#archived-modded-support

1 messages · Page 557 of 1

quiet lynx
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You dont need to touch your sv folder during the process

oblique wing
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the batch installer overwrites the previous files

dire fractal
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It doesn't change the furniture in your house
@dire fractal in the images of the mods it does if im not wrong

viscid pond
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what's the mod?

ashen elbow
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different mods

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that mod does not change the furniture

dire fractal
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oh i see

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okay

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ill go find that mod then

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thanks for the heads up 🙂

exotic plover
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@robust bison
@ashen elbow i tried to replace a furniture in a furniture png with another one ( from another mod ) and that happened

ashen elbow
#

what?

outer glen
#

what can i use to link stuff in automate mod

ashen elbow
#

look in the content.json

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and put it in the config.json

outer glen
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ok

fresh inlet
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You can put chests next to things like tappers, crab pots, furnaces ect and they will auto collect the items and auto put the items in.

outer glen
#

i know

fresh inlet
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So what was your question

outer glen
#

what links stuff to the chest...

fresh inlet
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Wdym

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You just place the things next to it

outer glen
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WHAT KIND OF THING

fresh inlet
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Things like crab pOts tAPPeRs fUrnAcEs ecT

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ThE thinG YoU wAnT To Be aUtOMaTeD

outer glen
#

IF I HAVE A TREE NEXT TO ANOTHER THERE'S A 1 BLOCK GAP THAT WON'T CONNECT

shut violet
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pls calm down with caps locks

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paths can be used as links if they are added, by name, into the config

crude wyvern
#

you were being vague about the problem so theres no reason to go caps lock 🤔

outer glen
#

thanks

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it was perfectly understandable

ashen elbow
#

i mean i did say to look in the content.json

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but there is no content.json

placid garden
#

How can I get past the level 10 bug caused by Spacecore? I'm stuck at the screen and all the skills have been pressed, escape doesn't work.

outer glen
#

don't worry i solved it

sonic echo
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hey guys? can someone tell me what custom greenhouse map i used?

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ping me if you know

heavy slate
#

@pallid lance you don't have SVE map, if you installed SVE map and you still don't have it, you have another mod that is replacing the map and it's not compatible with SVE.

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And by the color of your screenshot, that seems the case.

ashen elbow
#

Holy shit what happened there

sonic echo
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i installed a greenhouse map mod and it was a big map

ashen elbow
#

Yoinked everything with it too

dire fractal
#

i think if you had stuff in the greenhouse already and you install any new greenhouse map everything gets lost to the void....you have to remove everything first

sonic echo
#

yeah ik, that is why i was asking what greenhouse map i used but i think i found it

sonic echo
#

does anyone have a mod to remove objects that aren't reachable?

ashen elbow
#

reset terrain features

sonic echo
#

hmm

lethal badger
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hey guys, i need help again SDVpufferchickcry

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there might be an incompatibility in my modpack that glitches out when i try to use the kitchen

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now i think its bugged permanently

ashen elbow
#

what went oof

lethal badger
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so i just tried to open the kitchen

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and everything in that house started glitching

ashen elbow
#

oof

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lethal badger
#

k gimme a sec

heavy sky
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yeah we can't use the kitchen at all lmao

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gonna be a big problem if we can't fix it tbh 😦

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we upgraded both our houses, but we both get the same problem on each kitchen

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vsev claims i glitch out really bad(not sure precisely how)whenever i enter a house with a kitchen. we have a cabin for our friend that's un-upgraded and it works normally

ashen elbow
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oof

lethal badger
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also hey cheese

ashen elbow
#

hyeo

lethal badger
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i think we’ve been playing for so long that the log is too big to parse or sth

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cant parse, the page doesnt respond after i try pasting

ashen elbow
#

damn

heavy sky
ashen elbow
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what mods are you using that could glitch it?

heavy sky
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1 sec

lethal badger
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nothing that changes the kitchen i dont think

heavy sky
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well i think some mod changes the house overall

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i'm not certain though

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is 450 wood+10k for the first upgrade normal? idr

ashen elbow
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yes

heavy sky
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hmm k

lethal badger
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yea its still normal then

ashen elbow
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then i have no clue, sorry

lethal badger
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also heres our 2 mile long log

heavy sky
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i could try uploading my log if it helps

lethal badger
heavy sky
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nvm lmao

lethal badger
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lol its pretty long

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we have been playing for several hours

heavy sky
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ye

ashen elbow
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ive seen longer

lethal badger
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ah ok then lol

exotic plover
#

Any recommendations for greenhouse mod

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I don't want it so big

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Neither small

heavy sky
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as a small note, aside from the modded npcs not appearing in events, there have been occasional crashes as well. not too common but it's a bit irksome when it does. had it happen twice today and we played about 5 hours or so

tiny pollen
#

your content patcher is outdated according to the log

lethal badger
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ours?

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k i will look into that

tiny pollen
lethal badger
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any other issues?

heavy sky
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should i update mine as well? or is it only important for the host? i assume both

lethal badger
#

thats not the content patcher itself, is it?

tiny pollen
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yes it is

lethal badger
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because i cant seem to update those 2 mods for whatever reason

tiny pollen
#

maybe update key is broken

ashen elbow
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might be mtn

heavy sky
#

one strange thing we did notice is that it continued telling us that a mod was outdated even after we updated it GWseremePeepoThink

ashen elbow
#

manifest is wrong then

tiny pollen
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yeah

ashen elbow
#

mtn is broken i think

tiny pollen
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but patcher should have the correct manifest

heavy sky
#

hmm kk

ashen elbow
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System.NullReferenceException: Object reference not set to an instance of an object.
   at MTN2.MTN.BeforeServerIntroduction(Object sender, EventArgs e) in C:\Users\Weil\source\repos\MTN2\MTN2\MTN.cs:line 255
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.<Raise>b__1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 106
   at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.<Raise>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 106```
heavy sky
#

kk thanks for the help folks

lethal badger
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and what about other players not seeing NPCs during events?

sonic echo
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@ashen elbow ty!

ashen elbow
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im not sure what the error is messing up but its mtn

lethal badger
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also do i have to fix the modpack by deleting mtn?

tiny pollen
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you can

lethal badger
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because some of our mods require it

tiny pollen
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if you use a map that needs mtn that wont help

ashen elbow
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and tis

tiny pollen
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mtn should definitely work though

ashen elbow
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System.NullReferenceException: Object reference not set to an instance of an object.
   at BuyableDwarfScrolls.ModEntry.Display_MenuChanged(Object sender, MenuChangedEventArgs e) in C:\Users\minih\source\repos\BuyableDwarfScrolls\BuyableDwarfScrolls\ModEntry.cs:line 32
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.<Raise>b__1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 106
   at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.<Raise>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 106```
heavy sky
#

is it possible that not having the most up to date version of the patcher could cause mtn to have issues like this?

