#archived-modded-support

1 messages · Page 595 of 1

pseudo atlas
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thank you so much!! <3

onyx gazelle
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hi! can anyone help me find the save files sampi back ups ? tysm in advance !💚

royal arrow
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The backups are in your Stardew Valley folder, then save-backup folder. The actual saves are somewhere else

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!saves

native dragonBOT
onyx gazelle
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the game folder or the config folder? bc i don’t have that in either

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oh nvm i found them lol

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it was under mods

royal arrow
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My SMAPI backups were not in the Mods folder, but in the Stardew Valley folder > save-backup

onyx gazelle
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? o idk mine were under mods lol

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im on Mac tho

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last thing i promise

royal arrow
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Haaay, if you got them, it's all good lol I'm on windows

onyx gazelle
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but where do i put the saves ? there’s no save folder in my config/stardewvalley folder

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lmao

royal arrow
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You mean to use the backups? Check the saves link from the governor message ⬆️

onyx gazelle
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do i just make one ?

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yea that’s the guide I’m following

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i have two items under config/stardewvalley errorlogs folder and startup_preferences

royal arrow
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Ok so say you're trying to replace the save for Farmer_12345. You'd extract the folder you got from your SMAPI save backups to the location of your actual save for Farmer_12345 and let it overwrite

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Wait, you don't have a Saves folder o: ?

onyx gazelle
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yea i can’t find it

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it’s not under the config

royal arrow
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Did you do the search via the finder thing?

onyx gazelle
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yea i used finder

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and typed what was exactly in the guide

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it just doesn’t exist

royal arrow
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Uh, do you use a mod manager? Have you started a save, and been able to load it fine? (this is so strange)

onyx gazelle
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? i think i only use smapi

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there’s no save files on my load save screen

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i had like 4 I think

royal arrow
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Did you recently reinstall the game or something o: ?

onyx gazelle
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i don’t think so ?

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even if i did wouldn’t i have to reinstall my mods?

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all my mods r working

royal arrow
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I'm trying to think of what could have caused your saves to disappear o: you didn't accidentally delete them right?

onyx gazelle
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i don’t think so?

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i have the sampi backups

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just no save folder

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im going 2 try to make a new game and save that

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and see where it goes

royal arrow
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Ok well from the looks of it, somehow your whole Saves folder got wiped out. Yea you could do that, the game should then create a Saves folder, and then you can put in your backups

onyx gazelle
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o ok

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i think that worked lol

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o cool it worked !

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thanks guys

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aelita and maru say hi💙💕

fervent ivy
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i think some mod broke the ||movie theater||, i just completed the bundle and came to check it but it's broken outside and not functional inside (marking for spoiler just in case that's needed)

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anyone ever had this problem and knows what mod it could be?

fair vessel
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I think for all bundles the changes happen during the night when you sleep - have you slept yet?

fervent ivy
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yes

fair vessel
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Hmm.

fervent ivy
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the posters are outside aswell

fair vessel
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ooh yes I see

fervent ivy
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so clearly it was supposed to have changed

fair vessel
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Probably a mod that is out of date and doesn't have 1.4 content

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fervent ivy
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i thought it was either karmylla's immersive maps or starblue valley but both are updated for 1.4 for what i know

fair vessel
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Since it's not functional inside I am guessing it's a map mod that's doing it

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Hmm. Yeah I don't think it would be Starblue. I'll look into Karmylla's

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What season is it in game? I found one other report of Karmylla's maps removing the movie theatre in summer

fervent ivy
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it's summer, ye

fair vessel
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please post a log

fervent ivy
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i'm waiting it to load

fair vessel
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holy cow that's a big log! LOL
long play session?

fervent ivy
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i think it was about ten to eleven hours

fair vessel
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I've never seen a log this big 🤣
And most of the big ones I do see are only big because of error spam

fervent ivy
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the birthday mod does add a ton of lines too though

fair vessel
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oh my god it never ends

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dammit my webpage crashed SDVpufferdead

fervent ivy
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wait a few minutes, i'll just go get a shorter one

fair vessel
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favor, can you perhaps close the game, restart the game, visit the town map and inside jojamart (if you can), and then exit and upload a new, shorter log?

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yeah lol

fervent ivy
fair vessel
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Wait, it works now?

fervent ivy
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i didn't change anything, it just decided to work

fair vessel
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It might have happened because some mod is loading map assets when a save is loaded, and failing to load them after new days when conditions (like jojamart complete) change

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Not much I can help given that the new log probably doesn't show anything 😆

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If if ever happens again tho, please bring the log 🙂

fervent ivy
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ok

vernal acorn
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Hey, so does smapi have a new update?

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I updated mine and now the mods dont work anymore. I cant even access the logs.

royal arrow
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Jiorno, what OS are you on? Windows, Linux, Mac, or Android?

vernal acorn
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Android.

royal arrow
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did you get the ZaneYork version from GitHub?

vernal acorn
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Um, no I used the other one.

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I think it was MartyrPher's..

royal arrow
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Ah ok, that person's version is out of date, ZaneYork has a version for 3.6.1, the latest SMAPI, but it's on their GitHub

vernal acorn
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Oh, okay thanks!

unique veldt
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Cheat menu : P

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Item spawner : I

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Time skipper : T

outer turret
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I'm impressed actually at the above. I cant okay more than two days without restarting atm.

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Usually because I need to test something..

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Or fix a map. That's Karmyllas map edit btw. I suspect its due to the "when" conditions that it dodnt load properly at first. Also even when town map is set to false it patches in and moves the theater billboard.

grim totem
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Hiya can anyone help me? I'm getting about of errors with get glam

static frost
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just getting back into Stardew. Is CFR obsolete now? Reading over a lot of the PPJA stuff

naive drum
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yeah we use Producer Framework Mod now

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which is less glitchy and more flexible

static frost
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ah ok, so is CFR not required by anything anymore?

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Is it safe to delete it?

naive drum
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i think there's a few old mods that still run with CFR but CFR is no longer supported

static frost
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ah ok, sweet

naive drum
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so if you no longer have any mods that still use CFR, you can safely delete it

static frost
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danke wingheart

dire fractal
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Hi, so unfortunetly something happend to my Stardew valley game. I was updating some files and now I can not load my game. Since I am not the moc with mods, all I can understand from the error is that files are missing. I ve tried to reinstal files again, but the same error every time a try to load a game. Can I please ask you for help? I raelly know what to do and starting again is not an option :D. Thank you. Will attached the files to this message.

naive drum
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We generally prefer uploads of parsed logs but those screenshots are, unusually, enough!

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you have a missing or otherwise invalid XNB file

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!reset

native dragonBOT
naive drum
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follow the instructions in the first link to reset your content folder, and if you were using an XNB replacer mod search it up on the second link to see if there's a version converted to Content Patcher!

dire fractal
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Thank you!

static frost
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Why do some of the PPJA mods not require either CFR or PFM?

robust bison
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because those are used for machines

static frost
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so are ppja mods that don't use either ok to download?

naive drum
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yeah, they use JsonAssets to add items and add no machines

static frost
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how do you turn walkmode off with bjsnoclip?

tall zinc
royal arrow
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The squirrels seem to have a BFAV component, which explains why they're loading correctly. Can you link the dragon and gecko mods you're looking to use?

tall zinc
royal arrow
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The dragons and gecko mods use the old version of BFAV rather than the unofficial update, so that's probably why it's not working. The unofficial update changed stuff substantially.
I don't know if there's an easy way to convert them, let me check

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This is the documentation for the unofficial BFAV, if you wanted to convert those yourself. https://github.com/paritee/Paritee.StardewValley.Frameworks/blob/bfav-3.0.0/BetterFarmAnimalVariety/README.md
Alternatively, you could try to see if there are other mods for dragons and geckos on the nexus that use the unofficial version of BFAV

tall zinc
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Thank you!

spare elbow
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does anyone know about mods that add more crops?

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and

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i remember that i saw a mod with a completely new ore added in i just cant find it anymore

fair vessel
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There used to be the Cobalt mod that added a new tier of bars and tools. But it didn't actually make a new ore, Cobalt bars were crafted from iridium and prismatic shards.

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But that mod's outdated now, replaced by Prismatic Tools mod

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Browse the PPJA collection to find lots of mods that add crops

spare elbow
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thanks

spare elbow
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what mods would you guys reccommend?
i want to start my first modded playtrough but i only have quality of life changing mods
i want some interesting stuff

fading vapor
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hi so i have problems with my game

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my items dont show when theyre in a stack so completing bundles is hard cuz idk how many i need

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it also doesnt show if an item is iridium quality making it difficult when i accidently throw out the wrong thing

spare elbow
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i dont need sleep, i need answers

royal arrow
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!modrecs @spare elbow

native dragonBOT
royal arrow
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I also compiled all the mods I use, organized by category, to make it easier to browse https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit?usp=sharing

fair vessel
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@fading vapor is the problem with no stack numbers and no quality stars everywhere? Like in inventory, in chests, in autograbbers, in the fridge...?

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Also is it just iridium quality stars that don't show up, or are you missing silver and gold quality stars too?

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I've created a mod that changes quality star drawing so I know a bit about how this works. I suspect it could be a harmony issue in either FarmTypeManager or SpaceCore, or it could be a content patching issue with anything that patches LooseSprites\Cursors.

fading vapor
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so the stack numbers dont showw up anywhere at all

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and its only the iridium quality that doesnt show up

fair vessel
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If you still get silver and gold stars, i'm 95% sure it's a spritesheet issue.

fading vapor
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is it fixable?

fair vessel
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Should be. Something is replacing your Cursors spritesheet with an old version. (Or you don't have the newest version to begin with). Both are fixable.

