#archived-modded-support

1 messages · Page 584 of 1

limber fjord
#

Same for me, with 1.0

fair vessel
#

That is pretty strange. Do you see any change when you edit the config file?

limber fjord
#

I thought I did 3 edits ago but I'm pretty confident saying now, no, no change

fair vessel
#

Can you share your config file?

#

(But other changes show up right? Like it seems you've added new buttons successfully)

limber fjord
#

Mhm.

#

Preferred hosting choice, @fair vessel ?

fair vessel
#

You can send files right in discord

limber fjord
#

Hold plz

fair vessel
limber fjord
#

Yeah that little icon doesn't show for me

outer chasm
#

So, i'm new to stardew on PC and i tried downloading a few mods but some of them did work and some of them didn't how do i fix it? (UI Info suite and npc map locations worked but SVE didn't and i cant tell which others have/haven't)

fair vessel
#

Ok weird. Looking at it, all looks good. It's valid Json too. Unless it has something to do with the first row of buttons overlapping the second row? Maybe their transparencies are affecting each other?

limber fjord
#

So I should remove the second row as a test?

fair vessel
#

What happens if you delete a button from the first row, or if you move the Y positions of the second row buttons so they don't overlap?

#

!log LowkeyHomo#5348

native dragonBOT
#

@outer chasm Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

outer chasm
#

uh, how do i do that

fair vessel
#

Instructions are on that page.

outer chasm
ashen elbow
#

install pytk

#

content patcher,

#

farm type manager,

fair vessel
#

Okay you're missing all the prereq mods for SVE

ashen elbow
#

How do you manage to miss all of the framweork mods..

fair vessel
#

There's a full list on the install guide

#

If you install those then all of your mods will work except zoom mod

outer chasm
#

thx

limber fjord
#

Moved B back Y80 and and X990 so it's one row

#

Do you see any compared change? I don't think there is

#

Second SS looks same to the earlier one.

fair vessel
#

I see a huge change

#

The entire first row is solid, now

limber fjord
#

They're transparent

fair vessel
#

Oh wait - but not in-game?

#

Only on loading screen? Weeeird

limber fjord
#

Yeah, that was just via loading screen

#

No idea why..

south arrow
#

@ashen elbow Thank you ❤️ Do you happen to have a link? I'm looking on the website and I feel like I'm going round and round in circles

limber fjord
#

Is there a global value in another config that could be overwriting this maybe? Another mod?

ashen elbow
#

ah the link

limber fjord
#

Quite a few have contextual menus.

ashen elbow
rough mesa
#

Funny, tryd to make a costum bag for winter corps with the ItemBags Mod and the json file is sooo large, i think they add every item in the game in this file x) So time to do it manuell x)

limber fjord
#

@fair vessel want my smapi log?

fair vessel
#

Okay I just checked mine past the loading screen and it's the same thing... always gets more transparent in the game itself.

#

I had never tried to remove all transparency before

#

It's almost like some other part of the UI is layering over it and adding transparency... or as if the transparency is being applied twice

south arrow
#

Thank you so much! I'll keep looking!

outer chasm
#

Okay now i dont think any of the mods are working

limber fjord
#

I guess the next step is to ask the author about this, maybe?

#

Can't imagine what's causing it except for some other possible mod with some UI edits

rough mesa
#

what is exactly the problem? only saw a smapi log where pre mods are missiing and now?

fair vessel
#

@outer chasm can you upload a new log?

#

@limber fjord yeah I guess so.

rough mesa
#

now i should play the game and not only modding it 😄

fair vessel
#

mood lol

outer chasm
rough mesa
#

where do u download this mods?

#

u use old XNB mods

fair vessel
#

Ok I see all the prereq mods, and zoom level keybind

#

But where did the SVE itself go?

outer chasm
#

it's not there?

rough mesa
#

no

#

u dont have sve installed

outer chasm
#

i'll try redownloading it ig

rough mesa
#

from where did u download!

fair vessel
#

And weirdly Tractor Mod and NPC Map Locations were working fine before, but now they show as "not a smapi mod" which is strange

#

Can you share a pic of the inside of your Mods folder?

outer chasm
#

I downloaded them from nexusmods
i think they worked before cause i didnt have smapi before but idk

fair vessel
#

None of them work without smapi

ashen elbow
#

every mod requires smapi pretty muh

rough mesa
#

even xnb mods? x)

fair vessel
#

.>

limber fjord
#

Rip

rough mesa
#

what if thes are old nxb moda and not updatete?= x)

ashen elbow
#

i said "pretty much"

fair vessel
#

None of them are XNB mods.

#

Don't confuse people please

grizzled oracle
#

I really need help. im using magic mod and when i go to wizzard to get my spells i get stuck walking into a wall and the cutscene wont finish since im walking into a wall

rough mesa
#

i only say what smapi says in the log

ashen elbow
#

use bjs noclip

fair vessel
#

Smapi is guessing. There's a problem with the file structure. It doesn't mean tractor mod is somehow an xnb mod.

#

@grizzled oracle are you using a mod that changes the Wizard house? SVE for example?

limber fjord
grizzled oracle
#

i am using SVE yes, im gonna try noclip

limber fjord
#

Incase you cared to look in your spare time

fair vessel
#

Yeah I don't see any problems in the log @limber fjord. It's gotta be something on the dev's end to fix.

limber fjord
#

Thanks for all the help anyway, @fair vessel

#

I really appreciate it

grizzled oracle
#

Thanks noclip worked

fair vessel
#

@outer chasm if you share a pic of the inside of your Mods folder it could help me see what's up

outer chasm
#

ok just give me a minute

#

SVE and stuff are working now its just the mods that said they werent SMAPI mods are not

grizzled oracle
#

sorry again but what should i write when trying to put this in for custom hotkey §

#

the thing above tab

rough mesa
#

try to redonload it from nexus mods and delete the old folders in your mod folder

#

maybe the miss some files

outer chasm
#

ok

fair vessel
#

Hmmm. That is strange. Everything in the Mods folder looks set up properly. So yes, I would try deleting the TractorMod, UIInfoSuite and NPCMapLocations folders and re-installing those 3

grizzled oracle
#

no one know what to put in for § hotkey mod config files?

fair vessel
outer chasm
#

re-installing them worked, thanks!

rough mesa
#

fine 😄

edgy raptor
#

Question. Does SMAPI run heavier/slower than the normal client?

fair vessel
#

By itself? Not noticably. With mods? Depends how many and which ones you are running lol

edgy raptor
#

I've just noticed a couple of times the game froze, but I'm using the UI interface mod and that's it

fair vessel
#

If you're like me and have 100+ mods that are all running precondition checks and extra code to patch the world when exiting the farmhouse... I sometimes have to wait upwards of 10 seconds with a blank screen for everything to run. It's worst on the first morning after loading up a save, and on the first day of new seasons.

#

YMMV depending on your computer too of course

edgy raptor
#

I checked my usage and I was under 50% memory and like 5% CPU

fair vessel
#

I dunno then. Did you check your smapi log for any errors after it froze?

lone scaffold
#

Hey guys i had a question about modding if any one knows the answer. I have a bunch of dialogue mods and was wondering if i put my favourite ones in last if that will makes them overwrite anything beforehand that might have the same line days?

edgy raptor
#

I'm kinda new to PCs

fair vessel
#

@lone scaffold dialogue mods can patch things in two ways: "Load" or "Edit". (You can see which one it's using in the content.json file).
If they are all using "Edit", then yes it should work. Just make sure the folders for your favorite ones are named last in alphabetical order.

lone scaffold
#

Okay great thanks for the information!

dire fractal
#

.--. can i get help. I borked things

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

i tried figuring it out on my own. after that? need help lol

#

all the others work

ashen elbow
#

try reinstalling sve

dire fractal
#

so gotta remove all poly and shiz?

ashen elbow
#

wah?

dire fractal
ashen elbow
#

no

dire fractal
#

it says to reinstall it, gotta remove stuff

ashen elbow
#

just remove all of the sve folders

dire fractal
#

okay which do I drag to main folder

ashen elbow
#

what do you mean

#

and why do you still have the .zip folders in your mods folder/

dire fractal
#

i hadn't removed them yet

#

I remove them?

ashen elbow
#

you can remove the .zip folders

#

and you also remove all of the sve folders, and reinstall it

dire fractal
#

i just did that

ashen elbow
#

ok?