tiny pollen
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masybe

heavy sky
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wondering if updating the patcher would help fix it

lethal badger
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also

tiny pollen
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but it looks like the dwarf scrolls is also bugging it

heavy sky
#

hmm

ashen elbow
#

the two errors ive sseen were mtn and buyable dwarf scrolls

lethal badger
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if we do find and fix the issue

ashen elbow
#

mtn might be your event error

lethal badger
#

will the house be fixed after

ashen elbow
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and the dwarf scrolls might be the kitchen

lethal badger
#

kk

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we can do without both actually

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can you guys spot any other issue for us?

heavy sky
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what's mtn do actually? can we remove it safely from our game and be able to resume it without issue?

ashen elbow
#

ive scrolled through the entire log

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no other issues

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you should uninstall any mods that required it tho

lethal badger
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yea i checked

heavy sky
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i'm fairly new to modding the game, exactly how safe is it overall to do this kind of thing?

lethal badger
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i forgot to delete it earlier actually, we have no mods that use it

heavy sky
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i was under the assumption that removing mods was usually a bad idea because it could cause problems

tiny pollen
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depends on which mods

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and how they modify game

heavy sky
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yeah hmm k

ashen elbow
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only if you remove a mod which others are dependent on/ type of mod

tiny pollen
#

if they add content they will simply disappear

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but also that

heavy sky
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is there anything like a save file cleaner that could remove potential issues that removing a mod could cause?

ashen elbow
#

hmm

tiny pollen
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i know one called recycling bin

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other than that no

heavy sky
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lmao k

lethal badger
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lol

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big ups my g

quiet lynx
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@exotic plover just search the wiki for them

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There’s the one oasis one but that has other stuff too

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Not sure if it’s actual bigger legend

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Either*

lethal badger
#

@tiny pollen @ashen elbow it didnt work

heavy sky
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ye

tiny pollen
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huh

lethal badger
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after we tried deleting the 2 mods

ashen elbow
#

Oof

tiny pollen
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send log again i guess

lethal badger
#

kitchen is still broken

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k will do

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one sec

ashen elbow
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Im bad with actual computer stuff so i might not be able to help, sorry

heavy sky
#

he's gonna have to go in about 13 minutes fyi tho

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nah you guys have been helpful so far lmao

ashen elbow
#

Ah thats good

heavy sky
#

doing a better job then we would have by ourselves at least :^)

ashen elbow
#

I know nothing about computers, and am only good at resolving mod conflicts

lethal badger
#

yea im gonna be gone in 13mins without a warning lol

ashen elbow
#

Boogeyman

lethal badger
#

yes

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im gonna be kidnapped

ashen elbow
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Ah

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Makes sense

lethal badger
#

by poe actually

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@heavy sky plz dont do it

heavy sky
#

tracing the source of the problem is gonna help us resolve it(or help us realize we can't resolve it)so it's helpful tbh

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lmao

tiny pollen
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log certainly helps

ashen elbow
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Its super long tho lol

lethal badger
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also apologies for the longass delay but my wifi is really bad

tiny pollen
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yeah when you have looping errors you cant even upload it to smapi

heavy sky
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man, imagine if we can't fix this, then we have to choose to either go back 3 seasons on resign ourselves to the fact that we will never use the kitchen lmao

lethal badger
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lol

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that would really suck

heavy sky
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yup lmao

lethal badger
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log here

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also if we dont manage to solve it by the time i disconnect, can we continue tomorrow?

heavy sky
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ye

lethal badger
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tomorrow my time i mean, its midnight for me

ashen elbow
#

This is like a murder mystery but its a fucking smapi log

tiny pollen
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crafting recipes are messing with it

lethal badger
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lol

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uh oh

heavy sky
#

one noteworthy thing about that is

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one mod sends us recipes by mail

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instead of by tv

lethal badger
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also

tiny pollen
#

what it looks like are duplicates of the same item

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or items of the same name

lethal badger
#

this info might help you guys

heavy sky
#

is there a way to manually remove the duplicate items?

lethal badger
#

when i enter the houses that are glitched

heavy sky
#

i assume the recipes in this case

tiny pollen
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delete or rename the recipes

heavy sky
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in the mod folder?

tiny pollen
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what recipe mods are you using

lethal badger
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i get a constant dinging sound that sounds like im constantly trying to access the kitchen

tiny pollen
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yes

heavy sky
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hmm k

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this sounds promising then

ashen elbow
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Dingle

heavy sky
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we'll have to work on it tomorrow though since vsev will disappear shortly

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or, later today, depending on your perspective

lethal badger
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i can see one mod right now that adds recipes

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just one tho

tiny pollen
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can you send mods

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like just a list

lethal badger
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which one?

heavy sky
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yeah, i'll send 'em, one sec

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list? k

lethal badger
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yea poe got it

tiny pollen
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kk

heavy sky
lethal badger
#

poe works for me

heavy sky
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is this sufficient?

lethal badger
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i dont pay him, but dont tell him that

heavy sky
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oh but you will one day

lethal badger
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uh oh

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yea looks like i will in 5 mins

heavy sky
lethal badger
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4 mins now

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lol

heavy sky
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ye

tiny pollen
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so only the hisame you think is causing problems?

lethal badger
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yes, but it is required for another mod

tiny pollen
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hisam whatever

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what mod

lethal badger
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mermaid island

tiny pollen
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ah ok

lethal badger
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also its the only mod that adds recipes

heavy sky
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if we reported the issue to the maker of the mod i assume he would eventually correct it with a new update, right?

lethal badger
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so i dont think it should be conflicting with anything else

ashen elbow
#

oh yo that might be it

tiny pollen
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there shouldnt be any thing wrong with it

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none of the recipes are overlapping are they

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json assets likes to break when things do that

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but dont see that

heavy sky
#

it's also worth noting that i manually edited a json file to change a mod's controls, if that matters

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i doubt it but you never know

tiny pollen
#

what type?

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config?

heavy sky
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one that adds a much larger amount of zooming out

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lemme see if i can find it

tiny pollen
#

huh

lethal badger
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he just changed the keys

heavy sky
#

ZoomLevelKeybind

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but, since i'm not the host, i doubt it would matter too much

lethal badger
#

also i might be able to stay on a bit longer today

tiny pollen
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yeah that should be fine

heavy sky
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yeah k

tiny pollen
#

some sort of recipe issue

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dunno what though

lethal badger
#

i dont know how to describe my issue tho

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maybe i could send the mod pack to one of you guys and you guys can see the problem?

tiny pollen
#

maybe idk

lethal badger
#

you might have to download a cheats mod that lets you have the upgraded house to see tho

tiny pollen
#

yeah yeah easy

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three days and cash

lethal badger
#

kk, im uploading the mod now

heavy sky
#

alternatively

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why not just give him our save file?

