#archived-modded-support

1 messages ยท Page 541 of 1

dire fractal
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But like i dont use uh a lot of texture mods. I like the original artwork.

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ยฏ_(ใƒ„)_/ยฏ

robust bison
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Even the butter colored dirt?

dire fractal
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Lol i mean i haven't really explored the texture change mods

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:P

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Even the butter colored dirt?
@robust bison ill check that out

robust bison
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I reccomend eemie's map recolor then

dire fractal
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Holy hell

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i was wrong

robust bison
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or a toned down stardew valley

dire fractal
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Someof these texture mods are awesome

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I reccomend eemie's map recolor then
@robust bison ty

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im using this less yellow dirt mod

robust bison
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yeah, and Seasonal Japanese buildings is awesome

dire fractal
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it will be hard to adapt tho lol

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used to the yellow dirt

neat pagoda
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new stardew valley expanded update on friday:)))

robust bison
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nice

dire fractal
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nice

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nice
@robust bison yo when should i use sve im confused

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this is like my 2nd playthrough

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i feel like it will be too much for me

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but it looks nice

robust bison
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I've asked, and people reccomend at the start of a new playthrough, but at most before completing the community center

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I don't use it though

dire fractal
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ah ok

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I don't use it though
@robust bison why?

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I think ill make a new save later to try it

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thanks for the help

robust bison
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np

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I kind of want to start a new save and run a soda monopoly

dire fractal
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lol what do you mean?

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joja route?

robust bison
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there's a mod that adds machines that let you make a ton of different sodas, I think it would be fun to try to finish the game by producing soda

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Also I really like soda

dire fractal
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sounds fun :P

robust bison
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๐Ÿ™‚

dire fractal
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Arranged mods into subfolders

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looks neat

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:P

verbal canyon
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Any idea if SVE and Longevity are currently compatible?

dire fractal
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i looked for these but like the updates are not available?

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except the bathroom one but the update is in BETA so im not risking it(lot of bugs)

flat knoll
dire fractal
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oki

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try mods.smapi.io?
@flat knoll no i meant is it fine if i don't update these mods

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for the busStop and custom ones there is no new version online(on nexus atleast)

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and the bathroom one has an update but its in BETA and it has bugs

flat knoll
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yea, should be fine still?

dire fractal
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hmm alrighty

wispy laurel
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Hi everyone, does anyone knows the NPC CHILD FOR SVE mod I am having a little bit of trouble with it it doesnโ€™t seem to be working

dire fractal
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Hi everyone, does anyone knows the NPC CHILD FOR SVE mod I am having a little bit of trouble with it it doesnโ€™t seem to be working
@wispy laurel not even loading in-game?

wispy laurel
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No, itโ€™s just that when I start playing normally the mod works when the child is old enough and starts walking for 83 days soo after 83 days the game was bugging

dire fractal
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Oh im sorry. I don't think I can help. Hope you find a fix tho!

wispy laurel
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Itโ€™s ok thx tho

dire fractal
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It would be helpful to post it in nexus mods forums, the bug report section in case you cant find a fix @wispy laurel

wispy laurel
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Ok I will

dire fractal
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Maybe the mod creator will fix it? (assuming it is a major bug)

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๐Ÿ‘

wispy laurel
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Thx for the help

dire fractal
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np

frosty needle
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Any nice mods?

dire fractal
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all time popular mods

frosty needle
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Thanks

dire fractal
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np

gilded venture
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I'm trying to help someone on Reddit resolve exactly 61 SMAPI errors of SGame._draw "Object reference not set to an instance of an object" with and without their mods installed. I checked mod compatibility and didn't see issues. Thread here https://www.reddit.com/r/SMAPI/comments/fwjfda/help_smapi_errors/ any tips on how to help this person further?

ivory wraith
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are there any mods that alter how the slimes work?

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or add anything to them or-?

formal knot
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just downloaded SDVE for the first time

i love sophia. so much.

gloomy tree
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I am having a problem getting a couple of PPJA machines to appear in game. I have installed the mods required....and even had it running on a farm in previous incarnation but I updated the SVE and maps, added the boarding house and started a brand new game. A bunch of the PPJA machines are there (foreign cask, dryer, etc.) but I don't see the still nor the infuser. Here's my smapi log: https://smapi.io/log/55736adc7da948228ffbac894c0dc1e7 Any suggestions

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Dani, I use the butter churner in PPJA to turn slime into slime butter...which gives a real purpose to my slime hutch. Also...ever notice that slime and smile are almost identical?

tender leaf
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what year are you in?

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you get the recipes in your mail depending on the year andd such

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i also love the butter churn

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i make nut butters, butter, slime butter, sunflower butter

queen saffron
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Guys IK its not really related to support but is there an alternative way to have animal goods ? To buy

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not by that shopping cart its really expensive

gloomy tree
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I am still in the first year. Just started winter. Do you think they aren't there because I'm not far enough into the game?

dire fractal
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@queen saffron there is a mod where you can cheat it in game

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but none that I know of where you can buy

queen saffron
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Thanks

mighty solar
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@queen saffron i saw yesterday a mod where you can buy animal goods at Marnie's...the bad news is that i don't downloaded and neither tracked the mod...but im sure if you search it you'll find it.

dense yarrow
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Any good alternative to Teh Fishing Overhaul?

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Every other fishing mod i found is.. too much

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i dont really want an additional fish, just to make it less frustrating, but still a challenge and rewarding

queen saffron
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@mighty solar Thank you !

glass pendant
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Does anyone know if Shiko works with Jade, SVE, Sorren and the Boarding House mod

summer rock
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Anyone know if there are any mods that help make fishing a little easier that are compatible with SVE?

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New to modding, but have everything working so far and unsure whats compatible with SVE. Any help is appreciated.

restive zodiac
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@dense yarrow I don't know. I haven't really seen anything that is the same kind of thing. I really like Teh's streak mechanic :( There was an experimental unofficial update awhile back but some people still reported problems with it, and Teh when around is doing a total rewrite.

dense yarrow
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hey mousey, havent seen u a while, or more like i havent been in here for a heck long time

restive zodiac
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@glass pendant Should be, since she just lives in the saloon without editing it. There's an edit you need to change in her content.json, though, as the author edited a general file instead of the character specific one. The load of MarriageDialogue just need to be MarriageDialogueShiko

dense yarrow
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but yeah, last he say anything about updating that mod is like last year and still nothing after that, i guess real life does take priority but guess he will at least keep us updated than a long silence like this

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even if its a straightup saying he wont be updating it anymore is fine by me

restive zodiac
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@summer rock Gameplay mods should all be fine - SVE is all content. Mainly you want to stay away from anything that touches the same maps

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@dense yarrow Teh pops in from time to time, eg last post here in Discord was just a week ago.

summer rock
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Alright, I'll just pick one and give it a go. Thank you @restive zodiac

restive zodiac
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You should also pickup NoClipMode if you are going to install any additional NPCs/events, in case there are any events you'd get stuck in because of unexpected map edits!

glass pendant
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@glass pendant Should be, since she just lives in the saloon without editing it. There's an edit you need to change in her content.json, though, as the author edited a general file instead of the character specific one. The load of MarriageDialogue just need to be MarriageDialogueShiko
@restive zodiac So should I just rename it to add Shiko at the end?

restive zodiac
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You don't need to edit anything except the Target, just change it from MarriageDialogue to MarriageDialogueShiko

glass pendant
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alright thank you

restive zodiac
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No need to rename the file

dense yarrow
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ah really mousey? i havent visit this server in so long with everything thats going on

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thats good to hear then, hope it got fix soon, his fishing mod is the best out there

restive zodiac
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When it's mentioned it sounds like it is still hung up on the core mod/framework so I'm not really sure it will be, but there's always hope ๐Ÿ˜„

dense yarrow
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aye

glass pendant
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Sorry to be annoying (I'm new to modding and wanna make sure everything is working) but with Romanceable Rasmodius do we copy the .dsdtore file too?

restive zodiac
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No, those are Mac junk files like the MACOSX folder that might be there

fathom crescent
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Hi guys,
I use SVE with Immersive Farm 2 Remastered,
How do I override the greenhouse and "change the entry coordinates"?

restive zodiac
sleek ice
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I downloaded a lot of mods and some of them are the PPJA that has a lot of new seeds and such. I planted some parsley and when I got them one parsley sold for 2000?! Is that correct? I did play and planted and then updated the file and continued playing, could this have done anything?

restive zodiac
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(wonders if anchor links would be useful for the reference pages)

dire fractal
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Anchor links helps with everything

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I wonder if it's a PPJA/PFM issue

sleek ice
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I just tried to create a new file and just buy a parsley seed and plant it and it gave the correct after it had grown... hmm I just have to grow a new one in my normal save and see if it's fixed. It might've been bugged if I planted it and then patched before it was done growing?

dire fractal
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what mods do you have?