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I'll bet there are other icons that are missing, too, and you haven't noticed.

fading vapor
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so what about the number thing

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thats the one messing with me the most

fair vessel
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Do you have the garbage can icon in your inventory?

fading vapor
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no

fair vessel
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Yes that's caused by the same thing

shell jackal
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Did the sprite sheet for coop and barn animals change in 1.4?

fading vapor
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those are gone too i just dont think about it haha

fair vessel
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And the dog or cat icon in your menu also

fading vapor
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yeah gone too

fair vessel
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Yep okay. Let's figure out what did it.

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First of all can you try this in case your own copy of the game has outdated files?

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!reset

native dragonBOT
fading vapor
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you can do that on steam i think

royal arrow
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(that's usually an XNB mod right? Although I think you mentioned something else could do that too, Jonqora SDVpufferthink)

restive zodiac
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(A log/patch summary will show anything editing Cursors, too.)

fading vapor
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verifying the integrity of game files right?

fair vessel
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Yes it could be an XNB mod. Or it could be a CP or other sprite-sheet replacing mod that replaces more than it ought to and is using an old version of the spritesheet

restive zodiac
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CP mods can do anything XNB mods can, including replace assets entirely with old versions just to edit a tiny part of it, but XNB mods are all mostly old by now.

fading vapor
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thanks for your help!!

echo spear
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hi, im sorry to join and immediately come here, but im just baffled here

restive zodiac
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Welcome!

echo spear
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hello

royal arrow
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(no need to apologize, oceansidegraveyard! welcome SDVpuffersmile also what's up, what's baffling ya o: ?)

fading vapor
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okay so ive verified the integrity of my game, but what does that actually do

echo spear
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so this is not my first time modding stardew, i played a year or so ago for a while, and i recently got a new laptop so im starting with a clean slate.
i cannot get any content packs for json assets to show up. like, at all. primarily using ppja packs, but others as well(such as spooky crops). all dependencies installed, in the correct places, triple checked. smapi, game, and all mods at latest version. other mods work just fine. game is not crashing, there is no smapi log, and from what i can see, no error messages at all. the stuff installed, just does not show up. i'm using item spawner to check for the pack items(for example, searching for basil, from fruits and veggies for json assets, returns nothing in item spawner). the only issue ive ever had with json before was the scrambled icons thats long since been fixed, i did nothing different on this install round. again, i triple checked to make sure all dependencies were installed and in the right place

fading vapor
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i assume it reverts it all to before i started messing with the folders?

echo spear
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i know its likely going to be something simple im missing, but i just genuinely do not know

restive zodiac
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@fading vapor Yes, your SMAPI Mods folder will be untouched but all your game files will be back to vanilla.

royal arrow
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!log @echo spear

native dragonBOT
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@echo spear Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

restive zodiac
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(Which is how you should leave them :) )

fading vapor
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oh sick, thanks so much for the help

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ik haha i just really wanted linus to be danny devito 😦

restive zodiac
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Let us know if it still doesn't work! It could be another mod

fading vapor
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thanks!! ❤️

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downloading mods is like a rabbit hole

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ITS FIXED, THANKS FOR THE HELP GUYS!!

fair vessel
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Sweet! If you ever want to use an xnb mod and want help converting it to Content Patcher (so that it doesn't break things lol) you can mosey on over to #making-mods-general for help 😉

echo spear
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heres the latest log

fair vessel
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@echo spear if you don't have any smapi log at all, I wonder if you are running the game with smapi? Try finding the StardewModdingAPI.exe in the game folder and clicking that to run it directly.

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oop never mind lol

echo spear
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im aware theres a couple out of date non json asset mods, but all ja packs seemed to have installed correctly

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i wasnt aware there was a normal log always, i meant intially there was no crash log

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its there, the items are just not showing up

fair vessel
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No worries, there usually isn't a crash log. Smapi is pretty good at preventing crashes.

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If you use CJB item spawner, can you find any of the added items by searching?

echo spear
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thats my issue

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i have been, nothing is showing uo

fair vessel
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🤔

echo spear
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im starting on a new file so i have to use the spawner to check. like for example, searching for basil from fruits and veggies gets nothing

royal arrow
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Out of curiosity, oceansidegraveyard, do you use a mod manager?

echo spear
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oh boy it's moddrop isn't it.

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could that be it?

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the one time i use a mod manager lol

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oh lord that's new. and worrying

royal arrow
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Stardew Valley is the one game I don't use a mod manager lol but yea idk if it is moddrop, I've seen people having weird issues with Vortex (a different mod manager)

echo spear
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i loaded it up for a screenshot of the items not showing and smapi went nuts in the bg for the first time, i hadnt even done anything yet

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let me get the latest log

fair vessel
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The log you posted looks pretty short. If you haven't already, could you run the game, load a save, and try looking up stuff in CJB Item Spawner then close and post that log?

royal arrow
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So I know for Vortex, you have to launch the game from Vortex. Have you seen anywhere if there's a requirement like that for ModDrop?

echo spear
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im not sure but i actually never have launched the game through moddrop, just from the desktop. ill try that real quick

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heres latest log, i see some ja errors

fair vessel
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Eh, I use Vortex and I launch the game from Steam 🤷

echo spear
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well i mean desktop as in the rerouted steam smapi launch

fair vessel
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(I don't encourage anyone else to use Vortex lol, but I'm comfortable figuring out its weird behaviours)

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hmm. Well I see a lot of Json Assets errors!

echo spear
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yeah moddrop is even worse, no luck there.

royal arrow
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(there was someone in here that using Vortex and for them, what fixed their issue of some mods not loading was launching through Vortex)

echo spear
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again im not even sure what i did, i even reread installation guides when restarting to make sure i didnt miss anything

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from what i can see its flower honeys and swimsuit items, but i cant see at a glance if it s anything im attempting to get to show

fair vessel
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What's an example of something that won't show up?

echo spear
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well ive been testing/searching for the basil crop

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but anything from a ppja pack will do

fair vessel
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Exception injecting crop for Basil: System.NullReferenceException: Object reference not set to an instance of an object.```
restive zodiac
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Hazelnut sapling, faberge items, Tequila Sunrise, there are like thousands of key already added errors for all that stuff

keen moss
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Amethyst Basil also isn't PPJA

echo spear
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no i know its from spooky

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but theres a plain basil crop from fruits and veggies

fair vessel
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oops. found the plain basil

echo spear
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i read that it could be duplicates, but i made sure that i only had one of everything in the mods folder

fair vessel
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@fast river Json Assets - help SDVpufferfear

echo spear
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should i just rip everything out, verfiy cache files, and throw moddrop out the door?

fair vessel
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haha maybe 😆

echo spear
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lol

keen moss
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If you go into your mods folder and search for something like Basil you should see the Amethyst Basil and normal Basil twice each (object and crop folder). If you see them more than that it means you have it installed twice which is why it isn't loading.

echo spear
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crap unfortunately i got irl issues atm, i should be back in a couple hours, when im back at my computer ill do that(regardless of troubleshooting i should probably do that anyway lol)

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i did already try that

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theres only one in each folder they appear in, crops and objects

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unless they're only supposed to be in one or the other?

keen moss
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There should be one in each since crop defines the crop and object defines the product

echo spear
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just realized it didnt show the file path

royal arrow
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ya but that looks right

echo spear
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also mouse mentioned some stuff showing up as already entered, but heres tequila for example

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also im sorry ill be back soon. thank you all for your patience so far

fair vessel
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I suspect that the very first error Json Assets is throwing is at the root of all these issues

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This mod failed in the Specialized.LoadStageChanged event. Technical details: 
System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
   at JsonAssets.Mod.AssignIds(String type, Int32 starting, IList`1 data) in G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:line 1145
   at JsonAssets.Mod.initStuff(Boolean loadIdFiles) in G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:line 966
   at JsonAssets.Mod.onLoadStageChanged(Object sender, LoadStageChangedEventArgs e) in G:\StardewValley\Mods_1.4\JsonAssets\Mod.cs:line 684
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_1.<Raise>b__2() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128
   at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass16_0.<Raise>b__1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 128```
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if the JsonAssets.Mod.AssignIds method is failing, then probably nothing is getting assigned IDs SDVpufferfear

restive zodiac
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Does it work with just one pack? Presumably one that doesn't rely on all the others :P

shell jackal
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Does anyone know if the sprite sheet for coop and barn animals was changed in 1.4?

restive zodiac
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Animals should be fine

shell jackal
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Okay. This one BFAV mod worked before but now the animal only shows a small portion of the sprite. xD Which is why I was wondering if they changed

fair vessel
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Hmm. Was it using the correct type of spritesheet for the animal? Coop animal spritesheets are different from barn animal spritesheets which are different from pets or horses.

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So you can't just, say, take an animal mod designed for coop and plop it into barns.

royal arrow
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Idk if this will make a difference, but are you using the unofficial BFAV update, and if so, is the mod in question written for the unofficial BFAV update?

fair vessel
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Ooh that might be it

shell jackal
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Looks like it uses a pet sprite sheet

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And yes, the mod was updated last month to work with unofficial BFAV

fair vessel
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Ah. Then it would only be able to replace pets

shell jackal
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I might try to edit the sheet myself

fair vessel
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SDVpufferthumbsup that could work! Make sure you start with a spritesheet for the type of animal you want, and edit by replacing with the modded sprites in the same locations.

shell jackal
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Looks like I can just cut the bottom two "rows" of animations off and it might work. I'll try.

fair vessel
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Pay careful attention to the sizing of the sprites

shell jackal
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Though I don't see this particular animal as an egg-laying coop animal. xD So I may change it to barn

fair vessel
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I'm looking forward to FAVR replacing BFAV SDVpuffersquee

shell jackal
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?

fair vessel
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Replacement framework mod for BFAV - it's still in development

hazy leaf
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Same I want favr to be running its gonna be awesome

shell jackal
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Ahh

hazy leaf
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Mouse!!!!

restive zodiac
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I'm excited for animal mod after that, too :P

hazy leaf
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My love ❤

shell jackal
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Mainly I want a mod that makes it so you can walk through sprinklers. xD Like walkthroughtrellis does for trellis crops.

royal arrow
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(Jonqora, next project? ⬆️ )

fair vessel
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Lol!