#

then what's the problem

dire fractal
#

it still gives me the error

ashen elbow
#

uhhh

#

why is your game telling you that you need sve when you already have it installed?

dire fractal
#

idfk

ashen elbow
#

you're missing some parts of the mod

dire fractal
#

do I just start all over?

cobalt tendon
#

Yeah your TMX SVE folder isn't installed properly for some reason SMAPI isn't picking it up

dire fractal
#

remove them, ad what is needed for just sve and see if it works?

#

cause i can It's annoying, but i can

cobalt tendon
#

yeah

#

that's what i'd do

dire fractal
#

wry

ashen elbow
#

because it isnt installed properly,, so you have to reinstall it

dire fractal
#

I hate this part

#

after this not gonna wanna a play

#

it's like building a house in sims. build the house then never actually play

#

Is there a place for SVE that gives direct instructions

ashen elbow
#

the mod description

cobalt tendon
dire fractal
#

thx

#

yay

#

all works

#

thx

cursive granite
#

does ContentPatcher have a location token, yet?
e.g., "isatBeach": "true/false"

#

also, any suggestions on new character mods?

fair vessel
#

I think SVO gives people swimsuit outfits at the beach with Content Patcher?

robust bison
#

Theres also a mod that gives the farmer a swimsuit at the beach I think

fresh inlet
#

it’s not like you actually go far into the water

cursive granite
#

I haven't looked at the farmer mod, but the swimsuit mod only has "summer," "luau," and "notwinter." Hence why I'm asking about location tokens; I want to add a dynamic token for "isatBeach"

#

or command or whatever it's called in CP speak

restive zodiac
cursive granite
#

Thanks, mouse! SDVpufferheart

#

I was googling for that, but couldn't find it after shuffling through the wiki

restive zodiac
#

Yeah, the docs were split up recently to try to make them less overwhelming too, so the tokens are all on a separate page even from the author guide.

cursive granite
#

so if I write it as "LocationName": "_beach," it would use the sprite and portrait at the beach?

#

nevermind, that was the player location.

restive zodiac
#

Not quite, you could either say "FromFile": "mysprite_beach.png" with a "When": {"LocationName": "Beach"} or forgo that condition and use a token in the file name json "FromFile": "myfile_{{LocationName}}.png, "When": {"HasFile:{{FromFile}}": true} sorry, typing manually on phone so probably not usable as is, but just example.

#

And yes, the player location is how you do it. You only see NPCs at your location, not anywhere else.

cursive granite
#

but the command is "FromFile": "targetpath_{{LocationName}} or "When": {"HasFile:{{FromFile}}": True}

#

I hate coding. -_-

#

CP might be simpler, but it's still so technical

restive zodiac
#

I'm not sure what you mean, sorry. The FromFile name can be whatever you like, it just has to match what you actually name it.

cursive granite
#

right

restive zodiac
#

So I just meant you could say "use this file WHEN locationName is Beach" or if you might have several location based changes, you could make a generic patch that would match any location name using _{{LocationName}} which would look for _beach, but also _Saloon, _Farm, and so on

cursive granite
#

I'll play around with it and hopefully figure it out. I just wanted to make sure there was a location token, since there wasn't one the last time I looked.

restive zodiac
#

For every area that you enter, and since you probably don't want to make all those, the HasFile was to check if you made one 😅

cursive granite
#

right; the only tokens I really care about are indoors/outdoors, rain/sun, and "beach during Summer"

#

for dynamic clothing, that is

dire fractal
#

Do i really have to remove 1

naive drum
#

you have to make it so Stardew Valley Reimagined is not patching the town

#

i think there's a config option

dire fractal
#

I set town to "false"

naive drum
#

should work!

#

what's the coord range for Forest Pond?

#

I'm catching Forest River fish near the wizard tower

restive zodiac
#

@cursive granite Sorry for disappearing, I managed to get to a computer to search high and low for an updated version of characters override I had. I finally found something that looked at least later than original, but was not the last I saw it so I'm not positive of the state it's in. The misc files are not updated for 1.4 - I had started on that but the theater edits aren't there, which is irritating. (I know, I know, version control and upload...)

I am not able to start game at the moment to test, but I tried to eyeball it at least and clean up some obvious errors. https://cdn.discordapp.com/attachments/340622032456777731/718301080269750272/characteroverrides.zip This is a bit overkill as an example because it looks for every single character/portrait in the files and applies the provided override file if they exist, under various conditions. So you can replace Harvey all the time, per season, per season when outside, when it's rainy in spring while outside, or for a specific festival, just by dropping the appropriately named PNG in the right folder. (There's also Harvey_summer_swimsuit, which is only for summer at the beach, which most people won't visit anyway.)

cursive granite
#

/nod

#

thanks for going through all that trouble. SDVpufferheart

blissful rapids
#

Could someone share working hair, accessories and/or outfits?Seems like most are outdated wanna make my character cute

robust bison
#

coiis hair pack

fair vessel
#

Get glam for hair and stuff.
And for clothing, JA packs

blissful rapids
#

Thank you two!!!

ashen elbow
#

coii's hats

#

aand i have a few JA naver links

blissful rapids
#

omagawd that is perfect, thank you 💕

ashen elbow
#

np

pale stag
#

Custom music
@dire fractal does it have inbuilt music or do I have to add a few myself?

ashen elbow
#

have to add some

frank solstice
#

How do I mod on xbox? or mobile

#

With super clear instructions

ashen elbow
#

you cant mod on xbox

frank solstice
#

Aww ok

ashen elbow
#

do you use ios?

#

or android

frank solstice
#

Android

ashen elbow
frank solstice
#

Samsung

fair vessel
#

Yay you can then! Some mods don't work on Android or they're glitchy. But lots of mods do work.

frank solstice
#

?

ashen elbow
#

i dont really reccomend usinf sve on android

frank solstice
#

Sve?

fair vessel
#

iOS can't mod at all
Android you are lucky cause you can mod

#

Stardew Valley Expanded is a popular mod that adds a lot of content. It has some bugs on Android.

#

(That's what SVE is)

frank solstice
#

Ooh

surreal hound
frank solstice
#

What's a smapi

#

How do I get one?

fair vessel
#

Smapi is the mod loader for Stardew Valley. On Android, you can get it in the play store

#

The getting started guide should have full instructions for android

ashen elbow
#

Wow you have aloy of mods that need to be updated

fair vessel
#

@surreal hound I'm taking a look - it's a PyTK error, but really hard to find out what's causing it. Update all your mods, for a start

surreal hound
#

ok the thing is

#

i literally had just updated everything

#

idk why theyre not registering as updated

ashen elbow
#

Manifest go brr

fair vessel
#

(your SVE is so out of date that it isn't even showing up as needing updates)

surreal hound
#

wait really

#

whatd i download then tf

fair vessel
#

You will need to completely remove all SVE folders (including NPC folders) and reinstall

surreal hound
#

hm i thought i did that

ashen elbow
#

Yep

surreal hound
#

welp time to try.... again

fair vessel
#

All of the old folders are still showing up there

surreal hound
#

see yall in an hour

ashen elbow
#

Gnhj

#

Mood

fair vessel
#

When you update your mods, make sure you're remembering to unzip the downloaded folders and use them to replace (or overwrite) the old ones in the Mods folder

ashen elbow
#

Anananan i found a cool greenhouse mod

surreal hound
#

thats what i do every time

#

strange that its not working

ashen elbow
#

I need to edit it in tiled tho

fair vessel
#

Screenshot the inside of your Mods folder @surreal hound?

surreal hound
#

its gonna be a lot of screenshots

#

one sec

fair vessel
#

(oof so many lol)

surreal hound
#

ok thats all of it

fair vessel
#

Yeah see all the [SVE] folders

#

Also
[TMX] Stardew Valley Expanded
[TMX] Immersive Farm 2 Remastered
(Stardew Valley Expanded)
StardewValleyExpanded
[CM] Stardew Valley Expanded
[CP] Immersive Farm 2 Remastered
[FTM] Immersive Farm 2 Remastered
[FTM] Stardew Valley Expanded
[JA] Stardew Valley Expanded

#

Gotta remove all of those completely, then reinstall SVE and IF2R

surreal hound
#

i missed the sve character folders the first time around

#

hopefully this works

fair vessel
#

After that, update just your framework mods (TMXL map toolkit, SpaceCore, PyTK, Farm Type Manager, and Content Patcher)