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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@sleek ice

frosty needle
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Um

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I have a REALLY BIG problem

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So

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I was playing with CJB cheater

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But I wanted to play without cheats

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So deleted mod

sleek ice
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As I said it looked completely fine but I can do that yes

frosty needle
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But even without this mod I have unlimited money

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I have unlimited monet even AFTER FACTORY RESET (yes i did that)

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Sooo

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Can anyone help me?

sleek ice
frosty needle
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I'm playing on phone

gloomy tree
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@fathom crescent I upgraded my greenhouse on the SVE immersive farm using Wren's expanded greenhouse (https://www.nexusmods.com/stardewvalley/mods/5431). Go to config.json in Mods/Wren's Expanded Greenhouse and replace 'default' with 'alternate'. To get it working with IFR2 do this:
Step 1: Place Greenhouse.tbin from Wren's mod into the [CP] Immersive Farm 2 Remastered/Overrides' folder.
Step 2: Go to /Mods/Wren's Expanded Greenhouse and edit the content.json file to remove this section:

{
"LogName":"Load custom greenhouse",
"Action":"Load",
"Target":"Maps/Greenhouse",
"FromFile":"assets/Greenhouse.tbin"
},

split patrol
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Anyone that uses SVE, are there worm/artifact spots or am I just really unlucky. I don't think I've seen one and its been 2 in game months

rough oracle
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Does using UI info suite work with stardew valley expanded?

humble pelican
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@split patrol unlucky

dire fractal
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I'm not looking for anything wrong @sleek ice , looking for other mods that could affect the price

split patrol
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Oh goddamn, I literally have not seen one artifact spot, i am really really unlucky then ;/

dire fractal
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Hmm I can't find anything but why do you have Entoarox Framework, Fluke?

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@split patrol in any location, or a specific area?

split patrol
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Anywhere, I could've missed some I suppose but I doubt it

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Unless I have a mod that changes the way it looks...

sleek ice
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@dire fractal Might've been a mod I deleted that used it

split patrol
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Yeah I have Foliage redone and it doesn't change the look of it im pretty sure

dire fractal
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Can you post a log?

glass pendant
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Does anyone know if Deep Woods and Stardew Valley Expanded work together? I know they both modify the forest

dire fractal
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You'll need to check the deep woods mod page @glass pendant. As far as I know SVE isn't compatible with things unless the other mod makes a compatibility patch and I think Deep Woods is still on an unofficial update.

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Unless Protector updated it

restive zodiac
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@glass pendant Yes, it should work fine. SVE does not edit the woods and Deep Woods is recommended on the mod page, or was for a long time.

glass pendant
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@dire fractal @restive zodiac thank you ๐Ÿ™‚

restive zodiac
dire fractal
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I stand corrected

restive zodiac
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It's a common misconception.

split patrol
dire fractal
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Oh mouse, I hardly come here much but I got this Textexpander app to let me ask question lightning fast like you and Pathos do

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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

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see

restive zodiac
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Those updates SDVpuffersweats

dire fractal
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That's the first thing I added to the app lol

restive zodiac
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I don't actually use one, so you will be faster than me now :P

dire fractal
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I know you don't

restive zodiac
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I experimented with it on mobile but the default didn't allow enough characters and I hate wading through recommendations and shady apps for solutions...

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I asked Pathos because I think he uses/used clippings but he didn't have anything for mobile ๐Ÿ˜”

dire fractal
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I'm using Alfred but that's a mac thing.

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Troubleshooting on mobile is /r / nextfuckinglevel

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uber why

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@split patrol I don't see any mod that should mess with artifact spawns at least on first glance. Update your mods, and try resetting your content files just to be sure.

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I wonder if Tree Transplant does? ๐Ÿค”

split patrol
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Oh I haven't seen that mod before ill check it out thanks! i'll also try what you said and see if it helps ๐Ÿ™‚

dire fractal
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!reset

white schoonerBOT
dire fractal
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this is how you can reset your content files aka verify file integrity

split patrol
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I actually did that a few days ago but I had an XNB mod from long time ago that changed the furniture but it still shows

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Like the item says "Bear" or something and the image is something different

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and do you happen to know if Crop Transplant is compatible with tree transplant? since CT doesnt move fully grown trees

dire fractal
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That shouldn't mess with artifact spawning but we recommend against XNB mods in general

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!xnb

white schoonerBOT
dire fractal
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Hmm, I haven't used it personally so I can't help you there!

split patrol
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Yeah i installed them before CP, etc was made so a really long time ago lol I will try updating and see if it works, thanks for the help!!

split patrol
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Yeah still no artifact spots... ;-;

dire fractal
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maybe you're just super unlucky :P

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Hmm, well mouse might no what's up

split patrol
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At this point thats what im thinking lol I wouldn't mind it if not for the fact some artifacts you can only get from the spots

gray palm
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Hello hey somone knows if the Fast travel mod is not longer working?

rugged oyster
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Hey all random question, I downloaded the artisan valley mod but im not sure how to make cloth using cotton. someone said the spinning wheel was removed since the loom can be used instead now, but I cant place cotton in the loom, only plant fiber. Am I missing something?

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Also for some reason, the meat from the Fresh Meat mod are selling for CRAZY high prices. Like I saw its supposed to sell for around 60 goldish but pork for example is selling for 975.. anyway to fix this?

gray palm
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foun the non official update , somoene that have the vanilla map can hanlde me the config for warp points?

halcyon ledge
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Hmm, when using Adopt'n'Skin and Elle's barn replacement sprites, Marnie's animals (in her farm, wandering in her garden) are partially/not converted. Are Marnie's cows different from the ones in the farm? And would using both the AnS file for me and the CP for Marnie's cow cause problems

plucky field
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You're not supposed to use any reskin mods with A&S, Marnie's cows use the same file as farm cows

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I'd double check and make sure animal skinner is the only animal reskin related mod you have installed

cobalt tendon
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what was the mod name that improved the functions of hammers and daggers?

split patrol
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Well, it's official. I don't get any artifact spots to show, I used a increased artifact spots mod and I still have none anywhere

cobalt tendon
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found the mod i was looking for but turns out its not what i want

oblique wing
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i can install apks but when i try to have the SMAPI installer install the SMAPI app itself, Chrome OS blocks it; so is it possible to make the android unofficial port of SMAPI an apk file?

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i'm also thinking of using the official SMAPI and installing it via terminal

robust bison
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is there an option in settings to enable downloads from uncertified sources?

oblique wing
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mmm no

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i enabled the android debug bridge setting though

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so i can install stuff via terminal

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lemme double check

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i don't think so

oblique wing
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i have an idea; i'm going to check out the source code

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welp it won't work

safe spade
robust bison
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CJB cheats right

safe spade
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jup

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i cant open the mune for the items the other one opens just fine

robust bison
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I can see the error, but I don't know how to fix it. But you can type debug everythingshop into the smapi console to bring up a catalogue of every item for free

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Is there a mod I can use to reduce the price of the autograbber?

oblique wing
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I figured it out!

dire fractal
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I'm still having trouble with my base files objects not showing up

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I've updated everything I could, I think there is a mod interfering with something but I don't which one

prime lagoon
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Does anyone know of a mod that organizes the crafting screen? I used to use better crafting but it seems to be dead

oblique wing
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what's the log command?

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oblique wing
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can someone help me with this?

prime lagoon
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You're missing coremods like json assets and pytk

oblique wing
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ok

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how do i get those

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i should download form the nexus

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not the TMX loader right?

prime lagoon
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The links are in the log. They're on Nexus. Also make sure you follow the stardew valley expanded installation guide.

oblique wing
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k

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where's that?

prime lagoon
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I recommend installed expanded first because of all the steps and then addi g the other stuff you want after it.

oblique wing
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(sorry first time using mods)

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ah found the github guide

prime lagoon
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Yep. Follow that. Make sure you read the descriptions of any mod you want to see if there are steps.

