#archived-modded-support

1 messages · Page 580 of 1

analog jolt
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it says obtain driver from manufacturer I guess

rough mesa
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yeah lenovo use specific driver and other shit, this is why i hate prebuild thinks <.<

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but ok,

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we can fix this

analog jolt
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I really really appreciate your help

rough mesa
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u know the model of your laptop

analog jolt
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I’ve got a Lenovo yoga 720

rough mesa
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here is a start scan from lenovo, try this one

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but when i look what the last driver update from this is...

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i can scream at the moment

analog jolt
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lol it says I’m up to date

rough mesa
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yeah tahts the problem,

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lenovo didnt update anythink

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and block normal drivers

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and this, ladys and gentalmany, is one of the bigger problems

rough mesa
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yeah that the next point i would try

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u know what to do or need to expalin?

analog jolt
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im going to unzip the beta download and then go into device manager and do something

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something that i do not know yet

rough mesa
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exact

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oin device manager u go to your graphic card

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click on it

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double, when the new windows is open, the second tab: update driver

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and than search on my pc and go to the folder u extract

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check the box where they will search in subfolders

analog jolt
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it is installing. slowly

rough mesa
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yeah , give it the time

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u have a 3 year old driver x)

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they need time

analog jolt
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ok its done

rough mesa
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restart

analog jolt
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oh my GOD I think it’s working

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It’s not flickering 🥺

rough mesa
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thts a good sign

analog jolt
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ok well now I guess I’ll try to put a mod in it and see what happens

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this is exhilarating

rough mesa
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i need a drink after this x) and than a write a rly bad letter to lenovo x)

analog jolt
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you are my hero it’s literally working

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thank you SO much!!!!!! ❤️❤️❤️

rough mesa
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no problem, and now have fun 😄

silk plinth
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what is the deal with natural colour - reshade? does it work reliably?

rough mesa
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It change the color of your map

ashen elbow
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idk i havent gotten it to work

silk plinth
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ik what it is but idk if it work

rough mesa
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O reshade

silk plinth
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i want to use it with foliage redone

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(cause its suggested also it looks rly good)

rough mesa
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reshade is only a overlay

silk plinth
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but there are like 50 options and they all break apparently so riop

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yeah ik thats why im using it with the recolour

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does it work for anyone

rough mesa
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there are many options yes but motly u only need a few of these

ashen elbow
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you dont get it

silk plinth
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?

ashen elbow
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idk if it works, since i havent gotten it to work yet

silk plinth
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what? @rough mesa what do you mean lmao

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rip ok

rough mesa
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nothing, its late and a read shit x) sry

silk plinth
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ok

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go to sleep lol

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sleep is healthy

rough mesa
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i go to sleep soon

silk plinth
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good 🙂

iron canopy
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you only need to download one version

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c or d

quiet lynx
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Big issue.

rough mesa
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tell us

quiet lynx
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I’m stuck on the expanded sales screen

silk plinth
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ik i only download one version but idk... which version works hehehe

quiet lynx
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I’ve got better zoom out and had issues with releveling up with prestige

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So zoomed in and out a bit and now my screen is stuck

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and cause I’m a real gamer I’m playing windowless SDVpuffersob

rough mesa
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thaaan u need to restart game

silk plinth
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ok ill just go from A-D when im bothered hehe

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bye

quiet lynx
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I’m clearly looking for alternatives to restarting my game

rough mesa
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there is none

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if the game stuck , its over

iron canopy
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C works best for me but I can't get steam to load through it, D works best with AMD cards and it fully supports steam achievements

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with N card D version sometimes takes 2 times to successfully initiate

quiet lynx
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Welp found a method

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But my game crashed

ashen elbow
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mood

quiet lynx
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Btw used alt+enter

ashen elbow
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Hhdsh i forgot i changed my pfp

boreal obsidian
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hey everyone! i just went mod crazy and downloaded a bunch that may or may not be compatible with SVE and my game crashes when i leave the farmhouse, can someone take a look at my smapi log?

ashen elbow
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sure

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

boreal obsidian
ashen elbow
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oh lola

boreal obsidian
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thank you!!

robust bison
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Well

ashen elbow
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hmmm

robust bison
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one roblem could be that most of your framework mods are severely outdated

rough mesa
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  1. update ur mods x)
ashen elbow
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yeah

rough mesa
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  1. i see no conflicstz
ashen elbow
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updating mods always helps

boreal obsidian
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ahh okay i didn't realize that would be an issue, i'll update

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i'm just lazy, i wanted new things!

quiet lynx
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Lowkey this channel needs an auto reply bot when someone asks for help ik I’ve done it about 50 times

rough mesa
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yeah pytk is to old

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thats the error

boreal obsidian
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thanks so much! i'll do my updates. everything else should work together?

robust bison
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a specific bot for this chanel would be kinda cool

rough mesa
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!update

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sad x)

robust bison
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theres no update your mods command sadly

quiet lynx
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But if we were to get a bot like that we would also need one that’s send a very nicely worded message to modders to update their damn manifests

ashen elbow
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lol

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or put in tthe update key

rough mesa
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tahst no problem, if i know the mod is up to date, i update the json for myself until the next real update

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its 20sec work

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and u dont need in every mod a update key, if a mod have 4 subfolders with 4 jsons, u only need 1 with key

robust bison
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but some people dont know how to check

quiet lynx
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^^

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ik full well to just go update the manifest

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it is faster than reinstalling the mod but the first time you update a mod and launch again you get that feeling of doubt if you actually updated it along with the 5 others u had to update

ashen elbow
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its just annoying

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lmao i once removed some unbuildable tiles in a farm map literal seconds before the update to remove them

rough mesa
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x)

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i translatet a few files a few days ago just to see that 1 mod have translation for it but its not on nexus only github and they dont uplad the new one <.<

quiet lynx
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I need to fix three tiles in if2r that won't let me plant tree seeds but i keep forgetting and then when i want to do it im like then i gotta redo my tappers so they are all finishing at the same time lol

ashen elbow
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nghg mood

fair vessel
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What is the reason in if2r that trees can't grow in some spots? it was annoying me in the area around the cave + hill

exotic plover
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Not more annoying that i can't plant crops in sole tiles in one of daisyniko farms

ashen elbow
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which farm??

exotic plover
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It's sprinkler wasting

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Hills something

ashen elbow
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rolling hills farm?

exotic plover
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Yes

ashen elbow
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ah

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rip

viscid pond
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usually what has happened in a case like that is a tile is used that's not tillable

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it's generally an easy fix

steady verge
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hello

ashen elbow
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hi

steady verge
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i got IF2 fix install but its not loaded

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also

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only partial SVE loaded

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should i update smapi 3.2 into 3.3?

ashen elbow
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its 3.5.0 now

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

steady verge
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wut

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its update so often

ashen elbow
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upload your log please

steady verge
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yeah its got tmxl error

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thanks @ashen elbow

ashen elbow
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uhh

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any other errors>

steady verge
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i got to update everything

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smapi

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tmxl

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pytk

dire fractal
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Yo, im trying to run a server and im having some issues with finding a ghost host mod. Any ideas?

ashen elbow
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what?

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(shinji pfp)

robust bison
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Stardew multiplayer is peer-to-peer, it isn't a server connection that is up 24/7

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what do you mean a ghost host?

dire fractal
ashen elbow
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yeah im confused

dire fractal
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I'm running Stardew constantly on a VM and im trying to find mods thatll keep it up 24/7

robust bison
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that's the only mod I know of that does that job

steady verge
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did stardew update recently?

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to 1.4.6?

ashen elbow
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uh no

steady verge
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ok

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fuh

robust bison
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why?

ashen elbow
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the next update is 1.5 right?

robust bison
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probably

keen moss
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The next major update will be 1.5 but there could be a bug fix update in between

steady verge
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My games now working

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Thank you @ashen elbow

lofty cloud
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hi, is anyone now how to disable npc tracking on ui info suite mod?

ashen elbow
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Go to the ui suite tab in the settings

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And turn off the nocs

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*npcs

lofty cloud
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ty very much

lavish sapphire
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i downloaded smapi but it only loads in the mods that come with it and i re downloaded mono and smapi but the mods still won’t load in

rough mesa
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rough mesa
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u extractet the mods u downloaded in the mods folder?

lavish sapphire
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i’ll do that in a sec my computer died

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and yes i did

fair vessel
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Sharing a pic of what's inside your StardewValley/Mods folder might also help

lavish sapphire
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i don’t have an error log

rough mesa
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did u even start sdv with smapi or did u start it normal over steam

lavish sapphire
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over normal steam

rough mesa
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thats the fail

lavish sapphire
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oh

rough mesa
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go into your sdv folde rthere is a moddinapi.eve

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start this

lavish sapphire
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i do not have that

rough mesa
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if u dont have THIS, u dont install smapi right

lavish sapphire
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ok i will try re install

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should i download from nexus or direct download

rough mesa
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direct

lavish sapphire
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once i download it i open install on mac command right?

rough mesa
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u use mac?

