#archived-modded-support
1 messages · Page 580 of 1
yeah lenovo use specific driver and other shit, this is why i hate prebuild thinks <.<
but ok,
we can fix this
I really really appreciate your help
u know the model of your laptop
I’ve got a Lenovo yoga 720
here is a start scan from lenovo, try this one
but when i look what the last driver update from this is...
i can scream at the moment
lol it says I’m up to date
yeah tahts the problem,
lenovo didnt update anythink
and block normal drivers
and this, ladys and gentalmany, is one of the bigger problems
i think i found someone else with this problem though https://forums.lenovo.com/t5/Lenovo-Yoga-Series-Notebooks/Unable-to-update-the-graphics-drivers-of-a-Lenovo-Yoga-720-15IKB/m-p/4312345?page=1#4544395 so im gonna try this
im going to unzip the beta download and then go into device manager and do something
something that i do not know yet
exact
oin device manager u go to your graphic card
click on it
double, when the new windows is open, the second tab: update driver
and than search on my pc and go to the folder u extract
check the box where they will search in subfolders
it is installing. slowly
ok its done
restart
thts a good sign
ok well now I guess I’ll try to put a mod in it and see what happens
this is exhilarating
i need a drink after this x) and than a write a rly bad letter to lenovo x)
no problem, and now have fun 😄
what is the deal with natural colour - reshade? does it work reliably?
It change the color of your map
idk i havent gotten it to work
ik what it is but idk if it work
O reshade
reshade is only a overlay
but there are like 50 options and they all break apparently so riop
yeah ik thats why im using it with the recolour
does it work for anyone
there are many options yes but motly u only need a few of these
you dont get it
?
idk if it works, since i havent gotten it to work yet
nothing, its late and a read shit x) sry
i go to sleep soon
good 🙂
Big issue.
tell us
I’m stuck on the expanded sales screen
ik i only download one version but idk... which version works hehehe
I’ve got better zoom out and had issues with releveling up with prestige
So zoomed in and out a bit and now my screen is stuck
and cause I’m a real gamer I’m playing windowless 
thaaan u need to restart game
I’m clearly looking for alternatives to restarting my game
C works best for me but I can't get steam to load through it, D works best with AMD cards and it fully supports steam achievements
with N card D version sometimes takes 2 times to successfully initiate
mood
Btw used alt+enter
Hhdsh i forgot i changed my pfp
hey everyone! i just went mod crazy and downloaded a bunch that may or may not be compatible with SVE and my game crashes when i leave the farmhouse, can someone take a look at my smapi log?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
oh lola
thank you!!
Well
hmmm
one roblem could be that most of your framework mods are severely outdated
- update ur mods x)
yeah
- i see no conflicstz
updating mods always helps
ahh okay i didn't realize that would be an issue, i'll update
i'm just lazy, i wanted new things!
Lowkey this channel needs an auto reply bot when someone asks for help ik I’ve done it about 50 times
thanks so much! i'll do my updates. everything else should work together?
a specific bot for this chanel would be kinda cool
theres no update your mods command sadly
But if we were to get a bot like that we would also need one that’s send a very nicely worded message to modders to update their damn manifests
tahst no problem, if i know the mod is up to date, i update the json for myself until the next real update
its 20sec work
and u dont need in every mod a update key, if a mod have 4 subfolders with 4 jsons, u only need 1 with key
but some people dont know how to check
^^
ik full well to just go update the manifest
it is faster than reinstalling the mod but the first time you update a mod and launch again you get that feeling of doubt if you actually updated it along with the 5 others u had to update
its just annoying
lmao i once removed some unbuildable tiles in a farm map literal seconds before the update to remove them
x)
i translatet a few files a few days ago just to see that 1 mod have translation for it but its not on nexus only github and they dont uplad the new one <.<
I need to fix three tiles in if2r that won't let me plant tree seeds but i keep forgetting and then when i want to do it im like then i gotta redo my tappers so they are all finishing at the same time lol
nghg mood
What is the reason in if2r that trees can't grow in some spots? it was annoying me in the area around the cave + hill
Not more annoying that i can't plant crops in sole tiles in one of daisyniko farms
which farm??
rolling hills farm?
Yes
usually what has happened in a case like that is a tile is used that's not tillable
it's generally an easy fix
hello
hi
i got IF2 fix install but its not loaded
also
only partial SVE loaded
should i update smapi 3.2 into 3.3?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
upload your log please
Yo, im trying to run a server and im having some issues with finding a ghost host mod. Any ideas?
Stardew multiplayer is peer-to-peer, it isn't a server connection that is up 24/7
what do you mean a ghost host?
yeah im confused
I'm running Stardew constantly on a VM and im trying to find mods thatll keep it up 24/7
that's the only mod I know of that does that job
uh no
why?
the next update is 1.5 right?
probably
The next major update will be 1.5 but there could be a bug fix update in between
hi, is anyone now how to disable npc tracking on ui info suite mod?
ty very much
i downloaded smapi but it only loads in the mods that come with it and i re downloaded mono and smapi but the mods still won’t load in
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
u extractet the mods u downloaded in the mods folder?
Sharing a pic of what's inside your StardewValley/Mods folder might also help
i don’t have an error log
did u even start sdv with smapi or did u start it normal over steam
over normal steam
thats the fail
oh
i do not have that
direct
once i download it i open install on mac command right?
ok i did that
om mac thats different
you can run smapi via steam on windows too
no wonder u dont have a .exe
you need to set launch options though
yeah but not mac x)
i downloaded smapi for my friend and she has the same computer and it worked fine
so i don’t know what the problem with mine is
i did the same things
anyway when you launch via steam does a box pop up before/at the same time as stardew, saying something like "SMAPI 3.5.0 running Stardew Valley"?
also is the icon the vanilla brownish chicken icon, or is it...i think on Mac it's an M?
the box does pop up and it says it loads in only 2 mods but i have 4
and the 2 mods are the ones that come with smapi
okay
in that box it should say where the mods path is
copy it somewhere, then go to whereever you installed your mods - is it the same place? or do you have two mods folders?
also is there any red text in the box?
i only have 1 mods folder and no red text
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
there's instructions on that page on how to find it
is your OS "MacOS Unix 17.7.0.0"?
yes
okay
(sometimes antivirus software punts SMAPI to a virtual machine)
(sometimes the virtual machine is something really weird, like windows NT)
and you're putting mods in /Users/ivy/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods?
unzipped?
yes
not buried inside the folders of other mods?
i don’t think so
(eg accidentally placed in the Console Commands folder and not the Mods folder)
Share a pic of the inside of the Mods folder, might help
also what antivirus are you using?
I didn’t have an antivirus for the 9 years I used my old Mac
two of those are zipped and therefore invisible to SMAPI
can you get the Properties and then the filepath to one of the others?
