#archived-modded-support
1 messages · Page 581 of 1
yeah
another thing you need to do when uninstalling SMAPI on a windows computer: in the Stardew Valley properties window from Steam, you need to click Set Launch Options and make sure there's nothing there
maybe try extracting it again to another folder or something @thorn gull
oh really?
the default launch options are blank, and you set them during SMAPI install to make Steam launch SMAPI instead of Stardew Valley!
that would make sense
i don't know if it will do anything, but doesn't hurt to try
yep!
i suggest just going to game-support if you have other issues
i only got this because i was super into it on switch and i sold my switch and stuff for a gaming laptop so like
i dont know much about playing pc wise
but thank you
no problem!
I’m not sure if this is a mod problem but...
if your farmer is missing, then that's probably a mod problem
do you have any errors or unloaded mods?
It was a cutscene
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
And I had...so many errors while playing, all of which seem to be json
https://smapi.io/log/7c4936156c40491493cdea71959d19e4
It was the intro to the mines cutscene (meeting Marlon)
well thats a lot of CP errors
Its still loading for me, but I ca already see one problem
you forgot to remove SVE 1.9 before updating to 1.10
^ this. Remove all SVE related folders and do a fresh reinstall. Your game has duplicate content for the SVE NPCs so that's probably why Marlon's event is bugging out.
I got to a point where I thought I had completely deleted it just to make sure*
The old version used to include separate folders for each of the NPCs. Make sure you catch all of those.
That would explain a lot; I had not deleted the NPC folders
You might be able to fix it by just deleting those then, if they were the only things you missed
there are other parts of the old SVE as well. really it would be the best to remove all of SVE first
That would make sense
@naive drum black screen skull cavern issue: https://www.nexusmods.com/stardewvalley/mods/2558?tab=bugs
So, has anyone ever had trouble with the music on SVE? From Day 1, the jukebox never worked, and any music mods added just repeat the same one song.
Just realized the music on the intro screen is non-existent, too.
do you have custom music installed?
Of course. I think I will delete all music mods, reinstall the 2 original files back and see what I get.
Did it happen only after installing mods?
So can't invite modded (SVE) NPC's to a Movie
@robust bison that is a possibility, too... Except, the jukebox never worked from before the added music.
what platform are you on?
Ooof yeah. @delicate garden my gf and I noticed that on our shared farm. Farmhands can't invite custom NPCs. It also f-ed up our Multiplayer Time mod something awful when she tried.
@fair vessel Out of curiosity do you use https://www.nexusmods.com/stardewvalley/mods/2543
@robust bison if you mean me, Android.
Looks like there are issues with Custom Music, though, already reported last month.
If the music hasn't been working at all at any point, then its missing the .OBB file
but that usually only happens with pirated versions
Yes, that's the one.
Hit F3 to disable it if it's freaking out. Doesn't happen often, but when it does it makes the game nearly unplayable.
Apart from that issue it is an amazing mod, can't imagine trying to play co-op without it
Had any issues with magnetic radius?
I haven't, no
I use MultiplayerIdle (which isn't amazing) and am just hesitant about MPTime editing the magnetic radius
had any crashes while using it? (not related to mod) that caused radius to get stuck at 0?
Hmm. If it ever borks it up truly like that, I think magnetic radius errors can be corrected with a manual save edit
But no, it's never happened to us
Yeah but bit of an effort, and I remember looking at the code and I don't think it would ever handle a custom object that adds magnetic radius above vanilla
Mmmmm interesting use case. We don't have any mods that add items like that
@robust bison well, everything I download comes from Nexus Mods, and at least the opening music worked at first. I suppose at worst, I could delete everything but the save files, reinstall just the basic pieces needed for SVE and see how that goes.
for example:
private void Save(object sender, EventArgs e) { Game1.player.MagneticRadius = 128; if (Game1.player.rightRing != null && Game1.player.rightRing.Value != null && Game1.player.rightRing.Value.indexInTileSheet == 518) { Game1.player.MagneticRadius += 64; } if (Game1.player.leftRing != null && Game1.player.leftRing.Value != null && Game1.player.leftRing.Value.indexInTileSheet == 518) { Game1.player.MagneticRadius += 64; } if (Game1.player.rightRing != null && Game1.player.rightRing.Value != null && Game1.player.rightRing.Value.indexInTileSheet == 519) { Game1.player.MagneticRadius += 128; } if (Game1.player.leftRing != null && Game1.player.leftRing.Value != null && Game1.player.leftRing.Value.indexInTileSheet == 519) { Game1.player.MagneticRadius += 128; } if (Game1.player.rightRing != null && Game1.player.rightRing.Value != null && Game1.player.rightRing.Value.indexInTileSheet == 527) { Game1.player.MagneticRadius += 128; } if (Game1.player.leftRing != null && Game1.player.leftRing.Value != null && Game1.player.leftRing.Value.indexInTileSheet == 527) { Game1.player.MagneticRadius += 128; } difference = true; }
It calculates MR based on rings, but I use MoreRings mod so what if my rings aren't in the right slots..