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than yes

lavish sapphire
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ok i did that

rough mesa
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om mac thats different

naive drum
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you can run smapi via steam on windows too

rough mesa
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no wonder u dont have a .exe

naive drum
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you need to set launch options though

rough mesa
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yeah but not mac x)

lavish sapphire
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i downloaded smapi for my friend and she has the same computer and it worked fine

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so i don’t know what the problem with mine is

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i did the same things

naive drum
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anyway when you launch via steam does a box pop up before/at the same time as stardew, saying something like "SMAPI 3.5.0 running Stardew Valley"?

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also is the icon the vanilla brownish chicken icon, or is it...i think on Mac it's an M?

lavish sapphire
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the box does pop up and it says it loads in only 2 mods but i have 4

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and the 2 mods are the ones that come with smapi

naive drum
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okay

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in that box it should say where the mods path is

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copy it somewhere, then go to whereever you installed your mods - is it the same place? or do you have two mods folders?

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also is there any red text in the box?

lavish sapphire
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i only have 1 mods folder and no red text

naive drum
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since SMAPI is loading, you will have a smapi log somewhere

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
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there's instructions on that page on how to find it

lavish sapphire
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i tried that but the log didn’t show up

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wait found it

naive drum
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okay

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can you upload it and give us the link?

lavish sapphire
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yep

naive drum
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is your OS "MacOS Unix 17.7.0.0"?

lavish sapphire
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yes

naive drum
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okay

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(sometimes antivirus software punts SMAPI to a virtual machine)

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(sometimes the virtual machine is something really weird, like windows NT)

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and you're putting mods in /Users/ivy/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods?

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unzipped?

lavish sapphire
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yes

naive drum
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not buried inside the folders of other mods?

lavish sapphire
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i don’t think so

naive drum
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(eg accidentally placed in the Console Commands folder and not the Mods folder)

fair vessel
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Share a pic of the inside of the Mods folder, might help

naive drum
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also what antivirus are you using?

lavish sapphire
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none

fresh inlet
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I didn’t have an antivirus for the 9 years I used my old Mac

naive drum
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two of those are zipped and therefore invisible to SMAPI

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can you get the Properties and then the filepath to one of the others?

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(oh wait the zipped mods are just...where the new unzipped ones had lived)

fresh inlet
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You don’t need to have the zipped files still in the folder too since you’ve already unzipped them

naive drum
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(yeah they can just be removed)

lavish sapphire
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ok i deleted them

rough mesa
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thhey cant load the mods casue rtthey need other framework mods u dont have

lavish sapphire
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oh

naive drum
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there wasnt any red text ken

rough mesa
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npc should work but cheat menu needs another mod

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o i see

naive drum
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also cheats menu's only listed req is smapi

lavish sapphire
naive drum
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ivy we need the filepath to where you have those mods you installed that aren't loading

delicate garden
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Are there any mods that lift the 2 gifts per week cap? Preferably to 1 a day

rough mesa
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there are some yes

delicate garden
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Mind linking or providing name

lavish sapphire
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file path is like users/ivy/application support/ right

fair vessel
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@carmine dirge I finally found out why your prehistoric level reports were inaccurate on the Public Access TV mod. The mod uses the same logic as Stardew Predictor webapp, which has this to say about dinosaur levels:

The predictor will check up to level 500 for them. Note that this prediction is not 100% accurate because the logic the game uses to determine which map to use for a particular level in the skull cavern uses a different (unpredictable) RNG and certain maps are not allowed to be Dinosaur levels.

naive drum
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ivy can you enter /Users/ivy/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods into finder?

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like, copy-and-paste

lavish sapphire
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yes

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ooh

naive drum
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also can you select cbj cheats menu in finder then hit command + i?

lavish sapphire
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that’s new

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yes

naive drum
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then click and drag along the "where" to select the path and command + c to copy it, and paste it in here?

lavish sapphire
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i think fixed

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it loaded in

rough mesa
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wrong folder? 😄

lavish sapphire
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the mods folder was in macOS

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but it wasn’t showing up

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like there was another one

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but then there was only 1 mods folder

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very wide

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weird

naive drum
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huh weird

delicate garden
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@rough mesa could you link the mods for lifting gift cap?

dire fractal
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help!! my character stuck when in Qi 100 lv skull cave quest!!! she still walk straight and the conversation cant be triggered anymore! sob

mortal adder
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@dire fractal I believe the tractor causes that issue

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Try it again without the tractor and see if it works

rough mesa
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o jesus why cant ppl update there mods

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tractor shouldnt be the porblem, use the mod and by me this scene works

delicate garden
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@dire fractal did you have noclip on?

rough mesa
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its maybe the fail from, ONE of these 300+ mods x)

junior condor
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is there a mod that lets me buy george legs?

lavish sapphire
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@delicate garden did you get the gift mod?

delicate garden
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No.

lavish sapphire
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it’s not a seperate mod but you can turn on give gifts anytime in cjb cheats menu

delicate garden
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Thanks but mainly after a non-cheat give 1 gift a day mod

lavish sapphire
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ok i will try find one

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bruh there isn’t one

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that i can find

delicate garden
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Yeah doesn't seem to exist

lavish sapphire
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hmm

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if you don’t find one soon i’m gonna make one bc i want 2 start making mods and that’ll be easy start

delicate garden
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best of luck

dire fractal
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does anyone know what this means? Failed parsing event precondition (1234567890/):
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at checkEventPrecondition_Patch2(Object precondition, String ) it's been popping up in smapi console repeatedly >w< https://smapi.io/log/50f99c20c7504682b0c80d55e9ad33de

rough mesa
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19:15:23 ALERT SMAPI You can update 29 mods: This is nr. 1

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and the error u get is that something isnt there where it should, so read i it, which mod this does, hard to say, to muich mods

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i mean, nealry 600 mods is RLY strange

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did u download the full nexus

fair vessel
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Yeah we have a lot of power mod users round here... but 600 is over twice what I've ever heard of before

rough mesa
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that rly heavy

fresh inlet
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Holy cow you need to update your mods

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please update your mods

shy orbit
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many of those are bogus update notifications

rough mesa
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yeah but not all

shy orbit
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and very unlikely to cause something like that

fair vessel
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With that many mods you would always need to update your mods 🤣
How often does the average mod push a new update?

fresh inlet
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Doesn’t matter if it’s not causing the problem, they still need to be updated

rough mesa
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and to find the error mod by 600 mods is way to hard

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its like a needle in a haystack

fair vessel
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Binary search!

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The most likely culprit is one of whichever mods patch the checkEventPrecondition method. But... still have a lot of harmony mods there. And no easy way to check them.

dire fractal
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ahaha i update my mods regularly those are the ones which manifest aren't updated (n cause i use so many i stopped editing them myself)

junior condor
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doesn't it rell it in log?

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tell*

dire fractal
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no it doesn't tell me which mod it just says "game error"

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I think it might be weather illness incompatibility with a timespeed like mod cause the error pops up when its raining (i think)

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and for the 600 mods thing I've just been playing modded stardew for a long time n i check the nexus pretty much daily for mods I like/updates n overtime they've just accumulated (but what use is a beefy pc except to play stardew with 600 mods xd)

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so yeah none of the update notif are actually real I check nexus daily for the updates since manifests are often forgotten

rough mesa
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thats why i update manif for myself if there are wrong

dire fractal
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yeah but I kinda got lazy with how many I've got lmao

dire fractal
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okay I think I figured it out, the time mod I was using used harmony to override the base game code for tick/10minute and I believe weather illnesses checks it every 10 in game minute thanks everyone n @fair vessel for the harmony tip cause idk what harmony does ^.^

kind musk
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You guys recommend any cool mods?

dire fractal
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Well i Have 571 that I use if you want my modlist haha

kind musk
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Sure! Would love to see what you use

ashen elbow
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Yall want modlists??