#

Then see where you're at and post a new log

#

!log s a i n t#1567

native dragonBOT
#

@vale jungle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

surreal hound
vale jungle
fair vessel
#

Custom Music probably@surreal hound

#

It comes bundled with SVE

surreal hound
#

should i just replace

fair vessel
#

I'd say choose replace and cross your fingers lol

#

Or let me decide and see what they are

surreal hound
#

i just replaced hopefully it works

fair vessel
#

You're right @vale jungle, I don't see anything there that should affect scheduling. My only guess is Save Anywhere, which is known to be buggy and might cause those sorts of issues.

ashen elbow
#

oh yeah

#

save anywhere go brr

robust bison
#

Yes

vale jungle
#

ahhhh okay, i dont use it too often so i suppose ill go ahead and get rid of it

#

thanks for the heads up

surreal hound
fair vessel
#

Weird indeed. You updated each of them individually?

surreal hound
#

yup

fair vessel
surreal hound
fair vessel
#

Try just one, remove Content Patcher folder and reinstall it. Let's see if we can get that one to be recognized.

surreal hound
#

well my wifi just died so were gonna have to come back to this tomorrow or something

fair vessel
#

Okay, shoot. Feel free to ping me tomorrow, or I'm sure there will be other ppl around who can help too!
Hope you get it working in the end SDVpufferheart

#

I just looked further into the log and what the heck, it's still showing the SVE NPC folders O_O @surreal hound

vale jungle
#

heyo @fair vessel for that issue i mentioned before, this feels lin the same vein. npcs act like im talking to them behind their shop stands (clint, pierre, etc) before i can actually use them for their stores

fair vessel
#

Oho there's a folder called [TMX] SVE NPCs. I missed that one. It is old and should be deleted.

#

Weird werid. @vale jungle So is it like you talk to them outside and their shop menu comes up or?

vale jungle
#

no, its like when im in their shops, they act like im talking to them outside or like im behind their counters to talk to them instead of buy from them

fair vessel
#

Oh strange. You're clicking on the counter, not running behind the counter to talk?

vale jungle
#

yeah!

fair vessel
#

So you can't get the shop menu at all?

vale jungle
#

i can, but i have to go through whatever non-shop dialogue they have to say before i can

#

which is fine if its one line, but sometimes its like 4 boxes of dialogue before i can get to the purchase menu

fair vessel
#

Aha! It might be your Extended Reach mod

vale jungle
#

a h

#

that makes sense

fair vessel
#

I think it's letting you reach across the counter - then once no more dialogue actions available, it defaults back to normal reach

vale jungle
#

that sounds completely true, ill go ahead and get rid of that mod then

fair vessel
#

So try clicking further in front, on the front of the counter and not the NPC. If that doesn't work then you might want to bring it up to Extended Reach dev. It's probably not intended.

vale jungle
#

ill try playing without it real quick just to confirm that its that, and then try those two others next

fair vessel
#

Yeah. Because of height offset, when you click on the top of the counter, the game might be registering it as clicking on the NPC's feet lol

blissful rapids
#

Will Get Glam conflict with other hair mods?

fair vessel
#

@blissful rapids... probably, yes. Hair isn't an item so there's no way of adding new ones independently, it's always done by patching the same game assets

blissful rapids
#

Shoot, is there a way to access the magic mirror without all the extra accessories?

vale jungle
#

alright yeah, it was def extended reach for sure. ill go ahead and try what you suggested now

fair vessel
#

@blissful rapids oh apparently I am wrong. You can use hairstyle get glam content packs added to get glam. And if you use SpaceCore with get glam you can have unlimited hairstyles

#

I haven't used the mods myself though so I don't know too much

#

Awesome @vale jungle!

#

It's so nice when mods have nice descriptive names lol

vale jungle
#

it is!! i wish used my brain a little more, im sure id have realized it if i was a little more thougtfull

fair vessel
#

Like imagine if it had been called "Click Anywhere" or "Long Arms" 🤦 I don't use the mod so I never would have guessed lol

vale jungle
#

thats super valid lmao

#

so far clicking on the desk instead of the character works! thanks!

blissful rapids
#

Oh that’s sick!
Thank you!!

blissful rapids
#

Anyone know how to use 2 accessory.xnb files? I’m not sure how to achieve this look, I want heterochromia & blush at the same time but idk how

fair vessel
#

XNB files 😬

#

That's just it - with xnb mods, there is no possible way to use two at once that replace the same game file

#

You would have to unpack them yourself, convert for content patcher and make your own mod

ashen elbow
#

uhh why the fuck is my greenhouse using vanilla tilesets

robust bison
#

Rip

ashen elbow
#

it shouldnt,, but it is

blissful rapids
#

Shoot, the person who uploaded the mod used both in a picture. Wish they had that combination to download :(
Thanks anyways!

robust bison
#

You can unpack both and replace the ones you want

fair vessel
#

@ashen elbow you using SVE? If so make sure you put the greenhouse tilesheets in the overrides folder

ashen elbow
#

oh,,

#

wdym?

#

wait am i just being a dumbass

#

so the greenhouse isnt using any custom tilesheets

#

but do i still have to put them in the overrides?

fair vessel
ashen elbow
#

i'll see if that works,,

#

if not, then i mustve fucked up

#

huh,,, nope

#

that didnt work either

#

could it be because i modified the .tbin ????

fair vessel
#

Maybe?
(You removed the greenhouse mod folder, right? You have to install the custom greenhouse mod through the overrides folder and only through the overrides folder)

ashen elbow
#

yep

rough mesa
#

in some greenhouse mods u need to edit the config like IF2R COmat to enabled,

fair vessel
#

Yeah for seasonal greenhouse interiors you do

#

That info's also in the troubleshooting guide

rough mesa
#

"IFR2 Compat": "disabled", wrns greenhouse have this, dont know if all have this

fair vessel
#

Oh I was thinking of something else

#

What greenhouse mod are you using Cheese?

ashen elbow
#

oh hold on

#

i wanna test something first

rough mesa
#

u download the optionla files?

ashen elbow
#

huh?

rough mesa
#

there is a extra insallations guide for immersive farm

ashen elbow
#

im not using immersive farm 2

rough mesa
#

other modded farms that replace the greenhouse?

ashen elbow
#

no

rough mesa
#

than should it work o0

ashen elbow
#

my problem is that they are using vanilla tilesheets

#

the greenhouse map is working fine

rough mesa
#

o ok? u can post a screenshot how it looks?

ashen elbow
#

so maybe it might have to do with the fact that i modified the map

rough mesa
#

u use a recouler?

ashen elbow
#

lmao it's gonna take about 5 minutes to load

#

yeah, im using a recolour mod, but it works fine with other maps...

rough mesa
#

sure but when the recouler mod have no tilesheets for this greenhouse, it cant change it

ashen elbow
#

i have no idea what you just said

rough mesa
#

i use a recolor mod too and it works but in my greenhouse it doesnt work, its normal

ashen elbow
#

recolour mods work in my greenhouse

#

just ignore the crops in places they shouldnt be

silk plinth
#

i use a recolor mod too and it works but in my greenhouse it doesnt work, its normal
@rough mesa thats not normal 😳

ashen elbow
#

HSNf help meee

#

my greenhouse go brr

naive drum
#

they probably included the vanilla tilesheet

ashen elbow
#

wdym

silk plinth
#

doesnt look like they have

ashen elbow
#

other greenhouse mods work for me tho 🤔

blissful rapids
#

Can someone share their cat.xnb file with me? I forgot to back mine up

silk plinth
#

HI GUYS :)))))))))))) what is the current status of get glam

ashen elbow
#

do you use steam?

silk plinth
#

is it worth using in multiplayer with sve

blissful rapids
#

I do

ashen elbow
#

you shouldnt use xnb mods in the first place

silk plinth
#

😮

blissful rapids
#

Really?