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Nexus also has a drop down menu at the top of the mod page called "requirements" it'll tell you if you need any core/library/prerequisite mod. Usually. It's sort of up to the mod author to fill that out properly but the stardew community tends to do a pretty good job with it.

oblique wing
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should i delete all my mods first?

prime lagoon
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In your situation I would say yes. Start fresh and go step by step.

oblique wing
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got it thx ๐Ÿ‘

dire fractal
prime lagoon
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From the looks of things you've installed a lot of the asset mods incorrectly.

oblique wing
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also btw

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i have these mods that came preinstalled with the android port

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i got rid of virtual keyboard mod

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cuz it just got in the way of the ui

robust bison
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keep those mods

oblique wing
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ok

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should i have removed virtual keyboard?

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(i'm on chromebook)

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so i don't really need it right

robust bison
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No

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oh

dire fractal
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asset mods?

robust bison
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well you need it if you don't have a physical keyboard

oblique wing
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it just got in the way of the interface

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ok ๐Ÿ‘

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what's this SMAPI API mod thing

robust bison
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You need it to use mods that require keys

oblique wing
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it's on nexus

robust bison
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Same thing

dire fractal
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I've reseted my files already, so I don't know one is messing up

oblique wing
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ok

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thx for helping me out ๐Ÿ‘

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ugh i think the mods are putting extra strain on my system

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ok time to close all my apps

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so what's this

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it's just smapi right?

prime lagoon
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@dire fractal you need to follow the instructions for installing the assets. It looks like you just took the assets and out them in the mods folder. They need to be extracted to the right place.

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@oblique wing yes that's just smapi. You seem to already have that installed so you can ignore most of the warnings for it on Nexus.

oblique wing
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kk

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so... should i extract them all at once or put them in one by one

dire fractal
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I know that, but I need to know which ones

prime lagoon
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Follow the guide for installing expanded. Once that's working I would recommend going one by one.

oblique wing
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ok

dire fractal
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Cause i've been looking at this for almost three hours

prime lagoon
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@dire fractal yeah it can be a pain. If you look on that log page you'll see a bunch of errors for "not a smapi mod" or "missing manifest.json". Start with those as they are most likely the assets you need to get instructions for.

oblique wing
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should i also get immersive farm?

safe spade
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you can it a good map (i use it myself)

dire fractal
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I might just delete them

prime lagoon
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@oblique wing If you want something other than the other farms. Some people don't like it. I personally do but I like to build and decorate.

dire fractal
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Kinda tired of them

oblique wing
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ok

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so if i get it though how do i disable it if i feel that it isn't my style?

safe spade
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unistall it

oblique wing
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ok

robust bison
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you can also move it to a new folder or deactivatedMods

oblique wing
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got it

prime lagoon
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@dire fractal you do you. I would recommend you follow the advice I'm giving to Stuff. Copy all your mods out and take it one at a time.

oblique wing
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i thought that stardew valley mods could never be used on chromebook

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but then the update today came out ๐Ÿ˜„

robust bison
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Yeah, ChromeOS kinda sucks

prime lagoon
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Android gaming sucks

oblique wing
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lol

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they added the ADB so i could install apks without dev mode

robust bison
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Still better than apple gaming

oblique wing
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eh...

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android gaming has too much ads

safe spade
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at least you can mod it

oblique wing
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true

short hemlock
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how do i install SMAPI?

safe spade
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you cant mod on apple XD

robust bison
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That can be fixed with LP

oblique wing
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with apple storage u can't read

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which platform u on @short hemlock

short hemlock
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windows

oblique wing
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aw ok

short hemlock
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i have the zip file open idk what to do with it

safe spade
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and i know that personally as i play on my ipad and on my pc

robust bison
oblique wing
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oh right click

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then press extract

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well follow ex joja

safe spade
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i might also installed tooo many mods XD like 511

robust bison
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You can still get around 300 more

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before problems happen

oblique wing
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๐Ÿ˜ฎ

prime lagoon
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@safe spade post a log. I wanna see what you're running

safe spade
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i know i just recently aomhow broke farm type manager XD (had to reinstall it)

short hemlock
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is this correct so far?

robust bison
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Is there a good mod where you can change prices of things?

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yes

short hemlock
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ty

safe spade
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need a littel bid help https://smapi.io/log/941d66f5599146b681a882047e75f7b3 i cant open the cheat menu idk why (ignore the ui info errors those were becose i remogved a mod that added plants and i still had some plantet and ui didnt know what that were)
@safe spade i refer to this massage as it has a log from me

prime lagoon
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Well that's just a wildly unbalanced collection of mods

safe spade
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i know

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and i like it XD

prime lagoon
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Never been a fan of kitchen sink packs. But I'm also an immersive type player.

safe spade
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my farmhouse looks commpley diffret

robust bison
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Is there a good mod where you can change prices of things?

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I want to change the price of the auto-grabber

safe spade
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as far as i know no

robust bison
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ok

oblique wing
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so when im installing the SVE mod

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do i use the collective folder or the sub folders

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feel free to ping

robust bison
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I don't think it matters, since SMAPI scans all folders until it finds a manifest

oblique wing
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ok

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ugh i can't mass copy the files on this app

cobalt tendon
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Does IF2R not have a farm cave....

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I cant find it

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ah I found it

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I don't like the placement of it....

oblique wing
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is there a fix for the lag in SVE?

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maybe my device is just underpowered

cobalt tendon
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SVE is very laggy for some people

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especially android users

oblique wing
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welp

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i think it's a graphical issue

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maybe android doesn't have powerful graphic chips

dire fractal
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This was the mod that was interfering with my files

oblique wing
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!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

oblique wing
#

@dire fractal with your SMAPI log, it's much easier to spot errors and problems

dire fractal
#

Now my shit's gone again

#

It's not easier for me, it doesn't outright tell what's the issue

#

or doesnt make it simple rather

#

here's the log anyway

robust bison
#

what items again?

dire fractal
#

Original game items

#

like artifacts, parnips, melons, etc

robust bison
#

I think it's something to do with your save

#

update your mods first

dire fractal
#

I did

robust bison
#

so that's the old log

dire fractal
#

Anything that could be updated, has been updated

#

how do I get rid of it

robust bison
#

ok, can you post a new log then

dire fractal
#

sure

#

I deleted around 100 items so one something in there is messing them up

robust bison
#

try launching your save without mods first

dire fractal
#

I did, everything works fine

#

It's a certain mod

robust bison
#

One errors I'm seeing is seasonal wildflowers

dire fractal
#

That was the first thing I did before going through the mods

#

I keep seeing that one too

robust bison
#

I would start by updating all of your mods and making sure they all load

dire fractal
#

But it worked before

robust bison
#

your log still says mods can be updated

dire fractal
#

It says that, but I updated them all today and yesterday

#

It happens all the time

robust bison
#

Ok, try to get all of your skipped mod to work then

dire fractal
#

what mod shows the current age casks are at?

robust bison
#

like how much longer?

dire fractal
#

like those stars

robust bison
#

I'm pretty sure UI info suite will show you the remaining time

dire fractal
#

ahright ill look it up ty

robust bison
#

ah, I'm not sure then

dire fractal
#

Okay so far everything is working, I've got like 30 left

dire fractal
#

Hi Guys, I installed Khadija Recipe SHop because Artisan Valley, PPJA and Starbrew added sooo many recipes and machines. According to Khadija all of that should move over to them and the vanilla shops will be cleaned - Piere is still selling a bunch of new trees and fruits and Ive still got my machine.
Did I do somethink wrong?

bright ocean
#

Trees and fruits don't move and existing recipes remain learned

stuck vector
#

yo i'm using SVE, and my save file just kinda poofed
:(
any ideas how to fix?

dire fractal
#

I've been working on my mods for the past 4 hours, something broke within the past month

stuck vector
#

now i'm trying an older backup which sucks but w/e and when ever i try to launch the old file it just crashes

dire fractal
#

I've been having similar issues

stuck vector
#

damn that sucks

#

I was enjoying the mods so much

dire fractal
stuck vector
#

not sure what to do with that tbh

dire fractal
#

can you post your log too?

