#archived-modded-support

1 messages · Page 601 of 1

robust bison
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you didn't extract the mods into that folder did you

open knot
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Yeah I couldn't find a mod folder anywhere within stardew valley, or either smapi folder in my storage, I am quite a dork when it comes to this

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I truly have no idea, it's taken me months of trying this. I install, try, ask for help, couldn't get any. Uninstalled, waited a week, tried again. My best bet? Delete it all start over?

robust bison
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try deleting smapi and reinstalling it

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without adding any other mods

open knot
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Ok, should I delete the content patcher, json , and all those files that are in my storage? I can see them but can't remember what file they r in

trail spade
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so yeah I loaded up the mod with the right things installed, and my game has no sound

robust bison
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@open knot yes, those shouldn't be there

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you might have to do a full reinstall of the game since it sounds like you messed with the files

open knot
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K I'll get back to you. And thank you

robust bison
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riot whatrye playing on

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np

trail spade
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playing on steam

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@robust bison

robust bison
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ok

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funny

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does it work without mods

trail spade
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yes it does, the sound is there

robust bison
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hmm

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what mode

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mods

trail spade
robust bison
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try doing it without any mods just smapi

trail spade
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how do I do that?

robust bison
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just temporarily remove all the mofs

trail spade
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it works just fine there

robust bison
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so it's a problem with one of the individual mods then

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first guess is custom music

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and are there any log errors?

trail spade
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there a way I could just play without the custom music?

robust bison
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you would have to edit the mod files

trail spade
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I was afraid of that

open knot
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I DID IT!! I GOT A TRACTOR!! THANK YOU THANK YOU! A MILLION TIMES!

rose wind
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@fair vessel Thanks for the heads up!

dire fractal
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so i downloaded SVE and the first time i played it i could see the sve map but then when i relaunched the game i got the default svd map

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how to fix?

royal arrow
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Do you have NPC Map Locations installed? There's a special version for SVE. Also, could you provide your log?

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!log bella#9641

native dragonBOT
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@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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i have the sve npc map locations only

royal arrow
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I see you have Starblue Valley. That provides its own recolor of the map, and I think that's what's causing the conflict. Can you go to your Starblue Valley folder, and see if there's a config.json file? If so, can you open it in a text editor (Notepad or Notepad++), copy the contents, paste them to json.smapi.io, and share the link here?
I'm wondering if the config options allow for turning off the edits to the map

dire fractal
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alright

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whoops wrong option

royal arrow
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It's ok! The important parts are still there. There is a setting for WorldMap, it's currently true, try setting that to false and run the game again

dire fractal
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alright

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nope still the default map

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let me try setting it back to true and see if it does anything

royal arrow
dire fractal
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oh thank you!

royal arrow
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Note that in your case, because you're using SVE with Starblue Valley, the optional file provided for Starblue Valley won't work (that's for vanilla, not SVE). So hopefully the article instructions help SDVpuffersmile

dire fractal
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alright ^^ thank you for your help

worldly kiln
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Found a compatibility issue between Json Assets and Content Patcher after the latest Content Patcher update. I reported as bugs for both mods on nexus, do mod authors generally read there or should i communicate it somewhere else? 🙂

royal arrow
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That should probably be good SDVpuffersmile

broken reef
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Ok so... Im using capitalist dream farm 2, and even though use vanilla cave is set to false, all I'm getting is the vanilla cave?

royal arrow
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can you provide your log? there may be a conflict

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!log @broken reef

native dragonBOT
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@broken reef Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

broken reef
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Ah yes! I see it now. I forgot to remove another cave mod. Thank you.

royal arrow
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yea if 2 or more mods are trying to edit the same thing, SMAPI's often like "nope vanilla it is"

broken reef
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Also, does anyone know why SVE would crash at start of game, even when there are no errors on log? I've been trying several times to get it to work, but I keep having to remove it.

royal arrow
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we'd have to see the log, there may be something in Trace even though there's no errors

broken reef
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Ok. Thanks.

broken reef
tough hazel
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lads i require a little help with some mods i installed most of thenm are from the ppja series of improved crops if that rings a bell

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a majority of the mods that are skipped require the mod fruits and veggies for jsonasstes problem is that that mod is already installed

daring wagon
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Hey @tough hazel ! It looks like the main troubleshooters are busy atm, but they will ask for your !log so it might be faster to get that out of the way now.

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!log @tough hazel

native dragonBOT
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@tough hazel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tough hazel
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will do

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note the game does not crash but theres just some mods wich get skipped but i guess the .txt file is usefull still

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alright transferred it on smapi do i send it here or somwhere else

daring wagon
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here

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via the instructions from governor

tough hazel
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alright

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theres the log

daring wagon
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Hope someone who knows more comes along soon! In the meantime, one thing to try might be to check through your mod folders for the things the log says you have multiple copies of. It might work to just make a copy of your mod folder, then delete everything in your mod folder and redownload it all.

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The way that smapi log looks to me, it seems like you maybe didn't delete your old copies of mods when you were updating them? Could be wrong.

tough hazel
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im am about to read through the log more carefully i just skimmed over it at the start

restive zodiac
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Yeah, looks like it. PPJA changed folder structure at one point (or you could even take the subfolders out yourself), so you can't just throw in the single folder containing all the packs alongside the individual folders without deleting them all first.

tough hazel
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will do

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i believe i found the problem in some of the files there were more files and no other file types only directories if this makes sense

royal arrow
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@broken reef I notice you have both capitalist dream farm 2 and overgrown garden farm installed. Which farm are you using in your current save, Capitalist Dream Farm 2?

tough hazel
pulsar skiff
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is there an option in moddrop to download the zip files or do I just need to goto nexus for those?

broken reef
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@royal arrow I'm currently using Capitalist Dream Farm 2, which rreplaces the standard map. Overgrown replaces forest map.

restive zodiac
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I think you can download archives from the ModDrop site, but if you're in the client I imagine it just installs the mods for you, like Vortex. Presumably they're saved somewhere, but I don't know where.

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@tough hazel You still have multiple copies of PPJA mods - I would remove all of them and just reinstall fresh.

tough hazel
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will try

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found the reson for the duplicates deleted the problems and now there are only a few errors left

royal arrow
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@broken reef ok gotcha. Have you checked in the mod comments for capitalist dream farm 2 to see if anyone else had issues with the ladder in the farm? rooThink1

tough hazel
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errors

daring wagon
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@tough hazel have you deleted and redownloaded each of the ones with errors? Looks like that's Artisan Valley, Starbrew Valley, Champagne Wishes, and Shaved Ice and Frozen Treats.

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And Even More Recipes

tough hazel
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no i did not try that but i will try it now

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i get the same errors as before i reinstalled the mods

daring wagon
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Do you have Mizu's Flowers installed?

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@tough hazel Mizu's Flowers and More Recipes are dependencies for Artisan Valley, so you may need to get those. That is what the second error for Artisan Valley in the log is saying, and that error looks like it's cascading into several others.

tough hazel
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Alright ill get on it as soon as i am done with dinner

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thanks a million times that solved the problem

broken reef
royal arrow
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Is that log from after loading your save?

unborn agate
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hi

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i cant seem to install the new version of smapi

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i used to have smapi 3.4, i uninstalled that but when i open stardew it keeps showing smapi 3.4

restive zodiac
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Are you using a mod manager?

royal arrow
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hiya, does anyone know if you can start a solo save, and then later add farmhands to it? SDVpufferthink

restive zodiac
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You can, just build a cabin in solo and then save and go co-op

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@unborn agate If you're using a mod manager, make sure you aren't trying to add the SMAPI installer as a mod. Both Vortex (latest version) and ModDrop have ways to install SMAPI, though I'm not sure of the details.

If you're not using a mod manager (or even if you are), downloading and running the installer will clean up the old version and install the new. (This link https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Option_A:_use_SMAPI.27s_installer has instructions for Windows, see the links at the top for other platforms.)

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@broken reef Nothing jumps out at me in the log, does it happen on a new save and different farm type? I know some Android people use it, maybe they can comment when they see it.

unreal ocean
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does anyone know of a mod where your farm is IN a cave?

fair vessel
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Lol, someone was working on one

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Where you had to add light to make plants grow and stuff, the idea was pretty cool but they were going REALLY immersive with everything, it might be a while before getting released if ever.

fast river
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Someone was working on just a farm map too

unreal ocean
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oof man

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if the map gets released i'll settle for that, i could do the immersion myself

unreal urchin
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Any mods for better tiers of scythe?

royal arrow
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That's a good question! I know obviously vanilla game has golden scythe as of version 1.4, I dunno of mods to make it even better than the golden scythe SDVpufferthink

winter flume
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which mod is currently being developed to be a sort of tax/longevity mod that works with PPJA mods? I remember hearing about it but I dont think I asked for details.

broken reef
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@restive zodiac yes. I've tried on new saves and different maps. Same issue

unreal urchin
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I just want an iridium scythe :(

royal arrow
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I think there is a mod that recolors it!

unreal urchin
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But I will know, deep down, that it is just a normal scythe. 😔

royal arrow
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That mod does it to the golden scythe ⬆️

unreal urchin
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Ahh

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Still not helpful cause I lost my golden scythe the day I got it

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But thanks

hard python
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It seems like it might be a Multiple Spouses issue adding too many spouses / a roommate to my farmhouse

daring wagon
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Any ideas what might be causing my guava tree to offset itself? I'm using BennyB's Divine Greenhouse-the edit in the comments that turns the cosmetic water sources into real water sources. And, like, hundreds of other mods.

hard python
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I invited Krobus to be my roommate, and the day he moves in is the day that causes it to hang on loading. I can load other saves, and earlier saves for that farm, but it's like three weeks ago, oops.

daring wagon
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Doesn't really bother me gameplay wise, but I thought it was interesting and want to play with it but am not sure where to start.

hard python
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But, if i turn Multiple Spouses "EnableMod" = false, I can load the day before from the %name%_old file data--but then it crashes the next day, when he'd be moving in

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As an alternate solution, I could maybe edit my save to break off the roommating?

royal arrow
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@daring wagon can you provide your log?

