#archived-modded-support

1 messages · Page 560 of 1

elder flame
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remove it and put it back in your mods folder

robust bison
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well that cute valley mod has missing assets

elder flame
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as in, delete it and download it again

dire fractal
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Why is open with just not there

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do you not see that?

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where my mouse is?

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Nah it’s not there

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huh

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weird

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oh

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you probably dont have any apps that support the file

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maybe

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idk

fresh inlet
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Your discord wth

robust bison
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what are you on

fresh inlet
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And mac or windows?

dire fractal
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windows

fresh inlet
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hm

dire fractal
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Me too

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im in a browser right now

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my application was acting funny so i need to install it again later

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So I can5 adjust radius?

robust bison
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yes

dire fractal
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you can

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Well technically yes

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But no f9r me

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it also says so in the description on nexus, read it it has a lot of info on how to change the mod settings

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maybe read the description for help

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No it don’t

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It has like nothing

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But what default is

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am I allowed to put a link?

robust bison
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yes if its sdv related

dire fractal
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ok

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one sec...

robust bison
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including mods and the wiki

dire fractal
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its nexus mods for sdv

robust bison
dire fractal
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Ok I’ll read that

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It just says modify config.jsn

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And I can’t do that

robust bison
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what platform are you on

dire fractal
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Windows

robust bison
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then its something wrong with your computer

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you should be able to open it with notepad

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its a standard application

dire fractal
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I don’t have notepad

shy orbit
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maybe you could rename it temporarily to .txt instead of .json and that would cause it to open with notepad automatically

dire fractal
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@dire fractal get notepad++ its in the microsoft store for free, the icon is a chemelon on a note pad its soooo useful for .json files and making mods

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Ok

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I’ll be back in a little bit

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Ok

heavy slate
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if notepad isn't showing on the list that doesn't mean you can't just manually find it

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and how you don't have notepad, it comes with windows

robust bison
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cracked version maybe>

heavy slate
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any version of windows comes with notepad, unless he downloaded one of those versions where the cracker claims it was modified to be gaymer OS

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which most of the time is bullshit malware

crude wyvern
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Gaymer os.....

dire fractal
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cracked

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ew

late ermine
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anyone recommend other mods that work well with SVE? there’s only 4 listed on the mod page, looking for some others

robust bison
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!modrecs

native dragonBOT
late ermine
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super, thanks

robust bison
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np

quiet lynx
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@fast river does the seed catalogue not sell rice shoots?

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Or does it have to be year 2

fast river
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It should? Although I've never tested for that use case

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You've shipped the crop's product before, right?

quiet lynx
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No shipped the seed

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I had a guess that was the issue

tiny pollen
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i forget the mod that screws with the sve npc location map

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how do fix

quiet lynx
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@tiny pollen u talking about having double npcs on the map

tiny pollen
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no

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i think its the earthy recolor

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the map is the vanilla version

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i just delet the map images hope that doesnt break it

heavy slate
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@rare quest when updating SVE do I need to compeltely delete all the files and then extract the new one or overwrite is fine? Because if so, the Shed layering still messed up.
I updated and even tried to re-plant the tree to see if wasn't a problem with the tree before update.

rare quest
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Did you update IF2R

heavy slate
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yes

rare quest
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Hmm... Strange. I think nexus did that thing again where if you add a small slight change to a file it doesn't reflect it for some reason...

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I'll have this fixed today.

heavy slate
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Gonna try again.

rare quest
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I can DM you the farm.tbin btw.

heavy slate
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haven't you uploaded the wrong file by mistake? Because even the manifest of IF2R says .5 instead of .6

rare quest
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Yup. Knew it. Nexus did it again... SDVpufferfish

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Alright. I reuploaded.

tall vale
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Can you automate fruit trees?

outer turret
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Yeh I've had that happen too when doing small patches via Nexus. Glad to know it isnt only me.

heavy slate
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directly, no

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you can install auto grabber deluxe and then automate it

tall vale
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@rare quest Is there a way to only remove the bushes and stuff outside the sauvignon?

rare quest
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SVE doesn't include sauvignon

tall vale
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Ah, good thing I have deluxe

rare quest
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Are your referring to the shed?

tall vale
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No I mean the shed

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Yeah

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Oh, it's not sauvignon?

rare quest
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You'd need to edit the farm.tbin to remove the bushes.

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Then use Reset Terrain Features to reflect the changes.

tall vale
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Alrighty, thanks!

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Can you include removing those and other bushes around the map in the config?

heavy slate
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about that, do I need to find where the tilesets are? Because on Tiled it's all red when I open farm.tbin NotLikeJolyne

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I wanted to remove bushes too

tall vale
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Would be a great symmetry help lol

heavy slate
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Now the Shed is fixed. SDVpufferdio

rare quest
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Awesome!

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You'll need to grab all tilesheets and stick them in the folder the map files are in.

dire fractal
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so it's definitely the upgraded kegs that's causing the issues. I've put down 5000+ normal kegs (in the desert, thank you FS), and have had no issues with lag.

rare quest
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5000... kegs? SDVpufferfish

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That's what I call an empire haha.

dire fractal
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yup.

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Sorry. 6635.

quiet lynx
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Damn

dire fractal
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my crappy laptop overheated from just reading that

quiet lynx
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I swear climates of ferngill always make it rain for a week on the 5th

dire fractal
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year 2 will be a purely money year, since I accidentally wrapped my money amount from just over two billion to 0. then next year I'll start making more specialized stuff.

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also RIGHT?!

quiet lynx
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Also year 2 @dire fractal

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How the hell did u get the wood for the kegs

dire fractal
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i liked the concept of climates of ferngill but i felt like all it ever did was rain constantly and make my game lag?

quiet lynx
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Much less the resin

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Lamo Dewy nah

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I think it’s great plus rain is never bad

dire fractal
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idk maybe i didnt use it enough

tall vale
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@dire fractal What issues? I'm using them right now, you're making me sweat here

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How big is the tractor garage?

dire fractal
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@tall vale If I use the upgraded kegs, my game slows down the more of them i have placed. like... even just 25 makes things stutter and crawl.

tall vale
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Hardware issue or technical issue?

dire fractal
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i assume it's technical, because I put down over 6000 normal kegs without any stuttering.

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(Also, does anyone have any good gender-flip wizard mods that are compatible with SVE?)

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@rare quest Does Razolyn the magnificent play nice with SVE, or should I stick with base wizard since you removed Harvest Goddess Compatibility?

rare quest
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Can you link me to the mod page?

dire fractal
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(There really need to be more genderflip mods, for guys AND girls)

rare quest
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You might experience clipping in events and incompatible schedules.

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I can add this mod onto the "to add compatibility to" list

dire fractal
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only if it's not an inconvenience.