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I can send mine later

kind musk
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🙂

dire fractal
kind musk
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Ok, thank you!

delicate garden
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Anyone know what causes tree stump tiles to sometimes have a background?

leaden ice
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

delicate garden
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Happens all the time and no errors are printed

dire fractal
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Have you checked the png for that tree stump in the recolours assets? Maybe it's the image itself (idk if this is stupid I'm not a modder haha)

iron canopy
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it's caused by crop transplant

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there is an option to toggle it off in the config, I think is the last one or something

delicate garden
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Thanks It's probably EnableSoilTileUnderTrees

iron canopy
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yes, "EnableSoilTileUnderTrees": false,

delicate garden
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https://smapi.io/log/45ace214ad634e65a106a0c1360eb2cd
Can no longer join as farmhand (who is equipping a custom shirt + boots so assuming thats issue but still cant join when mod is removed)

Had to edit the save manually to replace boots with vanilla boots. Issue with Dinosaur Shirts & Boots mod.

dire fractal
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My game is crashing

pale stag
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Hey uh where can I find a teleport mod for android? I used a "fast travel" one but it seems like it only works for pc

dire fractal
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Cbj cheats mod has fast travel

pale stag
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@dire fractal I don't really want to add a cheat mod :/

outer turret
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you can install it and not use it too often. I mostly just use it to increase my speed and occasionally pause time in teh caves. But I don't intend to use it when it comes time to do my Skull Cavern run.

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also Zarkii has a mod with buildable warps to key locations. But I don't know how well it will work on Android.

pale stag
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Oh wait I'm seeing a solution here please wait

outer turret
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as a mod writer CJB cheats is essential

pale stag
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@outer turret I don't want to play modded sdw, I just want to make sure I can quickly go to my bedroom and save the game incase I need to quickly close the game

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And I really want to avoid doing any other change

outer turret
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ah I see. Doesn't mobile auto-save?

pale stag
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@outer turret I've lost day progress twice and don't see any icon of auto-save :/

ashen elbow
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look in settings

hybrid vale
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someone wanna see my first yt vid lol

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oh wait

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wrong channel

fresh inlet
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Yeah lmao

pale stag
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Okay okay I've found out on the compatibility check website that I need to use the unofficial update of fast travel :D

unreal moat
#

you could always just keep farm totems on you

junior condor
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Or build thise things at wizard's house

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Those*

torn mason
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You could also use debug warp farmhouse 10 10 ( or whatever coordinates wouldn't be in the walls )

fresh inlet
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They’re brand new to the game, haven’t gotten totems yet

pale stag
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I haven't even harvested my first wheat lol

junior condor
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what

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you get parsnips at the start not wheats

pale stag
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Oh woops

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Alright I've tried it out and :/ no it still doesn't work

torn mason
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did you try the console command?

pale stag
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I don't think that I can type console on phone

torn mason
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on smapi if you click the on-screen keyboard twice, one of the options that should come up is "commands"

pale stag
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Oh really?

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I'll try that

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@torn mason Oh man! You saved me a ton of time and installing unnecessary mods! I got it working! debug warp farmhouse 10 10 doesn't work, it needs to have 7 7 as coordinate s

torn mason
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darn so close, I guessed the coordinates XD

carmine dirge
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@carmine dirge I finally found out why your prehistoric level reports were inaccurate on the Public Access TV mod. The mod uses the same logic as Stardew Predictor webapp, which has this to say about dinosaur levels:
@fair vessel thank you!!

winter briar
#

Hey, so I found a problem I can't seem to uncover.

I'm running 14 mods, 7 are Content Packs and it all seemed to be working just fine, but for some reason the game started severely lagging this morning for almost no reason. The FPS was fine for a few real life days but for some reason decided to become terrible going from 60 to 25 for no apparent reason for several seconds to minutes.

I'm running with

  • Content Patcher v1.14.1
  • Community Farm v2.0.1
  • MTN v2.1.0 beta8
  • Unlimited Players v2020_02_15
  • SpaceCore v1.3.5
  • Json Assets v1.6.2
  • Mail Framework Mod v1.7.0
  • PPJA - Fruits and Veggies
  • PPJA - More Trees
  • PPJA - Mizu's Flowers
  • PPJA - More Recipes v1.9.11

As for the Console, nothing new is being spewed out besides yellow text, but as the mod author mentioned for PPJA that it was completely harmless. Could someone explain something that might be happening?

rough mesa
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Is very thing up to date when not update. Other look is you have driver updates from graphicscard

#

Mtn, you pla, multi player?

winter briar
#

It seems to have gone away for now. But I'll mention if it comes back

To answer that @rough mesa , yes to everything.

dense knot
#

Gonna try my hand at Stardew Valley Expanded on my Android device... Wish me luck

wanton wharf
#

jeez that sounds...awfull

#

good luck

glacial meadow
#

speaking of sve, is deluxe autograbber compatible with all of the new areas or do I have to go in and edit the file to make it work in the new ones?

robust bison
#

it should be

glacial meadow
#

...aaand I need to update stuff again

robust bison
#

wel no errors

#

so updating is your best bet rn

glacial meadow
#

...except that it predates those updates.

#

😒

rare quest
#

Deluxe autograbber might be a bit OP with SVE haha.

#

I think there's configurations for it though

glacial meadow
#

Which is why I'm only using it to pick up the back cave forage

#

"GrabberRange": 100,
"DoGlobalForage": true,
"DoHarvestTruffles": true,
"DoHarvestCrops": true,
"DoHarvestFlowers": true,
"DoHarvestFruitTrees": true,
"DoHarvestFarmCave": true,
"DoGainExperience": false,
"GlobalForageTileX": 6,
"GlobalForageTileY": 35,
"GlobalForageMap": "Desert"

shy orbit
#

i don't think it works for forage other than with the global forager function

glacial meadow
#

maybe the problem is that the back cave forage is ||minerals||?

shy orbit
#

which just takes all the forage there is on every map

#

have you get it to work with forage in other locations?

pine mist
#

Anyone know of a tree mod to allow trees to be planted side by side?

royal arrow
#
#

This may be an ambitious question but: is there a way to switch the farm layout midsave? Or should I just give up and start a new save? Lol

pine mist
#

Apprecuate it dude

naive drum
#

Its possible to switch farm mods.midsave and with save editing to switch farm types.modsave

#

Its uh..
Stuff stays at the same coords.

#

Even if those are now in the middle of a.lake or off in out of bounds.

#

Its a good idea tk get crop transplant mod and noclip so you can move things and terraim reset mod so you can reset debris/trees/grass so you dont have out of bounds trees and grass.in lakes

proven orchid
#

or just get rid of everything that isnt a building, move them all beside your house and then make the switch, i had to do this with advizes farm extension once

royal arrow
#

I was thinking of trying a new farm map (modded) and I think with the content.json file, it'll still replace the same map I have (Forest), but change the layout. Would that mean I can skip the save editing, and only have to worry about terrain reset, crop transplant, and no clip?
I guess I should also move my buildings close together before doing the switch, so they don't get stuck in the void

#

Ok cool, thanks Wingheart and HowardHughes!

dense knot
#

Woohoo, I got Stardew Valley Extended working on my phone. I like the better intro with Robin and the Mayor, too.

proven orchid
#
#

does this allow for normal trees as well?

#

I could have sworn it used to have a config for normal trees to grow side by side

royal arrow
#

Hmm, I'm not sure. I also could have sworn it used to say that. Does this mod do what you're asking? It may actually do the opposite SDVpufferthink https://www.nexusmods.com/stardewvalley/mods/260

proven orchid
#

im not sure, i just had a bunch of tree mods installed

#

so i took them all out and left better fruit trees

#

im at the point where i can make tree fert so im gonna give it another try

#

instant tree growth mod has a config option to allow trees to instantly grow beside eachother, though in my testing this didnt allow them to when being grown with tree fertilizer

dense knot
#

Found this from April, @proven orchid :
"FYI in Stardew Valley Expanded, if you want to plant fruit trees in the extra crop field in town which Lewis gives you in Year 2: the unofficially updated mod* lets you plant and grow fruit trees if you set Allow_Placing_Fruit_Trees_Outside_Farm to 'true', but from what I've tested they will only grow if they have cleared space around them like in the vanilla game, /even if/ you set Allow_Dangerous_Planting to 'true'.

*Unofficially updated mod on the forums: https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-10#post-3353129"

proven orchid
#

reeeee

dense knot
#

Anyone know of a good music mod to add to Expanded?

proven orchid
#

hmm, well if better fruit trees at least works then thats good enough

dense knot
#

Yeah, I hope it does. I will test it out.

proven orchid
#

though thats for expanded which im assuming is why its playing funky

robust bison
#

sounds of rain

royal arrow
#

Ok so the farm map mods I was initially tracking aren't looking as exciting now... does anyone have mod recommendations for small to medium size farm maps? I am using the Capitalist Dream Farm and I've enjoyed it, but I'm looking to downsize considerably

random lion
#

Hey uhm

#

quick question

#

Is there a way

#

to update multiple mods

#

let's say... in one click?