#

Trees and fruits don't move and existing recipes remain learned
@bright ocean I just installed the mods, I have not learned the recipes

#

I want to do a comparision

stuck vector
#

how would i do that

dire fractal
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

click that link and read the instruction

stuck vector
bright ocean
#

What did you mean by machine then? If you bought one, that will also remain. And not all of the things are moved to Khadija

stuck vector
#

should be it

dire fractal
#

What did you mean by machine then? If you bought one, that will also remain. And not all of the things are moved to Khadija
@bright ocean Inside the Craft menu there are two new sites with artisan machines - will they stay there?

bright ocean
#

Check the reference guide, there's a lot of machines and it's hard to tell without seeing it. I just popped in briefly, I'm still on hiatus

#

!ppja

white schoonerBOT
dire fractal
#

I'm gonna post my actual files

#

Check the reference guide, there's a lot of machines and it's hard to tell without seeing it. I just popped in briefly, I'm still on hiatus
@bright ocean Ah oops - thank you!

bright ocean
#

Some things like F2F still come via mail etc

dire fractal
#

F2F?

bright ocean
#

Farmer to Florist

rancid badger
#

Are there any Android mod users watching the channel right now? I have an odd question

frosty needle
#

Em

#

Guys

#

I have some problem

#

With mods

#

I deleted SMAPI

#

Made phone factory reset

#

Reinstalled game

#

But mod effect is still active

#

And now I downloaded game on second phone

#

There was never before SV downoladed

naive drum
#

what's the 'mod effect' you're thinking of?

frosty needle
#

And here that effect is

naive drum
#

it sounds like whatever it was got added to vanilla

frosty needle
#

Money from CJB

naive drum
#

ah. that's added into the save file.

#

the game doesn't care how you got the money, it's just adding money.

frosty needle
#

Mhm

naive drum
#

go long as the actual cbj menu doesn't pop up then the mod is gone.

restive zodiac
#

@stuck vector You have several updates to do, try doing those first and then grabbing another log?

naive drum
#

but no amount of uninstalling smapi etc will make vanilla items/skills/money you got from a modded source vanish

rancid badger
#

If you feel guilty about the ill-gotten gains, you could always buy a bunch of Gold Ore from Clint and dump it in the town river. Give Willy something to pan for

frosty needle
#

xd

dire fractal
#

Dang, I give up, I've wasted too much time on broken mods

mystic tartan
#

Hello, I am experiencing this error:

System.NullReferenceException: Object reference not set to an instance of an object.
   at PyTK.Extensions.PyMaps.setColorForTiledLayer(Layer layer) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Extensions\PyMaps.cs:line 147
   at PyTK.Extensions.PyMaps.drawLayer(Layer layer, IDisplayDevice device, Rectangle viewport, Int32 pixelZoom, Location offset, Boolean wrap) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\Extensions\PyMaps.cs:line 237
   at TMXLoader.TMXLoaderMod.<>c__DisplayClass52_0.<showBuildablesMenu>b__1(SpriteBatch b, UIElement e) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\TMXLoader\TMXLoaderMod.cs:line 1216
   at PyTK.PlatoUI.UIElement.PerfromDrawAction(SpriteBatch b) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\PlatoUI\UIElement.cs:line 556
   at PyTK.PlatoUI.UIElement.PerfromDrawAction(SpriteBatch b) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\PlatoUI\UIElement.cs:line 559
   at PyTK.PlatoUI.UIElement.PerfromDrawAction(SpriteBatch b) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\PlatoUI\UIElement.cs:line 559
   at PyTK.PlatoUI.UIHelper.DrawElement(SpriteBatch b, UIElement element, Single opacity) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\PlatoUI\UIHelper.cs:line 245
   at PyTK.PlatoUI.PlatoUIMenu.draw(SpriteBatch b) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\PyTK\PlatoUI\PlatoUIMenu.cs:line 50
   at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 1573```
#

It occurs when I open tmxl's build menu (F2 by default, F3 for me) and try to select the only buildable there. It flashes the building's ghost for a moment then the whole ui closes. I can re-open the ui, but the situation repeats again when I click on the buildable

restive zodiac
#

Can you post your whole log?

mystic tartan
#

let me narrow down my mod list for you first

restive zodiac
#

(It looks similar to an error you'd get from having PyTK out of date, but the full log would clarify that and more :) )

mystic tartan
#

it does look like I should be able to update pytk

glass pendant
#

Anyone know how to fix the missing Prismatic Tools in the unofficial update?

mystic tartan
#

except, when I look at nexus, that is the latest version listed in the files section. Unless I am misreading that

#

looks like it was that it needed an update.

#

so updating pytk fixed the cannot select the building issue. Now we are getting to my alteration to the mod, so I am not sure if further troubleshooting questions should go here or in making-mods. For now, I am getting the following stacktrace https://smapi.io/log/0a4076db073f4976834bafebb218ba70 but the file it is complaining about is there in the assets folder. here is my ls output:

kstimson@DESKTOP-PDJ3OQS:/g/SteamLibrary/steamapps/common/Stardew Valley/Mods$ ls
 CJBCheatsMenu   PyTK   TMXLoader  '[TMX] Buildable Greenhouse'
kstimson@DESKTOP-PDJ3OQS:/g/SteamLibrary/steamapps/common/Stardew Valley/Mods$ cd \[TMX\]\ Buildable\ Greenhouse/
kstimson@DESKTOP-PDJ3OQS:/g/SteamLibrary/steamapps/common/Stardew Valley/Mods/[TMX] Buildable Greenhouse$ ls
assets  content.json  manifest.json
kstimson@DESKTOP-PDJ3OQS:/g/SteamLibrary/steamapps/common/Stardew Valley/Mods/[TMX] Buildable Greenhouse$ ls assets
 AceDecor.png      'Buildable Greenhouse Interior Tilesheet.png'   GreenhouseInterior.tmx   GreenhouseTilesheet.png
 AceWallFloor.png   GreenhouseIcon.png                             GreenhouseOutdoors.tmx   paths.png
robust bison
#

try updating TMX

mystic tartan
#

tmx updated, same error

robust bison
#

check the assets folder of the buildable greenhouse and make sure it has the files that SMAPI is complaining about

mystic tartan
#

I already posted the directory contents

#
 AceDecor.png      'Buildable Greenhouse Interior Tilesheet.png'   GreenhouseInterior.tmx   GreenhouseTilesheet.png
 AceWallFloor.png   GreenhouseIcon.png                             GreenhouseOutdoors.tmx   paths.png```
#

Here it is again with one entry per line:

total 352
drwxr-xr-x 1 kstimson kstimson   4096 Apr  7 19:31  .
drwxr-xr-x 1 kstimson kstimson   4096 Apr  7 19:31  ..
-rwxr--r-- 1 kstimson kstimson 215445 Jun  3  2018  AceDecor.png
-rwxr--r-- 1 kstimson kstimson  89670 Apr  6  2019  AceWallFloor.png
-rwxr--r-- 1 kstimson kstimson  12615 Nov 10 22:27 'Buildable Greenhouse Interior Tilesheet.png'
-rwxr--r-- 1 kstimson kstimson    544 Nov 10 11:07  GreenhouseIcon.png
-rwxr--r-- 1 kstimson kstimson   8870 Apr  7 19:24  GreenhouseInterior.tmx
-rwxr--r-- 1 kstimson kstimson   1762 Nov 12 08:27  GreenhouseOutdoors.tmx
-rwxr--r-- 1 kstimson kstimson   9338 Nov 10 17:33  GreenhouseTilesheet.png
-rwxr--r-- 1 kstimson kstimson   5906 Oct 25 08:13  paths.png```

AceDecor.png is on line 5
robust bison
#

Is AceDecor in the assets folder?

inner geyser
#

is there a way to change name of the buildings on Chest EX? like for example .. i want to change "Farm" to "Shipping Box" cause i keep accidentally shipping my tools thinking it is the chest in my Farmhouse

mystic tartan
#

Yes, it is named AceDecor.png

shy orbit
#

and the image source has that name too?

mystic tartan
#

Not sure what you mean.

shy orbit
#

in the tmx file

mystic tartan
#

I suppose Tiled isn't finding that tileset unless I link to it specifically

#

oh wait no, strike that. The only thing Tiled can't find is townInterior.png, which should be a vanilla file

#

This is the line in the tmx file: <image source="AceDecor" width="192" height="1000"/>

#

Is it supposed to have .png in it? why would it have saved without it if it is?

steep folio
#

It should have .png iirc

#

Yeah, should definitely have .png.

mystic tartan
#

k. I'll test again now

#

Yeah! That did it. Thank you guys

indigo spoke
#

can someone help me with a little thing...? for some reason part of the map is not loading, but it just happens with a specific save:

#

see that tree? this is how it should look

robust bison
#

are you using SDVE?

indigo spoke
#

no

robust bison
#

I tried to use it in the past, and now I have bushes clipping into cliffs

indigo spoke
#

i mean, yes, but i removed it to test

#

and it still happens

robust bison
#

That could be the issue

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

indigo spoke
#

there's no warning / error in the console though

robust bison
#

yeah, but it helps to see your mods and if any need to be updated

indigo spoke
#

those warnings are from npcs, also my gf, which has been playing with me and has the exact same mods as me, sees it normally

#

at first i though that maybe i deleted the front layer or hide it when i was editing the map, but didnt

robust bison
#

were you map editing?

indigo spoke
#

yes

#

that's why i dont get it

robust bison
#

did you try replacing the tree and bush?