#

They seem to be working

silk plinth
#

they work

#

but also

#

this happens

ashen elbow
#

they're bad

blissful rapids
#

Oof. Does it work better on a different platform?

ashen elbow
#

nope

#

!xnb

native dragonBOT
silk plinth
#

viola check ur dms

blissful rapids
#

Aw, guess I’ll risk it :p
I’m vain with my characters

#

And okdokie

ashen elbow
#

but like,, why is my greenhouse go brr

silk plinth
#

beacuse UR GREENHOUSE hate you 🙂

#

how does get glam work. does it work

#

at all

#

cause i see like 29 bugs and im like o.o

#

but also it seems like its being updated so idk

ashen elbow
#

get glam works fine

#

unless you try to set a favorite

silk plinth
#

o

#

ok thanks!

ashen elbow
#

lmao

silk plinth
#

i made more progress on the mod list aghjagehjge

ashen elbow
#

but im seriously asking for help

silk plinth
#

im not sure sorrty

ashen elbow
#

nghhhhh

#

my greenhouse go brr again

#

a different greenhouse mod

#

warp go brr

pure gust
#

We should need a new multiplayer mod for android. Nexux mod has only 1 and is broken. SDVpufferwow

rough mesa
#

cause its android, if u want to play it right, do it on pc x)

pure gust
#

But i need a vpn to play?

blissful rapids
#

Anyone know where to place character portraits?

ashen elbow
#

In potraiture

#

If you use it

blissful rapids
#

Nvm found it

#

Oop thanks!

outer turret
#

Stardew Reimagined (the original one) is so beautiful. I imagine it messes up a lot of schedules (Vinmy is almost certainly going to fall in the pond behind his house) but I'm using it anyway.

dire fractal
#

Do you guys know mods that are like longevity

dire fractal
#

for more crops, ppja content collection
for dynamic clothing, seasonal villager outfits
for dialogue, canon friendly dialogue expansion
for gameplay balance, maybe hardew valley? i don't mess with balance tweaks much. iirc stradew valley expanded has some balance tweaks you can turn on in the configs, but i dont mess with sve much either
for taxes, there is no mod that does the same things as longevity which is a shame since it's imo the most interesting part of the mod

short mica
#

Hey all, new to the discord here. I am having issues getting stardew valley expanded to run. I was wanting to see if anyone would be able to give any tips to help out.

ashen elbow
short mica
#

No I didn't k kw about that

#

Know*

dire fractal
#

Hey kids, me and my friends are all trying to play together but there are more then 4 people, anyone got mods?

fresh inlet
#

@dire fractal

dire fractal
#

weve tried that but it does not work

#

it says we need more cabins

fresh inlet
#

You do, you need to go to robin and build more

dire fractal
#

ooooooo

#

thank you so much

#

so we wont be able to start a new one all together?

torpid fox
#

anyone having glitching spouse rooms when using Multiple Spouses?

#

fyi im using hesper's farmhouse mod so,,,, that might be the reason

#

i really really wanna use that mod,, but shame :C

dire fractal
#

Mine doesnt work

#

Also how do i load the dll of longevity

ashen elbow
#

isnt longevity kinda broke?

#

there's a shit ton of bug reports

dire fractal
#

So longevity is off limits

#

?

dire fractal
#

My phone hates xnb files

fair vessel
#

@dire fractal cabins are cheap. Just have the host build enough extra cabins on the first day, then everyone can join

dire fractal
fair vessel
#

!log lucialouise#7894

native dragonBOT
#

@austere widget Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair vessel
#

(just to check out your modlist)

austere widget
fair vessel
#

@austere widget since you're using smapi, you also have Save Backup. You could revert to an old save from Winter 9 or earlier and it should allow the Elliott event to trigger.

austere widget
#

how do i do that?

fair vessel
#

Inside the Save Backup folder in your Mods folder there is a bunch of files

#

Oh wait not there

short mica
#

Hey guys, so I think smapi isn't working could be the problem with the mod not working. Besides uninstalling and reinstalling, is there a way to get smapi to work?

fair vessel
#

It's in save-backups one folder up

#

@short mica Has it been working before or are you trying to get it to work for the first time?

#

And @austere widget, the save-backups only saves once per IRL day, so you might lose some additional progress

austere widget
#

i dont understand how to revert to an old save backup

fair vessel
#

First you find a folder in save-backups that is old enough. Then you unzip it.
Next you find the location of your current save folder (https://stardewvalleywiki.com/Saves). You should find your current save folder there, move or make a copy of it somewhere safe just in case. And then replace it with the folder you got from save-backups

austere widget
#

and is it the save backups folder in my mods folder or MacOS folder

fair vessel
#

It's above the mods folder I think.

austere widget
#

is a bit below the mods folder on my computer

fair vessel
#

I'm not sure on mac

#

But on PC it's inside the same folder that contains the Mods folder

austere widget
#

ok yeah i think i got it

#

i replaced the folder but when i launch the game its the same day i just left off

#

1st of spring

fair vessel
#

That's really weird. You replaced the whole folder (not just the file inside of it) and you moved the old folder away somewhere (not just renamed it?)

#

And when you chose an old folder you picked one from a previous IRL date?

austere widget
#

yeah i moved my entire save file into a seperate folder and then chose a save backup from the 3rd of june and put it in my save folder

#

and when i launched the game it says 1st of spring year 3

#

is there any way i can check if the game thinks i have seen the event or not ?

#

because if it still thinks i havent seen it then it could just be buggy . ive heard a few people say its kind of hit and miss when it triggers

fair vessel
#

Only by reading through the raw save file, but I'm not sure what to look for.

#

Can you show a screenshot of your save folder?
You might need to load the save (with the spring Y3 date) and see if it still says that date in the actual game instead of the loading screen

austere widget
#

thats my save folder

fair vessel
#

Hmm yeah. Looks like the right place.

austere widget
#

not sure whats hapening with it then

plain spruce
#

does anyone know if the medieval buildings mod works with starblue?

fading raven
#

how do I find the stardew mods folder on windows

restive zodiac
fading raven
#

thanks 🙂

leaden ice
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mossy kite
#

does anyone know any mod to help you find artifacts?

snow wraith
#

there's a few. One I used was a mod that made all artifacts appear in omni-geodes

short mica
#

@fair vessel it's my first time using it. I've not modded the game before

robust bison
#

theres some that increase artifact spot spawn rate, and some where you can change the chance for an aftifact when getting one

upbeat nexus
#

How to load same mod twice in the Game. I am using Tractor Mod. Which has Large Range to cut trees and break stones etc., but when it comes tilling the ground game breaks. Can I have another copy of the same mod with reduced Range so I can till the ground. I have copied the Tractor mod in mods folder and renamed it to TractorMod2 but smapi says "TractorMod.dll" already loaded. How to bypass or fix this so I can use multiple versions of the same mod

fair vessel
#

@upbeat nexus you would have to edit the second mod manifest and name of the dll at minimum... not sure if that would be enough. It would probably not work.

short mica
#

I did all of the steps, including posting the info in the steam preferences. Game will start up, but it just runs vanilla.

fair vessel
#

Do you see a console window come up before the game starts?

#

Try running the game directly from the smapi exe. Look in the Stardew Valley game folder for the one called StardewModdingAPI.exe and run that.

upbeat nexus
#

@upbeat nexus you would have to edit the second mod manifest and name of the dll at minimum... not sure if that would be enough. It would probably not work.
@fair vessel because it was already loaded. Do you have two copies of this mod? - This is what smapi says.

fair vessel
#

Yes because even though the files are copied it has the same DLL file in each one

agile basin
#

Hiya, I'm using quite a few mods but made sure they're all compatible. I'm currently running the Immersive Farm 2 Remastered which came with the Stardew Valley Expanded mod. Works fine so far, installed it as it instructed me to, buuuuuuut I don't have a house? Like, my house is invisible? o.o

upbeat nexus
#

I have renamed the dll as well. like tractormod2.dll

fair vessel
#

Even if you changed the name of one of the DLLs, and fixed the manifest to match, I do think it would break. How would the game be able to know which tractor building belonged to which mod? There'd be nothing in the game code to distinguish them.

#

!log @agile basin

native dragonBOT
#

@agile basin Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

upbeat nexus
#

Even if you changed the name of one of the DLLs, and fixed the manifest to match, I do think it would break. How would the game be able to know which tractor building belonged to which mod? There'd be nothing in the game code to distinguish them.
@fair vessel Ok, Thanks 🙂

fair vessel
#

@upbeat nexus I think what you want to achieve would have to be a new feature for the tractor mod - a way to configure custom effect radius for each tool. You could try suggesting on the mod page the idea to the author

agile basin
upbeat nexus
#

I will do that.

fair vessel
#

Hmm okay. @agile basin is it the inside or outside of your house that is invisible?

agile basin
#

The outside, the inside is working fine

#

It's just simply as if someone stole my house D:

robust bison
#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
agile basin
fair vessel
agile basin
#

I remember there being a part of the FarmHouse mod where you can relocate the outside, etc. It has a patchfile which was the Open Beta, before the outdoors update hit, I'll check if by installing that one instead it'll fix it, maybe?