(oh wait the zipped mods are just...where the new unzipped ones had lived)
You don’t need to have the zipped files still in the folder too since you’ve already unzipped them
(yeah they can just be removed)
ok i deleted them
thhey cant load the mods casue rtthey need other framework mods u dont have
oh
there wasnt any red text ken
also cheats menu's only listed req is smapi
ivy we need the filepath to where you have those mods you installed that aren't loading
Are there any mods that lift the 2 gifts per week cap? Preferably to 1 a day
there are some yes
Mind linking or providing name
file path is like users/ivy/application support/ right
@carmine dirge I finally found out why your prehistoric level reports were inaccurate on the Public Access TV mod. The mod uses the same logic as Stardew Predictor webapp, which has this to say about dinosaur levels:
The predictor will check up to level 500 for them. Note that this prediction is not 100% accurate because the logic the game uses to determine which map to use for a particular level in the skull cavern uses a different (unpredictable) RNG and certain maps are not allowed to be Dinosaur levels.
ivy can you enter /Users/ivy/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods into finder?
like, copy-and-paste
also can you select cbj cheats menu in finder then hit command + i?
then click and drag along the "where" to select the path and command + c to copy it, and paste it in here?
wrong folder? 😄
the mods folder was in macOS
but it wasn’t showing up
like there was another one
but then there was only 1 mods folder
very wide
weird
huh weird
@rough mesa could you link the mods for lifting gift cap?
help!! my character stuck when in Qi 100 lv skull cave quest!!! she still walk straight and the conversation cant be triggered anymore! sob
@dire fractal I believe the tractor causes that issue
Try it again without the tractor and see if it works
o jesus why cant ppl update there mods
tractor shouldnt be the porblem, use the mod and by me this scene works
@dire fractal did you have noclip on?
its maybe the fail from, ONE of these 300+ mods x)
is there a mod that lets me buy george legs?
@delicate garden did you get the gift mod?
No.
it’s not a seperate mod but you can turn on give gifts anytime in cjb cheats menu
Thanks but mainly after a non-cheat give 1 gift a day mod
Yeah doesn't seem to exist
hmm
if you don’t find one soon i’m gonna make one bc i want 2 start making mods and that’ll be easy start
best of luck
does anyone know what this means? Failed parsing event precondition (1234567890/):
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at checkEventPrecondition_Patch2(Object precondition, String ) it's been popping up in smapi console repeatedly >w< https://smapi.io/log/50f99c20c7504682b0c80d55e9ad33de
19:15:23 ALERT SMAPI You can update 29 mods: This is nr. 1
and the error u get is that something isnt there where it should, so read i it, which mod this does, hard to say, to muich mods
i mean, nealry 600 mods is RLY strange
did u download the full nexus
Yeah we have a lot of power mod users round here... but 600 is over twice what I've ever heard of before
that rly heavy
many of those are bogus update notifications
yeah but not all
and very unlikely to cause something like that
With that many mods you would always need to update your mods 🤣
How often does the average mod push a new update?
Doesn’t matter if it’s not causing the problem, they still need to be updated
Binary search!
The most likely culprit is one of whichever mods patch the checkEventPrecondition method. But... still have a lot of harmony mods there. And no easy way to check them.
ahaha i update my mods regularly those are the ones which manifest aren't updated (n cause i use so many i stopped editing them myself)
no it doesn't tell me which mod it just says "game error"
I think it might be weather illness incompatibility with a timespeed like mod cause the error pops up when its raining (i think)
and for the 600 mods thing I've just been playing modded stardew for a long time n i check the nexus pretty much daily for mods I like/updates n overtime they've just accumulated (but what use is a beefy pc except to play stardew with 600 mods xd)
so yeah none of the update notif are actually real I check nexus daily for the updates since manifests are often forgotten
thats why i update manif for myself if there are wrong
yeah but I kinda got lazy with how many I've got lmao
okay I think I figured it out, the time mod I was using used harmony to override the base game code for tick/10minute and I believe weather illnesses checks it every 10 in game minute thanks everyone n @fair vessel for the harmony tip cause idk what harmony does ^.^
You guys recommend any cool mods?
Well i Have 571 that I use if you want my modlist haha
Sure! Would love to see what you use
🙂
Here's mine https://smapi.io/log/891d3b9e9a32449d99c369f788c272b8 the mods I use are pretty self explanatory in their names but I don't have a fancy thing for them (most are adding additional gameplay content or making things look prety ^^)
Ok, thank you!
Anyone know what causes tree stump tiles to sometimes have a background?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Happens all the time and no errors are printed
Have you checked the png for that tree stump in the recolours assets? Maybe it's the image itself (idk if this is stupid I'm not a modder haha)
it's caused by crop transplant
there is an option to toggle it off in the config, I think is the last one or something
Thanks It's probably EnableSoilTileUnderTrees
yes, "EnableSoilTileUnderTrees": false,
https://smapi.io/log/45ace214ad634e65a106a0c1360eb2cd
Can no longer join as farmhand (who is equipping a custom shirt + boots so assuming thats issue but still cant join when mod is removed)
Had to edit the save manually to replace boots with vanilla boots. Issue with Dinosaur Shirts & Boots mod.
Is the shortcut mod ruining me here https://smapi.io/log/c5169005aa924ec1857a71033f987379
My game is crashing
Hey uh where can I find a teleport mod for android? I used a "fast travel" one but it seems like it only works for pc
Cbj cheats mod has fast travel
@dire fractal I don't really want to add a cheat mod :/
you can install it and not use it too often. I mostly just use it to increase my speed and occasionally pause time in teh caves. But I don't intend to use it when it comes time to do my Skull Cavern run.
also Zarkii has a mod with buildable warps to key locations. But I don't know how well it will work on Android.
Oh wait I'm seeing a solution here please wait
as a mod writer CJB cheats is essential
@outer turret I don't want to play modded sdw, I just want to make sure I can quickly go to my bedroom and save the game incase I need to quickly close the game
And I really want to avoid doing any other change
ah I see. Doesn't mobile auto-save?
@outer turret I've lost day progress twice and don't see any icon of auto-save :/
look in settings
Yeah lmao
Okay okay I've found out on the compatibility check website that I need to use the unofficial update of fast travel :D
you could always just keep farm totems on you
You could also use debug warp farmhouse 10 10 ( or whatever coordinates wouldn't be in the walls )
They’re brand new to the game, haven’t gotten totems yet
I haven't even harvested my first wheat lol
did you try the console command?
I don't think that I can type console on phone
on smapi if you click the on-screen keyboard twice, one of the options that should come up is "commands"
Oh really?
I'll try that
@torn mason Oh man! You saved me a ton of time and installing unnecessary mods! I got it working! debug warp farmhouse 10 10 doesn't work, it needs to have 7 7 as coordinate s
darn so close, I guessed the coordinates XD
@carmine dirge I finally found out why your prehistoric level reports were inaccurate on the Public Access TV mod. The mod uses the same logic as Stardew Predictor webapp, which has this to say about dinosaur levels:
@fair vessel thank you!!
