#archived-modded-support
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yes
ive.. never had that happen to me
So I'm a bit confused... Should I just make a config file to configure Daily Screenshot? Cause this and what's on the github look very different. 
the config generates after loading the game
Ah okay
@misty surge is the interior recolor of atdsdv compatible with sve?
huh i'm not sure
i thought they were at least in the past
also it looks like the new child to npc version is working!
hmm i like child to npc,, but dont really like the child to npc part
i just want the pngs from the mods
States "This shouldn't actually be necessary for Elle's buildings, just an example." but it was necessary
well, my mod has a non npc version π
Can I date the bear in a mod?
β€οΈ

flashshifter.. well can you?? XD
No.
rip
so i got 1 more question, is there a mod i can feed my cat or something like this? i like it but doenst give it food makes me feel sad x)
animal husbandry??
I've seen one that changes the water dish sprite to a food+water dish that fills both up from the watering can
But I forget what the mod was called
(animal husbandry may be a good choice and you can configure it to disable other parts of the mod if you don't like them)
mhm
So I know someone mentioned the other day about the weird door thing with "Flower Valley" and "Rustic Country Walls and Floors." I changed "FlowerValleyDoorsEnabled" from false to true in the Flower Valley mod and here are the results:
BEFORE
But yeah animal husbandry lets you give treats to pets, horse, and other animals
k will look into this,
AFTER
the mod is supposed to work with sve
I have noticed that same door thing on the outside door of Robin's house. I use SVE and the Foliage Redone recolor. Pretty sure it has to be one of those or the combination thereof
I'm also not sure if I fixed the right thing in the right place. Was kinda just going off what I think you? said and making my best guess.
Can't recall who the convo was between.
yeah, i told someone that there was a config that they needed to change
Gonna change it back to false and see if there's something else I can mess with that affects doors.
I don't know what would make it all transparent like that tho.
It's not like game breaking luckily. Just makes me squint every time I see it π
the white doors look like the ones from a toned down stardew valley
They are
oops, thats ur problem
So ATSDV and Rustic don't mix well?
Hmm, I tried to use just Rustic and it didn't recolor the village areas.
I will see if there's a setting I can toggle.
rustic is only the interiors i believe,, while atdsdv recolours the outsides too i think
Removed ATSDV and gonna go see what stuff looks like
This is the problem with wanting so many mods. I lose track of what does what.
sigh rip
I have doors looking weire with just one recolour, a modified Probably Purple
Top half of doors is just...a different shade
yeah,, thats a weird door mechanic
where i can get a time freeze mod? i want to decorate my farm but takes too much time π¦
I always used TimeSpeed, which can slow it (nice for multiplayer sometimes) or pause it with the N key by default https://www.nexusmods.com/stardewvalley/mods/169
Control the flow of time in the game: speed it up, slow it down, or freeze it altogether. This can happen automatically or when you press a key in the game.
So, the doors are fixed but...
i don't see what the issue is, pls help people who can't spot things
@tawny kindle thank you !
I was trying to get the cooler shades with ATSDV
hmm,, what mods are you using again?
as far as i know, rustic should work with sve
but for some odd reason,,
only parts of it are being recoloured
try reinstalling it?
lol
the description tho
Rustic country style is trending in Stardew Valley. The new interior designer was hired to do a home makeover for all the townsfolk.
how much did the interior designer get paid???
one golden Lewis statue.
and some 'exposure'
lol exposure π€£
being paid in literal solid gold tho...
Yay
No more yellow floors
I was really starting to get afraid that I'm being too particular and would have to get out my drawing tablet to make my own mod.
Tempted to do that anyways for practice with art but.. meh
yeah, installing the mod to recolour the interiors would probably help with your interior issue
also i (lazily) figured out which packages are (mostly) required for linux smapi, if anyone was curious:
mono-runtime
mono-csharp-shell
libmono-system-io-compression-filesystem4.0-cil (for installation)
libgdiplus (for system.drawing)
obviously there are probably packages in mono-runtime that aren't required, and csharpshell was a guess while looking through packages, but this brings the total to around 35mb as opposed to mono-complete at an insane 248mb, so im happy with it
that said i do not use content-patcher mods, only EnemyHealthBars needed .png support so more might be needed. :)
Thank you all for all the help. Gotta head to work 
np
If anyone knows it, here a question: AnimalHusbrandy, if i disable everything (pregant, contest, meat) can i craft treats for the pets? 2. will it than use the other meat sources from other mods (like PPJA fresh meat where i plant meat)?
