#archived-modded-support

1 messages · Page 570 of 1

stone haven
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i really don't know what's wrong, especially when other people seem to be able to run it just fine but don't share how or why

dire fractal
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just to be completely sure, this is the file you downloaded right?

stone haven
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yes

dire fractal
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yeah im not sure what the problem is then, it looks like you should just be able to drop this into the mods folder and it should work

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can you click on assets and take a screenshot of whats there?

stone haven
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i redownloaded it again because everything inside the assets folder vanished and now there isnt even an asset folder inside

dire fractal
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uhh.....idk then...bc i think that was the problem

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bc everything in the assets folder was gone

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are you using a mod manager?

stone haven
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i don't think so? i did this one manually at least

dire fractal
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yeah im honestly not sure then sorry...idk why the assets folder would just disappear but that explains why your log was like that

stone haven
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i'll probably just keep reinstalling and restart my computer until it comes back, thank you so much for your two hours of help, even if it ends up being a lost cause or something because i now understand basic stuff

dire fractal
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no prob! lol if you still have issues maybe try asking again tmrw bc there are def ppl here who are more knowledgable and better at helping than i am😂

stone haven
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i got it!!!! i only had to re-unzip it two more times before the assets folder stopped being devoured as soon as i blinked

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i don't know why or how it decided to do this to me but its over now and i can finally feel joy again

stray wagon
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so, i had to reset my laptop bc sdv was lagging an unplayable amount, and now it just straight up wont launch with smapi?

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whenever i try to start it, it goes straight into the game and doesnt load up the smapi launcher at all

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smapi is installed correctly and everything

fresh inlet
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what are your computer specs and how many mods (for the lagging issue)

pastel arch
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Are you launching through steam?

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If so it sounds like your steam launch options were reset and you need to re-enter the green SMAPI text into steam

stray wagon
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Intel R Core, i3-7020U CPU @2.30GHz, 8.00 GB of Ram, 64-bit operating system and x64 based processor
not sure if thats the right information

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currently 34 mods, i used to run 100+ without issue

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I was launching through the shortcut

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I re-entered the text and it launched smapi, tysm
Now I gotta fix the lag

keen rivet
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Yes finally SVE and MagnetMod work again on Android

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and for android use SVE if tap to move not work on greenhouse redshed or cave go sleep swap save at beginning open new game or load

fast grove
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So apparently there is a new update for SVE on android the 1.10 and was wondering what do I have to delete to install the new ones? In mods there is a lot of stardew valley expanded files

silk plinth
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all of them

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hehe

fast grove
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So all 5 different folders?

silk plinth
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i would presume so yes, just to be safe

fresh inlet
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Of course, just remove/replace all of them

fresh inlet
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Yeah?

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I have no clue how android works but for pc you’d download the exact same files again but updated, theyd all contain the same things and you’d just drag them all back into your mods folder and replace the old ones. Sve has a few folders, for an update you need to replace or remove and add the new files

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There should also be update instructions on the page

fast grove
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Ok thank you

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I'll delete every folder with the SVE name and install the newer ones. Thanks genderdragon

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But please don't tell me I have to restart over again

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Lol

keen rivet
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If u use 1.9 SVE lower must delete all if update from 1.10 pretty much same as pc extract replace all

fresh inlet
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You won’t lose your progress

keen rivet
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What i always do make folder SVE so all sve related on one folder so when update come delete inside that folder and extract new ones

fast grove
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You can do that on mobile? Never knew you could create a new folder just thought you could move

keen rivet
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Well pretty much same as pc when come to extract but when compability not really

fast grove
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Ok thank you

dire fractal
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do immersive farm 2 remastered updated to version 1.8? I got notice on smapi but no new file on nexus

outer turret
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@keen rivet that us however what messes up NPCs at festivals. I would suggest you name the master folder (Stardew valley exp) (or whatever) in brackets to ensure it loads first.

keen rivet
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?

ashen elbow
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Yeah, android sve has a fee bugs

outer turret
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It's not necessarily an android one but it happens on PC so I'm guessing itll happen on android too.

ashen elbow
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No, i mean some android specific bugs

outer turret
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And its not a bug as such : SVE loads their NPCs into festivals the same way the core NPCs are added and their file names are designed to make it work.

ashen elbow
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True

outer turret
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But if you reorganize the files you can upset the load order which means if you run other custom NPCs that are not SVE ones it may mess up the system

ashen elbow
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But dont the spouse rooms disappear o android?

outer turret
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Maybe, I dont play android.

keen rivet
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Yap spouse room custom npc didn't work well on Android

outer turret
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So if you put all the SVE folders into one folder just make sure that the folder name is in ()s to maintain load order.

keen rivet
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almost every that changes main house didn't work well on Android

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But for me that always sve load first

outer turret
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Thata good as it should

keen rivet
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I think load order on Android different from pc

outer turret
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(If u dont play with non sve custom NPCs it doesnt matter anyway)

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Ah. I've seen a few bug reports re the festivals and duplicate custom NPCs. Usually on the NPC that is duplicated rather than SVE.

keen rivet
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Well so far i use sve there no duplicate npc on festival usually just crash or work normal

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Well probably bug sve on android i encounter now when upgrade house spawn random sword all a round void in house each day

elfin dome
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hey guys, does anyone have any mods to suggest that i add? i dont want any that affect gameplay, i already have a dialogue expansion, seasonal outfits and a baby apperance changer, anything else that there is?

gloomy tree
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You don't want any that effect gameplay? But there are some great ones that do that -- the tractor, skull cavern elevator. New characters: Shiko, Lyell, Riley...

fresh inlet
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All categorised

gloomy tree
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SVE (Stardew Valley Extended) is also amazing. Just awesome. Adds new characters, stories...maps...good stuff

fresh inlet
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That effects alot of gameplay.

flint abyss
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@gloomy tree and has regular updates

elfin dome
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i just dont want to feel like im cheating in some way

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like my friend has a mod that tells him when a crop is ready

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dont want stuff like that

gloomy tree
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It doesn't feel like cheating. It feels like it is adding to the world significantly.

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It's not cheap stuff like that. The tractor mod might feel like cheating...but farmers kinda use tractors alot

elfin dome
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ive seen that tractor mod

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that is way too broken lmao

gloomy tree
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lol yeah. Especially in the mines...where monsters can't kill you if you ride it

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How about the bathhouse hot spring? It's more luxurious

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I also enjoy PPJA artisan valley. New crops and machines...lots of new stuff to grow. But economically, they are not that great

fresh inlet
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Breadstick I recommend checking out my mod list, it has a lot of visual mods and mods that don’t effect gameplay that you might like, all with nexus links :3

mighty kestrel
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Ppja has a lot of extended content. Highly recommend all there mods

dire fractal
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heyy, I'm new to modding (and this channel so I dong know if it was already answered) and I need help with downloading some mods to my stardew valley mobile (android)

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thanks in advance :)

oblique wing
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@dire fractal hoo boi android is a pain

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so what u wanna do first is go onto this site called

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nexusmods

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i'll also put in a direct link

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next find some mods

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i recommend using pathoschild's QOTL recommendations

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then download some by tapping on the link (you'll be redirected to nexus