If the music hasn't played at all since you downloaded the game, then its a problem with the vanilla version
Well, the opening music played, but, yeah, prob a mod screwed it up.
@robust bison could I just replace the music file, and if so, where is that located?
@dense knot you're on Android, just try launching the vanilla game app, see if the music is there. Then you'll know for sure if it's mods
in vanilla, all of the sounds are stored in a single file
In android, you can't access game content files.
Ok, hold on... The vanilla game is and never was the issue. I am only referring to SVE.
Ah okay.
do you use other mods asides from sve?
@delicate garden So a manual check for the magic number item IDs of small magnet, magnet and iridium on either slot... yikes heh. Yeah that would cause issues for sure given any custom magnetic items or extra ring slots
Ohhh, but when I tried the vanilla game, the music is gone. So, maybe just reinstallimg vanilla will fix the issue.
@tight tusk naw, just stuff for sve
Weird, so I guess a mod did that
that's strange hmm, never had problems with sve messing with my music when i play it on my android file
ooh i should install my too many custom music packs again
I APPLAUD 
I downloaded like 5 and then forgot to install them
ffs
Lol.
Me at the first day:
I'M NEVER GONNA MOD THAT GAME
Me now:
YAY MOD CHANGING THE APPEARANCE OF THE DOG'S FOOD BOWL I NEED IT
OMG ME......
me: i hate mods they kind of ruin the experience
me now: furiously making mods and mod lists and shit without even playing the game
^this
I’ve been modding for so many years I don’t even remember what it was like when I first found out about them like 2-3 years ago or however long smapi’s been out
ive never played the game without mods x)
@tight tusk ok, so, backed up the entire SD folder, fresh installed vanilla, added back in all of the mods. Sound now works on vanilla, but not with SVE. I guess the next step is to delete all the mods and reinstall the base ones that are needed with SVE.
is there any pinned list for essential mods, I forgot which mods I used lol
There are some recommendations by Pathos but it's really up to you
May I suggest https://www.nexusmods.com/stardewvalley/mods/4019. Very critical for a proper gameplay experience
I remember I used some qol stuff
Probably over half the mods on Nexus no longer work
Haha Cacti hurt you :(
@dire fractal im making a mod list atm....... its not done yet but you can check it out in the mean time, it has detailed information on bugs and compatability and stuff
But why
Just a little bit. Ouch!
ppja
A cool mod would be where the cactus hunt you down and then hurts you.
@silk plinth thanks for that list
@silk plinth "cjb cheats menu: https://www.nexusmods.com/stardewvalley/mods/4
reminder to install the SVE warp options under the SVE files page!"
I never installed the SVE Warp options for CJB... are they different ?
it lets you warp to sve locations
I mean CJB came with plenty of Warp options that worked well with SVE...
@silk plinth ahhh, like that vineyard
you just need to replace the warps file in cjb with that file.......... ill write more detail later
Cheese did you type for all that time just to say ‘yeh’
yes
Yeah, that guild is in 2 locations in SVE
Thinking about uninstalling rustic furniture mod
It changed my globe into a plant. :((((
Weird, but... Whatever works
LOL
idk i thought i would put this here,, since it seemed appropriate https://www.nexusmods.com/stardewvalley/mods/5271

That reminds me when I told my family I am bisexual one of my aunties replied "NO, YOU'RE NOT."
Plenty on nexus jay
@silk plinth bigger backpack? Wear more rings?? Awesome
lol
My mum is supportive right
my parents dont really say anything
yeye im glad you liked it 🙂
Cheese haven’t you tried to say to us so many times that you’re straight
This aunt is not believing because I have now a boyfriend
im pretty sure that my mom knows that im not 100%straight
So not bi, but hetero for her, but the fact I had a girlfriend was "NO NO SHE WAS JUST FRIENDS GIRLS HUGS SOMETIMES"
Yis
girls qt
i like hugging everyone
And girls are kissing softly <3
i think im not straight but i know this is going to sound rly bad but i really wish i was completely sure i am straight or just i wish i was straight idk
also offtopic
Anyways
lets head over to... #adventurers-guild
Thanks!
Cheese I’ll def be installing both of them 
@tight tusk hey, I did it. I deleted the mods file, recreates the mods file with the basics, and BOOM!! We got music.

lol yw
i might try to find more for you
even though i dont use them myself
Final problem for the moment:
I have this mod https://www.nexusmods.com/stardewvalley/mods/6099
as well as its content patcher https://www.nexusmods.com/stardewvalley/mods/3853
But it was not working
you need content patcher
^
I do have the content patcher, unless there's been an update?
Do you have content patcher and content patcher animations?
Yes
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
well that is a lot of json asset errors
It really is! And not even for the error I'm lookin for
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
All of that appears to be the potted plant recipes. Which I don't have access to yet because I don't have pots
@desert tree can you try one thing -> once you load your save try looking at something that should be animated before you go outside your house. Do they work then but stop once you step outside?