not related to the question, but i think there was a problem of animal husbandry making meat give way too much money with the meat plants
well, i suppose it could mean that they use the same meat
cant say this, im still on settings that i can play tomorrow x)
they use the same meat, i read abit about it that one mod passes the other mod or so, dont know what they did. The question: need i meat for the treats for the cats? or something from the parts and can get problems if i disable meat form animalhusb.
ok the seats are ingame for the meat when i disable meat from animal... hmm
ok i will look deeper into this tomorrow, time to go sleep x)
Question: Using Stardew Valley Expanded, downloaded and installed everything like before, but the map, the map that comes up when hitting M, has not changed. the actual world changed and the NPCs and their homes have shown up, but the map itself hasn't. Anyone else having this issue? (I'm rebuilding my game after the 1.4 update)
are you using a map recolour
yes
And/or are you using NPC map locations? there is a separate version of that mod that replaces it if you use SVE
that why
Wait what
sve map doesnt have map recolour compat
just remove the pngs from the map recolour
kk
is FeTK and Mail Framework Mod still incompatible?
what is fetk
mfm is compatible i think
framework used for Tool Upgrade Delivery Sevice
I'm still having the no attachment issue with Animal Husbandry
https://github.com/Felix-Dev/StardewMods/commit/654701895f3bba5bca8d14c480e9049b39674186
Looks like still incompatible but Digus has made a pull request
https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-48#post-3356648
Unofficial update found here
Chucklefish Forums
Anyone with experience in using JsonAssets to target on Content Patcher can give me a little help?
Also does DNPCC just not work anymore cause if not, bummer
dynamic npc clothing?
yeah, from Longevity
if you're looking for a mod that does that, i suggest looking for seasonal villager outfits
Been thinking of just getting it out of my game and just keep SVO on
yeah that's what I was thinking
thanks for the help fam
np
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
lmao
oh dusky uninstalling longevity is kind of annoying
last i heard you gotta delete your content folder and then verify local files to get a fresh content folder, because longevity adds xnbs that steam doesn't know need to be removed
(or you can memorise all the added xnbs and only delete those)
Oh no, I love Longevity
It's just DNPCC that's being mean
I love getting taxes and having more crops and have to plan for the future
longevity looks cool owo
last i heard there was a taxes mod in the works
and then once that's finished every feature of longevity will be done better and safer and with more cross-mod compatibilty by non-longevity mods
it would be cool to see an updated longevity type mod w/ like some of the ppja stuff, etc
like a modpack akin to the PPJA Mega Pack?
when i didnt know anything about mods i thought i could install longevity and SVE togetherπ
oh boy
rip
time to install sve i guess
i dont have anything better to do rn
oh god,,
whats worse is trying to transistion your farm to IF2
im not gonna use ifr2
If anything, the extra npcs and maps help out a lot more during the first month of the game with Longevity on, due to the foraging and flowers from the springs
To get over that massive tax for the first season
Longevity 
wait does it not work anymore with 1.4?
It technically works
but it's buggy, includes xnb mods, and does things in a way that conflicts easily with other mods
DAMMIT
and it's closed sourced so no one can help update it, or even see what it's doing
oh god I installed it an hour ago
longevity is kinda broke
If you want the features of longevity, there's other individual mods that does the same things
but are actually up to date and compatible
I see
My game was perfect during 1.3 it had everything I wanted and it worked perfectly ;w;
mhm
Seasonal Villager Outfits replaces dynamic npc clothing, there's other dialogue overhauls, PPJA crops
if you had no problems at all then you were very lucky XD Longevity was a nightmare to help troubleshoot
OH BOY SMOOCHING TIME
During 1.3 I had no problems except for my weddings being blackscreens
but that was it
Anyone know if there's a Content Patcher version of this mod, or how I could maybe get it converted to one? I'm not willing to replace the xnb.
https://www.nexusmods.com/stardewvalley/mods/1474
there are other mods that do similar things
but im more than happy to try and make it cp
ill ping u when im done π
Try clean resizable cellar mod?
Unless you really want the patchy floorboards heh
I kinda did like the patchy flooring, but I guess I'll look at the Clean Resizable Cellar mod instead.
Guess it makes more sense to have a cellar that doesn't look like it's been uncovered after years of disuse. XD
It doesn't look like the owner of that mod has done anything on the site since 2017, so I doubt you'd be able to get ahold of them. But thanks very much for the offer @silk plinth
ill just make an unofficial conversion then
Haha yeah
Like... is Robin really building a cellar? Or is she excavating it? π€£
anyone else using rustic country town interiors have this issue with the doors?