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that way he can replicate our situation exactly

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or will that not work?

tiny pollen
#

meh should be fine

lethal badger
#

actually poe you upload the mod lol, i would have to change wifi connection

heavy sky
#

yeah kk

ashen elbow
#

trash wifi gang

tiny pollen
#

if its not breaking singleplayer it might be a you problem

heavy sky
#

our installs -should- be the same

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lmao true @ashen elbow

lethal badger
#

it is breaking singleplayer

ashen elbow
#

rip

heavy sky
#

any care where i upload it?

tiny pollen
#

huh

ashen elbow
#

for only one of you or both

lethal badger
#

the singleplayer you mean?

ashen elbow
#

yep

tiny pollen
#

upload a zip i guess

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or 7z

lethal badger
#

i know for a fact it’s happening to me, but me and poe has the exact same mods and versions

heavy sky
#

can't upload here, it's too big

ashen elbow
#

oof

heavy sky
#

don't have nitro

ashen elbow
#

has he tried singleplayer?

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and it still broke?

lethal badger
#

poe hasnt i dont think, but i did

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and its still broken

ashen elbow
#

poe try singleplayer

quiet lynx
#

Use Dropbox or drive for files too big if u need it

heavy sky
#

kk

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well, i know for a fact that i started games before

tiny pollen
#

server has a 100mb limit should be fine

heavy sky
#

nope it's 130mb lmao

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ish

ashen elbow
#

guess its more than that

tiny pollen
#

rip

heavy sky
#

anyway, i started games before fine with this modpack, but that was also before updating some of the mods

lethal badger
#

yea its got 73 mods

tiny pollen
#

zip it again SDVpufferwoke

heavy sky
#

ye ye

tiny pollen
#

but yeah dropbox should work

lethal badger
#

could any other mods’ coding be overwriting the kitchen coding? i doubt it right?

ashen elbow
#

also off topic but dr2 downloaded so yay

lethal badger
#

since i have no mods that changes the kitchen house upgrade

heavy sky
lethal badger
#

only mod that i got that changes the house is the expanded cellars mod

heavy sky
#

i did remove the 2 mods that we thought were causing the problem before

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uploading the mod pack now

lethal badger
#

but you need to try the kitchen is the problem

heavy sky
#

oh yeah

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should i load something else then?

potent sinew
#

you can play with mods WhatThe pogchamp

ashen elbow
#

cheat mods bing bang

lethal badger
#

try load a backup of a save that you got a kitchen in ig

potent sinew
#

never knew that

heavy sky
#

um k

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the only one is my main save

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6 years

lethal badger
#

🙂

tiny pollen
#

its fine

lethal badger
#

careful poe

heavy sky
#

😓

tiny pollen
#

just upload the mods

lethal badger
#

dont wanna mess it up big time

heavy sky
#

backup just in case lmao

lethal badger
#

poe you got the edited modpack uploading?

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nice

heavy sky
#

upload done

lethal badger
#

i should pay you

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nahh

tiny pollen
#

huh

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yes pay me

lethal badger
#

no not you lol

ashen elbow
#

hngh 85 mbs is fun

lethal badger
#

i meant poe, but decided not to

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it is isnt it lol

heavy sky
#

allright, backed it up, launching game again now

ashen elbow
#

legit uploading my mods folder

lethal badger
#

we are addicted to mods sorry guys

brisk hornet
#

Hey, I just went to update SVE and now it won't start, can I get some help?

heavy sky
#

understandable, have a great day.

brisk hornet
tiny pollen
#

did you uninstall sve

heavy sky
#

sve?

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

brisk hornet
#

I deleted the folder, I wasn't sure how to unistall it.

ashen elbow
#

please

#

upload a lof

lethal badger
#

sve?
@heavy sky stardew valley expanded

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the mod that changed everything on our save lol

celest kite
#

what's everyone's favourite interior design mods

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i've decided i need to redecorate

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everything

ashen elbow
#

industrial furnitue

brisk hornet
#

Looks like I need to update the jungle one, I'll do that real fast and try it out.

quiet lynx
#

@brisk hornet looks kike you need to update tmx

ashen elbow
#

ah, 787

tiny pollen
#

looking good right now

brisk hornet
#

Which one is tmx? And can I just delete the old one and download the new one?

quiet lynx
#

Yes do exactly that

ashen elbow
#

custom music is failed

tiny pollen
#

why is it so yellow vsev

quiet lynx
#

Check ur config first in case you changed anything

lethal badger
#

what is?

#

the world?

quiet lynx
#

Also @brisk hornet you need to delete a custom music folder

lethal badger
#

@tiny pollen

quiet lynx
#

You have two of them

tiny pollen
#

yeah loaded fine

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omw to upgrad hosue

brisk hornet
#

Ok! Thanks so much you guys, fingers crossed that this works!

heavy sky
#

i would love it if emily would get out of the way so i could see if i could use the stove

lethal badger
#

we have the dynamic lighting mod, might be why its so yellow

heavy sky
lethal badger
#

lol

#

hacks

celest kite
#

oooohhh the industrial furniture set is so pretty

tiny pollen
#

hopefully i dont crash lmao

lethal badger
#

lol

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my trash pc could handle it, no worries

heavy sky
#

it's literally 9am

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she still hasn't moved

lethal badger
#

lmao

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walk thru her brotha

ashen elbow
#

just push her

heavy sky
#

is something bugged GWseremePeepoThink

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yeah i did

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but couldn't use it

ashen elbow
#

you dont have to click the stove

heavy sky
#

it wasn't an option

brisk hornet
ashen elbow
#

in sve

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you dont need it

tiny pollen
#

its not breaking i just cant open fridge menu nor use kitchen

brisk hornet
#

Oh, so just delete it for now. Thanks!

heavy sky
#

sve?

lethal badger
#

exactly

heavy sky
#

oh, nvm

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oh, you weren't talking to me, nvm lmao

tiny pollen
#

An item with the same key has already been added.