#

Like an automatic way to update a mod (with one click)

silk plinth
#

not off the top of my head, sorry

#

@royal arrow overgrown garden farm is incredibly popular and is a good size

fair vessel
#

downsize considerably @royal arrow
How much is considerably? Lol. You could try Pathos' Small Beach Farm map hehe

silk plinth
#

i would suggest just scrolling through daisyniko's profile and seeing what you like, she makes lots of fantastic farm maps https://www.nexusmods.com/stardewvalley/users/61079406

#

(she made capitalist dream farm too)

random lion
#

Damn

#

Not Pog

silk plinth
#

yeah it sucks

#

it might make it a lil easier idk

#

but you still have to manually download the update and put it in n stuff

royal arrow
#

Thanks for the recommendations, graprefruitcult oscar and logofe! I ended up downloading Ali's Flower Farm and Hill-Top Forest (CP versions), trying to decide between those

glacial meadow
#

@shy orbit haven't tested it.

pine mist
#

I figured i would try trees grow instantly because it has a config option that allows trees to grow instantaneously beside eachother, enabled it BUT disabled them growing instantly to see if i could trick the mods into working

#

The way i want them to

#

No dice

royal arrow
#

Alek I'm not sure I understand, what do you want the trees to do that's not working?

pine mist
#

Basically i want trees to grow directly beside eachother

royal arrow
#

I think you can put them closer together, in that space you have left between them

#

I'm able to put fruit trees that close, with 0 space between them, and they grow. I personally don't find it visually appealing because they overlap, but it's possible

#

I haven't tested with normal trees though

pine mist
#

Im sure i can with better fruit trees but havent tested it yet

#

But i want that for normal trees

#

Basically that picture is what happened when i tried to grow normal trees directly beside eachother and fertilized them

royal arrow
#

OH you're referring to the little tree that stopped growing?

pine mist
#

Half would grow like that, and the rest would stay fertilized but only grow once the normal trees were cut down

#

But yeah i want to be able to grow normal trees with 0 space between them

royal arrow
#

I feel like there should be a mod for this, but yea I confirmed this from a post on the internet, that's the intended vanilla behavior

pine mist
#

I know there either used to be

#

Or better fruit trees had a config option for it

#

But i deffinetly was able to do it at some point with a mod that seems to be gone now

#

But im almost certain it was better fruit trees

royal arrow
#

Yea I also think I remember it being a feature of Better Fruit Trees, as did someone else earlier in the chat

dire fractal
#

a tapper’s dream/tree overhaul is the one ur looking for

pine mist
#

I dont believe that has an option for normal trees to grow directly beside eachother

royal arrow
#

Tapper's dream /tree overhaul does the opposite actually: specifically prevents any growth of trees in the shadow of another tree, so you wouldn't even get the little sapling

pine mist
dire fractal
#

i thought u could configure it to to that

pine mist
#

He tryin to trick me! Hobitses!

dire fractal
#

bc i tried it once and it let me grow trees directly next to each other

#

uhh maybe i messed up tho bc i insta grew them w/ cjb lmao

royal arrow
#

I have it installed, let me check the config

pine mist
#

uhh maybe i messed up tho bc i insta grew them w/ cjb lmao
@dire fractal HyperKek

royal arrow
#

but honestly Alek, I thought of Tapper's dream and mentioned it earlier too, until I looked into it further xD

#

From the config file, 1st setting:
"StopShadeSaplingGrowth": true,
SDVpuffereyes

pine mist
#

Is there a mod request channel?

royal arrow
#

So actually drum roll Alek, Tapper's Dream DOES let you configure so you can grow normal trees closer together! you would make that first setting false!

proven orchid
#

so, im going to try it with just better fruit trees, because i had a couple other ones installed at the same time as it

#

and thats the settings i had while attempting

#

so im guessing maybe mod conflict

pine mist
#

Oop, @proven orchid and @pine mist same person, made mobile account before i knew they could be used across multiple devices and just never switched

#

Just to clear confusion

#

Anyway

#

With
"StopShadeSaplingGrowth": false,

fresh inlet
civic rivet
#

Hey y'all! Appreciate the help. I just installed Stardew Valley Expanded, I followed the guide and am using Vortex Mod Manager. When I go to launch SDV in Vortex, it spins, but does not launch. I can however, click on SMAPI and it loads properly.

#

I have confirmed installations are correct and none are missing. Please help!

ashen elbow
#

Install it manually then

#

Stop trying to use vortex

civic rivet
#

Was afraid of that. Time to scrub and start over, I guess lol.

tired brook
#

Vortex just installs the mods, you don't actually need to launch it through Vortex. If you can launch SMAPI fine outside Vortex, it should work fine with the mods you installed through Vortex.

torpid jay
#

can i use smapi to check if my mods are loading properly or need updating without opening SDV

proven orchid
#

RIP

#

il leave it like this a few days just to make sure

royal arrow
#

That is so weird lol

#

Idk why even after setting that setting to false on Tappers Dream causes that.
I think maybe because all it does is allow the vanilla logic of letting them get to that stage, while setting that setting to true prevents them from growing at all.

royal arrow
#

pro tip: don't have time frozen using CJB cheats menu and then not pay attention to your energy bar. I passed out with the time frozen, so the the game has crashed, because it can't save

proven orchid
#

I think agressive acorns by phrasefable might work

#

though it seems to have been abandonded in beta

royal arrow
#

I was moving around stuff on the new farm map and didn't notice that .-. soooo all that work is gone, going to have to start over with moving everything over

proven orchid
#

yeah its compatible

#

but might have bugs

delicate garden
#

host can

delicate garden
#

Reverted save 1 day and its fine but can't remember what we did in the 1 day that broke

#

Anyone know how to format the save file to be much more human readable? For example the save editor exports the farmhands to look much better

#

Unable to report a bug on SVE regarding above so if someone looks at it please @ me. Bit hesitant to keep playing as don't want the badlands to get locked and not notice when it happened

dire fractal
#

Hey why does my game crash what should i remove?

robust bison
#

I see no crash

fresh inlet
#

^

dire fractal
#

Huh

#

Lemme try opening it again

shy orbit
#

crashes don't necessarily leave anything on the log

robust bison
#

Otherwise, I see nothing unusual about it

#

except like 3 mods that need updating

fresh inlet
#

And if updating those mods doesn’t work then there’s not much else to go on, we need a bit more detail

ashen elbow
#

What kind of crash was it??

dire fractal
#

Here a crash log what does an instance of an object mean?

ashen elbow
#

Mm, im not on my pc right now,, so i can't play tech support...

dire fractal
#

Its just one error preventing me from using expanded

dire fractal
#

Help me

robust bison
#

your log isn't showing anything peculiar

dire fractal
#

Wait really?

robust bison
#

yes

dire fractal
#

Is that one error normal?

robust bison
#

what error

fresh inlet
#

The new log arcane

robust bison
#

oh rip wasnt checking

#

let me take a peek at that then

#

well yeah thats definitely a problem then

#

did you change anything?

dire fractal
#

No i just made a new character then this happened after the last cutscene

#

It just stopped

robust bison
#

I'm not sure, but it could be that it's just your phone can't handle it

#

but I don't know if it would say system out of memory or not

dire fractal
#

Huh
Maybe

#

My phone hates new locations huh

pastel scroll
#

You playin on expanded?

#

I may be able to help?

robust bison
#

you are running a lot of mods for your platform

pastel scroll
#

Your Smapi is outdated maybe?

dire fractal
#

Even when i first tried it when my mod is only cheats menu that happened

pastel scroll
#

It needs 3.5 after all

robust bison
#

hmm

#

Yoru look at their log

pastel scroll
#

Btw i haven't looked at the log

#

Ok

junior condor
#

So is there a mod that makes the farm actually bigger?

robust bison
#

yes

junior condor
#

Uhm

#

Why delete

robust bison
#

what

junior condor
#

Well which one?

robust bison
#

There are several

junior condor
#

I think the strawberry fields one just makes it look better

robust bison
#

Smug I would just update your mods first if you haven't already

junior condor
#

But not bigget

dire fractal
#

I will

pastel scroll
#

He's running a hell lot of mods for a cp

fresh inlet
#

Everyone just check nexus under locations

pastel scroll
#

I am still customizing my Virtual Keyboard so...