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(Also, I want to remind everyone of how awesome FlashShifter is for making, maintaining, and updating Stardew Valley Expanded.)

keen rivet
rare quest
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@keen rivet What's the bug?

keen rivet
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Junimo village sell many stardrop

rare quest
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This is intended.

dire fractal
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They're supposed to.

keen rivet
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Ah i think that bug

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And for magnet mod any idea cause on 1.9 work fine

carmine dirge
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woah whats that stardrop mod

dire fractal
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Stardew Valley Expanded and Stardrop Crops

keen rivet
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Well why i think that bug cause on 1.9 only 1 i remember

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And for magnet mod someone said that because farm type manager but i use ftm without sve work fine so i better report to sve or magnet mod owner

cobalt tendon
fast river
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You need to rename the directory it is in too

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The save, not JA 😛

cobalt tendon
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Im a bit hesitant about messing with my save file. So... what exactly do I need to do?

fast river
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So instead of OldName_12345 it would be NewName_12345

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Just rename the folder name

cobalt tendon
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Ok I can try

slender pike
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https://smapi.io/log/84b5f470b76644d2a82089e64b9c4d54
the problem i think im having is that i have the climates of ferngill mod and a mod that replaces my fences
im in spring but my fences look like theyre covered in snow
its not that big an issue but is there a way to fix it?

cobalt tendon
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That's an SVE issue if you have fences enabled

slender pike
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i turned off all the fences in sve

cobalt tendon
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Someone else is gonna have to take a look I'm trying to fix my save file first x.x

slender pike
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thats fine!
like i said its nto game breaking so i can still play

pearl grotto
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hey guys
SpaceCore is bugged
there is a lot of posts on its page
related to farmhands in multiplayer
mods requiring spacecore doesnot work
my GF doesnt see any SVE villager
they dont appear in calendar, in live, npcmaplocations, etc
https://smapi.io/log/27f80ea1d0094e8790f57e920343362f
I need help to play with her
because I don't want to be beaten by her
ERROR SpaceCore This mod failed in the GameLoop.SaveLoaded event. Technical details:
System.InvalidOperationException: Can't use Helper.Data.ReadSaveData because this isn't the main player. (Save files are stored on the main player's computer.)
em StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadSaveData[TModel](String key) na C:\source_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\DataHelper.cs:linha 85
em SpaceCore.SpaceCore.onSaveLoaded(Object sender, SaveLoadedEventArgs e) na G:\StardewValley\Mods_1.4\SpaceCore_SDV\SpaceCore.cs:linha 188
em StardewModdingAPI.Framework.Events.ManagedEvent1.<>c__DisplayClass19_1.<Raise>b__1() na C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linha 106
em StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) na C:\source_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:linha 87
em StardewModdingAPI.Framework.Events.ManagedEvent1.<>cDisplayClass19_0.<Raise>b0() na C:\source_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:linha 106

fast river
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That error is unrelated to the SVE problems

pearl grotto
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yep

fast river
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It's one you can safely ignore

pearl grotto
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but

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she cant see morris

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sophia

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andy

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I think its related

fast river
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It isn't. People without SpaceCore have that issue sometimes too

pearl grotto
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holyyyy

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what did I do ?

iron quarry
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Not seeing the custom/ized NPCs is a known issue, farmhands can't see the NPCs during events, they are not on the calendar for birthdays or on the map... I believe it is documented on the mod webpage as a known issue

pearl grotto
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ok

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I will search this

ashen elbow
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Oh yeah other people have had issues like that

pearl grotto
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like

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she will never see custom npc on any festival or any calendar or maplocations?

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or there is a way to farmhands see?

iron quarry
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only the main player can see them at festivals, or on the calendar, or on maplocations

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fixing the festivals requires writing a whole separate set of mods similar to what was done with Mona

toxic egret
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Hey got a quick question for the expanded mod if anyone is willing to help me.

cobalt tendon
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asdfgh... finally get my walls and floors how i want them and then cwf reverts them back to the way they were

toxic egret
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With the latest update of Stardew Valley Expanded, I can no longer walk up the path from Marnie's back to the farm. It simply teleports me into a wall. Does anyone else have this issue, or know the cause of it?

cobalt tendon
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Im not having that issue

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hm

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

toxic egret
cobalt tendon
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hm... not seeing any conflicts

toxic egret
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That is why I am confused

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There was another update for expanded so I thought that would fix it, however it hasnt

ashen elbow
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Might be fhe warps

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Are you using ifr2?

toxic egret
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Ifr2?

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Immersive Farm?

ashen elbow
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Yes

toxic egret
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yes I do\

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How would I fix that?

toxic egret
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I fixed it , thanks

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for the help alds

carmine dirge
ashen elbow
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In multiplayer always have the same mods

carmine dirge
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right, but hypothetically

ashen elbow
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Depends

carmine dirge
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on what?

ashen elbow
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Visual changes wont appear for people who dont have it

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But technical things, people should have the same mods

carmine dirge
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which one would this be?

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sorry mods are just confusing to me

ashen elbow
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Thats a map

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So people would all have to download it for best effect

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If you dont all have it, it can cause some weird visual things, like clipping through walls and walking on water

carmine dirge
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oh, and the quarry?

ashen elbow
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Hmm im not quite sure

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But everyone should have it

carmine dirge
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got it, thanks!

quiet lynx
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@carmine dirge the quarry likely wont matter if others don’t have it

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Tbh it really depends how it’s coded

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And as long as you are hosting the save it should work just fine

carmine dirge
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that makes sense!

ashen elbow
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Yeah but if everyone has it its generally safer

quiet lynx
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^

tawny kindle
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SDVpufferlurk FTM content packs are only needed by the host, so yeah, Better Quarry should be fine that way
(but packs that spawn monsters or other unusual stuff require all players to have FTM itself)

tall vale
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Can you automate ponds?

tawny kindle
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I've never done it myself, but ponds seem to be listed in Automate's description https://www.nexusmods.com/stardewvalley/mods/1063

tall vale
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Hmmm

robust bison
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Probably

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And you can always check by pressing u

tall vale
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So I assume that fish quests pull from the same chest?

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Wot

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What's the U for

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Never used it actually

robust bison
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U will bring up a grid

tall vale
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Oh wait that's Automate?

robust bison
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Showing you automate connections and inputs/outputs

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Yes

tall vale
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I always thought that's for the Range Display mod lol

robust bison
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That's f2

tall vale
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Gonna have to check it out

tired brook
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@true dock Content Patcher 1.14 will support exporting assets that haven't been loaded yet.

true dock
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you're the sunshine i wake up for in the morning ☀️

ashen elbow
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Mood

cobalt tendon
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the walls and floors of my farmhouse wont stay changed and its extremely frustrating

heavy slate
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you can automate ponds

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also now my farm cave can be useful for looks at least

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gonna test that hot spring

spark storm
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Smapi for android have support only for mods 3.2-? Or have some way to use mods 3.3+?

robust bison
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I dont think so

ashen elbow
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Smapi 3.5.0

spark storm
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For android in github have only smapi 3.2 ;-;

robust bison
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Isnt it on the app store?

ashen elbow
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You're using an outdated version

spark storm
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Ohh let me check it

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Ye it have in play store, thanks guys

quiet lynx
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Hey I’m still having issues with automate and multiplayer

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Anyone know of a fix/patch?

robust bison
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Weird, it works fine with my game

dire fractal
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Hey anyone know if Starblue is compatible with the newest SVE update?