Oh wow. Thanks @silk plinth ! I'll let you know if it doesn't work. 
thank you!
@dire fractal Are you also using A Toned Down Stardew Valley?
Cause I did and had to remove ATDSDV.
nope, the only recolor i have is stardew foliage redone by the same author, so i assumed it would be compatible
nope
heres my log, i can't think of anything that would be causing this though https://smapi.io/log/649d45abe7584291b8c58fdc7a352345
I don't know. Hopefully someone can help. This issue seems to keep cropping up with the Rustic mods.
I'm using Foliage Redone as well and don't have it anymore so probably not that.
Dewy it kinda looks cool tbf
lol it doesnt affect how the door works or anything
so its fine
that would piss me off
I thought it did walls and doors too but I may be wrong. I used to use it a loooong time ago.
hi everyone! i talked about this yesterday and thought i had found the solution by disabling flower valleys door options. but the problem is still there. some kind of door file is overlapping with dustbeautys rustic town interior. i took out a toned down stardew valley as well. i even went into flower valleys content.json to remove the door files to no avail. has anyone else had this issue?
yeah i dont have any of those other mods and i have that issue too
oh thank goodness im glad its not just me.
im so confused because i took out atdsdv. as well as disabled flower valleys files. i swear i dont have any sort of file to conflict with that. ill dig through my mods more but man : (
If you have any other mods affecting doors, it's likely conflicting.
I'm not sure if the modder could update the Rustic Country mods to override stuff or not. 
im going to go through the posts on the mod and see if anyones mentioned the issue. oof.
Haha yeah literally just above you is someone else whoβs having the same issue
Thought it was the same person for a moment
oh i just scrolled up FJSDKL omg
the author mentioned "You can rename the Medieval SV Expanded folder so that it loads after this mod."
so i wonder if i rename the mod to load first if itll fix the overlapping issue
Try it and see? I think all three of us have that mod too.
hmm i thought that mod only changed stuff on the farm like the pet house
oh i dont have that mod but i was thinking of using that method
on that mod page there was a fix where you edit the manifest to include rustic interiors as a dependency
and it fixes the pet house not loading and stuff
perhaps its literally just an error with rustic interiors itself.
i'm using SVE and i have mature events on. ||Why won't Shane's event trigger when I go to the railroad?||
lmao doors are breaking
dusthesper is literally my favourite modder ever tho
she is the modern eemie/magimata
@torpid jay for that event you need to be ||7 hearts with shane, not in winter, and it has to be raining||
sigh time to install sve
Again
yep
you should,, get on that
Its bundled
oh good
lmao i didnt even have to download any of the requirements
i already have them XD
Same
im not installing ifr2 because im too far into my save to switch
fall year 1, almost done with cc
@dire fractal so what kind of spoilers are those? Are those "you need to have these conditions met" spoilers?
because i know for a fact something angsty's coming up
yes conditions met
im at 10 hearts.
did you meet the other ones for season, weather, etc
has to be rainy
also time, the wiki says 10-5
i saw the penny one before it was removed
It's in fall
You can switch farms mid save
@ashen elbow oh shit is there a youtube video on it because im legitimately curious how bad it is that it was removed
its on the wiki
hmm idk then...ur sure the mature events option is set to true
bc every time u update the mod you have to redo the config
Albeit it's Fall 26, and I'm certain it was about 11 am
im going to wait until winter to switch to ifr2
i just checked it 5 minutes ago but i can look again
also the penny one wasnt that bad im surprised it got removed
I still have it
ARCANE UPDATE UR FUCKIN MODS
lol i played through both the penny and haley ones right before he took them out
I did tell windows to open the json file with notepad, but I don't think it changed anything about the file itself other than the icon
yeah that shouldnt change anything
It's set to true. Do i have to wait the next day for it to take effect or something?
are you just standing by the railroad or are you walking in and out of the area?
