This is a simple edit in notepad we can give you examples of, it will just look confusing at first.

vapid haven
#

im already confused but its fine

restive zodiac
#

I know, I started off at a bad spot and rambled; I'm even more confusing before 10am 😔

(Example, this is the patch in the text file that loads the Abigail portrait from the assets folder:

       {
          "Action": "Load",
          "Target": "Portraits/Abigail",
          "FromFile": "assets/Portraits/Abigail.png"
       },```
you could just change it to 
```json
       {
          "Action": "EditImage",
          "PatchMode": "Overlay",
          "Target": "Portraits/Abigail",
          "FromFile": "assets/Portraits/Abigail.png"
       },```
and even your too-small pngs should it over the vanilla ones fine, so all you would have to do is replace the pictures in the assets folder with the ones you want to use instead, and make those text edits.)
#

I was just EXCITED

vapid haven
#

its before 6pm my brain is dead 😂 ok so what i do is unpack the xnb mod and itll give me pngs and then what

restive zodiac
#

It will give you PNGs like Characters/Abigail.png, which you can drag in and replace DIYCP's assets/Characters/Abigail.png.

For the characters that haven't changed in a couple years, that's all you'd need to do for your personal edit! But as Cherry mentioned, there was a big content update since the XNB mod was replaced, so we should compare the vanilla and modded PNGs to see which ones changed. (Like maybe DIYCP has some pngs that are longer than the ones you have from the xnb mod)

hazy leaf
#

Mouse sadboi
Would you look at my npc john? People are getting a error in multiplayer where if 1 person meets john, then the game tries to load both the invisible sprites and after meeting sprites. Is there anyway to fix this

vapid haven
#

but doing that will only alter the game while im using smapi right

restive zodiac
#

Is it the Nexus version, clown?

hazy leaf
#

Yeah it is

#

I'm not at my pc just yet I'm about to hop on but I need help with multiplayer business

prime iron
#

Multiplayer sounds like a pain when it comes to mods

hazy leaf
#

It really is, most custom npcs dont work well in mp

prime iron
#

also is he suppose to appear at the Saloon before his intro event? Happened when I first installed it. NDweebstare

hazy leaf
#

That was fixed

#

Recently

#

Just its messing up in mp.

#

Works in single player though

#

She I couldn't load him in a different location and then have him respawning somewhere else without messing up my festival mod so I tried to hide him in his bed but ppl noticed

prime iron
#

Hmmm

#

You could hide him in the witches hut

hazy leaf
#

I cant spawn and then respawn him

#

It messages up my other mod and I want them to be compatible

#

Messes*

#

I already fixed it though it's just acting weird in mp

prime iron
#

Hopefully mouse figures it out

restive zodiac
#

I might take a crack at frankenspriting the fantasy sprites onto new 1.4 frames later, it doesn't look like they are very intensive edits SDVpufferthink

hazy leaf
#

I hope so yeah because I'm at a loss

restive zodiac
#

Not sure if it's related to your issue, but this patch would cause a problem:

        {
      "LogName": "Portraits",
      "Action": "EditData",
      "Target": "Portraits/John",
      "FromFile": "assets/Image/Portraits/John_{{season}}_{{WeatherVariant}}.png",
    "When": {"HasSeenEvent |contains=9588563": "true"}
    },``` (uses `EditData` instead of `EditImage`)
hazy leaf
#

I tickered with it this morning and saw that but it still errored

#

this is the new patches

#

this is the log

restive zodiac
#
    {
      "LogName": "Sprites",
      "Action": "Load",
      "Target": "Characters/John",
      "FromFile": "assets/Image/Sprites/John_Spring_Sun.png",
    "When": {"HasSeenEvent |contains=9588563": "true",
             "HasFlag":"currentPlayer,hostPlayer"}
    },``` are you trying to check if the player is the host, or are you trying to check if the host has seen that event?
fair vessel
#

@heavy sail are you sure it's not Amelia NPC that's part of the problem? That's the only thing I can see. Unfortunately her mod is hidden on nexus so I can't look more into it.

hazy leaf
#

im trying to make the sprites change only when the event is seen but its trying to load two edits at once whenever one person sees the event and one doesnt

restive zodiac
#

I'm just asking what your intention was with that specific patch. I was going through the json while the game loads. This line "HasFlag":"currentPlayer,hostPlayer" can go, since it's not doing anything.

hazy leaf
#

what do i write it as then?

#

will it stop trying to load multiple patches if i have it only load when the host player sees the event?

restive zodiac
#

I was just commenting on the patch because I saw it in the json as I was going through it. I mentioned it because that line wasn't doing anything, I do not know yet what is causing your specific problem.

daring wagon
#

@fair vessel she was the first thing we tried for @heavy sail 😦

hazy leaf
#

oh okay hnn someone just said they got it in single player too

fair vessel
#

It's possible that both Amelia and Nagito could have been causing similar problems?

restive zodiac
#

The error in the last log you gave me is about the EditData patch I mentioned
Multiple patches want to load Characters\John (JohnNpc > EditData, JohnNpc > Sprites #2). None will be applied.

hazy leaf
#

ooh okay

#

let me see then

untold widget
#

Is there a way to see if a mod is compatable with/can work on mobile smapi?

torn mason
#

there's currently not any standardized way. Sometimes the mod page itself, or comments in the mod page will mention if its android-compatible or not.

untold widget
#

Ah, okay. Thank you! SDVpufferthumbsup

dire fractal
#

hey quick question guys

#

im brand new to modding. i believe i fully installed SVE and remastered farm and all that correctly. can I post a screen shot and you tell me if it looks good

#

this how SVE should look?

restive zodiac
#

That's how IF2R should look anyway - SVE doesn't edit the farm by itself. A better way to ask for a double check is to upload your log to https://smapi.io/log and share the link here - screenshots just show a tiny little bit where your log gives all your mods installed, any errors or warnings. etc!

dire fractal
#

oh ok. and where can i find my log exactly

#

just in my stardew folder prob?

restive zodiac
#

@hazy leaf Soo... check it out 😄

    {
      "LogName": "Sprites",
      "Action": "Load",
      "Target": "Characters/John",
      "FromFile": "assets/Image/Sprites/John_Spring_Sun.png",
    "When": {"HasSeenEvent |contains=9588563": "true"}
    },```
+
```json
    {
      "LogName": "EditData",
      "Action": "Load",
      "Target": "Characters/John",
      "FromFile": "assets/Image/Sprites/John_{{season}}_{{WeatherVariant}}.png",
    "When": {"HasSeenEvent |contains=9588563": "true"}
    },```
daring wagon
#