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I've been looking for some recolor mods and Starblue is the most appealing

robust bison
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Should be

dire fractal
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Ok thanks

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No special install?

robust bison
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No

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Just download both mods

crude wyvern
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so i have "Rustic Country Walls and Floors" installed and i was trying out some wallpapers and when i put wallpapers from that mod on the wall it just wont change to any other wallpaper afterwards

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is there anything i can do about this or should i just message the mod author about this problem?

cobalt tendon
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its a common CWF problem

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hang on

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are you using the CP version or the CWF version?

crude wyvern
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uuh

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there isnt a cp version on the mod page?

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or wait ooh

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okay, would it work if i switched to the cp version now?

cobalt tendon
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CP version just recolors the vanilla ones so yeah

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but what you described is a common CWF problem. it doesn't like to play nice sometimes

dire fractal
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NVM I cant download it anyways cuz its not compatible with NPC map locations

crude wyvern
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oh oof, i wanted to keep vanilla ones too

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is there anything that can be done to make cwf play nice?

cobalt tendon
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idk maybe ask @wind elm about it

lethal locust
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so I'm updating SMAPI rn and I have no idea what I'm doing

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I installed and unzipped it but it's just chilling in my downloads rn

robust bison
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Did you extract the folder and run the installer?

tired brook
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Just run the installer and it'll update automatically. Then you can delete it from your downloads.

lethal locust
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that.... I'm dumb XD

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that should've been obvious XD ok thanks

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anything I need to do after I install it from the installer or it's good now?

robust bison
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it should be good

lethal locust
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don't need to do anything w/ steam again?

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oki thx

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most likely won't need to reinstall my mods?

robust bison
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only if they have missing files or need to be updated

mellow grove
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does SMAPI disable controller support via Steam's Big Picture Mode?

tired brook
tawdry obsidian
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Does anyone use Wren's Expanded Greenhouse here?

robust bison
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yes

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is there a problem @tawdry obsidian ?

tawdry obsidian
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Not yet? I haven't looked to see what it's done with my greenhouse since I loaded it. I was just wondering what some of these things in the config were before I started messing with it. Glass and frame are self explanatory. I'm guessing the 'expansion' part is the optional tree expansion area shown on the mod's example image?
Also not sure what 'IFR2 Compat' and 'Patch Mode: Load' means or of that's anything I need to worry about messing with.

robust bison
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Patch mode is for if you are using another greenhouse mod at the same time

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IFR2 compat is for if you are using Immersive farm 2 remastered

tawdry obsidian
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Ah. So those are nothing I need to worry about.
And the expansion part is just what layout you want for the tree expansion?

robust bison
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I guess so

shy orbit
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anyone know what npcs are supposed to stand in place of puji or popuri in the pics during the moonlight jelly event on sve, if any? i've been having this funny issue with those npcs being duplicated during festivals

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the last pic looks a bit weird for some reason, but you can still make out the positions

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i'm pretty sure one of them is replacing marlon

torpid fox
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hi all, so I'm using the Better Woods mod and there's a shop added to the new location in the woods, but when I tried to access the shop, the shop menu just flashes (opens and closes instantly) and I get this SMAPI error message:
[SMAPI] The StardewValley.Menus.ShopMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StardewValley.Menus.ShopMenu.draw(SpriteBatch b) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ShopMenu.cs:line 1832
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1556
[SMAPI] The StardewValley.Menus.ShopMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StardewValley.Menus.ShopMenu.draw(SpriteBatch b) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ShopMenu.cs:line 1832
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1556

Anyone knows what might be the problem?

cobalt tendon
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

arctic wyvern
rain lava
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install Content Patcher

arctic wyvern
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The game's also running super slow

rain lava
arctic wyvern
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do i have to extract all the required mods from the SVE folder?

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The content patcher & other required mods are already in the SVE folder in my mods folder. So do i just pull them out and put them in the mods folder? (using Vortex)

rain lava
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Content PAtcher should br in Mods folder. I'm not sure if it will work if it's in any subfolder

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but smapi definitely can't see it now

arctic wyvern
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I could try downloading the latest verson of it. I just don't want to cause a multiple copy error. But if it's not detecting it atm that means it's not seeing it in the SVE folder

shy orbit
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"ContentPatcher because it's not a SMAPI mod (see https://smapi.io/xnb for info)" can you show what is inside the content patcher folder?

Xnb

←Index

neon plank
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hey uh sorry to interrupt but can someone help me remove one mod from a multiplayer save?

shy orbit
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there is a similar problem with farm type manager too

arctic wyvern
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nvm just looked at the files again and didn't see content patcher like i thought. So downloaded the latest one. going to see if that fixed the problem.

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ok after downloading a few missing mods the errors are fixed

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thanks for the help

neon plank
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what kinds of mods can make others' games crash?

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in my multiplayer save, my friends keep getting kicked when they go to the beach

rain lava
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hidden fractal
#

are you sure its not a connection problem?

tawdry obsidian
#

Ugh. Does anyone know if there's a mod out there that can move trees and stuff? The greenhouse mod I just found makes it bigger, but now all my fruit trees are misplaced. And I really didn't want to lose them. They just started getting silver fruit.

cobalt tendon
#

Should be able to work on trees too

tawdry obsidian
#

Ooooh. That's exactly what I was looking for. Fabs.

heavy slate
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don't know if it works inside greenhouse

tawdry obsidian
#

Thankfully the crop transplant mod that Jen suggested works charms. It just doesn't work on tea bushes. Which is fine. I'd rather be able to move the trees, since the tea saplings are easy enough to make.
But thank you Syzzle!

digital wedge
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Anyone here that uses Animal Husbandry? Wondering if you can make the same animal compete and win in the spring and fall contests, or you have to choose only 1 per animal

rustic axle
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Hi! Im using the romanceable rasmodius mod for the first time (and everything is working fine), but im trying to install the "addon" for it that makes it use more than just his 2 default expressions and im not sure how to instal it 🤔 I dont have any modding experience so im a bit confused haha;; I was hoping someone here has used it before and can help me out :(
Heres the link to the addon: https://forums.nexusmods.com/index.php?/topic/7162941-romanceable-rasmodius-narrative-overhauled-and-marriageable-wizard/page-9#entry67953716

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Im having the most trouble figuring out where to place the xnb files;;

shy orbit
#

seems like it's incompatible with the current version of the mod

rustic axle
#

really?

ashen elbow
#

Huh

cobalt tendon
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Does SVE change the spouse rooms at all?

shy orbit
#

@rustic axle it has xnbs while the current version of the rasmodius mod doesn't from what i see. i'd expect it to make it incompatible

rustic axle
#

hm okay thank u 👍

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i appreciate u taking the time to look at it ;u;

chrome ocean
#

I just realized the 4 heart event for marlon in SVE triggered without it being year two for me

silk plinth
#

uhoh

chrome ocean
#

idk it said year 2 on the wiki i was just trying to see when i was able to get the sewer key

stable quest
#

Hi all. New here. From your experience do you think it's worth continuing to play on android with the sve and Ifr2 issues? have you seen the access issues resolved in previous versions or have they been around for a long time?
Thanks

ashen elbow
#

Depends on how patient you are

dire fractal
#

Does upgraded machines not work with automate?