#

Everyone just check nexus under locations
after you do this you can generate it on an existing map with Reset Terrain

#

Welp, cya

dire fractal
#

@pastel scroll i was just bored cus i had a vanilla file 4 years in

pastel scroll
#

4 years... Real time or Ingame?

dire fractal
#

Ingame

#

Of course

pastel scroll
#

Ahh

#

I have mine 30 years in

#

Lol

dire fractal
#

Oof

#

I had 100 mil left on that save

pastel scroll
dire fractal
#

Hey same problem is it my smapi it was playstore smapi btw not nexus

shy orbit
#

the smapi is alright afaik. i don't know if it'll help but maybe try removing some mods, i guess joys of efficiency, foxyfficiency, and casual life could be good candidates @dire fractal

#

this is probably not related to the problem, but joys of efficiency also has an option for autogates

dire fractal
#

Oh

#

I moved the mods to an other file but still the same problems

viscid bane
#

Guys please tell me

#

What are the best story mods?

rough mesa
#

expanded is one with the best extra storys

#

there are some mods that add extra dialogues

fresh inlet
#

dIALOGUE moDS ARE GREAT

#

I recommend

rough mesa
#

yes they are 😄

fresh inlet
#

Yes

rough mesa
#

cause the ppl talsk way more than the same text every day <.<

fresh inlet
#

I should make more dialogue mods KK_HmThinking

rough mesa
#

😄

outer turret
#

okay, so I DLd a map to replace Riverlands, but it's not working? It was orginally coded to replace Standard, but I changed that - does that make a difference? Here's the code: { "Action": "load", "Target": "Maps/Farm", "FromFile": "assets/Farm.tbin", "When": { "FarmType": "Riverland" }, Any idea why it's not patching? Patch summary said Conditions X Applied no

shut violet
#

you are still targeting default farm map

#

Farm_Fishing

#

try targeting this

outer turret
#

ah I see I need to change the target too! Duh

#

thanks. Also just realized I had installed the wrong one anyway, I meant to get the Daisy Niko one

shut violet
#

right now you are saying "replace default map, but only when i'm playing riverland map"

outer turret
#

Figures! I thought that was the bit that determined type. I'm an idiot when I'm doing something new!

shut violet
#

well i may be wrong 😄 but since they have different tbin in file it's the more likely

outer turret
#

I decided to try a new save and write a blog/diary for my farmer as I play through it. Trying out some mods I haven't yet. Like Adopt & Skin

ashen elbow
#

Reminds me of when i changed the code but not the name of the map..

shut violet
#

i often change stuff in files then forgot to change the content.json

#

i expect it to change by itself

#

spoiler : it doesn't

outer turret
#

I'm changing RIverland map because that's the only map I haven't used on PC.

#

(I have it on Switch and it's annoying)

#

oh this map is beautiful!

#

crazy thing is my "light" file still has 107 mods, and 3 more that haven't loaded because I don't have their dependencies so I'll end up with at least 115

cerulean totem
#

Is minervamaga here? I just discovered that upon completing the specialty fish bundle you will only receive one trap bobber rather than 50.

shut violet
#

you'll need to provide a log with a patch summary if you want to report a bug

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
shut violet
#

and i don't know how minerva prefers to deal with bugs but it may be better to report this with the log, screenshot (if possible) and details on the nexus page

cerulean totem
#

I dunno if i can provide a screenshot coz i just fainted. Damn

#

Ah no..... I just saw a comment on the posts section. I need the stack everything mod

rough mesa
#

x)

shut violet
#

i'm glad you found the reason, at least

#

you can always use CJB spawn item if you have it, if you prefer this solution

cerulean totem
#

Welp just gotta move on on the lost 49 bobbers

#

Nah its ok. I was just surprised when i got only 1 when on my list its 50

rough mesa
#

but iut cant be that u need a mod that isnt req on the mod page, u should write this cause something is wrong

cerulean totem
#

Just heads up. Dont be like me

#

Ya

fallen herald
#

I think there's a mod that adds a second farm map west of the backwoods, but I can't find it. Does anyone know the name of that mod?

cerulean totem
#

Farm expansion?

#

I think...

#

Ya ya advize's farm expansion

fallen herald
#

Yup, found it, thanks!

cerulean totem
#

Back to farming(fishing)... Thanks guys

#

@fallen herald no prob SDVpufferthumbsup

grave plaza
#

ummm, so im playing SDV Expanded and using Immersive Farm 2, and afther saving files last night (in game) i exited, downloaded, and installed expanded greenhouse.
The problem is, in expanded + immersive farm theres 1 house in the right corner that categorized as greenhouse (i think) i put my keg + 1 chest there, the chest are still accessible by chest anywhere, but the house are completely empty. How do i fix it, or at least just delete the chest and its data so its not saved on chest anywhere mods.

dire fractal
#

Ah right, why the chest in ifr2 shed dissapear but still accessable?

grave plaza
#

i just want to remove the keg notification when we arrived at farm

grave plaza
#

nvm i fixed it by redownloading a fresh files

junior condor
#

Is there a possible prairie king mod?

winged burrow
#

is there a mod, that removes building restrictions? Im trying to place a shed up against the animal bowl, but it wont let me.

thorn gull
#

I was wondering if anyone could DM to help me install SMAPI on my Mac. I tried 3 hours last night, but with no luck. Gives me a weird message in my terminal about zsh.

royal arrow
dire fractal
#

I forget, im on mobile, for sve am i supposed to copy each of these folders into my mods folder?

robust bison
#

yes

shell jackal
#

To anyone on PC that uses 300+ mods. Do you ever wonder if your game will explode? And does it take a long time to load up?

fresh inlet
#

I have decent computer specs so not really

fallow ridge
restive zodiac
#

@grave plaza @dire fractal If it happens again, reverting to the greenhouse setup you had previously, emptying your shed, then changing greenhouses should fix it. The original IF2 and all variants of it have the whole shed/greenhouse merging going on, and IF2R switches you to a new shed map if you're not using its greenhouse. So depending on if you have overrides installed or not, you may be on a new shed map, or part of the greenhouse map, and the new shed always technically exists even if you don't get taken there by the door.

The non-SVE version of IF2 similarly bounces you between shed versions depending on configuration, because the TMX pack is optional, so you just have to keep a look out :|

robust bison
#

I'm at 298, gonnapass 300 real soon

dire fractal
#

If only there was seasonal portraits as well

robust bison
#

My game runs decently, takes about 2 minutes to boot though

royal arrow
#

I've heard of people running their game with 400 ish mods and it seems to work. I'm at 270+ mods, and while the game does stutter/lag every once in a while, it's easily playable. I have a gaming laptop, but it still helps to close other programs

robust bison
#

I think minerva had around 700 mods?

#

last I heard

#

but anyways that seems to be around the hardware limit

restive zodiac
#

Yeah, it really depends on the actual mods and what they do, not the number.

fallow ridge
#

I've used about 150 without any issues. The only time I noticed slight performance issues was with the deepwoods mod. It's a great concept but slightly OP so I stopped using it anyway.

royal arrow
#

Yea I know for SVO, the author mentioned it's resource intensive regardless of what they tried, and I love that mod and will never remove it from my load order. But I have a mix of all the things: dialogue, events, recolors, new items, the PPJA suite, game mechanics stuff, etc.

winged burrow
#

is there a mod, that removes building restrictions? Im trying to place a shed up against the animal bowl, but it wont let me.

restive zodiac
#

With CP able to target just small parts of files, you could technically have a mod for every single tile of every spritesheet and end up with hundreds and hundreds that worked perfectly well and did not conflict with one another at all :P

fallow ridge
#

So far I've only played on PC. I'm thinking about trying porting my mods to android and see if they work just as well.

dire fractal
#

CP is such a blessing tbh.
Wished there were more building mods that worked for CP so I could actually use them on mobile lol

fallow ridge
#

Technically I think any xnb mod can be made into CP. Just a matter of doing the work, and maybe author permissions

restive zodiac
#

I can think of several, is it just that you don't like the ones out there?

royal arrow
#

Irrchend, I know you've asked before, but I'm honestly not sure. The only thing remotely like what you're asking that I've seen is the Better Fruit Trees mod that lets you place fruit trees closer together, which is obviously not for buildings

dire fractal
#

I know a few
Like the medieval one, elles victorian/seasonal buildings etc etc.
But a lot of other ones are xnb mods, esp with a lot of cosmetic mods too😔

robust bison
#

xnb mods are relics from the past or lazy mod makers

restive zodiac
#

Theoretically you could just edit the map to change the tile properties to allow building.