It is specifically the mining animations, and they appear to be vanilla when I'm moving and stationary
but the mod changes minerals/ingots into animated too
I just looked in the comments of Nexus, and it's probably because I have Starblue on
if it stops working once you step outside your house then Yes, most likely Starblue.
I had the same problem with my craftables, it's because of the token checking if farmer is outside
Someone did find a way around it; I had been enjoying the Starblue, so I hope I can get that to work
It works now
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
worth playing with sve?
Depends, if you like big things and have completed the original game to a point of satisfaction I’d recommend
should i extract the mods into the mods folder or put the as they r (winrar)?
Extract
SVE is very good. It's easy to forget it's not Vanilla as far as my partner is concerned it is a part of the game
thanks. and could u help me on how to get achievements using smapi?
Sure, one sec
This page explains how to install SMAPI (the tool which lets you use mods) on Windows. See also:
See part 2
thanks bud
Yes, I like the new level of challenge it brings
Is there a list of known mods that aren't compatible on Android?
Yea I think you'd have to go to each mod page, see if someone said something in the mod description or comments, or test it out. Are there types of mods that don't work? That might be easier. I gather hair mods don't
Not at all
There isn't types pf mods
That doesn't works
Only mods that use .tmx maps files
Well like I mentioned, mods that add hair packs apparently don't work, so I wasn't sure if there might be a way to group the mods known to not work. I saw yesterday that the overgrown flowery interface mod also didn't work fully on Android, so then I was wondering if UI interface mods also don't work.
To your point, Randy, mods that use .tmx map files is still one way to group them as "not compatible with Android."
Ui mods are compatible with android
But android has more ui images
And the ui mods are made mainly for pc
Android has more buttons and interface info
And mods that use a lot of harmony too
Because the android smapi uses a lot of codding hack
(And I say this when knowing nothing of code)
can someone teach me how to make this? In steam version
I didn't understand
I need to make separate mods
for BFAV (Paritee's Better Farm Animal Variety) do we have to edit the config file to add BFAV mods or do I just extract to the mods folder and i'm done with it?
(This is with Mouseypound's unofficial update btw)
@dire fractal do u mean for seperate loadouts?
yes
hm
basically you have 2 options here
and I 70
mod manager
which mod manager are u using?
mm lol use moddrop?
nope
oki
then do it manually for now
make 2 folders
one called Mods
(nvm you already have that)
and another called Mods (Test)
okay
done?
make a shortcut to "steam.exe"
place it anywhere
make sure u name it to mod test
mod test steam.exe
perhaps
when u're done ping me
wht
oh here
u go to yoru Steam folder
where your Steam files are installed
there should be a million dlls and files
hang on my computer is collapsing on me
okay....
so right click on steam.exe
then press create shortcut
after that drag it to ur desktop
and rename it to something u'll remember
like BeginModTest
but don't click on it yet
and make sure the mod that u want to test is in your Mod (Test) folder
HUM
should i slow down?
- Go to where your Steam files are installed
- Right click on "steam.exe"
- Press "Create Shortcut"
You should see a file called
steam.exe - Shortcut
do you know where ur steam files are?
do you know where ur steam files are?
@kind ore yes
press on create shortcut
done
What is HUM?
how you mean?
Is that an acronym?
I honestly am not sure

Why are you making shortcuts to steam? The instructions apply to all versions 
If you want to use a different mods folder from Steam you can set launch options.
becuz it says on the wiki page?
Couldn't you also add the game executable as a non-Steam game and then add the --mods-path in the launch options as well?
0-0
i was just explaining the wiki page
The wiki page says to make shortcuts to StardewModdingAPI.exe, not Steam.exe.
now I'm lost....
?
create a shortcut to your steam.exe file
ok delete your shortcut
or don't
uh delete it actually
;-;
Huh, sorry, I don't know when that got added. That just seems like extra pain. Sorry for confusing.
oki
now right click on ur shortcut
and press rename
then rename it to something u remember
okay did
and now
right click it again
then press on properties
you should see this
change the "Target"
to this:
to wht?
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 413150 --mods-path "Mods (Test)"
wait lemme redo
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 413150 --mods-path "whatever you named your test mod folder to"
once u paste that, just press the apply button
then press ok
make sure you change the whatever u named ur test mod folder to the test mod folder name
and test
nice
thank you
I want
ok
this steam icon is kinda ugly
right click on properties
press change icon
press browse
go to the Stardew Modding API.exe
for example...
then press open
u should see this
forgot to screensnip but wahtever
select the pufferchicken
then press ok
and then press apply
then press ok
ugh upload is stuck

for BFAV (Paritee's Better Farm Animal Variety) do we have to edit the config file to add BFAV mods or do I just extract to the mods folder and i'm done with it?
(This is with Mouseypound's unofficial update btw)
oki thx
Friendly reminder to please try to keep thoughts to 1-2 messages at a time not 4-6+. That's the reason #making-mods-general got slowmode'd. It also makes it harder to read backlog to help others.
anyone know how to make fake fairy stone, i tried this one but it just wont work
any i cant found it in the crafting recipe
i think u have to put it in the furnace?
im sure it loaded, but i didnt see anything.
