#archived-modded-support

1 messages · Page 546 of 1

plucky field
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thanku, i had a quarentine moment and shaved a bit of a sidecut into my head

shy orbit
#

i think it integrates customize anywhere to its interface

dire fractal
#

I think that actually looks cool on most people

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badassRia

shy orbit
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@split patrol np. better fruit trees is good to use alongside it btw, so you don't have to wait for the trees to grow up before setting up the connections

dire fractal
#

Lumina I think you solved my issue thank you again!

split patrol
#

i actually do have better fruit trees! SDVpuffersquee

shy orbit
#

well disregard then

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is there a way to automate forage collection in somewhat balanced way? the deluxe autograbber has a system to do it globally but it's a bit too powerful for one autograbber to clear the whole map

rugged timber
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been a while since I updated SMAPI, do I need to uninstall previous version first? Or will SMAPI Overwrite itself?

dire fractal
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just install normally

rugged timber
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kk, ty Strobe

dire fractal
#

:)

split patrol
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Strobe sorry can i ask you a question since you are here?

dire fractal
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sure

split patrol
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You helped me yesterday with the Magical girl weapons with adding the new scythe, so i was just wondering since SVE add new weapons would it cause the game to crash again?

dire fractal
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I'm not actually sure about this. I think JA weapons are its own thing and doesn't interact with the tileSheet/weapons. We can confirm w/ @fast river

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(for reference, Nightmare weapons was a xnb mod, I just added the golden scythe to the sprite sheet so that it isn't invisible)

fast river
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No, they affect the weapons tilesheet

dire fractal
#

hmmmph. What if all the weapons are in its original position (in the xnb mod)

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^ this

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Basically my answer is, I don't know Kalexiva. :(

split patrol
#

It's ok I appreciate the help anyways!! SDVpufferheart

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I'll probably just use a different more update weapons mod to save myself the trouble haha

cobalt tendon
#

SVE adds weapons with JSON Assets. So no, old weapons should not be affected

solar forge
#

question here. How do I update my mods? SVE for example?

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nvm, I just replaced the new on the old ones.

restive zodiac
#

Make sure you read the instructions on the file page where applicable. When mods restructure their folders (like SVE did in 1.10), you need to completely remove the old folders, first.

void knoll
#

I fixed my problem

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was really simple, just had to reinstall windows

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twice

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XD

orchid locust
#

I’ll ask again, is anyone familiar with Happy Birthday?

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I play Multiplayer and the farmhand’s birthday and gift preference gets reset every time we start the game up.

heavy slate
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Is there a mod to make pierre seeds from any season anytime like SVE does with Joja? ||Because after finishing CC Joja will be gone...||

quiet night
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Huh, what do you mean?

heavy slate
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Pierre only sells seed from the current Season, SVE makes Joja sell seeds from all seasons regardless of the current season

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I want a mod to make pierre do the same

quiet night
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You can search it on nexus

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There’s one mod that allows that, but I don’t know if it’s supported for SVE and/or 1.4

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Search seed catalogue

heavy slate
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gonna try it, thanks.

azure scarab
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Is there any mods that add new buildings which is compatible with stardew expanded and immersive farm 2?

We have a lot of space and want some more stuff to do

quiet night
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New buildings such as?

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There’s winery

azure scarab
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Not reskins, but new things like the tractor shed

cobalt tendon
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winery and tractor shed are the only two i can think of

azure scarab
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The two winery results I get on nexus appear to be slime hutch reskins

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Is there something I am missing?

cobalt tendon
azure scarab
#

Hm, so I just need furniture anywhere and casks anywhere for that it says?

ashen elbow
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yes

dire fractal
#

any ideas what to use the red barn on immersive farm for??

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it doesn’t function like a shed (can’t change wallpaper, floor, place items on surfaces etc)

cobalt tendon
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If you have PPJA artisan valley, there's no shortage of machines you can put in there

dire fractal
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lol true

obsidian jackal
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how do I fix this

cobalt tendon
#

you have two copies of SVE installed

obsidian jackal
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i just extracted what came in the pack

cobalt tendon
#

Make sure you delete all of the old folders before installing the new ones

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Yeah delete all of those folders

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and put in the new ones

obsidian jackal
cobalt tendon
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can i see your full log

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

obsidian jackal
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fixed it

cobalt tendon
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SVE compacted its files in this later update. Overwriting it wont work or else you end up with this exact error

gloomy tree
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hey I'm trying to update SVE expanded 1.9.5 to the just released 1.10.2 and have some questions about it. It says you have fully uninstall first "SVE version 1.9.6 and below must be fully uninstalled. This includes the [CP], [TMX], [FTM], and [SVE] folders"

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So...all [SVE] folders? with the character names?

ashen elbow
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Every single sve folder

gloomy tree
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and these additional 3 folders "[CP] Stardew Valley Expanded" , "[TMX] Stardew Valley Expanded Locations" and "[FTM] Stardew Valley Expanded"

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?

cobalt tendon
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Yup

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Every single old folder associated with SVE

inner widget
cobalt tendon
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whooo boy

gloomy tree
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Well, There is a "[TMX] SVE NPCs" ...is that included?

cobalt tendon
#

@gloomy tree yes

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@inner widget Ok lets start with the mods you have multiple copies of. You have a lot. SVE being one of them. Delete all of its old folders and install the new ones. Same goes for Artisan Valley, Even More Recipes, and More Food

quiet night
#

@gloomy tree You’re the one who got the error for my cellar, right?

gloomy tree
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Is there a full list of the folders to remove? I have a boatload of mods running and stuff like "[NA] SVE NPC Adventures" , "[CP] SVE NPC Adventures" , "[TMX] Jade SVE Festival Locations"

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Hey Wren, yup yup yup!

cobalt tendon
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Those three you just listed you can keep

quiet night
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Did you fixed it? Or do you still need some help?

gloomy tree
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I'm actively trouble shooting that. I just uninstalled the mod entirely and tried putting an entirely different cellar mod in...to see if it appears.

cobalt tendon
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Here is a list of all the old SVE folders

gloomy tree
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But it's just loaded the game...checking it now.

cobalt tendon
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these all need to go

gloomy tree
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Thanks Jen!

quiet night
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Oh did you received any error?

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When you tried to load the game with my mod?

gloomy tree
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and the new folder with the round brackets...goes into the mod folder along with everything else, correct?

cobalt tendon
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yrd

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yes

gloomy tree
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thanks jen

cobalt tendon
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np

gloomy tree
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@crisp canopy the main thing was it saying the mod needed to updated to the latest version...but last I loaded it, I didn't see anything else

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let me check to see if the different cellar loaded. brb

quiet night
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Oh, but when you play the game, does the cellar shows?

gloomy tree
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nope. I see the vanilla cellar. Both with your mod, and I just installed Jen's Cozy Cellar...but only see the vanilla one.

cobalt tendon
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!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gloomy tree
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So it's not your mod directly then, I would guess.

quiet night
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You need to update your CP to the latest version for mine to work

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And Daisy Tilesheets

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I’m not sure about Jen’s though

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It would be cool if you uploaded your log like Jen said

gloomy tree
dire fractal
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Does anyone have a short Sam hair mod that is compatible with seasonal outfits..?

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I like the badass Sam mod but not so stoked about pink hair all the time

gloomy tree
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just checked...latest version of content patcher and the Daisy's tilesheets was installed just before I tried installing the cellar last week

cobalt tendon
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Ah I see. You have my mod and Karmylla's Farm Cellars

quiet night
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I see that you don’t have my mod installed? Or am I blind

cobalt tendon
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Multiple patches want to load Maps\Cellar (Jen's Cozy Cellar > Load Maps/Cellar #1, Karmylla's Farm Cellars > Load Maps/Cellar #1). None will be applied.

Two mods attempting to load the same map. So neither are loading

gloomy tree
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Like I said, I just ran a test to troubleshoot, removed your cellar, added Jen's Cozy cellar to see if it appeared...but her's didn't appear. I am swapping it back right now.

cobalt tendon
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You're gonna have to get rid of Karmylla's cellar

quiet night
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^

gloomy tree
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But the fact that both cellars don't show...

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You mean I am running Karmylla's cellar?? facepalm

quiet night
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If you have karmylla’s cellar installed while mine was still in the mod folder

gloomy tree
#

Maybe I've had that so long I thought it was vanilla

quiet night
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It won’t load any

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The reason why you’re seeing vanilla cellar it’s because two mods are trying to load the same thing

gloomy tree
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I see. Uninstalling that Karm's and yours is back in...crosses fingers

cobalt tendon
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btw wren

Can't apply map patch "Wren's Expanded Greenhouse > Add tree extension to greenhouse" to Maps\Greenhouse: map patch couldn't be applied: target area (X:20, Y:22, Width:19, Height:8) extends past the edges of the target map, which isn't allowed.