royal arrow
dire fractal
#

most of the older xnb building mods have CP conversions

restive zodiac
#

XNB modding is a bit easier than CP modding from scratch though, so a lot of people start there when learning and don't know even where to start with switching to content packs. Fortunately there are resources and people that are helpful, it's just a matter of making connections :)

dire fractal
#

Oml ive never found that site b4.
Thanks ^^

restive zodiac
#

(CP template packs make it even easier than XNB modding since you can just drop in your edited files/edit files provided, but you have to know they exist)

royal arrow
#

Yea that site is a lifesaver. It's how I learned I could still befriend Marlon and Gunther SDVpufferowo

dire fractal
#

tbh i have no idea how xnb mods work but i know how to make xnb into CP

#

only for like...aesthetic stuff tho

fresh inlet
#

xnb’s replace gamefiles and are just, big nono

dire fractal
#

Yeah thats why I prefer CP

fresh inlet
#

can cause many issues by themselves

#

And most are outdated

dire fractal
#

lol my determination to get naver mods to work is how i learned how to do CP conversions...

restive zodiac
#

There are certainly lots of reasons we don't recommend overwriting game files, but it's a lot easier to say "xnb bad" than it is for people that only know how to make XNB mods to learn differently. I was just offering an alternative viewpoint besides "xnb modders are lazy" :P

royal arrow
#

but there is a way to sort of like, merge the 2, right? CP mods that just say "read the XNB file in the assets folder"

restive zodiac
#

With XNBs, you would need to edit the files to merge them together, but with CP you can restrict your pack's edits to only the parts you want to change.

shut violet
#

xnb bad, no overlay

restive zodiac
#

So if your craftables replacement only changes scarecrows, with XNB overwrite you need to replace the entire file, but with CP EditImage you can change only the scarecrows and nothing else, even if your assets are packed xnbs.

royal arrow
#

Sorry merge was a bad choice of word there. I just meant that you can have XNB files for like, dialogue or other things, in a CP mod in the assets folder, and then the content.json folder points to it

restive zodiac
#

Sure, but most of the time you don't want to replace entire files, because you're rarely changing every single part of it.

royal arrow
#

Right, fair point

restive zodiac
#

Several of the problems with XNB modding are alleviated by doing nothing more than switching to CP - you don't overwrite game files, they're easy to install and uninstall, and they show up in the SMAPI log - but other problems won't just magically stop happening because you hop to CP. It just allows you to do better than you can with overwrites, but won't be better for you automatically 😅

#

So if a CP mod Loads every asset in the game because it wants to change 3 sprites, is still not a very well behaved mod

#

(I have not been able to locate a satisfactory overlay emoji 🕯️ )

royal arrow
#

On that note, capitalization is key, right? Like if there's letters capitalized in the .png file, the reference to it in the content.json should have the same capitalized letters, right?

restive zodiac
#

Content Patcher is not case sensitive, but it's a good habit to be consistent in general since there are other frameworks that don't account for case-sensitive operating systems (Linux and some configurations of Mac)

#

So when you branch out your mod might work for you, but not other people

shut violet
#

yeah i got issues like that with Custom Furniture i think

dense knot
#

Anybody ever experienced the issue where you cannot plant seeds?

#

Maybe that dark mod... Idk

dense knot
#

Wow, this Expanded mod is awesome. So far, the only "issue" I have is when I enter the building above George's house. The game stalls at the Loading... screen.

outer turret
#

@royal arrow does Befriend Gunther and Marlon still work properly? I'm tempted to install it but do my own Sprite sheets and dialogue.

grave plaza
#

i didnt have gunther on my friend list

#

but i can befriend with marlon just fine

#

it just hes harder to be pleased

royal arrow
#

I use pathoschild's unofficial version, 1.0.5-unofficial.1-pathoschild, and it works mostly fine. The only issues I've noticed is sometimes in the saloon, Gunther and Marlon will occupy the same spot near the arcade machines/couches o.o They do have some quirky-looking walking animations with the sprites that are noticeably different from vanilla, but otherwise, it works!

Side note it's not really compatible with SVO, since SVO doesn't have walking sprites for the seasonal outfits for Gunther. I manually edited the SVO content.json to disable it for Gunther so he doesn't just pop in and out of existence while walking xD

Both Gunther and Marlon show up on my friends list though, so I don't have that issue. They also have birthdays that show up on the calendar!

outer turret
#

I noticed it didnt include the vanilla sprites in the Sprite sheet so I was wondering how it would work with their cut scenes esp the sword giving one.

grave plaza
#

wait i think you guys are talking about SVE?

royal arrow
#

No there's a separate mod, Befriend Marlon and Gunther

grave plaza
#

oh, it works for non SVE?

royal arrow
#

Yea I use that without SVE

outer turret
#

SVE uses content patcher trickery for Marlon. BMAG uses smapi code.

royal arrow
#

I installed after I got through the sword giving cutscene with Marlon, so I can't speak to that. It's worked fine with another mod I use that adds cutscenes that include Gunther (Penny Expanded)

outer turret
#

Oooh I should add Penny expanded.

royal arrow
#

There's unofficial conversions for both version 1 and 2 of it, someone found the conversion for version 2 and I was pumped because it has tons more events than version 1

outer turret
#

I basically would like to add my own stuff for Marlon but lack the coding knowledge to unlock his social nature and dont want to copy SVEs work around (which adds Marlon as a custom NPC and disables the other one except in heart events) even though that would be way easier and I could definitely do it. Because I'd feel like was copying SVE.

shut violet
#

yeah if you copy entire function of a mod it would require permission/credit in my opinion

#

and since it would be for the same thing, there is a bit of "competition" indeed

royal arrow
#

do you know what the permissions are for Befriend Marlon and Gunther?

#

(I'm finally playing the game today after an absurd amount of hours modding so I haven't checked xD)

outer turret
#

Well I dont think using the same technique as SVE would be the main issue so I could probably use it for Gunther but doing it for a character that would conflict with theirs feels very rude.

#

I think BMAG is so outdated that the author is no longer active? Doesnt make it open source obviously and I'm a bit dicey on whether I could actually release new content that overrides theirs but requires both mods to be installed, without permission.

#

Or even if it would work since I have no idea how the dll file does its thing. I just know how to make content packs.

royal arrow
#

That's fair. As far as conflicts go: I believe the consensus is to try to keep new mods compatible with older ones, but at the same time, not everyone uses SVE, so I think if you were to go for it, you could make the disclaimer that it's not compatible with SVE because it makes changes to the same characters, etc. On the permissions bit, that's why I was wondering if you'd checked the BMAG page, to see if the author specified anything for their mod

shut violet
#

Lemurkat, using the same technique isn't the issue, but i wouldn't feel good copying significant part of the code of another mod

#

if you are doing from scratch it's a bit different

outer turret
#

Id still want FS to say he was okay with it. And I'd make everything myself just use the custom NPC work around to replace the original. I wouldnt directly take anything but the basic process. And maybe gift tastes but that would be coincidence rather than intent.

shut violet
#

yeah if you have permission everything is different !

outer turret
#

And Id probably create Gunther first anyway since hes not currently used in SVE (do they have plans for him? I wonder). I even made him a bedroom in Jaspers mod (he doesnt use it ofc but its there).

#

BMAG has asset use permission on Nexus. Only credit required. I might have to install it and see if I can switch in my walking sprites (they're not great but I think the gait is better than the original?) But first to finish Jasper.

#

I seem to have started adding Dwarf content to Jasper's now...

royal arrow
#

I'll admit I'm a bit biased because I love dialog / event / NPC mods, so to hear someone's trying to come up with one, and not just anyone, but Lemurkat, I'm like SDVpuffereyes 😁

rare quest
#

||Gunther will be coming in SVE 1.11. I posted sneek pic pics of him on my patreon over a month ago||

#

I don't mind you taking any methods SVE has done to add new content~

outer turret
#

Ah right Flash. Thank you! I'm not on Patreon. I also think I'm maybe going a different direction with my char concepts.

#

(I romanticise Marlon far too much).

rare quest
#

(I ship Marlon and Marnie)

royal arrow
#

o: that's an interesting pair

rare quest
#

I wouldn't add it in SVE though :x

outer turret
#

Nah that's fair. I think things like that need to be separate so ppl can choose to install it if it matches their head canon.

rare quest
#

Yeah, agreed.