No
I walked into the area. ||I even went to the top part (because my brain subconsciously decided that was the railroad for some reason), past the grave stones.||
Huh
i think a lot of sve things have changed over time
like if u read the changelogs at the beginning its kinda interesting
goes to catch up on patch notes >_>
i kinda wish i was around for the traumatizing krobus event tho
omg rly...that explains why ive never been able to find anything on it, only mentions lol
was it bc it made ppl sad or for other reasons?
it was.. dark
ah
was this before or after krobus could be a roomie
If it was 1.10
arcane, i dont think u have it
no i think it was way before 1.10
arcaneeee
?
reset terrain features is a god in this case
I spent like an hour fixing the greenhouse, and another trying to plant trees
Didnt do much precleanup tho
Yeah
i use a different greenhouse mod
what has custom warps
fuck
sigh it was really nice too
I had to get rid of custom minecart's and hot spring cave
ok,, no ifr2 for me
ive filled my cellar with too many casks
and the cellar is attatached to the greenhouse
Now I HAVE to know what that Krobus event was!
time to wait for sve to extract....
haha, now my game is gonna take forever to load
wait,, why is it taking less time to load
So here's something.
i cant imagine how long its gonna take whenever castle village is added
Should I go through this bit by bit, or do y'all think I should just uninstall most and start over? lol
Well I mean it kinda tells you what to do in the log
Just remove the duplicates and install the required mods
VICTOR IS DRESSED AS VICTOR FROM YURI ON ICE IM CRYING
oh i think espresso machine is already included in artisan valley/ppja stuff so you dont need it
AAA
the seasonal outfits for sve
lol Cheese
Wait cheese youβve seen yuri
uhh.....
OH good I was wondering how I fixed that one. Thank you, mango
yuri?
on ice
Itβs a good anime
WATCH IT
Watch it
ive just read the occasional doujin
Sorry, I came in here looking for help and now I'm yelling at cheese but no seriously watch it it's good.
yep
Ok so going through this: PPJA Forage Pack 1.0.0 because it requires mods which aren't installed (MoreFish).
it still wont trigger
I can't find?
the event i mean
more new fish @candid loom
time to go suffer
Thank you
im surprised i havent broke sve
it's 2:20 pm in game and im at the railroad (the area with the spa, right?)
Enjoy the pain, Cheese
that forage pack spawns some forage on beach that it shouldn't btw. well, unless it was fixed since i last downloaded it
i uninstalled all of the mods that i knew would conflict with sve, and, no errors so far
time to load the game lol
Nice
time to reset terrain feature everything
Okay, now : Stardew Valley Expanded Forage Locations 1.10.8 because it needs newer versions of some mods: Farm Type Manager (needs 1.8.0 or later).
But according to smapi and nexus, I have the newest version of FTM
Me linking every single mod I use in a doc has saved my life so many times holy a
what does the manifest.json of your farm type manager mod folder say the version is?
GAH,, fhr
isnt fhr incompatible with sve
what is the reason for that anyways
oh well, no decorating my walls/floors for me
is it just bc tilesheets
i always find it interesting what the hard things to mod are
like...you want to literally pause time forever...sure go ahead...but changing wallpaper on a custom farmhouse...absolutely not
@candid loom i just looked at a fresh download of farm type manager and the manifest.json is correct on it
so maybe try a redownload and reinstall
Bizarre. I just downloaded it yesterday.
tldr: if something crashes, its either fhr, or save anywhere
or android
||Does shane have to be on 7 hearts EXACTLY for his event?||
probably
ohhh wait yeah you might have missed it if hes at 10
thats why for sve i make sure to see everything before dating anyone, its the same for the other npcs too
i didnt even download it before 10 hearts...
goddammit
they should've clarified that though
but actually im not sure
You can use a mod like CJB cheats to edit your friendship points to be lower
bc on the wiki it usually specifies if it can be skipped
and well ppl usually recommend starting a new save for sve
for many reasons
well yeah that's true
You dont have to though
I'm planning to do that eventually.
you dont have to but there are events that get locked out if youβve already seen a later event
the shane mature one doesnt seem to be one of those according to the wiki tho so idk
im asking the SVE subreddit
I should probably find a list of such requirements. I don't want to get locked out of a scene x_x
sve wiki has a non spoiler list
Perfect
it just tells you the season/year, weather, time, heart levels
Stardew Valley Expanded adds over 100 new events to Stardew Valley, with more coming with each update. This page contains the requirements for each event with minimal spoilers. 2 hearts
lol theres so many
wait....
what
timothy
what about him..
what am i missing
Oh :c
removed mature event
https://stardew-valley-expanded.fandom.com/wiki/Penny
Spoilers for SVE event that used to be in the game but was removed
Penny receives one new event in Stardew Valley Expanded. Time: 12:00pm - 5:00pm
ah so it was intentional....
so is the implication that he turned out ok after all and penny shouldnt worry, or smth sinister....
but yeah he does seem young
oh wow
so who is the father
where did they live
how do they fit into the town
Or maybe they just changed it after removing the event?