#

It did fix it! That's nice. I got my house back AND the other mod still works :D

#

Thanks for the help!!

restive zodiac
#

(Just for future, invisible house is from MTN + FHR, they aren't compatible right now.)

robust bison
#

FHR is really buggy

#

Theres one that let's you hit an npc with a scythe

fair vessel
#

@frozen meadow I've heard of one that lets you fight Lewis *Pierre and Pam (they drop loot) but I forget what it's called

flat spade
#

I pray 1.5 won't break my mod list

carmine dirge
#

is there a mod that lets you spawn in trains whenever you want?

#

also, when is 1.5 coming out?

robust bison
#

1.5, probably not for a while

flat spade
#

@carmine dirge there's the train whistle mod
https://www.nexusmods.com/stardewvalley/mods/4473

carmine dirge
#

ah thanks!!

flat spade
#

np

fast river
#

Looking at the decompiled ContentManager, not seeing how that happens

real tiger
#

Is there a mod where i can delete/move flowers, bushes, rocks, etc in the town area?

#

A bush is blocking the path to the adventures guild in SVE

fast river
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://www.nexusmods.com/stardewvalley/mods/4715) is a mod that allows you to reset, clear, or generate everything that spawns on a map via an in-game menu. This is especially useful when changing maps mid-save, as the debris will still use the old layout (causing things like trees in the water or bushes blocking exits) until reset.

real tiger
#

Cheers

carmine dirge
#

hi! so in the config file for the ui info suite mod, it mentions a prismatic sprinkler? is that from another mod? if so which one? and if not, how do i get it?

fast river
#

It's from Prismatic Tools

carmine dirge
#

ah i see

#

thanks!

fast river
#

Whoops, I pinged Pathos in the wrong channel

real tiger
#

Ok it solved the problem. Very nice

#

Thanks

gloomy hamlet
carmine dirge
#

:o

upbeat nexus
#

By using FarmTypeManager how to spawn Grass on certain area

gloomy hamlet
#

Can we talk about how ridiculous ||Rafflesia Honey|| sounds tho

limber fjord
#

Does anyone here use their xbox controller to play SDV on Android?

shut violet
#

||but you still need to grow the flower and it's pretty slow, no ? and it's not a regrow one||

gloomy hamlet
#

||Yes, it will last for the entire fall if you plant it at spring 1||

#

||but then, 1 flower can supply ~50 beehives so it is a minimal loss of space||

shut violet
#

ok it's a very specific setup then, it would be interesting to see if it's that powerful (but probably the best option for flowers, in fall)

outer turret
#

Gonna say just googled to see if it was actually a thing you can get cos surely it would be pretty smelly. Also main pollinator us flies so there's that. Almost as bad as Neanderthal Ribs Jelly (not an actual game thing - I messed with my JA files and broke my ids)

gloomy hamlet
#

one major flaw I just realized is that one lightning is all it takes

tired brook
#

@fast river Can you try narrowing it down to a specific mod that causes the error?

fast river
#

I think it was the splitscreen mod I'm working on. I'm using one of the unvalidated events and patches and stuff. 😛 I just loaded it once at the beginning of the method instead of multiple Game1.content.Load<...>(...)s (it was a copy paste of a game method) and it seems to work fine now

tawny kindle
#

@upbeat nexus I responded on Nexus, but in case you haven't seen it yet:

Currently, FTM can't do that. Grass is a separate object class from anything currently spawnable.

It should be available in FTM v2.0, which will change the format & make features easier to add.

daring spruce
#

hello maybe someone an helpme out i need SkipFishingMinigame 0.2.0.zip from nexus mods ..i cant login since they ask for e mail reverify and i dont have access to registered old e mail and i dont want to give them the new one so plz send me the mod in pm

fair vessel
#

You should maybe make a new separate email then so that you have one you are okay giving out

royal arrow
#

Does anyone know of a mod that allows Pierre to sell the next season's like, a day early? I would love it if he'd sell them even just on the 28th, but I don't think something like that exists

dense knot
#

@royal arrow doesn't Joja already do that?

royal arrow
#

Wuuuut o: this is what I get for literally never going in there lol

dense knot
#

@royal arrow lol, ikr!

#

I go there because of the cashier....

#

Oh, and to give that jerk his expresso 2x a week.

#

Morris

#

Ok, so with Entoarox Framework... It does not see my save files, which is a known issue, but is there a way I can redirect it to my save files? Besides learning C#? Lol

royal arrow
#

I didn't see anything in the wiki page for joja mart about selling seeds for the next season a day early, so I'll have to test it the next 28th of the in-game month. Thanks networkdood!

dense knot
#

@royal arrow yeah, I mean, this is SDVE we are talking about, right?

#

Of course, if it is simply an unintended consequence of a mod I have, then idk.

royal arrow
#

I don't use SVE, so idk if it adds that

dense knot
#

Ohhhhhh, you on vanilla? Or SDVV?

royal arrow
#

I'm on modded Stardew Valley, which I've seen as SDV. Idk about SDVV o.o also I play on PC if it matters

dense knot
#

StarDew Valley Vanilla

royal arrow
#

No I haven't played vanilla SDV in ages

dense knot
#

I probably will only play vanilla when an update occurs.

#

After 16 years of vanilla, it was time for a new flavor.

royal arrow
#

I decided to return to SDV like, the day after the update, so naturally everything was broken. I didn't come back for another 2 months, rather than not having mods lol

dense knot
#

Does anyone know of mod that gives you multiple pets without using Entoarox Framework?

royal arrow
#

For multiple pets, I only ever saw editing your save to do it, idk of a mod allowing it o.o (I did a bit of research a while back)

dense knot
#

Huh, that would be a decent option. So, go in there and add some code for another pet, yeah?

fair vessel
#

Adopt N Skin works

dense knot
#

Obviously, do it on a backup

#

@fair vessel ok

fair vessel
#

It lets you adopt multiple pets from Marnie and/or tame mutiple wild horses
It's also a framework mod for having multiple skins for each animal type, but you don't have to use that part

dense knot
#

Looks good

fair vessel
#

You can have both dogs and cats

dense knot
#

@fair vessel awesome, appreciate the information

#

So, redirecting Entoarox to be able to see my save is not possible?

#

@fair vessel awesome, it looks like a winner to me.

fair vessel
#

Be warned it's buggy as hell on multiplayer tho

dense knot
#

I do not have any friends, so I am go to go there .. lmao!

#

@fair vessel lots of mods are buggy in multiplayer mode.

fair vessel
#

@verbal hare there are lots of ways to change the in-game date. You'll have to install smapi (the mod loader). There are debug commands you can use in the chat window with smapi to change the date

#

There are also other mod options with more sophisticated controls. BJS Time Skipper is one

verbal hare
#

Thank you @fair vessel Im not terribly tech savvy though. Where can I install smapi? I just want to go back a day for someones bday, but changing the Dayofmonth from the save file didnt work

fair vessel
#

Ohhhhh
Yikes that is harder. Usually when mods change days it always goes forward. Really easy to mess up your game by going back

#

You might have better luck reverting to an old save file.

#

(I hope you made backups of save file before changing anything)

dire fractal
#

god i should be better about making save backups with how much i mess with mods

verbal hare
#

OH lucky I did. Maybe ill just consider a lost opportunity and just use more gifts 😦

fair vessel
dire fractal
#

but when something goes horribly wrong i just go "...yikes" and then start a new file lmao

fair vessel
#

OH lucky I did. Maybe ill just consider a lost opportunity and just use more gifts 😦
That might be wise yeah. All of us have forgotten to do things in game from time to time

verbal hare
#

Thanks for the help though! 🙂

limber fjord
#

@fair vessel I imagine it's not possible but do you know of any mod that makes time function as real time?

verbal hare
#

Now... how do I install Mods and is it wise to downloading every file the website tells me to download?

fair vessel
#

Hmm. No I have not heard of any existing mods like that, but I've heard the idea talked about

#

After that, some mods need a ton of other mods first to work, but other mods you can just download one thing

limber fjord
#

While I know many people consider this game to be very relaxed and chilled, the time frame has always made it very hectic and stressful for me

fair vessel
#

You could try TimeSpeed mod to slow things down until it is a relaxing pace

limber fjord
#

I always feel very rushed for everything

#

Wait, it can slow them? I'm using a Time mod but it just freezes. I thought you could only fries

#

Fries

dire fractal
#

the descriptions give me nothing and in the posts ppl also seem confused lol

limber fjord
#

Sorry for my typos. I'm using voice to text and a mouse

fair vessel
#

Haha yeah those posts in discussion aren't very promising

#

And yes TimeSpeed can slow time down or speed it up. You can configure it to have time flow differently per location, even.