quiet lynx
#

@dire fractal tbh not sure. I can check in a bit, but also FYI upgraded machines (as in kegs, casks, etc), don’t work with quality artisan products

#

They’ve been built as completely different machines so iirc they don’t even keep type prefixes e.g. strawberries turn into wine not strawberry wine

dire fractal
#

What

#

Mine make cranberry wine when I put cranberry

naive drum
#

i think upgraded machines might already have stuff that handles quality input different

finite inlet
#

is badland part of SVE?

ashen elbow
#

Yes

quiet lynx
#

Idk I was spice berries and and crystal fruit

#

No prefix came back

finite inlet
#

badland dropped my fps real hard

tawny kindle
#

you can reduce the number of monsters per area, which will probably help with the badlands:

  • go to Stardew Valley\Mods\FarmTypeManager
  • open config.json
  • change "MonsterLimitPerLocation": null to something like "MonsterLimitPerLocation": 20
#

(the map itself may be kind of slow due to its size, though, I can't really say)

dire fractal
#

Esca, is this mentioned in SVE's wiki file?

tawny kindle
#

I'm not sure, SVE users have recommended it and I think Flash is aware of it 🤷

#

I always forget where the documentation is

finite inlet
#

can i change the config.json while im in the game?

tawny kindle
#

you can, but I'm not sure if it will update (you'd need to wait 1 day, at least)

#

I'll check the code

#

okay, yes, the config.json should reload every morning

dire fractal
#

glares at her bundles on this save.

#

Yo, which of you mods changed the bundles?!

#

the only thing I can really think of it being is SVE

ashen elbow
#

Sve doesn't change the bundles iirc

#

Idk what you're talking about

dire fractal
#

well SOMETHING has changed my bulletin board bundles.

ashen elbow
#

What

dire fractal
#

lemme reload and show you

#

and no dye bundle

#

So my brain's going "...what?"

#

the hell am i supposed to get FIVE apples?!

kind flax
#

Can I please have some help

#

this is using smapi for mac

dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tall vale
#

Is there a mod that increases pond capacity?

ashen elbow
#

@dire fractal im guessing you might have a mod that changes it??

#

Ill look through sve

fresh inlet
#

Well duh lmao

fresh inlet
#

That gif made me laugh more then it should

ashen elbow
#

But im not sure which one

#

What mods do you have?

#

That might narrow it down

fresh inlet
#

Maybe upload your log so we can see what mods you have..?

dire fractal
fresh inlet
#

Or that

tall vale
#

unsorted list

ashen elbow
#

But is that everything??

tall vale
fresh inlet
#

Hmm none of them stand out to me that they would change it

dire fractal
#

one sec.

fresh inlet
#

Can you give us your log or smthin?

#

Or show the whole folder

dire fractal
ashen elbow
#

Give me a log

dire fractal
#

aight lemme go grab a patch summary then

ashen elbow
#

I need a log i cant read that small

tall vale
#

Jesus christ how many mods is that

ashen elbow
#

Eh

fresh inlet
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

Cant be that much

dire fractal
#

351 mods

ashen elbow
#

Eh

dire fractal
#

plus mods that modify other mods so i can mod while i mod

fresh inlet
#

My game lags like hecc after 99 mods, but I have like 700 in a sep folder for when I get a better computer SDVpufferchickcry

tall vale
#

Wtf

#

351 mods

#

Do you even remember what vanilla feels like at that point

ashen elbow
#

No

tall vale
#

Btw how compatible is this?

dire fractal
#

what's 'vanilla'?

fresh inlet
#

So uh

tall vale
#

To mods like SDVE and stuff

ashen elbow
#

Ice cream

fresh inlet
#

Can you give us your log..? Lmao

dire fractal
tawny kindle
#

@kind flax The game is failing to find a file, so it might help to reset your content files with Steam: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

If that doesn't help, I'm not really sure, but there are some general suggestions here: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting

Did something go wrong with your game? This is the page for you. (This page isn't only for players who use mods!)

stable quest
#

Had anyone put together a list of mods that play nicely on android? Or shall I start working on something

kind flax
#

@tawny kindle My girlfriend somehow managed to delete her entire Maps folder so I just sent her mine. Thanks anyway!!

ashen elbow
#

What

#

how,, do you manage to do that

kind flax
#

Installing a bath house mod for our farm, for some reason mac replaced the entire folder instead of just replacing the files

ashen elbow
#

Are you using xnb mods?

kind flax
#

Yes

ashen elbow
#

Ah you probably shouldn't

#

!xnb

native dragonBOT
ashen elbow
#

Most xnb mods are outdated

#

And can break the game

kind flax
#

It's just for one mod and it works, if we don't want it anymore i guess we can verify game files

#

yolo

#

I'll probably uninstall now that youve said that haha

ashen elbow
#

Yeah, its better to not use xnb mods as they directly change the game files

leaden ice
ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

molten tinsel
#

Still no SVE characters for SVO, it's so weird how static they feel because of it. Seasonal mods are a godsend.

dire fractal
#

I thought that moving mods to the "mod" folder in sdv would be added to the game?😅. For Android anyway,,
I'm new to the mod thing in terms of sdv hehe

sand pelican
#

Is there a way to update mods without having to reinstall ?

tepid jolt
#

i put my mods in the mod folder where the directions said to but i can't find them in my game

dire fractal
#

Same :/

tawny kindle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tawny kindle
#

@ rainbow and alex, somebody can take a look at what's going wrong

#

@leaden ice The folder Mods/Seasonal_Items-1452-1-0-0/Seasonal_Items is where the Out of Season Bonuses mod is, according to SMAPI

dire fractal
#

I can't find the errorlogs folder on my phone?🤔

outer turret
#

In regards to the disappearing map folder... that's the sort of thing that happens when you try to unpack files and cut them instead of copying them into the unpacking program.

tawny kindle
#

Did you install SMAPI and run it, or are you running the original Stardew?

#

(I'm not super familiar with the Android builds, and there are a couple)

leaden ice
#

@tawny kindle that mean if I don't remove the seasonal mod it still detect out of season mod?

dire fractal
#

Nvm I found it!

tawny kindle
#

According to SMAPI, "Seasonal Items" is the same thing as "Out of Season Bonuses", so yes

#

Out of Season Bonuses (from Mods/Seasonal_Items-1452-1-0-0/Seasonal_Items/SeasonalItems.dll)...

leaden ice
#

Ah I see.. Thanks mate

dire fractal
#

Ooh so I found out that only smapi mods can be added to my game?
Well shoot, I hope there's some hairstyle mods like the ones I found.