#

I almost made a little story about Clint and Emily but ended up not doing it.

outer turret
#

I'm prob going to at some point make two alt follow ups to the Ranch pack one where you can watch M and M get together the other where Lewis admits to his feelings.

#

And maybe involve a wedding.

rare quest
#

Ohh that sounds awesome.

outer turret
#

Its conceptualized atm I need to finish Jasper.

#

Not gonna lie Flash I added Marlon dialogue to Town Gossip for when you tell him about Marnie and Lewis. It implies hes unhappy but then again his canon spring dance dialogue indicates his interest anyway.

rare quest
#

Yeah

outer turret
#

Town gossip will allow townsfolk to talk about actual events. So far you can only tell everyone about Marnie and Lewis and only if you told Lewis you would. I'll add in more stuff later using addConversationTopic and letters to canon events like Leah's art show and Elliots book reading.

#

I'll also prob add a bit where you can tell caroline about Pierres secret stash.

delicate garden
#

Reverted save 1 day and its fine but can't remember what we did in the 1 day that broke
Unable to report a bug on SVE regarding above so if someone looks at it please @ me. Bit hesitant to keep playing as don't want the badlands to get locked and not notice when it happened

outer turret
#

So if I make a romance ship mod for Marlon and Marnie I should make the relevant dialogue part SVe compatible?

dense knot
#

Anyone know how to keybind on Android ?

fair vessel
#

Same as usual, but you edit the config in the virtualkeyboard that comes with the SMAPI port

shy orbit
fair vessel
#

Add buttons that correspond to keyboard buttons, so if you need an F1 key for a mod you have, just change (or add) a virtual keyboard button named "F1"

#

Ah and yes, volume up and down are both options, but they're annoying because they still bring up the volume bar

delicate garden
dense knot
#

Thanks, guys. I honestly do not understand how to do it, even after reading the wiki on it.
What they should do is bring up an onscreen full keyboard during the game.
I guess I will figure it out eventually.

#

Eventually, the lightbulb will go off for me... Lol

delicate garden
#

Is there any reason we can never build or place bigcraftables in this area?

dense knot
#

I wish that Jungle Temple mod was working... Looks pretty cool

pastel arch
#

That's where the spouse outdoor activity area is

robust bison
#

^

delicate garden
#

Oh right, never bothered marrying hahaha.

tawny kindle
#

@delicate garden You might need to do some "remove mods and test" work to figure out what's causing it, unfortunately. The error seems to say that some mod-added class don't have a default constructor (i.e. a "blank" creation option, which SDV's netcode always uses). It doesn't specify which class is missing it or which mod it's in.

The "processIncomingMessage" code there is also Harmony-patched by Spacecore, but I'm not sure if that's related to the error...

#

(re:error log, not the most recent stuff SDVjunimowhite )

delicate garden
#

spacecore always reports that as I'm farmhand, but yeah thought I might have to do thorough testing

tawny kindle
#

I mean this part also references it:
An error occured in the base update loop: System.MissingMethodException: No parameterless constructor defined for this object.
[...]
at processIncomingMessage_Patch1(Object msg, IncomingMessage )

#

that _Patch1 bit is SpaceCore's Harmony attachment, but yeah, it's not actually saying it caused the issue necessarily

delicate garden
#

Any clue looking at my mods which are most likely to be culprit?

dense knot
#

Did you read up on the logs on the website?

tawny kindle
#

I'd guess something that adds an in-game object or changes how they work. I thought it might be FTM, but everything that adds has the right constructors.

#

(specifically something that adds/changes objects that the farmhand would've had loaded when it froze)

#

Early FTM builds would throw similar errors whenever the farmhand loaded a map that had duggies or a few other things, for example...though it usually just made them invisible SDVpufferthink

delicate garden
#

I have the napalm ring so when I go do combat there it tills a lot of soil but other than that I'm not sure what changes

tawny kindle
dense knot
#

Ohhh, ok

#

Should be "1"

proven orchid
#

10/10

#

they grow, but only the stumps are choppable

delicate garden
#

i don't even have any log errors, i just...went down a skull cavern ladder and now everything is black
@naive drum did you find a fix to this? getting it again now

dense knot
#

Anyone know of a working fast tree/ fruit tree mod? Seems like most of them are not working now?

proven orchid
#

yeah alot of tree mods right now are borked

naive drum
#

all i found was that it happened way less often if i didn't use shafts early in the caverns

proven orchid
#

@dense knot instant grow trees by cantor works

#

but its just for regular trees

dense knot
#

@proven orchid better than nada... Thanks!

proven orchid
#

yeah lmao

delicate garden
#

@naive drum just used elevator to 120 and laddered to 130 and it was fine.. seems intermittent

dense knot
#

I believe the Bonster mods are preventing me from planting seeds, so I disabled those for now.

naive drum
#

yeah

delicate garden
#

can you share your log so I can see what mods wwe have in common

dense knot
#

Nope, still nothing.

Ohhh, ok
@dense knot

#

Hey, I crashed the virtual keyboard... I mean, that is sorta progress, yeah?

royal arrow
#

Quick question: you can't use both Producer Framework Mod (PFM) and Custom Farming Redux (CFR) at the same time, right? I didn't use CFR before PFM came out, and I only use PFM now, so I'm not sure if you can have them both at once (p.s. I'm not the one trying to do this, I saw someone in a forum post with issues who had both installed and had mods for both installed)

dense knot
#

Huh, it does not like Numpad 1

dense knot
#

I did it!!

#

Added the keys to the virtual keyboard... Had to change the X, as the instructions told me, then I matched it up with the CJB Cheats Menu Json file.

naive drum
#

Bizarre MP with Mods issue: Farmhand's inventory screen is the game map. As in the same thing pops up when the farmhand (me) presses the "open inventory" key, the map key, and the open menu key; while the tab buttons can be pressed under the map and everything except Map and Inventory works, the Inventory tab opens up NPC Map Locations' map while the Map tab opens the vanilla map.

Host experiences no issues relating to inventory. Map issues began occurring yesterday, in real time and in stardew valley time, partway through an in-game day.

Host log: https://smapi.io/log/348b34e635074ea7825ec0c0d5a27a1a

Farmhand log: https://smapi.io/log/8754131ccce649eea27168f6751c204d

ashen elbow
#

uhhhhhhhhh

naive drum
#

(To clarify the NPC Map Locations map opens up on E, Esc, and M, but then clicking the Map tab that is still clickable under the map graphic results in the vanilla map replacing it, clicking Inventory plays the clicked a button sound and nothing changes, and clicking any other tab results in it properly switching to the tab)

dire fractal
#

And I'm the host. We're looking for ways to edit the save file (if it's a corrupted item) to remove the problem, but pinpointing what's causing it is an issue. And also, I can't seem to find the inventory section in the save file opened in notepad++- it is an impenetrable wall of text.

ashen elbow
#

hmm the farmhand log has an error with mona

peak wharf
#

so, this probably gets asked all the time, but is there a mod to make it so when I fall sleep on the farm I'm not charged?

ashen elbow
#

it just doesnt exist,, for the farmhand

naive drum
#

im pretty sure i've interacted with mona in that game

ashen elbow
#

here Error loading "Characters\Mona". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Characters\Mona.xnb". File not found.

#

that's what it says for the farmhand,,

dire fractal
#

Wingheart, you mentioned NPCmaplocations was freaking out trying to find mona?

naive drum
#

yeah thats what i meant

ashen elbow
#

farmhand also has some uhh Object reference not set to an instance of an object. errors,, but idk what they mean

naive drum
#

could reinstall mona and see if maybe the file got corrupted or something?

dire fractal
#

yeah

#

that would explain why validating your game files didn't work

naive drum
#

oh those are pretty much all "mod complains about being farmhand in MP"

dire fractal
#

if it's not a game file being corrupted

shy orbit
#

@royal arrow PFM and CFR can be used together (i use them both)

naive drum
#

would be super weird that it only occurs as farmhand though; when i loaded up a singleplayer save with the same mod group it did not have the map errors

ashen elbow
#

hmmm then i think it might be a farmhand error,,

#

try having them load a save, non mp

naive drum
#

i have

shy orbit
#

the Mona error is a problem with mod itself

naive drum
#

(hi im the farmhand)

shy orbit
#

with the festival part in particular

ashen elbow
#

o

royal arrow
#

@peak wharf you can try Night Owl on nexus. Note it has a quirk with animals, so they'll leave the barns / coops around 2am, but you won't pass out at 2am and be charged. You'll be able to stay up until around 6am, in which case you collapse, because the game has to save, but you won't be charged

naive drum
#

will it go back to working after the grange?