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That wouldn't be too hard

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Stick it up on the suggestions board though, someone might get around to it faster that way

hazy leaf
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Maybe....I could Idk how to code but i could try to learn....i just need someone who'd willing to teach me

royal arrow
restive zodiac
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I think passable objects lets you optionally walk through sprinklers SDVpufferthink

shell jackal
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But is it a toggle like NoClip?

restive zodiac
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No, it's selective - ah, I was thinking of Become Ethereal, which is confusingly named :P

fair vessel
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I used SoloLearn to learn the basics of C# coding. Then I looked at existing fishing mods to figure out how to put together my first mod (Fish Preview). Now I feel more comfortable figuring out new stuff on my own.

restive zodiac
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(Passable Objects sounds much more like the mod I was thinking of, but is a noclip 😄 )

royal arrow
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[someone (the mod author) likes Skyrim SDVpuffersquee ] (I tease because I love Skyrim too)

hazy leaf
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Wants sololearn is it visual lessons

royal arrow
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I started using SoloLearn for C# on Jonqora's suggestion. I use it as an app on my phone, but it's also got a website. You read through stuff, and it has a built-in code "playground" so you can test out stuff without needing to install software. It's also got quizzes

fair vessel
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It's lessons on the basic syntax and structure of different coding languages. I liked it cause it's on my phone and portable

shell jackal
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Thanks. 🙂 I'll give it a try

fair vessel
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And whenever there is something confusing or not explained well, there's an enormously helpful comments section

hazy leaf
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Oooh okay I'll try that out then I've always struggled with c# because all lessons I've seen is very instructional heavy and because of my brain damage I can only learn through pattern identification and deconstruction

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It's so hard to follow instructions I die instantly

fair vessel
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Yeah, I find a lot of tutorials out there have information overload

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Most things in any language you only need to look up when you need to use them

hazy leaf
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God they really do and they assume I know terminology

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I dont even know cp terminology that well and I've made 3 npc mods xD

fair vessel
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My second mod was a tiny one but I found out it needed harmony (which everyone warns LOTS about using) and it needed something called a transpiler (which everyone warns about even more!) but I got a lot of help in #making-mods-general and managed to do it.

hazy leaf
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Idk where to start maybe I'll let someone else tackle this and finish the mods I already have xD

royal arrow
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yea I've stayed away from SMAPI mods for that reason xD sticking to playing with the frameworks, but I'm trying to get motivated to learn C# basics so I could potentially tackle more complex mod ideas (and of course, add something to my resume, mwuahaha)

hazy leaf
#

I'm way more into character creation then coding

royal arrow
#

that's fair! people have different interests SDVpufferowo I just like the simplicity of some of the frameworks, although I know the new CP version is gonna remove some of that simplicity SDVpuffersweats (for benefit, I'm sure)

hazy leaf
#

Oh jeez will it break moda?

#

Mods*

restive zodiac
#

All CP format changes are backwards compatible with old formats, so if you don't change your format your mod would/should/will (still being tested) be unaffected. It's just a change in how you would approach some tokens from now on.

hazy leaf
#

Ooooh thank god

restive zodiac
#

Kind of like when configschemas started needing a default value - old ones that didn't specify one still work, but if they try to update their format without adding one, it will give errors.

hazy leaf
#

Run mouse theres a cat!

pastel arch
#

Is the 1.15 format backwards compatible? Iirc you need to perform a migration to it

restive zodiac
#

It's a guide for how to migrate your content.json to 1.15 format.

pastel arch
#

Or does the old format still work?

restive zodiac
#

You can still use format 1.0.

royal arrow
#

yea the way I (a noob) understood it, if you don't set the format/version to 1.15 in your content.json, you're fine, it'll work. If you do set your format/version to 1.15, then you need to do the migration thing

hazy leaf
#

Oh good

dire fractal
#

Me: okay I need to try and see what I can remove/modify to fix my modded Stardew Valley

Also me: ooooh new mods on the Nexus 👀

dire fractal
#

me

#

lol

#

I have 209 mods orz, I definitely need to remove some (and replace them apparently ekjghrg)

royal arrow
#

Are you asking for some help there Arinyl o: ? Or venting about the frustration? Both are fine xD

dire fractal
#

uhm for now, only the latter xDD

#

I'm just looking at the Nexus, for now, looking at the new mods and possible mods I could have missed last time I modded my game c':

royal arrow
#

I hear you, I've been there, that's why I'm up to ~290 mods lol

dire fractal
#

Isn't that a whole mood right there-

#

Oh also: how good are the polyamorous mods now? o:
Is there a good one we can safely use?

#

Last time I went on this server a lot told me that the mods available were broken ahah

royal arrow
#

Multiple Spouses is the newest one, and is popular. There's frequent updates too, so the mod author is definitely supporting it SDVpufferthumbsup

dire fractal
#

Oh yeah I saw this one, so it's working well?

royal arrow
#

I've personally not used it, but I think so o.o

dire fractal
#

neat~

#

Because that's the only big default of this game: making me choose between my crushes D:

#

how dare you, game

royal arrow
#

Lol I hear you! Although the last several saves, I always, always go with SDVcharsebastian even when I installed custom NPCs to try them out, even after adding extra dialogue mods for vanilla NPCs that are romanceable, still... SDVcharsebastian wins my ❤️

dire fractal
#

I mean, my ultimate wife is and always will be Leah... SDVcharleah My artsy forest wife ;u;

restive zodiac
#

jade gonna be knocking on Lenne's door soon

#

Fight to the death over frog boy :P

royal arrow
#

(for a sec I thought you meant Jade the custom NPC, and I was like, wut the bug lady o: ?)

devout schooner
#

so I installed stardew valley expanded and its been going really well but as soon as I added more mods, some features like the new map stopped working??

royal arrow
#

!log @devout schooner

native dragonBOT
#

@devout schooner Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

devout schooner
royal arrow
#

can you try temporarily removing the Rose Colored Glasses Map Recolor mod? I see the error says something about the farmer, but I wonder if that map recolor is not compatible with SVE

thick bolt
#

could i also post a log? i have no idea what i did wrong..

royal arrow
#

yea! you can provide a description of your issue, and use the link in the Governor message so we can see

devout schooner
#

I will try that

thick bolt
#

i had expanded working fine before 😦

royal arrow
#

@thick bolt Interesting, have you used any XNB mods? XNB mods directly replace the game files

thick bolt
#

i've only used the mods necessary for SVE

royal arrow
#

Ok, the errors are because those mods weren't able to find some game files, try this

#

!reset @thick bolt

native dragonBOT
thick bolt
#

thanks!

devout schooner
#

Ok so now the mod is working perfectly fine :)) I guess it was because of the rose colored glasses mod..

#

I guess I’ll have to find a different one but thankyouu

royal arrow
#

You're welcome! Yea I saw in the Rose Colored Glasses comments someone mentioned it wasn't currently compatible with SVE. You can try Stardew Foliage Redone! That is compatible with SVE SDVpufferthumbsup

devout schooner
#

Thanks!

thick bolt
#

apparently 715 files failed lmao

royal arrow
#

I wonder what happened to your game files, if you didn't use any XNB mods SDVpufferthink

thick bolt
#

; ;

royal arrow
#

Is steam validating them and getting them fixed up now o: ? (or whatever else you use, I assume steam o.o)

thick bolt
#

yup! hopefully it works

#

i just want to date sophia

#

thank you so much!! it's working 🙂

royal arrow
#

you're welcome!

sick crescent
#

Hey everyone we are having an issue with our co-op server after we downloaded an outdated multiplayer game time mod last night. Every time we would try to join the server it would give us an error about gametime so we all decided to remove the mod. After this we kept getting the issue, so we thought that the mod somehow messed up our save so we decided to reinstall smapi and then start out on a clean save and try to get back to where we were. This morning we are still getting the same game time error when trying to join the server and we are unable to actually join the co-op game. We have also all tried to disable our anti-viruses but that still hasnt worked. Is there anyone who has gotten the same issue at all? or is there anyone who is better at parsing the smapi error logs who could possibly help us? We might try to reinstall our games with fresh installs of the mods we all use but that would be a lot of work at this point.

royal arrow
#

!log @sick crescent

native dragonBOT
#

@sick crescent Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

Can you upload one of your logs? Do you and your friends all use the same set of mods?

sick crescent
#

generally we were playing fine before we all installed the out of date mod and now its just been giving us problems

royal arrow
#

which time mod was it?

sick crescent
royal arrow
#

hmm, you can try resetting your game files

#

!reset @sick crescent

native dragonBOT
royal arrow
#

but I'm not sure what's going on, tbh. Hopefully someone else in the channel can help

sick crescent
#

alright thank u we will try that!

twin karma
#

hi all! is there a way to get rid of the buzzing noise?

royal arrow
#

Buzzing noise? o: we'll need more detail

twin karma
#

the bees? background noise in summer

silk plinth
#

you could turn down ambient noises in the settings i guess?

twin karma
#

I guess, but I like the other noises. It's only the bees that drive me mad

silk plinth
#

far enough

#

fair*

royal arrow
#

yea I did a quick google and you're not the only one who doesn't like them, but from what I could tell, no one's removed them o.o

twin karma
#

i only just learned about mods, not sure if I have the skills yet to do it myself. is there a way i can request someone figure it out?

royal arrow
#

Check the pinned messages, there's a GitHub link for submitting mod ideas! You can also search to see if someone else already requested it

twin karma
#

okie dokie. thanks guys!

sick crescent
#

update on our co-op game we all refresh our game files (one 1 person had xnb files so she was the only person who had anything refreshed). we then went through and made sure we all had exactly the same mods and double checked if the game changing mods worked with multiplayer. we also reinstalled smapi 1 more time after totally uninstalling smapi. We uninstalled expandedfridge and then made sure everyone had lunardisturbances dynamic nighttime and adopt 'n skin. We are able to join the server currently so we are hopeful but we have had on and off luck with joining the server so we are holding our breath for now but just posting this just incase someone else is having the same issue!

royal arrow
#

glad it seems to tentatively be working o: !

sick crescent
#

thank u so much for ur help!

echo spear
#

@fair vessel hi sorry im back, how would you suggest I go about fixing it? @restive zodiac I will try here in a bit

dire fractal
royal arrow
#

@dire fractal hi there, you're missing Producer Framework Mod. You can download that from Nexus

dire fractal
#

that's all?