Hey, so I found a problem I can't seem to uncover.
I'm running 14 mods, 7 are Content Packs and it all seemed to be working just fine, but for some reason the game started severely lagging this morning for almost no reason. The FPS was fine for a few real life days but for some reason decided to become terrible going from 60 to 25 for no apparent reason for several seconds to minutes.
I'm running with
- Content Patcher v1.14.1
- Community Farm v2.0.1
- MTN v2.1.0 beta8
- Unlimited Players v2020_02_15
- SpaceCore v1.3.5
- Json Assets v1.6.2
- Mail Framework Mod v1.7.0
- PPJA - Fruits and Veggies
- PPJA - More Trees
- PPJA - Mizu's Flowers
- PPJA - More Recipes v1.9.11
As for the Console, nothing new is being spewed out besides yellow text, but as the mod author mentioned for PPJA that it was completely harmless. Could someone explain something that might be happening?
Is very thing up to date when not update. Other look is you have driver updates from graphicscard
Mtn, you pla, multi player?
It seems to have gone away for now. But I'll mention if it comes back
To answer that @rough mesa , yes to everything.
Gonna try my hand at Stardew Valley Expanded on my Android device... Wish me luck
speaking of sve, is deluxe autograbber compatible with all of the new areas or do I have to go in and edit the file to make it work in the new ones?
it should be
https://smapi.io/log/03e43135f6ce4c2499938ff376bc299a it never picks anything up in the back of my if2r cave despite my expanding its radius to an insane degree
...aaand I need to update stuff again
Deluxe autograbber might be a bit OP with SVE haha.
I think there's configurations for it though
Which is why I'm only using it to pick up the back cave forage
"GrabberRange": 100,
"DoGlobalForage": true,
"DoHarvestTruffles": true,
"DoHarvestCrops": true,
"DoHarvestFlowers": true,
"DoHarvestFruitTrees": true,
"DoHarvestFarmCave": true,
"DoGainExperience": false,
"GlobalForageTileX": 6,
"GlobalForageTileY": 35,
"GlobalForageMap": "Desert"
i don't think it works for forage other than with the global forager function
maybe the problem is that the back cave forage is ||minerals||?
which just takes all the forage there is on every map
have you get it to work with forage in other locations?
Anyone know of a tree mod to allow trees to be planted side by side?
@pine mist Better Fruit Trees!
Original mod https://www.nexusmods.com/stardewvalley/mods/1976
Unofficial update (download this one) https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-10#post-3353129
This may be an ambitious question but: is there a way to switch the farm layout midsave? Or should I just give up and start a new save? Lol
Apprecuate it dude
Its possible to switch farm mods.midsave and with save editing to switch farm types.modsave
Its uh..
Stuff stays at the same coords.
Even if those are now in the middle of a.lake or off in out of bounds.
Its a good idea tk get crop transplant mod and noclip so you can move things and terraim reset mod so you can reset debris/trees/grass so you dont have out of bounds trees and grass.in lakes
or just get rid of everything that isnt a building, move them all beside your house and then make the switch, i had to do this with advizes farm extension once
I was thinking of trying a new farm map (modded) and I think with the content.json file, it'll still replace the same map I have (Forest), but change the layout. Would that mean I can skip the save editing, and only have to worry about terrain reset, crop transplant, and no clip?
I guess I should also move my buildings close together before doing the switch, so they don't get stuck in the void
Ok cool, thanks Wingheart and HowardHughes!
Woohoo, I got Stardew Valley Extended working on my phone. I like the better intro with Robin and the Mayor, too.
@pine mist Better Fruit Trees!
Original mod https://www.nexusmods.com/stardewvalley/mods/1976Unofficial update (download this one) https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-10#post-3353129
@royal arrow
does this allow for normal trees as well?
I could have sworn it used to have a config for normal trees to grow side by side
Hmm, I'm not sure. I also could have sworn it used to say that. Does this mod do what you're asking? It may actually do the opposite
https://www.nexusmods.com/stardewvalley/mods/260
im not sure, i just had a bunch of tree mods installed
so i took them all out and left better fruit trees
im at the point where i can make tree fert so im gonna give it another try
instant tree growth mod has a config option to allow trees to instantly grow beside eachother, though in my testing this didnt allow them to when being grown with tree fertilizer
Found this from April, @proven orchid :
"FYI in Stardew Valley Expanded, if you want to plant fruit trees in the extra crop field in town which Lewis gives you in Year 2: the unofficially updated mod* lets you plant and grow fruit trees if you set Allow_Placing_Fruit_Trees_Outside_Farm to 'true', but from what I've tested they will only grow if they have cleared space around them like in the vanilla game, /even if/ you set Allow_Dangerous_Planting to 'true'.
*Unofficially updated mod on the forums: https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-10#post-3353129"
Chucklefish Forums
reeeee
Anyone know of a good music mod to add to Expanded?
hmm, well if better fruit trees at least works then thats good enough
Yeah, I hope it does. I will test it out.
though thats for expanded which im assuming is why its playing funky
sounds of rain
Ok so the farm map mods I was initially tracking aren't looking as exciting now... does anyone have mod recommendations for small to medium size farm maps? I am using the Capitalist Dream Farm and I've enjoyed it, but I'm looking to downsize considerably
Hey uhm
quick question
Is there a way
to update multiple mods
let's say... in one click?
Like an automatic way to update a mod (with one click)
not off the top of my head, sorry
@royal arrow overgrown garden farm is incredibly popular and is a good size
downsize considerably @royal arrow
How much is considerably? Lol. You could try Pathos' Small Beach Farm map hehe
i would suggest just scrolling through daisyniko's profile and seeing what you like, she makes lots of fantastic farm maps https://www.nexusmods.com/stardewvalley/users/61079406
(she made capitalist dream farm too)
yeah it sucks
https://www.nexusmods.com/stardewvalley/mods/4536 you could download smth like this though
it might make it a lil easier idk
but you still have to manually download the update and put it in n stuff
Thanks for the recommendations, graprefruitcult oscar and logofe! I ended up downloading Ali's Flower Farm and Hill-Top Forest (CP versions), trying to decide between those
@shy orbit haven't tested it.
Ok so better fruit trees paired with trees grow instantly results in this
I figured i would try trees grow instantly because it has a config option that allows trees to grow instantaneously beside eachother, enabled it BUT disabled them growing instantly to see if i could trick the mods into working
The way i want them to
No dice
Alek I'm not sure I understand, what do you want the trees to do that's not working?