If you want to get rid of that orange message you need to put

        "HasValue:{{season}}": "true"
    }```

to your greenhouse addons
gloomy tree
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also Wren, want to thank you for your amazing greenhouse. It's awesome. By far the best Greenhouse. You really nailed it!

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I'm hoping the greenhouse is still compatible with the latest IFR2 map...as that's a new install with the latest version :/

cobalt tendon
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I don't think the latest IF2R moved the greenhouse, so you should be good there

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(I don't use it, so don't quote me on that)

gloomy tree
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rolls the dice

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@crisp canopy SUCCESS!! it's working! Tyvm! (and I feel kinda dumb about that...but I'm good at missing the obvious sometimes haha) Glad it was easy to fix

cobalt tendon
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woot

gloomy tree
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Now that's everything's all working how I like it...I'm gonna see if updating SVE can't break it! 🙂

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Oh Oh...broke it a bit

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SVE and IMFR2 updated....wren's cellar is perfect. The Greenhouse...not so much.

cobalt tendon
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Ah... you need to follow the installation instructions for a custom greenhouse for IF2R

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because the one that's showing is the one that comes with it

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hang on lemme find link

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oh wait hang on

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    In the Mods folder, copy Greenhouse.tbin out of [CP] Wren's Expanded Greenhouse/assets and into [CP] Immersive Farm 2 Remastered/Overrides.
    If you aren't running at least v1.1.1 of my mod, update it and run the game with it installed at least once.
    Open config.json in [CP] Wren's Expanded Greenhouse and under "IFR2 Compat", change "disabled" to "enabled". If you don't see this option, go back to step 2```
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thats what you need to do

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@gloomy tree

gloomy tree
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ahhh...yeah, I trouble shot that a little while ago. made a posting about how to do it exactly even.

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To get it working with IFR2 do this:
Step 1: Place Greenhouse.tbin from Wren's mod into the [CP] Immersive Farm 2 Remastered/Overrides' folder.
Step 2: Go to /Mods/Wren's Expanded Greenhouse and edit the content.json file to remove this section:

{
"LogName":"Load custom greenhouse",
"Action":"Load",
"Target":"Maps/Greenhouse",
"FromFile":"assets/Greenhouse.tbin"
},

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Unfortunately...I think I may have just deleted Greenhouse.tbin

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If only there was a place where I could download it again 🤣

heavy slate
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Do I need to do any magic to update SVE or just overwrite the old files when it asks?

gloomy tree
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You gotta delete the old files...see posts not too far above

heavy slate
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Isn't that only if your older version was below 1.10?

inland pasture
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Anyone using the Penny Expanded mod know how to trigger the other events? I'm starting to think I have the mod installed wrong or maybe it's being conflicted...

I've only seen the new 1-heart event (Getting Rejected from Joja) and haven't seen any new one since. Maybe I gave her the bouquet too early?

EDIT: nvm, guess it didnt install since I had my last game breaking bug, fixed now, reinstalled [CPP]Penny Expanded

heavy slate
#

gonna delete anyway

gloomy tree
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Ahh, yeah, sorry...I just did the upgrade but from 1.9.5 ...

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😎

quiet night
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@cobalt tendon I didn’t make the mod btw (regarding the greenhouse)

cobalt tendon
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o.o

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must be another wren somewhere...

quiet night
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Yeah, I only make the revamped cellar

pseudo storm
#

I don't know where to ask this, but does anyone know of a mod, that makes time pass slower?

cobalt tendon
#

You can configure it to run either faster or slower

pseudo storm
#

That was fast. Thanks a lot! ^^

leaden ice
#

I got a question.. Does sdv have gun mod? Example smg,ar etc

lapis void
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not that i'm aware of, there is a bow and arrow mod and some additional weapons though

noble fulcrum
#

anyone else using zane's with the amazon version of stardew? I'm pretty sure this is my problem but I'd like to see if someone else is using it before I go buy it again off google. Not that I mind giving ConcernedApe more money. 😂
@ripe flame You can mail me the StardewVally's Installer package for test purpose,so that I can make a campat version for Amazon

ripe flame
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I broke down and bought the google playstore version XD

noble fulcrum
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Sorry to hear that :(

ripe flame
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it's fine 🙂 the games worth it for me

gloomy tree
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omg that time multiplier mod gives me wonderfully evil ideas. My gf and I kinda compete for who can get the most done/money in a season. This could hilariously bend things in my favour and she'll be utterly left in the dust! (I will tell her tho...after 1 season haha)

normal terrace
#

Does anyone have any tips on getting the Krobus marriage mod and the anthro mod to work together? I'm getting the "none will be applied" and I feel like the answer has to be right there.

ashen elbow
#

at this point,, i think im around 100 or more mods

serene rivet
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Hello. Does updating SVE from 1.10.1 to 1.10.2 cause any problems with a running playthrough? Im only at day 8 spring first year and i dont know, if this can break my game later.

ashen elbow
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no, i dont think so

dire fractal
ashen elbow
#

you have the big shed?

dire fractal
#

yes

ashen elbow
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thats why

dire fractal
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oh

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are you kidding

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is there a way i can fix?

ashen elbow
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yep,, the mod hasnt been updated for the big sheds

dire fractal
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could i rename them?

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or something

ashen elbow
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there should be a post saying how to fix it

dire fractal
#

oh

ashen elbow
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here, ill find it

dire fractal
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on nexus?

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thank you

ashen elbow
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then open up the content.json file of this mod with text editor and add this bit under the normal Shed code:
{
"Action": "Load",
"Target": "Buildings/Big Shed",
"FromFile": "assets/Big Shed_{{season}}.png",
},

This makes it so u can upgrade ur shed and preserve the japanese look. so on the outside it will look the same but on the inside it'll be bigger after upgrade. I figured this out by seeing how the code is written for the Coop and Big Coop changes. i hope this makes sense.

you can also do this with alternative shed PNGs, so u can have both sheds on ur farm! So instead of copying the 4 Shed_(season).png u copy the 4 Shed2_(season).png files and adjust the above code accordingly!```
dire fractal
#

thank you!

serene rivet
#

Thx btw.

ashen elbow
#

no problem

dire fractal
#

[Content Patcher] Error preloading content pack '[CP] Seasonal Japanese Buildings'. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at /Users/lydia/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] Seasonal Japanese Buildings/content.json. This doesn't seem to be valid JSON. Technical details: After parsing a value an unexpected character was encountered: {. Path 'Changes[1].When', line 40, position 2. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel] (System.String fullPath, StardewModdingAPI.Toolkit.Serialization.TModel& result) <0x1581885c0 + 0x0048b> in <filename unknown>:0 at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel] (System.String path) <0x18384fd10 + 0x000bf> in <filename unknown>:0 at ContentPatcher.ModEntry+<GetContentPacks>d__24.MoveNext () <0x190ead0b0 + 0x001c6> in <filename unknown>:0

#

what

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i did the thing

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loaded the game

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now ALL my buildings are vanilla

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I DID IT
WOOOOO

ashen elbow
#

yaya

real matrix
#

Hey so probably been asked to death but I somehow can't find the answer, for installing the update of SVE do I need to delete all the old files first and then install the new?

ashen elbow
#

yes

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delete every single file related to sve

real matrix
#

thanks!

ashen elbow
#

no problem

real matrix
#

also another question, if I wanted to attempt to try and switch over to the immersive map but have already built farm buildings is it too late or can I attempt to? I'm aware of the page explaining the bugs that can happen when trying to start on an existing save but I was just wondering about my buildings specifically

ashen elbow
#

hmm, ive never used the immersive farm, so i wouldnt know, but i assume it would bug things out a bit

serene rivet
#

You could make a copy of your safe and try it out?

worn bronze
#

Hey hey, i have an issue with the stardew valley expanded mod, sophia's hearts are at 8 and whenever i go to her house it triggers a wine cellar event which leads straight into a crash, i have the logs if you need em, any help is much thanked

quiet night
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worn bronze
ashen elbow
#

i think sophias cellar is broken

quiet night
#

You haven't update SVE to the latest version

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and TMXL ?

worn bronze
#

does it say to update them? i saw something like that but i assumed it wasn't relevant?

ashen elbow
#

its better to update

quiet night
#

Sometimes if your TMXL is outdated, things like to get broken

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I'm not sure though

worn bronze
#

yeah i'll do that now, and hopefully it's fixed

quiet night
#

[CJB Cheats Menu] Some of the mod files are broken or corrupted (assets/warps.json); try reinstalling this mod stinky

ashen elbow
#

oof

quiet night
#

npc map locations for sve still isn't updated time to cry

ashen elbow
#

damn,,

quiet night
#

[CJB Cheats Menu] Some of the mod files are broken or corrupted (assets/warps.json); try reinstalling this mod stinky
I keep getting this error, damn.

cerulean totem
#

Btw in on mobile

ashen elbow
#

welp,, TMXL map toolkit is freaking out,,

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and something about a warp is messed up

cerulean totem
#

I tried the updated one with the same 5 saves it still the same

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Ya

ashen elbow
#

Im not very good at technical problems,, so i cant really help you on that one

cerulean totem
#

Its okay. At least i know now

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Thanks

exotic plover
#

@dire fractal i installed your personal anvile, i build it but i can't use it ( Android)

pseudo storm
#

Is there anything I have to know before downloading SMAPI? Is there a special folder for it?