!log @dire fractal

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

thanks

restive zodiac
#

This is the actual error - I realized belatedly that the editdata oops wouldn't cause that (since the whole point was that it wasn't loading and CP wouldn't know what to do with it), but rather the logname was editdata. Both of those say "load this sprite if true", maybe one of them was meant to be false?

dire fractal
vapid haven
#

my brain is gonna explode if I try to fix the xnb mod so this is an oof

restive zodiac
#

Looks good to me, have a SDVstardrop for remembering to install all three parts of IF2R instead of just one folder

hazy leaf
#

okay im running a test now

stray star
#

I'm up to 485 now, if I hit 500 I'm starting over and streaming the mega modded farm as my first stream think

hazy leaf
#

okay so the error is gone but the return to title error is back =-=

dire fractal
#

thanks all

daring wagon
#

Have fun exploring! I felt like it was a whole new world the first time I went through SVE 😄

dire fractal
#

its massive i dont know where to begin

#

parsnips i suppose

vapid haven
#

Me: huh why isn’t SVE working
Also me: forgot to download SVE and only downloaded the stuff it needed

prime iron
#

Forgot I had baechu's protraits installed. still waiting for the based npc one to get updated.

Morris gave me whiplash since I rarely go into Joja......

silver ermine
#

got a question for the stardew valley expanded (i came back to the game recently)

#

when im dowloading the last version of it, it is necessary the file of "Immersive Farm 2 Remastered" to play it, what changes this file? I tyr to search it but i only found the version without the remastered

fair vessel
#

That file changes the farm map to be big and have extra features

#

It's optional, but fun to play with

silver ermine
#

oh u have the extended version mod?

fair vessel
#

Yes I play with SVE and the IF2R map

silver ermine
#

oh cool

#

th for the recomendaiton i will play it right away now i have holidays

#

But why is "remastered" ? If i can know ofc

prime iron
#

Its a comtinuation of the original mod that stopped getting updates

vapid haven
#

i am so needy when it comes to this stuff omg can i isolate it so that certain mods only work in one world

prime iron
#

i am so needy when it comes to this stuff omg can i isolate it so that certain mods only work in one world
@vapid haven

Isolate what?

silver ermine
#

oh i see

vapid haven
#

the mods

prime iron
#

I dont think you can? Might be possible on pc tho

vapid haven
#

like can i make SVE not interact with my Harvest Goddess world

#

yeah im on pc

prime iron
#

tablet so knowledge is limited

vapid haven
#

oof lol

silver ermine
#

F fpr ya

#

th for the help to Jonqora and th for the information to radio static ^3^

daring wagon
#

@vapid haven are you talking about different saves?