Basically i want trees to grow directly beside eachother
I think you can put them closer together, in that space you have left between them
I'm able to put fruit trees that close, with 0 space between them, and they grow. I personally don't find it visually appealing because they overlap, but it's possible
I haven't tested with normal trees though
Im sure i can with better fruit trees but havent tested it yet
But i want that for normal trees
Basically that picture is what happened when i tried to grow normal trees directly beside eachother and fertilized them
OH you're referring to the little tree that stopped growing?
Half would grow like that, and the rest would stay fertilized but only grow once the normal trees were cut down
But yeah i want to be able to grow normal trees with 0 space between them
I feel like there should be a mod for this, but yea I confirmed this from a post on the internet, that's the intended vanilla behavior
I know there either used to be
Or better fruit trees had a config option for it
But i deffinetly was able to do it at some point with a mod that seems to be gone now
But im almost certain it was better fruit trees
Yea I also think I remember it being a feature of Better Fruit Trees, as did someone else earlier in the chat
a tapper’s dream/tree overhaul is the one ur looking for
I dont believe that has an option for normal trees to grow directly beside eachother
Tapper's dream /tree overhaul does the opposite actually: specifically prevents any growth of trees in the shadow of another tree, so you wouldn't even get the little sapling

i thought u could configure it to to that
He tryin to trick me! Hobitses!
bc i tried it once and it let me grow trees directly next to each other
uhh maybe i messed up tho bc i insta grew them w/ cjb lmao
I have it installed, let me check the config
uhh maybe i messed up tho bc i insta grew them w/ cjb lmao
@dire fractal
but honestly Alek, I thought of Tapper's dream and mentioned it earlier too, until I looked into it further xD
From the config file, 1st setting:
"StopShadeSaplingGrowth": true,

Is there a mod request channel?
So actually drum roll Alek, Tapper's Dream DOES let you configure so you can grow normal trees closer together! you would make that first setting false!
there isn't a mod request channel, but there is a site:
https://github.com/StardewModders/mod-ideas
so, im going to try it with just better fruit trees, because i had a couple other ones installed at the same time as it
and thats the settings i had while attempting
so im guessing maybe mod conflict
Oop, @proven orchid and @pine mist same person, made mobile account before i knew they could be used across multiple devices and just never switched
Just to clear confusion
Anyway
Heres my attempt with tappers dream
With
"StopShadeSaplingGrowth": false,
@thorn gull I just saw what you posted in #multiplayer-lfg-old and saw you say
Mods: I don't know how to update my SMAPI 😦
Hey y'all! Appreciate the help. I just installed Stardew Valley Expanded, I followed the guide and am using Vortex Mod Manager. When I go to launch SDV in Vortex, it spins, but does not launch. I can however, click on SMAPI and it loads properly.
I have confirmed installations are correct and none are missing. Please help!
Was afraid of that. Time to scrub and start over, I guess lol.
Vortex just installs the mods, you don't actually need to launch it through Vortex. If you can launch SMAPI fine outside Vortex, it should work fine with the mods you installed through Vortex.
can i use smapi to check if my mods are loading properly or need updating without opening SDV
@royal arrow @dire fractal this is how it turned out
RIP
il leave it like this a few days just to make sure
That is so weird lol
Idk why even after setting that setting to false on Tappers Dream causes that.
I think maybe because all it does is allow the vanilla logic of letting them get to that stage, while setting that setting to true prevents them from growing at all.
pro tip: don't have time frozen using CJB cheats menu and then not pay attention to your energy bar. I passed out with the time frozen, so the the game has crashed, because it can't save
I think agressive acorns by phrasefable might work
though it seems to have been abandonded in beta
I was moving around stuff on the new farm map and didn't notice that .-. soooo all that work is gone, going to have to start over with moving everything over
Howard, did you check mods.smapi.io?
Can no longer enter the badlands as farmhand
https://smapi.io/log/30d78103e5e84a98924e5096e962ecce
host can
Reverted save 1 day and its fine but can't remember what we did in the 1 day that broke
Anyone know how to format the save file to be much more human readable? For example the save editor exports the farmhands to look much better
Unable to report a bug on SVE regarding above so if someone looks at it please @ me. Bit hesitant to keep playing as don't want the badlands to get locked and not notice when it happened
I see no crash
^
crashes don't necessarily leave anything on the log
And if updating those mods doesn’t work then there’s not much else to go on, we need a bit more detail
What kind of crash was it??
Mm, im not on my pc right now,, so i can't play tech support...
Its just one error preventing me from using expanded
Help me
your log isn't showing anything peculiar
Wait really?
yes
Is that one error normal?
what error
The new log arcane
oh rip wasnt checking
let me take a peek at that then
well yeah thats definitely a problem then
did you change anything?
No i just made a new character then this happened after the last cutscene
It just stopped
I'm not sure, but it could be that it's just your phone can't handle it
but I don't know if it would say system out of memory or not
you are running a lot of mods for your platform
Your Smapi is outdated maybe?
Even when i first tried it when my mod is only cheats menu that happened
It needs 3.5 after all
So is there a mod that makes the farm actually bigger?
yes
what
Well which one?
There are several
I think the strawberry fields one just makes it look better
Smug I would just update your mods first if you haven't already
But not bigget
I will
He's running a hell lot of mods for a cp
Everyone just check nexus under locations
I am still customizing my Virtual Keyboard so...
Everyone just check nexus under locations
after you do this you can generate it on an existing map with Reset Terrain
Welp, cya
@pastel scroll i was just bored cus i had a vanilla file 4 years in
4 years... Real time or Ingame?
the smapi is alright afaik. i don't know if it'll help but maybe try removing some mods, i guess joys of efficiency, foxyfficiency, and casual life could be good candidates @dire fractal
this is probably not related to the problem, but joys of efficiency also has an option for autogates
expanded is one with the best extra storys
there are some mods that add extra dialogues
yes they are 😄
Yes
cause the ppl talsk way more than the same text every day <.<
I should make more dialogue mods 
😄
okay, so I DLd a map to replace Riverlands, but it's not working? It was orginally coded to replace Standard, but I changed that - does that make a difference? Here's the code: { "Action": "load", "Target": "Maps/Farm", "FromFile": "assets/Farm.tbin", "When": { "FarmType": "Riverland" }, Any idea why it's not patching? Patch summary said Conditions X Applied no
ah I see I need to change the target too! Duh
thanks. Also just realized I had installed the wrong one anyway, I meant to get the Daisy Niko one
right now you are saying "replace default map, but only when i'm playing riverland map"
Figures! I thought that was the bit that determined type. I'm an idiot when I'm doing something new!
well i may be wrong 😄 but since they have different tbin in file it's the more likely
I decided to try a new save and write a blog/diary for my farmer as I play through it. Trying out some mods I haven't yet. Like Adopt & Skin
Reminds me of when i changed the code but not the name of the map..
i often change stuff in files then forgot to change the content.json
i expect it to change by itself
spoiler : it doesn't
I'm changing RIverland map because that's the only map I haven't used on PC.