#

what about the machine one\

royal arrow
#

It's the same! If you take a look, for all of those, it says you're missing DIGUS.ProducerFrameworkMod. Digus is the author of Producer Framework Mod

echo spear
#

okay so some interesting updates

wispy laurel
#

Hey guys I need help with my mods

echo spear
#

so, my next course of action after i get home from work is to add in content packs one by one until i see what breaks it

wispy laurel
#

Sooo I’ve been playing with mods and I just been asked to update them soo what I’ve did is delete all the files and re download them but some of them didn’t corresponded to some mods

echo spear
#

and also update lavapulse chickens lol.

wispy laurel
#

So I want to know if there’s a way if there’s an auto update mod menu to automatically update my mods

royal arrow
#

You're in luck, there's a new mod called Mod Updater available on Nexus! Check that out SDVpuffersmile

restive zodiac
#

(That mod is opt-in - mod authors have to set their mod up to use it. On the bright side, all of Routine's mods should be opted in!)

dire fractal
#

uhm

#

oops

#

soon as i out in town school

#

put

royal arrow
#

Bunbun, did you recently add a mod that changes the map? (lol I just re-read your messages, that's exactly what you did) You may need Reset Terrain Features, it has an option for fences o.o https://www.nexusmods.com/stardewvalley/mods/4715

dire fractal
#

i have it and it's not working :/

royal arrow
#

Hmm, ok then Penny's School is likely incompatible with another mod you have that edits the town map

dire fractal
#

ah okay

#

i'll remove it then

#

was just trying for fun

tight tusk
#

are you also using sve? because town school isn't compatible with it yet

dire fractal
#

aaah okay lol

ornate atlas
#

Lenne is the best

cursive quiver
#

Hey y'all, I'm having a weird issue. Long story, but I had to switch from running off an external hard drive to running off my laptop, and I started getting an error right afterwards. Basically if I interact with my dresser, the game starts to lag, the map gets stuck, and I get a string of errors on SMAPI. Here's my log: https://smapi.io/log/ab81e10b699540a3940b3637ea41f2f2

#

If anyone can help it would be greatly appreciated! I'm not even sure if it's a mod issue, since I'm not interacting with a modded object.

fair vessel
#

If you have ever stored any modded clothing items inside your dresser, it could be a mod issue.

#

Do you use any Json Assets mods (or have you in the past?)

royal arrow
#

vwynhausen has a couple of clothing mods, but Jonqora, for that to be the case, they would have had to remove them, but not removed the items for the dresser, right?

cursive quiver
#

I do. I think one of my clothing mods got deleted, actually. I didn't even think of that. I'm going to try reinstalling it.

fair vessel
#

Hopefully that works!

royal arrow
#

Also, this Can't apply image patch "Immersive Farm 2 Remastered > EditImage Buildings/Houses" to Buildings\Houses: target area (X:160, Y:0, Width:112, Height:432) extends past the right edge of the image (Width:160), which isn't allowed. Patches can only extend the tilesheet downwards.
I think this could be a conflict between IFR2 and Enhanced Farmhouse o: (assuming Enhanced Farmhouse isn't part of IFR2)

fair vessel
#

If not, worst comes to worst you can do a manual save edit and delete individual clothing items (or even the whole dresser if necessary)

cursive quiver
#

That worked! Thank you so much for your help

#

As far as Enhanced Farmhouse, it's not a part of IFR2. I've been meaning to ask for help with that, as well. I think it's causing a weird glitch on my map. Just cosmetic, as far as I can tell

royal arrow
#

yea, try removing Enhanced Farmhouse temporarily to see if that fixes it o:

cursive quiver
#

Unfortunately it's still happening

#

This is the glitch in the matrix. I think it happened the last time I updated IFR2, but I reverted back to a previous version and it's still there

royal arrow
#

does IFR2 require Farmhouse Redone (FHR)?

cursive quiver
#

It does not, but I think Enhanced Farmhouse might?

royal arrow
#

I wonder if FHR might be part of the issue (I saw warnings about walls exceeding counts o.o)

cursive quiver
#

I'll try uninstalling them both. It's weird, though, because I had been using all three (IFR2, FHR, Enhanced Farmhouse) for quite awhile before this became an issue

fair vessel
#

@cursive quiver I think the actual Buildings\Houses image in your game content folder is too small. Try this.

#

!reset

native dragonBOT
royal arrow
#

how'd it get to be too small o: ?? Game files have done crazy things for people today lol

fair vessel
#

XNB mods :o

royal arrow
#

some of those people swear they haven't used any though o.o and someone lost their whole Saves folder o: !

fair vessel
#

(If it's not that, then one of the content patcher mods is probably doing a Load and replacing it with a too small version)

royal arrow
#

ah, ok, it's likely a too-old CP mod then? Or one that's doing things it doesn't mean to o.o

fair vessel
#

yeah

royal arrow
#

I saw someone using Rose Colored Glasses map recolor, and there's issues with it not loading rice shoots and tea bushes, but the mod was last updated before 1.4. I forget not everyone knows to be more cautious about mods from before November 2019 o:

tight tusk
#

late but fhr isn't compatible with sve. switch to another farmhouse interior mod that doesn't require fhr if you're playing with sve

neon heath
#

What’s the best mod for increased players for multiplayers

cursive quiver
#

Resetting my game files didn't work. But I deleted FHR and that didn't work either.

#

That's so weird, I've never had issues with compatibility between SVE and FHR!

royal arrow
#

SVE has changed a lot in every update though o:

#

vwynhausen, do you use any other of these mods? These mods all require FHR. Although if you did, your log would have said FHR was required

fair vessel
#

Ok I've got something to try I don't know if it will make any difference at all, but worth a shot

#

Open up the mod folder for Seasonal Witchy Gothic Buildings, find the content.json

#

Right at the top where it says

"Action": "Load",```
Change that to `"Action": "EditImage",`
#

I wanna see if the Load is somehow preventing IF2r from patching it afterwards

tight tusk
#

it's in the github page of sve for known incompatibilities. that's why i've stopped playing with it for now

royal arrow
#

I know the github page for SVE lists things that, if a mod changes, then that mod's incompatible with SVE, but not everyone remembers to go back to mod documentation when they're installing a new one. It's a habit that takes time to get into

gray orchid
#

Hello hello, does anyone know if modded items would count towards the grange display contest in the Stardew Valley Fair? Like, mod-added fruits/veggies/flowers/artisan items. I've been wondering for ages but I've wanted to win too badly to go find out :'D (EDIT: if nobody knows, I'll find out eventually and post the answer when I do...)

royal arrow
gray orchid
#

Awesome, thank you!! Looks like they do~

royal arrow
#

you're welcome! I was so happy when I discovered that site exists, like SDVpufferwow

fervent ivy
#

not sure if this is the place to ask, but is there any mod that would allow me to have the ||bedsheets from penny's 14 hearts event|| without marrying her?

fair vessel
#

Heh you can do it yourself with a save edit

royal arrow
#

I don't know if there's already a mod out there for it, but I think you could also do a CP edit for it o:

fair vessel
#

Which bedsheets do you want?

fervent ivy
#

the blue ones

royal arrow
#

You'd have to find them in the game files but they're probably in Cursors, with everything else I:

fair vessel
#

With a save edit, all you have to do is add a mailReceived flag for "pennyQuilt0"

fervent ivy
#

how do i do that exactly?

fair vessel
#

but you don't have to use sublimetext if you don't want to - any text editor will work

#

like notepad

#

But basically, you find your save folder, and the file inside it called PlayerName_432764327 or something like that

#

Open that file in a text editor, and search for the part that says <mailReceived>

naive drum
#

i strongly advise against using specifically notepad

#

because it has no text wrap option

#

and the stardew valley save doesn't have many linebreaks

fair vessel
#

mine does?
Or Notepad++ then might be better for features

#

but anyway

#

Immediately after <mailReceived>, paste in this:
<string>pennyQuilt0</string>

#

Save the file, load it up in your game, see if it works.

dense crown
#

help me pls~

naive drum
#

i think you might have just done the same thing i did a few minutes ago; press f4, does it come back?

dense crown
#

let me try

#

oh it's back :))

#

what happend?

naive drum
#

you entered screenshot mode somehow

#

which...hides all the ui!

fair vessel
#

It lets you take pretty pictures though! SDVpuffersquee

naive drum
#

usually it also pops up a notice that you've entered screenshot mode but presumably if you press it at exactly the wrong time in save loading it doesnt

dense crown
#

but i just entered the game and did press anythings

#

didn't

naive drum
#

presumably you accidentally pressed f4 somehow at some point while the game was loading?

#

i did this just today as well haha

dense crown
#

nope

naive drum
#

no clue when i pressed f4 either but my game also loaded with no ui because screenshot mode was on

dense crown
#

yeah me too

#

maybe i'll try to delete some mods

fervent ivy
#

thank god i have the item spawner cause i didn't realize it would change the entire room and make me lose my catalogue

fair vessel
#

Oh boy 😳 I didn't expect that

#

Not from just adding the quilt flag anyway

#

In the actual event, penny moves your furniture and puts stuff she moves in a chest. Do you spy any new chests in the room?