#

to fix it?

indigo spoke
#

nop

robust bison
#

Try that, it could work

indigo spoke
#

but the same tree is like 30 tiles away, and it looks perfectly fine

robust bison
#

not sure, but doesn't hurt to try

indigo spoke
#

move'd it 1 layer up and it shows now, i'll try with a different tree in the same layer

#

nop, even a different tree in the same layer doesnt appear

robust bison
#

did you make sure it's above the layer of the cliff?

indigo spoke
#

yes

#

and like i said

#

it only happens in a save in specific

robust bison
#

hmm, it could just be something in your save file then

indigo spoke
#

see? same day, same season, different save

#

not same year thou

robust bison
#

I think its something in your save then

#

unfortuneately I don't know how to help you with that

#

or maybe it's just that kind of tree

indigo spoke
#

yep, also though it had to be a save related thing but its quite weird why it only affects the "front" layer and only in that specific point

#

i mean, it breaks nothing but still i would like to know what could be the reason for that, so if anyone knows i would like to know

inner geyser
#

i edited the same map .. took forever to get things looking good ... that looks like somehow the cliff got put on always front and the tree got put on front ...

#

tree on always front *

#

i looked at mine on tiled just now and for some reason the tree is on both front and always front which was odd .. so i deleted the front ... still shows fine in my game

#

@indigo spoke

cobalt tendon
#

That is a weird glitch because I'm using the exact same farm and it works for me...

indigo spoke
#

its not in my case, it is where it should be

inner geyser
#

that is really weird ....

indigo spoke
#

its more weird when i think that my gf has my exact mods folder and she sees it normally

inner geyser
indigo spoke
#

yep, same here, and i tested it with just the IF and the mods it needs

inner geyser
#

i know i did have lots of issues editing mine .. like warps messing up and clipping ect .. took weeks to get it to look decent .. and i still find a spot that needs touched up here and there

indigo spoke
#

same xDD but that never happend, and i really dont think is a map related thing, coz it just happens in the save i'm playing rn, but not in other saves

inner geyser
#

i completely edited out the busstop ... which was my main issue ... ๐Ÿ˜„

indigo spoke
#

i added a zone in the bottom right part of the map

inner geyser
cobalt tendon
#

I've only been playing with this map for a few hours on a new save, so I haven't made any adjustments. Only thing I did was make my own spring tilesheet to match the recolor im using

indigo spoke
#

IF has 3 tilesheets from retexture mods

cobalt tendon
#

yeah

#

im using daisyniko's earthy recolor, which they don't have compatability for sadly

#

so i made my own

#

or well, im working on making my own

#

i still need to do the other three seasons

inner geyser
#

i am just using one of the ones it had tilesets for .. and that is starblue

#

i am terrible at making recolors

indigo spoke
#

this is what i did, that zone at the bottom right, red arrows are connected and yellow one takes u to the town

inner geyser
#

but yea .. that is a really weird glitch ... and when u say u only edited the bottom then it isn't something u did ... have u tried the map first before editing to be sure everything worked ?

cobalt tendon
#

I noticed you have exta layers. Those added with PyTK, yes?

indigo spoke
#

u mean now that i'm having that glitch or at the begining?

#

nop

#

just made it draw one over the other

cobalt tendon
#

Because if the tree is on a custom added layer it won't show in game

indigo spoke
#

(i dont know if it needs pytk tbh)

cobalt tendon
#

unless you have PyTK

indigo spoke
#

it wasnt

#

it was in default front layer

cobalt tendon
#

ok idk then x.x

indigo spoke
#

xD

inner geyser
#

hmm editing a house once i had a lot of issues getting new layers to work correctly ... and yea .. before u even tried to edit it .. did u install it and play on it as the original mod map

indigo spoke
#

yes, i've been editing it in the time we were playing

inner geyser
#

i dont see how the extra layers caused that either cause all the edits were done on the bottom ...

indigo spoke
#

yup, never touched that tree

#

till now, that i had to move it to front2 to make it appear

#

but, like i said, i play in multi with my gf, which has my exact mod folder, and she sees the tree perfectly

inner geyser
#

hmm ... really weird .. i never edited the tree either till i seen u had this issue and noticed for some reason the tree was placed on two layers ... but even so it never showed a problem ..

#

that is what i thought might have happened to you .. cause u may have seen it on both and just deleted it off the front layer instead of front .. but either layer should show it above the cliff which is on building

indigo spoke
#

i moved many things that where in alwaysfront to front or front2 layers, coz we had like a map tree overlaping an ingame tree when the map one was behind

#

but... the thing is this only happens there

#

just in that section of the front layer

inner geyser
#

hmm ... might try putting the tree back on the original AlwaysFront layer ... be sure the cliff is on the Building layer ... if you havent tried it ... maybe it just wants to be stubborn with new layers

indigo spoke
#

lemme check if in the if i have it's as u say

inner geyser
#

all my trees are on either Front or always front while the base of the tree is building or front depending on what it is close to

indigo spoke
#

yep, as u say is in both, alwaysfront and front

#

but i remember seeing the tree till now

#

even after removing it from af

inner geyser
#

hmm

indigo spoke
#

and like i said, it's only in a save in specific

inner geyser
#

i am at a loss

indigo spoke
#

x2, i mean, if it happen'd in every save...

#

but nop, just in the one i'm playing

#

i'll try removing it from the alwaysfront layer in the original one, and testing in that one to see if i see it

inner geyser
#

and i use every mod u have so it isn't as far as i would think .. a mod conflict

#

okay ..

#

if all else fails u can send me a copy of it and i can see if it messes up in mine

indigo spoke
#

nah i dont think it's a map related, coz like i said, it happens only in that save and only to me, coz my gf is playing with me in that save and she sees it

#

see?

inner geyser
#

it looks fine there

#

oh wait ... is she using the same edited map u are

indigo spoke
#

yep

inner geyser
#

oh

indigo spoke
#

she has my exact mod folder

#

try'd with original one removing the tree from alwaysfront, leaving it just in front layer

#

same thing

#

cant see it in my save, can see it in another save

inner geyser
#

i believe this would be considered making mod issue as u are trying to edit one ... maybe someone there can take a peek at it ... i know Mouse helped me quite a bit with mine

#

but right now i don't believe any one is on that helped me

#

cause i am just completely baffled

#

that one tree wold run me up the wall till i either fixed it or chopped it down and said to heck with it

#

( OCD peeves)

indigo spoke
#

xDDD

#

i removed the cliff behind it to test

inner geyser
#

i spent a week trying to get extra lamps on mine to actually work ...

indigo spoke
#

if it is that the tree is not geting draw or is drawn before the building layer

#

okey... lets try without base too

inner geyser
#

when u have it up in tiled does the tree show normally

indigo spoke
#

yep

#

yeah... i can conclude that the tree is not getting drawn at all

inner geyser
#

yea now that is strange

indigo spoke
#

well, for some reason, anything in the front layer in the range of 31 6 to 35 9 just dont get draw

#

coz also try'd with a different tree

inner geyser
#

u can go the long route .. copy the original map ... rename it something else ... then load it and the one u edited both up ... completely delete everything on the original map and copy layer by layer of urs over making sure every thing is on the right layers ..... maybe it will work out what ever kink happen ...