#

I've never downloaded a mod for stardew valley before

lyric kettle
#

hey, who uses automate here?

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how do you connect the chest to the crab pots in the beach?

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thanks in advance for answering 🥺

ashen elbow
#

stone floors

quiet night
#

Does anyone use CJB SVE warps - the latest version. If so, does it crash the game?

dire fractal
#

@exotic plover I honestly don’t know how to fix it for Android

dusty agate
#

Does anybody use the stardew valley naver cafe often?

dire fractal
#

Few people have access, whore

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What’s wrong, Sha?

dusty agate
#

:C Oh that's unfortunate

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I really like the naver mods...

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Do you know who here does?

dire fractal
#

Suggest you ask in a few hours when more people are active. I wouldn’t want to ping anyone particularly!

dusty agate
#

Ok~ thank you strobe C:

#

Anybody else came around asking about naver mods as well?

dire fractal
#

Not that I can recall but they have tons of cute mods that people use. There are some Korean authors here as well who make mods on Naver

dusty agate
#

Thank you honestly, you've been the most helpful on the hunt for korean based mods so far

dire fractal
#

I didn’t really do anything haha! Well just wait for the waking time of Americans on the East coast. They might be able to help.

dusty agate
#

I'm an east coaster haha its 9am already

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Maybe I should get on korean time?

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Morning

#

idk when korean modders would be most active here

pseudo storm
#

Is there anything I have to know before downloading SMAPI? Is there a special folder for it?

inner geyser
#

if installed right it will install amongst the stardew valley folder ... it will ad a mods folder there for mods ... and u will need to direct it to load from there

pseudo storm
#

Thank you

inner geyser
#

welcome

shy orbit
#

@lyric kettle the pier is a good place to get a connection if you don't find it elsewhere. it probably needs non-destructive npcs or similar mod too though

stiff zinc
#

guys

#

{
"UpdateInterval": 10,
"Machines": [
{
"Name": "Bee House",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Cask",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Charcoal Kiln",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Cheese Press",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Crystalarium",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Furnace",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Incubator",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Keg",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Lightning Rod",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Loom",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Mayonnaise Machine",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Oil Maker",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Preserves Jar",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Recycling Machine",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Seed Maker",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Slime Egg-Press",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Slime Incubator",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Tapper",
"Time": 100.0,
"UsePercent": true
},
{
"Name": "Worm Bin",
"Time": 100.0,
"UsePercent": true
}
],
"ReloadConfigKey": "H"
}

#

anyone know if it means it will take reall life time to work the machines, or game time???

#

guys? anyone?

eager drum
#

As it seems to be percent, both would be the same.

stiff zinc
#

oh, i need to make machines work even with game timer frozen

lusty mesa
#

Sorry for such a basic question, but if I install a new mod I want to use that isn't compatible with previous content packs, am I supposed to delete the content packs from the mods folder?

shy orbit
#

the incompatible content packs would need to be removed, yes

#

or prevented from loading by putting '.' character on the beginning of the folder name

lusty mesa
#

aaaaaaaaaa thank you. i just started using mods this morning and a lot of the guides online seem to have inconsistent info for older builds i assume

proven thicket
dire fractal
#

I didn't know you could post such a long post on Discord lol

#

!embedcode Adriane Casini#1086

white schoonerBOT
#

@stiff zinc You can embed code in Discord using the "code fence" syntax:
```
Your code can go here
Even if not a haiku
Just an example
```

For syntax highlighting, add the language code to the first fence, with no space between them (like ```cs). The usual codes are cs (C#), js (JavaScript), json, and yaml.

proven thicket
#

I guess the farm type manager allows me to have this much collected on the beach in a single day.

dire fractal
#

You need to update SMAPI, man

proven thicket
#

I'm gonna wait until I complete year 2 to actually start, because who know how many my mods will break, plus I modified some mods.

ashen elbow
#

ugh,, my game is lagging like crazy and idk why,,

#

its probably a mod, i just dont know which

#

I remembered having an error where TMXL didnt like a warp or smthn

shy orbit
#

do you use automate? i had bad stuttering and solved it by setting the automate interval much longer (i don't know if there have been changes to automate in recent versions that could cause it to use more cpu, or if it's just that i'm using more cpu heavy mods now)

ashen elbow
#

nope

shy orbit
#

SVE is probably another good candidate, just because of how big the maps are

ashen elbow
#

dont use it

shy orbit
#

have you tried the performance monitoring function of smapi? it doesn't seem to work perfectly but maybe it could give you a hint

ashen elbow
#

what is that

shy orbit
#

type "performance enable" in the console, walk around doing things that make the game lag, then type "performance summary" and "performance detail" i guess, and then the log has some information on performance

ashen elbow
#

cant even do that bc the game lags too much to even play it

shy orbit
#

well, i guess you could still do the console commands if it's responsive

ashen elbow
#

k

shy orbit
#

even the normal smapi log could have hints to what is causing it though

ashen elbow
#

oh,, damn all of a sudden its working, and i didnt even do anything lmao

#

aaand smapi is telling em it cant check for mod updates

#

aaand now its lagging,,

#

idk why tho

fallow widget
#

Does deluxe autograbber have a compatible version?

restive zodiac
#

(SMAPI site pulls from the wiki)

fallow widget
#

Thanks SDVpufferowo

ashen elbow
#

Damn,, my entire computer is just sloq

shy orbit
#

anyone know if the Dwarvish mod can be used with SVE or if there are compatibility problems?

orchid locust
#

the SMAPI site isn't loading right now

#

Thespecified CGI application encountered an error and the server terminated the process.

#

is this a problem everyone is having?

ashen elbow
#

Idk,, but my game is dying bc of lag

dire fractal
#

So I’m trying to use K’s animal mods (pig, goat, sheep recolors) and I keep getting a framework error when I run smapi that says “custom farm animals will not be added to shop” because of a BAV api error?

#

Anyone have any idea what I need to do SDVpuffersweats

ashen elbow
#

Its bc u have custom tile framework,, but not the custom animals i think

#

*shop tile framework

dire fractal
#

Any idea how I would make this work?

ashen elbow
#

Its not an error, unless its red

oblique wing
#

what's smapi for developers?

tired brook
#

It's identical to the normal version of SMAPI, but has DeveloperMode enabled by default in the smapi-internal/config.json file. That shows more detailed output in the SMAPI console.

#

@orchid locust Are you still getting that now?

orchid locust
#

No i refreshed a couple of times then it loaded fine.

oblique wing
#

do the trace level messages take longer for smapi to complete the processes

#

or do they all pop up around the same time as the normal smapi

chilly swallow
#

peers in, waves to everyone, passes out coffee, and runs off

shy orbit
#

hmm. with automate, is there anything you can do to prevent a machine from instantly using its own output as an input?

onyx ore
#

Do you guys now if there are any harder difficulty mods for combat? All the mods I found in this category where outdated.

shy orbit
#

well, SVE has a setting that does something, basically just makes monsters do more damage / have more health by different amounts and makes some changes to their attack patterns iirc. nothing fancy

oblique wing
#

go to config.json and set value to true where it says stronger monsters

#

look in the (Stardew Valley Expanded) folder

#

should i use a mod manager?

onyx ore
#

ok thanks ill try that!

dire fractal
#

hi all. I'm running a heavily modded campaign (SVE, animal husbandry, more fish an hisame craftables) And of course i met a conflict. (not a surprise ^^).
When i try using the kitchen, a loop is created where i keep trying opening the kitchen. I suspect interaction between Animal husbandry and Hisame craftables since both add new recipes.
How can i confirm my suspicions ?

cobalt tendon
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

(thx for the quick response, andd i'm impressed by the smapi app, first time i meet such a feedback system for a mod, this is truly impressive and easy to use)

slender pike
#

so im using the get glam mod and im wondering
can i use the content patcher or json assets version of coii's clothing mods?