vapid haven
#

yeah

daring wagon
#

yeah there is! Lenne linked the fancy way yesterday, I think-I'll try to find that link. You can also just make different mods folders for each save and put in the one you want before loading the save you're working in.

vapid haven
#

ohhhhh ok

#

so take the folder out when im not using it and put the folder in that im gonna be using

daring wagon
#

yep

vapid haven
#

thats easier than i thought thanks

prime iron
#

@silver ermine just remember to make a back up save before entering the shed. Since i dunno if the bug is still a thing where you can't move after entering it. the IF2R mod i mean

unreal urchin
#

can you ever access the locked door in the carpenter's shop in sve?

#

and what's in there?

daring wagon
vapid haven
#

making shortcuts makes my brain go ouchie 😅 ill dabble with it later

#

thank you though!

royal arrow
#

I hear you Gabi! I was nervous about it at first, and now I love having multiple shortcuts for Stardew Valley depending on if it's the main one, the alternate one, the testing one, the multiplayer one, or the SVE one (which I haven't used yet SDVpuffersquee )
What finally convinced me was wanting to test mods without waiting 8 years for my 294 mods to load LOL so who knows, there might be some proverbial last straw that encourages you to go for it, or you'll be able to manage without it just fine SDVpuffersmile

silver ermine
#

@prime iron i was thinking of amke a new game only for these 2 mods

stray star
#

Hey @royal arrow I actually just picked up the artisan equipment mod, I really like where the prices balanced out in the end they all feel good to me

royal arrow
#

Aww, thanks Wing, I'm glad to hear it! Minor plug: feel free to leave an endorsement on the mod page, if you feel so inclined SDVemoteheart it helps others find the mod, and of course, brings me joy lol

prime iron
#

Wait is there a mod that lets Clint and Emily get together?

#

Or other single npcs?

#

ouo

royal arrow
#

Check out Life Cycle on nexus, I think it does that

outer turret
#

"bad npc gift taste data" isnt actually a big deal. Its caused by the writer forgetting the final / in the gift tastes and they should still work fine. It's also really easy to fix I'd you're not afraid to edit files.

daring wagon
#

@outer turret thanks!! That helps me on my own save 🙂

outer turret
#

I've got most of the mods that Bakyu~N! Is having trouble with and mine seems fine. Might be worth disabling some and seeing if they can narrow down the bone cause errors? Input string is often caused by tmxl containing a random space somewhere in my experience. So anything new theyve installed?

heavy sail
#

The error started June 22 for me, so I can check to see what mod is causing it

#

Ok, I think I have a possible solution for my issue, it started after I download the mod "Better Artisan Good Icons," so maybe that's a possible fix.

daring wagon
#

@heavy sail Sorry, I probably gave you that impression. In future I will try to let people know that I am just a player who started in on this server a month ago and my advice is much less to be trusted than the people who have been here longer. It looked like an issue to me because of the gift taste oddity in your smapi log, but Lemurkat would definitely know better.

outer turret
#

So you havent been able to save a game since June 22nd?

#

I've just seen a lot of bugs Halla but that one is one of the most annoying!

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Did you get married ?

heavy sail
#

No

prime iron
#

lowkey wish the timeskip mod worked on android so i can just skip 90 days to unlock crimson badlands ASNyanBaka

heavy sail
#

It just started at random @outer turret

prime iron
#

Can you still back up save?

heavy sail
#

Well, after I downloaded SMAPI 3.6.1, my old backups started disappearing from the save-backups folder, I'm not exactly sure if I go back before the issue started.

prime iron
#

Damn

heavy sail
#

I'll check out my mods and try to find which one causes the issue, but I have my eye on Better Artisan Goods Icons since it hasn't been updated since 2019, but supposedly works.

daring wagon
#

I use BAGI and it doesn't cause any issues for me, but maybe it's interacting with something?

heavy sail
#

I'll check it out

torn mason
#

@prime iron debug season winter debug day 6 should take you to 90 days from spring 1, though you might need to sleep one more day for things to properly update

prime iron
#

@torn mason thank you hug

heavy sail
#

There are mods that patch the game's code, maybe it's one of those

zinc canopy
#

anyone has the 1.10.2 sve?

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and how can I read xnb files?

restive zodiac
#

XNB files need to be unpacked in order to get at the files inside.

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!unpack

native dragonBOT
zinc canopy
#

thank you very much

silver ermine
#

wait

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@royal arrow u have almsot 300 mods.