(I have it on Switch and it's annoying)
oh this map is beautiful!
crazy thing is my "light" file still has 107 mods, and 3 more that haven't loaded because I don't have their dependencies so I'll end up with at least 115
Is minervamaga here? I just discovered that upon completing the specialty fish bundle you will only receive one trap bobber rather than 50.
you'll need to provide a log with a patch summary if you want to report a bug
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
and i don't know how minerva prefers to deal with bugs but it may be better to report this with the log, screenshot (if possible) and details on the nexus page
I dunno if i can provide a screenshot coz i just fainted. Damn
Ah no..... I just saw a comment on the posts section. I need the stack everything mod

x)
i'm glad you found the reason, at least
you can always use CJB spawn item if you have it, if you prefer this solution
Welp just gotta move on on the lost 49 bobbers
Nah its ok. I was just surprised when i got only 1 when on my list its 50
but iut cant be that u need a mod that isnt req on the mod page, u should write this cause something is wrong
I think there's a mod that adds a second farm map west of the backwoods, but I can't find it. Does anyone know the name of that mod?
Yup, found it, thanks!
ummm, so im playing SDV Expanded and using Immersive Farm 2, and afther saving files last night (in game) i exited, downloaded, and installed expanded greenhouse.
The problem is, in expanded + immersive farm theres 1 house in the right corner that categorized as greenhouse (i think) i put my keg + 1 chest there, the chest are still accessible by chest anywhere, but the house are completely empty. How do i fix it, or at least just delete the chest and its data so its not saved on chest anywhere mods.
my chest are accessible by chest anywhere and works just fine
Ah right, why the chest in ifr2 shed dissapear but still accessable?
i just want to remove the keg notification when we arrived at farm
nvm i fixed it by redownloading a fresh files
Is there a possible prairie king mod?
is there a mod, that removes building restrictions? Im trying to place a shed up against the animal bowl, but it wont let me.
I was wondering if anyone could DM to help me install SMAPI on my Mac. I tried 3 hours last night, but with no luck. Gives me a weird message in my terminal about zsh.
Hi there, Saturia! To check: have you taken a look at this article? https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Mac
This page explains how to install SMAPI (the tool which lets you use mods) on MacOS. See also:
I forget, im on mobile, for sve am i supposed to copy each of these folders into my mods folder?
yes
To anyone on PC that uses 300+ mods. Do you ever wonder if your game will explode? And does it take a long time to load up?
I have decent computer specs so not really
This new portrait/sprites mod looks pretty good.
https://www.nexusmods.com/stardewvalley/mods/6152?tab=files
Dont like the bowlegged sprites but thats about it
@grave plaza @dire fractal If it happens again, reverting to the greenhouse setup you had previously, emptying your shed, then changing greenhouses should fix it. The original IF2 and all variants of it have the whole shed/greenhouse merging going on, and IF2R switches you to a new shed map if you're not using its greenhouse. So depending on if you have overrides installed or not, you may be on a new shed map, or part of the greenhouse map, and the new shed always technically exists even if you don't get taken there by the door.
The non-SVE version of IF2 similarly bounces you between shed versions depending on configuration, because the TMX pack is optional, so you just have to keep a look out :|
I'm at 298, gonnapass 300 real soon
If only there was seasonal portraits as well
My game runs decently, takes about 2 minutes to boot though
I've heard of people running their game with 400 ish mods and it seems to work. I'm at 270+ mods, and while the game does stutter/lag every once in a while, it's easily playable. I have a gaming laptop, but it still helps to close other programs
I think minerva had around 700 mods?
last I heard
but anyways that seems to be around the hardware limit
Yeah, it really depends on the actual mods and what they do, not the number.
I've used about 150 without any issues. The only time I noticed slight performance issues was with the deepwoods mod. It's a great concept but slightly OP so I stopped using it anyway.
Yea I know for SVO, the author mentioned it's resource intensive regardless of what they tried, and I love that mod and will never remove it from my load order. But I have a mix of all the things: dialogue, events, recolors, new items, the PPJA suite, game mechanics stuff, etc.
is there a mod, that removes building restrictions? Im trying to place a shed up against the animal bowl, but it wont let me.
With CP able to target just small parts of files, you could technically have a mod for every single tile of every spritesheet and end up with hundreds and hundreds that worked perfectly well and did not conflict with one another at all :P
So far I've only played on PC. I'm thinking about trying porting my mods to android and see if they work just as well.
CP is such a blessing tbh.
Wished there were more building mods that worked for CP so I could actually use them on mobile lol
Technically I think any xnb mod can be made into CP. Just a matter of doing the work, and maybe author permissions
I can think of several, is it just that you don't like the ones out there?
Irrchend, I know you've asked before, but I'm honestly not sure. The only thing remotely like what you're asking that I've seen is the Better Fruit Trees mod that lets you place fruit trees closer together, which is obviously not for buildings
I know a few
Like the medieval one, elles victorian/seasonal buildings etc etc.
But a lot of other ones are xnb mods, esp with a lot of cosmetic mods too😔
xnb mods are relics from the past or lazy mod makers
Theoretically you could just edit the map to change the tile properties to allow building.
Did you look them up on this site? There might be unofficial CP conversions https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher
←Index
most of the older xnb building mods have CP conversions
XNB modding is a bit easier than CP modding from scratch though, so a lot of people start there when learning and don't know even where to start with switching to content packs. Fortunately there are resources and people that are helpful, it's just a matter of making connections :)
Oml ive never found that site b4.
Thanks ^^
(CP template packs make it even easier than XNB modding since you can just drop in your edited files/edit files provided, but you have to know they exist)
Yea that site is a lifesaver. It's how I learned I could still befriend Marlon and Gunther 
tbh i have no idea how xnb mods work but i know how to make xnb into CP
only for like...aesthetic stuff tho
xnb’s replace gamefiles and are just, big nono
Yeah thats why I prefer CP
lol my determination to get naver mods to work is how i learned how to do CP conversions...
There are certainly lots of reasons we don't recommend overwriting game files, but it's a lot easier to say "xnb bad" than it is for people that only know how to make XNB mods to learn differently. I was just offering an alternative viewpoint besides "xnb modders are lazy" :P
but there is a way to sort of like, merge the 2, right? CP mods that just say "read the XNB file in the assets folder"
With XNBs, you would need to edit the files to merge them together, but with CP you can restrict your pack's edits to only the parts you want to change.
xnb bad, no overlay
So if your craftables replacement only changes scarecrows, with XNB overwrite you need to replace the entire file, but with CP EditImage you can change only the scarecrows and nothing else, even if your assets are packed xnbs.
Sorry merge was a bad choice of word there. I just meant that you can have XNB files for like, dialogue or other things, in a CP mod in the assets folder, and then the content.json folder points to it
Sure, but most of the time you don't want to replace entire files, because you're rarely changing every single part of it.