limber fjord
#

Lol yeah I saw that model while back but I didn't care to try it considering the comments

dire fractal
#

but also stardew in real time would be......so slow

#

isnt animal crossing in real time...

limber fjord
#

But if I can control the time then it would give me the right amount of time when I need it

fair vessel
#

Maybe try timespeed at 2x slower to see if it's calm enough

limber fjord
#

I love Animal Crossing

dire fractal
#

i just use freeze/unfreeze

#

like when im decorating the house and stuff

limber fjord
#

Do you have a link to that mod? @fair vessel

#

Yeah, I'm freezing time right now but I feel like it's kind of breaking the feel of the game for me

#

I want to see people moving when I move

fair vessel
#

Hmm I'm not sure how NPC movement appears when using TimeSpeed

#

Hopefully it just makes them walk in slo mo lol

limber fjord
#

Also, fun fact, even if you freeze the game time if you also save and reload the game while it's still frozen, eventually every few saves time will move by in increments of 10n-game minutes

#

Lol

fair vessel
#

A whole town full of snails 🐌

limber fjord
#

I'm okay with this. This is fine

royal arrow
#

o.o interesting. what about if you're using the freeze time option from CJB Cheats Menu o: ?

limber fjord
#

Lol

#

That's actually the mod that I'm using to freeze time

#

Every so often, when I load a game it'll move in increments

#

This was finally completely noticeable when the guy from JoJo went into his building even though time was frozen and he should have stayed in place at that point I realized that 10 moved to 10:10

#

I noticed it beforehand, I never made it a point to do a test to determine it

fair vessel
#

It might advance through tiny gameticks whenever you for example, do an action in game or something

limber fjord
#

Yeah, that's what I was thinking

#

Although I think while it does have to do with the ticks it also has to do with how the mod is loaded once I load a save

#

There has to be a flow of sometime before the game realizes time is meant to be stopped unless a equates it to frames or something else

#

But then again I could be completely wrong since I don't make the mods or understand the finer details

verbal hare
#

can downloading many mods and associated programs take a toll on my computer or the game?

limber fjord
#

In terms of stability at or only affect your game or computer when multiple mods or a few mods are conflicting between themselves

#

Downloading in and of itself should do nothing to your computer in terms of anything you can calculate degrading quality

#

The more mods you have installed the more likely their chances of them conflicting

fair vessel
#

If you have a ton of mods (i'm well over 100 now) you might notice delays in the game occasionally when the mods have to run through a lot of new or altered code to update things.
When I leave my house the first day after loading a save, I get like 15 seconds of black screen

limber fjord
#

Honestly though the mod manager is pretty forgiving

#

Actually really Amazed by the way it works

#

Honestly though I'm only 30 mods in and I get that 15 second lag too. I think it's mostly because of the loading assets and the fact that one of the mods text a photo of my farm every time I load the game

verbal hare
#

wow i was just thinking like 5. Just wary since I dont have the best laptop and I don't really download anything on this

limber fjord
#

Most of these mods are so small in data scale that it doesn't mean anything in terms of storage

fair vessel
#

There are some mods that you have to take precautions when uninstalling.
For example if a mod adds new items or crops to the game, you have to carefully delete/sell/destroy all the modded items before you uninstall the mod. Or else bugs.

#

Yeah start small is a good idea!

#

Stick to mods that have been updated recently (within the past year or so generally) and have a good number of downloads and positive comments. Make sure you read mod descriptions for possible incompatibilities. You should be fine.
(And if ever not, there's always help here!)

verbal hare
#

Thank you youre incredibly helpful

fair vessel
#

Plus if you use mods, SMAPI does an automatic backup of all your saves every IRL day

limber fjord
#

@fair vessel do you play on pc?

fair vessel
#

PC and Android, with different mods on both

limber fjord
#

What mods do you use on Android? Do you have a list I can look at? I'm interested. You have tons of wicked amazing information and you're very helpful and I can only imagine the mods that you have are pretty fun

fair vessel
#

Hmm lemme grab a log

limber fjord
#

Thanks! Wicked!

fair vessel
#

https://smapi.io/log/f37cb154c5b64414b1acbbcd147b9b7e
Here's a log with my current Android mod list. Some of them require some config fiddling to work right on Android, and a couple of them aren't available yet (one that I am making and one that I fixed to be android compatible)

mint mirage
#

Does anyone have a copy of the unofficial (and unstable) update pathoschild made of Teh's fishing overhaul? Does anyone have any experience with what kind of bugs I could expect to encounter?

verbal hare
#

My stardew valley folder doesnt have a folder titled "mods", do i just make one?

fair vessel
#

If you install SMAPI, it will make the folder for you

#

All other mods go inside that folder, but smapi does its own thing because it is like a sheepdog to all the mods lol

mint mirage
#

I have absolutely no experience programming and/or modding so I don't think that's a good idea 😅

#

I'd like to give it a try. I'd like to see if the bugs are avoidable and wether the game is still playable

#

Thanks anyway!

dire fractal
#

i can't get portraits to work :c

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
robust bison
#

is it the baechu protraits?

dire fractal
#

yes

#

:c

robust bison
#

it says its empty

dire fractal
#

i'm gonna deal with this later. I'm dumb and have been trying for 2 hours now

keen moss
#

You should first start by redownloading the mod. You most likely deleted something you shouldn't have or the files didn't copy over properly.

fair vessel
#

I think the files in that mod might need to be installed by overwriting assets in the (Stardew Valley Expanded) folder

#

Check for specific instructions on the mod page

dire fractal
#

alright, i'll do that tomorrow.

#

deal without for now lol

verbal hare
robust bison
#

if its like 0.0.1-2 updates new, then probably

#

what version are you on

verbal hare
#

sorry where should I look for the version? SDVjunimo not very techy

robust bison
#

when you launch SMAPI it will tell you

#

alternitavely you can open the manifest.json and look for the version number

verbal hare
#

Thanks! fortunately the mod seems to still work.

#

but does anyone know how to make portraits work?

robust bison
#

again, try reinstalling the mod first

royal arrow
#

I've had an odd issue with the JojaMart. On 2 different occasions now, Shane and Pam (the first time it was Shane and Sam) will go into the mart, and then disappear o.o the map says they're inside the mart, but once they go in, they're invisible. Both times this happened, they did not leave the mart (I waited around until 12am, and they didn't leave the mart). This is not their normal schedule. My SMAPI log didn't show any errors. I tested reloading the old save, and for both instances, on reload, the characters showed up in the mart.
I know I have a ton of mods. Does anyone know what could be causing this issue in the jojamart?
I ran the patch summary in my SMAPI log, so if someone could point me to what I could focus on, I'd appreciate it: https://smapi.io/log/348d80cad6384428bc8d82c0aabe4fd1

keen moss
#

@verbal hare Mod authors update mods for a reason. Even though it still works you should always update to the latest version. It may be why the portraits aren't working in that mod - if those are the portraits you're referring to.

verbal hare
#

Thank you guys!

vital spade
#

@royal arrow I had that issue at one time, they would go into the JojaMart and just continue out into the void. I reinstalled all my mods that changed NPC pathing.

royal arrow
#

hmm, ok thanks Gervig91! Now, to figure out which are those mods SDVpufferthink I know Immersive Characters - Shane is definitely 1

#

@vital spade follow up question, if you don't mind: when I think of NPC pathing, my first thought is mods that change the schedules. Anything else I should consider?

ashen elbow
#

oof or mods that alter the map without taking schedules into effect

vital spade
#

Yea I reinstalled all my map mods too

royal arrow
#

hmmmm ok I know I have some TMX components to mods, and I also have some map recolors (Flower Valley and Foliage Redone), and an alternate farm map.

rotund pier
#

How does modded multiplayer work? Does everyone need to has all the mod the host use or only the host has mod and the other Will immediately get the mod working when they join?

ashen elbow
#

!mpmods

native dragonBOT
rotund pier
#

Thanks!

dire fractal
#

Look at this wtf

#

might wanna update ur mods

#

Nope the problem was the krobus file

#

In seasonal outfits

#

Am i right?

#

also the price drops

silk plinth
#

does coii's hair sets work with GG?

#

or is there a mod that looks similar enough?