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download it, then move extract the .zip or .rar files with something

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move the folders to /storage/emulated/0/StardewValley/Mods

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if u rooted ur phone it might be in the root

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oh snap

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i forgot to tell u how to install smapi

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u know what this guide will help better than i can

shell jackal
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Does Pickles come to the channel much anymore?

knotty pecan
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i just downloaded stardew valley expanded, and man the lag is bad. like, moving the mouse is a struggle because of how slow it's running. is it just my computer that's the issue, or can i somehow fix this?

young chasm
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idk if anynoe used this before, i think its called lookup everything, but why is those drops stroken over

dire fractal
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have you reached the bottom of the mines yet? there are certain drops that only start to happen once you’ve hit floor 120

young chasm
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Yes i have

dire fractal
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ooh then idk

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what monster is this for

young chasm
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Lava bat

dire fractal
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yeah idk on the wiki it says those drops are possible when you’ve reached the bottom

quiet lynx
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@knotty pecan really depends on how good your pc is. Also something I advise is pull up task manager and take a look to see if anything is at its limit

knotty pecan
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yeah i used that & it should be fine; i have 16gb of memory & only around 3 of them seemed to be occupied

dire fractal
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im able to run SVE on a potato laptop so i dont think you need like a high end pc or anything for it

knotty pecan
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ahh that's good to know

dire fractal
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try going to the config file in farm type manager and setting monster limit (or w/e its called) to 200 or lower

knotty pecan
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i found that thread and changed it to 10; no difference

dire fractal
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ah ok...

gloomy tree
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anyone have any experience using split screen mod for 2 players?

dire fractal
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maybe !log

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wait

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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@oblique wing thank you sm for all the help :) I'll try it out

shell jackal
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Does anyone use MTN and FHR?

restive zodiac
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Using both together results in an invisible house right now, unfortunately.

shell jackal
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Ah okay. Wasn't sure if it depended on settings or something.

restive zodiac
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(And possibly less obvious issues.)

shell jackal
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I want more farm types. xD

fair vessel
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@young chasm I think those drops (with strike out) become possible with the burglar's ring if I remember right

kind ore
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@young chasm from experience it's the pre-calculated drops they'll actually give you

young chasm
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ah okay

gloomy tree
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@shell jackal There are a bunch of different farm type mods

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Anyone with experience using split screen? Trying to do 2 player local coop at the momement

dire fractal
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Some1 else having problem whit SMAPI?
Get a red error text when im trying to play

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i have delited it and reinstalled still same

gloomy tree
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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[Content Patcher] Mod crashed when loading asset 'Maps\Farm'. SMAPI will use the default asset instead. Error details:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: Immersive Farm 2 Remastered loaded map 'assets\Farm.tbin' with invalid tilesheet path 'spring_z_extras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixCustomTilesheetPaths(Map map, String relativeMapPath) i C:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 308
vid StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) i C:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:rad 172
vid StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) i C:\source_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:rad 100
vid StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) i C:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:rad 99
vid ContentPatcher.Framework.ManagedContentPack.Load[T](String key) i C:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ManagedContentPack.cs:rad 51
vid ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) i C:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:rad 28
vid ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) i C:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:rad 116
vid StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) i C:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:rad 315

gloomy tree
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Smapi is working fine for me

dire fractal
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Strange

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me and my friend cant play 😮

oblique wing
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@dire fractal u can't just put in the errors

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oblique wing
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send us the full log

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@dire fractal did u mess around with the mod's assets folder?

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i recommend doing a full reinstallation

stoic thistle
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send us the full log
@oblique wing
No, i havent been in that folder at all

ashen elbow
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but still, can you upload a log

oblique wing
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ye

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why are there two dechdichados?

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@stoic thistle just becuz u didn't mess around with the mods doens't mean you don't have to send the full log, the full log tells us more about the error because we get to see the surrounding factors

stoic thistle
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dident get the error part there sec

oblique wing
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did u do a new session?

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anyway update your mods

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that's all i can say

stoic thistle
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I will try that.
Thx for yours time and help 🙂

shell jackal
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I know there are. But most of the ones I like are for the same farm, like the Forest farm for example. Can't use them all.

oblique wing
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?

shell jackal
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Can change which map they alter, but vanilla stuff like the quarry on the Hilltop farm will still show up in odd places. Sorry Stuff, I was replying to someone else.

oblique wing
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kk

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u should ping them then since they're probably offline

ashen elbow
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huh, you can change the code to change what map is being altered

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you can change the ore spawns with ftm i think

shell jackal
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Nope, Esca said you can't change vanilla game stuff like that

ashen elbow
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oh really?

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i think it was a different mod then

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i got the ore to stop spawning with ftm though..

shell jackal
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On the default hilltop farm? The built-in quarry?

ashen elbow
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yep

shell jackal
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Huh....

ashen elbow
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or maybe i was mistaken?

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are you having trouble changing the farm type?

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like,, ive gotten several mods that change certain farm types

shell jackal
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You mean make a mod map affect a different farm?

ashen elbow
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yep

shell jackal
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I can change that myself.

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Did once and had the hilltop ore spawning in odd places. xD

ashen elbow
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lol

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i changed the min ore spawns/max ore spawns to 0

shell jackal
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Ahhh.

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That would stop all ore spawn on the farm, I'm guessing

ashen elbow
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yep

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so it still spawns., but there is no spawn?? if that makes sense lmao

shell jackal
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Have to stop stone too. If I start a new game, save, and then change that, will I still have any existing stone on the farm?

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I want to start with some debris for the mats.

gloomy tree
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Not sure why? It is having problems generating the first save file?

oblique wing
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ok first, u installed some mods wrong

gloomy tree
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damn...I don't seem to be able to make a new save game?

oblique wing
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try reinstalling the ones that are in red that are in the log

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also install custom farming redux

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and

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sundrop city and sve conflict with each other

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i suggest u uninstall one or the other

gloomy tree
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I have both running on another save game-- the red is related to sundrop

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I can try uninstalling sundrop and see if that fixes it... 🤪

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Jeez. I was fully up to date yesterday...and today, 6 mods need updates

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Got this weird warning for content patcher. Never seen that before

ashen elbow
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yeah its fine

gloomy tree
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why do you say I need custom farming redux

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it seems pretty buggy from the bug reports

oblique wing
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@gloomy tree . read the errors

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one of ur pfm mods

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need it becuz it's dependent on it

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solving ur problems is always best when you look at it first

gloomy tree
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the ikebana machines? That one's been red for a bit. I'd rather uninstall that mod.

oblique wing
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ye

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idk what it does... so... you could try using gashapon machines

gloomy tree
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Yeah, makes a pottery machine of sorts. I have a different pottery mod installed that works good.

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I'm updating everything...but still...not feeling confident on this

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but none of those red errors are new

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I'm gonna restart. Clear some caches and see if that helps

real tiger
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Is there a mod which gives more relationship dialogue with your spouse, gf/bf, etc?

ashen elbow
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yes there are

real tiger
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👀

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Mod name?

ashen elbow
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for what character specifically?

real tiger
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Emily

ashen elbow
real tiger
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Thanks

ashen elbow
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np

grizzled oracle
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when i start my game it closes almost instantly, can anyone help? tell me if you need translation

ashen elbow
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
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and yes, a translation would be better

grizzled oracle
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hmm i can't get my log when i do windows R the run box only seem to search my C drive but i have stardew valley on another drive

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any way i can change whar drive it searches?

ashen elbow
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mm,, i have no idea

restive zodiac
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(The error logs folder is not in the install folder.)