#

I think it's a blue one, if it's there

fervent ivy
#

i knew i saw the chest on a reddit post but i didn't see any on the room on my game

fair vessel
#

Damn. That must have been handled by one of the other event flags

#

As long as you can get back your stuff with the item spawner!

fervent ivy
#

i'll just cheat everything back :P

fair vessel
#

(and now I know to warn the next person who asks how to do this lol)

fervent ivy
#

to everyone who do this later: edit the file before you decorate your room

tight tusk
#

daisyniko coming through with a new huge farm map just when i'm about to start a new save SDVpufferwow

restive zodiac
#

Oh, I don't want to look. 🙈

#

aw that's nice, it looks a little like an IF2 remix. I like when people do things on additional maps too, so I can yoink those and attach them to other things if I want :P I'm using a lightly edited version of their tiny garden farm on an MP playthrough (or, well, we did for a few days at least. I always start modding and ruin it 😓 ) and was working on some buildable expansions. Sure would be nice if you could build anywhere thouuuugh... eyes space

worthy vapor
#

this is probably a dumb question but how do mods effect steam achievements? I've used mods and i could have sworn that they still work but my friend (who uses the same mods as me) insists that she did everything right for polyculture but she didnt get it. Is it because we have modded in crops or is she just mistaken and she fucked up somewhere

royal arrow
snow wraith
#

I've had the game fail to give me one or two even without mods. wasn't til second playthrough that I got one of the lower level friendship achievements. I chalked it up to a steam desync but I really don't know

worthy vapor
#

let me check the guide but im pretty sure i walked her through setting up smapi through steam when we both installed it like a year ago

cursive quiver
#

@fair vessel so I tried your suggestion and it fixed the weird glitch, but now my modded farmhouse isn't showing up. Definitely a step in the right direction, though, thank you!

#

Does anyone know if there's a mod that lets you edit farm buildings by adding whichever assets you want?

fair vessel
#

Strange! I don't know why that would prevent the farmhouse from showing up :/

#

by modded farmhouse do you mean the interior or exterior of the farmhouse?

cursive quiver
#

The exterior! It just changed back to the vanilla version

cursive quiver
#

@fair vessel I ended up fixing the problem! I had changed my house in the assets folder of the Witchy Gothic Exterior mod, so I just switched everything over the original mod the house came with. Thanks for all your help! I really appreciate it 🙂

vernal acorn
#

Hey guys, anyone using mods on android know how to use xnb mods?

fair vessel
#

Re. mysterious screenshot mode bug
So I doubt that it is smapi - what pressing F4 does in the code is switch Game1.displayHUD between true and false... and also shows a display message. But none of you saw the display message, meaning that some other mod must have switched Game1.displayHUD off at an unexpected time, or switched it off and then forgot to switch it on again.
Can each of you please share your logs so we can try to narrow it down to mods you all have in common? 🕵️
@dense crown's log: https://smapi.io/log/1e5dcd1cee194f0f874722e04154e274
@twin pasture's log: https://smapi.io/log/2af6f805dff24c62857b8a9ba5af39ec
@naive drum's log: https://smapi.io/log/9810f0ec225f4085b06f7fe5dd95946b
@grim totem's log: https://smapi.io/log/2393883c7be6452eb3eed7f06f9618e7
@fair vessel's log:
https://smapi.io/log/7824b6726d6e48b0860321da17c3b760

#

@vernal acorn using xnb mods is not recommended to begin with - and using them on android is an incredibly complex process, you would have to open up the app's APK file to replace xnbs inside of it and put it back together into a signed APK.

vernal acorn
#

Oh, that's unfortunate.

fair vessel
#

Recommend instead to get SMAPI for android, and if you want to use xnb mods, convert them into Content Patcher packs yourself.

vernal acorn
#

But thanks anyway for clarifying.

naive drum
#

(those update alerts are fake except for capitalist dream farm which is a case of "i will get around to deleting it eventually")

fair vessel
#

That narrows it down so far to 21 mods SDVpuffersweats

twin pasture
fair vessel
#

For any of you - any notable mods you remember installing or updating recently?

twin pasture
#

i updated 4 mods today, lemme check

wheat igloo
#

Does anyone know a scarecrow mod that makes the annoying circle 8x8 to a square

twin pasture
#

life cycle, tmxl map toolkit, mod updater and cjb cheats menu

#

yesterday i played stardew valley but this error didnt occur

wheat igloo
#

Hi

fair vessel
#

Down to 16 mods now.

twin pasture
#

Does anyone know a scarecrow mod that makes the annoying circle 8x8 to a square
nope

wheat igloo
#

Aw

#

Is there any way to change that 8x8 circle to a square ?

twin pasture
#

i find the crow feature to be annoying so i use a mod which has a scarecrow which shooes all crows away lmao

fair vessel
#

That would be a tricky game code thing, likely requires a smapi mod to do

wheat igloo
#

Why did CA even make that 8x8 a circle SDVpuffersob

fair vessel
#

There's always the deluxe scarecrows you can get later in the game, they increase the radius from 8 to 16 so it's huge

wheat igloo
#

The rarecrows?

fair vessel
#

No, not the rarecrows - you have to collect each rarecrow first, then you get a letter in the mail with crafting recipe for deluxe scarecrow.

#

OK update on the screenshot-mode bug
Out of all the mods that all 3 of you have, only 3 of them were updated within the past month: FTM a couple weeks ago, and both TMXL and SMAPI very recently.

naive drum
#

the issue seems to have started very recently

#

so either smapi or TMXL

#

like...today

grim totem
#

On android. Loaded my save. And my toolbar and everything has disappeared 🥴

naive drum
#

oh no it's happening on android too

#

there's some weird bug that's popped up in a very recent mod or SMAPI update that puts you in screenshot mode

grim totem
#

Ahhhh

naive drum
#

so however you turn off screenshot mode on android, do that

#

also

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grim totem
#

Didn't know there was a screenshot mode on android??

naive drum
#

apparently there is!

grim totem
#

Ffs. I'll better go look for it

fair vessel
#

There is???

#

I dunno
I feel like this bug is disabling HUD in a not-normal way.
You could try using VirtualKeyboard to add an F4 button and try pressing that

#

...if F4 is still mapped to the same stuff on Android

naive drum
#

i googled it and only found a 10-month-old reddit comment with someone using vanilla android stardew (or possibly iOS stardew) managed to accidentally turn screenshot mode on with the message and clicking around the screen at random eventually fixed it

#

so there's a report of it existing in vanilla and its button is...somewhere

fair vessel
#

I wanted to dig through the SMAPI code and look for possible causes but GitHub is down for me :c

#

I looked through tmxl earlier and didn't find anything in the recently changed files at least
But smapi's code is much bigger

tight tusk
#

i didn't even know there was screenshot mode on android 😮

grim totem
#

i didn't even know there was screenshot mode on android 😮
@tight tusk me neither

#

I've just updated tmxl. Could that have done it?

naive drum
#

possibly

#

did it occur with the most up-to-date SMAPI and the previous TMXL?

grim totem
#

No

naive drum
#

we found the culpriiiiiiit

#

@wind elm somehow the newest TMXL update puts the game in screenshot mode, even on android

tight tusk
#

i'm not sure, because i also updated tmxl to its latest version and it's working fine on my end in my android save file

grim totem
#

Only thing that's changed is I downloaded the update for tmxl before loaded the game

naive drum
#

so it only affects some people

#

weird

tight tusk
#

granted, i don't have the same set of mods that bunny have

fair vessel
#

Can confirm VirtualKeyboard F4 works to toggle it

naive drum
#

hi jonqora it seems to be TMXL + some Unknown Other Factor

grim totem
#

I'll have to edit mine then and add in f4

naive drum
#

also we now have 4 logs since bunny uploaded theirs

fair vessel
#

Oh good! I'll add that to the post

grim totem
#

also we now have 4 logs since bunny uploaded theirs
@naive drum oh I didnt realise its been a common issue

naive drum
#

it's happened 4 times today

#

we're collecting logs! which is how we narrowed it down to "either SMAPI or TMXL"

grim totem
#

Also whilst were on it. Tmxl has build menu apparently- f2. I tried adding f2 to my virtual keyboard. But it didnt work. Anyone know about this?

naive drum
#

but since it doesn't happen to everyone it's probably some bizarre mod conflict and now we have to narrow that down too...

tight tusk
#

based on bunny's log, the major difference between her mods and mine for tmxl packs is that i don't play sve. but otherwise same tmxl packs for seasonal garden farmhouse 2, mermaid island and mr. ginger

naive drum
#

i have mr. ginger and mermaid island but neither SVE nor any farmhouse mods

#

but it might be two harmony patches or something doing shenanigans

grim totem
#

F4 worked. Thank you

fair vessel
#

Not a single reference to displayHUD in all of TMXL's code

dire fractal
#

In multiplayer, is it only the host that need to install the mods?

naive drum
#

no

#

(generally)

#

a few mods only need to be installed host-side, and will note this on their page, but most mods need to be installed by all players

dire fractal
#

Oh ok, thank you

grim totem
#

I cant get the build menu (F2) for tmxl to work on android

timber chasm
#

hey guys, i just had a question, is there a mod that lets you move the main farm house?

fair vessel
#

A lot of things about the main farmhouse are hard-coded into the Vanilla game, so it's hard to move

#

The framework mod that allows other mods to move it is called MTN

#

If you search MTN on Nexus, you can look under "requirements" to find other mods that require the MTN mod - check out those and you might find what you're looking for

#

@timber chasm answered above ^

#

@torn sparrow for a mod that makes the day longer, try TimeSpeed or Casual Life

summer inlet
#

Thanks Jonqora!

torn sparrow
#

@torn sparrow for a mod that makes the day longer, try TimeSpeed or Casual Life
@fair vessel thank you very much ❤️

dire fractal
#

so noone can update the "pet choice perks" mod ?