#

that works with GG

ashen elbow
#

uhh

#

nope

silk plinth
#

sad

fresh inlet
#

huh it works with gg for me

ashen elbow
#

i think they mean a GG version

earnest needle
#

is there a bundle that lets you download all the required base mods for SVE together? I'm a smolbrain and can't into SVE

robust bison
#

not that ive heard of

fair vessel
#

Mod bundles unfortunately would take download numbers away from mod devs' individual pages, taking credit away from the people who do the work. So they're not really an encouraged thing.

earnest needle
#

I see, definitely wouldn't have thought of that 😩

tribal cypress
#

Hey guys! I need some help...again 😂

#

This time the host is crashing on the save load from the 28 winter of year 1 to the 2 year of the game

#

this is her log

robust bison
#

try updating the mods

tribal cypress
#

sorry wrong chat

#

Ace's one is updated tho. I downloaded the latest version on nexus mods, but the game still recognizes it as an outdated version

robust bison
#

Ah

blissful rapids
#

Anyone know of any working mods that allow multiple spouses? I want a harem :p

tribal cypress
#

Updated the PyTK and the NPC Map Locations, still crashing

robust bison
#

Multiple spouses

fresh inlet
#

That’s rhe old one frik

robust bison
#

Multiple spouses is a brand new mod that that has polygamy

fresh inlet
#

Mhm

blissful rapids
#

There’s a new one?? Sick!

#

I knew of the polygamy one couldn’t find any updated ones tho, thanks (:

dire fractal
#

how many years does it take to fill out the if2r

fair vessel
#

My gf and I were able to plant 1800 crops (roughly the size of the 4 biggest fields) starting in Spring of Y2, but that was with 2 ppl to get work done

dire fractal
#

so if2r is for longetivity ??

fair vessel
#

Well, it helps, it gives you more room to develop

dire fractal
#

yeah basically last time I played I could hardly get one field filled lol

tight tusk
#

tractor mod helps. but yeah, it's a lot of work.

pine elbow
#

does npc locations not work on multiplayer? it seems very glitchy, or doesnt work at all

fair vessel
#

It works fine except that farmhands can't see custom NPCs

#

Make sure that everyone has it updated and using the same version (SVE version vs. regular)

#

And make sure if anyone is also using UI Info Suite, you disable "show villager locations" in that mod

dire fractal
#

So sve helps in longetivity of the game ?

keen moss
#

SVE is ideal for players who have exhausted the base game and a lot of other mods that add content.

dire fractal
keen moss
#

You'll have to describe your issue in more detail since those errors are for Joys of Efficiency

dire fractal
#

I wrote it wrong lul

dire fractal
upbeat nexus
#

@upbeat nexus I responded on Nexus, but in case you haven't seen it yet:
@tawny kindle Thank you very much and I am looking forward to it. 🙂

#

Is there any mod for push specific items to specific chests in the world. Desert, mines, farm, town, mountain etc,.

dire fractal
#

nvm found it! Apparently it's an issue with Starblue Valley, going to have to tinker with it.

limber fjord
#

Lol did anyone else notice this?

ashen elbow
#

your game go brr

mint mirage
#

Does anyone know a good mod for changing the rates at which you gain experience seperately for each skill?

#

I feel like you gain combat XP a bit too slowly

#

To my liking at least

outer turret
#

My first stage farmhouse contains a fridge. If I upgrade it will the items inside appear on the new fridge? Or will i lose them?

gaunt temple
#

Nope their safe, but just move this to a more suitable area

#

@ashen elbow sorry to ping you but since you helped me with you getting mods, I thought you could help with updating mods

ashen elbow
#

ah, no worries

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

this wil tell you what mods need to be updated

#

and has a link to them

gaunt temple
#

I drag my mods folder correct

ashen elbow
#

what do you mean?

#

to upload a log, you follow the instuctions on the page,,

gaunt temple
#

No in how to share my log, it says something about dragging a file

ashen elbow
#

the instructions on how to upload it is on the page,,

#

for windows, you press win + r, and then copy paste the text into the box

gaunt temple
#

Oh so I don’t need to share

ashen elbow
#

no, you dont

#

it makes it easy to see what mods you need to update

gaunt temple
#

Oh ok

#

I did all that now what

pale stag
#

Guys is there any mod that let's you do fish slightly towards the left or right on android? On pc it's easy to that, just press a and d, but on mobile it's pretty buggy and my character ends up moving here and there.

ashen elbow
#

well, if you parse the log, at the top, it tells you what mods you need to updtae

#

so look them up, and update them

gaunt temple
#

I found these ones

#

Now what

fresh inlet
#

copy the links and paste them into your browser

#

download the latest versions, unzip,

gaunt temple
#

Ok thanks @fresh inlet and @ashen elbow

#

For the help

ashen elbow
#

np

half hawk
#

Hello, I have a problem when starting a coop game with a mod pack in common, it started recently, everyone in the game starts with the same package but the problem only happens with my character (walks very slowly, has the option to run automatically), while the game evolves normally for the others. LOG: https://smapi.io/log/2809d6f3e09442d7bd51c4ea2cf08235
Can anyone help?

fast drift
#

quick question, stardew valley expanded + deepwoods, are they compatible?

#

i'm not sure what sve will change though, never played it

royal arrow
#

is there an easy to determine what mod is adding a specific line of dialogue? I have searched in all the mod files I have that add dialogue for Jas but I haven't been able to find which one adds this incomplete line I:

fast drift
#

oh wait sve is immersive farm 2, found the description for it

fair vessel
#

@fast drift Yeah they're compatible

#

@royal arrow You could do a patch summary to see which mods are changing things, but you'd still have to search through all of them individually

#

I would also check mods that add dialogue for e.g. Shane

royal arrow
#

Yea I must just be missing one, so patch summary might point it out. Thanks logofe!

fair vessel
#

You're probably looking for a mod that makes long-term content changes since it's evidently checking tokens for movie theatre completion

royal arrow
#

Hmmm. Idk how because the furthest I've gotten is year 3 (on this particular save I was in year 2 and hadn't completed the CC), so I've never even seen the movie theater o:

fair vessel
#

Ah maybe not then

fast drift
#

@fair vessel do I follow this instructions?
Not compatible out of the box, but I created a patch. You need to download the file ImmersiveFarm2WoodsForDeepWoods.zip and replace the Woods.tbin included in the Immersive Farm 2 mod folder. A readme with instructions is included in the file.

#

because I downloaded both SVE and immersive farm 2

#

however I couldn't find the Woods.tbin to be replaced

fair vessel
#

Those instructions are for a different version of immersive farm. The IF2R that comes with SVE is different and it needs no special installation

fast drift
#

ahh, noted on that, thanks!

dire fractal
#

can someone help me with applying the SDV anime mods

ashen elbow
#

is it xnb?

dire fractal
#

Yes the files are xnb

ashen elbow
#

then dont use it

torpid fox
#

use the CP version!! omg

dire fractal
#

hmm okay I'm kinda new so I'm confused

royal arrow
#

!xnb @dire fractal

native dragonBOT
royal arrow
#

The first link will provide more details. It has an FAQ section, and a section that shows Content Patcher alternatives to XNB mods

dire fractal
#

thanks guys

outer chasm
robust bison
#

That version of npc adventures for sve is outdated

#

Theres a newer one that works

outer chasm
#

do you have a link to it? I can't find it

royal arrow
#

FlashShifter is the author of SVE

outer chasm
#

o

royal arrow
outer chasm
#

thx

royal arrow
#

I remember a mod existing that makes the farmer better at the flower dance. Does anyone know what that mod was?

dire fractal
#

is it not possible to have 2 different CP farm mods installed if they replace different farms? i tried getting the dewdrop farm mod which replaces the forest farm and it made my ifr2 revert back to the standard farm for some reason

royal arrow
#

Did you verify the config / content.json files for it to make sure it replaces only the forest farm? If you want, you can post them here separately so we can take a look at it https://smapi.io/json

dire fractal
#

ah just looked through the posts on nexus and it seems like its not compatible w/ ifr2 at the moment even when replacing different farms

#

oh well, ill try it some other time with a different set of mods

upper yacht
#

I see there somebody tried use broken NPC Adventures content pack for SVE. If you are not sure about compatibility, check this page: https://www.npcadventures.dev/content-packs If exists workaround/unofficial patch for broken content pack, also you can found a link to that on this page 🙂

ancient gorge
#

Problem solved, I forgot to add a comma...

dire fractal
#

Void Storage for SDV would be pretty cool

peak wharf
#

doesn't Chests Anywhere already pretty much provide that concept?

