#archived-modded-support

1 messages · Page 538 of 1

marble sparrow
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I thought I'd play for a bit

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though on hindsight, I probably ought to say I'm playing the Stardew Valley Expanded beta 1.10

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but I wasn't crashing until I updated SMAPI

robust bison
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does it crash when going into Clint's store?

marble sparrow
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let me give the game a minute to open the store up

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well, it crashed again waiting outside the store

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It said something like "stackover....exception"

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something like that

robust bison
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maybe try updating FeTK and tool delivery service

marble sparrow
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gotcha

robust bison
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and maybe gorgeous weapons and Montags classics

buoyant zinc
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i downloaded Expanded Stardew with all the required mods for it, do my friends need to download the mods too if i were to host a game with Expanded Stardew enabled?

marble sparrow
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that's what I did when I had a multiplayer game going

naive drum
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yeah

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mods that add npcs, maps, animals, or items need to be synced between all players

robust bison
naive drum
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A&S, if present, needs to have the same number of skins for each type of animal with the same numbering but it's OK if the actual textures differ, it's just that if one game sets skin 50 on a brown chicken all games need there to be a skin 50 for brown chickens or they'll crash

hazy leaf
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this dresser just appeared in my kitchen and its unuseable

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i cant even move it

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can i fix this???

cobalt tendon
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that's where farmhand dresser is supposed to go

hazy leaf
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i cant use it though

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and like its in the kitchen

cobalt tendon
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are you using a cabin?

narrow fiber
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Weird question,the Automation mod only needs to be used by the person hosting the game according to their page, do the other players still need smapi?

hazy leaf
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yeah i am

cobalt tendon
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ah you're gonna have to edit the cabin map then to remove it

hazy leaf
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fuck

cobalt tendon
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i think its on the cabin map

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yeah its on the cabin map

fleet granite
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Wondering if someone could provide me some guidance. Trying to use SVE on Android and I am using Maryrs SMAPI. It works fine for all mods so far but when loading some of the pre-req mods for SVE, it says requires SMAPI 3.4 for these mods to work. Is there an update to Martyrs SMAPI that I am not seeing? Also tried Zane's but that one crashes everytime with the SVE mods.

cobalt tendon
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someone earlier said zane's, but im not sure. i dont play on android

marble sparrow
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@robust bison I think things were fixed? It didn't crash for a day or two. Thank you!

robust bison
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Great! If it cant load the save again then try doing what I said earlier.

buoyant zinc
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@robust bison thx that helps, now i need to convince my friends to stop being lazy and download the mods

robust bison
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Np!

fleet granite
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I will try Zane's again and remove all mods and try to load them 1 by 1

fleet granite
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Ok so I must have used an incompatible mod with SVE. However, is there an official "fix" for the frame rate/ slowness issue?

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NVM. Fixed it by editing farm manager monster spawn

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Thanks @cobalt tendon

gray heart
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Has anyone had any luck getting deluxe autograbber to work right recently? It will sometimes pick up crops, sometimes not. Sometimes will work in machine groups with automate.. Sometimes not. Global grabber throws a "global grabber full" error every day, and I can't interact with the grabbers at all after that.

Figured I can't be the only one! ;)

marble sparrow
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and I crashed again

dire fractal
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Is there a recommended completion amount/timeframe for playing with SVE? I just started really getting into the game but I don't wanna spoil the vanilla experience for a while. Problem is, this game can't be "beat", so I can't use that as my metric for when to start using mods lol

cobalt tendon
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@marble sparrow You're not the only one with that SVO issue. The author is aware of it and will fix it with the next update

ancient radish
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@dire fractal i’m in the same boat, doing a vanilla run first before modding it to the gills for future runs.. i sort of just said to myself i’ll start fresh with mods when i’m satisfied with my farm and things start to get repetitive (major story quests are done or mostly done, villagers at max hearts, etc). not sure how long that’d be but ymmv i suppose, i gave myself a loose estimate of ~5 in game years w vanilla and then start playing with mods

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i am also curious about the length of SVE compared to the original