#

Thx for the help!@tawny kindle

fresh inlet
#

@tepid jolt If you’ve made sure that the files are extracted and have the correct files to go alongside it if the mods say you need it (some mods need things like content patcher, json assets ect) then upload your log please with the link that was posted above so someone can take a look at it. Pinging you because I don’t think you saw what esca said before

dire fractal
#

Can someone help me out with this issue? I've tried reinstall smapi many times but it seems like it's not working.

fresh inlet
#

!log <for rainbow

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

seems to be a permission problem on Mods folder or ConsoleCommands folder

quiet lynx
#

^

tawny kindle
#

Some people manage to fix "access denied" errors by rebooting, too

fresh inlet
#

^ Fixed it for me when I had it happen a few times

shy orbit
#

sorry

#

i thought the person was on mac

tepid jolt
#

i can't find my log. i've typed in what it says to type in for mac and nothing comes up.

tawny kindle
#

did you install and run SMAPI?

tepid jolt
#

yes

tawny kindle
#

SDVpufferthink that should generate a log file if it ran at all, so I'm not really sure what to try, unfortunately

fresh inlet
#

What mods were you trying to use?

dire fractal
#

Noob question alert.
If mods are in folders like this.
Are u supposed to just copy the whole folder into the sdv mods folder?
Or are u supposed to copy the content in the folder individually and paste them into the mods folder?

tepid jolt
#

easy fishing, modupdatemenu & tractormod.

shy orbit
#

@tepid jolt and you managed to launch the game with smapi, that is the smapi console popped up?

tawny kindle
#

The folders should be left as-is, unless the instructions specifically say to take them apart
(e.g. Stardew Valley/Mods/PlatonicRelationships/mod.dll or some such is fine)

#

SMAPI will go through folders until it finds some mod files

fresh inlet
#

And it’s 100% in your stardew valley>mods folder?

elder flame
#

maybe take a screenshot of the path you entered for the log? im not qualified to help here but it might help those who can. @tepid jolt

tepid jolt
exotic plover
#

There's nothing in the log

fresh inlet
#

What farmhouse mod are you using? I’d assume it’s that

exotic plover
#

Farmhouses enhaced but his author hides it on nexus

tepid jolt
exotic plover
#

Nexus : 2566

ashen elbow
#

Its farmhouse enhanced

#

Its not compatible with sve i assume

#

Its probably outdated

fresh inlet
#

@tepid jolt I’m terrible with macs even though I used them for 12 years, but try pasting in this? ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS

exotic plover
#

It's the only one which doesn't require farmhouse redone

ashen elbow
#

Its still outdated and most likely not compatible with sve

#

So thats where your visu glitch is coming from

shy orbit
#

@exotic plover are you on android? the sve spouserooms have problems on it apparently

exotic plover
#

Yes i am

hybrid onyx
#

Got around 12 mods i need to update. How do i do it? Do i have to delete my old mod and download the new version, or can i overwrite them somehow

ashen elbow
#

Delete

tepid jolt
#

@fresh inlet that actually worked and i can see smapi but i cant find a .txt or error log

fresh inlet
#

Is your mods folder in there?

tepid jolt
#

yes

fresh inlet
#

If your other mods weren’t already in that one try putting them in there? @tepid jolt

shy orbit
#

the thing is though, shouldn't the log directory be there if smapi was launched?

#

i mean in the usual location

fresh inlet
#

Mhm, no clue what’s happening there, but I at least want to see if they simply had their mods in the wrong location

shy orbit
#

but sure, the Mods folder in the picture doesn't have the usual default mods

uncut oak
#

hi i need some mods to use on mobile

#

mainly quality of life and not so much i guess cheat type stuff

ashen elbow
#

Not sve if you value your fps

uncut oak
#

tablet isnt that good compared to other stuff

#

but by default it runs good

#

how much mods is considered normal and how much a lot

#

generally

#

i dont want too much to use

ashen elbow
#

There is never too many

fresh inlet
#

Unless your computer or phone sucks

uncut oak
#

omegathonk

fresh inlet
#

Rip my computer can’t even handle more then 99 mods

#

I used to be able to run 500+ on my old one until it exploded SDVpufferchickcry

dire fractal
ashen elbow
#

Eh not max potential

uncut oak
#

can i just say the specs of my tablet

#

i also dont need to take a chunk of space :^)

tepid jolt
#

@fresh inlet i think that was the problem. thank you so much!

fresh inlet
#

Awh yay! No problem ❤️

dire fractal
#

@tawny kindle@fresh inlet i tried rebooting my PC and it finally worked. thank you for the help! theboxNice ❤️

#

does anyone have a favored greenhouse mod?

ashen elbow
#

Not in particular

dire fractal
#

right now i'm using this one https://www.nexusmods.com/stardewvalley/mods/5375

But I was thinking of switching to this one https://www.nexusmods.com/stardewvalley/mods/4280 since it makes the interior seasonal as well.

hidden fractal
#

oasis greenhouse

#

theres a cellar for wine making and a hot spring

dire fractal
#

is cute, but way tiny

pallid lance
#

Can anyone figure out why NPC Map Locations had so many errors?

carmine dirge
ashen elbow
#

Uhh the bottom one is the reduc

#

*redux

carmine dirge
#

i dont know what that means, sorry!

dire fractal
#

The first doesn't work anymore

#

The second is working

carmine dirge
#

oh! got it! thanks

#

so I downloaded the redux mod, but there are two folders

fresh inlet
#

Ignore the macos one

#

Just drag the other one into your folder

carmine dirge
#

cool thanks!

hidden musk
#

hey fellas

#

i've been trying to stick my nose into stardew valley extended, sofirst of all, thank you for that smapi parser, now at least iknow which mod is messing up, but

#

im not sure if i can fix 2,000 errors with tmxl map toolkit tho

tawny kindle
#

I think those errors should go away when all of SVE is loaded, but you need to install Platonymous.CustomMusic, spacechase0.CustomNPCFixes to activate it

hidden musk
#

yeah, that too. not sure where to find those files. nexus says eachauthor has one mod, and i have both installed. reinstalled both twice,so i guess i gotta go digging through the original download to make sure i'm actually extracting those particular files. and that they exist in the download

#

do i have that right, or is there an easier way to go about it, you think?

tawny kindle
hidden musk
#

oh-ho-HO

#

see now that makes sense. thank you bunches, esca

tawny kindle
keen rivet
tawny kindle
#

@keen rivet Have you updated Farm Type Manager to version 1.10.0? I posted it...about an hour ago, and it might help with that issue.