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Can you try reinstalling SMAPI using the installer? It can't find its internal folder, which should only happen if it didn't install correctly, or if you copied the SMAPI exe somewhere else and tried to run it, or something else I didn't think of immediately :P

grizzled oracle
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too reinstall it i uninstall then install again right?

restive zodiac
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You can just run the installer again, it will do the cleanup. Can you take a screenshot of the success window when it's done and share it here?

grizzled oracle
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wait i think i have 2 stardew valley installed

ashen elbow
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smapi 3.5?/

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oh yeah

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so just paste the green text into the steam launch options

grizzled oracle
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im sorry i just realized that ihave 2 different stardew valleys and i tried to start the wrong one i think

ashen elbow
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oof

shell jackal
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*glares @shut violet * Stop making such cool mods! xD My game is gonna take 10 minutes to load at this rate.

shut violet
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thanks 😄

shell jackal
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Welcome. 🙂

grizzled oracle
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well thanks anyways i gotta fix my mods

restive zodiac
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Yeah, D is not F, that happens sometimes 😄

ashen elbow
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i have no idea what happened, but the textures are glitching

restive zodiac
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Did you add a tilesheet without prefixing with a z in Tiled?

ashen elbow
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no, i didnt do anything

restive zodiac
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The second screenshot especially looks like that particular issue

ashen elbow
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as soon as i got married, this happened

restive zodiac
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The first one reminds me of an issue Cherry had. Are you using custom spouse rooms?

shut violet
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maybe the mod you used for the farmhouse did this

restive zodiac
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Out of order tilesheets apply to those, too.

shut violet
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(not prefacing stuff)

ashen elbow
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no, ive been married before

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and this hasnt happened

restive zodiac
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I'd open the farmhouse marriage and spouse room maps in Tiled to rule out the tilesheet ordering, since it's a simple check and fix

ashen elbow
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mk

gloomy tree
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I'm gonna have Mona sit this one out.

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Damn, forgot to click 'skip intro'. :/ Now I'm forced to listen to Grampa. I also noticed he has the thinest bed ever.

ashen elbow
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huh,, everything seems fine

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ill try closing the game

gloomy tree
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It hangs at the end of the day. Screen goes black. Then hangs for like 1 minute and crash

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I even restarted my 'puter

ashen elbow
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mouse,, apparently i went to sleep and its fixed

gloomy tree
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Deleted the start game and created a new one...still crashes

leaden ice
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I was to focus on farming & mining.. Completely forgot that I download this mod lmao

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Anyone have guide for this npc mod? Heart event.. Taste gift?

gloomy tree
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Never seen her

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Based on the apparent boob size, I would guess she was created by a teen boy

gloomy tree
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I still can't create a new game :/ And I only have 276 mods running 🤪

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I'm gonna rename my mods folder and see if I can get it to save after day 1

delicate iron
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ok so I'm playing SVE, and I'm trying to find the Sand Dragon for the first Mr Qi quest but I cannot find it

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I've searched everywhere on the huge right side of the map I'm pretty sure

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I found the galaxy sword spot and the tall cactus but that's it

gloomy tree
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In the desert, right?

delicate iron
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yeah

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SVE makes the desert huge so I have no clue where it is

gloomy tree
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I think I remember it being below and to the right of Sandy's store. Somewhere around there

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I have no idea why I can't do a new save. Sucks

keen rivet
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Bottom the lake near sandy store

leaden ice
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Bottom left corner of the map

shell jackal
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Up to 265 mods now. xD

gloomy tree
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You are missing 11 really good ones SDVjunimocool

shell jackal
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What ones? xD

slow oak
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hey so apparently i gotta type the file path to the game directory and im not to smart can anyone help me i really wanna use mods

ashen elbow
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have you installed smapi yet?

slow oak
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shows me this

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am i missing a step??

ashen elbow
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where is stardew valley in your game folder?

slow oak
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in common?

ashen elbow
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so smapi cant find your game?

slow oak
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apparently not

ashen elbow
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why do you have such an outdated smapi?

slow oak
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that was from a long time ago when my brother downloaded it i think i have no clue ive just been trying to follow the steps from the wiki

ashen elbow
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the latest version is 3.5

slow oak
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yeah ive been trying to get that one those were just old files

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i just deleted them

ashen elbow
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install the latest version

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it will automatically update i beleive

slow oak
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okay i have it in winrar rn

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so where should i extract it??

ashen elbow
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into your mods folder

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you dont have a mods folder

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make a mods folder

slow oak
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ohhhhhhhhhhh damn im dumb

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so just in anywhere?? or like anywhere

ashen elbow
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give me one moment

slow oak
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im so sorry i suck at this sorta thing

ashen elbow
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C:\Users\Cheese\Downloads\AAA\steamapps\common\Stardew Valley\Mods

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so you make a mods folder in your stardew folder

slow oak
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oh okay

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then take the Smapi folder in WinRAR and extract it into that mod folder

ashen elbow
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yes

slow oak
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so this is what happened when i extracted it to my mods folder]

ashen elbow
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install on windows

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run that

slow oak
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i ran it and this popped up

ashen elbow
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huh

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the drive your folder is in is a bit odd

slow oak
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how so?

ashen elbow
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ive just never seen sdv installed in that location before

slow oak
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weird

ashen elbow
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hmm, then if its having trouble, copy the directory

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the directory is at the very top

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and paste it in

slow oak
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ohhh fuck okay

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OMG CHEESE YOU ARE AN AMAZING PERSON IF YOU NEED ANYTHING LET ME KNOW OMG NEED ME TO KILL SOMEONE I GOT U

ashen elbow
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lmao

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did it work?

restive zodiac
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@ashen elbow People don't need to create a mods folder, just to clarify - SMAPI will always create it for them and install the mods it comes with. If they don't have a mods folder, SMAPI hasn't been installed correctly, so creating it won't help :)

ashen elbow
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oh,, i made one

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and didnt know that

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im so sorry

restive zodiac
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It installs ConsoleCommands and SaveBackup when you install it, which are handy to have

ashen elbow
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im an idiot

restive zodiac
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You're fine, just noting !

slow oak
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so now i just download mods and extract them into the mods folder??

ashen elbow
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yep

slow oak
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hell yeah thank you so much for your help

ashen elbow
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np, mod issues are probably the only things i can help with,, since im bad with almost everything else,,

restive zodiac
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(You'll have a confusing but harmless error about SMAPI not being a SMAPI mod because of the installer folder in your Mods directory, but you can just remove it )

slow oak
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deal thank you again

leaden ice
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What the log commands again?

slow oak
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gotta delete those big titty mods AHAH

leaden ice
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Not gonna wahahaha

restive zodiac
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

leaden ice
#

Thanks mouse

#

F.... Got 350 error lol

manic bison
#

Probably had to answer this a lot already, sorry in advance, is Stardew Valley Expanded coop friendly ?