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in terms of “completion”

cobalt tendon
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SVE adds in a lot of features, yes. But I highly recommend you fulfill the vanilla experience before downloading it

ancient radish
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yeah absolutely

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my mileage there as of right now is “until i get bored of it” which is a dangerous game because bold of me to assume i’ll get bored of playing stardew valley

dire fractal
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I may just do the same thing and go by character and skill completion + when things start to feel repetitive

ancient radish
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i think fulfilling the vanilla game is also just good because once you’ve seen most canon game aspects, mechanics, and dialogue, it’s easier to appreciate all the stuff that the mods add

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no shade on people who play with mods from the start it’s just not my style

cobalt tendon
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but keep in mind there are some mods that are incompatible with SVE due to the fact that SVE adds/changes so much

ancient radish
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yeah! my plan personally was to do a vanilla run, a run with my chosen various mods, and a run with SVE

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combining SVE with any mod that isn’t strictly a game mechanic mod seems like tricky business lol

naive drum
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adding new crops and machines and animals to an SVE-including loadout is safe

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maps and npcs...Tricky

dire fractal
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SVE seems like an unofficial expansion pack to me, so I'm likely to only use that forever once I'm satisfied with vanilla

ancient radish
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yeah that’s what i meant ahaha

naive drum
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the night market ate my crab pot automation :/

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the chest is just gone

cobalt tendon
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dw they'll be back once its over

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i had the same thing happen to me

naive drum
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no i mean it's over

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the crab pots are still there, the chest is gone

cobalt tendon
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oh...

naive drum
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that was also the chest i had my ppja harder community bundle crab pot fish in

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yay for item spawners i guess? i thiiiink i remembered everything i had in there right

high vine
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@rain lava hey, remember i had the issue with your medieval buildings not patching in the farmhouse (and the patch summary didn't show anything) yesterday?

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i had narrowed it down; seems like it was the Better Rarecrows mod, for some reason :0 once i removed it and added in all of my other mods, it patched in fine!

slate rivet
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hopefully its just a glitch lmao

high vine
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just in case you were wanting to know for future reference and/or troubleshooting

slate rivet
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and so is my kitchen

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boiii

high vine
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lmaoooooo

slate rivet
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maru pls ik u hate cooking me dinner

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but

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gib pls

left plover
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Hey guys when a mod like white river water to replace the normal river map to a bigger one says it’s only 1.1 does that mean I won’t have access to items in 1.2-1.4 when I play that map ??

marble sparrow
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alright, thanks @cobalt tendon . I guess I'll just chill for a bit and play some other things until then

robust bison
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@marble sparrow You might be able to take an existing sprite of Pam and rename it to fix it for now

marble sparrow
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like make a copy of a sprite and rename it that?

robust bison
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yeah

marble sparrow
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shrugs

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sure

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worth a shot

robust bison
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The Raphtalia mod was like that, so I just copied the image and renamed it and it worked

naive drum
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The farm map format changed in 1.2; maps needed to be updated to work in 1.2 up

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And if it's an XNB replacer then you'll probably get severe errors, instead of SMAPI just going "this map is in the wrong format, it's not going to be loaded"

urban briar
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Can anyone link me a mod that re-textures chests to look like the chests you find in the mines ? I have been looking for so long but i can't find it i know it exists tho

slate rivet
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when u say ur gonna have an early night but its 2am

tame root
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@urban briar are you talking about the treasure chests from the mines?
Eemie's darker wood craftables makes them look like that https://www.nexusmods.com/stardewvalley/mods/687

I found this one too https://www.nexusmods.com/stardewvalley/mods/3862
but I'm almost positive that those are crates, not chests lol

urban briar
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oh mah goodness thank you so much stranger

tame root
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GWmythicalGhostHug welcome!

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I also have my own question 😮
Does anyone have a mod that replaces the PinkyLemon, HMTGF, and Foroguemon with..... anything else LOL
Couldn't find any when I looked on nexus, but I figured I would ask in case there was one floating around!

dull oyster
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Question on using modded machines.

I have artisan valley installed, but I don't like that it has so many machines available on day one. I want to be able to unlock or buy them gradually.