When im pressing right click it just keep trying to eat the fairy rose, when press left click on furnace it just wont get in
uummm, sorry, never mind i found why 
oh oki
Hi. I hope I'm asking in the right channel. I have a mod error and with 600+ mods, i have no idea what it is. It goes away when I remove everything.
https://smapi.io/log/77b43885e2454a6593aaa30973ae2a35
What happens:
I go to Flower Dance festival, everything is ok and I can invite npcs to dance with me...but when I ask lewis to start the dance - the question gets looped endlessly and I get the SMAPI error above.
Is there any mod with such known issue?
i would suggest upating mods first...
Hi gunterjames, I'd also recommend updating your mods, since there's several that need updates. Hopefully that helps. If not, someone here may be able to say if there is a mod that has that known issue, but otherwise, your last resort
is removing all your mods and adding them little by little until the issue occurs. Since you have so many, it may be better to use bigger batches, like 10-20 mods
Most mods are updated... I always have Nexus pages arranged by "last updated". but some don't have correct update keys I think
Yes, some mods don't have correct update keys in the manifest.json, or don't have the right version number in the manifest.json. In that case, rely on the date updated / date downloaded to verify you do have the latest version installed
err,, what s the error again? my pc go brr and i canr see the log
error here
also Sundrop City error, but idk if it's related (there's also tons of warnings but that would be too many screenshots)
ergh my dammn computer
the festival error seems to be coming from the game itself?
Yes, but guntherjames noted the error goes away when all the mods are removed
also jesus christ thats a lot of mods, you should try updating the ones mentioned in the log
hmmmm
It's painful to take out mods by batch, so I wanted to try those things that affects the event first.. Probably dialogue/event stuff or SVE?
That's also a fair plan
hmm if you have so many mods and dont know what's causing it,, it might be good to put them in batch by batch,, starting with sve
i mean,, there was a time that a fariy rose broke my game
I guess that's what I'll do if I don't get a clue 😫
Already tried random flower queen.. not it, so I'll try SVE now
Hi! I just installed SVE (and all the mods it requires) but the changes haven't been implemented in game, at least in one of my old saves (it's on year 4). Will post my log soon!
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
also jesus christ thats a lot of mods, you should try updating the ones mentioned in the log
@crude wyvern I've been using a lot of mods since 1.3 and they just keep growing, I can't resist them 😆
Well, I actually just got back to playing and updating, testing out things. This one with the flower dance, I can't figure.
I think you can try what Cheese Wine said about patch summary, that may also help focus your selection of mods to remove
hmmmmm,,,,,
and you unpacked sve, and all of the related mods into your mods folder @ forager arin?
ive looked through it...
Is Part of the Community compatible with SVE?
and couldnt find anything,, so your best bet might be to have to put in batches at a time,,
Is Part of the Community compatible with SVE?
@torpid jay good thinking.. I'll try it too..
POtC doesn't break anything with SVE, but it doesn't include its mechanics for any of the new NPCs
you seem to have a few custom npcs that patch something with the flower dance but no idea if that could cause an error like that
and you unpacked sve, and all of the related mods into your mods folder @ forager arin?
@ashen elbow i think so..? what do you mean by unpacked?
like,, uhh exctracted the mod
this is my mods folder so i think so
you dont have sve installed..
ah well that would be it
yep,,
i guess i got so preoccupied installing all the required mods that i forgot the actual mod i wanted
nghgn mood

i guess i got so preoccupied installing all the required mods that i forgot the actual mod i wanted
@carmine dirge Been there lol
all of them
oh that makes sense :)
in the mods folder?
here lemme show you
ye
Yea Mods > SVE > all the applicable folders
Yep!
Also you will want to replace your NPC Map Locations mod with the alternate version for SVE
It's SVE 😩
Guess no flower dance for me at the moment. SVE is like the biggest mod I have and it's hard to just remove it.
I want to say
because you figured it out, but it looks like it's bittersweet
Yeah, that's also my next question.. is it only me? If it is, then it's probably clashing with another mod
You can check the mod's comments / bugs and see if it's a known issue. I think I've heard of people having issues with festivals with SVE
the only fstival bugs ive ever encountered werent really bugs,, but just the festival locations being a tad off
hello! so ive used smapi in the past and ive redownloaded it and followed all of the instructions, but for some reason when i go to play the game nothing happens and none of my mods activate
uh did you input the launch options on steam?
Are you using Windows + Steam?
Can you paste here what you put in the launch options box?
D:\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe
You need to copy exactly all of the green text 😄
That's not all of it, so it's not working
"D:\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
this?
🎉 No problem 🙂
So it seems
Better fruit trees is broken
Cant place fruit trees directly next to eachother
Rather, i can but the game tells me they werent able to grow overnight
I get the messages as well, but the trees still grow. I think the messages may be tied to the vanilla logic for tree placement. I verify it using UI Info Suite, since that tells you when they'll be ready to produce
Hmmm, alright then il leave them to see if they do grow
Yea it definitely gives me a mini heart attack to see the message, but I check them and the trees still get taller over time, plus UI Info Suite gives me that extra double-check because the timer counts down
anyone have furnitureanywhere mod for SDVE 1.4?