Right, fair point
Several of the problems with XNB modding are alleviated by doing nothing more than switching to CP - you don't overwrite game files, they're easy to install and uninstall, and they show up in the SMAPI log - but other problems won't just magically stop happening because you hop to CP. It just allows you to do better than you can with overwrites, but won't be better for you automatically 😅
So if a CP mod Loads every asset in the game because it wants to change 3 sprites, is still not a very well behaved mod
(I have not been able to locate a satisfactory overlay emoji 🕯️ )
On that note, capitalization is key, right? Like if there's letters capitalized in the .png file, the reference to it in the content.json should have the same capitalized letters, right?
Content Patcher is not case sensitive, but it's a good habit to be consistent in general since there are other frameworks that don't account for case-sensitive operating systems (Linux and some configurations of Mac)
So when you branch out your mod might work for you, but not other people
yeah i got issues like that with Custom Furniture i think
Anybody ever experienced the issue where you cannot plant seeds?
Maybe that dark mod... Idk
Wow, this Expanded mod is awesome. So far, the only "issue" I have is when I enter the building above George's house. The game stalls at the Loading... screen.
@royal arrow does Befriend Gunther and Marlon still work properly? I'm tempted to install it but do my own Sprite sheets and dialogue.
i didnt have gunther on my friend list
but i can befriend with marlon just fine
it just hes harder to be pleased
I use pathoschild's unofficial version, 1.0.5-unofficial.1-pathoschild, and it works mostly fine. The only issues I've noticed is sometimes in the saloon, Gunther and Marlon will occupy the same spot near the arcade machines/couches o.o They do have some quirky-looking walking animations with the sprites that are noticeably different from vanilla, but otherwise, it works!
Side note it's not really compatible with SVO, since SVO doesn't have walking sprites for the seasonal outfits for Gunther. I manually edited the SVO content.json to disable it for Gunther so he doesn't just pop in and out of existence while walking xD
Both Gunther and Marlon show up on my friends list though, so I don't have that issue. They also have birthdays that show up on the calendar!
I noticed it didnt include the vanilla sprites in the Sprite sheet so I was wondering how it would work with their cut scenes esp the sword giving one.
wait i think you guys are talking about SVE?
No there's a separate mod, Befriend Marlon and Gunther
oh, it works for non SVE?
Yea I use that without SVE
SVE uses content patcher trickery for Marlon. BMAG uses smapi code.
I installed after I got through the sword giving cutscene with Marlon, so I can't speak to that. It's worked fine with another mod I use that adds cutscenes that include Gunther (Penny Expanded)
Oooh I should add Penny expanded.
There's unofficial conversions for both version 1 and 2 of it, someone found the conversion for version 2 and I was pumped because it has tons more events than version 1
I basically would like to add my own stuff for Marlon but lack the coding knowledge to unlock his social nature and dont want to copy SVEs work around (which adds Marlon as a custom NPC and disables the other one except in heart events) even though that would be way easier and I could definitely do it. Because I'd feel like was copying SVE.
yeah if you copy entire function of a mod it would require permission/credit in my opinion
and since it would be for the same thing, there is a bit of "competition" indeed
do you know what the permissions are for Befriend Marlon and Gunther?
(I'm finally playing the game today after an absurd amount of hours modding so I haven't checked xD)
Well I dont think using the same technique as SVE would be the main issue so I could probably use it for Gunther but doing it for a character that would conflict with theirs feels very rude.
I think BMAG is so outdated that the author is no longer active? Doesnt make it open source obviously and I'm a bit dicey on whether I could actually release new content that overrides theirs but requires both mods to be installed, without permission.
Or even if it would work since I have no idea how the dll file does its thing. I just know how to make content packs.
That's fair. As far as conflicts go: I believe the consensus is to try to keep new mods compatible with older ones, but at the same time, not everyone uses SVE, so I think if you were to go for it, you could make the disclaimer that it's not compatible with SVE because it makes changes to the same characters, etc. On the permissions bit, that's why I was wondering if you'd checked the BMAG page, to see if the author specified anything for their mod
Lemurkat, using the same technique isn't the issue, but i wouldn't feel good copying significant part of the code of another mod
if you are doing from scratch it's a bit different
Id still want FS to say he was okay with it. And I'd make everything myself just use the custom NPC work around to replace the original. I wouldnt directly take anything but the basic process. And maybe gift tastes but that would be coincidence rather than intent.
yeah if you have permission everything is different !
And Id probably create Gunther first anyway since hes not currently used in SVE (do they have plans for him? I wonder). I even made him a bedroom in Jaspers mod (he doesnt use it ofc but its there).
BMAG has asset use permission on Nexus. Only credit required. I might have to install it and see if I can switch in my walking sprites (they're not great but I think the gait is better than the original?) But first to finish Jasper.
I seem to have started adding Dwarf content to Jasper's now...
I'll admit I'm a bit biased because I love dialog / event / NPC mods, so to hear someone's trying to come up with one, and not just anyone, but Lemurkat, I'm like
😁
||Gunther will be coming in SVE 1.11. I posted sneek pic pics of him on my patreon over a month ago||
I don't mind you taking any methods SVE has done to add new content~
Ah right Flash. Thank you! I'm not on Patreon. I also think I'm maybe going a different direction with my char concepts.
(I romanticise Marlon far too much).
(I ship Marlon and Marnie)
o: that's an interesting pair
I wouldn't add it in SVE though :x
Nah that's fair. I think things like that need to be separate so ppl can choose to install it if it matches their head canon.
Yeah, agreed.
I almost made a little story about Clint and Emily but ended up not doing it.
I'm prob going to at some point make two alt follow ups to the Ranch pack one where you can watch M and M get together the other where Lewis admits to his feelings.
And maybe involve a wedding.
Ohh that sounds awesome.
Its conceptualized atm I need to finish Jasper.
Not gonna lie Flash I added Marlon dialogue to Town Gossip for when you tell him about Marnie and Lewis. It implies hes unhappy but then again his canon spring dance dialogue indicates his interest anyway.
Yeah
Town gossip will allow townsfolk to talk about actual events. So far you can only tell everyone about Marnie and Lewis and only if you told Lewis you would. I'll add in more stuff later using addConversationTopic and letters to canon events like Leah's art show and Elliots book reading.
I'll also prob add a bit where you can tell caroline about Pierres secret stash.
Can no longer enter the badlands as farmhand
https://smapi.io/log/30d78103e5e84a98924e5096e962ecce
Reverted save 1 day and its fine but can't remember what we did in the 1 day that broke
Unable to report a bug on SVE regarding above so if someone looks at it please @ me. Bit hesitant to keep playing as don't want the badlands to get locked and not notice when it happened
So if I make a romance ship mod for Marlon and Marnie I should make the relevant dialogue part SVe compatible?