#

i kno kisekae was discontinued and coiis stuff worked with that but idk if itd work with get glam

shy orbit
#

if you use customize anywhere i think you get access to the clothing via the dresser or whatever the getglam thing is

shy cypress
shy orbit
#

but really it could be just a base feature of getglam, i don't remember

slender pike
#

customize anywhere is required for get glam, so it kinda is a base feature lmao
thanks! i just didnt wanna get my hopes up and then be disappointed

dire fractal
#

hi i need a mod where i can set my money to an amount! i fucked up my game with mods and have like 64 mil, i want to set it wayyy down

shut violet
#

you can do that with a debug command

dire fractal
#

how?

shut violet
#

debug money amountyouwant should work

dire fractal
#

okay

#

thank you

shy cypress
dire fractal
shut violet
#

what happen if you type this in the smapi console ?

dire fractal
#

ill see

#

debug money 1000000
[Console Commands] Sent debug command to the game, but there was no output.

shut violet
#

and how is your money ?

#

(this result is normal in most case, but it doesn't mean failure)

dire fractal
#

OHHH
it worked

shut violet
#

🙂

dire fractal
#

okay thankyou

shut violet
#

you're welcome, have fun

#

Jayda_Black, i sadly have no idea of the issue here

shy cypress
#

Thank you though Lumina, still working on it

gloomy tree
#

@crisp canopy You know that furniture can't be placed in the cellar? (It says, 'furniture cannot be placed here')

cobalt tendon
#

wrong wren. you want @quiet night

#

(there's two wrens lol)

#

Also you need furniture anywhere if you want to put furniture in the cellar

quiet night
#

Yeah, I forgot to mention that ayayaCRY

#

I’ll update in when I get home from work

plain chasm
#

would you guys recommend using sdv expanded when starting out the game, or later in the game?

#

i just finally got sdv for pc and ive heard good things about expanded, but idk when would be best to add it

oblique wing
#

if u're not familiar with sdv then u should play the vanilla game (original) to get a good sense of the game

#

@plain chasm sve is a good add-on though so if you want to try it out alongside sdv then go ahead and do it it's a really good mod 👍

plain chasm
#

im pretty familiar with it, but ive only played on ps4 and switch! maybe ill add it just to spice it up lol

oblique wing
#

spice it up then

dreamy horizon
#

During festivals my friend isn't able to see the new NPC, this is multiplayer by the way, stardew valley expanded, could it be because it's out of date?

#

The mod that is

cobalt tendon
#

Yeah your friend needs the up to date version of SVE

dreamy horizon
#

Ah thanks, I had a feeling when I checked the log, but wanted to be sure thanks man

unkempt cairn
#

Is there anyway to fix a mod your self if it's missing a manifest.json thing?

cobalt tendon
#

Depends on the mod

#

If it's missing a manifest that means it's not optimized for Content Patcher

#

or SMAPI

unkempt cairn
#

Ah ok

#

damn

cobalt tendon
#

Try looking for it here

unkempt cairn
#

alright thanks

exotic plover
rare quest
#

@exotic plover Are you playing on the Android platform?

exotic plover
#

Yes

rare quest
#

This is a known bug.

exotic plover
#

Oh sorry then

gloomy tree
#

@cobalt tendon I just installed that Furniture anywhere

fallow widget
#

Is there any mod that adds bulk buying (kind of like how u do it in mobile)?

shy orbit
#

after testing automate with a machine that accepts its own output as an input, it seems to be random if it puts the output into a chest or takes it as an input

broken bobcat
#

Hey everyone! I'm having a small issue with Stardew Valley Expanded. Lemme get the text from SMAPI.....

#

I just installed the update, even reinstalled as per the manual instructions since it didn't work in Vortex.

oblique wing
#

@broken bobcat how did you install that

#

it says that it's not an smapi mod

#

make sure you only download from nexus

broken bobcat
#

First time was through Vortex (Nexus Mods installer thingie)

oblique wing
#

don't use vortex

#

it screws stuff up

#

download manually

broken bobcat
#

It gave me that error then. I reinstalled manually after making sure to delete the folders.

oblique wing
#

hm

broken bobcat
#

But still gives the error.

oblique wing
#

how did u install it?

#

u may need to manually unzip it then copy the folder to the mods folder

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

broken bobcat
#

Went into the folder and deleted the folders.

#

Yeah sure.

oblique wing
#

hm

#

i need more data

#

ping me when u're finished with the log

broken bobcat
oblique wing
#

got it

broken bobcat
#

Spiffy

oblique wing
#

ok vortex installed it wrong

#

it's missing the manifest.json files

#

uninstall ur sve folders

#

then reinstall manually

#

whiel following the github guid

#

guide

broken bobcat
#

Uninstall from Vortex then reinstall manually?

oblique wing
#

uninstall from the mods folder

#

don't use vortex anymore

#

i need to go eat dinner

#

so sry

broken bobcat
#

Alright. Here I thought they fixed Vortex. 😛

oblique wing
#

if someone else can help out

#

plz do so

broken bobcat
#

No no! Nothing to be sorry for. Go eat!

oblique wing
#

k

#

i hope it works this time 👍

broken bobcat
#

Here's hoping!

vague summit
#

does anyone know how to toggle mature events to "true" after the new SVE update? There is no [cp] sve folder in the new files which is where it used to be 😦

cobalt tendon
#

Its the config.json in the (Stardew Valley Expanded) folder

broken bobcat
#

Got everything in there that the zip file included. Lets see if this works.

#

Sweet. No red errors this time. Thanks a bunch!

#

I uninstalled Vortex. Only reason I liked it was I liked knowing when there was updates

shy orbit
#

the smapi console tells that too somewhere near the beginning

dire fractal
#

hey does anyone know how to make chamomile tea with the ppja artisan valley mod

shy orbit
spare sierra
#

Hello, does anyone know how i can fix my SDV? the only mods i have running are SDVE but even on new save files theres tiles that are out of place.

#

the saved characters load into their default homes that look something like this.

oblique wing
#

wow sve is super popular

#

i think it's the most successful mod on nexus

robust bison
#

Basically DLC

spare sierra
#

^

oblique wing
#

yeah that's why it's popular

shy orbit
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

@spare sierra

oblique wing
#

!sve

white schoonerBOT
spare sierra
#

thank you.

oblique wing
#

oh hey there's a recommended layout for if2r

spare sierra
shy orbit
#

i don't notice anything weird there. SVE doesn't do anything to farmhouse afaik so idk, does vanilla have the same problem?

spare sierra
#

i'll check vanilla now.

#

crashed on save load. creating a new one

#

crashed on launch.

shy orbit
#

maybe try resetting the game files

spare sierra
#

mhm

dire fractal
#

[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - DeluxeGrabber 2.5.1 because its DLL couldn't be loaded.

#

i went to smapi mod compatibility page and downloaded that version

#

thats what it says^^^

#

what do lol

oblique wing
#

run as administrator

#

and check ur folder rights

#

dll problems are kind of... weird

spare sierra
#

it had 4 missing files which needed validation, launched in vanilla, crashed on loading. prior to this crash it was saying it was missing certain tiles. we shall see what else happens now on a fresh reinstall.

#

fresh reinstall fixed it.

shy orbit
#

@dire fractal did you download the old version from nexus? 2.5.1 is that i believe

spare sierra
#

now, i just have to repath it to launch SDVE and in theory.. it should work hopefully! 🤞

#

works fine now, thank you Vibel and stuff! greatly appreciate it!

dire fractal
#

scratch deluxe grabber, is there a way i can get automate to grab crops?

robust bison
#

junimo huts

dire fractal
#

junimos are annoying

cobalt tendon
#

better junimos

robust bison
cobalt tendon
#

yeah was just about to link it

dire fractal
#

For some reason seasonal villager outfits doesn’t change Sam, Abigail, or Shane’s outfits (so far that I’ve noticed) is something wrong?

robust bison
#

Is there a smapi error?

glacial meadow
robust bison
#

They updating tmx

glacial meadow
#

@robust bison could you please elaborate on that? I'm not following.

robust bison
#

Sorry, try updating tmx map toolkit

glacial meadow
#

oh! okay, thanks

robust bison
#

Updating your mods often solves the issue

#

It's hard to tell since it's not giving an error

glacial meadow
#

annnd that didn't fix it. SDVsadcat2

robust bison
#

Is it like the mod won't load or the mods don't work

glacial meadow
#

automate isn't working, vanilla autograbber isn't either

robust bison
#

press u, does the circuit show up?

keen mirage
#

as i always forget, and always get directed everywhere going in circles, if i have mod problems and require help with my SMAPI log thing, do i post here or in game support

shy orbit
#

here

keen mirage
#

https://smapi.io/log/000260673f6747a1b0ce6ae1dbcc7759

don't know exactly what the issue is, but there's red text right after i just updated my mods shrugs

Also i m going to bed early as i was up all last night in pain from stupid gallstones so pls let me know tomorrow if a solution is found/further info is required

shy orbit
#

@keen mirage need childtonpc 1.2.1 from github

dire fractal
#

No smapi error arcane /:

keen mirage
#

ah the github version of the mod by a different author, NOT the nexus version that this author said has been re-uploaded onto other sites without their permission got it

shy orbit
#

the "other sites" is a different thing

#

the github page is for the development of the mod and has an unreleased newer version of it (that works)

keen mirage
#

ok no red this time that was easy thx

shy orbit
#

np

tall hinge
#

does anyone know why the game stuck at loading screen after loading a save file?