leaden ice
#

After deleting 15 file of custom npc, looking for love mod.. The game is fine now

#

& that Thicc npc are not supposed to appear till I had all bachelors/bachelorettes at 2 heart...

shell jackal
#

I didn't think LFL was compatible with 1.4

ashen elbow
#

lfl is compatible

#

its working fine on my pc

leaden ice
#

I was just testing it since someone upload the mod bout lfl update

shell jackal
#

Ah okay

leaden ice
#

Im on mobile tho

#

To poor to own a pc.. Need to pay loan😭

#

Hol up @ashen elbow yer said lfl is working fine 1.4?

ashen elbow
#

yep

#

im using it just fine

leaden ice
#

Time to re download it & woo sandy

#

Maybe Pam to

restive zodiac
#

@manic bison I'm not sure exactly - it is a bunch of content packs for different frameworks primarily, so most of it should be fine. There was a crashing error for farmhands marrying custom NPCs for awhile post 1.4, but it seems to have either cleared up when I went to reproduce it a month ago or is less common than I had previously thought SDVpufferthink

#

I don't use it myself but would probably rate it like "yes probably just make sure you all have exact same mods", but you would probably find more people that have actually done this and would be aware of any quirks on the SVE subreddit

manic bison
#

@restive zodiac Thanks alot, might just try it and ask later 😄

delicate iron
#

is there a mod that adds a console command or some ingame way to teleport me inside interiors?

#

I need to get into someones house but it's locked due to a festival

#

and they won't come out

ashen elbow
#

lockpick mod?

robust bison
#

^

#

You can also warp the npc to a different loaction

delicate iron
#

oh how I do that

robust bison
#

With a console command

delicate iron
#

oh this is super useful thanks

restive zodiac
#

(ConsoleCommands comes with SMAPI, so it is very handy when you need it!)

flat spade
tawdry obsidian
#

I use it

#

Did you also download the Mail Framework Mod? So that you'll get the mail from Evelyn that'll explain how to do it?

flat spade
#

I did.. let me try again

tawdry obsidian
#

Pretty much you just install it, then take a garden pot and click what you want to transplant, carry it to the new place, and then click there

#

You might have to change some things in the config if you're trying to move full grown trees. Since full grown trees are defaulted to no transplant.

flat spade
#

aight

tawdry obsidian
#

Just make sure, when you do it, to not cycle off the garden pot if you're holding something. Because you'll then lose it.

flat spade
tawdry obsidian
#

You might be standing too close

#

Also, you just, uhh, need one pot. That might be another issue?

#

I'm not sure how stacks like that would affect it, tbh.

flat spade
#

yeah uhm.. idk how to divide stacks.. it says right click but I'm on macbook

tawdry obsidian
#

Oh. I have no idea there. I'm on a PC

flat spade
#

ah

#

click with 2 fingers on trackpad apparently

#

woo now it works pff

tawdry obsidian
#

Nice!

flat spade
#

thanks for the help

tawdry obsidian
#

No problem.

#

The distance can be a bit finicky, so be careful with that.

flat spade
#

mk

wild summit
#

Does anyone know how to use the unofficial update for Generic Shop Extender? It doesn't come with a config file or generate one, so I tried using the config file from the last official update. Not working. Trying to add fiber as a buyable resource to robin's shop.

carmine dirge
#

Is there a mod that you can configure a slime's color values?

tawny kindle
#

Farm Type Manager can create new slimes with configurable colors, but it won't affect any that already exist

#

( @carmine dirge )

carmine dirge
#

WOAH REALLY

#

HOW

tawny kindle
#

FarmTypeManager/data/your farmer's name & some numbers.json has a section for monster spawn setups, or content packs can do it

carmine dirge
#

Does it affect all slimes after I edit that?

tawny kindle
#

FTM only spawns new things, so unless you're already using it or an [FTM] pack, it won't

#

and they all have per-monster settings

carmine dirge
#

No sorry I meant all slimes spawned after the edit.

tawny kindle
#

slimes spawned by the game in the mines/breeding building/etc should still be the same as they always were, it doesn't affect that

#

but it can continue to spawn new "custom" slime types if you set it up that way

carmine dirge
#

I'm sorry, I'm bad with computers. Can you explain how?

tawny kindle
#

one sec, the default settings are designed to spawn multiple kinds of night enemies & use unusual settings

#
  • like 10 monster varieties there
#

I'll get a demo file up

carmine dirge
#

Thanks!

tawny kindle
#

saving this over your character's file should spawn one black slime at the bus stop

#

the "green slime" in that file has a "color" setting you can change, it's "R G B A" from 0 to 255

#

(despite the name, most slimes are just "green" slimes, stardew picks their loot/etc by color)

carmine dirge
#

so to make a white slime, i do 255 on each?

tawny kindle
#

yep, that should do it

carmine dirge
#

oh and one more thing. i have a quarry mod that uses ftm. will this change mess with that?

tawny kindle
#

if it's a separate content pack in its own folder, like "[FTM] quarry mod", it should be fine

#

the FarmTypeManager/data stuff just affects one farm, and they all run at once

carmine dirge
#

great!

#

wait so the demo thing, should I just copy and replace the text in the original one, but keep the name and numbers?

tawny kindle
#

you can save over the old file with that one, or copy-paste the whole thing, or just edit the monster settings

#

probably easiest to just save over it, and you can delete it later to generate a new one

#

(or stop spawning a daily slime)

carmine dirge
#

wait but wont saving over it keep the name demo?

tawny kindle
#

if you save it and then select the name, it should save over the existing one with its name, like this (at least in Windows)

#

but deleting the old one and copying the name works too

#

(I already had demo.json there, ignore that SDVpufferuwu)

carmine dirge
#

sorry, one more question! will this only apply to one world?

tawny kindle
#

yep, those files are for specific save games

#

installing FTM and loading a save once will generate one

carmine dirge
#

if I want it to apply to all worlds, should I rename it to default?

tawny kindle
#

default applies to newly generated files, but it doesn't apply to pre-existing ones (it's an awkward older feature)

carmine dirge
#

oh ok

tawny kindle
#

you'd need to make a content pack to apply it to everyone all the time

#

but basically if a save doesn't have its own file yet, it copies default.json

carmine dirge
tawny kindle
#

Arin_247etc, yeah

#

you'll need to delete the other one first, so copying its name might help

carmine dirge
#

and putting a . before the original means it won't load it, right? sorry i'm really bad at this stuff

tawny kindle
#

I think so, FTM looks for the exact name

#

(it doesn't intentionally ignore periods like SMAPI does, but it should work)

carmine dirge
#

great! thanks so much for all the help!

tawny kindle
#

you're welcome, hope it works out SDVpufferthumbsup

slender pike
#

i have so many errors in my smapi log it keeps crashing the log parser

carmine dirge
#

@tawny kindle , sorry to annoy you again, but in my slime hutch, no slimes dropped diamonds, which is what white slimes do

tawny kindle
#

if you're spawning them directly in the slime hutch, they might not have the same settings as the ones you actually breed there, unfortunately

#

FTM doesn't have a setting specifically for that, it just creates the usual "wild" ones