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Also is it only that spot in the greenhouse, or only the guava tree?

daring wagon
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Only that spot and only the guava tree, as far as I can tell. Haven't put anything else there, and don't have the guava tree anywhere else. The .png in the guava tree folder doesn't look like that

royal arrow
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If you don't mind doing some tinkering, you could back up your saves (so you can revert back), then get CJB Cheats Menu, and:

Try planting another guava tree elsewhere (like outside the greenhouse on your farm) and use CJB Cheats Menu to speed up the growth, to see if it works ok.

You could also try tearing down the guava tree in that spot in the greenhouse, plant another one, and again speed up the growth with CJB Cheats Menu, and see if it works ok.

That way we'll be able to rule out if it's the guava trees, or that spot in the greenhouse.

daring wagon
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Thanks! Off to download CJB and play around 🙂

pulsar skiff
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what does it mean when a mod listing has (unofficial update)?

royal arrow
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it means if you want to use the mod, you should download the unofficial update, because the latest official one is not stable to use

pulsar skiff
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kk, ty 😄

daring wagon
fair vessel
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Yep. unofficial means not published by the mod author - someone else made a fixed version

royal arrow
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interesting, ok. and the guava tree is from PPJA More Trees, right?

daring wagon
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Nope, it's a standalone

royal arrow
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ohhhh ok. I would provide that screenshot and your log to the mod author of that mod then

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they may be able to fix what's wrong

daring wagon
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Will do, but I don't think he's active anymore 🙂 I'll compare it to some of the other trees I've got downloaded and see if there is anything in the folders I can mess with.

royal arrow
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Gotcha. When was the last update to the mod?

hard python
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definitely seems to be a problem with drawing spouse rooms. Im going to see if the nexus page has anything about that

daring wagon
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Someone kindly translated it to Korean in May, but that wasn't added to the files. There's nothing on this or hung2563hn's other mods since December, and the latest in "recent activity" is January

royal arrow
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Oh ok, so it's not like it's an old mod

daring wagon
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Nah, first and only version in December.

broken reef
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@royal arrow no. It crashes before I can save

royal arrow
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ok, so it crashes on trying to save, on loading, or somewhere in between?

broken reef
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On loading usually before or during intro

royal arrow
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ok. Since the log you shared didn't have any errors, I recommend trying to load a save, letting it crash, and then getting the log

broken reef
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Ok. Thanks

distant plover
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@vital spade just letting you know I love ur animations I was up till 3 last night playing and I didn't even notice they make everything so pretty!

restive zodiac
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I suddenly want a swimming skill SDVpufferthink

fast river
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advertises SpaceCore's skill API

restive zodiac
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Like you start with a tiny breath meter or lose energy while swimming, and getting better at swimming means you can go farther and dive longer... and you could add things that depended on swim skill like "you're not a strong enough swimmer to go there, yet!"

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But once you have x or higher you can swim to new place taps fingers together hopefully

distant plover
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There's a swim mod 👀

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Maybe that could be a cool update

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There could be new maps only accessible underwater

restive zodiac
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Yeah, it's the Swim mod I was thinking of.

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(Since it has the breath meter and diving and everything :) )

fast river
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The mod that replaced Jump Over in mouse's heart 😢

ripe plover
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Is there a way to use the multitool mod while on the tractor?

restive zodiac
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It replaced Swim (Almost) Anywhere in my heart :P

fair vessel
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Yeah - you could probably customize the Tractor tool behavior in a way that the multitool mod isn't necessary to get the functions you want

ripe plover
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yea i dont know how to do that Lol

broken reef
royal arrow
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Ah I see, so there's nothing in the log about it. Well I think mouse had said earlier there are other people who use SVE on Android in the Discord, they may be able to help. I'm on PC and I don't use SVE, so I don't know what's going on with it :/

broken reef
pale cradle
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What are the Fern Islands?

fair vessel
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If you haven't tried yet, go into your FarmTypeManager mod folder and open the config.json file there. Change the MonsterLimitPerLocation from null to 200. See if that helps any. If not, change it again to 50 and finally to 10. (If still no change, this is not the issue, and you can put it back to 200 or null)

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@broken reef ^

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@pale cradle the Fern Islands are flavor text - a location mentioned in Spring 2 Year 2 mail.

restive zodiac
pale cradle
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Cool

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A fern island Expansion Mod would be rly cool

broken reef
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@fair vessel Changed to 10. Did not fix

dire fractal
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im curious to see if 1.5 will expand on that more....since willy is getting some updates

pale cradle
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Ohhhh

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I didnt think about that

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It might!!

restive zodiac
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Have you tried removing the SVE part and leaving just the frameworks it requires? (PyTK, Content Patcher, TMXL, JA, etc)

pale cradle
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That would be rly cool

broken reef
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Some people were saying to delete pytk, space core, etc but doesn't it require those?

dire fractal
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either that or SVE since they also mention it there too

restive zodiac
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It absolutely does, yes.

stray star
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Does anyone have premium for nexus, and do they think it's worth it think3D

pulsar scroll
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hey im curious so i downloaded some mods and they dont have a config file in them but have a bunch of things u can configure where would one edit the features?

stray star
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if you haven't run the mod once the config file won't show up

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usually

pulsar scroll
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OH

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i see

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thanks @stray star 😄

dire fractal
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ive only heard of premium nexus being worth it if u live somewhere where the internet connection isnt good and the dl speeds are actually super slow

broken reef
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So are there any files in the eve mod I can delete and still play SVE?

dire fractal
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but most mods take like 2 secs to dl for me and i cant imagine it being any faster on premium

stray star
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I only want it so I don't have to wait 5 seconds to click download lol

restive zodiac
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Does anyone have premium for nexus, and do they think it's worth it :think3D:

I do, and that mostly depends. For me it was, because I got lifetime many many years ago, so even though I use an adblocker, I've never had to see them and I don't have to deal with all the recent nagging they added. At the same time, if I didn't have it now, I would probably not get it just because I don't want to support the way they're trying to get more. I get shit's expensive (and they pay out stuff to modders with DP) so I don't begrudge them money at all, but even before this with making the free registration really hard to see, etc felt icky.

The only thing that would make it tempting for me if I didn't already have is that you need premium to make use of auto-downloading features (eg wabbajack), though you could just grab it for a month or something to download all the stuff for your modlists you need. Or just go through the manual installs... But yeah, I'm sure it is much nicer to not have to deal with all the stuff they put in the way of non-premium, I just don't like it.

stray star
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yeah I was thinking of just throwing the one month to get all my updates caught up as I run 470+ mods 😛

restive zodiac
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ModDrop lets you download from their site, but they don't have as much as Nexus, yet. And the forums haven't caught on much at all, but forum mods are rarely as noticeable as dedicated sites 😄

dire fractal
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on a similar topic, is the modder donation thing on nexus actually beneficial for modders or does nexus take a huge chunk of it? am wondering whether that’s a better option or if i should just find their individual kofi/patreon if they have it

fair vessel
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The voluntary donations are PayPal, they go straight to modders

restive zodiac
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I don't think they take anything off of straight donations

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Yeah

stray star
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before I go crazy, are there any issues with SVE and Life Cycle? I can't think of any there would be except conflicting dialogue from time to time (maybe) but I'm sure someone else has already tried

dire fractal
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oh nice

fair vessel
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So it would actually be better than Kofi or Patreon (I think those take a cut?)