shy orbit
#

some people have just deleted the festival part of the mod and the mod still works, she just won't be at the festivals

naive drum
#

right lets try that

peak wharf
#

hmm, thanks @royal arrow not quite what I was looking for (I'd like to still be charged in the mines, deepwoods, etc, just not when I'm 3 feet from my bed :P). I'll look at the code around the exhaustion and see if I can put something together

royal arrow
#

Interesting, I know you won't be charged if you pass out inside your house, do you mean you don't want to be charged if you're in the farm? if so, I don't know if that exists, but yea go for it!

peak wharf
#

yeah, just the farm in general

#

I can sleep on my own porch if I want to 😠

#

😛

dense knot
#

@proven orchid hey, so, I got my fruit trees to insta grow, and produce fruit, infinitely. Now, I am not sure if it was only the mod you told me about, or maybe a combination of that, and CBJ, or maybe just the CJB. But, the fruit trees seem to grow anywhere. I edited that Cantor mod's json file, so that was definitely part of reason for the result I experienced.

outer turret
#

Mona loads her Sprite sheet every time. If you exit to title she will pop an error but still exist when you load the save. It's due to her seasonal outfits.

desert tree
#

I'm not really sure what that is?

tawny kindle
#
  • Grampleton Fields failed to load; iirc, it's no longer supported as part of SVE, so you should delete its folder
  • Farmer to Florist tried to add a thing twice; you probably need to update it (and the other mods at the top of the log)
  • You have two different copies/versions of Krobus Marriage Mod; delete the 1.0.0 one without spaces in its name
desert tree
#

Which thing was added twice?

misty surge
#

can someone help me figure out what i did wrong? i moved a bunch of mods into a new mod folder (one that I plan on sending to a friend so we have all the same mods for a multiplayer game) and i tried booting up the game but got a huge smapi error log

#

i thought i did everything right but obviously not lol

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

misty surge
robust bison
#

First, install custom music

shy orbit
#

@desert tree you have a mixed install of an older version of SVE and the newer version

#

@desert tree it's probably easiest to uninstall the whole of SVE and reinstall the newest version to correct it

desert tree
#

I've done that a few times at this point today

shy orbit
#

also karmylla's immersive maps isn't compatible with SVE anymore

#

you still have old SVE submods

misty surge
#

ok i installed custom music, lemme try starting the game again

desert tree
shy orbit
#

farmer to florist is installed in the Mods folder and in Mods/[PPJA] Farmer to Florist

#

or at least some of its components are, you can delete folders with "Farmer to Florist" in them from the Mods folder, except the "[PPJA] Farmer to Florist" folder

desert tree
shy orbit
#

yes, normally all the components of the mod are inside that folder. now it seems you're only missing Producer Framework Mod

#

however the SVE install is still not right

desert tree
#

I just found it

delicate garden
#

It's fine if host places the furniture

desert tree
#

Another issue I'm having (and being unable to find the mod doing this) is this shirt that's going over all of my options?

shy orbit
#

might be ran's wedding and flower dance attire

naive drum
#

looks like an outdated content patcher mod, or an xnb replacer

desert tree
#

I will try both

naive drum
#

!reset

native dragonBOT
dire fractal
#

bro

#

i downloaded smapi to use mods

#

and

#

i deleted it bc i changed my mind ab mods

#

now my game literally wont even open

pastel arch
#

Did you change your steam launch options for SMAPI?

thorn gull
#

I can't seem to get my SMAPI to work on my Mac. I felt like I have tried everything from changing my shell to zsh to downloading honeybrew. Does anyone have a Mac to help out?

dire fractal
#

idek wtf i did dude

#

i dont think i did

#

is there a way i can look at it

dense knot
#

I had to delete the Jungle

shy orbit
#

@dire fractal did you try resetting your content files?

pastel arch
#

Are you using Windows/Mac/Linux/Android?

dire fractal
#

windows

#

and no i didnt vibel

#

i dont wanna go around

#

clicking shit

#

because i dont know what im doing

#

and im just gonna dig myself DEEPER

pastel arch
#

(Just the configure steam section)

#

I.e. use that guide to find the launch options box, and then just delete all the contents.

naive drum
#

You probably told Steam to launch via the SMAPI exe, and now you don't have a SMAPI exe but Steam is a computer program and gives up when it can't find it

dire fractal
#

i realized that for smapi

#

if you want to uninstall it

#

you need to like

#

press 2

#

instead of

#

1

#

i literally just deleted that bitch off my pc

#

that could be the issue

naive drum
#

install then uninstall?

pastel arch
#

Oh, yep.

dire fractal
#

i just went full dumbass mode like idek what im doing dude

pastel arch
#

Run the uninstaller

dire fractal
#

oh my god

#

jesus christ

#

okay hang on

shy orbit
#

@thorn gull what's the problem exactly? some people here know macs so you can just describe the problem and some people will likely be able to help

thorn gull
#

Last login: Sat May 30 08:46:51 on ttys000

The default interactive shell is now zsh.
To update your account to use zsh, please run chsh -s /bin/zsh.
For more details, please visit https://support.apple.com/kb/HT208050.
/Users/user/Downloads/SMAPI\ 3.5.0\ installer/install\ on\ Mac.command ; exit;
Users-MacBook-Pro:~ user$ /Users/user/Downloads/SMAPI\ 3.5.0\ installer/install\ on\ Mac.command ; exit;
Cannot open assembly 'internal/unix-install.exe': Operation not permitted.
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
Deleting expired sessions...none found.

[Process completed]

dire fractal
#

@pastel arch

#

how tf am i supposed to run the game IF IT WONT OPEN

naive drum
#

go to the stardew valley folder and run the stardew valley exe

thorn gull
#

who me or ian?

naive drum
#

ian

dire fractal
#

idek how to do that brah

naive drum
#

go to steam, rightclick on stardew valley, click properties, click local files, click browse local files

shy orbit
#

@thorn gull maybe it means the files don't have correct permissions. you could try chmod u+rwx * in the smapi installer folder

#

and then try installing again

naive drum
#

there is something named Stardew Valley with a white chicken icon

#

doubleclick that file and it will launch vanilla stardew

dire fractal
#

which one

shy orbit
#

@thorn gull sorry, chmod -R u+rwx *

dire fractal
#

the one with the picture?

pastel arch
#

Run the Stardew Valley.exe manually

#

Yeah the chicken one

dire fractal
#

ok

thorn gull
#

how do I enter the chmod -R u+rwx ?

dire fractal
#

ok so @naive drum @pastel arch i clicked it and it loaded for like half a second

#

then didnt open

naive drum
#

hmm

dire fractal
#

bro its so fucking annoying im about to lose my cool

#

like jesus christ dude

#

im not a computer programmer i just want to play

naive drum
#

do the same steps except instead of browse local files, click verify integrity of game files

dire fractal
#

ok all files successfully validated

#

it just loaded for a sec then said that

#

when i tried it

pastel arch
#

What'll definitely work is telling steam to delete the game and then re-installing.

Try what Wingheart said first - verify integrity - and if that doesn't work delete and re-install the whole game.

naive drum
#

(this is in case you have a corrupted file somewhere, or accidentally deleted an important game file trying to manually uninstall SMAPI.)

dire fractal
#

man fuck

#

fuck fuck fuck fuck

#

how do i fix that

shy orbit
#

do this in the terminal chmod -R u+rwx /Users/user/Downloads/SMAPI\ 3.5.0\ installer @thorn gull

naive drum
#

accidentally deleted a game file? the file validity check almost always notices and gets you a fresh copy of it

thorn gull
#

/Users/user/Downloads/SMAPI 3.5.0 installer: Operation not permitted
Users-MacBook-Pro:~ user$

shy orbit
#

what does ls -l /Users/user/Downloads/SMAPI\ 3.5.0\ installer give?

naive drum
#

@dire fractal

#

!reinstalldeps

native dragonBOT
dire fractal
naive drum
#

reinstall dependencies

thorn gull
#

Users-MacBook-Pro:~ user$ ls -l /Users/user/Downloads/SMAPI\ 3.5.0\ installer
ls: SMAPI 3.5.0 installer: Operation not permitted

dire fractal
#

how

naive drum
#

!reinstalldeps

native dragonBOT
dire fractal
#

OH MY GOD

#

YOURE A LIFE SAVER

#

I UNINSTALLED XNA BC I THOUGHT IT WAS A RANDOM THING

#

THAT WAS JUST DOWNLOADED

#

WHEN I CLICKED MODS LIKE AN IDIOT

#

OH MY GOD THANK YOU