#

let me check their code, though, they might want a specific color setting for white

#

@carmine dirge Okay, apparently the game only spawns diamonds if the color values are even numbers 🤷
try setting color to "254 254 254", they should spawn diamonds that way (you can skip the fourth number)

carmine dirge
#

huh! thanks!! and should they look white or green?

tawny kindle
#

white, I think, but I haven't tried it myself yet

carmine dirge
#

wait so should there not be any fourth number, or should it be 0

tawny kindle
#

the fourth number is "alpha", a.k.a. transparency; the game doesn't usually use it, but it's an option

#

you can leave it out in FTM, or set to 255 for full visibility

#

so "254 254 254 255" or just "254 254 254" should work

carmine dirge
#

oh cool! thanks! and again, thanks for putting up with my questions!

tawny kindle
#

(diamonds not pictured, but they have them now)

carmine dirge
#

woah!! and you used green slime eggs?

tawny kindle
#

I just spawned these with FTM in the town for testing

#

I'm not really sure how slime breeding works, I've never done it

carmine dirge
#

so how could i spawn some? like could i spawn them in my hutch?

tawny kindle
#

using that demo file setup, you should be able to just change the color values to 254

#

there're also "minimum" and "maximum" settings below that, so you could spawn more than one

#

and a map name setting that should currently be "bus stop", but I think "slime hutch" will work there

#

if not, you can visit the hutch and type whereami in the SMAPI console to see its correct name

carmine dirge
#

cool! you're an awesome teacher!

tawny kindle
#

thanks~

#

it's kind of a complicated file, but if you want to play around with it more, the ConfigEditor.html file in the main FTM folder has a UI for it

carmine dirge
#

but look

tawny kindle
#

try including a space in "Slime Hutch" and replacing those terrain types ("Diggable", etc) with "All"

#
"IncludeTerrainTypes": [
"all"
],```
carmine dirge
#

is there an issue with the time?

tawny kindle
#

the timing settings should be fine, it means they'll appear at 6am

carmine dirge
#

how can i make it so the appear all day?

#

like whats the time code

tawny kindle
#

the day ends at 2600, so "2550" (1:50am) will spawn them at random times throughout the day

carmine dirge
#

great!

tawny kindle
#

(getting called away, but @ me with anything and I'll answer when I can SDVjunimolove)

carmine dirge
oblique wing
#

wow

#

nice

carmine dirge
#

And a diamond!!!

oblique wing
#

😮

#

gj

quiet lynx
#

What mod y’all working with?

carmine dirge
#

Thanks so much Esca!! SDVjunimolove

oblique wing
#

(ur grinding has pa- oh it's mods lol)

#

what's it called?

carmine dirge
#

FarmTypeManager

oblique wing
#

oh i'm dum lol it's with console commands right?

carmine dirge
#

i think? json stuff

oblique wing
#

i'll just scroll up actually

#

ye

carmine dirge
#

believe me, i dont have nearly enough patience to breed a white slime

dire fractal
#

I downloaded the seasonal farmhouse v2 mod and now my house won't show up on the outside

#

ya'll are probably sleep lol

silk plinth
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

silk plinth
#

wdym by it wont show up on the outside?

dire fractal
#

Like when I walk outside, my house is gone but I can still go inside

silk plinth
#

like is there just nothing where the house building should be?

dire fractal
#

yes

ashen elbow
#

screenshot?

dire fractal
#

sure

ashen elbow
#

are you using a map that changes the farm or exterior of the farm?

dire fractal
#

I'm using the strawberry fields farm, but I'm not sure if that's the issue

#

Because this just happened

#

I downloaded the seasonal farmhouse v2 and the farmhouse redone mods today

#

along with a few other cp mods

#

I suspect that one of the is causing this

ashen elbow
#

hmm that has never happened to me

#

try removing SGFv2 and see what happens

dire fractal
#

k

silk plinth
#

you should probably clean up your mods folder too, it looks like you have some duplicate mods, mods that need updating (particularly SVE (which causes problems with farmhouse redone sometimes) and farm type manager)

#

and mods that need installing (ancient crops etc.)

dire fractal
#

sve needs to updated again? seems like everytime I turn around it needs an update

#

but okay

silk plinth
#

underlined in red and highlighted in yellow are files that should be deleted, only highlighted w are files that need downloading

#

probably isnt a severe thing but is good habit to get into in case they do end up breaking sometihng

dire fractal
#

sometimes the mods ask me update them, but their so old they don't have an update but still work

robust bison
#

is there a no clip debug command

dire fractal
#

Okay everything has been updated, but the house is still gone

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cobalt tendon
#

@dire fractal do you have MTN as well?

dire fractal
#

I just downloaded it, it didn't tell me it was missing

cobalt tendon
#

ah

#

MTN and FHR aren't compatable

dire fractal
#

wait whats mtn?

#

I think I thought it meant something else

#

I do not have that mod

#

I've updated what I can

cobalt tendon
#

MTN is more than nessecary

#

this mod right here

#

so you'll need to either get rid of it or FHR

dire fractal
#

I don't have MTN tho

#

So maybe FHR then

cobalt tendon
#

it says you do...

#

its on your mod list

dire fractal
#

sup

cobalt tendon
#

according to your log

ashen elbow
#

yeah, mtn and fhr break the game

#

remove mtn

dire fractal
#

holy shit I do I have it

#

I had no clue

#

i removed it and my farmhouse went back to normal

#

i forget what mod requires MTN

ashen elbow
#

any mtn mod??

dire fractal
#

oh capitalist dream 2 is what i had it for

ashen elbow
#

oh yeah

dire fractal
#

Okay removed gonna see what happens

ashen elbow
#

your farmhouse should be fixed

dire fractal
#

man I hope so

#

It's fixed

#

Thanks for the help pals

late nebula
#

Have any of you used the Vortex thing on Nexus to manage your mods? Wondering if it's worth the download. 🤔

pseudo storm
cobalt tendon
#

@late nebula Vortex is made primarily for skyrim and is not recommended for stardew valley

late nebula
#

Thank you.

#

I thought that might be the case, but was unsure if I was missing something.

robust bison
#

Is there a mod that allows me to put prismatic shards in a crystalarium?

pseudo storm
#

Can I make a folder for the mod files myself and can I rename them without breaking it?

robust bison
#

?

pseudo storm
robust bison
#

thanks

pseudo storm
#

I still need help with that issue.. So if you know about that: Can I make a folder for the mod files myself and can I rename them without breaking it?

robust bison
#

you mean make a folder named Mods before SMAPI does it?

pseudo storm
#

No make a folder in the mods folder to put all the colour files in

robust bison
#

Yes

#

You can have subfolders

ashen elbow
#

vortex is mostly for skyrim

nocturne citrus
#

ohhh okay

#

it was on nexus and reccommeneded

ashen elbow
#

nexus has alot of skyrim mods, thats why

nocturne citrus
#

so what should i do instead? vortex put all the mods in the mods folder for me but whenever i open my game thru the launcher it boots up vanilla

#

yeah figured

ashen elbow
#

just install all of them manually

nocturne citrus
#

how do i do that? owoNezukoExcited

ashen elbow
#

click the files tab, and then find the download button

nocturne citrus
#

in nexus?