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the only three errors all have this

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so there is some sort of duplicate item

brisk hornet
#

Whoot! Loaded up, gonna go ahead and update the one it says that still needs it XD

ashen elbow
#

tmxl is broken tho

#

that where your errors were coming from

lethal badger
#

us?

ashen elbow
#

no kerby

heavy sky
lethal badger
#

do you guys here a constant sound? lol

heavy sky
#

and i know the bug you're talking about too vsev

ashen elbow
#

uhh damn

tiny pollen
#

why are there so many chests

heavy sky
#

yup

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so

lethal badger
#

lol

heavy sky
#

it's a localized problem at least

ashen elbow
#

something is fucked

heavy sky
#

with the mods

lethal badger
#

yep

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all the mods are up to date im pretty sure

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the ones that claims they need updating are updated, they just say they still need it

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for some reason

heavy sky
#

yeah possibly due to the outdated checker or w/e

quiet lynx
#

When ppl don’t update the manifest SDVpufferwoke SDVpufferwoke SDVpufferwoke SDVpufferwoke SDVpufferwoke

heavy sky
#

yeah that's a thing we should probably try lmao

#

but still kinda new to modding, for sdv at least

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is there an easy way to do that?

brisk hornet
#

Ok, So I was super smart and just loaded the new farm without doing anything to prep my old farm. Advice for quickly getting things to some kind of normal? Buildings are in inaccessible areas, but as long as I can move them that's ok?

tiny pollen
#

wow what happened

ashen elbow
#

Uhh imma disappear/ be less active im playing a game

heavy sky
#

at this point, would it be a good idea to try systematically removing individual mods(and putting them back after and try removing another)just as a process of elimination kind of thing?

ashen elbow
#

Yeah

#

Try vanilla

brisk hornet
#

It's not glitching, I added the extended farm when I had the normal farm before.

ashen elbow
#

And see if its a problem woth your game

heavy sky
#

oh yeah vanilla works fine

brisk hornet
#

This is how it expressed it.

heavy sky
#

i have a vanilla save

ashen elbow
#

Oh damn mods fucked then

quiet lynx
#

@brisk hornet get reset terrain features mod

heavy sky
quiet lynx
#

Reset everything pretty much

brisk hornet
#

Where can I find that?

quiet lynx
#

Nexus

tiny pollen
#

that or bomb it

#

but not sure bombing would work

brisk hornet
#

Lolz, let's try the reset terrain features.

pallid lance
#

Double checked the NPC Map Location SVE Mod. Claire's the only one broken.

tiny pollen
#

who cares claire isnt a full npc yet from what i remember

quiet lynx
#

^

heavy sky
#

anyway, i'm gonna call it with trying to fix the issue for now, we'll probably work on isolating the mod that's causing the issue later. thanks for your help peeps

brisk hornet
#

Thanks guys! I think that fixed it!

#

Also....if I were to turn this to multiplayer....what should I know?

celest kite
#

what's the mod that gives you more rooms in your house

#

im looking at the industrial furniture mod and noticed the house is way bigger

vestal cairn
#

@pallid lance

#

open the configs from the recolour mod

pallid lance
#

Opened it

dire fractal
#

@celest kite im pretty sure that ones a wip from the mod author

vestal cairn
#

wait wrong

#

mb

#

replace this

celest kite
#

ahhhhh

#

ok

#

thank you!

#

i would have loved a giant house rn 😂

pallid lance
#

What's mb again?

#

Sorry

dire fractal
#

there’s another older giant house mod but its a little glitchy and you cant change the walls or floors in new rooms

vestal cairn
#

my bad, i said config but forgot the map was in content

#

well delete the content.json and the place this one

dire fractal
#

@celest kite farmhouse enhanced i think

vestal cairn
#

and you'll see the sve map

pallid lance
#

Ahh

vestal cairn
#

and about claire

pallid lance
#

so I go to content, map and transfer the file that you sent to me and replace the existing file

vestal cairn
#

you have npc locations, right/

pallid lance
#

Yes

vestal cairn
#

open also the map

#

and press TAB

#

and after that you'll can deactivate some npc that their icons looks odd

#

like how is Claire

pallid lance
#

Alright!

vestal cairn
#

and yeah, the content of Daisy Recolour change with the one i sent above

pallid lance
#

Thank you!

vestal cairn
#

no problem

pallid lance
#

open also the map
@vestal cairn Do I do this after I replace the existing file with yours?

vestal cairn
#

doesn't matter

#

is another mod

tardy kindle
#

I'd there a mod or a command that can let me teleport player's to me?

celest kite
#

thank you, i'll have a look - but i definitely want to redecorate and that includes the floors and walls 😂

pallid lance
#

Alright!

vestal cairn
#

there was a mod that the players could teleport to another player

#

lemme check

tardy kindle
#

Yeah I have that one

vestal cairn
#

then another thing i don't think so

#

it matters if he's teleporting to you and not teleport a player to you?

#

is the same thing, except if you want to troll him a bit 😄

ashen elbow
#

Yeah theyre practically the sane

dire fractal
#

question, 1.3 mods dont work with 1.4 sv ?

ashen elbow
#

No

vestal cairn
#

if they're updated

dire fractal
#

alright

#

thank

vestal cairn
#

they might work like how is the time mod (i don't remember the mod) but they'll have a lot of bugs

dire fractal
#

furniture mods?

vestal cairn
#

nope

#

check the bugs reports

dire fractal
#

alright

vestal cairn
#

to be sure

#

and also the posts

#

from the mod link

dire fractal
#

thank you 🙂

vestal cairn
#

🍺

#

@pallid lance you solved?

pallid lance
#

Just finished saving my day

#

I'll do it rn

vestal cairn
#

alright

pallid lance
ashen elbow
#

Did you download the sve map locations

pallid lance
#

Yes

ashen elbow
#

Do you still have the original?

pallid lance
#

Which one

#

The original .json file?

ashen elbow
#

Npc map locations

pallid lance
#

I'm sorry what do you mean by original

#

The vanilla npc map loc?

ashen elbow
#

Yes

pallid lance
#

No

vestal cairn
#

if i remember she hasn't had a name

#

there

#

was an empty thing with a square before

#

i'm eating now

#

after i'll join the game

#

and i'll send a ss as a DM

native grail
#

Ok, I give up

#

I can't create an add-on to add Shiko to the Boarding House

#

She's my only homeless NPC

pallid lance
#

@native grail Is that mod good? No probs whatsoever and the characters are decently written?

native grail
#

Which one? Shiko or the Boarding House? I like both mods and they are both relatively well written and bug-free

tall vale
#

So I already got to Krobus and it seems like he's only selling the Iron Seeds from Fantasy Crops?

#

Do I have to do something to be able to buy the other seeds as well?

tiny pollen
#

uh

#

no

tall vale
#

Huh

#

Nvm

#

Krobus sells them by season huh

dire fractal
#

Does there happen to be a mod where junimos can be pets???

robust bison
#

theres probably a reskin mod

dire fractal
#

Nice tyty

tiny pollen
#

there is a junimo pet but kinda buggy

#

doesnt replace your pet

native grail
#

@tall vale if I remember correctly, he changes his wares from time to time. I managed to buy iridium seeds in winter.

tall vale
#

Yeah it changes by season

celest kite
#

hi so i downloaded the industrial furniture mod

#

wait

#

i think i figured it out

tall vale
#

Do any of you use a mod called Mega Storage? Did your large chest ever convert back to normal chests?

#

And lost half of it's contents?

heavy sky
#

question guys, if i try to resume a vanilla game using mods, will it cause any problems?

#

was thinking of trying to add some mods to my vanilla game, but wasn't sure if it would cause any problems

#

my friend said that i should use a new save, but wanted a more knowledgable opinion about it

#

it's basically just a single player game, if that has any impact, fyi

celest kite
#

it most likely shouldn't. Maybe just add one at a time and see how that goes?