I use it it's been fine
Yeah, that's also my next question.. is it only me? If it is, then it's probably clashing with another mod
@neon palm my SVE flower dance was fine so likely another mod
Is there any way to enable monsters to spawn on the Community Farm?
Theoretically you could just edit the map to change the tile properties to allow building.
@restive zodiac Could you assist me with this? I'd like to at least be able to place bigcraftables in the outdoor activity spouse area of IF2R. Even better just no build restrictions anywhere on the map
ah....just what i needed
Who's he calling young
@winter briar there's a ||shrine in the witch's hut|| for toggling farm monster spawns on/off, would this work?
Ah I forgot about that. Thank you
@dire fractal i really like that mod that puts flowers into the dialog and date boxes. what is it called?
Is that the new Overgrown Flowery Interface?
I just got Stardew Valley Expanded installed and its awesome
@neon palm Mona's festival locations is known to do that
for people putting SVE into a subfolder, name the folder something like AA_SVE so that it loads first. if it loads after custom npc mods it can cause npcs to replace other npcs during festivals
it already loads first,,
it won't if the SVE folders are inside a subfolder and that subfolder isn't named correctly
@dire fractal What portrait mod is that?
probably one off of naver
Hiya... I'm playing modded with Stardew Valley Expanded and its requirements installed, but nothing else, and I'm trying to trigger the community center unlock event, but I can't seem to do so... Is this a bug? Has anyone else experienced this issue? Does anyone have any advice?
cc unlock event is day 5 and after, on a sunny day
enter the town from the bus stop area from somewhere around uhh mornng
I'm day 9, sunny day, between 8 AM and 1 PM
*morning
I've entered the bus stop, and tried re-entering multiple times
yep
,, uhh sve has bugged out on me before
with a broken map,, but only on one save,, and then it suddenly got fixed
are there any erros in the smapi log?
Not that I can see
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Aight
im hoping someone knows why that happened to you,, because i sure dont
or if that doesnt,, an alternative would be to install CJB cheats menu and check off the door unlocked box
Might try that if it doesn't work
mk
Restarting hasn't worked, going to try reinstalling SVE
@neon palm my SVE flower dance was fine so likely another mod
@delicate garden I wonder what other mod messes up with the flower dance event.
Indeed, I took out custom NPCs it worked fine with SVE. ONe of them causes it... gonna find out later.
@strange moat shot in the dark, but if you're playing on multiplayer, make sure it's the host who is trying to trigger the CC unlock
@neon palm if you missed my message, Mona npc is known to cause that problem
in particular the festival locations part of the mod
Unfortunately it's just me, but thank you for the help
My friend says she had this issue to, and apparently you just have to reinstall the mod
@carmine dirge it’s the new overgrown flowery interface!
and @shell jackal the portrait is from naver, i can pm u the pngs if u want them
Good evening from Italy folks! I was curious about.. Have you ever had people with Android and SVE issues? About bugs with TMXL for example?
@neon palm if you missed my message, Mona npc is known to cause that problem
@shy orbit oh I did miss, and you're right. Thank you!
Guess Mona is out for the mean time 
@stray gate it's not just SVE (with the summit map for example), tmx map files in general are (were) bugged on Android to cause a black abyss. A fix is coming!
@neon palm apparently you can just delete the festival locations folder and the mod still works, but she won't be at the festivals
android sve has some buggy shit with spouse rooms
android sve has some buggy shit with spouse rooms
@ashen elbow I saw it somewhere, a pitch black void hahahah
They were testing things here just the other day. I don't know for sure, but I think the upcoming fix has a chance of correcting the custom spouse rooms also?
I don't use SVE on my android saves or I would check
can anyone help me with modding please
!pins
Check the pinned messages for useful info and links!
!pins
Check the pinned messages for useful info and links!
um how do i use this
check the pinned messages for some guides
oh i see it thank you
i have no idea what i’m supposed to click on
i have SDV on my chrome book and it says i have it from the app store
yes, since the chromeOS is more like a mobile device than a PC
and apps can only be downloaded from the chrome web store or the plays tore
They were testing things here just the other day. I don't know for sure, but I think the upcoming fix has a chance of correcting the custom spouse rooms also?
@fair vessel Well i didn't have that issue yet.
My main issue is about blackscreen after loading mods, and starting a save. I knew the problem was that bug for sure, my device can load SV with every mod perfectly, log has no problems, guess only waiting for fix can help
Just in case.. https://smapi.io/log/d2ccaa6bf5824c46890fb2db67ebe299
the only mobile device that has mod support is android
I'm not actually sure about it on chromebook, with how files can be acessed, but its worth a shot
but it says i have to do something and i forgot what but in the long run i accidentally reset my whole chrome book
?
it’s like an android though?