ashen elbow
#

yes

nocturne citrus
#

okay

#

see i was downloading some manually and then i got recommended vortex

#

so theyre all in the same folder as the manually downloaded ones

ashen elbow
#

vortex doesnt realy work well with sdv mods

naive drum
#

unzip the downloaded mods, put the folders (the ones without the long string of numbers) into the Mods folder, launch via SMAPI

rare cloak
#

Hi all. To anyone with technical expertise I'd like to ask real quick: Does SMAPI access/modify RAM in order to work? I'm a bit concerned that if it does, I may potentially flag myself for a ban in a separate online game with a finicky cheat detection system by playing both games simultaneously. Now I haven't actually been banned by the game (so far) which is a good thing, but I'd just like to know if SMAPI does possibly touch on RAM or whatnot as part of its MO. I'm not very good with coding and I don't see any explanation anywhere, leading to this question.

naive drum
#

(Steam can be configured to launch Stardew via SMAPI in one of two ways)

nocturne citrus
#

theyre all already in my mods folder

naive drum
#

unzipped? and the SMAPI console is launching with the game?

nocturne citrus
#

i did the smapi thing where you go to sdv and put in the file thing

#

yeah

#

smapi launches it fine it just launches it vanilla

robust bison
#

does a window pop up, or the gme first?

nocturne citrus
#

window

naive drum
#

the black/white (depending on OS) window pops up with SMAPI - Running Stardew Valley?

nocturne citrus
#

yeah ill show u

naive drum
#

And then its name changes to SMAPI - Running Stardew Valley with [details]?

nocturne citrus
naive drum
#

Ah I see

#

You need to install the Content Patcher mod

robust bison
#

you need a framework mod

#

content patcher

#

!cp

native dragonBOT
nocturne citrus
#

oh hold up

#

the vortex files are in a completely differentfolder wtf i swear they were in the same one...???

naive drum
#

vortex does that

#

its got some fancy mod moving features which are great for skyrim but for stardew it...doesn't work well

nocturne citrus
#

wait hold

#

it is the same folder but??? the vortex ones dont show up sometimes wtf..

ashen elbow
#

just dont use vortex

nocturne citrus
#

yeah i wont

#

theyre all showing up now

naive drum
#

(they are trying to undo using vortex)

nocturne citrus
#

^

ashen elbow
#

hmh

robust bison
#

@rare cloak running SMAPI with a lot of mod will. at the title screen and also running discord, I had 52% RAM usage with SMAPI and 290 mods, and 48% with vanilla

ashen elbow
#

so find the vortex ones and delete them

#

and install content patcher

nocturne citrus
#

i have the content patcher mod

#

but i got it thru vortex so get it again?

ashen elbow
#

ok, yeah

nocturne citrus
#

okok

naive drum
#

arcane from reading their message it looks like they're asking if SMAPI patches Stardew Valley in RAM via a shenanigan, akin to Cheat Engine

robust bison
#

ah

nocturne citrus
#

this is gonna take a minute

#

so when i download them i just extract them to the mod files manually?

naive drum
#

yeh

nocturne citrus
#

okok

naive drum
#

take em out of their zips and put them in the mods folder

nocturne citrus
#

i had a bunch ready to go so gimme a min

#

oky doky

#

ok wait

#

what ive noticed is that the files i redownload manually r the exact same except the vortex ones have a file "managed by vortex" in them, should i just delete that file in all of them instead of manually downloading them?

#

@naive drum

dawn mantle
#

trying to use the bonster crops and recipes mods but smapi whines about it being "empty", guessing bc it just has manifest jsons and no content one so idk how everyone else in the comments is acting like it works?

robust bison
#

send a picture of the folder

rare cloak
#

@robust bison Hello arcane! Just to clarify: I meant direct RAM access and modification, not just usage, sort of in the manner of how Cheatengine works and what online game cheat detectors checks for

naive drum
#

delete the managed by vortex file yeah

nocturne citrus
#

oky doky

robust bison
#

yeh, wingheart clarified that for me

#

can't really help you with that

rare cloak
#

oh yeah, missed that bit

naive drum
#

smapi doesnt do that

#

i think

robust bison
#

Pathoschild will be able to tell you

rare cloak
#

glad to know - I haven't been banned from my online game either way

#

lol

naive drum
#

there's uh, a separate exe?

robust bison
#

he's offline rn though, so maybe try to ask him later

naive drum
#

and then it does i think code injection shenanigans

rare cloak
#

oh dear

#

I don't like the sound of the 'code injection' bit

#

but as long as it doesn't touch the RAM I think I'll be fine.

#

It's been over 10 hours since I multi-tasked, I haven't been banned so I SHOULD be safe. Sorry for re-repeating that last point lol, remnant of the jitters.

dawn mantle
dire fractal
#

@dawn mantle is there a content.json in either of those folders?

nocturne citrus
#

okay ive official deleted every vortex file

#

now wat

dire fractal
#

also i cant find that mod on nexus could you post a link to where you found it? is the Bonster's Trees inside Bonster's Crops?

nocturne citrus
#

that was nice it felt like popping a digital bubble

robust bison
#

maybe it needs the .json in the name

dawn mantle
nocturne citrus
#

OH

dawn mantle
nocturne citrus
#

OH ITS WOKRING TY SO MUCH GUYS

#

<333

dawn mantle
#

they open into directories with the crops / objects and each folder has a file like that one

nocturne citrus
#

TYSM IM PepeHands u guys helped me out i almost freaked tysm !!!! @naive drum @ashen elbow

dire fractal
#

can u right click the manifest and press uh properties i think and tell me what the extension is for the file

#

i use mac so i THINK its properties

ashen elbow
#

np @nocturne citrus

dire fractal
#

as arcane said they probably are just text files not json @dawn mantle

dawn mantle
#

I mean...

dire fractal
#

o

#

okay

#

hm

#

have you tried deleting and readding the mod

#

sometimes that works for me

#

otherwise idk man

elfin dome
#

v1 bases your children off of your spouse. SVE spouses are included. Can change skintone and hairstyles via config file. Pick this OR v2, not both.

#

where do i config the appearance?

dire fractal
#

hu h

elfin dome
#

'via config fle'

dire fractal
#

in the config?

elfin dome
#

where might that be

robust bison
#

in the folder

dire fractal
#

in the mod file

elfin dome
robust bison
#

go into the individual mod

dawn mantle
#

the folder at the top

elfin dome
#

yep

robust bison
#

and that text file shouldn't be there

elfin dome
#

config.json?

dawn mantle
#

yes

elfin dome
#

i cant open it

robust bison
#

you should be able too

dire fractal
#

remember to unzip your mods to be able to use them

ashen elbow
#

notepad

elfin dome
#

notepad?