As a kinda nod to those of us who saw it.
maybe!
lol i never wouldve noticed bc i rarely click on those people
what is replanter's issue https://smapi.io/log/7f9e8002582d4e5a8d3433b2886b9791
Looks like there might be two mods trying to add new assets under the same ID number? π€ This is why so many mods use Json Assets, it handles these issues and prevents overlap. Do you have any mods besides Replanter that add new stuff (any stuff) not through JA?
ja broccoli
How is there still a duplicate object when I took the broccoli out of the six plantable crops?
lol nvm i figured it out looooooooooooooooooool
/stupid moment
Went from 18 THOUSAND errors to none today I feel good about that.
Wait, that was 18,004 errors
Not that specifically no
The broccoli did not cause 18000 errors. But the many mod interactions did until I fixed the things.
Though does anyone know why the NPCs are duplicated?
I've got my game mostly error free. Smapi keeps telling to update a couple of things that don't have updates and I have several items that don't exist for whatever reason. Probably should figure that one out.
you probably have 2 mods that add npc locations
Well... I have NPC Map Locations SVE
Npc map locations and ui info suite both add npc map locations.
Which is what you have
Should I completely delete map locations sve then?
Yep. UI info suite has a config option where you can turn it off
^ just config it off
Keep NPC map locations for SVE. It's better and has a more accurate map
Goodness its so weird seeing the yellow vanilla dirt again in that image
Does anyone use BetterPanning and IF2R? mind sharing json file for it?
@delicate garden I do, but I don't have a custom made json. The BetterPanning mod will automatically generate a new json for it if you follow the instructions for dealing with custom maps
just name it whatever?
Like
"useCustomFarmMaps": true, "customMaps": { "0": "Immersive_Farm_2_Remastered.json" }
Yup
Cheers
sp_alwaysCreatePanningSpots
Single Player Only - If the mod detects a panning point that it did not create, it creates a new spot. This helps reduce the potential of spots too far away.Default Value: true
mp_alwaysCreatePanningSpots
Multiplayer Player Only - If the mod detects a panning point that it did not create, it creates a new spot, but if a different player creates the spot, it will move the spot. Set to true if you want panning spots to potentially move on your friends!Default Value: false
So, I share a mod folder with my partner when we play together, is this going to cause issues?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
oh my god how
its so big it wont load XD
probably going to take me a good minute to find the problem
yes
while i wait
mk ur missing spacecore,,
You have outdated mods, has it been a while since you played?
SpaceCore isn't loading, which means others arent loading (JA) which means even more aren't loading
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
oh god you crashed my browser
dont use xnd mods
*xnb
they break your game 99% of the time
that might be a problem
you have alot of broken mods
https://smapi.io/mods
Go here and search scythe, you will see the ScytheHarvesting mod you have is broken, and that theres a better one
vortex usually doesnt work well
I've never used vortex or an unofficial mod manager
I do it manually and use onedrive symlinks to duplicate it across machines
Yea I would say so
https://smapi.io/log/2c6cd64f23fc43d2993b282438b361c8
Here's the mods I use if interested.
Ive done a vanilla and a QoL run so some are very cheaty mods.
Chests anywhere, 1 click reload etc
You can plant mushroom trees??
oh my, i have alot of cp mods
Yes and you can tap them too
someone made a mod in my honor XD
I know you can tap them! But how do you plant them?
I thought you could plant in vanilla, woops
ive never had one
Yeh I've had them grow and spread. Got a nice wee forest going.
I probably do as well.
Nah if they make you happy they are never useless
Only issue I have with mods atm is Everlasting baits is supposed to require iridium bait for iridium fish but I think skip fishing minigame is overriding it
rip
got a mod that makes my oysters give pearls
easy money
they give pearls irl, so why not in game?
Seems reasonable
is this where we go for help with mods?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
good lord
its not compatible with sve
ok thanks my dude
np
those were probably the problems you were having
uninstall karmylla's immersive maps and they will all be gone anyways
except for Changed save serializer which is gonna come up all the time and doesn't really matter (just info)
not sure if this applies here, but im having trouble getting a personally made content patcher mod to work(?) i made the files and such for the xnbs, but it doesnt seem to load, it doesnt overwrite the character i want it to (Haley) and it doesnt error out, im at a loss for this
#making-mods-general may be better since you made it?