Chromebook works just like Android for mods I think
You have to get a decent file manager app
is it downloadable on the play store
yes
any recommendations
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
@stray gate I took a look at your log, I don't think the tmx map bug I was talking about is causing your issue actually.
Can you share a screenshot of the inside of your Mods folder?
you need to turn on dev mode then
(doing that apparently might erase all data)
hmm
installing* the Android version of Stardew and also SMAPI from the play store might work, but afaict with random searches, the Linux version needs dev permissions
looks like you opened a stardew save file as text
I mean, that looks like normal save data, but the game itself isn't open
SMAPI has a console that opens up & has less text but looks vaguely similar
though I'm not sure how multi-window stuff works on chromebooks
@stray gate I took a look at your log, I don't think the tmx map bug I was talking about is causing your issue actually.
Can you share a screenshot of the inside of your Mods folder?
@fair vessel Sure
should i yolo and turn on OS developer mod @tawny kindle
if you're okay with resetting the whole device, then I think you can just follow the Linux installation process afterward
i just decided to have a baby though 😣
(you could try copying files you need onto something else first)
i don’t have a usb thingy
maybe a google drive or something?
just upload the files you want to save to google drive
I don't really use it myself, but yeah, find your save data for Stardew and any other files you want to keep
No
It's a folder looks like YourName_6264838284
apparently you might need a non-default file explorer to find them if you were playing the Android version
um is that like a file manager downloaded ?
installing a file manager or something should let you find them, yeah
they should be in folders like this and have a couple files inside (one with the same name & one that's just "savegameinfo")
though those folders would be somewhere else for the Android version
alright i just downloaded a file manager
it has the same thing
the content %3A%2F
that seems like it's part of the manager itself? I'm not really sure
you need to load the file manager and use it to look for those folders
hax
it’s the item code thingy
i knwo
yeah i’m a hacker no biggie 😎😎
uploading that folder (or the files in it) somewhere should protect your save, you'll just need to download it back into the same place later
this is hard 😣
i think i’m going to give up
thank you a lot for everyone’s help especially you esca 🥺
it's a bit of a pain to install stuff on locked down devices like that, feel free to come back if you get the energy to try again~
yo does anyone have the lyell npc mod (https://www.nexusmods.com/stardewvalley/mods/4499?tab=description) and can anyone tell me what his birthday is/what file to look in to find his birthday
i have so many npc mods now that they often double up on birthdays and only one will show on the calendar
if i reset my device and turn on os thingy i could just install the CJM mod but then all my hard work to the community center 😣
and my blue chickens 💔
the birthday should just be in the npc dispositions,, so look in the content.json
ok thanks!
@pine mist did your fruit trees grow after all o: ?
so..
i was thinking of getting stardew valley expanded but i feel like if stardew valley gets an update
it'll mess it up
a SDV update is probably a ways off
has every sdv update been compatible with previous saves
but mods that don't change anything game side should be fine yes?
like replacers
for images and such
anyone have any update friendly mods to recommend me?
right now i have:
AntiCheatServer
BabyGenderInterface
BetterRanching
CarryChest
CJBShowItemSellPrice
GiftTasteHelper
LookupAnything
MPSpeechBubbles
WarpToFriends
if you only want mods that will still work by the next far off uodate, youre going to be very limited
not work
yeah
just not break the next update
even if removed
like ones that don't add new areas and stuff
or items
the update wont be for a while,,
so i would say that its better to worry about that when we have more info about it
^
any recommended character customization mods?
i use uhh coii's mods,, and some that i pulled from naver
every editor mod i've checked out has ugly features
well just use some clothing/hair mods then
no
i noticed when i got back my hair was long
thats a mod
did i have it? lol
smapi handles removing custom npcs and locations
well only thing i desire now is a good hair / clothing mod
or mod pack
one that looks right
hey wing just wanna ask. so let's say i install shiko, no need to edit my save file anymore to completely uninstall her?
anyone know of a CP mod that supports all languages?
woo that's good
it's one of the reasons why i'm hesitant adding other custom npcs in my game
is there a hair / clothing mod that adds them rather than changing them
and if you remove the mod it doesnt break the game
but at least no more tedious work uninstalling them
well, most mods wont break the game if you remove them
yes look up JA clothimg and hair mods @torn shale
on nexus
oh but it is on nexus too?
no,, its only on naver
for what?
you might be interested in get glam then
yes
yes,, its adding things
as I said, most mods wont break the game if you remove them
adding but you can go to default stuff and customize yourself back to default
and uninstall it
YEs
good
okay i got it and everything i need aside from JA clothing and hair
having trouble finding those things
its not that hard to find???
PPJA?
this?
yeah,, please explain
json asset clothing
can you send?
i dont have any
they are
individually i found some?
you have to look individually
all uploaded by diff ppl
yes
All different Mod creators use ja to make clothing and hair mods
JA is a framework mod, it doesnt really do anything without content packs
i sent a naver link to some JA clothes
oh..