#

this one

silk plinth
#

i havent tested it but it should work with 1.4

grim totem
#

Anyone know of any storage/chest mods that work on android? I use Chests Anywhere, but have been looking at mega storage or Chest Ex. Any suggestions?

left hollow
#

Removing [TMX] Stardew Valley Expanded brought back the cursor for me... (after removing almost 200 mods piece by piece) maybe sve is doing something to push the game into screenshot mode at startup? Just a guess... F4 worked to switch it back for me as well, so idk

restive zodiac
#

(throwaway character is fine/good. Edit - updated download link to include additional test in first farmhouse, just click lamp on floor)

dire fractal
#

Removing [TMX] Stardew Valley Expanded brought back the cursor for me... (after removing almost 200 mods piece by piece) maybe sve is doing something to push the game into screenshot mode at startup? Just a guess... F4 worked to switch it back for me as well, so idk
@left hollow wait

#

This happened to me too, but I don't have sve

left hollow
#

can you try renaming your Mods folder and see if the problem goes away? That's how I figured it was caused by mods

#

then I started removing few by few

dire fractal
#

Well It solved by exting and reopening the game for me

#

I guess it is some Tmxl problem

left hollow
#

right, for me that didn't work

dire fractal
#

Of the new update

left hollow
#

it came back after restarting the game

fair vessel
#

@restive zodiac looks to work fluently on Android! (As soon as I updated my content patcher, anyway haha)

dense knot
#

@restive zodiac hi mouse. I went to the FTM Nexus Mods page looking for some examples of changing the json file. Now, take a look at this code posted by the author. It does not seem correct to me:
"Large_Object_Spawn_Settings": { "Areas": [ { "ObjectTypes": [ "Log", "Boulder" ], "FindExistingObjectLocations": false, "MapName": "Farm", "MinimumSpawnsPerDay": 0, "MaximumSpawnsPerDay": 2, "IncludeTerrainTypes": ["Grass", "Dirt", "Diggable"],"

restive zodiac
#

Thank you for testing! I thought it should work after looking at Android, but I don't have it myself to test

dire fractal
#

Hummmmm

#

Strange so.....

restive zodiac
#

@dense knot FTM comes with a config editor in the download, have you tried playing around with that?

dense knot
#

Huh, ya know, I think I was in the incorrect json file. @restive zodiac not yet

#

I did find where I would make the changes, though

#

I was in a different file where it was almost completely blank. I think I figured out.

#

Thanks for listening :-)

fair vessel
#

That is some pretty sweet functionality for Content Patcher of all things!

#

Who was it that was asking around about framework ways to make a scavenger hunt, follow-the-trail-of-tasks type event?

restive zodiac
#

I'm not sure. I did a quick search and saw a comment from Foggy, but also you talking about making one :P

royal arrow
#

SDVpufferlurk If someone makes that, I'd be the first to sign up for testing o: !

#

Since I'm on a roll with the Shop Tile Framework (STF) mods, I'm wondering if it would be nice to have the shop owners have sales once a month, in which the prices are lower for 1 day (I'm reminded of the random sales that happen in Sims 3). Could be that only some of the shop owners have sales in one month, and the next month, the sales are from a different set of shop owners. Also debating if it should also have friendship requirements SDVpufferthink but idk if there's interest in something like that o: I'm looking through the mod ideas GitHub to see if someone's suggested it, but nothing so far

restive zodiac
#

Oh, sales sound nice. Maybe not just sales as in discount, but sometimes themed goods in stock for a discount, like we just got in a bunch of seeds... or wallpaper... or whatever.

#

seedstravaganza

royal arrow
#

HMMM ok.. breaks out a new Ideas.txt file
mouse are you one of the few who actually still plays the game even though you create mods? xD from #making-mods-general it looks like once you get sucked into creating mods, you stop playing the game (I may be headed that way)

fair vessel
#

Who was it that was asking around about framework ways to make a scavenger hunt, follow-the-trail-of-tasks type event?
What I mean to say is, the sort of content pack you had me test would be able to do that pretty seamlessly!

tall vale
#

that resonates with me so much lmao

#

i haven't even played the mod i made lol

fair vessel
#

Yup. I made two mods because I wished they existed for my games and then... have I used them outside of testing? Noooo

restive zodiac
#

I have never played very much except a multiplayer game last year that ran awhile. I originally got it to play with SO, but by the time multiplayer was actually available it had sort of moved on. SO has expressed interest a couple times in a modded playthrough, but I usually end up spending forever making some perfect mod to surprise with that we end up not actually playing anyway cough

#

We did get a list down a couple months back, but we only played a couple days before getting distracted by other things, and I started modding the mods we had taps fingers together

royal arrow
#

but if that raft mod happens, would you come back to the game? :p

royal arrow
#

oh no, it's out there! and you haven't come back, no bueno xD

restive zodiac
#

I don't know what you are talking about, I totally installed it

#

and rafted around

#

and then I went back to repeatedly opening and closing the game to test stuff

#

I got this GENIUS IDEA after the last attempt, but it's such a pain that I feel like laying on the grass and staring upwards and thinking "it's the thought that counts, right"

#

"imagine I made this mod and you were surprised"

royal arrow
#

oh boy. I'm glad my mod ideas so far have been small-scale enough that I've been able to finish them, except for 1, because it's pending an update to STF. I have a whole "cycle of completion" thing I: I hate not finishing stuff (though don't get me wrong, I've definitely quit stuff lol)

fair vessel
#

"imagine I made this mod and you were surprised"
I have this a lot too 🤣

restive zodiac
#

I hate not finishing stuff
oh yes, uh me too sweats

#

(I have been here for years at this point, only active in modding channels, and have yet to actually release a mod SDVpufferchicksweatsip )

#

(not even in the cool blueberry way of just making progress on a way-too-large project)

#

Although Randy's thing gave me an idea for a workaround to a thing I was stuck on in a different project SDVpufferthink

grim totem
#

Anyone else use 'Peachful Interface' mod? I'm having issues with it. Went to look at it on nexus and its been deleted?

wind elm
grim totem
#

@naive drum @left hollow Can you test if this fixes the hud issue?
@wind elm is that the android fix for screenshot mode?

wind elm
#

@grim totem Possibly.

restive zodiac
left hollow
#

busy playing prairie king thanks! i'll test it in a bit 🙂

grim totem
restive zodiac
#

Yeah, I searched for the cached page so I could look for the author :)

grim totem
#

Clever

wind elm
#

What's the issue with 'Peachful Interface' anyway, wasn't that just a CP mod?

royal arrow
#

@restive zodiac oooh what if the seedstravaganza is because the seeds on sale are from another season o: ?!

grim totem
#

Some text has reverted

restive zodiac
#

Maybe it's, um, decorative :D ?

fair vessel
#

That's an odd looking font issue 🤔

restive zodiac
#

It's a scrapbooking font, clearly :P

grim totem
#

Haha thanks

#

Why is there always a problem with something lmao

royal arrow
#

yea that's the modding life I: back when I played the game my SO noted I spent a significant amount of time tweaking my mods to work together (because I kept adding to my list), and spent much less time actually playing the game >_> (same with Skyrim)

grim totem
#

Anyone recommend a new farm map?

royal arrow
#

I'm not sure about Android compatibility, or SVE compatibility, but I'm a fan of Strawberry Fields Farm, Ali's Flower Map, and Capitalist Dream Farm (which is huge). DaisyNiko has a ton of different maps as well (author of Strawberry Fields Farm and Capitalist Dream Farm)

grim totem
#

Strawberry farm - I've tried a few of DaisyNiko's farm maps. They're always awesome

left hollow
#

@wind elm that did not help, sorry...

#

every time I restart the game, it's back in screenshot mode... unless I start a new game, then it starts off okay, but goes to screenshot mode after I save and reload

grim totem
#

Same here @left hollow

dire fractal
#

Well now I'm with the same problem....

#

It was normal

#

Dang it

#

Oh and I'm on pc btw

restive zodiac
#

You're randomly/every login getting into screenshot mode on PC?

dire fractal
#

Every time that I load

#

After updating Tmxl

wind elm
#

@dire fractal can you zip your entire mod folder and post it here?

#

or dm it to me.

pallid basalt
#

i need an event mod that grant me accses to every event

dire fractal
#

For now I can't....

#

More than 200 mods

#

And yes, i checked with other save with less mods

#

I have one for modding

pallid basalt
#

i need mods that are not on nexusmods

leaden ice
pallid basalt
#

no

royal arrow
#

have you tried searching for Advanced Farming Workbench (on the google or something) and seeing what comes up?

leaden ice
#

Tbh I didn't think bout that lmao

#

Thanks for reminding me mate

#

Found it

restive zodiac
#

Hmm, it doesn't happen for me on PC with the version posted above. I'll try the latest Nexus one.

pallid basalt
#

i need more mods anyone has a good mod

royal arrow
#

!modrecs

native dragonBOT
wind elm
royal arrow
restive zodiac
#

(Doesn't happen for me on PC with latest Nexus version, either. I assume some other mod/configuration is involved...)

fair vessel
#

If y'all with the disappearing UI revert to an older version of TMXL, does the issue go away?

left hollow
#

yes that worked @wind elm

wind elm
#

All this does is actively enable the hud after loading a game. So I don't actually know what the issue was, but since the hud should always be there at the start, it shouldn't hurt to do this.
Still wondering what is causing that bug though.

left hollow
#

I tried removing various entries from content.json in the SVE TMX pack, and narrowed it down to the addMaps set, but it seemed to be triggered by more than one, and I couldn't pinpoint it to one map or another

restive zodiac
#

That's bizarre SDVpufferthink

left hollow
#

I guess those maps existence causes sve code to trigger something?