People there would have more knowledge on putting together stuff like that at least
β π£ Question for ppl who use lots of mods
What mods do you know of that add new fish to the game? I know More New Fish, and SVE adds a few. Any others that are commonly used? 
mermaid island adds some
Oooh indeed, thanks
my weapons arent animated >_< they changed skin, and theres no error in log, i tried removing each mod to test if maybe they dont work together but all it did was change the tools back to vanilla, each content.json has animated writing so they should be animated?? https://smapi.io/log/3f3a6193933849c18ee9240049cec6cf
the nexus description said theyre animated even tho the mod names above ^ dont (well CPA but anyway)
ignore generic shop extennder
you have content patcher animations?
huh
yea i have content patcher animations
rip
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
To see if it's even applying the patch
Anyone here using tailor mouse mod?
yes
According to the summary the animations should be applying π€
so whaat elseee should i doooo
For the tailor mouse mod, why can't I get excess to the goods?
Define can't get access
I tried tapping on it many times and there's no smapi error
Is the shop empty? Is there no mouse at the stall?
i finally found a mod that makes me have uniform flower colours
The mouse is there but nothing happen when I tap on it
Are you using the CP or the TMXL version? Also try clicking right below the mouse - I can't remember 100% where I put the selection box.
joys of efficiency does uniform colours
Try what I suggested. You might not be hitting the the right tile. It looks like there were 4 triggers planned but only 1 saves.
It's odd because tailor mouse is on 4 tiles technically so there isn't an optimal place to put the trigger. But try around tailor mouse in general. It should be near the bottom on the stall.
Have you loaded any clothing packs?
oh shit that reminds me that i have to translate some JA packs
@keen moss I tried but it doesn't worked
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
How to I change the default Immersive farmhouse 2 into the sandbox version instead of the default with the pre-made crop plots
Sorry if I interrupted something
after you have launched the game with the mod there should be a config file in the immersive farm mod folder
(config.json that you can edit with a text editor)
I'm having an issue with SDVE on Android.
I downloaded it yesterday and it worked perfectly fine, but today it keeps crashing it'll load up on smapi then refuse to make it to the game title screen, I check the logs and it keeps mentioning Olivia's house. :( I've uninstalled the mods and the game ran perfectly okay it's something with SDVE
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Huh wonder why tailor mouse isn't even showing up in the content packs section. The STF and MFM part are
If anyone here has installed SD enhanced short cuts and East Scarpe can they let me know if the patch works please? I just remembered I'd done it but cant test it.
is mod settings tab no longer compatible? i ask cause i keep getting an error
this is my first time messing with mods
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
and,, a death note reference lmao
ill upload the log next time i shut the game down, and aye, do you have any apples for me?
I hate Customize Exterior mod bug for fish pond
https://smapi.io/log/f317f533309f4e57b4e5f564912534a7

there was one with around 5000
good god
holy shit update ur mods
my friends log was 110mb
oh.... dear
@dire fractal you should proably update your mods...
Customize Exterior doesn't work anymore
Except it does
are there any commands that let you craft without the materials?
just spawn in the items with cjb
Or if you need to craft it for an achievement, you can spawn in the materials
ok, next dumb question, is there an easier way to "fix" untill land after having used cherry bombs to clear the farm?
reset terrain features
are you using a ui mod
well then itβs the ui mod isnβt it
so i need to delete the ui mod ?
Does it make it unplayable
do you have any other mods that like add more hearts or smthin or alter them
looks fine now
thank you for helping tho
i will try to download mods that take the place of ui mod ;-;
The files for a mod I downloaded are .xnb and not .json. What can I do?
is this mod worth downloading ?
yes
can i download it with Mi's and Magimatica Country Furniture or it will ruin the look of the farmhouse ;-;
so i can download this mod with the furniture mod
yes
is that mod still works ? ;-;
it shoud
is this mod count as a cheating ?
Dude
Just download anything you like
Things only count as cheating if you donβt want to play the game like that 
well i saw some people said that this mod got them to 10 hearts with every npc in their first year ;-;
Then donβt download if you donβt want that, read the mod description
@dire fractal be careful with seasonal garden farmhouse v2 though, since it uses farmhouse redone it can be extremely buggy, and if you use the non farmhouse redone version you get a lot less options as to what you can do with it
actually
mb thats only v1
are there any mods that increase backpack space beyond the regular max size?
oh.....