#

it literally ran normally yesterday and I didn't do anything wrong lol

ashen elbow
#

there are no errors,,

#

but the same thing was happening to me

tall hinge
#

it just stopped workin lol

#

y u du dis

ashen elbow
#

were any changes made to that save file?

#

before you loaded it

tall hinge
#

none so far

#

I can't even start a new save too

ashen elbow
#

oh damn,,

robust bison
#

try running it without mods

tall hinge
#

it runs just fine, so I'm checking my mods

ashen elbow
#

my problem is that halfway through,, it just lags to the point where its unplayable

tall hinge
#

ow

#

found it

robust bison
#

what was it

ashen elbow
#

what was it

tall hinge
#

turned out Automate is the culprit

ashen elbow
#

figures

#

but idk whats causing my problem,,

robust bison
#

thats weird

tall hinge
#

dang that mod's awesome

ashen elbow
#

i dont have any mods that require a stronger computer like automate

#

so im not quite sure whats wrong with it

tall hinge
#

try removing a mod 1 at a time

#

good thing Automate starts with A lol

ashen elbow
#

ugh,, that means that i would have to play for a while, and then remove a mod,,

#

it would take forever lmao

cobalt sparrow
#

Good morning, anyone else got mods disabled saying that i didnt launch whit steam? It worked fine untill today , got my launch option set and got a loot of archivements untill now and suddenly they are disabeled

#

I did update some mods yday but i didnt have this error in the mod launcer
Edit: fixed whit loging out of steam and relog

#

@ashen elbow maybe use less mods ? I got 81 and sometimes i get rarely some mini game freazes for 1/2 seconds not to often

ashen elbow
#

ok,

#

ah,, idk which one to get rid of tho,,

cobalt sparrow
#

Well i got a loot of huge ones

#

Did u get any mod to animate objects ? They might kill ur pc

ashen elbow
#

no animated objects

#

i try to avoid them

#

oh shit maybe its a save file that i used MTN for, but then deleted MTN

cobalt sparrow
#

Pytk and tmxl map toopskit change the save serializer and might corupt save files

#

If u uninstall them

ashen elbow
#

i didnt uninstall them

#

my mods are dependent on them

cobalt sparrow
#

Anyone here has a colection of alcohoolic drinks and recipes mod ?

ashen elbow
#

PPJA artisan valley

cobalt sparrow
#

Im using that one too

ashen elbow
#

and PPJA starbrew valley

#

i think

cobalt sparrow
#

I got a shittoon of mods

ashen elbow
#

how many??

cobalt sparrow
#

81

ashen elbow
#

I have around 90??

cobalt sparrow
#

But it ads thousands of new stufd

#

Stuff

ashen elbow
#

and the game was working p fine,, until i installed mtn

cobalt sparrow
#

Like i got 10 pages of cooking recipes

#

Try deleting mtn and swe how it works whitout

#

Or just move it to another place

ashen elbow
#

i deleted mtn, but still had the save file on my computer mao

cobalt sparrow
#

I always keep mods in a backup folder in case mods updates brake my game

#

:))

#

anyone using this mod ? did the update to the mod disable the stuff ? as i didint had this problem before update

ashen elbow
#

yeah,, idk what Champagne is either

cobalt sparrow
#

before updating yday i didint have any issues whit the mod

#

Fixes a major bug in the MFM part and removes some newly added recipes to AV (required mod).

#

thats all the info i got on mod page

dire fractal
#

Hi all, I'm having a mod conflict creating a loop. Smapi Log is https://smapi.io/log/1db1265b06754003b169aeeb36a22981
How do i determine which mod is/are faulty ? how can i fix it (uninstall a mod?) ? can i take the faulty mod out without putting the save to the trash ?

shut violet
#

there are different options you can try : one is making a separate folder for testing which mod can do that, and remove/add half the mod (you test with one half, see if the issue is solved, test the other half is needed, then add half the mods and so on)

#

you can also do it on the main mod group of course, it's just convenient to have another group for that

#

and as long as you don't save, no change is done to your save so you can remove mods freely for the test

#

after that, when you know what mod is causing the issue, most mod can be removed during a save without issues, some may be removed after removing the items they create, and some may affect your save and be harder to remove (but this category is not the most common)

ashen elbow
#

holy shit,, my game had duplicates of all my save files, , and so i deleted them, and then my game crashed lmao

dire fractal
#

@shut violet thxSDVjunimolove

shut violet
#

the error, for what i see, is related to crafting, maybe a recipe mod ? I see mention of cooking ?

#

but i am not entirely sure

dire fractal
#

i ll start with the guide (nice to have a step by step how to manual)

#

yes it's when i open my kitchen that a loop is created, i suspect interraction between animal husbandry and Hisame more cooking recipe

shut violet
#

verify that there isn't a fix or something mentioned on one of the mod page

#

since i bet you aren't the first to use this combo, if it's the reason it may be mentioned somewhere

cobalt sparrow
#

@shut violet are u talking about my screenshot

dire fractal
#

@shut violet good call, will go on the nexus pages to check and notify mod authors, it might interrest them too. Thanks for the usefull tips.

robust bison
#

Etienne not sure if it will help, but try resetting game files

#

!reset

white schoonerBOT
dire fractal
#

@robust bison ok, will try too.

shut violet
#

MadCookie, no, i was answering to etienne

cobalt sparrow
#

Anyone knows if this is from the update of the drinks and recipe mood ?

#

The yellow wall of text

#

It happened after i updated the mod

robust bison
#

Happens to me too, It doesn't affect gameplay, but IDK if it removes those items

cobalt sparrow
#

Im not sure either as im not to far in and i havent used cooking yet

shut violet
#

you should provide a log, it's easier

cobalt sparrow
#

How do i do that ?

shut violet
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shut violet
#

as far as i can tell, the lines about champagne are complaining about not knowing what an ingredient is (maybe a mod missing), and the lines about producer framework say that you don't have some items needed to produce some other items

#

but since you don't have them, the mod will "disable" the recipes so you don't crash

cobalt sparrow
#

I see

#

Well i just did some mod updates

#

But theres a loot of ingredients i didnt have and i didnt get the yellow text before

#

Champaign might have been removed on the update

#

As long as it dosent crashes its all good

shut violet
#

yellow text usually mean : "no crash, but something is missing"

ashen elbow
#

Oh god,, everything is dysfunctional

#

Something is telling me that its cjb cheats menu tho,,,

tall hinge
#

weird

#

the game still freeze

ashen elbow
#

i dont think that its cjb,,

tall hinge
#

ok, so turns out Automate isnt the problem

#

the problem is SVE itself

sharp belfry
#

shakes fist SVVEEEEE

ashen elbow
#

hgngl

#

sve,,

#

i dont think i need seasona outfits, since i use a separate portrait mod lmao

unkempt shuttle
#

is there a mod that makes the music not stop if you enter a building like a coop? I find it pretty annoying when I go in there just to pet my animals and it makes no sense.

inland pasture
#

Hey, looking the the new mod today, "Child Age Up" it looks like it has a bunch of promising features but I was wondering if there are any Child to NPC mods that do it better?
https://www.nexusmods.com/stardewvalley/mods/5810
Always wanted kids to be able to grow up and become their own person, but this mod is so new and untested I was wondering if there was a well known one with more polish with more or the same amount of features.

Also, random question, can I somehow get my kids not looking like Penny? Love her to death but I am a terrible person and don't want a red-headed son.

robust bison
#

You can switch the assets for Penny's child and another child

shy orbit
#

@inland pasture there is the NPC Child for SVE mod, but it needs SVE. how polished it is you'd have to judge for yourself. i think it's pretty nice

inland pasture
#

Addicted to SVE already, is it a Misc File to download?

shy orbit
#

it's a separate mod

ashen elbow
#

krobus??