#

(Android uses a different "tracking" system for loot items)

lone dragon
#

dont mods have to be built for android to begin with?

ashen elbow
#

Not really

tawny kindle
#

Not really, though sometimes Android's code is different enough that it needs "if this is android, then do something else"

keen rivet
ashen elbow
#

Depends on the type of mod

lone dragon
#

Ah

dire fractal
#

i always love reading through framework mod changelogs when they get updated and having zero idea what any of it means but still being amazed that they exist

tawny kindle
#

LuCa, what happened when you made this log? Did the game crash?

keen rivet
#

Stuck on loading

#

Black screen

ashen elbow
#

It hasnt fully loaded

tawny kindle
#

SVE takes a long time to load for some machines, especially Android devices

#

(and other large mods)

ashen elbow
#

You need to load fully

lone dragon
#

just open it and go make a cup of tea and maybe eat something

#

maybe itll be loaded by then

tawny kindle
#

(The log doesn't show anything going wrong, it's just taking over 2 minutes to load all the mods)

#

(so yeah)

keen rivet
#

Well usually if i use without only take 3-5 minutes but if i put that mod even wait one hour still not finish

lone dragon
#

might be your phone?

ashen elbow
#

Yep

tawny kindle
#

there might be an actual error happening later in the process...maybe letting it sit will provide more info in the log

ashen elbow
#

Guess your phone might be crap at loading big mods

keen rivet
#

That why i ask other if that happens only me or other to

lone dragon
#

depending on the phone and how old it is will affect if itll actually load

tawny kindle
#

I don't see any errors that would be related to the magnet mod, but it's possible that mod just silently freezes on Android. I haven't seen anyone else mention it.

keen rivet
#

That only 14 if i not use sve 50+ still fine

#

So i force to make choices use sve or magnet

tawny kindle
#

Probably, if taking it out fixes the problem...

#

SVE spawns some items with FTM*, so I thought the new FTM would fix it, but I guess not

lone dragon
#

have you tried loading just the magnet one?

keen rivet
#

I use magnet mod only for nobounce & nowave i hate when my item dive to lake

#

Without sve magnet fine

#

and sve fine without magnet

lone dragon
#

my guess is its some underlying conflict with SVE and that due to SVEs loading it pushes the magnet one out of ram causing a softlock with it making it hang on that black screen

dire fractal
#

@tired brook Yo uh... LookupAnything doesn't look up anything anymore.

keen rivet
#

And sve 1.9 work fine with magnet

dire fractal
#

just throws a bunch of errors (log incoming)

#

whoops, overwrote old log while attempting to fix. one sec

tired brook
#

Hmmm.

dire fractal
#

it seems to work for crops and the farmer, but not for (any) NPC

tired brook
carmine dirge
ashen elbow
#

You need the farm type manager mod

carmine dirge
#

why?

ashen elbow
#

Because the mod won't work without it

lone dragon
#

because its a dependancy

carmine dirge
#

huh ok then

#

will do

ashen elbow
#

Its not that weird

carmine dirge
#

thanks guys!

dire fractal
#

@tired brook SDVpufferthumbsup

tired brook
#

Thanks for reporting it! I'll release the new update soon.

carmine dirge
#

ty!!

ashen elbow
#

Np

worthy grail
#

i have a few invisible npcs does anyone know how to fix it?

dire fractal
gusty sentinel
dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gusty sentinel
dire fractal
#

You need spacecore

#

that should fix all or most of the errors

gusty sentinel
#

Yep looks like that did it. Checked it twice and still missed one. thanks!

dire fractal
#

it happens.

#

i wouldn't worry too much 🙂

hidden fractal
#

wait nvm lol

#

no now i have another problem

#

how do i install the sve warp locations?

neon plank
tawny kindle
#

I'm not familiar with the issue, but it looks like GoG Galaxy didn't correctly ID a multiplayer farmhand when they joined, and then NPC Map Locations couldn't figure out who/where they were

neon plank
#

then is it ok to just remove the mod from my mods folder or do i have to take an additional step to clear it from the save?

tawny kindle
#

I don't think NPC Map Locations edits save data, so if none of your mods require it, you can probably just remove it

neon plank
#

thanks 🙂

tawny kindle
celest kite
#

can mods mess up the collections

#

my friend donated a dino egg to the museum but it's not showing in their collections tab
they got it from south of the forest, in the maze thing from the junimos
they're playing on a PC

#

they are using Stardew Valley Expanded

late ermine
#

i remember getting some minerals without them appearing in collections while playing SVE. dunno what the problem is though

tawny kindle
#

Some items spawned by mods don't trigger the usual "check whether you've collected this" code properly

#

I'm working on a fix for things FTM spawns, which will (probably) cover SVE's added stuff, but until then geodes & possibly other things will have issues

#

though to fix the issue in an existing save, you might just have to find it naturally*, I'm not really sure SDVjunimowhite

heavy slate
#

I don't know if you're supposed to be able to give gifts to Apples (SVE), but when I press F1 on him to see what he likes with Lookup Anything it gives an error as well, but everything else works fine.

celest kite
#

Thank you! I’ve told them.

neon plank
#

is there a way to disable certain mods in multiplayer that doesnt involve making a "mods (multiplayer)" folder and duplicating all the other ones?

robust bison
#

No, the best way is to make a separate multiplayer mod group

dire fractal
robust bison
#

Try removing the generic mod config menu

dire fractal
#

is that one not required for anything? lol somehow i've always had it but idk what its even for

robust bison
#

I dont think it's a framework mod

dire fractal
#

oh wait that fixed it!! thanks

#

how weird i dont ever remember downloading that one in the first place

robust bison
#

It was having a problem with custom music

#

Np

heavy slate
#

maybe the autor zipped by mistake

#

I don't remember which mod I downloaded that came with SeedBag in the same zip

#

took me some time to understand where it came from because I didn't download it

robust bison
#

I think it was chests anywhere or something

dire fractal
#

oh that would make sense

dapper summit
#

is it possible to edit a npc after you make them in the custom npc creator?

#

or do I have to start all over again?

tall vale
#

So I wanna use pookachoo's seasonal greenhouse for SDVE, I checked first what was the difference between what was going to be overwritten. The base content.json file had slightly more code in it than the one needed to overwrite it, kinda skeptical to overwrite it now

#

Base content file had more code in map loads and configurations

#

@rare quest Is this intended?

#

The overwrite file doesn't have the config (I think) for IFR2 such as dirt field 1 : true...etc

torpid jay
#

I think I wanna try downloading SVE.

#

Oh wait, you need a new save to play it

cobalt tendon
#

No you don't

#

You can load it on an existing save

#

But it's highly recommended you play on a new save for the full experience

#

@torpid jay

torpid jay
#

Ohhh

robust bison
#

Switching my farm on an existing save shouldn't cause a problem right

tawdry obsidian
dire fractal
#

Does anyone know how to use the Magic mod? I've had the cutscene, gone to the altar to put spells on my 'cast bar', but I can't seem to cast anythign.

last mortar
#

Thanks a bunch @tawdry obsidian

tawdry obsidian
#

Hope it helps, Elmlily!

dire fractal
#

Yeah, the Magic mod is totally unusable.

cobalt tendon
#

To cast a spell you need to press Q and the number at the same time

dire fractal
#

I've been doing that.

robust bison
#

Did you get it from Nexus?

dire fractal
#

No, from the author's website

cobalt tendon
#

Do you have the magic skill?

dire fractal
#

Yes

cobalt tendon
#

As in did you go to bed after the cutscene with the Wizard and then go to the altar to

#

hm...

dire fractal
#

yes

#

Do the shoes not work for get glam? It seems like I can't change them anymore

#

I even have cuter shoes

fast river
#

Riley: Is the mana bar showing up at all? Which spells are you trying to use?

dire fractal
#

@fast river I assume this is the mana bar? Then yes, and I'm trying to cast Analyze

#

AH HA

#

I figured it out.

fast river
#

I guess I should make it more clear when nothing is discovered

dire fractal
#

My cursor has to be over the item (or the item has to be selected, while I hold down Q and the relevant number key.

fast river
#

Right. What were you trying?

dire fractal
#

pressing q then the number key. Then I tried holding Q and pressing the number key. I just didn't realized that the item had to be targeted/selected.

fast river
#

Ah, okay

cobalt tendon
#

I forgot about that. I had the same problem when I first got the mod x.x

dire fractal
#

That could be a touch clearer, but woot, understanding has been accomplished.