#

idk if anyone here uses the industrial furniture mod but i am in love with the image shown on nexus mods that shows the full layout in the house

#

and i was wondering if anyone knew what mods were used to get the flooring and the wallpaper?

#

^ the image, for reference

quiet lynx
#

That’s a big house

rain lava
heavy sky
#

allrighty. only problem is that i use a modpack that my friend uses which has a couple conflicts that we're trying to resolve, but still hasn't been solved yet. i sort of wanted to use it but it has a major problem where you're unable to use the kitchen atm, so i was figuring i should wait on it at least until we solve the issue

#

i guess just wait until we get it figured out

celest kite
#

thank you!

#

hmmm the colours aren't exact

#

it's fine, i can still play about with it 😄

#

i jsut love the colours of the flooring and walls

heavy slate
#

that's how SVE map is supposed to look, you have a mod that is replacing the map, that's why it's broken.

shell jackal
#

I love the magic junimo pet. Yah it's a little buggy, but I still love it

tall vale
#

Any idea why most of the custom npcs from SVE map is at the top left corner in the desert when I look at the map?

heavy slate
#

it happened with me once, Sophia was in the left top corner but just happened once

#

though Wizard Tower and Sophia's house always has NPCs that aren't there

tall vale
#

Mine's everyday lol

stray python
#

Does anyone use Stardew Symphony Remastered and know how to set music for Skull Caverns?

#

I tried setting it to Skull Cave and it doesn't seem to work

naive drum
#

If npc map locations doesnt know where an npc is it shrugs and puts them in the top left corner

dire fractal
celest kite
#

@dire fractal i was told the house is an unfinished mod, the modder is currently working on it. The furniture mod is Industrial Furniture, if that's what you are interested in

dire fractal
#

no the house

#

it's beautiful the layout

celest kite
#

i know! it's stunning. I think the modder is working on it atm

dire fractal
#

sad

#

,-,

cobalt tendon
#

Yeah its an unreleased map. From what i've seen the modder sent it to a few to test, so im hoping its released soon

dire fractal
#

I hope

#

It's for Farmhouse Redone?

#

I want it on my phone

cobalt tendon
#

I think she said that FHR is optional

dire fractal
#

hopefuly

slow cargo
#

hello friends 😄 I was wondering what would be the best mod to slow down time? 😄

oblique wing
#

you could use a mod that can freeze time?

#

or do u mean slow down time

#

anyway if u want to freeze time use CJB Cheats Menu

#

but if you want to slow down time then idk

slow cargo
#

@oblique wing oh ok thank you I'll check it out 😄

#

its my first time using mods so don't really know 😄

quiet lynx
#

@vestal cairn ^^ iirc you have a mod for that right?

vestal cairn
#

Time multiplier

#

And you can make the day longer without any cheats, with a command in console just one time

slow cargo
#

ohh ok thank you! 😄 @vestal cairn

vestal cairn
#

No problem

sonic echo
#

okay so i disabled but it's red? does that i need to restart the game? cuz i restarted the game yet it's still red and it still automatically put it in the chest

dire fractal
#

what mod is that

robust bison
#

Its chests anywhere

#

And automate

sonic echo
#

yeah

dire fractal
#

so wait

#

they auto go in the chest even if it’s not next to the machine?

sonic echo
#

no

dire fractal
#

oh

versed brook
#

Does Wear More Rings work on Android mobile? Its library parent mod, StardewHacks, loaded fine, but when I added Wear More Rings, SMAPI went nuts and WMR didn't load. Not the end of the world but I was very charmed by the idea of wearing all my best bling at once.

sonic echo
#

@tired brook okay so your automate mod is conflicting with bunnies giving wool and is preventing the tailoring from unlocking

tired brook
#

How so?

heavy slate
#

assuming he didn't update the mod, which I think he didn't, it works with bunnies because my last farm had alot.

mild talon
#

regarding the mods, if the host of the coop downloads them, do the rest of us have to download it too?

heavy slate
#

though I didn't use chest inside the coop because seemed redundant since grabber is a chest.

#

yes

#

host having the mod only allows it to work in his server

mild talon
#

ohh okay

quasi cypress
#

I've had a couple issues I've been trying to figure out recently, and would appreciate any insight I can get from anyone who can help. I run SDV through Steam (usually with a lot of mods), and so I set SMAPI as the launcher for SDV through Steam, so that I can get achievements.

But as soon as I launch the game through SMAPI, I lose all sound in-game. I get no music, no footsteps, no tool sounds - nothing.

Here's my log with 0 mods - https://smapi.io/log/8ef2b2c7867844c3bf1f7a6ad1549dce

I'd really like to get sound back into my game - it feels so empty without it! Anyone have any advice/suggestions/help?

worldly spade
#

is there anything for rendering an image of your farm as it appears ingame/with mods?

#

i looked around for a bit last night and most of what i found lead to stardew planner and upload.farm

silk plinth
#

@dire fractal its 'Seasonal Garden Farmhouse V2' which is currently being made by DustBeauty/Hesper, you can find Seasonal Garden Farmhouse V1 on nexus which is very similar but i recommend you wait until V2 comes out since V1 caused LOTS of bugs for me

ornate quail
#

With the Husbandry mod, which crops do cows like as treats? I know they like Amaranth, but there should be other crops they like, right?

quasi cypress
#

@worldly spade there's a Daily Screenshot mod you could try

#

on Nexus

worldly spade
#

i'll take a look, thanks

#

oh this just screenshots your farm when you exit your house each day

sonic echo
#

@tired brook well as soon as i took off the automate mod emily came in the morning then the bunnies starting producing wool. then i put it back the bunnies don't produce wool anymore.

worldly spade
#

was hoping for a non-game alternative because having to update basically every single mod + smapi has felt daunting

sonic echo
#

also is this normal where i can't see the junimos in this sve mod?

tired brook
#

Automate has no effect on events or what animals produce, but if you have an auto-grabber connected to a chest, the wool will go into the chest so you won't see it in the auto-grabber.

silk plinth
#

I think custom furniture is broken, i cant put items on tables or anything

sonic echo
#

i don't have any auto grabber in the coop

tired brook
#

There's no Emily event that affects rabbits so far as I know, they always produce wool by default?

sonic echo
#

yeah but with the automate mod the rabbits don't produce wool for some reason

storm totem
#

Has anyone here ever used Child to NPC? I'm having a bug that's making my spouse say "the second baby" instead of my first child's actual name

#

I'm using another mod that supports SVE spouses, though I don't think this one's the problem

silk plinth
#

have u married. an sve spouse?

tired brook
#

Rabbits still produce wool with Automate installed when I try it. 🤔

storm totem
#

Yeah

#

Before I got my second child, everything was working just fine

sonic echo
#

hmm oki it's just outdated i guess even tho i installed the mod like a few days ago...