#

lmao

inland pasture
#

I'll post both to my discord and let my friends discuss which one, if any, we'll use.

Both seem pretty low-effort on the presentation side of thing, which always worries me. Not like PPJA or SVE, but I suppose those are much bigger projects.

Anyway: Anyone use this mod and know if the tooltip disappears when you complete the bundle?
https://www.nexusmods.com/stardewvalley/mods/1329

sharp belfry
#

yes it does

inland pasture
#

Fantastic.

sharp belfry
#

not when you complete the bundle but as soon as you donate the item in question

inland pasture
#

Even better, thanks 😛

inner geyser
#

how would i go about finding what mod is editing the shipping bin ... i know i use starblue and Gweniaczek but i tried all methods to opt them out and i still have something over writing them and causing the vanilla bin to show

ashen elbow
#

what other mods do you have??

inner geyser
#

erm .. quite a few ...

#

i can load my log ... only way i can show what all mods i have ...

ashen elbow
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

inner geyser
#

yea im doing so now ... it takes it a bit 😐

#

so basically i have put this in the manifest "Dependencies": [
{
"UniqueID": "Lita.StarblueValley",
"IsRequired": false,
},
],
}

#

i tried doing this with both mods just changing the unique

ashen elbow
#

HGND

#

U HAVE SO MANY MODS

#

||i||

inner geyser
#

yea thats why i was hoping someone could maybe give a few mod ideas that edit the bin .. cause i am pretty sure i only had two .. but welp .. i was wrong 😦

ashen elbow
#

hmm, ive had both starblue and the chest before, and ive had the same problem

#

the only thing that fixed it was removing starbue, but you could also manually edit the cursors

inner geyser
#

for some reason this just started to happen .. i know i had it fixed before cause someone showed me how .. but it just started messing up all over again .. 😦

ashen elbow
#

oh wait

#

what does the patch mode look like for starblue?

inner geyser
#

?

ashen elbow
#

ah, never mind

inner geyser
#

sorry i am not sure how to check the patch mode

ashen elbow
#

if the patch mode is set to overlay,, then it will overlay everything

inner geyser
#

i think i might have found whats wrong .. and as always its something i did :/ i also have a mod called stardew foliage redone .. foliage only ... as it don't over write the bin there was something i didnt like about the grass on it and stupidily copy and pasted starblues tilesheet over it not realizing there was a huge difference :/

#

i am loading now to see if that is the case 😐

#

sadly i wasted hours trying to figure out what went wrong .....

ashen elbow
#

oh,, i have foliage only

#

but dont use starblue

inner geyser
#

yea i use them both they work great together ... but i ust didn't like the color of the grass and i did a hack job on one tileset to "fix" my dislike ... foliage only don't manipulate the chest ... and i forgot to cut it out of the tileset ...

ashen elbow
#

then disable the grass

inner geyser
#

i hate when i figure out what happen AS SOON as i ask for help ..... specially when it took me hours to figure it out

ashen elbow
#

rip,

#

im just praying cjb ceats menu doesn t crash my game again

inner geyser
#

there isn't a way to disable the grass on foliage though ... no configs

ashen elbow
#

if it does,, i figured out my problem

#

oh yeah, look in the config.json, and there should be a place that says "grass" :true

#

just set it to false

inner geyser
#

there isnt a config

ashen elbow
#

load the game once to generate the config

inner geyser
#

just did

ashen elbow
#

huh, are you using the foliage only??

#

thats weird

inner geyser
#

and my game is running

ashen elbow
#

the just go into the content and change the default for grass to false

inner geyser
#

okay

#

on another note i still didnt fix the bin :/

ashen elbow
#

oof

inner geyser
#

aw well ... okay so i know what to put into the manifest ... but like what mod do i do that in ... like.. if i want to stop stardew would i pult it on the stardew or the chest mod ? cause i put it on the chest mod

ashen elbow
#

??

inner geyser
#

"Dependencies": [
{
"UniqueID": "Lita.StarblueValley",
"IsRequired": false,
},
],
}

ashen elbow
#

hmm, ive never done something with the manifest before

inner geyser
#

thats what i have on the manifest for the shipping bin

#

hmm

ashen elbow
#

maybe ask a more experienced person? im not the best to ask for that

inner geyser
#

its fine 🙂 thanks for trying

#

either ill figure it out or find every tileset in my mod and cut the bin out 😄

inner geyser
#

heh SOLVED ... i have immersive farms and it had a spring tilesheet in the folder ... i probably(most certainly ) put it there for some stupid reason as it was just the spring and not the other three .. once i deleted that tilesheet the bin showed up 😄

#

now after pointless hours of wasting time and no game play ... as usually when it comes to my screw ups ... i'm going to bed ... thinks again for trying to help me solve things @ashen elbow

ashen elbow
#

no problem

real matrix
#

Anybody run into a problem where the game glitches out on the beach after a while of being there/fishing/taking something out of a crab pot? the first time the particle effects of a fish spot froze and then suddenly the camera no longer followed my character and I couldn't interact with anything anymore. Then it happened after I rebooted the game and emptied a crab pot, the cockle that was in it was just floating above it.
didn't happen before but the most recent mod I added to my game was the 15x15 greenhouse which I don't think should have affected anything on the beach, but I haven't reoped the game to see if this eventually happens in other areas too
my most intensive mod is SVE but I haven't had problems before this
also smapi doesn't seem to show that anything is wrong
I also got through one day of the game error free, could the fact that it was snowing when it's happening affect it? dunno just trying to be specific as possible

serene rivet
#

Did you updated the TMX Loader?

real matrix
#

oooh didn't see that it updated, I'll try the update

serene rivet
#

Maybe this works. If not, it could be a conflict between SVE and some other mod like the 15x15 greenhouse. The troubleshooting page for SVE could have some information about it.

mystic gyro
#

are der mods for switch?

ashen elbow
#

No

dire fractal
#

technically yes but it's against ToS. So we don't discuss them here + high chance to brick your Switch

ashen elbow
#

You cant mod console legally lol

mystic gyro
#

then how am i supposed to spawn stuff in game in switch

#

thats all i want a mod for

ashen elbow
#

You cant

#

The glitch was patched

mystic gyro
#

ik that glitch was

#

NINTENDO U SUCK

remote swallow
#

Why can't you mod console?

mystic gyro
#

idk but i want to

#

i rreally just want an in game editor

remote swallow
#

Nothing you can do though

mystic gyro
#

like the civ5 Ingame editor

fallow widget
#

Yes but you can't get the in game editor without mods, which are against the ToS

ashen elbow
#

what does that mean

mystic gyro
#

it means i cant ingame edit witout mods, to get mods which are against the computer firewall i would need to hack the switch which disables firewall

ashen elbow
#

dont hack the switch

mystic gyro
#

y

outer turret
#

it means buy it on PC as well

ashen elbow
#

because it could permanently break it

#

i tried modding android,, turns out my phone was too slow lmao

outer turret
#

hey any ideas why my 3 year game might not want to load? There's no error messages or anything, it just hangs on the load screen. I can open it vanilla just fine, and my other games still work. Is it because I have children in game? I tried removing child to NPC but that didn't seem to help... I've compelted the community center and got the movie theater too. If that makes a difference.

ashen elbow
#

hmm,,,

#

what other mods do you use??

outer turret
#

a LOT

#

just gonna try loading a couple of older games

ashen elbow
#

oof

outer turret
#

nope didn't work for that one either.

ashen elbow
#

damn,,

outer turret
#

trying with less mods

ashen elbow
#

jnl..i;p/"
L?>I;
"?Lp]']l];kdlz,.lljikPO}|
=]\

#

AND'f

#

My cat

#

hhh shes such a big idiot squish

outer turret
#

so removing all my custom NPCs made it work 😦

ashen elbow
#

Uh oh

outer turret
#

yet they work with my other games just fine, the two I started earlier this year.

ashen elbow
#

Oh no,,

outer turret
#

hmmm, Mr Ginger loads in it okay.

#

I wonder if it's something to do with TMXL

#

but East Scarpe loaded...

#

or maybe NPCs spawning in custom locations?

ashen elbow
#

Hmm, maybe

outer turret
#

what happens if you have a char with the same name as an NPC?

ashen elbow
#

Idk

#

Never tried

outer turret
#

loaded okay with Jasper. One of my farmers is called Juliet.