restive zodiac
#

Can I get a link to an associated log from one of the cases? (found bunny's)

fair vessel
#

There's a few places in the game code that set Game1.displayHUD to false. If a mod is somehow invoking one of these, and fails to trigger the matching way to set it back to true afterwards, that could do it

restive zodiac
#

Although Randy wasn't using SVE SDVpufferthink

#

I wonder if there was something in common with an added map

fair vessel
#

FairyEvent.setUp()
WitchEvent.setUp()
WorldChangeEvent.setUp()
1GameLocation.startEvent()
MineShaft.addLevelChests() - special case for Mr Qi on floor 100
AnimalQueryMenu.prepareForAnimalPlacement()
CarpenterMenu.setUpForBuildingPlacement()
MuseumMenu - constructor
PurchaseAnimalsMenu.setUpForAnimalPlacement()

frail nova
#

I'm just trying to figure out which mod is causing it so it can be removed. No problems on my windows instance

royal arrow
#

no need to apologize! SDVpuffersmile let's see if someone here can help

frail nova
royal arrow
#

Does it randomly crash 10min in, or does it happen after you do something in particular, or go somewhere in particular?

frail nova
#

I stay on the outside of my farm but thats it

restive zodiac
#

Could we get the host log too?

frail nova
#

sure

#

There is the host log

dire fractal
#

can I get help with getting portrait mods to work. I don't want to add it without guidance this time because i've broken my things twice

fair vessel
#

There's also, importantly, some key parts of the following methods that set or keep Game1.displayHUD true when it needs to be:
Game1.loadForNewGame()
Game1.eventFinished()
Game1._update (Game1.Update - kinda buried, important part below)

...
if (Game1.currentMinigame != null && !Game1.HostPaused)
{...}
else if (Game1.farmEvent != null && !Game1.HostPaused && Game1.farmEvent.tickUpdate(gameTime))
{... 
    Game1.displayHUD = true; 
...}```
A mod that changes game code by using harmony might be inadvertently bypassing the assignment in one of these methods
#

I'm especially suspicious of loadForNewGame - y'all with the disappearing HUD have noticed it immediately upon booting up the game, if I understand right? Or does it happen randomly while doing other things?

#

@left hollow @grim totem ^

dire fractal
#

?

#

i just want baechu's ports

#

but they always break .--.

#

do I need like a mod that mkes things more hd?

fair vessel
#

For portraits that are higher res, you need the Portraiture mod

left hollow
#

Thanks Jonqora, I tried it with only SVE installed, and the problem persisted, until removing the TMX pack

fair vessel
#

🤔 times like these I wish SVE code wasn't closed source

left hollow
#

actually, maybe not just SVE... it has a bunch of dependencies SDVpufferthink

dire fractal
#

so I need that mod for this

left hollow
#

and, no, the hud only disappears after loading a save

#

I mean the cursor

#

the cursor is there in the menu

fair vessel
#

But not everyone with the bug uses SVE right? Wingheart's log didn't have it

left hollow
#

Randy didn't, but theirs also didn't persist after reloading the game so idk

dire fractal
#

Well i didn't say that don't persisted

#

It's back

#

God

#

I just said that is solved when I reloaded the game

restive zodiac
#

I don't think the SMAPI portion of SVE does much, either SDVpufferthink

dire fractal
#

Bug of the year

restive zodiac
#

tests

grim totem
#

How's the mystery going?

restive zodiac
#

I'm not able to test on Android, but I did install SVE and Nexus TMXL and it still didn't happen SDVpufferthink Guess I will not be useful tester

grim totem
#

I can test

restive zodiac
#

Well yeah, but you have the problem already, I was wondering how to get the problem :D

grim totem
#

Ahhhh

restive zodiac
#

It would be nice if we could get a log from Randy at least, I was just curious about them getting it on PC

grim totem
#

Just downloading the newest tmxl update

fair vessel
#

@left hollow would you possibly be able to run in debug mode, set a breakpoint for anywhere (on a keypress or whatevs) and, while the HUD is missing, check what the current values are for Game1.GameTime and Game1.farmEvent?

left hollow
#

You'll have to help me figure out what that means 😄

fair vessel
#

Ooh ok! I just learned the other day from Chronicler 😆

#

So while working in Visual Studio with any mod, click in the bar left of a line of code to set a breakpoint. (This means if you run the code and it reaches that point, everything will pause and you can inspect the inner workings)

It doesn't matter much where the breakpoint is as long as it's somewhere where the game would usually be displaying HUD

left hollow
#

ah okay, I get it 🙂 then how do I check the value of something?

fair vessel
#

And then you run the game from inside Visual Studio. Green triangle Start button near the top

#

(Oh make sure you save and build first though)

#

Then once the game is running, do whatever thing that would cause it to hit the code breakpoint

#

You'll see a window full of interesting expandable entries for different variables, mine's in bottom left

left hollow
#

wow fascinating lol

#

something it might have been nice to know about before

fair vessel
#

Right???

left hollow
#

now I need to rollback, bc I have the new tmxl

#

I don't see any value for those variables

fair vessel
#

Oh hmm. I'm new to this, I think you have to first access the variables in your code 🤔

left hollow
#

ah ic... one sec

#

I could also just dump those variables to log?

fair vessel
#

Try adding

var game = Game1.game1;

right before the breakpoint

#

Then you should be able to access all the game data

left hollow
#

okay I think I got it

fair vessel
#

I dunno, I'm still very new at this >.<

left hollow
#

farmEvent is null

fair vessel
#

Hm okay. Nothing weird there then I don't think... 🤔
These debugging tools are powerful, but gotta figure out how to use them 😆

#

I'm sure there's a way to debug by watching for values that change, but I don't know it yet

#

We'd want a way to watch Game1.displayHUD when it is initialized or changed

#

What's the earliest that Game1 is available? Smapi GameLaunched Event?

tender ingot
#

i have a pretty low end mac (1.8ghz, 8g ram) i wanna install SVE, curious about performance

fair vessel
#

It should be fine, you might have to configure a setting in FTM to put limits on the number of monsters spawning at once.

#

Try it first to see, and if there's lag go into the Farm Type Manager config.json file and change MonsterSpawnLimitPerLocation from null to 200 or so.
If you've still got problems, try 100, then 50. (If you go all the way down to 10 and still lag, then it's probably not the source of the problem and you might be out of luck for running SVE)

tender ingot
#

alr thanks

fair vessel
#

Toss this with a breakpoint inside a GameLaunched smapi event handler
var game = Game1.game1;
Then launch and when it hits breakpoint, find game => Static members => displayHUD and right-click it to set a watch

tender ingot
#

is the winter grass mod actually required for sve or just reccomended? i really dont wanna get rid of the challenge of saving up hay for winter

fair vessel
#

Hmm. Though that watching didn't pause or re-evaluate for me until i reached another breakpoint 🤔

royal arrow
#

@dire fractal hi there, the mod you're trying to install is an XNB mod, which is outdated and no longer recommended (they are harder to uninstall, and are less likely to be compatible with other mods).
There is a Content Patcher (CP) conversion for it, available here:
https://community.playstarbound.com/threads/migrating-xnb-mods-to-content-patcher-packs.141577/page-88#post-3323500

From the looks of it, you shouldn't need Portraiture to make it work.

If you come across any other XNB mod that you'd like to use, you can check for a CP alternative here https://stardewvalleywiki.com/Modding:Using_XNB_mods

fair vessel
#

@tender ingot It's required because SVE adds grass spawns in other maps, and they will die out without the Winter Grass mod

#

Don't worry, grass doesn't grow in winter - so it's not super unbalanced.

dire fractal
#

thank you lena

tender ingot
#

thanks (:

dire fractal
#

not if you have the winter grass mod >.>

fair vessel
#

Even with the winter grass mod. It disables growth in winter, so the grass survives and doesn't die, but it doesn't grow or spread either

tender ingot
#

is the map supposed to change with sve?

#

like the structures changed, it just doesnt show up on the map

robust bison
#

you need a separate mod I think

tender ingot
#

i got TMX loader, i thought that was the one that changed the map ?

royal arrow
#

NPC Map Locations (separate mod), it has an optional SVE version

frail nova
#

Hey @royal arrow do you think this could be due to custom furniture or a removed mod?

#

Ive tried googling the error and something with custom furniture is the only thing i could find

royal arrow
#

That's the same error you asked about earlier right? I think you provided the host log as well. I'm honestly not sure. Did you recently remove a CF mod?

frail nova
#

Yes, but the host log did not contain any errors. And I have removed two mods recently but they were not custom furniture mods, just trying to figure out what that error could be referring to. I can try readding the mods back in and see if that fixes it

lavish reef
#

Is there a good mod for getting more than 4 people in multiplayer?

robust bison
#

unlimited players mod

lavish reef
#

So Unlimited Players Mod is up to date? Thanks.

restive zodiac
#

@lavish reef You can always check https://smapi.io/mods to check the compatibility status of any known SMAPI mod!

pallid basalt
#

Anyone has an event mod to summon every event

silk plinth
#

wdym hehehe

pallid basalt
#

Dangerouslyfunny has mods that are not on nexusmods

restive zodiac
#

What kind of event ? You can type debug ebi EVENTID into the SMAPI console to force play an event and ignore the conditions, but you need the ID of the event in question.

pallid basalt
#

Is it a json file

silk plinth
#

no

restive zodiac
#

If you mean one for spawning nightly events, I don't think there's a mod that does that.

pallid basalt
#

Ok

restive zodiac
#

Yes, the IDs are in json files that you can get by unpacking them, if that was the question.

pallid basalt
#

I can't access json filles

restive zodiac
#

You can open json files in any text editor.

pallid basalt
#

Ok

#

Thx

restive zodiac
#

!unpack

native dragonBOT
pallid basalt
#

Thx

restive zodiac
#

The vanilla events are in Content/Data/Events under the map name the event takes place in

pallid basalt
#

OK I will do that tommorow

broken reef
royal arrow
#

Hi miquemarie, is that log from after the crash?