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But then again the tracking and supporter numbers visibility on those sites is valuable too

fast river
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Yeah, I get donations a few times a month. Usually just a few dollars, but its still nice

restive zodiac
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You can also contribute to their DP fund for more general "all modder" support vs single, it just spreads it out

fast river
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Except that guy that donated $0.01 and Paypal took it all because fees

fair vessel
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@stray star might be problems if life cycle changes schedules

restive zodiac
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Who donates a penny SDVpufferchickhands

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Maybe it was a :spenny: joke...

fair vessel
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groan

dire fractal
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on the life cycle page it says its compatible w/ sve

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at least for now

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bc i dont think it changes schedules it only adds events? could be wrong tho

stray star
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Yeah I noticed schedules acting a bit funky between social hailey and SVE (i can only guess)

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hailey just straight disappears sometimes

dire fractal
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i think for life cycles if you start adding the living together stuff it might cause issues w/ sve

stray star
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I might just watch the life cycle stuff :E

dire fractal
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social haley might be bc its set up to work in the vanilla locations but since sve changes the map so much it messes with where she goes

stray star
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yeah I'm gonna remove that one for now

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yeah Life Events doesn't fit with my current mod list because I have Town Gossip and Ranch Expanded or w/e

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I love the idea and I'll have to check it out on my next modlist

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(if I ever finish this one, Curse this PPJA bundle)

royal arrow
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Ranch Expanded was updated to toggle off a certain event if you have Lifecycle installed though

stray star
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Yeah, I just want to experience the Ranch Expanded events before disabling any of the content 🙂

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I'm somewhere between super picky and super haphazard when it comes to throwing together a modlist lol

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sometimes I'm like "lets drop 30 CP mods in and hope they work well together, and other times I turn down one mod if it makes a tiny change to an existing one

dire fractal
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i prefer adding 275736 JA crop mods and not end up planting any of the new crops

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if your making a big mod list do it like 5-10 at a time and check if they work

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alot less troubleshooting that way

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also read the mod page

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or adding 50 new shirts and still wearing the same outfit since day 1

royal arrow
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Yea I downsized my list for a new playthrough, got rid of several PPJA things, and I still somehow have more mods than before I downsized vvShrug

stray star
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Yeah I have my modlist carefully organized in folders and I usually will go one at a time and test it

dire fractal
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tldr: make sure everything is compatible and dont install like 30 at once

royal arrow
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For the clothing mods I use, I sat there and over the course of several days, deleted a bunch of the shirts that I was like "I'll never use this" because I go rogue aSDVpufferdeal

dire fractal
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i think i have like 6 different mod folders now for different save files

stray star
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Sometimes I end up hitting stardrop saloon irl and then coming home and messing up my modlist like shane messes up his room and then I have to deal with it the next day

ripe plover
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so is there a way to make one tool do everything while on the tractor?

dire fractal
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my horror story w/ clothing mods is that when i first started out i accidentally deleted some without removing them from the dresser and it broke my end game year 5 save file

royal arrow
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Different mod folders for different saves is definitely the way to go. I should have done it sooner lol

stray star
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I've never gotten a clothing mod to work properly

royal arrow
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Oh in my case I hadn't bought any yet

dire fractal
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i like customize anything, its def a bit cheat-y in terms of getting clothes but its the easiest way if u have a lot of mods

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or the tailor mouse one

stray star
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my favorite thing is once you've finished updating all 30 mods that have updates today 20 more will have updates when you start SMAPI again 😄

royal arrow
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Oh I have JA clothing that's what I use with Tailor Mouse yea

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@ripe plover did you check the Tractor mod readme? There's a whole section on the config. Pathos linked to it in the mod description on nexus

stray star
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so when it comes to updating mods, the best way to go about it, is removing all the mods that you downloaded updates for and dragging the new files over right? I shouldn't drag and drop?

dire fractal
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yeah drag and drop doesnt always work

royal arrow
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Yea that's definitely the safest method, in case the folder structure changed

ripe plover
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@royal arrow yea but maybe im a bit slow but it doesnt exactly go into detail about it

royal arrow
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The closest thing I could find is the section on custom tools. Idk if Pathos set it up to be easily compatible with Multitool. You could also try checking the Tractor mod comments page to see if someone else tried it

stray star
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alright, fully updated, wish me luck on no new conflicts YikesTM

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0 Error Messages, it's a july miracle

vital spade
royal arrow
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Do you use a fancy keyboard that lets you press like 10 keys at the same time and registers them all? Lol

eager harness
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Hello everyone, I have some sort of problem with using SMAPI. The console with all the messages about what's going on used to stay opened during the game, so I could see what's happening, but after updating SMAPI it just closes immidiately after the game loads.
When the save is loaded I keep getting a message that something had been deleted to avoid the conflict, but the console is closed and I can't check what is causing the problem!
Maybe there is a way to open the console, or what I have to do at all?

royal arrow
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!log smarthur#1805

native dragonBOT
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@eager harness Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vital spade
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@royal arrow yes but I didn't use it for that 😛

royal arrow
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The log should still be created even if the SMAPI console goes away rooThink1

fair vessel
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The problem with combining all the tools on tractor is that sometimes they do opposite things. Like if you have both a pickaxe and a hoe, should you till the ground or un-till it? That's why you'd need to specify in the config which tools you want to do which things

stray star
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ahhh I spoke too soon lolol

fair vessel
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'Cause tractor applies a tool to the surrounding area immediately and continuously. Tilling and untilling (if possible) could get it stuck in an infinite loop

stray star
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I loaded into my file with no clothes or HUD

fair vessel
stray star
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I think it's cuz I alt tabbed when I loaded my file

eager harness
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Oh, thank you, but still, is there a way to keep the console opened during the game?

royal arrow
#

I alt+tab to it (I'm on Windows), I've heard of other people having this issue but idr how they fixed it, sorry :c

#

Someone else here might know though o:

eager harness
#

I'm on Windows too, so I will try to use your method. Thanks again!

stray star
#

It usually stays open for me the whole time

#

if I x out of the console it closes stardew for me

#

[Json Assets] Bad gift taste data for Charlie!
[Json Assets] Bad gift taste data for Randy!

is this something I have to worry about?

fair vessel
#

It spits out that error if they don't have 11 fields in their gift taste data. But the last one is usually supposed to be empty. Mention it to the NPC creators, they might want to add the missing field so that JA parses it

stray star
#

I think it's the same modder I'll shoot it over on github or nexus tonight

fair vessel
#

If none of their gift tastes use Json Asset items, I don't think it will affect anything when playing

eager harness
#

[01:53:13 TRACE SMAPI] Content Patcher edited Data\NPCDispositions.
[01:53:13 TRACE SMAPI] Invalidated 1 asset names (Data\NPCDispositions); propagated 1 core assets.

Well, I think that's it? I'm not sure, but everything else seems fine. And I still don't know what to do with this, so pwease help,,,,

royal arrow
#

Could you post your full log, using the link in the governor message that pinged you? That will help us to help you SDVpuffersmile

eager harness
#

Sorry, okay

royal arrow
#

Yup! SDVpufferthumbsup

#

I think this is what you were seeing about something being removed. Did you get rid of a mod that added a custom NPC named Mike? SMAPI is just letting you know it removed some references to him in order to prevent errors, so that's ok SDVpuffersmile
Removed invalid villager 'Mike' in BusStop ({X:0 Y:0}) to avoid a crash when loading save 'Dorothy_253741691'. (Did you remove a custom NPC mod?)

#

I see you also have several mods that could be updated, there's convenient links right at the top of the log

#

The Producer Framework Mod warnings you have I believe are all for the artisanal soda maker mod(s) and the shaved ice mod*, those are common, and I think for the fix, you'd have to check the mod comments to see if the mod authors fixed those. They're harmless though

eager harness
#

About Mike: Yes I have, but I'll check if some of his files may be left
About updates: some of my mods just have this thing that will trigger SMAPI to say that they needed to be updated, so that's all ok with it.
About Soda maker: well, I'll check it too, but it was completely fine
I'll check Mike 'cause I have recently deleted him and maybe it's the problem with some files left, thank you!

royal arrow
#

Nono, the warning SMAPI has for Mike is that it removed the references, so you're all set there!
And yea, some mod's manifest.json files have the wrong version number, so SMAPI thinks an update is required. All good there then!

eager harness
#

Thanks again, sometimes I'm a dummy :p

royal arrow
#

No worries! I was initially confused with that warning the first time I saw it, too, thinking it meant I needed to do something lol

pale cradle
#

Wich one was the key to spawn the tractor?

wide fox
#

hi, need a little help here, so i read the wiki that u can use moddrop but im stuck at step 2. In the top-right corner, click Install SMAPI or Update Available. i cant find it to click

royal arrow
#

@pale cradle I don't remember off the top of my head, but it should be in the mod description

pale cradle
#

It was the Back

royal arrow
#

@wide fox are you on Windows?

wide fox
#

yes

royal arrow
#

Can you link which guide you're using? I'm having some difficulties finding the instructions on installing SMAPI using ModDrop

wide fox
#

hmm i just install the moddrop and there is nothing at the top right corner to click for installation, kinda confuse 😢

royal arrow
#

rooThink1 seems like you'd need to drop something into ModDrop for it to know, but I don't use ModDrop. Can you take a screenshot of what your ModDrop window looks like?

wide fox
restive zodiac
#

Hmm, ModDrop FAQ hasn't changed on that, so screenshot would be good yeah. (Though manual install is always an option)

wide fox
#

:rooThink1: seems like you'd need to drop something into ModDrop for it to know, but I don't use ModDrop. Can you take a screenshot of what your ModDrop window looks like?
@royal arrow its ok no worries 😄

restive zodiac
#

Not in the hamburger menu on the right, I assume ? SDVpufferthink

royal arrow
#

I forget that's the technical term for the 3 dashes menu icon xD

wide fox
#

nope haha

restive zodiac
#

Is there a page that lets you launch Stardew?

wide fox
#

nope nothing at all,is my first time to mod

#

do i have to install at sdv steam folder?

restive zodiac
#

I would just follow the instructions to install it manually, yeah. You don't put the installer in the game folder, but running it will install SMAPI there.

wide fox
#

lolol i just tried to restart moddrop a few time

#

😐

royal arrow
#

!fixanything LenneDalben#5763

native dragonBOT
#

@royal arrow Have you tried turning it off and on again?

royal arrow
#

It truly is the way, sometimes 😆

restive zodiac
#

Hmm. Weird. Although it looks like a slightly different page of the client to now be able to play

wide fox
#

yeah, thx u guys for the helps! 😆

restive zodiac
#

Like maybe Library instead of Browse...