JA doesn't support hair
i thought it was a person
You need Get Glam for that I think
gngh yeah i meant Get Galm lamo
well yeah
But yeah basically it’s just a framework mod for mod authors to make things for it, so yes; mods will be from different authors
no
it stands for json assets
i know this now
??? i dont get it
Does anyone here speak pt and has some time to test a mod for me?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
irrelevant but I can see my PFM Craftable Mushroom Box mod isn't working, weird.
maybe its becasue I package it in a subfolder within a name PFM folder
try moving it so its just sitting in /mods
Ok
But theyre already like this
Or should i get out the indiviual folders inside of those
(i just realized there are 75 folders in my mods)
It should be fine
Your log says Ignoring content pack: [PFM] Craftable Mushroom Box 1.0.0 from /storage/emulated/0/StardewValley/Mods/[PFM] Craftable Mushroom Box/[PFM] Craftable Mushroom Box
It does not have any of the required files.
Can you check it's not empty?
Looks like you have a "[PFM] Craftable Mushroom Box" folder inside another "[PFM] Craftable Mushroom Box" folder.
I'm using NPC Map Locations and it's giving me this whenever I load a game
[NPC Map Locations] Unknown location: WizardHouseBasement
[NPC Map Locations] Unknown location: MovieTheater
What does that mean?
Looks like you have a "[PFM] Craftable Mushroom Box" folder inside another "[PFM] Craftable Mushroom Box" folder.
Yep that's the way I (and others) package it
Though I never get that error
NPC Map Locations changed folder name from NPCMapLocationsSVE to just NPCMapLocations for both versions
@junior musk It means the mod doesn't know where those locations are on the map. Is that from the latest update, with SVE? Those locations should already be accounted for...
@sonic holly Oh, you're on here too. I'm the one who sent you a message on Nexus.
It's the latest update, yes. I downloaded it just an hour ago.
:S can you provide me your SMAPI log?
I'm not using any other game-changing mods. Just ui stuff
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
huh but the basement and movie theatre are supposed to be vanilla right?
No SVE
MovieTheater should be vanilla, I think WizardHouseBasement is from SVE?
Oh right
the wizard does have a basement in vanilla too?
Oh nvm it seems both are from SVE
If Wizard's Basement is referring to the place where you can change your appearance... that's definitely in the vanilla game
DEBUG NPC Map Locations Using recolored map maps\_default\fall_map.png.
It should be loading from maps\flashShifter.stardewValleyExpandedCP, so that's weird
both the movie theatre and basement should be vanilla tho
In NPCMapLocations/maps, do you have those SVE map folders?
Oh then I guess SVE basically overwrites them with custom ones
No
There's a _default folder with five pngs
I changed nothing about the initial download. Using it as-is
Yeah try re-installing the NPC Map Locations for Stardew Valley Expanded file, completely overwrite/replace the old one
huh,, then its an issue with your npc map locations,, ^^
rip
It's the vanilla game with a few ui additions
crap, I'll try to do a quick hotfix 😬 thanks for the heads up @junior musk
@sonic holly not sure if intended but you changed folder name from NPCMapLocationsSVE to just NPCMapLocations for both versions
Oof i didnt see that
I did that on purpose because some people were downloading both files not understanding they should be using only one, appreciate the heads up tho
Thought so! Saw some people in discussion probably having the issue of having both versions so its pulling config from different version
Hey do you guys have a good crop addition mod that isnt ppja
I did that on purpose because some people were downloading both files not understanding they should be using only one, appreciate the heads up tho
@sonic holly
But now we'll probably end up with the problem of people wanting to switch versions or install both (to switch between them) and overwriting the folders :/
Maybe if they were different but
NPCMapLocationsOriginal
NPCMapLocationsSVE
@fair vessel overwriting the folder is what they should do, because the source code of both files are the same
the main difference is SVE provides additional maps and a bunch of config files for custom NPCs and locations
is the hair supposed to be like that in the new update
or is that a mod
because looking at existing new hairs
it seems like all hairs fit poorly
why is this
a plugin must be causing this
yep its getglam
breaking vanilla hairs
just why
it doesn't do that for me?
Do you guys know about a working mod that enlargens my farm
there are several
its easiest to do it on a new save, but it is possible to do it on an existing save, but there will be some hassle
I want a recommendation
immersive farm 2 remastered
Ok
Does the Social Tab still break if you are using UnlimitedPlayers with 5+ active people on?
Personally I favor the original Immersive Farm 2, because I dislike the cave location in Remastered. Feels like it's too far out of the way
@winter briar try this https://www.nexusmods.com/stardewvalley/mods/2981
now since I haven't done it yet, what exactly happens when there is 5+ players at an event say the Flower Dance?
Would the players overlap other players?
@dire fractal This is a common question, so I will answer in chat even though it was removed and you were informed of our rules -
As far as specifically mods go, they will usually work fine if the game does. Stardew Valley doesn't have any DRM or anything like that on it. There are various ways that these copies can be modified unnecessarily that sometimes make SMAPI not function though (there is a specific error for PC that even prints in the console in some cases to inform you of this), and no one here is able or allowed to help with problems like these, because they are a direct consequence of piracy. There are also no guarantees you will have the latest version, and you would not be able to use invite codes for multiplayer.