silk plinth
#

its a relatively new mod, i recommend you report it directly to the mod author on the nexus page

#

if its only not working when u have a 2nd child its most likely the mods fault rather than ur games fault

storm totem
#

ok then

#

It's just weird that the first child is being called the second child

mild talon
#

my friend downloaded the mod and put it in the folder, but when he made a new server, none of the mods are showing up

shy orbit
#

@storm totem do you have childtonpc 1.2.1? and did you configure the child-parent pair in childtonpc config

#

(not that i know if it has anything to do with the problem, but worth a try i guess)

storm totem
#

Yes and no. Since I'm married to Sophia, I don't think I can actually configure it in the config file

#

I'm using another mod in pair with childtonpc that supports sve characters

#

I do think this is related tho

shy orbit
#

also what's that mod

storm totem
#

This one

shy orbit
#

does the mod say anywhere that you should configure the child-parent pairs?

storm totem
shy orbit
#

okay. well, i guess you can report it as a bug to Child Age up

dire fractal
#

@dire fractal its 'Seasonal Garden Farmhouse V2' which is currently being made by DustBeauty/Hesper, you can find Seasonal Garden Farmhouse V1 on nexus which is very similar but i recommend you wait until V2 comes out since V1 caused LOTS of bugs for me
@silk plinth Oh I understand

storm totem
#

I don't think this is a problem with child age up tbh. I launched the game with child to npc only and she still calls Sarah (my first child) "the second baby"

#

I've also tried to launch the game without both of them

#

And the dialogue seems just fine

#

Should I report this to both of them then?

shy orbit
#

dunno

silk plinth
#

yeah report it to child to npc

mild talon
#

is there any mod that adds more space to your farm?

#

for a multiplayer server

silk plinth
#

?

#

you can get a custom farm if u want

tawdry obsidian
#

Does anyone know if there's a mod to add more pets to your farm? I'm not having any luck finding one, but I'm probly not searching the right terms?

tender leaf
#

there is unlimited cats and dogs but that hasnt been updated since 2018 it seems....

#

idk if it still works at all

quasi cypress
#

@tawdry obsidian I believe More Animals should let you add more pets

tawdry obsidian
#

Ooh really? I'll see if I can find either of those.

tender leaf
#

ah yeah more animals

tawdry obsidian
#

Oh. They're both the same? Even easier then.

shy orbit
#

i thought adopt'n'skin has that functionality too

tawdry obsidian
#

I'll look into that too. But it looks like the 'More animals' mod, while old, is still being used. So I'll give that a try. Hopefully I don't mess my game up.

naive drum
#

Adopt & Skin has replaced More Animals

round laurel
#

I'm having an issue with the beach generating forest forageables, it seems as if a mod is changing the tile data from the beach to the forest. Also I can't catch fish from the more fish mod at the beach either... but I am still getting Vanilla ocean fish. This started at the end of year 1 and I've tried countless hours to find the issue but can't. SMAPI logs are not even producing any error messages to pinpoint to where I should look.

spark hearth
#

When using SVE do I just dump all of the files in the (Stardew Valley Expanded) file into Content or should I take the files out of assets and put them in there? So far when playing I don't get any errors if I don't put any SVE files in content and I still get the new locations and NPC's but the map doesn't accurately reflect the new world and idk if anything else is messed up because of it

naive drum
#

No mods go in Content.

#

Only game files go in Content, and you don't want to directly change those.

shy orbit
#

i think you need npc map locations (sve version) for the map to match

naive drum
#

(Okay, technically some mods go in content, but 99.9% of them are severely broken and crash the game.)

#

and yeah you need the sve npc map locations

#

the map with sve npc map locations will always look as though you installed IF2R, but you don't actually need to install IF2R for SVE to work well.

shy orbit
#

@round laurel do you use minerva's harder cc bundles' ppja forage pack? i've been wondering myself what mod could cause that forage on the beach. i can't think of any other mod i have that might affect it other than more new fish

round laurel
#

Yes! ive been using minerva's harder bundles the PPJA option! and now that the starfish cant spawn I cant complete the bundle :/

#

And i would like to keep more new fish due to mermaid island

shy orbit
#

and you need more new fish for ppja bundles anyway

#

i cheated some rare beach forage items myself because they just didn't seem to spawn enough

round laurel
#

cant we use the fish ponds to generate the grenade starfish and the blue ones?

shy orbit
#

i don't know

round laurel
#

so you are also having the same issue?

shy orbit
#

yeah. i could try removing the ppja forage pack to see if it makes difference

spark hearth
#

@shy orbit Thanks lol, I didn't download the SVE version of NPCLocations, still had Vanilla. Downloaded the right version and it works now

shy orbit
#

np

round laurel
#

which forage pack are you talking about? is it a mod?

shy orbit
#

it's part of minerva's harder cc bundles, might be an optional download, i don't remember

round laurel
#

i think its weird that the harder bundles would be changing the beach though..

naive drum
#

it changes a lot of places

round laurel
#

i thought the mod would only change the bundles.. this is a good pinpoint to find the issue, been searching for hours through all the mods! So the fix right now is to spawn the bundle items?

#

is the forage pack necessary for the mod to work? Maybe deleting it or editing the tiles could work

shy orbit
#

the folder should be called "[FTM] PPJA Forage Pack"

#

you can try removing that. i don't think it's needed for the main mod (could be marked as dependency, but easy to fix if so)

round laurel
#

that would fix the forageable part, but what about the fish issue? have you experienced that?

shy orbit
#

i think that's an unrelated issue. you could post your log so people can look for possible causes

round laurel
#

the SMAPI log? it doesnt show any errors but sure

#

am i allowed to post the link here?

shy orbit
#

yes

round laurel
#

ik its messy.. :/

shy orbit
#

it's probably good to update sve at least, there were some important bug fixes on recent updates

#

but yeah, your problem is that the fish from more new fish don't spawn at the beach? but they spawn at other places?

round laurel
#

yup

#

i rarely get the more fish at times from the beach though, just extremely rare, but the "lady fish" is a common fish and i havent gotten it after a while of testing

#

it started at the beginning of year 2 i believe, and the forage pack changes a few spawns on year 2, but its not connected with the fishing spots so... confused lol

shy orbit
#

hmm, maybe you could try joys of efficiency to see what the spawn rates of fish there look like

round laurel
#

that could work! thank you so much for all the help btw! i was so lost trying to look online for someone having the same bug

shy orbit
#

no problem, but let's hope the issues actually get solved haha

round laurel
#

i am happy to say that the issues are actually gone! i tested using the joys of efficiency and the percentages seem... low for the new fish.. just luck not being kind in my testing. Removing the forageables file did fix the issue at the beach.

shy orbit
#

alright. i remember trent having some issues balancing the spawn rates because they have so many new fish in the mod