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Thats not mods, thats just literally another game with the same engine

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xD

royal arrow
#

NUH UH >_> there's people with 600+ mods, THEY'RE playing Stardew Valley+ lol

silver ermine
#

loooool

restive zodiac
zinc canopy
#

how people have more than 600 mods I can't find more than 20 stable mods

restive zodiac
#

Most mods are fine to use together unless they do the exact same thing, and PC has a lot less to worry abotu than Android.

#

Remember that each individual content pack counts as a mod too, so for example SVE would not be 1 mod, it would be like 6. + dependencies. Most NPC mods are in several parts like that for different frameworks, you can easily have several CP mods that all edit different parts of the same file, etc.

daring wagon
#

Loading up my first save with all the custom NPC's I can find that seem to be currently working... fingerscrossed

oblique ether
#

Hey guys, I have got a question about Stardew Valley Expanded: Where are the Sewers??

restive zodiac
#

Same place, just hidden a bit behind guild.

daring wagon
#

You get the key from Marlon now instead of Gunther

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oooooh, woke up to Minu staring into space in the corner of my bedroom. That's a little creepy. Fun XD

zinc canopy
#

wait If you get the keys from marlon

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multiplayer users can get it?

daring wagon
#

CP refused to load Jasper, John, and Lyell. Caleb, Grace, Charlie and Randy have bad gift taste data. And Nagito is .... IDEK. My husband is going to laugh at me for breaking my save.

heavy sail
#

What version is your Content Patcher? That may fix the issue.

daring wagon
#

Oh duh. Thanks!! Yep, I haven't downloaded the newest one yet.

zinc canopy
#

hmm Anyone knows a mod that slow down time?

#

I think 1 hour = 1 minutes it's a little too fast for my friends and me

heavy sail
#

There are mods that freeze time, I don't know about slowing down time, I have some suggestions.

zinc canopy
#

hm

fair vessel
#

If you're on Multiplayer, I highly recommend Multiplayer Time mod

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The reason multiplayer goes so fast is because the game doesn't pause anymore during menus, cutscenes, and dialogue

#

Multiplayer Time fixes that. If everyone is doing something that should pause, the game will actually pause.

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So if someone is doing a long heart event or something, you can holler to the other players to bring up their inventory menus. Ta-da, time stops.

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Or you can all spend time organizing chests together in the morning and time will be mostly paused for that

zinc canopy
#

so

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If someone is in the minigames

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time stop? ?

restive zodiac
#

There are little indicators that show when the other players are paused too, so even if you just noticed they are paused you can choose to be courteous and join them for a minute :)

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(Only if everyone else pauses at the same time)

fair vessel
#

Everyone has to be paused for time to stop. So if 2 people are in minigames, one is in a heart event, and one is buying from a shop - time will stop but everyone can keep doing what they're doing

daring wagon
#

Alen-I haven't played multiplayer with SVE, but the requirements for getting that sewer key in SVE are 5 hearts with Gunther and reaching the bottom of the mines. I would guess that each player had to do those individually, but not sure.

heavy sail
#

It's hard trying to figure out what's causing my issue, no luck yet.

daring wagon
#

Are you trying the go-through-and-disable-mods-one-at-a-time approach?

heavy sail
#

Yeah, but no luck yet, I'm trying though.

silk plinth
#

BAGI is a hit or miss and I don't think it rly works very well at all with other JA packs. I don't think there is an error more than you just being unlucky

heavy sail
#

BAGI fortunately isn't the issue, but I'm not sure what is.

kind matrix
#

how do i send mod links?

daring wagon
#

Do you mean a log for bug-fixing purposes? Or, like, links to download mods?

kind matrix
#

links to downlod mods to send to others for mulitplayer

daring wagon
#

wherever you downloaded the mod from, I'd take the hyperlink from the site you used and send it to your other players if they want to play with mods. Also try checking the comments in those mods to make sure they work with multiplayer-some have bugs

torpid jay
#

@fair vessel oh wow i didn't even see this

restive zodiac
#

You can also just zip up your mods folder and send it to them that way, as long as it's just personal to share with your friends (privately, not like here or on the Nexus etc). Or if you're not sure who you're going to be playing with, you could use something like this https://www.nexusmods.com/stardewvalley/mods/5131 which will make a spreadsheet of all the installed mods you have.

daring wagon
#

!log @still stump

native dragonBOT
#

@still stump Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

still stump
#

looked through it already, and the problem doesnt seem to be with any of the mods i have, and the ones i do have are listed as fully compatible on the site too