Anyone know how to keybind on Android ?
Same as usual, but you edit the config in the virtualkeyboard that comes with the SMAPI port
Some mods let you edit key bindings, which are controller/keyboard/mouse buttons which do something in-game. This page explains how to configure them. (This works for any mod using SMAPI's standard APIs.)
Add buttons that correspond to keyboard buttons, so if you need an F1 key for a mod you have, just change (or add) a virtual keyboard button named "F1"
Ah and yes, volume up and down are both options, but they're annoying because they still bring up the volume bar
https://smapi.io/log/f03d54f07d6348ba987502d63510d155
Getting the badlands farmhand issue again. after I went and did heaps of combat there.
Thanks, guys. I honestly do not understand how to do it, even after reading the wiki on it.
What they should do is bring up an onscreen full keyboard during the game.
I guess I will figure it out eventually.
Eventually, the lightbulb will go off for me... Lol
Is there any reason we can never build or place bigcraftables in this area?
I wish that Jungle Temple mod was working... Looks pretty cool
That's where the spouse outdoor activity area is
^
Oh right, never bothered marrying hahaha.
@delicate garden You might need to do some "remove mods and test" work to figure out what's causing it, unfortunately. The error seems to say that some mod-added class don't have a default constructor (i.e. a "blank" creation option, which SDV's netcode always uses). It doesn't specify which class is missing it or which mod it's in.
The "processIncomingMessage" code there is also Harmony-patched by Spacecore, but I'm not sure if that's related to the error...
(re:error log, not the most recent stuff
)
spacecore always reports that as I'm farmhand, but yeah thought I might have to do thorough testing
I mean this part also references it:
An error occured in the base update loop: System.MissingMethodException: No parameterless constructor defined for this object.
[...]
at processIncomingMessage_Patch1(Object msg, IncomingMessage )
that _Patch1 bit is SpaceCore's Harmony attachment, but yeah, it's not actually saying it caused the issue necessarily
Any clue looking at my mods which are most likely to be culprit?
Did you read up on the logs on the website?
I'd guess something that adds an in-game object or changes how they work. I thought it might be FTM, but everything that adds has the right constructors.
(specifically something that adds/changes objects that the farmhand would've had loaded when it froze)
Early FTM builds would throw similar errors whenever the farmhand loaded a map that had duggies or a few other things, for example...though it usually just made them invisible 
I have the napalm ring so when I go do combat there it tills a lot of soil but other than that I'm not sure what changes
(also, about the BusLocations errors at the bottom: it looks non-harmful as far as I can tell, but something in here is null when it shouldn't be. Might be grabbing a blank tile property or something...)
https://github.com/ShinyFurretz/StardewMods/blob/master/BusLocations/ModEntry.cs#L63-L89
So, the last file here I would mod myself?
Because, I added the "1" key to it, but I saw no change.
Ohhh, ok
Should be "1"
welp, tried agressive acorns growth in shade setting
10/10
they grow, but only the stumps are choppable

i don't even have any log errors, i just...went down a skull cavern ladder and now everything is black
@naive drum did you find a fix to this? getting it again now
Anyone know of a working fast tree/ fruit tree mod? Seems like most of them are not working now?
yeah alot of tree mods right now are borked
all i found was that it happened way less often if i didn't use shafts early in the caverns
@proven orchid better than nada... Thanks!
yeah lmao
@naive drum just used elevator to 120 and laddered to 130 and it was fine.. seems intermittent
I believe the Bonster mods are preventing me from planting seeds, so I disabled those for now.
yeah
can you share your log so I can see what mods wwe have in common
Nope, still nothing.
Ohhh, ok
@dense knot
Hey, I crashed the virtual keyboard... I mean, that is sorta progress, yeah?
Quick question: you can't use both Producer Framework Mod (PFM) and Custom Farming Redux (CFR) at the same time, right? I didn't use CFR before PFM came out, and I only use PFM now, so I'm not sure if you can have them both at once (p.s. I'm not the one trying to do this, I saw someone in a forum post with issues who had both installed and had mods for both installed)
Huh, it does not like Numpad 1
I did it!!
Added the keys to the virtual keyboard... Had to change the X, as the instructions told me, then I matched it up with the CJB Cheats Menu Json file.
Bizarre MP with Mods issue: Farmhand's inventory screen is the game map. As in the same thing pops up when the farmhand (me) presses the "open inventory" key, the map key, and the open menu key; while the tab buttons can be pressed under the map and everything except Map and Inventory works, the Inventory tab opens up NPC Map Locations' map while the Map tab opens the vanilla map.
Host experiences no issues relating to inventory. Map issues began occurring yesterday, in real time and in stardew valley time, partway through an in-game day.
Host log: https://smapi.io/log/348b34e635074ea7825ec0c0d5a27a1a
Farmhand log: https://smapi.io/log/8754131ccce649eea27168f6751c204d
uhhhhhhhhh
(To clarify the NPC Map Locations map opens up on E, Esc, and M, but then clicking the Map tab that is still clickable under the map graphic results in the vanilla map replacing it, clicking Inventory plays the clicked a button sound and nothing changes, and clicking any other tab results in it properly switching to the tab)
And I'm the host. We're looking for ways to edit the save file (if it's a corrupted item) to remove the problem, but pinpointing what's causing it is an issue. And also, I can't seem to find the inventory section in the save file opened in notepad++- it is an impenetrable wall of text.
hmm the farmhand log has an error with mona
so, this probably gets asked all the time, but is there a mod to make it so when I fall sleep on the farm I'm not charged?
it just doesnt exist,, for the farmhand
im pretty sure i've interacted with mona in that game
here Error loading "Characters\Mona". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Characters\Mona.xnb". File not found.
that's what it says for the farmhand,,
Wingheart, you mentioned NPCmaplocations was freaking out trying to find mona?
yeah thats what i meant
farmhand also has some uhh Object reference not set to an instance of an object. errors,, but idk what they mean
could reinstall mona and see if maybe the file got corrupted or something?
oh those are pretty much all "mod complains about being farmhand in MP"
if it's not a game file being corrupted
@royal arrow PFM and CFR can be used together (i use them both)
would be super weird that it only occurs as farmhand though; when i loaded up a singleplayer save with the same mod group it did not have the map errors
hmmm then i think it might be a farmhand error,,
try having them load a save, non mp
i have
the Mona error is a problem with mod itself
(hi im the farmhand)
with the festival part in particular
o
@peak wharf you can try Night Owl on nexus. Note it has a quirk with animals, so they'll leave the barns / coops around 2am, but you won't pass out at 2am and be charged. You'll be able to stay up until around 6am, in which case you collapse, because the game has to save, but you won't be charged
will it go back to working after the grange?
some people have just deleted the festival part of the mod and the mod still works, she just won't be at the festivals
right lets try that
hmm, thanks @royal arrow not quite what I was looking for (I'd like to still be charged in the mines, deepwoods, etc, just not when I'm 3 feet from my bed :P). I'll look at the code around the exhaustion and see if I can put something together
Interesting, I know you won't be charged if you pass out inside your house, do you mean you don't want to be charged if you're in the farm? if so, I don't know if that exists, but yea go for it!