@silk plinth so i need to fully upgrade my house first ?
lol, i hadnt actually seen that, lol
no
it
should work fine
should use it as usual, but expect bugs with farmhouse redone
unless someone can correct me
so 48 is the biggest backpack you can have?
i will see if i can find any bugs
Hereβs every single mod I currently use (like 170 mods) with all the nexus links if you want some mod recs, I mainly stick with aesthetics with a little bit of gameplay, but not cheaty gameplay. Theyβre categorised, so ye https://www.dropbox.com/scl/fi/jmpwnihcemnmyakq2n208/GenderDragon-s-Mod-List.papert?dl=0&rlkey=4iahygveocpbxwk71db6wv63t
hehe im trying to make a mod list
where should i put this
im a mega cheater so yeah, lol
@fresh inlet i used that UwU
it has TMXL because it is a TMXL mod
make sure you have installed https://www.nexusmods.com/stardewvalley/mods/1820
TMXL is essentially content patcher but for expanded and more complex maps
just install TMXL map toolkit the same as anything else, then the [TMXL] files should work just like the [CP] files
oh yes i downloaded this
just install the mod
but um
it shouldnt be doing that nonetheless
lol
Does anyone know if this mod (https://www.nexusmods.com/stardewvalley/mods/1967?tab=description) also adds grass in winter or should I use something like this (https://www.nexusmods.com/stardewvalley/mods/1601) with it?
In the instructions for the first mod, it says to install the second one you linked.
As far as i know, Elle's grass is a CP mod so it will not add winter grass by itself
i wish i knew where the heck robin is dangit
which mod gives the levels in the top left corner?
wdym where robin is @crisp sedge
i cant find her, she isnt in the carpentry shop
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
there is a warp to npc command somewhere on the wiki
!wiki
nope
i cant find her, she isnt in the carpentry shop
@crisp sedge check in pierreβs annnnd outside her shop
lol too easy i guess
or the doctor
well i need her to be at the shop to build stuff
o
what day is it
but download this ^ with this link: https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/#post-3346341
Chucklefish Forums
bc the nexus one is broken @crisp sedge
i dont have access to my authenticator nor my backup codes for cf
you do
imma just make a new account, lol
@silk plinth bro how do i get my xp bars in the top left not the middle
wait i think i pinged the wrong person
what mod is it?
@ashen elbow It's the better pigs mod.
eee okay
@fresh inlet i meant to ping u above oops (cos u have the mod) how do i get my xp bars in the top left not the middle
ah sweet ty
i always forget to check those sections first 
I HAVE THAT EMOJI
hehehe
hey guys
anyone know any mods that would either lengthen the salmonberry/blackberry season
or make fruit trees come up with more than just one fruit each day?
game crashed wtf https://smapi.io/log/fcdea32f036745fd81e6789f9b87deeb
ill reinstall her
Uninstall it and see of your game crashed
thats the first time its crashed
usually it just gives a bunch of errors but nothing is wrong in game
Ok so I think I fixed the problem. I forgot to download content patcher, so it should work now. Having troubles with updating smapi though..
Just run the installer
I did. It can't the delete the old one. Do I have to download the content patcher in mods or content?
Mods
It doesn't use it...
Oh
I'll restart my pc now. Hopefully I can update smapi then.
Okay
reinstalled and loaded, still getting error messages and idk what they mean
ill see if it crashes hold up
i dont wanna
sigh
anyway oh well my issue
fine then,, if your game crashes dont look at me XD
i shall not
It still doesn't want to use better pigs because it doesn't use .json files
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
does anyone know if https://www.nexusmods.com/stardewvalley/mods/2263 is compatible with https://www.nexusmods.com/stardewvalley/mods/1845
i installed the planatable mushroom trees
im fuckin terrified of mushrooms
why did i do that
...
Does being scared of mushrooms make you less of a fun guy?
idk,, im not a guy
scrolls up
the mysteries of being a guy
@dire fractal https://smapi.io/log/82b1b3e344464343998bd46eb7aa49b4 This is the log. Not sure if you've seen it
what does the mod look like inside?
im tired, i appologize for the pun
What mod?
the pig
It's ok. What was the pun? I didn't get it
the pig
@ashen elbow You mean what it does or how the files look?
yes files
fungi funguy
@crisp sedge I don't know for sure that those mods are incompatible but it seems redundant to have both and the first one hasn't been updayed since 2018?
the second only allows upto 48 backpack slots, the first can let you have almost infinite i think
So one is cheaty and one is more cheaty?
yes
one isnt cheaty because you techincally pay for it, but yeah
techincally*
technically*
So why would you need the second if you used the first? Assuming the first even works with SDV right now.
and i believe the bigger backpacks also updates the ui to show all 48 slots
@pseudo storm is this an xnb mod? i looked up better pigs and whats on the nexus is an xnb mod
It does.
where backpack resizer does not update ui to show more then the vanilla 36
you should check if theres a cp conversion, it wont run on smapi if it doesnt have a manifest, and xnb mods are obsolete
?
i mean find the content patcher conversion of this mod
theres a mod compability list on the smapi website
what was that mod that had all uniform coloured flowers
There is no cp version?