broken reef
#

Yes

daring wagon
#

Disclaimer: I don't play on android. But. There have been some weird things going on with TMXL Map Toolkit today, but it seems to be fixed now. You have what looks like a pretty old version. Have you tried updating anything affected by that recently?

weary pulsar
#

can i play stardew valley expanded on my old save

daring wagon
#

I wouldn't. It's in the instructions not to

royal arrow
weary pulsar
#

aw that sucks

tender ingot
#

SVE is bugging a bit, joja mart looks like basegame again, with two morris's (one in SVE positions and one in basegame position) and theres 2 adventurers guilds, with 2 marlon's (same as morris)

#

anyone know/experience anything like this?

royal arrow
weary pulsar
#

its says the grass wont spawn

royal arrow
#

Right, it's not perfect, so if you can live without grass outside the farm, you can go for it. Grass will still spawn inside the farm

weary pulsar
#

oh

#

grass outside farm is pointless

restive zodiac
#

You can still plant your own grass outside the farm, too. It just won't be all grassy off the bat like the author intended it to look.

fair vessel
#

@tender ingot 2 adventurer guilds? Sounds like you maybe have another mod editing maps

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tender ingot
#

i have the map recolour, no other map type mod, though

restive zodiac
#

If you post your log we can see what's going on

tender ingot
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tight tusk
#

ahahaha mouse did you turn your kids to birbs?

royal arrow
#

It never occurred to me to plant grass outside the farm, btw o: just like it never occurred to me to place chests and other stuff outside the farm xD people are so creative

tender ingot
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could a building replacement mod cause conflict? like could it be trying to load the custom buildings on top of the SVE custom buildings?

royal arrow
tender ingot
#

sorry, didnt mean to send the log haha, screens split, mustve got click happy and dragged too far

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i just mean like building replacements in general

visual ridge
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hey guys, me and my friends have a co-op and we want to play on the "community farm" map for 10 players as we have a lot of people, but is there a way to change without starting over? like i would know how to change to another vanilla map but does anyone know if its possible to change to a modded map?

restive zodiac
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It will be a lot easier to make guesses when we get your log, cuuch

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Until then it's just idle speculation

royal arrow
#

It is possible to change maps, lemme get the instructions I've written for someone

visual ridge
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we just dont know how to change to a modded map

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because like the vanilla famrs have a number associated with them, but the modded farm doesnt, so how can we change

royal arrow
#

Ah, that depends on the modded map itself. Is there one in particular you're considering?

visual ridge
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community farm !!

royal arrow
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Ok, and which map are you currently using?

visual ridge
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we're currently on the forest farm

royal arrow
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Ok let me download Community Farm real quick, I'll poke around the files

visual ridge
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aH ty for ur time !!

errant bridge
#

Not sure what's causing it but my tool bar is disappearing and when I press f4 to get it back I'm getting money?

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once every time I open the game

tribal trout
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what did u download

royal arrow
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!log @errant bridge

native dragonBOT
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@errant bridge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

errant bridge
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Doesn't look like a problem

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Just wondering if anyone is having it

fair vessel
#

@errant bridge 👀 how much money?
This could be a clue to the strange screenshot mode bug

errant bridge
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The only thing I did was update TMXL

royal arrow
#

@visual ridge the way MTN works is to create a new farm rather than replace an existing one, so I'm not sure if there's a way to have a farm map added by MTN instead replace a map. Hopefully someone else in the chat will be able to help (Jonqora is on the case!)

fair vessel
#

@visual ridge important note for the farm map you're looking at - it just adds more space, it doesn't actually add the ability to have more than 4 players. You'll need a separate mod for that (Unlimited Players mod) and by the way it can work with any map.

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The 8 corners map is a popular one

restive zodiac
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@errant bridge You can update it again for a workaround to it

errant bridge
#

oop

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will do

visual ridge
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yse we have unlimited players mod!!

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ahh shoot, if anyone can help itd be awesom e

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we may just have to start over, but yeah we lack brain cells so if anyone knows how to do this fgjs

restive zodiac
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Looks like there's a <item><key><string>smapi/mod-data/sgtpickles.mtn/mtnfarmdata</string></key><value><string>{"FarmTypeName":"Community"}</string></value></item> in the <CustomData> section

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I miss my computer and my keyboard and my everything stabs around looking for a prettification option SDVpufferchickhands

royal arrow
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(Side note is it an html XML thing to not have any spaces or breaks?)

restive zodiac
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No it's a shitty text editor thing

warm aurora
#

Hey everybody, what's your fav map recolor mod? Looking for something that tones down the shades and is SVE compatible

restive zodiac
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(saves are in XML)

royal arrow
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Catalianana, I know Stardew Foliage Redone is compatible with SVE

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(oh. It's definitely not an XML thing doe, because I've looked at XML stuff before)

restive zodiac
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It just needs to be formatted to be readable.

royal arrow
#

Also what happened to your computer, your keyboard, and your everything o: ?

restive zodiac
#

Yeah, that worked. @visual ridge You need to edit your save to change your farm type to 200 https://stardewvalleywiki.com/Saves#Change_farm_type and add the <item><key><string>smapi/mod-data/sgtpickles.mtn/mtnfarmdata</string></key><value><string>{"FarmTypeName":"Community"}</string></value></item> line to the <CustomData> section of your save. (You may or may not also want to reset debris, depending on how far along you were and such.)

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!rtf

native dragonBOT
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Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

restive zodiac
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For resetting debris if needed

visual ridge
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ahhhh ty!!! hopefully my friend can figure it out, thanks for ur help ajgkdfshs

restive zodiac
#

(Make sure you back up your saves before making any changes to them!)

fair vessel
#

Stardew Foliage Redone is my favourite SDVpufferowo @warm aurora

visual ridge
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yse of course B)

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hey @restive zodiac so like the <item><key><string>smapi/mod-data/sgtpickles.mtn/mtnfarmdata</string></key><value><string>{"FarmTypeName":"Community"}</string></value></item> does that jsut need to be pasted into that section? and is that all you need to do after changing the farm number thingy to 200?

restive zodiac
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Yeah, the whichfarm number will be changed from whatever it is now (if it's a vanilla farm type it will be 0-5) to 200, and that whole thing goes right after <CustomData>

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Assuming you have custom data SDVpufferthink I normally do because of various other mods, I should have checked where that section even is in case you have to add it :D

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I'm counting on you, PyTK

visual ridge
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yeah she found the custom data thing, is that everything we need to do other than removing debris?

restive zodiac
#

That should handle changing your farm to the new one, yeah. Depending on what your old layout was and how far along you were, you may end up needing to move buildings or crops or machines and stuff.

visual ridge
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yesyes, we can probably work that out, thanks !!

restive zodiac
#

Welcome, good luck!

visual ridge
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aH @restive zodiac my friend got this when she tried loading it up jigsnijfdhb

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ahdbsgf sorry we arent that experienced with all this

restive zodiac
#

Can you upload your save here?

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You can zip the whole folder and then drag it onto Discord

visual ridge
#

okok one sec

mild void
#

um can someone tell me if there is a mod that makes all the hoeable spots on your farm black

visual ridge
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@restive zodiac i believ this is it sOrry if this is wrong we're a bit inexperienced with this kinda stuff sdfgnhjb

restive zodiac
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Ah yeah, small oops. Do you have the version before you edited? I can check another one of mine to compare if it's something generic but it would be more certain with yours :)

visual ridge
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ahh yeah ill get the before version

restive zodiac
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Oh, it might be very tiny actually, I wasn't sure how much was missing but it looks like just a few characters

visual ridge
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the before version had been edited to add more than 4 people before we got mods btw if that makes a difference gjkf

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here's the before

neon palm
#

Hello, I just have a question - is there a way to limit the custom furnitures on Robin's shop? I have too much of them and when I browsed Robin, it made my game really laggy. I get messages in SMAPI that it's out of memory something... and it's really nasty to browse Robin's never furniture list.

restive zodiac
visual ridge
#

ah ok ill send that to her, we'll see how that goes @restive zodiac

tender ingot
#

oh nevermind whoops

royal arrow
#

@neon palm I think for that you'd need a mod that modifies Robin's stock, either by moving stuff from her stock to another NPC shop owner (like Garden Village, but it doesn't include furniture shops), or maybe limiting her stock altogether. Hmm... I know Tailor Mouse's stock is limited through Shop Tile Framework (STF), but he's also a custom shop...
From the STF readme, I don't think STF can be used to reduce Robin's stock directly, but it would be possible to create a Tailor Mouse equivalent for Custom Furniture o:

visual ridge
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@restive zodiac sorry if this is dumb nsfj but she said the file comes out like this, should this just be put in the saves?

restive zodiac
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It needs to be renamed to be just lottery_251405996 and put in that same named save folder

visual ridge
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what sort of file should it be?

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sorry if this is a bit dumb i dont wanna waste ur time fkgsjn

restive zodiac
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It just needs to be renamed, don't add a file extension or anything :)

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You can also delete it from wherever it automatically downloaded to and download again, or save it to a different location, and it won't have that (2) at the end

visual ridge
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ok we'll try that save, ty !

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ah so it worked @restive zodiac but some of us are not able to join and get suck with this loading screen, and smapi

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smapi gives me some fat red text lol

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some of us areable to join

restive zodiac
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Can you post the log instead of the screenshot of text?

fair vessel
#

Does everyone have MTN and the Community Farm mods installed?

tender ingot
#

i installed child to npc before ive had a child, the installation tutorial suggests that you should already have a kid when you install it

visual ridge
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uhhh how to do @restive zodiac ?

tender ingot
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should i uninstall it and reinstall when i have a child?

neon palm
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@royal arrow interesting... Maybe the same logic of Garden Village can be used? It takes out some of PPJA crops from Pierre.