#

am wondering if that broke it

ashen elbow
#

Maybe,,

outer turret
#

or... it's to do with Jojamart

ashen elbow
#

Ah

outer turret
#

okay, I think I found it.

ashen elbow
#

What is it

outer turret
#

their schedules

#

it was trying to load them and realizing that it could not

ashen elbow
#

Also,, i remember trying to use the bowl cut krobus sprite,, and smapi telling me it wasnt valid json,, lol

outer turret
#

because they had no Joja_replacement

#

which is something, btw, I would have hit as soon as I got that far in game

#

tada, it works!

#

well that was a waste of an hour

ashen elbow
#

Rip

shut violet
#

it's not a waste of an hour if you solved the issue and have a knowledge you can now share with other people

#

(but it's very frustrating)

outer turret
#

what happens if I name my character the same name as an NPC?

#

well Lumina I would be less annoyed if I hadn't removed half a dozen files first...

#

(still my game will run faster)

outer turret
#

how would you do a view outside a window?

#

youd need to customise it wouldn't you?

quiet lynx
#

@fallow widget should I go with mod drop or smapi directly/first?

fallow widget
#

What is mod drop

#

Install smapi from the website

#

Run it

#

It tells you what to do from there

quiet lynx
#

Kk lol

dire fractal
#

Mod drop is great but Nexus has more users as of now

#

(Not sure what you were asking, actually)

mystic gyro
#

.

brave dawn
#

what mods should i start using to make stardew valley fun? ive finished te game and im looking to do more

#

or like extending the story mods, new npc's etc etc

serene rivet
#

@brave dawn Maybe start with Stardew Valley Expanded. It feels really fresh and got the new content you are asking for.

glacial meadow
shy orbit
#

if you like to have new crops/trees, for those PPJA mods are good

serene rivet
#

You can use it together with mods like Ui info suite, Lookupanything and so on to get more quality of life improvments.

glacial meadow
#

new village in SVE is wip and not accessable yet, fyi

serene rivet
#

But first install SMAPI, if you didnt mod before.

shut violet
#

i like PPJA crops and flowers (i am not using the entire pack, because other stuff is a bit too much for me). About SVE it's a big mod but it's not compatible with everything, so it's a question of taste

restive zodiac
#

There are a lot of individual NPCs available on the Nexus for browsing, too. If you install SVE, it's probably worth doing in a separate Mods folder so you can experiment.

glacial meadow
#

Delores id a good one - tho she's a lot newer then the other NPC mods

real matrix
#

Is it risky to add in modded NPC's alongside SVE?

glacial meadow
#

nope

restive zodiac
#

Whole PPJA is a little overwhelming for me too, I have been putting together a mods list for a multiplayer playthrough and since the PFM changes and everything I wondered if now might be the time for the WHOLE ENCHILADA but it's just so much :)

glacial meadow
#

not in my experiance, at least

real matrix
#

for multiplayer everyone needs to have the same mods on huh

restive zodiac
#

It depends, read carefully what the mod adds and changes and check the changes that SVE makes. Most mod authors include compatibility information on the mod page.

real matrix
#

or at least the ones that would go in your mod folder?

glacial meadow
#

all of them go in your mod folder...?

real matrix
#

I still have some XNB replacement mods that don't

restive zodiac
#

SVE replaces a lot of vanilla maps, so anything that tries to replace the same map will not be compatible. Mods that edit the same maps may or may not be compatible, and NPC events might not work as the author intended with changed maps. I'd download NoClipMode that can save you if you get stuck in an event written for different map.

#

!mpmods

white schoonerBOT
glacial meadow
#

those only replace visuals

restive zodiac
#

They don't only replace visuals, but we don't recommend overwriting game files at all for a lot of reasons.

shut violet
#

(it's strongly suggested to not use XNB, and there are a lot of conversion to those in CP)

#

!xnb

white schoonerBOT
real matrix
#

that's why I said the ones that go in your mod folder lmao @glacial meadow

restive zodiac
#

They're almost always out of date, for one, and for another if you need help here they won't show up in your log for troubleshooting.

real matrix
#

The only one I really use is just the one that makes the wizard a lady

#

cause I think the dude looks weird

glacial meadow
#

ah I'd never seen or heard of XNB replacers that do more then that before.

real matrix
#

same

#

Oh and the one that replaces how your dog looks

shut violet
#

you may want to check if replacement do exist 🙂

real matrix
#

the only one I like still uses XNB files

glacial meadow
#

content patcher all the way, "baby" /s

restive zodiac
#

XNBs are just how the game files are packed, so anything that involves editing the game files can be done that way. For example the wizard to lady mod might replace dialogue as well as portraits and sprites.

real matrix
#

nah I only used the one that changes the sprite

restive zodiac
#

(Every single thing that CP can do is basically editing the game's files, just more selectively and under a lot of different conditions instead of the entire file and overwriting the originals.)

glacial meadow
#

I figured - I've seen the "wizard to harvest goddess" before

real matrix
#

I also backed up the original XNB files

restive zodiac
serene rivet
#

Interesting. I just started using mods 3 days ago. Now i can better judge which mods i should use^^

glacial meadow
#

good

real matrix
#

oh shoot thanks actually I was having trouble with Nexus' version of the 15x15 greenhouse

restive zodiac
#

(Harvest Goddess is thankfully not an XNB replacer, but you could make a new NPC with just XNB overwrites if you hated pufferchick and wanted it to cry SDVpufferchickcry )

glacial meadow
#

I know it's not....?

shut violet
#

people do what they prefer, but it's just important to remember that it's really harder to debug issues, so we don't stop you to use XNB mods but we just strongly encourage people to not suggest/make xnb mods

real matrix
#

is it generally recommended to get your mods from this website instead of Nexus

shut violet
#

what website ?

restive zodiac
#

(I was just replying to " I figured - I've seen the "wizard to harvest goddess" before", sorry if I misunderstood!)

shut violet
#

ah, chucklefish forum ?

#

not really

real matrix
#

yeah

glacial meadow
#

why not nexus?

serene rivet
#

I used Nexus. What is the difference?

restive zodiac
#

That's just where we keep/kept unofficial updates, when they aren't posted to Nexus, so you could check that list if there was an XNB mod you wanted and wanted to see if there was a CP version.

shut violet
#

chucklefish forum is probably not the most active place

restive zodiac
#

(There will probably be a new forums equivalent soon, too.)

shut violet
#

it's good for unofficial updates, yeah, but nexus or moddrop are probably more convenient to use

#

to use, not to sue >___>

restive zodiac
#

Please don't sue 😔

shut violet
#

it was a typo T__T

glacial meadow
#

lol

restive zodiac
#

Lumi, which PPJA packs are you using? I was thinking of adding just Fruits & Veggies and a flowers (not sure which), but there are also nice little machine mods laying around I was thinking about cherry picking SDVpufferthink

#

I always remember some nice mod or item I wanted that inevitably requires AV and then before I know it I am back to every pack in the universe and wondering where I am going to put all the goods

shut violet
#

i use crops, mizu's flower, and trees

#

and trent ancient crops

#

i think things are more flexible with AV now with PFM

stray python
#

Does anyone use Stardew Symphony? I'm having some difficulty figuring out where the music packs should go.

robust bison
#

music packs should go into the mods folder

stray python
#

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods Is this the correct one?

restive zodiac
#

If that's where your game folder is installed, yep!

robust bison
#

yes

stray python
#

Mmm... which one is the actual music pack? I'm using the sample ones the creator initially provided. There's a Music_Packs directory, then inside it, four more directories. I'm trying to use the "Rf3_Music_Pack" one right now.

restive zodiac
#

What pack are you trying to install? It's a framework for other people to add packs, so its own downloads are just for example, I think.

robust bison
#

do any of them have the tag [SSR]?

#

I believe that's the tag for music packs

stray python
#

Nope, no tags.

#

I'm going to download and see how that one is formatted. Is the music pack supposed to be a directory or another file type?

restive zodiac
#

(Specifically Stardew Symphony though, not like Custom Music ([CM]), and it's just a convention and not required.)

#

SSR has an optional download called Content Pack Example which is set up without any music files. It's the same folder structure you would use though, including the folder called songs.

stray python
#

Oh shoot. It looks like the sample pack is for an older version that still used soundbanks, but the newer version uses actual mp3 files.

shy orbit
#

are there reasons to use stardew symphony instead of custom music? just curious

restive zodiac
#

Not that I know of.

#

I don't see any sound files at all in the sample pack though?

#

It's just an empty template.

robust bison
#

Custom Music is better for mod creators, SSR is more for adding music to listen to, like an mp3 player

#

I think

restive zodiac
#

It has a music menu and stuff for switching tracks, yeah.

stray python
#

Sorry, I should've been more clear - in the original release, he said he provided some example music packs. Those are no longer available on Nexus as far as I can tell, but someone linked to them in the forum thread.