#

for the beach forage you could report it to the harder cc bundles page i guess, it doesn't seem intended behavior

round laurel
#

mhm ill report it, and again, i appreciate your help, i am not normally the person to look for help xD

#

oh actually someone already commented, being worked on! hopefully everything works to make the ppja version a little easier

slow cargo
#

what would be the easiest way to add mods? lol

#

was trying to add on smapi but i got red text and says something about manifest.json 😄

shy orbit
#

they should just go into the Mods folder. you can post your log and we'll likely see what is wrong with the current setup

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ocean crane
#

Using Gwen's Medieval Craftables and it doesn't seem to be replacing most things which it is suppose too. Anyone got any ideas? I am using quite a large array of mods too so could potentially be a compatibility issue but not sure.

shy orbit
#

if you post your log people can look for problems there

#

it will show what other mods you're using for example

fresh inlet
#

Yeah upload your log using the link above your text please ^~^

ocean crane
fresh inlet
#

You can update the mod

tawdry obsidian
#

So if I wanted to start using the automate mod, can I kiln > chest > furnace, with wood and ore in the chest, and it'll automatically feed wood into the kiln then coal back into the chest, then take the coal out to feed into the furnaces with the ore?
Or do I have to make a chest > kilns > chest > furnaces?
And do they have to be in a line or can I make a square grouping of each machine type?

robust bison
#

nope

#

automate is smart

#

you only need one chest

#

and they can be in any weird shape as long as they are connected

tawdry obsidian
#

Oooh.

#

So if I put a chest right in the middle with all the stuff, where that red X is, automate will just know what to do?

robust bison
#

yes

#

you can also check by pressing u

tawdry obsidian
#

That's awesome.

robust bison
#

yeah

split raptor
#

do I just delete the CJB mods folder manually to remove it from the game?

#

or is there any more technical way?

shy orbit
#

yeah, if you want to remove a mod that's the way

fresh inlet
#

Just remove it from the folder

split raptor
#

ok thanks1

brazen sedge
#

im tryingto use custom farmredux and every time i load im met with a skipped mod error message

[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - Custom Farming Automate Bridge 2.12.9 because initialization failed:
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeAssembly.get_DefinedTypes()
at StardewModdingAPI.Framework.SCore.TryLoadModEntry(Assembly modAssembly, Mod& mod, String& error) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1203
at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet`1 suppressUpdateChecks, String& errorReasonPhrase, String& errorDetails) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1006

Failed loading type 'CFAutomate.Framework.TrackedItem': System.TypeLoadException: Method 'get_Type' in type 'CFAutomate.Framework.TrackedItem' from assembly 'CFAutomate, Version=2.10.16.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.

fresh inlet
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

brazen sedge
naive drum
#

in a moment of autopilot error i just tried to update tmxl by dropping it into the stardew valley folder next to the mods folder

#

also custom farming automate bridge is broken, and because CFR has been abandoned it will never be fixed

brazen sedge
#

@naive drum well thats disappointing, thanks.

naive drum
#

see if you can find a pfm version of those packs

brazen sedge
#

I was trying to use it for the upgraded casks, kegs, preserve jars

stone cape
#

If someone's available to give me a little info, I have two small questions related to SVE

robust bison
#

Just ask

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And someone will help if they can

stone cape
#

Alright...

I'm trying to make a vague guide for me and my bf that includes bdays, calendar events, etc. I've played a bunch of vanilla but am new to SVE; I found a spoiler free wiki listing new events available, and one of the tabs is labeled 'Mature'.

  1. Are we talking mature as in lewd, or mature as in like... Shane's whole deal, etc?

  2. It says I have to enable it in the config file, but I'm unsure how to go about that without possibly breaking things.

heavy slate
#

Mature in heavy topics.

stone cape
#

Ah, alright. That's what I had figured, but I wanted to make sure before enabling it, thank you ^^

heavy slate
#

and for the second you just go to (Stardew Valley Expanded) and edit the config.json, set the "MatureEvents": "true" to true, false is default

stone cape
#

Oh, that's actually quite simple. It won't cause any issues if you've already started a game without it being set to true, will it?

heavy slate
#

No

robust bison
#

No

stone cape
#

I appreciate the help, thank you.

empty pendant
#

Gimme your best mod

robust bison
#

!sve

native dragonBOT
tawdry obsidian
#

Lol. I just installed the Automate mod, woke up on the day, and didn't realize that if a chest is next to a machine, it'll automatically start processing stuff without me doing a setting. I had a chest filled with fairy roses next to my seed makers, and I thought I was seeing things, with my seed makers suddenly going and cranking out fairy rose seeds. Had to reset my entire day. Lol!

dire fractal
#

lol

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im losing sdv inspiration :(

silk plinth
#

lo l

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wdym

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also wrong chat mb idk

#

a

dire fractal
#

tis wrong chat but i dont use any other channel....

silk plinth
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thats true neither do i LMAO

dire fractal
#

just like,, getting excited about the game and cool mods and like designing

#

im kinda bored :/

fresh inlet
#

oscar you use plenty of other channels, smh

silk plinth
#

i mainly use this tho

celest kite
#

i only use this channel too

#

the others one scare me

tawdry obsidian
#

Oh boy. I just realized how many places I have chests /right/ up against machines that I did not anticipate this Automate mod, well, automatically feeding from. (Like in the sheds with my kegs and jars, and my cellar with casks.) Whoops.

celest kite
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i love my automate mod so much

#

you can change the settings of each chest!

dire fractal
#

HOW?

#

@celest kite

celest kite
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when you go to edit it

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like change the name

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you can name each chest

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and there's a bunch of stuff underneath that you can select and deselect

dire fractal
#

change the NAME?

celest kite
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YOU DIDN'T KNOW YOU COULD DO THAT

dire fractal
#

you can name chests?????????????

celest kite
#

ok

dire fractal
#

HOW

#

are you sure that isnt a mod?????