#

but that would be a total last resort

#

you and ur gf has the same save file right

#

nvm .. my idea wont work ... i forgot the names would be different it will load her game not urs

#

sorry i am unable to help u solve this .. again u can try the making mods channel later on when more people are up and they may be able to sort it out .. ๐Ÿ˜ฆ

topaz patrol
#

how do i make the stardew valley outfits work on festivals, i mean it loads the sprites per season but doesnt seem to load the specific festival sprites intended thanks

ashen elbow
#

yall got any good mod reccomendations? im looking for stuff that adds aesthetic uwu

cobalt tendon
#

@topaz patrol that's a known issue with SVO right now

#

hopefully it will be fixed in the next update

topaz patrol
#

thank you! i thought i just couldnt make it work

robust bison
#

@ashen elbow ohodavis anime portraits and seasonal japanese building

#

I also like the I'm a hoodie hit myself mod

ashen elbow
#

i already have portrait and building mods tho,,

robust bison
#

ok then

dire fractal
#

ah man

#

I think I have run out of mods to download. Lol how do people have 400+ mods

cobalt tendon
#

Depends on what you want

dire fractal
#

eh true

#

Im mostly trying additions/gameplay changes

robust bison
#

Well, some mods require mods that require mods that require mods so you end up downloading at least 10 to get one mod

#

like Artisanal soda makers

dire fractal
#

Lol true

#

oh

ashen elbow
#

cough cough sve

cobalt tendon
#

yeah PPJA comes to mind

#

lol

robust bison
#

lmao

ashen elbow
#

if it werent for sve i would only have about 70

dire fractal
#

Lol

#

Oh right

#

i havent tried that yet

north rock
#

Hi, has anyone had an issue with mods causing global tokens not to load? I was hosting with a friend, and her patch summary showed "tokens not ready" for hearts, years, relationship, etc

ashen elbow
#

does your friend have the same mods as you?

north rock
#

i think she might have installed a wizard portrait/romance once that I don't use

ashen elbow
#

oh

#

try downloading the same ones as her then

north rock
#

mmk i'll try it the next time we play, thanks

ashen elbow
#

np

astral trout
#

Is there a way to quickly update mods without deleting them downloading the new one and putting that in on PC and android ( mostly need android now)

robust bison
#

I don't think so. There might be a way with a mod manager, but I don't use one so I'm not sure.

astral trout
#

Thanks anyway!

robust bison
#

np

#

someone else may be able to tell you if a mod manager allows for quick updates

astral trout
#

Ok I'll wait

signal latch
#

Has anyone tried the "fix" for the anthro mod yet? And if so, how does it work?

spring phoenix
#

What's the best place to get stardew valley mods

robust bison
#

Nexus

spring phoenix
#

Any others of just nexus

#

Or

dire fractal
robust bison
#

github and starbound forums I guess

dire fractal
#

I mean its like way too clear

robust bison
#

You've done it! You've ruined stardew valley!

#

jk

dire fractal
#

Lol true

#

Im going back to pixels

spring phoenix
#

Does anybody know how to play the expansion mod on android

robust bison
#

just make sure everything is installed properly

dire fractal
#

@robust bison god it looks bad now

#

what have i done

robust bison
#

lemme see

dire fractal
#

lemme see
@robust bison if that was for me, i mean the original game looks pixelated now

#

lol

robust bison
#

yeah

sharp belfry
#

I mean. it is.

dire fractal
#

yea

spring phoenix
#

But the problem is is that tmx loader needs the updated version of smapi but android smapi does not have the latest version

robust bison
#

hmm

dire fractal
#

wait until it gets an update? Is there even any other option

robust bison
#

It should work since it had before

#

just try it

dire fractal
#

oh

spring phoenix
#

Give me a sec I'll show you what happens

#

Idk what too do

#

Plz help

ashen elbow
#

its because android doesnt support smapi 3.4.0 or later

spring phoenix
#

I know

ashen elbow
#

you cant do anything

spring phoenix
#

Ok

robust bison
#

maybe try using versions of the mods that are supported by pre 3.4 SMAPI

ashen elbow
#

its simply incompatibe with those versions

spring phoenix
#

I have already tryed to use a different version but then the expansion mod needs the latest version this is all just a confusing puzzle

ashen elbow
#

oh dont use sve on mobile

#

sve is so complicated, its for the best

dire fractal
#

Is it possible to play vanilla after getting used to gameplay changes/additions?

#

And few texture changes

#

75 mods

#

Friend wants to play with me but he is new

#

So don't wanna ruin him so early

robust bison
#

You mean launch the game without mods?

dire fractal
#

eh i mean like

#

How much pain is it

#

lol

robust bison
#

It's possible

dire fractal
#

hm oki :P

robust bison
#

but depending on hoe much you depended on mods(like automate), it can be really hard to get used to

dire fractal
#

ah i getcha

ashen elbow
#

i use alot of retexture mods, and the vanilla colors are so jarring, idk if i can ever get used to them

finite bison
#

they have their own charm, but retextures are really pretty so why ever stop using them

prime lagoon
#

Does ppja recipes get in the way of better balanced recipes?

queen saffron
#

they have their balance

prime lagoon
#

I don't know what that means in context of my inquiry

glass pendant
#

Does anyone know if theres a version of NPC map locations which works with SVE and the Boarding house together?

spring phoenix
#

Not that I know of

exotic plover
#

There is an optional file on noc map location mod page i think @glass pendant

slate oak
#

my friend's stardew game doesnt even have mp working thats why we r trying it this way

#

does anyone know what i shld do?

peak fulcrum
#

@fast river sorry for the ping...but i was using magic mod and learned haste...found out you can cast it multiple times to stack the speed buff, instead of it overwriting. i thought it might be food buff stacking mod so i removed that, but it still went ahead and let me cast it as many times as i want for +3 speed each cast

prime lagoon
#

I'm getting an oom error but I'm definitely not out of memory. Waddup with that?

#

@peak fulcrum does that sound like a bug or a feature?

peak fulcrum
#

insufficient memory

#

how much ram do you have?

#

the game might not take much, but windows likes to use 5 gigs just to run

prime lagoon
#

Lol I was referring to haste stacking. I've got 32gb.

peak fulcrum
#

another 1 gig for discord

#

hrm

#

oh, i think its a bug personally

#

it doesnt really take any mana either

#

maybe try reinstalling custom music

#

that seems to be the part its getting messed up on

#

or just removing whatever audio replacers you do have

prime lagoon
#

I found the issue. Trying to start a new farm while it was still loading the music. Hung out on the start screen waiting for it to crash. Seems good now.

broken frost
#

Man, I kinda wanna play SDV Android again, but what I dislike about SDV modding is having to manually update everything. I'd play on PC, but my laptop's dead and I don't know when I'll get a new PC

#

It could be within the next couple months, or it could be the end of the year depending on if the US government gives me a stimulus check.

prime lagoon
#

So there's a thing called wabbajack. If you have a premium nexus account you can maintain a modlist and reduce the hassle a little.

restive zodiac
#

It still requires Vortex, though.

glass pendant
#

@exotic plover Iโ€™ll look into it thanks

oblique wing
#

SVE is lagging on my android platform; is there a way to stop the lag? (

prime lagoon
#

@restive zodiac it does but you can still pull the files to do manual installs and just let it handle downloads.

supple spruce
#

is NexusMods running slow right now, or is it just me?

sacred solstice
#

I haven't had any issue with it.

#

Heyyy, I have a question about configuring json files for portraits. Does anyone have any experience with those?

prime lagoon
#

I do but youll have to help me as well

sacred solstice
#

With? I can try.

prime lagoon
#

I'm getting extreme stuttering when I'm on an outside map

#

There's no error in the logs and my perfmon isn't showing anything weird. Temps are good

#

I was just messing with you. I'll help you out regardless. I'm pretty sure I know what caused my issue.

sacred solstice
#

Haha.

#

Good 'cause that was alien to me.

#

Any time I've tried to add DCBurger portraits (once through Portraiture for hi res and the other were more pixelated versions through content patcher), I can't get Marlon's portrait to change at all.

#

I ended up using content patcher version instead of the hi res portraiture version because with Portraiture I have to pick the alternate photo every single time a dialogue starts (is that normal?).

#

So my question was just about editing the config/content json. I left everything default for now. But if I wanted an alternate portrait, and the values list multiple things (default, variant1, variant2, variant3, disable), what can I edit to not mess stuff up. Like, do I change the order but leave them all there? Do I erase everything but the version I want? Do I leave 'disable' in there as a value? I know if it's the only value it cancels the mod override. So basically, just how to change portraits when there are a bunch of values listed.