#

Glad you got it working!

broken reef
wide fox
#

Like maybe Library instead of Browse...
@restive zodiac i think u are rights.... haha

#

read abt Content Patcher, does it recommend to have it?

royal arrow
#

It's a framework mod required by other mods, so if you have mods that require it, you should have it

#

!cp

native dragonBOT
wide fox
#

ah alright, thx @royal arrow

dire fractal
#

hi u guys! is it possible to replace the path pngs in a mod and have it show up? what does the thumb.png do?

pale cradle
#

]

#

m

#

]

#

]

robust bison
#

@dire fractal if you mean what file is loaded, then yes

leaden crow
#

Anyone remember the like command you can type into the smapi thing, to like reset bushes ?

#

and what mod i would need to reset them?

restive zodiac
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

naive drum
#

there used to be a world_bushreset command in some framework mod or other but reset terrain features handles it now

coarse finch
#

hi guys i’m new to stardew and modding

#

i’m trying to mod on my mac

#

trying to install smapi

#

and i’m stuck

#

i’m following the directions but i can’t seem to get pass this off

#

part*

naive drum
#

i recommend following the guide on the wiki, not a random video guide

tight tusk
coarse finch
#

i use the wiki first

#

but i got stuck

#

so i went to a video haha

#

i’m stuck in the terminal part

#

i’m not sure what to do

#

i’m following what it says but i can’t get it

tight tusk
#

what does it show when you open the installer?

coarse finch
#

when open it

#

it opens up my terminal which then i should just press 1 and it will install

#

however that downs come up for me

tight tusk
coarse finch
#

yeah i don’t see that 😦

#

i see this

#

how did u get there????

#

i already have mono installed too

pastel arch
#

Okay so you need to open up a terminal inside the SMAPI installer folder and run chmod +x internal/*

#

And then run install on mac

tight tusk
#

yay cat is here!

coarse finch
#

uhhh how do i do that

#

sorry this is my first time i’m so confused haha

#

so here is my installer folder what do i do from there?

pastel arch
#

Okay cool

#

In the top bar, there should be a Services section. Under that, do you see New terminal at folder?

#

Finder > Services

coarse finch
#

here?

pastel arch
#

Alright, the guide I found on mac must be super outdated

coarse finch
#

oooof

#

haha

#

maybe this

#

that terminal?

pastel arch
#

You need to open a terminal window inside that folder, but one you can type into. Pretty sure that one will close as soon as you do anything

#

Okay, lets try this

#

Can you search for the Terminal application and open that?

coarse finch
#

sure

pastel arch
#

Paste this text into it and press enter: cd ~/Downloads/SMAPI\ 3.6.1\ installer

coarse finch
#

here is the terminal app

pastel arch
#

Nice, paste that text from my last message; you shouldn't get any errors

#

After that, paste this text into it and press enter: chmod +x internal/*

Then, run the install on mac.command again. It should work now

outer hamlet
#

could I also get a hand once Ahxri is fixed?

coarse finch
pastel arch
#

Oh, looks like your SMAPI installer download is missing files

#

You need to re-download it

coarse finch
#

ok

pastel arch
#

(And then do the same stuff again)

#

@outer hamlet How can I help? 🙂

coarse finch
#

do i download it from nexus?

outer hamlet
#

I'm trying to update my SVE and need to uninstall my old one but im not sure how to do that

vivid storm
#

Does Nexus require a account to download

pastel arch
#

@coarse finch There's no difference between the Nexus/direct download option, you just need to make a Nexus account/etc to do it through Nexus, so direct is easier

outer hamlet
#

yes but the account is free

pastel arch
#

@vivid storm Yes, but accounts are free

vivid storm
#

Alright. Cool

pastel arch
#

@outer hamlet Just delete all the old SVE folders, and then install the new ones

coarse finch
#

same thing happened

pastel arch
#

Right, re-downloading fixed the missing file issue but there's still the permissions issue

#

Which is what the commands I sent should fix, so you'll need to enter those again

coarse finch
#

okay let me try

#

am i missing something?

#

i typed exactly what you told me to typed?

#

i copy and pasted to be exact

pastel arch
#

Can you post a screenshot of the internal folder?

coarse finch
pastel arch
#

Huh, weird

#

Try this instead

#

chmod +x internal/unix-install.exe

coarse finch
pastel arch
#

Alright, I'm confused. The error is saying those files don't exist, but you just posted a screenshot of them

#

Oh

#

Okay this should work for real this time

#

chmod +x ~/Downloads/SMAPI\ 3.6.1\ installer/internal/unix-install.exe

coarse finch
pastel arch
#

Okay, new problem!

#

This probably won't work but try this: chmod u+x ~/Downloads/SMAPI\ 3.6.1\ installer/internal/unix-install.exe

coarse finch
pastel arch
#

Wow, looks like it worked!

#

Try running install on mac.command now like you did originally

coarse finch
#

which one is that???

pastel arch
#

Right-click install on Mac.command and select open.

#

It's inside the SMAPI installer download folder

coarse finch
pastel arch
#

😦

coarse finch
#

since i guess i wasn’t the only one

#

but i can’t seem to get it

pastel arch
#

Hmm, yeah, but I also don't fully understand that comment, I'm not very familiar with Mac

coarse finch
#

OMG

pastel arch
#

So I thought that would fix it, but it didn't, so I'm not sure what to do.

I'd suggest asking again here later and hopefully someone else knows what to do.

Sorry 😅

coarse finch
#

i got it

pastel arch
#

Oh, sweet!

coarse finch
#

is it this????

pastel arch
#

Yeah, awesome! Press 2 and then press 1 to install 🙂

coarse finch
#

is that it haha????

pastel arch
#

Yep!

#

You're ready to install mods now 🙂

coarse finch
#

i can quit out of terminal now right?

#

thank you so much Cat 😭🙏

#

i been here for an hour haha

pastel arch
#

Yep, you can quit out of all of those terminal windows, and you can also delete the installer folder you downloaded if you want.

You'll need it to uninstall SMAPI if you want (but then you can just download it again)

#

Happy to help! 🙂

coarse finch
#

i literally just bought stardew valley today haha

dire fractal
#

how do i do a clean install?

pastel arch
#

Of SMAPI? Just running the installer again should be sufficient

dire fractal
#

no, a clean install of everything, aka getting rid of all non vanilla stuff

pastel arch
#

The easiest thing would be to:

  1. uninstall SMAPI
  2. Verify your game files to get rid of XNB mods (or delete the entire game and re-download)
  3. Delete your modded saves
dire fractal
#

what game folders would i delete, thats all i really need to know

dusty mauve
#

How can I fix a [Jason assets] no idea what 'sesame seeds' is!
Sorry for interrupting.

pastel arch
#

(But again, the SMAPI uninstaller will uninstall SMAPI, and Steam/Gog can handle deleting the rest of the modded stuff, or deleting the game folder, etc)

#

If you just want to remove mods without uninstalling SMAPI you just want to delete the Mods folder in your game folder

coarse finch
#

sorry again haha but i also need content patcher right?

pastel arch
#

Content Patcher is a super popular mod: probably 🙂

#

If a mod tells you you also need it, then yes

outer hamlet
#

thats a lot of red text and i dont like it

pastel arch
outer hamlet
#

my feelings exactly ;-;

pastel arch
#

Looks like some files are missing, which would make me think either:

  • the old version wasn't fully uninstalled: i.e. only half of it and now it's breaking
  • the new version wasn't fully installed: i.e. only half of it and now it's breaking
#

So I'd suggest uninstalling fully again and going through the install step by step again

#

(Also make sure you remove everything SVE related before doing the new install)

dire fractal
#

id also suggest just nuking everything, with that amount of errors your better off just, just doing a clean install

dusty mauve
#

anyway i can fix the jason assets? not the red but the yellow part?

dire fractal
#

well it seems like the mod cant find the files it needs, or smapi cant

#

either way your probs better redoing your whole mod list/doing a clean install

dusty mauve
#

Oof.

fair vessel
#

Actually nah

#

It looks like it's trying to add the same items twice

#

Do you have duplicate copies of SVE installed?

#

(Especially common to happen if you had an older version of SVE and didn't delete all its folders before installing the newest version)

#

Oh nvm, I misread. I was looking at the red and not the yellow >.>

#

...Though it's still strange that it outputs each one twice, makes me think duplicate folders again

dire fractal
#

still, that seems like a problem OP is hapening

#

either way a clean install for OP is probs the best bet

dusty mauve
#

It's weird it was working a bit ago when I was playing with my friends then i closed it down and came back and then it was giving me that error

dire fractal
#

well somethings not right, if it took a bit to throw up the error well perhaps you and your friend have diff mods? if not i honestly have no clue, but seeing the amount of errors id just do a clean install

outer hamlet
#

I did a fresh loadout with moddrop

dire fractal
#

also, if that seems over the top is due to me modding skyrim a bunch and thus you clean install alot to prevent errors,crashes, other stuff

dusty mauve
#

I fixed it. I purged all my mods deleted the manual mods and re downloaded them them enabled all my mods again.