royal arrow
#

There was a Chest Dimension mod but it's broken and no longer maintained. I thought I saw another mod that provided a similar thing. There's also Item Bags, which is a different implementation of that concept

dire fractal
#

@peak wharf Chest Anywhere does but this feels a bit more natural/lore friendly? Same concept though, yes

frail fog
#

Don't really know if its a mod issue but there it shows that 3 NPCs are inside Joja Mart but when I go inside I can't find anyone

#

also they were supposed to be in there since I can't find them nowere else

royal arrow
#

I've had this problem as well, and so has Gervig91. Gervig91 fixed it by re-installing all mods that adjust NPC pathing (change schedules, maps, etc.). For me, the issue is gone on reloading the same save, but that means losing all of that day's progress, so it's not a fix. I've reinstalled all the mods I could determine were ones impacting it, but I'm not confident I've squashed the issue

#

also, could you post your log? I wonder if you and I have mods in common (maybe one / some in particular are causing the issue)

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

frail fog
#

The only npc modification I have installed is extra dialogues and season clothing but ill send the log (that I remember)

dire fractal
#

SVE?

frail fog
#

no sve

royal arrow
#

I also don't use SVE

frail fog
royal arrow
#

!log @frail fog

native dragonBOT
#

@frail fog Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

Vitor, upload that to website

frail fog
#

oof forgot that

#

lmao srry

dire fractal
#

what was the other mod that showed map locations?

dire fractal
frail fog
#

As far I know

#

UI Info suite and NPC map locations

dire fractal
#

yeah, UI Info suite

frail fog
#

but I disabled UI info since the other one fells better for me

dire fractal
#

Do you both have UI Info suite?

#

wow you still have Custom Farming Redux

royal arrow
#

I use NPC map locations, and disabled that feature in UI Info suite. but that would only affect the map. I've seen NPCs walk into the jojamart and then disappear, even though the map shows them as still in there. They also don't come back out (I've stood outside until 12am before calling it)

dire fractal
#

I was under the impression everything was ported to PFM now

royal arrow
#

not everything was converted, but it's apparently ok to use both

frail fog
#

well some mods still require it

dire fractal
#

It is okay to use both, yes

#

what about deep woods?

royal arrow
#

also Vitor, you and I have several similar mods, but I have extra stuff that you don't, like custom NPCs that edit maps

frail fog
#

I tought some were useless so I deleted a bunch mods

#

and I use those to play multiplayer but my friends are lazy enought to play with only those

royal arrow
#

Oh I'm not knocking you for it, I just know the average person gets overwhelmed when they see my logs >_>

dire fractal
#

a patch summary is nice

frail fog
#

never saw some of your mods tbh

dire fractal
#

which NPCs disappear

#

Jodi, Sam?

#

others?

frail fog
#

Shane

royal arrow
#

when it happens for me, it's Shane, Pam, and Sam that disappear in there. I haven't seen Jodi disappear but it doesn't mean she wouldn't o.o she wasn't in there on those days

frail fog
#

Anyone that goes inside Joja mart

#

I can't find them there

dire fractal
#

can you disable SVO and check?

frail fog
#

Idk if Pam does bc I finished the bus early and I didn't saw her much

dire fractal
#

assuming you can recreate the bug

royal arrow
#

I've not been able to recreate it, because the 2 times it's happened, I reloaded, and then they showed up :/ I'll have to try that though

frail fog
#

Well I'll try reloading without it

dire fractal
#

entirely possible that some sprites were not accounted for - and the npc goes invisible

royal arrow
#

hmmm. but would you not get a warning in your SMAPI log in that case? Both times it's happened for me, there was nothing in my SMAPI log; no errors or warnings

frail fog
#

i'll see that

#

worth a try anyway I guess?

royal arrow
#

yea go for it

#

although I'm wondering also if you reload the save with SVO on, would they suddenly come back, the way they did for me? I reloaded without adjusting anything

dire fractal
#

very odd indeed

#

maybe compare all 3 logs, you two and gervig

royal arrow
frail fog
#

ok there he goes

vital spade
#

@royal arrow you want my log without the error?

frail fog
#

Well this time I found him inside the store

rough mesa
#

looks like and old beat n up game x)

frail fog
#

Maybe it's an Issue with SVO

royal arrow
#

WAIT YOU HAD AN ERROR? I didn't get one when it happened O:

vital spade
#

I mean the bug

#

sorry

royal arrow
#

Oh lol yea even a regular log will be fine, we just want compare mods

vital spade
#

ok lemme just finish this day 😛

royal arrow
#

@frail fog I know it's tedious, but would you mind reloading again but with SVO included, to see if you're able to recreate the issue?

frail fog
#

should I like... save this day without the mod?

royal arrow
#

oh I thought you weren't saving because we were testing

#

idk how uninstalling SVO works, if you can just remove it and then save, and it's all good

frail fog
#

I'll finish this day

#

Won't take long since everything is already automated anyway

fair vessel
#

For yall with disappearing NPCs, what happens when you use e.g. debug whereis Sam

dire fractal
#

in the void

vital spade
fair vessel
#

Or wtc or wct

dire fractal
#

but fair question, log

royal arrow
#

ohohoho! I hadn't tried those @fair vessel, I'll keep that in mind if it happens again

#

I'll also add that for me, the NPCs aren't just "invisible" they're literally not there. I've walked through the whole mart and didn't "run" into anything, nor was I able to talk to an NPC who wasn't there. Does that mean it might not be a sprite issue specifically, like something related SVO?

frail fog
#

Yea I tried that before too

#

I just loaded again with SVO gonna try it again

#

Ok this time Shane is here as usual

naive drum
#

Ise the debug whereis command

#

See if any of the vanished npcs have very large numbers for qny coord

#

Sometimes noc pathfindjng breaks and they just walk in a straight line until the plqyer sleeps, ig oring all collision and ending up ectrenely far out of bounds

royal arrow
#

is there anything that can fix it?

naive drum
#

The usual culprit is an npc aiming for 1 tile of a 2 tile warp and hitting yhe other

fair vessel
#

I notice that all 3 of y'all have AutomaticGates. I wanted to poke around in the code for it to see if there's any chance it could mess with NPCs, but it's closed source.

naive drum
#

With jojamart patching the right warp tiles to have thwir Back layrt be dirt fixes it bc the npcs will then aim for thr left wwrp tile

fair vessel
#

I have also heard about the wrong-tile-for-2-tile-warps thing

naive drum
#

Which they hit anyways

fair vessel
#

I've looked through the entirety of one of the 3 logs, cross-referencing against the others for shared mods. AutomaticGates is my main suspect, followed by (possibly) PyTK or TMXL, buut only if one of those makes changes to the way all maps are loaded (including vanilla), because there's no dependent mods for either of them that should be altering the JojaMart map.

naive drum
#

Altering town map can cause npcs to aim for the wrong door

royal arrow
#

thanks, logofe! What makes it difficult for me to test out stuff is the fact that bug isn't reproducible on my end. Just reloading makes the issue go away, but it means losing that day's progress. I've also only happen twice, on 2 different saves (same modlist though).

fair vessel
#

That's so weird.

#

I wonder if there's a pattern with which in-game days are affected, maybe only certain schedules lead to some interaction between NPCs...

naive drum
#

This is why we need the debug whereis; if thwyre in kine 1ith the left door 5hen sometbing (forage in the way? Pc talked to them/another npc in the way? Pc was in th3 way when their oatch was determined?) Meant they decided to goto right door but hit left door first

royal arrow
#

For me, one day it was Pam's birthday, she and Shane were inside the mart, but not. The other day it was Shane's birthday, and he was inside the mart, but not (I think Sam was also inside but not, but it was a while back and I don't remember).

#

If it happens again, I'll be sure to use that debug command

reef topaz
regal swift
silk plinth
#

@reef topaz you have like. installed 50 of one mod or smth idk

#

just check for duplicates in ur mods folder

#

because ... you have a lot hehhe

reef topaz
#

lmao yeah that was bound to happen

#

is there any other reason why some mods arent loading?

silk plinth
#

nope

reef topaz
#

alright

silk plinth
#

except for mods that rely on the mods you have duplicates of

reef topaz
#

ahh

silk plinth
#

all u gotta do is remove the duplicates and all of them should work

royal arrow
#

@regal swift when you say it's buggy, could you provide a screenshot?

regal swift
#

yes wait i will send

ashen elbow
#

it's tech support time uwu

royal arrow
#

!fixanything @ashen elbow

native dragonBOT
#

@ashen elbow Have you tried turning it off and on again?