#

Also if anyone has any clue why Marlon hates his portrait changed that would be cool.

prime lagoon
#

Okay so which mod are you wanting to run? The hi res through portraiture?

sacred solstice
#

Not anymore. I really got tired of having to hit p and cycle through the portraits every single time a dialogue was instigated. Lol.

#

This is just the content patcher low res version. It has a content file that has every character with a set of values underneath referring to the portrait names.

prime lagoon
#

You can change the default portrait group in the config

sacred solstice
#

A couple, like Harvey, have multiple variants available and all of them are listed. The default, listed first, gets used if it isn't changed.

#

But I'm wondering how to prioritize an alternate instead.

#

Normally I'd just replace one value with the other but all values are listed. Is the file just prioritizing the first one listed?

prime lagoon
#

Rename the variant to Marlon.png

#

And delete the ones you don't want.

#

Or don't extract em

sacred solstice
#

Hm. That one won't help.

#

Everything is working fine, I just need to figure out how to change to a variant.

#

Marlon's is set up the same way as everyone else's and the file names match, it just won't use it.

#

"Action": "EditImage",
"Target": "Portraits/Harvey",
"FromFile": "assets/Portraits/Harvey/{{Harvey}}.png",
"When": {
"Harvey": "default, variant1, variant2, variant3",

#

This is an example

#

This is Harvey's

#

If I just let it go and run it, the default portrait is the one that shows up.

prime lagoon
#

My recommendation is to use the hi res version and edit the "active:" config in portraiture. It'll look better and it's less hassle.

sacred solstice
#

I'm wondering if I switch variant1 and default, will it take variant1 as priority instead of default since it seems to be reading them in order.

#

You can make portraiture active all the time?

prime lagoon
#

Yeah. In the config there's a line that defaults to "active: vanilla"

sacred solstice
#

AHHHHHHH.

prime lagoon
#

Just rename it the folder name of the high res portraits

sacred solstice
#

So replace vanilla with the folder that all the portraits contain?

#

Let me go look at that real quick.

prime lagoon
#

Download portraiture > copy to mods > extract your portraits to the "Mods/Portraiture/Portraits" folder. Run game to generate config and edit.

sacred solstice
#

OK, mine doesn't say vanilla under active

#

it says

#

Maru

#

{
"changeKey": "P",
"menuKey": "M",
"active": "Maru"
}

#

This is all the config file says

prime lagoon
#

It should be the name of the folder you added to portraits

sacred solstice
#

So I have Portraiture > Portraiture > Portraits >

#

And then under that every single character has a separate folder

#

Should I replace it with the folder 'portraits'?

#

Is it OK that every character has their own folder or should they just be together un-foldered under Portraits?

prime lagoon
#

The format should be "Mods/Portraiture/Portraits/DCBurger"

sacred solstice
#

The separate Portraiture folder is to separate the files from Seed Bag. That's how it was set up originally.

prime lagoon
#

Inside the dcburger folder will be a whole bunch of images. Rename any variants you want to use to name.png (without all the variant information)

sacred solstice
#

The only thing I added were individual folders for the characters. DCBurger wasn't a folder in there by default.

#

So un-folder them, put them together, change the names from default to the character name, and then -- delete anything I'm not using? Is that right?

prime lagoon
#

Dcburger is a folder in there by default.

#

Open the archive and click on the folders til you get to the images.

sacred solstice
#

Inside portraiture?

#

It wasn't there. If you mean inside the original DCBurger folder, then yes maybe. But I don't remember. Let me go look at the original mod.

prime lagoon
#

Yeah. You can't add the cp version to portraiture. I mean you can but that would involve some extra steps.

sacred solstice
#

Ahhh. Mmmk. So just copy the entire DCBurger folder under Portraits instead of what I did.

#

And then rename the files.

prime lagoon
#

Yep. Portraiture will only look for name.png so all the other crap will be ignored. And then change the config to have dxburger as the active and you should be good to go. Make sure to delete the cp version

sacred solstice
#

And delete any extra variants I'm not using since only one will be named with (name).png

prime lagoon
#

You can leave me if you want. They won't do anything here

sacred solstice
#

Crossing my fingers this worked. Lol

#

I've been having a similar issue with the cat replacement mod too. Same idea, changing the json file values to refer to files in a folder. I think it's supposed to change the skins of the first cats you pick, but it didn't change mine and everything was set up like the instructions said. I think jsons just hate me. LOL

prime lagoon
#

Do you know json syntax?

sacred solstice
#

Enough to do the edits.

#

I think anyway.

#

OK that didn't work. Lol. I changed the value that said 'Maru' to DCBurger and replaced the original config file.

#

Aaaaaand all the portraits are default game portraits.

prime lagoon
#

Talk to someone and press p

sacred solstice
#

I did.

#

It just says 'vanilla' with no portrait options.

#

Maybe DCBurger isn't the folder I needed to have the target as.

prime lagoon
#

Okaym that means you haven't installed the portraits correctly.

sacred solstice
#

Let me go double check

prime lagoon
#

Mods/Portraiture/Portraits/DCBurger/[a whole bunch of png files]

sacred solstice
#

I found the issue

#

Fiiiiixxxeeed

#

So when I save the game, and I come back, will I have to hit 'P every time to set the default or will it remember I prefer the DCBurger portraits every time I log in?

prime lagoon
#

Should remember it. Works fine for me. Also what was the issue?

sacred solstice
#

Also THAAAAANKKK YOUUUU. I love how patient everyone here is, you're all amazing.

#

For some reason when I put the file over it didn't properly house under Portraits and was existing alongside rather than inside the Portraits folder. I didn't realize because I'd closed it out before double checking.

prime lagoon
#

Nowbtry to add seasonal buildings to stardew valley expanded.

sacred solstice
#

Lol, I looked at that and went 'maaaaayyyybe not'. I should try though.

#

But I'd probably be bothering yall for more help.

#

Oh my gosh these portraits are so beautiful. They're my favorite alternate portraits on Nexus.

prime lagoon
#

No sve support. I dont like having a bunch of different portrait styles.

#

And he doesn't seem open to anyone adding to his work.

sacred solstice
#

I know, it's really sad. ๐Ÿ˜ฆ

#

I think he had some issue that made him hide a lot of his files from Nexus because a lot of the links are broken and listed as hidden.

dawn tulip
#

hey, i recently reinstalled stardew. How do i get SMAPI to launch again?

#

None of the mods are loading thru terminal again

sacred solstice
#

thought I saw something about people messing with his work or re-uploading it other places or some other trouble.

#

Are you launching the game through Steam?

dawn tulip
#

yes

sacred solstice
#

You have to go into your game properties inside the Steam library for SDV and change the launch address.

#

So SMAPI will launch the game.

dawn tulip
#

properties?

sacred solstice
#

Properties > Set Launch Options > replace current address with your file location for StardewModdingAPI, for example mine: "H:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

Include %command%, don't remove.

prime lagoon
#

I would recommend copying your stardew valley folder somewhere else and modding that folder. Steam updates could break your game.

sacred solstice
#

Yes, rightclick the game title

#

And a drop down list will come up that says Properties

#

Also, with all of that ---

dawn tulip
#

hmm, it seems that nothing happened

sacred solstice
#

Marlon's portrait still will not change even though it's present in the DCBurger folder. LOL And it's definitely properly named.

#

Ugh.

#

I wonder if for Marlon it has a different target name

#

Make sure you right click within the Steam library on the game title.

#

Nothing will change, but when you double-click the game to launch it, SMAPI will come up first when the address is correct.

dawn tulip
#

what folder should i path should i use

sacred solstice
#

As long as it's properly installed.

dawn tulip
#

im on mac

sacred solstice
#

It's whatever location your StardewModdingAPI.exe file is in.

dawn tulip
#

/Users/artmukhin/Library/Application Support/Steam/steamapps/common/Stardew Valley/Content/MacOS/Mods

sacred solstice
#

Yes, but make sure you include the entire file name starting with the harddrive location, like C: or H:

dawn tulip
#

this is my mods, would this work

#

C or H?

sacred solstice
#

I don't know how Macs work, but on PCs the storage has a location. C: drive or H: drive like I use.