I don't thing Better Pigs is in the smapi compatibility list.
It doesn't state requirements though
rip
is there a list of all console commants?
people seem to be using it...
i might convert it later today if i start feeling better
Why are you not feeling well?
strong ass stomach cramps, also in the middle of a math online class lol
I hope you get better soon.
I hope you feel better. That sounds no fun. π
thanks guys
You might like some of Elle's mods maybe for animals? They have content patcher versions at least.
I like the basegame animals. The only thing that bothers me are the pigs and I don't want to change that much, but thanks
Okie
its in your wallet
ah right
dumb moment
my modding fucked up the game and the wizard asked me to get the talisman... but i already have it
hey yall !! im currently making an sve mod list with like stability notices, update reminders and lots of options for aesthetic choices
Sweet!
im currently like 1/4 of the way through.... ive anyone has any mod suggestions hmu!!
its on a google doc
ik. i think i might migrate to a different thing later
like your list
but this is what ive gotten for now!
i hoping to just get enough motivation to finish it tmrw
because ive been slowly chugging away at it for a while
mb not tmrw, but this week at least
Thanks for making the effort! I'm already seeing stuff I need to get rid of.
thank you so much!! dont feel the need to get rid of your current mods....... if you have any that you still want to use PLEASE let me know and I will try and work them onto the list!
this list is more of a general guide for beginners who don't want the hassle of scrolling through mod page after mod page, and for other users to play around with new mod packs
and also for me. for reference hehehe
i saw ur commment about ifr2, and i think i can maybe provide some sort of support for it..... but as i said. its very annoying to deal with
and tbh im not even sure how it handles some of it
but ill try π
well the main gist of it right is that it replaces the farm cave, the greenhouse, and also includes other small little details that aren't covered by most other mods
which means it will look very inconsistent
and then the mods that do solve these issues either clash with other mods or cause problems for using other farm maps
the greenhouse especially causes bugs if you use other things, as it changes the greenhouse spawn completely
rather than other farm maps that just integrate it differently
meaning that there can be double greenhouses, or broken sprites
and the provided override is annoying to handle
actually - im finding ways to get it to work
sadly the non-remastered also changes the greenhouse etc.
Gotcha
capitalist farm 2 also does this for the farm cave which i have struggled with etc.
but im looking at it and there may be a way... so ill keep u updated!
Alright! Thank you! 
im going to go now bahah cause im tired, bye yall
Sleep well!
thank you sm !
I believe the cave at least can be disabled in Capitalist Dream?
it can, but then if you want to use a custom cave it kinda breaks
....or maybe i installed it wrong
oh well π
I know custom cave doesn't work on mobile, at least. Haven't tried it on pc
Also, just looked at the document and it's glorious. That will be so useful!
wow thank you so much!! im much more motivated to finish it now hehe
Finding mods can be overwhelming. Especially with the categories on Nexus being a mess and all the mods out there that are incompatible with 1.4
hehe yeah, that was the main reason i made the list. especially to help people with incompatibility issues and stuff
I recently did a lot of trial and error on a long list of BFAV mods (my toddler always demands more animals when he watches me play), if you wanted input on that
ooh
im surprised that works tbh
yes i would be welcome to suggestions and input, but i will have to make sure they dont conflict with other mods in the list
Only works with Mousey's unofficial update. I'll gather stuff from my own notepad files for you some point soon
ohh ok that makes more sense. i would love to get some more info with all that!! shoot me a dm when u can because i have to go rn sadly
byee!!
Will do. Take care!
@ashen elbow hehe I always check my mod update but there is many things that I didnt want to download or the manifest number is wrong.
I didnt update some of my mod because the content of next update is not important to me.
I already delete my customize exterior... I already give up on those mod that never be updated again π©
Hi, can anyone help me with tailor mouse? I can't open the purchase bar...
Are there any mods/texture packs to make the game cuter? The gf is girly.