Someone would still be allowed to ask for help with a mod if their mod problem is not caused by how they got the game, but at the same time, others are also free to choose not to assist if they notice/suspect and feel like doing so would be supporting that activity. And in either situation, talking about it or promoting it in any way (eg linking alternate downloads, helping install pirated copies, helping the game run when it breaking is caused by piracy - but also debating/arguing about piracy in general) would be against the rules. Feel free to DM @neon frigate if you (or anyone else) has any further questions about it.
(PS for farms, DaisyNiko on Nexus has a ton, as does acerbicon)
@winter briar I actually have no idea. Even in vanilla with 4 players, what happens if players ask NPCs to dance who usually dance with each other? Like Penny dances with Sam, what if one player asks Penny and one asks Sam. Does one of the NPCs move to a different spot in the lineup? Which NPCs sit out and don't dance at all? Do all human players just see a different animation where they are the only player-character in the dance? So many questions... please report back with your results! Haha
Curiosity!
I don't think I have tried this 
Whatever the answer is, it could have implications for how custom NPC mods ought best to work
Although currently, custom NPCs don't show up for farmhands at any festival, do they?
I believe so
any recommendations on larger farm size mods for a single player? anyone?
capitalist dream farm is very nice
but not compatible with sve
scroll through daisynikos files, see what u like @stoic cove https://www.nexusmods.com/stardewvalley/users/61079406
wait why??
@ashen elbow it isn't?? what??
i think it messes up the warps
shame
you get warped to the wrong places
you would have to edit the maps themselves
i used capitalist dream farm 2, which only had an offset bus stop warp
its giving this error...
I have set launch options
it just randomly gave this error
Open steam before you launch it
Did you rin it through steam?
That's weird then
Anyone that can help me troubleshoot? I have added the DeepWoods mod to my modlist and now I can't save anymore. At least I think DeepWoods is the problem, as the logs mention it when I try to save the game. It just gets stuck on "Saving..." permanently. https://smapi.io/log/31e7c5d941104845b036ee0801ed730f
Anyone?
you can try to remove the mod and see if the issue is still here
it will help confirming if it's the cause
then either report the bug to the author or look at the comment section and see if someone reported it/if there is a solution
Hey guys know mods that add content to the game content stardew expanded doesnt work on my phone
it depends what you like in the game. try dialogue expansion mods for your favorite villager for starters. if you like making money than the usual starfruit/af winemaking empire route, check the crafting tag in nexus for pfm mods like mineral mage etc.
if you want something new to explore like sc, try deep woods.
Hmm
Still having that SVE issue where I can't activate the Community Center event
The unlock, I mean
When using stardew valley expandend i get red errors in my log form smapi
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
already fixed it thanks for the fast response
Ahh good to hear!
Guys help
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
you have 2 versions of adarins girls mod
invatorzens dialogue change includes the other things and is more recent, so use that one
delete the adarins girls mod
both do the same thing, but invatorzens one is more recent and updated
np
Hi.
hello
I have problem.
I use Stardew Valey Expanded - Immersive Farm 2 Remastered
And somehow i have a bug. I see wood/rocks and trees in water.
is there a way to fix it? I can not find it lol
@rare quest
cjb cheats + noclip and a bunch of effort
but that removes all debris everywhere right?
yes
@coarse patio Did you start using IF2R on a new save? This happens when you change map mods on an existing save. And yeah reset terrain features can fix it.
yes i did use on a new save.
Does anybody know of a way to restart heart events? I already went through a bunch of them by way of the CJB Cheats Menu, but I decided to reset most of the character relationships from 10 hearts to 1 heart. Unless by doing that, the heart events will restart on their own? I was not sure.
you can use event repeater or debug commands
I was looking at that Miss Coriel's Event Repeater, yeah. How would the debug option work?
you would need to look at the modder resource spreadsheet for the event ID's and then trigger them manually
Ok, so, I really do not want to repeat events, but just tell it to let them occur, again, when I get back up to that heart level. Is there a place in the code where it stores the events that have already been completed?
And, if so, could I then just delete those events from that area of the code?
I believe theres a dubeg command to clear the seen events list
Oh cool
I guess I will hunt for it .
My file is only a few days new, so at worst, I could simply start, again.
←Index
@robust bison thank you!
np
@coarse patio if you started it on a new save, something funny is going on. Can you share your log?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@fair vessel That occurred because your save file was created with another farm layout, and then IF2R was installed. Use Reset Terrain Features to reset the terrain, or use No Clip to reach out-of-bound debris.
Not me, and they said they were using IF2R on a new save.
Ok, so I'm kinda having a big issue. I am using Minerva's harder CC bundles mod, and all of a sudden I noticed I can't access the Boiler Room bundle from the menu (I was still missing one item) So I went to the CC and the golden scroll in the boiler room was gone? It is still broken down and the minecarts don't work
I also tried removing the mod and it still disappears. Any help would be appreciated!