#

or D: drive for others.

#

You have to include the entire address from beginning to end, starting with the harddrive location for PC. I don't know Mac rules.

dawn tulip
#

macs a bit diffrent

sacred solstice
#

I figured. I've never been able to use them. Lol.

#

MAAARLOOON WHY WON'T YOUR PORTRAIT CHANGEEE. ๐Ÿ˜ฉ

dawn tulip
#

uhhh what do i dooo

prime lagoon
#

Right click in steam > browse local files > double click smapi

dawn tulip
#

yes everything is there

#

all the mods and contents

#

its all there @prime lagoon

restive zodiac
dawn tulip
#

damn, lemme see t

#

how do i change them back

restive zodiac
#

You just open them again like you did to add it, and erase what you put in :)

dawn tulip
#

wait so you're telling when i open the game from steam it should automatically open SMAPI

#

i mean im back to where i was

restive zodiac
dawn tulip
#

nevermind, i just redownloaded SMAPI, everything works fine now

#

Thanks ๐Ÿ™‚

sacred solstice
#

Thanks Mouse!

#

I have friends that use MAC so I'm glad to know there's a resource I can direct them to.

icy solar
#

hello

#

so Im trying to get this to work, I followed all the steps. but can seem to launch it with steam.

#

okay so i dont get the error on smapi but it wont load.

robust bison
#

?

#

are you sure you followed all of the steps correctly?

icy solar
#

nvm i got it, installing via vortex doesnt drop them directly into the stardew mods folder

tepid blade
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid blade
#

My game is lagging really bad and I dont know why

robust bison
#

I don't think it's a mod thing

#

oh wait

#

you're on android

#

SVE can make mobile really laggy

steep folio
#

Imma throw a suggestion out there, and I'm uncertain if it'll work: The mobile build of SDV has an array of differences due to mobile devices. In addition, mobile devices prioritize saving energy. If you try SVE on a mobile device, make sure you're on Performance mode.

#

This may help, as SVE requires some more computation.

#

(Note that Performance mode will not try to save energy, so it will chew through battery life. Be plugged in.)

tepid blade
#

Whats performance mode

#

Also it didnt lag before I updated farm type manager and after I did this happened

heavy slate
#

Anyone know if this is a mod or what. I found a screenshot of a dude's farm and he has 2 types of fence, one of them looks wider than the other and I don't know which fence is that. Look how close to the greenhouse hoof it is, neither wood or hardwood fence does that.

#

in fact on the same pic there is looks like a hardwood fence and you can see it's smaller.

near wave
#

stardew freezes when I load a save file

#

does anyone else experience this?

tepid blade
#

No but I get really bad lag

near wave
#

oof

tawny kindle
#

@tepid blade When you installed the new version of FTM, did you unzip/copy it over the old version, or did you move/delete the folder?

tepid blade
#

Wait I fixed it

tawny kindle
#

(The reason I ask is that mobile SVE users often seem to use the "MonsterLimitPerLocation" setting in config.json to reduce lag)

tepid blade
#

The monster spawning was set to null

tawny kindle
#

Yeah, that'll do it, SVE seems to be spawning over 600 monsters in your log~

toxic ruin
#

is there a lot of room to be creative with the automate mod? like can i make mass processing systems using it? or is it small systems only?

robust bison
#

you can get pretty big

toxic ruin
#

is there any where for people to post their automate farms that i can look at?

robust bison
#

I don't think so, but it just automates stuff you would have done anyways, so you don't really need to look at examples

toxic ruin
#

isnt there a way to make lines using tiles or something?

robust bison
#

Yeah, flooring is used as connectors

#

think of flooring as redstone dust or something

toxic ruin
#

okay thats more my language

ornate quail
#

Alright, time for me to dice into the world of mods... Any recommendations?
Currently planning on adding SDV Extended and the Artisan Valley

robust bison
#

automate, Artisanal soda makers, Seasonal Japanese Buildings, NPC adventures, cooking skill, etc.

shy orbit
#

SDVE has some recommended mods on the nexus page, i suggest those

#

or is that a different mod than stardew valley expanded, i don't actually know

#

just noticed it said extended instead of expanded

ornate quail
#

I mix up those words often, I think we're talking about the same thing. sorry n_n

naive drum
#

Pathos has an image of automate testing where he had connected over 400 machines together

robust bison
#

where? on nexus?

sacred solstice
#

@ornate quail I have screenshots of my complete list of mods that definitely all work together if anyone wants to see them. It's almost 75 mods so far.

ornate quail
#

oh damn

robust bison
#

133

ornate quail
#

I'd love to see that, but that might be a tad overkill n_n

shy orbit
#

i wouldn't add too many to begin with

#

you're pretty good with SVE, artisan valley and the recommended mods on the SVE page

ornate quail
#

I'm mainly looking for some new crops, and SDVE looks super cool

robust bison
#

Yeah, you want Artisan Valley and PPJA then

shy orbit
#

for new crops the PPJA packs are probably the best. they have lots of new crops

ornate quail
#

ppja?

robust bison
#

project populate Json Assets

shy orbit
#

don't get the fantasy crops necessarily though

ornate quail
#

I'll look into those, thanks!

#

omg the "required mods" rabbit hole is pretty long T_T

shy orbit
#

yeah, they can be, but on the positive side the requirements are often mods that are required by a lot of other mods too

ornate quail
#

yeah

#

I've got over 200+ hours in the game, but I'm a complete n00b when it comes down to modding

robust bison
#

It seems scary at first, but once you get into it, it's not super difficult

#

same with making mods

tired brook
robust bison
#

Nice

sacred solstice
#

Yeah. A good chunk of those 75 are the prerequisite mods you had to have in order to have the mods I wanted. Lol.

#

You definitely don't have to use all of them, but any you pick from the list would work and not interfere with any other mod in the list.

ornate quail
#

Well, I got Smapi working through Steam, I'd love to hear about any must-have mods!

robust bison
#

There's a command for a list

#

do you want the list

clear minnow
#

Has anyone encountered an issue with the Junimo Village map in SVE in multiplayer? It appears when I load solo but not when a friend joins my farm. Is it possible the farmhand has to individually meet certain requirements to trigger it to appear?

robust bison
#

Do they have the mod?

clear minnow
#

yeah we're running all the same mods

robust bison
#

hmm

#

Do they have everything updated

#

and you too

clear minnow
#

yeah. we downloaded everything at the same time actually ๐Ÿ™‚

#

but my farm is at year 10 and the farmhand is new (i'm hoping that's the problem - if so we'll just start a new farm)

robust bison
#

any log errors?

clear minnow
#

We went Joja mart route on our farm together and that means it won't trigger for our farm (from what I've read). I was just trying to show him the village on one of my other farms

robust bison
#

Idk

clear minnow
#

i'll double check

#

hmm. nope. no log errors. oh well. thanks for trying ๐Ÿ™‚

robust bison
#

I think you should wait for someone who actually uses SVE

clear minnow
#

will do ๐Ÿ™‚

gilded crater
#

Anyone know of any nice ui overlay mods?

dire fractal
#

im using better junimos mod but my junimos arent doing anything, they exit the hut then just stay still

#

ive looked over config, all looks fine

#

any suggestions?

robust bison
#

are all of your mods updated?

dire fractal
#

yes

robust bison
#

check for any mods that might interfere with it, then try contacting the mod author

dire fractal
#

okay

dawn tulip
#

hey does anyone have the fast travel mod?

#

it dosent seem to be working..

sacred solstice
#

Lol So I've had a funny bug with the sprites/portraits?

#

All sprites and portraits are fine (except Marlon's that refuses to show up for no reason at all). But Elliott's sprite bugs out and has a quickly shifting image of his default portrait instead of his sprite when he walks sideways.

dire fractal
#

can someone recomend not so common decoration mods?

rugged timber
#

Anyone here familiar with using and installing content to the Get Glam or to work with Get Glam? I'm Currently using a DIY CP Mod for the Farmer only, but I am seeing a lot of cute shirts and skirts coming out and I'm trying to decide which would be easier to work with. I am not bothered with going to the Wizard, and I would actually prefer to NOT have yet another item of furniture in my house I can't just pick up and more where I wish. I'll have discord open, but will be off screen likely, so pings are most welcome. Thanks in advance. I have downloaded and installed Get Glam and have a config file in place, but otherwise have done nothing with the mod.