#

ok

dire fractal
#

yeah write click, open with, notepad

robust bison
#

or any text editor

elfin dome
#

i have this

dire fractal
#

yes

#

that is where you replace the defaults with the valid options

elfin dome
#

right

#

but what are the options

dire fractal
#

there would be a read-me or something on the mod's nexus description

dawn mantle
#

is there a content json in the folder with the config?

dire fractal
#

or open the content.json

elfin dome
#

hang on

#

found it

dire fractal
#

wooo

elfin dome
dire fractal
#

yes so the words in " " are your options

elfin dome
#

right

#

so i go to the file and change them

dire fractal
#

into the config yes

elfin dome
#

ok

#

lemme try that

dire fractal
#

yup

#

all good

#

save it

#

and relaunch the game

elfin dome
#

ok

#

so my baby is still bald

#

not bald

#

a buzzcut

dire fractal
#

hm

elfin dome
#

which is wack

dire fractal
#

is it a toddler?

#

or a baby

elfin dome
#

its crawling around at this stage

dire fractal
#

hmmmm

ashen elbow
#

baby

dire fractal
#

i think they get hair when theyre running?

elfin dome
#

sorry

dawn mantle
#

I pretty sure it only affects the ones that walk

elfin dome
#

yea

#

my mistake

#

she needs to grow up for it to wor

#

k

dire fractal
#

all good

elfin dome
#

ok thanks for the help guys

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ill check back in if it still doesnt work

dire fractal
#

nice

crisp sandal
#

@ashen elbow

ashen elbow
#

Unzip it first

crisp sandal
#

how do I unzip it

ashen elbow
#

Right click the .zip file

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And click extract

crisp sandal
#

where

#

I unzipped everything

ashen elbow
#

What do you mean

crisp sandal
ashen elbow
#

YeH thats right

#

Do you use steam?

crisp sandal
#

yea

ashen elbow
#

Copy the second line of green text

#

And paste it into your launch options

crisp sandal
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% ?

ashen elbow
#

Yes

obtuse comet
#

Oh I forgot that step

#

You need the speech marks right?

ashen elbow
#

Yes

obtuse comet
#

Make sure you include the first speech mark DoorBell

crisp sandal
#

where does this go

ashen elbow
#

In the launch options

#

Its under properties

crisp sandal
#

where is that

#

found it

obtuse comet
#

Hope it works for you

crisp sandal
#

02DeadInside what do I do now

flat knoll
#

press ok?

#

then it should work

crisp sandal
#

but after

#

do I need a content patcher?

#

where do I place the mods

flat knoll
#

content patcher- depends on what mods you are using

crisp sandal
#

I want the cheat menu

flat knoll
#

cjb cheats menu doesnt use cp

#

so you don't need that

crisp sandal
#

what do I do then

flat knoll
#

the place to put mods is in your stardew folder

crisp sandal
#

like this?

#

what if I want the tractor mod

flat knoll
#

then install tractor mod and put it in that same folder

crisp sandal
#

ok

#

do I need CP for that?

flat knoll
#

so is it working?

stone cape
#

What would be the simplest explanation for portrait mods not displaying through Portraiture?

kind ore
#

somethings wrong

fresh inlet
#

Are you pressing P when you're in an npc's dialogue box? @stone cape

neat locust
#

Hi! I have a problem. My game always crashes when I go to sleep. It always happens is the same day the Woodskip has been added to speciality fish bundle.

rain fjord
fresh inlet
#

You have 2 mods to update, just check your log and paste the address into your search bar and see if that helps ^^

flat spade
#

Question for anyone playing with the Deep Woods mod. I'm trying to get the gold sword from the stone in the woods and it just says 'It won't budge'. Is it obtainable?

quiet lynx
#

Yes it is

#

||It has a lot of prerequisites, max skills, completed museum, etc. iirc|| theres a full list/post on nexus too

flat spade
#

aight ty

stone cape
#

@fresh inlet Sorry- yes, I am, but only one or two will work for certain individuals, and others won't work at all.

#

The name of the images will pop up, but no actual image change occurs

gloomy tree
#

what is the mod called that allows you to clear away stuff on the ground and give access to buildings blocked by plants?

shut violet
#

?

ashen elbow
#

That one

gloomy tree
#

that's the one! ty!

shy orbit
#

anyone know how to get "Black Coffee"? it's an bundle item in the ppja version of Minerva's harder cc bundles

shut violet
#

can't you use a mod like lookup anything to figure it out ?

#

(i don't know and can't find it on the mouseypound doc, but it may be because i don't know where to search)

shy orbit
#

i've tried to use that mod to lookup if some machine has it as an output but haven't found it

#

also i couldn't find it on mouseypound's site

shut violet
#

and if you try this on the black coffee icon itself, does it do something ? never tried

shy orbit
#

unfortunately it doesn't tell how to get it

shut violet
#

i see it on the gift page of mousey doc, so maybe you don't make it or craft it, but buy it somewhere ?

shy orbit
#

hmm. could be gus i suppose. the gift page does tell that it comes from even more recipes

gloomy tree
kind ore
#

besides updating?

#

oh my god, that's a lot of mods

dire fractal
crude wyvern
#

thats subjective

fresh inlet
#

Sve is liked by some and highly disliked by others, just depends what type of gameplay you like I suppose. But it adds a lot and is really well done even if I don’t like the actual gameplay myself, definitely worth giving a go and seeing if you like it and removing it if you don’t

ashen elbow
#

its not for everyone

#

only install it once you have completed the main storyline in vanilla

kind ore
#

I usually recommend playing SVE after getting bored of the base game

#

or 'finishing' it

dire fractal
#

well i didn't complete the main storyline yet

#

but i saw so many people talking about how good is this mod

#

;-;

fresh inlet
#

Then don’t.

#

It’ll ruin it for you, first play through vanilla is quite crucial

ashen elbow
#

sve is an endgame mod

dire fractal
#

oh .. okay

#

but from what i know , sve only add npcs with their stories

#

like any other npc

ashen elbow
#

sve adds way more than that

#

it changes alot of things

fresh inlet
#

Whole new huge map, so many new events and items and textures and npc’s and heart events and changes

ashen elbow
#

its not reccomended for first time players because it can be overwhelming

gloomy tree
#

I absolutely love SVE -- wouldn't want to play without it because the world is much bigger. But for starting off...it would be too much, I think

ashen elbow
#

even a somewhat experienced player like me gets overwhelmed tbh

royal arrow
#

Balmmaker, you inspire me with your modlist. How do you like child to NPC? I'm still debating it.
Also, are you only asking for help with the last error you have? You have some earlier in your log

kind ore
#

first time I played base game I enjoyed it for 2 hours, got super frustrated wit little details and stuff, added 100 mods, thought I was missing out on way too much of the base feel, downgraded to 22 mods that were basically fixes and quality of life mods, played till winter year 1, got super bored and have been enjoying SVE ever since

dire fractal
#

well i played the whole game when the game was in 1.1 version

#

but i heard that new things added in 1.14

#

so i came back ..

#

;-;

royal arrow
#

My first playthrough, I got partway through year 2 with no mods before dropping SDV entirely, and then I discovered mods, starting with quality of life stuff that I thought would make the game more fun, and I sat under 60 mods for a while. Before I knew it though, I started adding retexture / recolor mods, then dialogue, then other gameplay stuff, then new characters, and now I'm up to 230ish mods I:
I intend to at least get to year 5 before trying out SVE (I've got multiple saves but none further than partway through year 2-3)

keen rivet
#

did IF2R can be use without SVE?

kind ore
#

not anymor

#

oh actually, looking at the files yeah you should be able to?

rare quest
#

IF2R is optional. SDVpufferthumbsup

keen rivet
rare quest
#

Immersive Farm 2 Remastered 1.10.7 is still installed.