#

But thanks for the help guys

wheat meadow
#

Hi guys i'm new to the game and in my first year in spring i played the game as vanilla in summer i downloaded SMAPI and some mods with vortex and it was all fine in both summer and fall. Now its winter and game is crashing randomly idk why. I checked smapi logs and found something like "ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. " What should i do?

fallen orbit
wheat meadow
#

its in my own language but the first line is "ERROR SMAPI An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object. "

naive drum
#

!reset

native dragonBOT
naive drum
#

it looks like some important winter graphics file got corrupted somehow

#

luckily you can get Steam to fix it for you by following the instructions in the first link that the bot posted!

wheat meadow
#

Thank you!

dire fractal
#

Hey still struggling with a previous issue

#

Whenever we sleep the game crashes

#

oh right before the next season too

naive drum
#

Health Bars has an update and appears to be dying

#

while you're updating mods you have some other mod updates to do too

urban pawn
#

is there a mod where i can see what items am I missing on my list?

#

I have 2 fishes left to get the master angler quest but idk what are those

royal arrow
dire fractal
urban pawn
#

this is helpful thanks

old imp
#

Im trying to figure out how to install the expanded mod on android. I found this post https://www.reddit.com/r/StardewValley/comments/ddi0wq/running_stardew_valley_expanded_on_android_but/ stating that I need to put town.xmb from the mod into the stardew apk, the problem is I don't see a "town.xmb" withen the mod, it has townEast.xmb. which I copied into the apk with mt manager. Rebuilt apk. Deleted stardew. Installed normal stardew again. Then installed martyphyra smapi, game loads up, start a new game and the map has not changed? Probably because I didnt copy over "town.xmb" but couldn't find it. Is it not in the latest version of expanded? Or am I missing a step?

tight tusk
#

it has the link to the latest android smapi

old imp
#

Ive already done all that. Ive got android smapi

tight tusk
#

the latest android smapi is at 3.6.1

#

ok good. if you have the latest android smapi, there is no need to change the game files, just drag and drop the mods to your mod folder

old imp
#

I run the game and it looks like its booting mods, it comes up with the mods its loading, but upon a new game nothing has changed

#

The other mods seem to work just not stardew expanded

tight tusk
#

check to make sure you installed all the required framework mods by sve. if you want, post your log so we can see where it's going wrong

old imp
tight tusk
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

old imp
#

Basically states im not running a high enough version on SMAPI. But I downloaded the latest ZaneYorks smapi from github

tight tusk
#

open the smapi android app, on the install tab, there should be an option there at the bottom of the page to update your smapi

old imp
#

I was incorrect , here is my log when i use ZaneYorks. The other was the martyphers. My mistake. The zaneyorks version just crashes the and I cannot load into the gane

grizzled nymph
#

does anyone know why when you launch SMAPI through GOG Galaxy that you don't get the cmd window that opens? (like when you launch SMAPI through Steam)

It's not a problem for me since I have a stable mod loadout that I'm not going to be changing any time soon, I am just curious

tight tusk
#

@old imp from your log, seems to be fine. however sve is a resource heavy mod. it's the type of mod that i wouldn't run on my older phones. can i ask what's your phone's ram?

old imp
#

That may be where the issue lies, 2 GB

tight tusk
#

yeah unfortunately i don't think sve can run properly on anything less than 4gb ram imo

old imp
#

Makes sense, thanks for the help. I appreciate it!

tight tusk
#

np! there is still a lot of less-resource intensive mods that you can enjoy, just look around nexus

torpid jay
#

I think I'm getting errors with my mods, according to SMAPI. Also it says Rustic Country Walls and Floors needs to be updated but I have the latest version

royal arrow
#

!log Nyla Smokeyface#6477

native dragonBOT
#

@torpid jay Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

torpid jay
#

sorry

#

I forgot to paste the link

royal arrow
#

All good! As for SMAPI saying you need to update a mod even though you're sure you have the latest update, sometimes the manifest.json doesn't have an updated version #

torpid jay
#

Ah. I'm assuming there's no way to fix it?

#

I mean it annoys me to see it but other than that it's not that big of a deal

royal arrow
#

You can edit the manifest.json file yourself for Rustic Country Walls and Floors, but yea it's harmless

#

You'd have to open the files using a text editor like Notepad or Notepad++

#

For your other errors: the latest version of Content Patcher isn't loading because your SMAPI isn't the latest version. Update SMAPI, then Content Patcher will load, as will the other mods that require the latest version of SMAPI

torpid jay
#

i thought i just did that?

#

I ran the installer

royal arrow
#

It says your SMAPI is version 3.5.0 and not 3.6.1. Did you download version 3.6.1 from Nexus?

torpid jay
#

ohhh i gave you the log I uploaded before I updated SMAPI

#

my bad

royal arrow
#

Ok so now you have an error Children's Beds Removal 1.2.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
You should remove the mod, and check that link to see if there's an update or an alternative.
For your other error, it looks like you have a typo in the config.json file for Billboard Anywhere on line 2. Can you copy-paste the contents of your config.json file for Billboard Anywhere to json.smapi.io, and post the link here?

torpid jay
#

just for that mod?

royal arrow
#

For Billboard Anywhere, yes, since that's where the error is

torpid jay
#

like this?

royal arrow
#

for the [ key, you'd write "OemOpenBrackets", for example

torpid jay
#

ohhhhh

#

like that?

royal arrow
#

yup that should work!

torpid jay
#

tysm!

shell jackal
#

Does anyone use CCS Kitchen Station Set? Have a question about compatibility

royal arrow
#

I don't use it, but you could ask your question and someone here might be able to answer SDVpuffersmile

grim swift
#

hello guys, i want to ask about the ui info suite mod. Is it possible to deactivate one of its feature outside the mod option menu?

#

also, is it possible to change the icon position?

royal arrow
#

For your first question: technically yes, but I'm wondering why you want to do that o: Are you having issues using the options menu in-game?
For your second question: I'm not sure, I think that would require decompiling the mod to change it, and would require C# knowledge

unborn agate
#

@restive zodiac hi, im not using a mod manager. Im on mac, I downloaded the new smapi file and followed instructions on terminal to install it. It said "smapi is now running" but when I open stardew it still says the old version is running

grim swift
#

i just curious.. Because everytime i create new character, i need to set it again and again .-.

#

it wont save my previous setting

royal arrow
#

Ah! Yea the settings are stored per save file, so each character/save gets their own settings, they're not global.

shell jackal
#

I use Minerva's Bigger Farmhouse. It removes some of the vanilla bits in the kitchen. Would I still be able to use the mod?

grim swift
#

so, do you know how to set it outside the mod option menu? i check the config.json, but i dont understand every single thing in there xD

royal arrow
#

Since the settings are stored per save file, a new file is created with the settings for each save. You can edit those files outside of the options menu, but you'd still have to wait for the mod to create the file after you create the new character. At that point, it would make more sense to just edit the settings in game.

If you're determined to edit the settings outside of the menu in-game, again, note that you wouldn't be able to edit them until after you create the new save. There's no way to have the settings established ahead of time for all your saves, because they're not global.

You should have files called Farmer_modData.xml. You can open those in a text editor, I recommend Notepad++, and change the settings there.

restive zodiac
#

!log Circe#3184

native dragonBOT
#

@unborn agate Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grim swift
#

hmm, i think there is no point to disable it outside the in game menu if i need to create the save file first... anyway, thank you for your help. Appreciate it xD

royal arrow
#

you're welcome!

#

@shell jackal I couldn't find anything about this in the mod comments for CCS Kitchen Station Set or Minerva's Bigger Farmhouses.
You can always test it out and see if they work together, and if they don't, remove CCS Kitchen Station Set, and make a comment on both mod comment pages to let the authors know their mods aren't compatible. Idk if they'd be able to fix it, but at least if someone else has the question, they'll know too SDVpufferthumbsup

shell jackal
#

Okay, thanks

spare elbow
#

in stardew valley expanded
when can you enter the secret woods with the ||junimo shops||?

dire fractal
#

after finishing the community center, you just walk towards the entrance of that area and it triggers a cutscene

spare elbow
#

thanks

pale cradle
#

Is there any More Monsters Mod?

#

Like they depend on the skull cavern level and they increase difficulty

#

every 10 floors or so

alpine nest
#

I just went through stardew valley like I normally do, and I suddenly got all my skills upped to level 10 except mining on the 10th day of my new farm? I'm using the mod that allows for the host to be present always so that other people can play. The mod is called "Always on server for multiplayer"

#

Anybody know what happened? I gifted a foraged item to a villager and started mining. Mining also showed up to be level 10 in the level up screen at the end of the day, but it's back at 1 now with all other skills at level 10

#

I can't find anything about it online either. Could this be a glitch with the mod or did I discover a new one?

royal arrow
#

Hi, can you provide your log?