#

also @fast river @rare quest I dunno which of you worked on the compatibility for SVE with Magic, but the pathing is still running the character headlong into a wall (though noclip allowed it to progress as normal.)

fast river
#

I haven't done anything, Flash did it on his own

dire fractal
#

oki

#

Thank you for magics.

#

is now magic elf farmer.

robust bison
#

expeliarmus

dire fractal
#

Do the shoes not work for get glam? It seems like I can't change them anymore

#

I noticed there's an issue with it on the nexus mod posts as well

cobalt tendon
#

@rare quest I'd been having an issue with FHR and spouse rooms after I married Abigail with SVE installed. It wouldn't load my save. Here's my log: https://smapi.io/log/5a31b326d9ab4d6a8167f624c1cb1ed1 I finally pinpointed the problem to the SVE spouse rooms and had to remove them from the TMX folder in order to get my save to load. I'm not sure if it's something that can be fixed, but it might be something to look into.

Also pinging @iron canopy and @outer turret as they tried to help me solve my problem and it might interest them to know that I figured it out

dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
robust bison
#

holy-

#

bruh update your mods

dire fractal
#

yeah, for starters update your mods.

#

for seconders, instal the required mods for your mods

#

they're updated they just always say to update

tall vale
#

Anyone know if this mod is compatible with Automate?

robust bison
#

is it a custom machine?

tall vale
#

Not really sure

robust bison
#

you will need a pfm patch

#

but if it uses cfr, then it should be fine

tall vale
#

It doesn't require PFM

robust bison
#

It should work

tall vale
#

It uses PyTK

#

I'll look into it later, hope it works aaaaa

dire fractal
#

Also the Seasonal Outfits aren't working either

#

Or rather the festival outfits for the season outfits aren't working

#

Oh it''s been updated

winter field
#

Has it Jellychu?

#

No it hasn't

heavy slate
#

I mean, checkin the log saying it was updated can be true

#

31 mods outdated in the log

#

30 because 1 I know it's false positive

dire fractal
#

Okay so that had to be updated, but now some of my hair isn't showing up

#

But I think it's due to a mod I downloaded the other day which adds more hair

inner geyser
quiet lynx
#

@dire fractal trying to say they’re updated when TMXL literally goes from 1.10.37 to 1.13.1 ain’t gonna work. That’s at looking like least 4 updates.... but anyway post a new log

#

If errors show up. If they don’t for the hair you need to figure out what could be causing it. Such a conflicting mods, modified xnb files, etc.

tawdry obsidian
#

I just realized there was another file with Automate. Do I actually need the 'Enable path connectors' file? Since I seemed to be able to set up path connectors just fine without it. But maybe I'm missing something then?

inner geyser
#

disregard my question ... it isn't a content patcher issue cause the mod is working but for some reason the wizards name was changed back to the original ... so now i get the fun task of trying to find what i installed that over rode just him :/

#

yay ....

heavy slate
#

@tawdry obsidian that file is if someone doesn't want to edit the config manually, it's already configured to enable crystal path and wood path I think as connector. The default config only enables Workbench I think as connector.

tawdry obsidian
#

Ah. I see. I went in and fussed with the config directly. But good to know that I'm not missing something. Thanks!

thin karma
#

Hi, I was updating some of my mods today and now whenever I try to start the game it says "error missing executable"
Can anyone help Me? 😦

dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rapid axle
robust bison
#

does it crash if you try running it without mods?

dire fractal
#

@rapid axle i was about to ask that same thing. First try running it without mods. Then make sure all of your mods are properly updated.

robust bison
#

@thin karma update your mods, including SVE

thin karma
#

It says all of my mods are updated

rapid axle
#

trying to run w/o mods now

robust bison
thin karma
#

In my mod manager, it won't let me update anything else. I'm not sure how to do it otherwise

dire fractal
#

Yeah, Marlon shouldn't have his own separate folder. that's all been consolidated

robust bison
#

you have pre 1.10 SVE

#

just use the links on the log

#

and what mod manager do you use?

thin karma
#

nexus

robust bison
#

you mean vortex?

thin karma
#

yes, sorry

dire fractal
thin karma
#

when I try to update from the links, a message pops up saying that it's already downloaded

robust bison
#

@dire fractal whats the issue?

#

I would advise using vortex

#

I've heard its not the best

dire fractal
#

That's just it, I don't seem to have any issues 😦

shy orbit
#

the old sve folders are empty according to the log though, could be just left there by vortex i guess

robust bison
#

but just lookup the mod on nexus

dire fractal
#

like, I'm not getting any loading errors or anything.

#

or other errors, I only just noticed the redthing.

robust bison
#

I think it's something about your tools

#

but I'm not sure

dire fractal
#

Hmmm... might be because I uninstalled the Magic mod.

#

actually that's probably it.

robust bison
#

I get harmless errors in my log too

dire fractal
#

It's trying to go 'okay how's the magic skill wait there is no magic skill?!'

rapid axle
robust bison
#

the mods are in the Mods folder

rapid axle
#

yes i have emptied the folder

robust bison
#

if it's empty, then they should all be removed

#

no mods will load

rapid axle
#

this is what i get when i try to start the game

robust bison
#

reinstall SMAPI

rapid axle
#

okay, game does not crash when i JUST have smapi

#

should i just add my mods back and try again?

lethal locust
#

I updated smapi but my mods aren't working..?

mild pagoda
robust bison
#

yes

lethal locust
#

it says it doesn't exist when I try searching

robust bison
#

did you follow the instructions on the page?

lethal locust
#

me? I did ;-;

#

I copied the thing it says to paste into the search but it says it doesn't exist

robust bison
#

you dont paste it

#

you open the file

lethal locust
#

"Press the Windows and R buttons at the same time.
In the 'run' box that appears, enter this exact text:
%appdata%\StardewValley\ErrorLogs"

robust bison
lethal locust
#

what file am I using though-

#

cuz I thought I was pasting the text

robust bison
#

your log

lethal locust
#

yeah but where do I find it-

robust bison
#

%appdata%\StardewValley\ErrorLogs

lethal locust
#

yes

#

thats what I did

#

but it says it doesnt exist

robust bison
#

ok

#

then type %appdata% into the windows search bar

rapid axle
#

thank you arcane 🙂 that worked. is this something likely to happen again?