#

(based off the log)

keen rivet
#

Well did there 1.10.8 available cause last time i check only SVE got update

rare quest
#

The only change in 1.10.8 is the removal of the Harvest Goddess compatibility patch.

keen rivet
#

So my idea is i want use IF2R without SVE on early year then add SVE later but when i use IF2R without SVE error come so i ask can IF2R use without SVE

rare quest
#

Yes, IF2R does require SVE.

#

I don't recommend installing SVE later in the game.

restive zodiac
#

(You used to be able to use it independently, but from the log it looks like it uses tilesheets from SVE. You can move those over and it theoretically should work, but it could always change again in a later update so it's probably best to just use them together.)

rare quest
#

However, I think it's the

#

Yeah tilesheets

#

You can move the SVE tilesheets into the CP IF2R folder

#

They were recently moved to allow other modders to target them.

keen rivet
#

Yeah that why i always wonder why many people recommend SVE for endgame mod when you can't use IF2R without SVE cause i just started use mod early this year

#

so if i use mouse method i need change the content.json too right

sour cedar
#

Is there any mod that enables you to use furniture outside of the house? Kinda bugs me that you can't

stone haven
#

if there is, id love to know

sour cedar
tired brook
#

(I just deployed some changes to https://smapi.io which should improve performance and significantly reduce hosting costs. Let me know if you notice any issues!)

carmine dirge
#

hi! so is there a way i can make a mod content patcher? like i edited the FTM mod but i'd like it to apply to all worlds. how do i do that?

shut violet
#

you may need to go on #making-mods-general if it's about making a mod, and elaborate your question because i don't get it

carmine dirge
#

well i'm already using the mod FarmTypeManager, and I made some edits in the json file, but it only applies to one world. I was told before that only content patchers apply to all worlds. Is there a way I could make it apply to all worlds?

tawny kindle
#

@carmine dirge "Content packs" are basically mods, e.g. anything with folder prefixes like [FTM], [CP], etc. In FTM's case, you can make one by creating a folder and putting your config file inside with the name content.json. You'll also need manifest.json, which tells SMAPI what it's for. See here for that: https://github.com/Esca-MMC/FarmTypeManager#content-packs

#

FTM content packs will apply to everyone (unless you make it more specific with the "file conditions" settings near the bottom)

torpid jay
#

I'm not exactly at end game yet, but I've gotten decently far in the game. I got a fully upgraded farm and a big coop, I think I have 3 years in game, and I have about 247 hours in game. I'm on level 105 of the mines and have unlocked the desert, but haven't finished the museum yet. I just need a few more artifacts though. I'm getting a bit bored with the festivals because I think I grinded for all the prizes my first year LOL

#

Should I get SVE now or later?

ashen elbow
#

yeah, i would say youtr pretty goo d i guess

torpid jay
#

Okay, thanks~

carmine dirge
#

@tawny kindle Hi! so, i'm having an issue with the white slime thing you helped me with yesterday! they disappear over night. is there a way to fix that?

tawny kindle
#

@carmine dirge Try this setting for the area: "DaysUntilSpawnsExpire": 0 (or a number over 1, if you want them to disappear eventually)

#

0 (or less) will make them last forever

#

"null" uses the default behavior, which is to remove them overnight

carmine dirge
#

Oh! Thanks!!

tawny kindle
#

(technically FTM removes them overnight and respawns them in the morning, because most locations can't save monsters correctly)

#

(but yeah, it'll respawn them with any non-null setting)

torpid jay
#

Is there anything I have to do to download Platonymous Toolkit or the TMX Map Toolkit?

tawny kindle
#

both of them just unzip into the Mods folder as usual, as far as I know

torpid jay
#

I'm using Vortex

tawny kindle
#

ah, I've never used that, unfortunately

ashen elbow
#

vortex isnt really the best

torpid jay
#

really? why not?

tawny kindle
#

from what I've heard, it sometimes puts things in the wrong places or forgets to remove files

ashen elbow
#

its kinda janky as far as i can tell ^^^^

tawny kindle
#

(being a very general-purpose tool)

ashen elbow
#

and its mostly used by skyrim mods

crude wyvern
#

even skyrim modders dont like vortex, i was confused when i heard about it since nmm already exists

torpid jay
#

I heard criticism towards it with Fallout mods but they're from a few years ago

crude wyvern
#

i think sdv modding is simple enough that having smapi as is, is enough

torpid jay
#

Smapi is just a loader though, no?

ashen elbow
#

yeah, sdv modding is fairly simple and straightforward

#

its easier to manually install them

torpid jay
#

ok

crude wyvern
#

well yes, but you could say it manages the mods in a sense since you do everything through it

#

imagine if mo2 got sdv support lol

torpid jay
#

Mo2?

#

Mod Organizer 2?

crude wyvern
#

yes

torpid jay
#

I think I've heard of that.

crude wyvern
#

its the galaxy brained mod manager thats most recommended for bethesda games, and anything else it supports

torpid jay
#

(Also is 7zip supposed to work on these things?)

#

Oh yeah I've heard about it in relation to Fallout 4

crude wyvern
#

7zip supposed to work on what?

torpid jay
#

(ever since my OS got corrupted and I had to reinstall windows on this computer 7zip has been so damn stubborn)

ashen elbow
#

7zip should work on .zip and .rar files

torpid jay
#

When I right click on the mod zip files, go to 7zip and hit extract files, a popup says it can't load 7z.dll module or something.

crude wyvern
#

could your 7zip download/install be corrupted?

torpid jay
#

maybe?

#

I downloaded it and uninstalled it twice or something

crude wyvern
torpid jay
#

Yeah I just googled it.

tawny kindle
#

SDVpufferlurk reinstalling 7zip should probably be tried first, downloading DLLs is a bit of a virus risk

#

though windows is pretty stubborn about those things, so who knows

crude wyvern
#

eh virus risk?

torpid jay
#

I think i didn't bother with looking at this because I was just so exhausted and frustrated with it and having to reinstall all my crap and having all my screenshots, videos, mods, etc lost

tawny kindle
#

DLLs are like EXEs, they can do a lot

crude wyvern
#

hmm i see

torpid jay
#

so i was just like "fuck it" at that point.

tawny kindle
#

(e.g. SMAPI mods can technically delete files or whatever, though SMAPI and Pathos try to make sure they don't)

crude wyvern
#

test it in a vm, thats what i usually do

torpid jay
#

VM?

crude wyvern
#

virtual machine

#

tho if you are tired rn you prolly wont wanna try installing that rn lol

#

so try reinstalling 7zip like esca said

carmine dirge
#

@tawny kindle now they don't spawn at all

tawny kindle
#

the code in that section seems fine...are you using it as a content pack now?

carmine dirge
#

No

tawny kindle
#

upload the file here if you want, I'll take a look at the rest of it

flat spade
#

does anyone know of a bathroom mod that works both for the host and the farmhand's cabin?

robust bison
#

bathroom after 2nd upgrade adds a bathroom when you upgrade your house twice