#

!log @alpine nest

native dragonBOT
#

@alpine nest Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

That will give us more information

alpine nest
#

Will try doing that

#

The problems arised after 18:56

#

19:11 Is where I leveled up I believe

royal arrow
#

Is Daniel the name of your farmer or the host farmer?

alpine nest
#

Daniel is my name, and I'm also the host farmer

royal arrow
#

OH sorry I thought you were a farmhand, gotcha

alpine nest
#

The other name (if present) is the farmhand

royal arrow
#

I ask because the red errors at the bottom say there was an issue accessing the Save file for Daniel

#

The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click t...

alpine nest
#

Yeah, after 19:11 I tried going back to an old save, so it might've had trouble since I tried removing the last save file

#

Though it didn't work and I put it back

#

Will try that one

#

Oh dang, I did exactly that already

#

"Undo the last save" Did all those steps before I came here

royal arrow
#

One thing people have also mentioned is, don't use Quit to Title and load a new save. There are issues with lots of mods when people do that. You'd want to Quit to Desktop and then boot up the game again. I don't know the specifics, but there are mods that have issues with it

alpine nest
#

So no quitting to title, and then loading up the same farm after an hour or so?

royal arrow
#

do you mean IRL hour o.o? You don't have to wait a specific time to load up again, just making sure you quit to desktop and load the game again should be good

#

out of curiosity though, did you see your save files in their folders? I think you did

alpine nest
#

Ah alright, yeah I meant IRL hour. Both my friend and I wanted to wait until we were both back to do a festival

#

So we quit the farm for a bit

#

And after that rejoined, and I noticed the mine was a lot richer in copper and Amethyst than usual, but I thought it was from spirit luck or smth

#

Skills must've been broken in the background bv that point aswell

dreamy merlin
#

Just looking for information, but anyone who uses PPJA can you @ me and tell me which ones would be neat or what the mods do exactly before i download? I was considering getting a few of them and maybe one of the expanded farms if anyone has recommendations for that one, too.

alpine nest
#

I haven't taken a look in their save folders yet

royal arrow
#

@dreamy merlin hey hey! I actually have several, for PPJA I have Farmer to Florist (adds lots of flowers, soap and perfume machines, and a dryer machine so you can dry plants to make tea, veggie chips, or poison hehe), Mizu's Flowers (adds flowers), Fruits and Veggies (adds more fruit and veggie crops), and More Trees (adds more tree saplings). I also got More Recipes to use those items in cooking. I've recently downsized to just the flowers though, since I'm going for a florist playthrough SDVpuffersmile
For bigger farms, depends on how much bigger you'd like. You may recall I use Farm Extended (you gave me some helpful tips in #farms-and-outfits!), but there's also Capitalist Dream Farm, which is huge. I recommend checking out DaisyNiko's mods, they have lots of different farm maps, big, medium, and small.

SDVpufferlurk if you're looking for even more mod recommendations, I have a list of mine here~ https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=sharing

modern cape
#

when i verify integrity of the game files on steam does it automatically reverse all the XNBs that i have replaced?

royal arrow
#

@alpine nest ok, can you check if your save files are where they should be? The error message about them in your log tells you the full file/folder path

alpine nest
#

They are, those errors are from what I believe from me deleting the newest saves and going back to the older ones, forgetting to take away the _old

#

Though that was no success sadly

fresh gazelle
#

@prisma dove just trying out your NPC creator, for the sake of simplicity, is there any documentation out for it?

alpine nest
#

Starting a new farm is absolutely no problem, but I don't know if this problem will occur more times

royal arrow
#

When you say it was no success, do you mean the issue still occurred, the error still showed up in your log, or both o.o?

prisma dove
#

it should have a readme on the modpage and in the folder

#

if not there is a video that's only slightly off

alpine nest
#

The errors were gone, but I still had the stats upped to 10

#

So I was back at where I started

royal arrow
#

Gotcha. I'm not sure what's causing the issue then. You said you checked online, did you look at the mod comments for the Always On Server mod, to see if anyone else mentioned this issue?

fresh gazelle
#

@prisma dove nothing in the folder and didnt see anything on the page unless I am missing it? I guess the big thing initially is NPC System name... is that the name of the NPC or something else?

unreal urchin
#

how do I find the steam launch options again short of reinstalling smapi?

fresh gazelle
#

go to steam, click on the game and go to properties @unreal urchin

#

*right click the game in steam

unreal urchin
#

Yeah but I don't have the command line

#

to set the launch options to

alpine nest
#

I see that this problem IS mentioned there, having to do with the saving of the stats when logging off

fresh gazelle
#

in the popup there is "Set launch options"

alpine nest
#

So I think you were spot-on with the logging off to title thingy

royal arrow
#

@unreal urchin then yea I think you'll have to reinstall SMAPI. it will only take a few seconds though

fresh gazelle
unreal urchin
#

that shouldn't damage my save files, right?

royal arrow
#

nope! won't affect your saves or your mods

unreal urchin
#

ok

prisma dove
#

sorry i was doing some work.. The system name is what your mod is named

unreal urchin
#

aight thanks

royal arrow
#

@alpine nest ok, well at least you may have found what caused it. If you need to go further back in your saves than just 1 day, SMAPI makes copies. You're on Windows so they are in Stardew Valley > save-backups

prisma dove
#

so if you name it Stennis when you make the folder it will make a folder called [CP] Stennis and use Stennis as your system name

alpine nest
#

Ouch, no backups were made of the new farm

#

Only old ones I loaded or smth

#

Anyways, I'll try plain Alt+F4 instead of leaving to title lol

#

To see if that doesn't cause problems

royal arrow
#

that's tough. Hope it works out! SDVpuffersmile

fresh gazelle
#

Cool ty

zinc canopy
#

Hi if I want to use a mod like unlimited players everyone in the server has to have the mod installed? or just me

winged birch
#

From what I know about other games they're usually prompted to install

#

But I'm not sure

unreal urchin
#

should I go with mushrooms or fruit bats in sve?

stray star
#

I almost always go with fruitbats with the craftable mushroom box mod shrug

royal arrow
#

I like the "porque no los dos" approach there! I don't use SVE but I always go with mushrooms, I've never gotten fruit bats

stray star
#

I do mushrooms if I don't have the craftable mushroom box mod but I do love having both

#

Anyone know if theres ever going to be a Tehs fishing mod like mod rereleased

#

oh wow, it was finally open sourced

#

I stand corrected

royal arrow
#

I think someone was working on it, but I found an unofficial update! I was super pumped

#

I'd been using Fishing Made Easy Suite instead, discovered the Teh's Fishing Overhaul, saw the unofficial update, was like SDVpufferwow

stray star
#

Yeah I love Teh's

#

it helped me learn how to fish

fervent smelt
#

Hello

#

stardew valley NPC child for SVE

#

how will i install

#

enough if I put the mod in the folder?

pine fjord
#

So we're trying to delete a custom npc from our save file, and it was all easy enough according to the guide-- but the final place where he is mentioned in our safe file is in this giant wall of text and we have no idea what to delete from here-

Any chance someone might know what's up?

royal arrow
#

Hi there, I once also removed a custom NPC manually, but it turned out it's actually not needed! When you remove the mod, SMAPI removes all the stuff required

#

But if you're determined to remove it manually, you can refer to the Shiko mod description, which has instructions on how to do it

pine fjord
#

Really? is that a new feature?
And yes I'm following the shiko mod description as it was instructed in the denver mod but it doesn't account for that one last mention 🤔

royal arrow
#

yea I was surprised as well, idk when it was added. You'll see a warning message from SMAPI in the log saying it removed stuff

pine fjord
#

tysm !! 💕

#

i'll try that then ❤️

royal arrow
#

you're welcome!

mystic gyro
#

where do i suggest stuffums

fair vessel
mystic gyro
#

no for the base game

fair vessel
#

Ummm, twitter I guess? Or the Stardew forums. Just don't expect a direct response, CApe gets a lot of messages.

coarse finch
#

hey guys does anyone know how to install content patcher on mac? I have mono and smapi installed already

royal arrow
strange river
#

Dang, Lenne beat me to it :P

royal arrow
merry nacelle
#

yo having some problems with mods not loading

royal arrow
#

Hi Lenny, can you post your log?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

merry nacelle
#

ah i was just going to send a image but ok

coarse finch
#

sorry im new to modding i started yesterday haha so everything is confusing to me haha

royal arrow
#

no worries, welcome! feel free to ask any other questions you have here SDVpuffersmile

coarse finch
#

this is my first pc game LOL

#

it was like the only thing my macbook could handle haha

merry nacelle
#

it says no errors despite the tractor not showing up when i go to robin

royal arrow
#

ok, can you share your log here? It'll give us more info to help you

merry nacelle
#

experience bars isn't on there

fair vessel
#

Is that log from when you loaded a save and went to visit Robin? It seems kinda short

royal arrow
#

that's weird rooThink1 unrelated to your issue but it looks like you have NPC Map Locations for SVE, but not SVE. Did you mean to get that?

#

are you using a mod manager by any chance?

merry nacelle
#

i quickly changed that i can do another save

#

no

royal arrow
#

Oh that's fine then

#

but like Jonqora said, it would help if you go to Robin's then get the log. there may be errors that only show up when you try to talk to Robin and buy the building

merry nacelle
#

and i deleted and changed the npc map thing nor has that changed either

#

on the log

fair vessel
#

Hmm. That's the same log. Same timestamps and everything.

#

Looks like smapi hasn't created a new log?