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i could be wrong, obviously, thats why im here

daring wagon
#

...I probably can't help with this one. GL depravityPD, there are some very helpful modders in here 🙂

still stump
#

thank you anyways

daring wagon
#

Just to rule out the most obvious thing on the smapi log tho, do you have a mod that messes with time and have you tried disabling it or giving it different commands?

royal arrow
#

depravityPD, I see the TMXL warnings are for stuff added by SVE, so, shot in the dark here, but did you recently update SVE? If so, did you delete all the previous folders and then installed the new ones? SVE is one of those mods for which the file/folder structure changes a lot with each update, so if you do overwrite rather than delete the old folders and install the new ones, you may have issues

#

But also to Halla's point, you do have TimeSpeed installed, try tweaking the settings or temporarily removing it to see if that helps

candid path
#

can someone help me with mods? something isn't working. i also have a message text of the errors

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

Can you describe what's not working, and provide your log per the governor message?

candid path
#

sry this might take a minute xD

royal arrow
#

All good! Better to have 1 big message than asking back and forth SDVpuffersquee

bright zealot
#

Ok, they are my friend whats not is that sve and immersive farm remastered wont work only the texture will @candid path

still stump
#

no updates to SVE in the last 2 days since i got it i dont think lol, but yeah it has only started happening since the group i downloaded TimeSpeed in, so thanks for that LenneDalben

zinc smelt
#

Need some help please:
My mods are not working and Im not sure I installed them properly. I looked on the wiki and found this
Install mods
To install a mod, just unzip it into the Mods folder in your game folder. Make sure each mod has its own subfolder, without trailing numbers. For example, if you have a PineapplesEverywhere mod, you should have a file structure like this:

Stardew Valley/
Mods/
PineapplesEverywhere/
PineapplesEverywhere.dll
manifest.json

Question is what If the folder has a subfolder called assets, or another files besides the .dll and .json

bright zealot
#

I broght nolan here for help

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brought*

restive zodiac
#

@zinc smelt You need to leave all the files and folders inside the mod folder where they are, and just keep the mod folder itself in Mods.

candid path
restive zodiac
#

So you can just as easily have a structure like

   Mods/
      PineapplesEverywhere/
         PineapplesEverywhere.dll
         manifest.json
         assets/
             mymap.tbin```
or ```Stardew Valley/
   Mods/
      PineapplesEverywhere/
         PineapplesEverywhere.dll
         manifest.json
         assets/
          Characters/
            Sebastian.png``` but the point is that they all stay snug in their `PineapplesEverywhere` mod folder, inside the Mods folder :)
zinc smelt
#

okay so thats not my issue then

#

not sure what im doing wrong

restive zodiac
#

If you think something is not working, try describing the problem you are having and uploading your SMAPI log via https://smapi.io/log.

zinc smelt
#

okay. I will do that when i get back. need to go pick up my groceries. thank you for your help

candid path
restive zodiac
#

Nolan, it looks like most of the actual mod assets are missing. Are you using a mod manager like Vortex or ModDrop? Did you download the mods yourself? If all you did was unzip the folders and drag them into Mods, it could possibly be an overzealous antivirus, too.

bright zealot
#

I was the one who sent it to him? So idk where i went wrong sending them to Nolan

#

The only one he downloaded himself was smapi

blazing harness
#

for multiplayer, if my friend has mods enabled and I don't, what happens?

restive zodiac
#

Did you send it by zipping up your Mods folder and sending the zip? If so, could you double check inside the actual zip file (not your mods folder) if, say... there are a bunch of XNB files inside (StardewValleyExpanded)/assets/XNBs/ ?

#

!mpmods Moby Duck#6539

native dragonBOT
candid path
#

where would i find those at?

#

oh wait im dumb xD

bright zealot
#

I sent it thruogh google drive

#

It wasnt zipped

#

wait nvm it was zipped

restive zodiac
#

Can you check for those files in whatever you sent, though? Or link it here so someone else can? I'm just trying to rule out packaging error.

bright zealot
#

K they will

candid path
#

im redownloading it to send it

restive zodiac
#

You don't need to upload it here, you should just be able to link it.

bright zealot
#

ahlink what?

#

ah*

restive zodiac
#

Hazel, do you still have the zip file that you uploaded? It would be easier if you could just check inside that yourself :)

bright zealot
#

Sure Im looking for xnbs?

restive zodiac
#

Inside this folder: (StardewValleyExpanded)/assets/XNBs/

bright zealot
#

ok

restive zodiac
#

(StardewValleyExpanded\assets\XNBs\AdventureGuild.xnb for example!