robust bison
#

only if you have unupdated mods of someting like that

lethal locust
#

yeah I have it opened

robust bison
lethal locust
robust bison
#

well you're missing a lot of folders

#

did you uninstall SMAPI?

lethal locust
#

rip

#

no I didn't

robust bison
#

ok

#

run SMAPI again

lethal locust
#

I was told to install it normally and when I run the installer it'll update itself

robust bison
#

yes

#

do that

winter field
#

Couldn't you technically, just ctrl+A, ctrl+C smapi log or is that a different log?

robust bison
#

that won't parse it correctly

#

I believe

lethal locust
#

I ran smapi again

robust bison
#

ok

lethal locust
#

the installer

robust bison
#

install it

lethal locust
#

I did

robust bison
#

ok

#

now run StardewModdingAPI.exe

lethal locust
#

oh- it's working

#

I had to hunt for it in my files tho :/

robust bison
#

pin it to your taskbar or something

lethal locust
#

isn't it supposed to run when I open it in steam tho?

robust bison
#

if you change the launch settings, then yes

fresh inlet
#

I have it as a shortcut on my desktop

robust bison
#

yeah, best to pin it to your taskbar or desktop if you play modded frequently

lethal locust
#

okay

#

thanks @.@

robust bison
#

np

dire fractal
#

any mods that change victors portrait/ appearance?

#

@vast meteor Lookup Anything works for me, but I noticed on startup that SMAPI notified me of an update for it, which I have yet to install. Did you update it?

#

Hope it's not a problem with the latest release..

vast meteor
#

I downloaded a few furniture mods

#

And it broke

#

So I'm just gonna do the old 1 by 1 thing

#

See which one is causing it

robust bison
#

theoldmadi yep

vast meteor
#

Hmm

#

I'll figure it out tomorrow

#

I can't update it rn, so I'll just have wait till tomorrow

#

See if that fixes it

dire fractal
#

I dunno why furniture mods would break it...AFAIK, the information screens aren't manually typed out, they're just templates that access the game's database. Unless the furniture mods use unique IDs for the objects that the mod can't work with, but why would they break the whole mod?

rapid axle
#

just played another day and it crashed again 😢

quiet lynx
#

@rapid axle need a lot

#

Log*

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
quiet lynx
#

I’d like to know too

#

Asking for a friend

dire fractal
#

I'm more concerned about how/why you killed 999 rabbits SDVpuffersob

#

rabbitvine seeds.

#

no actual rabbits were harmed, etc.

quiet lynx
#

@rapid axle so I took a look. You have some conflicts going in

#

On*

#

Not sure the cause

#

But I’d say relaunch one last time with everything

#

Then try removing any mods you added in between ur last play session

#

If that doesn’t fix it

dire fractal
#

oh I see.

quiet lynx
#

Backup your saves and redownload smapi and the game

rapid axle
#

i actually just downloaded everything tonight and started a new game

quiet lynx
#

Also possibly check with flash shifter

dire fractal
#

it's the animal husbandry mod.

quiet lynx
#

Ur right Riley

#

Cause you have to kill them for the meat so it’s worth more

#

@rapid axle ok does that makes it a bit more problematic

#

@rapid axle check if cherry’s farmhouse is compatible with sve

rapid axle
#

ooooooooooooohhhhhhhhhhhh

#

do you know where i'd check that?

quiet lynx
#

Hmm actually just uninstall the cherry’s farmhouse. Also could possibly the elle’s kitchen replacement

lethal locust
#

I FIXED MY KAWAII HATS FUCK YES

#

also there was this one time something broke on multiplayer and I'd sell 1 of something but that night it maxed out every stack XD

#

it was only one night that that happened but it was kinda trippy

rapid axle
#

i'll try again without those 2 mods. do you have any suggestions on sve compatible farmhouse layout mods?

quiet lynx
#

Ah yep @rapid axle okay so the issue is cherry’s farmhouse and elle’s kitchen

#

Just remove one of them and u should be good to go

rapid axle
#

oh okay

quiet lynx
#

Make sure you also don’t have any custom walls or floors maps

#

Or “more than necessary” maps/mods

rapid axle
#

don't think i have custom walls or floors. wouldn't know how to do that ha. did download tile sheets for my forest farm

quiet lynx
#

That should be fine

dire fractal
#

{
Beef: 100
Pork: 1250
Chicken: 250
Duck: 800
Rabbit: 2500
Mutton: 650

These are the current selling prices for meat. What do y'all think would be fair? Ordinarily this (the animal husbandry mod) would require me to raise/slaughter the animals. I've got a Fresh Meat mod that lets me buy meat 'seeds' to grow the meat like a normal crop. thoughts?

quiet lynx
#

Go with the actual prices of the meat for the meat plants

#

@dire fractal I can send them to u

dire fractal
#

which prices tho?

rapid axle
#

do you have any suggestions on sve compatible farmhouse layout mods?

fresh inlet
#

why would you wan't to grow meat o.o

dire fractal
#

🍔

#

🍖

#

🥩

quiet lynx
#

@rapid axle you should be good with cherry’s

#

Just remove the elle’s kitchen mod

#

Then launch the game and see how it goes

#

Beef is 75 per chicken 60 mutton 100 rabbit 50 duck 85
Chevon 100 pork 80

#

@dire fractal

#

Btw you get 2 per plant

rapid axle
#

ty ❤️

quiet lynx
#

So it’s always profit

dire fractal
#

yeah.

quiet lynx
#

Np @rapid axle lmk how it turns out

dire fractal
#

with more as your farming level goes up.

#

thanks for putting down the prices for me.

quiet lynx
#

Yea so highly advise you use those

#

Otherwise it’s too high of a profit

dire fractal
#

yeah. I'm restarting the whole save file.

quiet lynx
#

lol

#

2.5k per piece of meat is crazy

dire fractal
#

yeah. it only dawned on me after my first harvest that I'd just made 15 million in one sitting.

rapid axle
robust bison
#

try running it without mods

rapid axle
#

i did that earlier. i use save anywhere to save as i go so fortunately i have a recent save. when i restart the game it's okay but whenever i go to bed it crashes

robust bison
#

you tried going to bed with no mods?

shy orbit
#

@rapid axle have you tried resetting game files?

dire fractal
#

hi

#

modders

#

sup

#

kids

cobalt tendon
#

sup

robust bison
#

Hey

dire fractal
#

im tryna make a shirts pack

robust bison
dire fractal
#

ye ik

robust bison
#

Ok

tight tusk
#

@rapid axle I use Ace's Expanded Farmhouse with my SVE save file.

raw arrow
#

Anyone any good mods for mobile players?

mighty prism
#

hi friends ok so

#

i've never installed a stardew valley mod

#

but i want stardew valley extended

#

can someone help me do dis in dms

fresh inlet
#

Theres instillation instructions on the install page

mighty prism
#

ok wait

#

i downloaded smapi

#

what do i do with it

#

where do i extract

#

@fresh inlet help me i am dying

#

me gonna get a tracktor

fresh inlet
mighty prism
#

fanks u

fresh inlet
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?