#

Are you sure you're running the game through smapi?

merry nacelle
#

when i clicked on the names they went to a menu so i think so

fair vessel
#

which names sorry?

merry nacelle
#

npc names with the gift helper

fair vessel
#

There is a vanilla feature that shows an expanded menu when you click on NPC names in the social menu

#

That log you linked was created yesterday

merry nacelle
#

ohh though i linked it right

fair vessel
#

No like - you uploaded it to smapi.io today, but the log entries from running the game are saying it's from running the game yesterday July 11

merry nacelle
#

yeah, and i didnt have my steam stardew linked to modded stardew

fair vessel
#

Are you running the game through steam?

merry nacelle
#

i was but i thought i changed the launch option

fair vessel
#

Hmm. Can you paste here what you put in the launch options?

merry nacelle
#

i think i forgot to or it reset since its blank

fair vessel
#

ooh okay. We can figure this out

merry nacelle
#

so how do i link it to be right?

#

also achievements work with smapi right?

fair vessel
#

yes they do, if you do this step

#

"D:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

there - I think that should be right for your computer

#

copy and paste that whole thing into launch options

#

make sure you include the " at the front and the %command% stuff

#

then try launching with Steam and see if a smapi window appears while the game is starting up 🙂

merry nacelle
#

yeah its working though it says there are two mods to update should i worry about that?

fair vessel
#

it's a good idea to update those yeah, but probably not an immediate issue!

#

check and see if your tractor and stuff are working now

#

and you can post a new log if you're still having any problems 🙂

merry nacelle
#

its working thanks!

slim jay
#

to update mods, should i just delete the folder in my mods folder, then drag the new one in?

royal arrow
#

that's the best way, yes, in case the file/folder structure has changed

merry nacelle
#

say, how much does expanded change the game?

dire fractal
#

almost everything

slim jay
#

how do i update SVE?

#

@merry nacelle I highly recommend SVE

#

It's a good ass mod and is consistently updated

#

one day @rare quest will let me pipe ||camilla||

dire fractal
#

but if you don't have a good pc

#

it will be some laggy

#

how do i update SVE?
@slim jay well just drop the new files and override the old ones

slim jay
#

gotcha

hazy leaf
#

No dont do that

#

Delete old folders then drop in new ones

royal arrow
#

SVE is one of those were the file/folder structure changes a lot with every update, so you'll have issues if you just overwrite files/folders

hazy leaf
#

I never overwrite mods tbh it's a bad habit because it can cause bugs

slim jay
#

My console is spamming with red text (which i'm assuming is an error)

#

can't figure out what tho MonkaS

dire fractal
#

i never overwrite mods unless the mod page tells you to

royal arrow
#

you have to update SMAPI, looks like some mods aren't loading because of it

slim jay
#

oooh

#

gotcha

#

Is there something specific I need to do to update smapi?

royal arrow
#

You also have multiple copies of one folder:
[MFM] Artisan Valley Letters 1.0.5 because you have multiple copies of this mod installed. Found in folders: Mods\[MFM] Artisan Valley Letters (1.0.5), Mods\[PPJA] Artisan Valley\[MFM] Artisan Valley Letters (3.0.15).

#

If you delete one of those, you'll be set

#

Nothing specific for SMAPI, just download the latest version from Nexus and follow the install instructions

slim jay
#

idk which letters thingy i should delete

#

probably the 1.0.5?

royal arrow
#

yea the older version is a good call SDVpufferthumbsup sorry I didn't read fully to notice that 1 is older than the other lol

zinc canopy
#

hey

#

can I put the mods into the server so only I need to download them or someting like that?

#

Like plugins in minecraft servers, bcs my friends don't know how to download things and yes it's very dumb

royal arrow
#

If there's no way you could give them a list of what to download, I know some people share their mods folder with close friends, I know that's technically still redistributing mods, so if you do it via private message / direct message you'll probably be better off.
I've also heard of people sharing a OneDrive folder for their mods for multiplayer, and they stay synced that way. Idk how they set it up though

mystic gyro
#

all most are in 3 categories for mp, those that dont work, those taht do, and those that work partially

zinc canopy
#

I wan to use speechbubbles mod and unlimited players

#

just so we can have a better experience

#

I'm using a unofficial version of speech tho

mystic gyro
#

idk how all i have is CJB items & Cheat Menu

#

which are two different mods

zinc canopy
#

and only you installed them?

#

or you friends have a folder like that

#

If there's no way you could give them a list of what to download, I know some people share their mods folder with close friends, I know that's technically still redistributing mods, so if you do it via private message / direct message you'll probably be better off.
I've also heard of people sharing a OneDrive folder for their mods for multiplayer, and they stay synced that way. Idk how they set it up though
@royal arrow so if I give my friends a folder already set up isn't a problem?

royal arrow
#

make sure you give it to them via private message / direct message, like I mentioned. and of course, let them know not to share that as well. Ideally they'd download the mods themselves, but if they can't/won't, as long as you send it to them directly, that should help avoid issues

mystic gyro
#

or u could just put it on a flash and copy it over to every friends pc

#

if theyre in range

#

IF

zinc canopy
#

we can't contact I have covid lmao

mystic gyro
#

and yes i downloaded myself but Im the only one of my friends that uses mods on this

#

ok then cant u send the files over in priv msg/ dm

zinc canopy
#

when you use the mods they work even if they don't have it?

#

ok then cant u send the files over in priv msg/ dm
ok thanks, and yes

royal arrow
#

!mpmods

native dragonBOT
royal arrow
#

depends on the mod, see the link above for more info

mystic gyro
#

yes u may also want to see the mod description itself to see its compatability for multiplayer

#

the ones im using have partial support

zinc canopy
#

well these mod are particularly for multiplayer so I think they will work

#

hmm thanks for helping me I appreciate it haha

#

I was confused of what I needed to do

mystic gyro
#

yea I had to play with my files since i have two different compartments for me stif

#

stuf

slim jay
#

With CropTransplantMod, can I place things like pine trees and stuff on areas I couldn't normally place them?

mystic gyro
#

maybe, but im guessing its just gunna be more moving the pine tree, and maybe not even trees maybe jsut crops

royal arrow
#

you'll have to edit the config.json file for CropTransplantMod for it to let you move full grown trees, the mod description explains how to do that.
There is also a setting for letting you place fruit trees on other tile types, and placing crops outside the farm, but idk about it letting you place non-fruit-trees on other tiles

mystic gyro
#

i modded @summer inlet

inner geyser
#

@tired brook i know this is a very very late response but thank you for the content patcher ... i am trying to get back time to this game as i am dealing with personal stuff .. 😄 i have little to no free time anymore 😦

fair vessel
#

So I'm trying to find a mod I've seen before, but I don't know the name.
It allows the player to see the stats screen (from the casino) anywhere using a hotkey.
Anyone know it?

coarse finch
#

is it safe to mod my game during a playthrough?

#

like if its just like replacement for animals and pet?

lapis void
#

yes, that's perfectly fine as long as you're using content patcher and SMAPI!

coarse finch
#

ok thank you haha

#

also does anyone use "look up anything mac" how do I press f1 to look up stuff because f1 and f2 for me changes my display brightness only

fair vessel
#

You might have your computer set to need an extra key to trigger F1, F2 etc

#

Mine has an "Fn" key near the bottom, I press that and F1 at the same time to get F1

#

Otherwise it changes volume instead

leaden ice
#

Anyone know what happened to Zane work smapi on playstore?

torn mason
leaden ice
#

@torn mason thanks!! Gonna save that link

inland fable
#

Hey everyone. I haven't played SDV in ages and I am finally getting back into it. I've run the game once, I installed the latest version of SMAPI and I am ready to install some mods.

Could someone let me know if I am going to run into any compatibility issues with this mod list I want to install or if a mod is redundant? Thanks in advance. Here is the list:

SMAPI
UI Info Suite
NPC map locations
Lookup anything
Tractor mod
bigger backpack
chests anywhere

Friends forever
-StardewHack (Required for for Friends forever)

stardew valley expanded
(and its required mods:)
-Content Patcher
-Farm Type Manager
-Json Assets
-PyTK Toolkit
-SpaceCore
-TMXLoader
-Winter Grass

royal arrow
#

you may see some clipping issues with UI Info Suite and Bigger Backpack. UI Info Suite places the billboard in the inventory menu in a spot that overlaps with the additional row of space added by Bigger Backpack. You can toggle off the billboard from UI Info Suite and still get the functionality with Billboard Anywhere, but that mod adds it via keypress (you have to press a hotkey to see the billboard)

fair vessel
#

UI Info Suite and NPC Map Locations together will show double villager icons. There's an easy solution, just disable "show villager locations" in the UI Info Suite settings menu.

#

(NPC Map Locations does it better in my opinion, and UI Info Suite is still worth it for many other features)

#

Besides, only NPC Map Locations has SVE support. (Make sure you download the version of it for SVE)

inland fable
#

you may see some clipping issues with UI Info Suite and Bigger Backpack. UI Info Suite places the billboard in the inventory menu in a spot that overlaps with the additional row of space added by Bigger Backpack. You can toggle off the billboard from UI Info Suite and still get the functionality with Billboard Anywhere, but that mod adds it via keypress (you have to press a hotkey to see the billboard)
@royal arrow

I can sacrifice bigger backpack I think. I want to try to make things as clean as possible. Thank you for pointing this out!

#

@fair vessel @royal arrow Thank you so much! I love SDV discord, y'all are so friendly!