#

@celest kite

celest kite
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ok

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stole this image from google images

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my bad but i can't open sdv atm

#

ok see that little white bubble

#

beside Main

dire fractal
#

do you play pc?

celest kite
#

yes

dire fractal
#

ive never seen that before

#

lemme open up my game hol up

celest kite
#

in terms of chests, i have chests anywhere and automate and chest ex bc im a dirty hoarder and always need more storage

tawdry obsidian
#

I think you need the 'Chests anywhere' mod for that too?

dire fractal
#

i have chest ex and automate

celest kite
#

i've always played with chests anywhere bc i can't imagine not playing it

dire fractal
#

not chests everywhere

celest kite
#

so im not sure

dire fractal
#

ah i see

#

i didnt think it was base game

#

imma get the mod

celest kite
#

i recommend it, it's super handy if you are about to head into the mines and need to dump the expensive stuff so you don't lose it

tawdry obsidian
celest kite
#

or if you're on the other side of your farm and want to put stuff in the shipping bin

tawdry obsidian
#

That's the one that's listed under the Automate mod suggestions further on the page.

dire fractal
#

Yes that mod is very very nise

#

nise

#

owo

#

owo

craggy flame
#

Hemlo, sry to interrupt you guys. Have you ever tried the unlimited players mod? T.T

dire fractal
#

pls uberbot

tawdry obsidian
#

Can you change the pathways that the chests/machines pull from? Or does everything have to be right next to each other?

dire fractal
#

i have not

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Wat bot

#

uberbot

#

owo

tawdry obsidian
#

I don't know what that mod is, but it sounds kinda dangerous. Lol.

dire fractal
#

what's this?

celest kite
#

I think I remember reading something that you can change it the config

dire fractal
#

You cab

#

Can*

celest kite
#

However, I just tend to throw chests around and label them and organise them all

dire fractal
#

change whaaaat

tawdry obsidian
#

Hmm. Because I have fish ponds, and I kinda want to see if I can set it up so that the chest will automatically pull the roe from the ponds, which then will process in the jars next to it.

celest kite
#

if you want to see how they all link together press U

dire fractal
#

I have a bunch of wood paths running around all my tappers

#

Taking them to a specific chest

tawdry obsidian
#

But they're not all next to each other, they have cobblestone around each pond.

dire fractal
#

wait so wood paths link them?

#

interesting

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I think that's a default one

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You can add / delete them

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In the config

tawdry obsidian
#

Oooh. I'd have to change the paths around the ponds then, since I have cobblestone through my /entire/ farm and I'd rather this chest not take everything connected by the cobblestone into it. Lol.

#

What a mess that'd be.

#

Holy cats. My brain just stalled out with thinking about that.

dire fractal
#

Lol once I had my jam jars connected to my crop storage and stuff by accident

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I had to delete all those pickles and spawn the crops back in

tawdry obsidian
#

Yikes.

celest kite
#

i have a big farm with loads of animals so i don't have time to go around and collect all the stuff from them, so the chests anywhere and automate mod means I can just collect milk and stuff, and then put it directly in the right chest to be processed

#

also can i ask is there such a thing as being too rich on SDV

#

like

#

im at 10 mill

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im a hoarder so i probably have millions worth of items squirreled away in chests

dire fractal
#

Do u not have auto grabbers in ur barns and coops

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I have them set up to autocollect eggs/milk and put them straight into machines

tawdry obsidian
#

Get a gold clock with that 10mil? I think that's the biggest costing thing that you'll ever need.

main ingot
#

return scepter maybe

celest kite
#

i do have autograbbers

tawdry obsidian
#

Isn't that just 2mil?

celest kite
#

they connect up with chests anywhere so i grab them and then put them in the right chest

#

i have the cjb cheats menu that lets me warp anywhere

tawdry obsidian
#

In any case, will automate pull things from a fridge to put into a keg or a jar next to it?

dire fractal
#

@tawdry obsidian I don't think so

tawdry obsidian
#

Hmm. Might have to check on that maybe.

dire fractal
#

Check if the fridge and jar are connected by pressing 'u'

tawdry obsidian
#

Ah. Right. Good point.

dire fractal
#

If not then it's safe

tawdry obsidian
#

Fridge is not recognized as a chest, so it's safe. Good to know.

#

So does the fact that all of these are green mean that they're all connected to each other?

#

Ohhh nvm. It does. Yiiiikes. XD Automate connects on a diagonal as well. Good to note.

rain lava
#

@Xaime#6019 Hi there i've seen you got a problem with medieval craftables. Your log said you have a small mistake in config.json
All you need to change is instead of:
"PlantsNotReplaced": "false",
leave it empty:
"PlantsNotReplaced": "",

That should solve the problem c:

ashen elbow
#

Owo

dire fractal
#

hey guys im having a little bit of trouble loading in SVE NPC adventures- sprites 1.0.3 smapi is telling me mods arent installed (flashshifter.AndySVE etc) kinjd of stuck and not sure what to download to fix the problem if anyone could help that'd be awesome

#

well that's a disturbing image to wake up to on the front modpage

celest kite
#

i know exactly what you're talking about

#

i just

#

i don't even have words

dire fractal
#

there's no excuse.

ashen elbow
#

WHAT THE HELL

shut violet
#

you can report mods if needed

#

i don't know if you are discussing what i have in mind, but reporting mods if they are illegal or stuff like this is an option

dire fractal
#

already did.

ashen elbow
#

Ergh whyyy is that a thing

#

I just saw it

grim totem
#

I'm looking for a shed mod. I'm on android. I've tried a few of Nexus, but none work. Any help?

silk plinth
#

wdym by a shed mod?

dire fractal
#

Ergh whyyy is that a thing
What

silk plinth
#

confision

dire fractal
#

@dire fractal I'll tell you in DMs

grim totem
#

Larger shed

dire fractal
#

Ok

silk plinth
#

and idk why some wouldnt work

grim totem
#

Tried that one. Doesn't work

#

Ive checked my log. No errors come up. So not sure why they dont work

silk plinth
#

hmnm i wouldnt know either, sorry

dire fractal
#

I think you need to upgrade the shed

#

At robin

#

It says in the mod description

silk plinth
#

ooh

grim totem
#

I'll try it

tawdry obsidian
#

I'm confused. What's the issue on the mod page? I'm afraid to go look now.

dire fractal
#

Go on the new mods page

#

U will see

#

i'll tell you in DMs

tawdry obsidian
#

Oh. Oh ew no.

grim totem
#

I think you need to upgrade the shed
@dire fractal

Nope. Nothing at Robin's

ashen elbow
#

Hhhh yall talking about the one that you'll totally miss if youre not paying attention to the mod names??

dire fractal
#

actually, let's put this out here for everyone.

#

This mod lets you marry jas and have kids with her.

ashen elbow
#

Hhh

tawdry obsidian
#

Yikes.

silk plinth
#

NO

dire fractal
#

right?

ashen elbow
#

Hh part of me wants to download it to see just how bad it is

#

(By looking at the coding)

silk plinth
#

no literally report it yall

#

its

#

.

dire fractal
#

I did

silk plinth
#

like wtf * (don’t worry about Jas will ask something weird. (you know what I mean, LOL) excuse me.

ashen elbow
#

Wish there was a mod where you could adopt jas instead

tepid igloo
#

hello everybody, i have a bug, where can i get help? 🙂

dire fractal
#

Right here

ashen elbow
#

Depends on the bug

dire fractal
#

If it's mod related

#

hey cube!

#

what kind of bug?

#

also

#

obligatory

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid igloo
#

i have the stardew valley extended mod and some others, i cant reach the adventurers guild because there is a bush on that way

dire fractal
#

In sdv, adventures guild is in the main town

#

Where r you looking for it?