#

I was able to download those example music packs, but they use a wavebank.

robust bison
#

those are outdated then

stray python
#

Yeah. Darn. Was hoping I could just plop one in and use it.

robust bison
#

It's not super difficult. You don't even need a content.json. You just need to add the songs and maybe an icon

stray python
#

Looks like. Only problem is I don't have all the music files on hand, haha.

dire fractal
#

Sos

sharp belfry
#

anyone have an idea which mod(s) could be causing the errors at the end of my log? first one happens after I tell lewis to start the flower dance, after which the box reappears, second one happens when I try to say 'not yet' after that (if I choose to leave as my first response it works as intended) https://smapi.io/log/9ed3999027174056900df50cfe224fa7

dire fractal
#

So I’m using more animals mod where you can adopt more dogs/ cats

#

And my dog and cat are glitched and cannot move from their water bowl

#

Is this a known glitch? 😓

sharp belfry
#

don't use more animals, adopt&skin has the same features and more and works better

dire fractal
#

What exactly is adopt n skin?

#

And thank you!

sharp belfry
robust bison
#

@undone heart you have a lot of mods, and a lot of those need to be updated. I think it has to do with the game unable to find the music or songs for the flower dance.

#

just in case

#

!reset @sharp belfry

white schoonerBOT
sharp belfry
#

see, I have downloaded all the latest versions of all these mods that I could find. I'll check again to see if those are manifest errors or maybe the update was released somewhere else...

#

also no xnbs in my mod history so I don't think a reset will do anything

robust bison
#

ok

#

sometimes resetting isn't just for xnb mods, but the game files can become corrupt also

#

Check the update links on the log, sometimes author release unnofficial updates on other sites

sharp belfry
#

alrighty, brb gonna do that

#

honestly the fact that you could tell me wtf smapi is saying was already a huge help since I only have basic error log literacy and couldn't make out the meaning at all lol

robust bison
#

sure

#

It's a little hard since part of it is in another language

dire fractal
#

Okay so I’m a little confused with adopt n skin now...

sharp belfry
#

oh, right, sorry. I tried setting it to do full english once but it turned out I'd have to completely change the system language which would also set my keyboard to english, stopping me from using some polish letters...

dire fractal
#

Say I have Nika’s cat recolors

#

Do I need to put the mod folder into adopt n skin folder...?

sharp belfry
#

you just take the raw pngs and put them into AdoptSkin\assets\skins

robust bison
#

Basically, I think the game is trying the play a sound when you click an option, but it is unable to retrieve it

sharp belfry
#

you can make separate folder for all the animals in the skins folder which is recommended but not required

dire fractal
#

So does it matter what the name of the folder is?

#

Like can I make a Cat folder and put cat skins in there/ does it matter how many skins I use?

sharp belfry
#

you can put in however many skins you want

#

just remember to keep to the naming scheme, have my cat skin folder as an example

dire fractal
#

Thank you jani!!!!!

#

Do you recommend any reskin mods?

robust bison
#

Not an adopt and skin mod, but monster girls farm is a good reskin mod

sharp belfry
#

Elle's series of mods is amazing

#

ARCANE NO

#

you can basically use any reskin mod, even ones that don't have an adopt n skin version, just open the folder and yoink the raw pngs from the assets folder

#

and rename accordingly

dire fractal
#

Okay sweet! So much easier than more animals

robust bison
#

Jani did you get your problem sorted?

sharp belfry
#

not yet, I'm rly slow lol

robust bison
#

ok

sharp belfry
#

going thru the mods and fixing the manifests or downloading the updates rn

#

I'm still surprised how I missed some of these updates since I'm checking nexus and sorting by latest updated every day lol

shy orbit
#

has anyone here used the rapthalia npc? i'm wondering if it has any serious problems, that is crashes or such

#

(it was removed from nexus so i can't check the page)

robust bison
#

Oh yeah, It's missing a tile sheet

shy orbit
#

hmm. is it something that's easily fixed?

robust bison
#

yes, but the look won't match the season

shy orbit
#

wouldn't be a problem

#

so, how would you fix it?

robust bison
#

it's missing... summer and fall Sheets I think

#

So copy spring_outdoorsTileSheet.png, paste it twice, and replace the spring with summer and fall

#

or whatever seasons are missing

shy orbit
#

ah, thank you

robust bison
#

np

shy orbit
#

well, i got this when trying to open map (npc map locations is installed) on the same day as adding rapthalia

sharp belfry
#

files verified, updates checked, wish me luck 🤞

shy orbit
#

i might pass this mod

sharp belfry
#

same errors, no change in the log (besides the update alerts) 😭

#

since it's a sound failing to play I'll try temporarily turning off custom music, maybe one of those packs is borked SDVthinking

shy orbit
robust bison
#

not sure about 1.4, but mods that edit existing maps tend to conflict with SVE

shy orbit
#

right, i'll check if this mod only edits spouse rooms, i remember seeing fixes for problems associated with that

sharp belfry
#

yeah, question is if that's a problem solved by using noclip during events or something bigger lol

shy orbit
#

i don't mean to marry her, so if the marriage is otherwise bugged because 1.4 it shouldn't be a problem

#

yeah

#

removing npcs completely from savefiles can be somewhat difficult and error-prone too, so i wouldn't want to add one that can cause serious problems

restive zodiac
#

I don't see any map edits, so since the npc is custom it should theoretically be fine

#

You don't need to remove NPCs from save files post 1.4, SMAPI takes care of that

shy orbit
#

oh, well nice

restive zodiac
#

Just from looking at the file preview there are a couple things that might be a problem but are easily fixed - I'm assuming here that the file name is the same as the target in their json, and if so marriageDialogue.json is generic and should be targeting marriageDialogueNPCNAME instead - should be a single find and replace in the content.json.

The other is that it should not include the townInterior.png with the spouse room

shy orbit
#

so, for the townInterior.png, can i just remove it?

robust bison
#

If it's the same as the one used by the vanilla game, yes

sharp belfry
#

ok I'm slowly getting to the culprit... I swear to god if it's SVE yet again...

shy orbit
#

thanks Arcane, i guess i'll try removing it

sharp belfry
#

as of right now it's either SVE, CustomMusic, or CustomNPCFixes

#

those mods are packed with the SVE download so I'm double and triple checking it has the latest versions

shy orbit
#

@restive zodiac sorry, i'm not quite understanding what you mean by the marriage dialogue part. the mod has it's own file named marriageDialogue.json, which it loads to target Characters/Dialogue/MarriageDialoguePaul

#

is that a problem?

normal steeple
#

I have a question regarding SVE. Since I have played on the previous version and it says new version needs to uninstall previous, I wonder do I need to start the game over again, follow the "Prepare an existing save" on install guide or can I just keep my save as it is?

robust bison
#

I think you can keep as is

sharp belfry
#

you don't need a new save but following the install guide should be helpful if you're confused

normal steeple
#

Yes but I assume the Prepare an existing save is for vanilla saves, wondering if it's or not

restive zodiac
#

@shy orbit Oh that's fine then, that's what I meant by I'm assuming here that the file name is the same as the target in their json - I didn't actually download it but was guessing the file name was same, and was wrong 😄

shy orbit
#

alright, thanks for the help

restive zodiac
#

@normal steeple You shouldn't have to "prepare existing save" part, just make sure to completely uninstall all the SVE related folders before updating

#

It's because of a total folder restructure so if things are left behind you'll get duplicates and stuff not loading

sharp belfry
#

@normal steeple yeah but you need to delete alll old sve folders in mods and basically install the whole mod again and since the folder names have been changed a bit following the guide is a good idea

normal steeple
#

@restive zodiac @sharp belfry ok thx will try

restive zodiac
#

you need to delete alll old saves
Don't delete your saves, that's not necessary 😦

sharp belfry
#

...

#

I swear to god that was a different word

#

@normal steeple yeah don't delete saves, that was my adhd speaking, I meant old sve folders in mods

#

I'm sorry 😬

normal steeple
#

😄

sharp belfry
#

thanks for catching that mouse...

open peak
restive zodiac
#

I type a lot of things from mobile when I probably shouldn't, and my phone has sabotaged me a million times 😅

sharp belfry
#

yeah but am on desktop

#

my brain basically went sve+folders=saves lmao

restive zodiac
#

What farm map is that? I don't see it skimming the logs. My first guess would have been just a tilesheet naming thing.

sharp belfry
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it looks like the mountaintop farm to me!