Do you guys have any other recommended mods? You can probably tell from the list I am looking for "quality of life" mods more so than cheating.

fair vessel
#

I've made a couple Quality of Life mods myself - one shows item quality stars in the HUD pop-up, and the other one shows a preview of fish you're currently catching (by default only for fish species you've already caught)
"Show Item Quality" and "Fish Preview" both on nexus

#

Are you looking for mods that add immersive content or features at all? Because I'd highly recommend Seasonal Villager Outfits (or Diverse Seasonal Villager Outfits) as well as Canon-Friendly Dialogue Expansion for those aspects.

#

Other important Quality of Life mods I'd consider:

  • Fast Animations
  • Hold to Break Geodes
  • Don't Eat That
  • Better Hay
  • Better Artisan Good Icons
  • Combat Controls - Fixed Mouse Click
inland fable
#

side question: SMAPI = Modding API?

fair vessel
#

Yup. Stardew Modding A P I

#

Oh! And Better Sort mod. That one's great if you have preferred inventory slots for certain tools to go in

inland fable
#

Content patcher, that is recommended or necessary?

fair vessel
#

Necessary if you're using anything that uses it

#

(SVE for one)

inland fable
#

Understood.

#

@fair vessel This is exactly the stuff I am looking for! Thanks!

In a few minutes, I will see if things go the way they are supposed to work. I am doing a heavy mod batch install and Im crossing my fingers 😄

fair vessel
#

Testing is a tedious but important part of game preparation!! lol

hazy hollow
#

Is the omni farm mod on nexus?

royal arrow
#

!modrecs AJMetal87#2589

native dragonBOT
fair vessel
#

I should really organize and compile my own modreccs in a document sometime... but that's so much effort lol

royal arrow
#

Which should include some of the ones Jonqora mentioned

#

Yea mine took forever lol and I recently cleaned it up a bit too

fair vessel
#

Ooh now I'm imagining a moc recc list in quiz format lol

royal arrow
#

Also took a while to clean up (in case someone's wondering, here's the link https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=drivesdk)

#

Quiz format? rooThink1

fair vessel
#

Yeah!
Like you answer a bunch of questions about your playstyle, interest in different mod types, pet peeves about the game, and it answers with a condensed recommendation list suited to your interests 😮

inland fable
#

@fair vessel any other cosmetic mods you enjoy?

royal arrow
#

Aha, like a web app situation? I recently came across something like that for board game recommendations

fair vessel
#

Now that would be quite a project to maintain lol

#

Cosmetic? I really like Stardew Foliage Redone

#

As well as most of Elle's animal sprite replacements - and either Elle's Buildings or Medieval Buildings for building replacements

inland fable
#

@fair vessel sorry to disturb again, I will leave you be after this , heh - Are there any map mods you recommend? I see a few.

fair vessel
#

Map mods? Like ones that add new maps or...?

#

farm maps?

#

I really like IF2R, the one that comes with SVE

#

I haven't tried a proper playthrough on any other modded maps, though.

inland fable
#

Gotcha.

#

@fair vessel Does the redone reshade require the redone original?

fair vessel
#

I've started a playthrough on Small Beach Farm map, but only just barely started 😅
ᵗᵒᵒ ᵇᵘˢʸ ᵐᵃᵏᶦⁿᵍ ᵐᵒᵈˢ

#

nah they are standalone. Get the original unless you're using Natural Reshade (it will look weird otherwise)

zinc canopy
#

anyone knows a mod for advance days?

fair vessel
#

BJS Time Skipper?

zinc canopy
#

thanks

inland fable
#

@fair vessel Oh i just saw one called chest label system! Check that out 🙂

fair vessel
#

Oh neat! Personally I do a lot of color coding for my chest use 😅

#

I think Chests Anywhere already has labelling though, if you're using that!

inland fable
#

oh nice. Ok, I will leave out the labeling one then.

Hey, whats up with TMXLoader? I dont see that on nexus. Says its required for SDVE

fair vessel
#

It loads maps and stuff

inland fable
#

Got it thank you.

fair vessel
#

hooo boy lol SDVpuffersweats

inland fable
#

ikr?! I went all out. I can't wait. I remember with the modding options, its EXTREMELY difficult to play this on my nintendo switch without the QoL mods. I just broke me switch a little bit ago today, dont mess around with Homebrew/CFW. lol. I couldn't get it on my broken switch so back to PC for me 🙂

fair vessel
#

oof

#

Yeah, I started out on Android and was overjoyed when I learned I could use mods on that platform

#

I was trapped in the myth of "mods don't work on mobile" for the first while 😅

dire fractal
#

Where do I get mods? I just want mods because I dont have enough stone XD

strange river
fair vessel
#

You can buy stone from Robin's shop in the vanilla game!
But yeah, Nexus is your best bet for finding mods

grim swift
#

hello guys, i wanna ask. Is there any way to disable the level up sound in ui info suite?

#

should i just delete it directly?

fair vessel
#

🤔 good question

#

If you can find an option to turn it off, it would probably be in the mod's settings tab

#

If it falls into one of the game's sound categories (SFX maybe?) then you might be able to adjust the sound level for that category to make it silent or just quieter - but that would probably affect a few other sounds in the game as well

dire fractal
#

I read the guide and I'm not very understanding, so I got confused and I will just earn stone. Thanks though.'

hazy hollow
#

I’m having some trouble with modded stuff. When I tried to start up the game for the first time with SMAPI it kept giving me some sort of error

hazy hollow
#

It keeps saying this Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.

inland fable
hazy hollow
#

thanks for the help but neither of them seem to be working

marsh aurora
#

Hey! I just installed expanded and it's the only mod I have installed. Every time I start the game the music is warped. The rest of the sounds are fine, just the music.

#

I have all necessary mods installed so I'm not sure what could be causing it.

hazy hollow
#

wait soo what version are you playing on?

#

cause i wanna try and find out whats wrong with mine

marsh aurora
#

1.4

#

PC

hazy hollow
#

same

#

hmm

#

you use smapi right?

marsh aurora
#

yeah

#

I didn't get any errors

hazy hollow
#

did you use a tutorial video?

marsh aurora
#

No a step by step

hazy hollow
#

can you dm me it?

marsh aurora
#

done

#

well I'm going to bed but if anyone has any ideas let me know. Thanks!

dire fractal
#

Does anyone want to play with me with mods?

fair vessel
#

@marsh aurora even if you didn't get any errors, posting your smapi log might still help! https://smapi.io/log

hazy hollow
#

SMAPI failed to initialize: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'

#

i reinstalled the whole shabang and did a step by step tutorial perfectly and this happens instantly

lapis void
#

are you using windows?

hazy hollow
#

Yes

lapis void
#

and are you trying to launch SMAPI through steam?

hazy hollow
#

Yes

lapis void
#

did you set your launch options correctly?

hazy hollow
#

Where I paste the long strand of stuff in the thingy?

lapis void
#

yes, double check that's correct

hazy hollow
#

I have

#

I’ve done it like 5 times over

lapis void
#

can you paste what your launch option says?

hazy hollow
#

Yes give me just a sec

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

@lapis void

lapis void
#

yeah that looks right

#

so reinstalling XNA and .NET framework didn't do anything?

hazy hollow
#

ok so how do reinstall XNA cause it says its already installed

#

im probably just being dumb and missing something

lapis void
hazy hollow
#

so download that?

lapis void
#

yes, that exact version, the link is in the wiki page someone linked you earlier

#

if you have visual studio installed that may be the issue

hazy hollow
#

so i should click "repair"?

lapis void
#

yes

hazy hollow
#

ok thats done

lapis void
#

did you also download the version of .NET framework on that wiki page?

hazy hollow
#

is it on the link you gave me?

#

also thanks for helping me and dealing with my dumbness

lapis void
#

nw, i've had this issue before and it's a pain to fix

inland fable
#

Do I need NPC map mod if I use UI Info suite?

lapis void
#

no, those two mods conflict with each other so you'll have two copies of every NPC

hazy hollow
#

yes its already installed

lapis void
#

will it let you repair it?

inland fable
#

thanks

hazy hollow
#

no it will not

fair vessel
#

@inland fable if you're using SVE, you'll want the NPC Map Locations for SVE mod.
Disable the option to show villager locations inside UI Info Suite options menu, that way they will not conflict.

lapis void
#

if you've repaired your XNA installation, that may be enough--try running the game again and see if it works

hazy hollow
#

through steam?

lapis void
hazy hollow
#

i did and it hasnt worked

lapis void
#

do you have anything like MSI AfterBurner or RivaTuner installed? any antivirus? and do you have a working sound device plugged in?

#

also if you haven't in a while you may want to try just restarting your computer

hazy hollow
#

i just did that

#

also like speaker as in working sound device?

lapis void
#

yes, or headphones plugged in or connected through bluetooth

hazy hollow
#

i have a speaker

lapis void
#

if your laptop has a working speaker, should be fine

hazy hollow
#

im not in laptop

lapis void
#

so you tried using the repair tool for .NET?

hazy hollow
#

im gonna right now

lapis void
#

that will hopefully fix it, i'm guessing the problem is with .NET

hazy hollow
#

running it through steam isnt working

#

i used the repair tool as well

lapis void
#

same error as before?

hazy hollow
#

yes

lapis void
#

can you try going into your stardew valley folder and launching through the SMAPI icon there instead of through steam?