@proven orchid hey, so, I got my fruit trees to insta grow, and produce fruit, infinitely. Now, I am not sure if it was only the mod you told me about, or maybe a combination of that, and CBJ, or maybe just the CJB. But, the fruit trees seem to grow anywhere. I edited that Cantor mod's json file, so that was definitely part of reason for the result I experienced.
Mona loads her Sprite sheet every time. If you exit to title she will pop an error but still exist when you load the save. It's due to her seasonal outfits.
So this happened on my error log?
https://smapi.io/log/601ec093aa504146aeefcad3d2c06519
I'm not really sure what that is?
- Grampleton Fields failed to load; iirc, it's no longer supported as part of SVE, so you should delete its folder
- Farmer to Florist tried to add a thing twice; you probably need to update it (and the other mods at the top of the log)
- You have two different copies/versions of Krobus Marriage Mod; delete the 1.0.0 one without spaces in its name
Which thing was added twice?
can someone help me figure out what i did wrong? i moved a bunch of mods into a new mod folder (one that I plan on sending to a friend so we have all the same mods for a multiplayer game) and i tried booting up the game but got a huge smapi error log
i thought i did everything right but obviously not lol
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
First, install custom music
@desert tree you have a mixed install of an older version of SVE and the newer version
@desert tree it's probably easiest to uninstall the whole of SVE and reinstall the newest version to correct it
I've done that a few times at this point today
also karmylla's immersive maps isn't compatible with SVE anymore
you still have old SVE submods
ok i installed custom music, lemme try starting the game again
Everything now that I've updated Farmer to Florist
https://smapi.io/log/555c961a04cd45e2bd30ea11a1e441bb
farmer to florist is installed in the Mods folder and in Mods/[PPJA] Farmer to Florist
or at least some of its components are, you can delete folders with "Farmer to Florist" in them from the Mods folder, except the "[PPJA] Farmer to Florist" folder
Am I supposed to keep the [PPJA] Farmer to Florist?
https://smapi.io/log/c4481b36e53849d18766ff63b092fd0e
yes, normally all the components of the mod are inside that folder. now it seems you're only missing Producer Framework Mod
however the SVE install is still not right
I just found it
host crash when farmhand places custom furniture in cellar: https://smapi.io/log/74d14679c51d4ab186b88ac0132e2750
It's fine if host places the furniture
Another issue I'm having (and being unable to find the mod doing this) is this shirt that's going over all of my options?
might be ran's wedding and flower dance attire
looks like an outdated content patcher mod, or an xnb replacer
I will try both
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
bro
i downloaded smapi to use mods
and
i deleted it bc i changed my mind ab mods
now my game literally wont even open
Did you change your steam launch options for SMAPI?
I can't seem to get my SMAPI to work on my Mac. I felt like I have tried everything from changing my shell to zsh to downloading honeybrew. Does anyone have a Mac to help out?
I had to delete the Jungle
@dire fractal did you try resetting your content files?
Are you using Windows/Mac/Linux/Android?
windows
and no i didnt vibel
i dont wanna go around
clicking shit
because i dont know what im doing
and im just gonna dig myself DEEPER
Follow this guide but when it tells you to put something in the box, instead delete everything: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows
This page explains how to install SMAPI (the tool which lets you use mods) on Windows. See also:
(Just the configure steam section)
I.e. use that guide to find the launch options box, and then just delete all the contents.
You probably told Steam to launch via the SMAPI exe, and now you don't have a SMAPI exe but Steam is a computer program and gives up when it can't find it
i realized that for smapi
if you want to uninstall it
you need to like
press 2
instead of
1
i literally just deleted that bitch off my pc
that could be the issue
install then uninstall?
Oh, yep.
i just went full dumbass mode like idek what im doing dude
Run the uninstaller
@thorn gull what's the problem exactly? some people here know macs so you can just describe the problem and some people will likely be able to help
Last login: Sat May 30 08:46:51 on ttys000
The default interactive shell is now zsh.
To update your account to use zsh, please run chsh -s /bin/zsh.
For more details, please visit https://support.apple.com/kb/HT208050.
/Users/user/Downloads/SMAPI\ 3.5.0\ installer/install\ on\ Mac.command ; exit;
Users-MacBook-Pro:~ user$ /Users/user/Downloads/SMAPI\ 3.5.0\ installer/install\ on\ Mac.command ; exit;
Cannot open assembly 'internal/unix-install.exe': Operation not permitted.
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
Deleting expired sessions...none found.
[Process completed]
go to the stardew valley folder and run the stardew valley exe
who me or ian?
ian
idek how to do that brah
go to steam, rightclick on stardew valley, click properties, click local files, click browse local files
@thorn gull maybe it means the files don't have correct permissions. you could try chmod u+rwx * in the smapi installer folder
and then try installing again
there is something named Stardew Valley with a white chicken icon
doubleclick that file and it will launch vanilla stardew
@thorn gull sorry, chmod -R u+rwx *
the one with the picture?
ok
how do I enter the chmod -R u+rwx ?
ok so @naive drum @pastel arch i clicked it and it loaded for like half a second
then didnt open
hmm
bro its so fucking annoying im about to lose my cool
like jesus christ dude
im not a computer programmer i just want to play
do the same steps except instead of browse local files, click verify integrity of game files
ok all files successfully validated
it just loaded for a sec then said that
when i tried it
What'll definitely work is telling steam to delete the game and then re-installing.
Try what Wingheart said first - verify integrity - and if that doesn't work delete and re-install the whole game.
(this is in case you have a corrupted file somewhere, or accidentally deleted an important game file trying to manually uninstall SMAPI.)
do this in the terminal chmod -R u+rwx /Users/user/Downloads/SMAPI\ 3.5.0\ installer @thorn gull
accidentally deleted a game file? the file validity check almost always notices and gets you a fresh copy of it
/Users/user/Downloads/SMAPI 3.5.0 installer: Operation not permitted
Users-MacBook-Pro:~ user$
what does ls -l /Users/user/Downloads/SMAPI\ 3.5.0\ installer give?
Try reinstalling .NET Framework 4.5.2 and XNA Framework 4.0 (see https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch for links).
reinstall dependencies
Users-MacBook-Pro:~ user$ ls -l /Users/user/Downloads/SMAPI\ 3.5.0\ installer
ls: SMAPI 3.5.0 installer: Operation not permitted
how
!reinstalldeps
Try reinstalling .NET Framework 4.5.2 and XNA Framework 4.0 (see https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch for links).