I know I can just edit the mod files myself, but I don't want to change the original mod files. Can I make a new mod file in a different folder that will change the modded machines? I've been trying all day and nothing has worked.

robust bison
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Do you mean a CP mod for Artisan Valley?

dull oyster
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@tame root I found a mod on nexus called fluffykins scarecrow statues that says it replaces all the scarecrows, but it replaces the secret statues, too.

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@robust bison maybe? I'm really really new to modding. For example, I want to change the alembic so it's for sale from Robin. The original big-craftables file says it's not purchasable. So I could just change that file to get the behavior I want, but I don't want to overwrite other people's mod files.

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Okay, so maybe I need to look into content patcher mods. Any good guides?

robust bison
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I'm downloading the mod to look at the stuff first

dull oyster
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Okay, thank you. I'm looking at the big-craftable.json file

robust bison
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@dull oyster Do you buy the machines or craft them?

dull oyster
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The alembic is available in the crafting menu from day one. I want to change it so I have to buy the crafting recipe from Robin.

robust bison
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I'm looking at a different mod that adds items to Robin's shop for reference. but it uses custom Furniture

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I would ask in #making-mods-general for help(I also should have redirected the conversation there earlier)

dull oyster
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I got the alembic recipe to appear in Robin's shop, but it didn't appear in my crafting menu after I purchased it. My smapi log showed errors about trying to add the alembic a second time.

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Okay, thank you. I'll try content patcher first, then I'll ask at making mods for more help. Thanks for your time.

robust bison
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np

tame root
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thanks tarniyar! not sure it's compatible with 1.4 but I'll try it 😮

weak fjord
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hey guys, when i run SV through SMAPI

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it zoomed in my game, and 75% isn't the same zoom as before

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i only installed a fishing mod

dire fractal
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I always get stuck at the winter star festival, it won't let me out of the exits. Is there a SMAPI debug command I can use to end the festival?

robust bison
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@dire fractal you can use debug warp or can cheats to try to get back to your farm

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@weak fjord you can change the resolution and zoom level in the menu settings

dire fractal
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warping to the farm, sleeping, and then reloading my game seemed to work

weak fjord
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sweet, that fixed it, ty!

robust bison
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Np

gray heart
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Has anyone had any luck getting deluxe autograbber to work right recently? It will sometimes pick up crops, sometimes not. Sometimes will work in machine groups with automate.. Sometimes not. Global grabber throws a "global grabber full" error every day, and I can't interact with the grabbers at all after that.

Figured I can't be the only one! ;)

bright ocean
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Best to report issues to whoever made the last update

rain lava
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@high vine I'd have never guess it's that one SDVpufferthink Thx for the info SDVpufferthumbsup

vernal pike
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am i able to download mods for andriod?

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its a slightly time sensitive question

pastel arch
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Yep!

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You can mod on android

vernal pike
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ok

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how?

pastel arch
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(Although some mods may not work)

vernal pike
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ive got the sampi thing or what ever but after that im stumped

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which mod downloading website do i use?

pastel arch
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That page lists all the mod sites, and how to install mods

vernal pike
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so they are compatible with mobile?

pastel arch
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Most mods are compatible with mobile, but some may not work

vernal pike
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i just want the generic mods like the tractor mod and such

pastel arch
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That one works I think

vernal pike
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so should i just use the nexus?

naive drum
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yep

vernal pike
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then after i download the mods i just transfer the mods onto mobile?

dire fractal
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FHR is still having error crash when the day before Korbus want to stay on my house...

robust bison
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
robust bison
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@dire fractal looks like it has to do with the spouse room. Do you have a mod that changes it?

dire fractal
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hmm underdark sewer? its just CP to make sewer become dark

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I didn't install any of spouse room change, because I use FHR and Seasonal garden farmhouse

brisk egret
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Does anyone know if you can have multiple autograbbers placed for the deluxe autograbber mod

robust bison
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@dire fractal from what it says, I think it has to do with the asset for the room.

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It involves Tiled, so you may want to ask someone proficent in that.

vernal pike
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can someone give me a step by step guide to downloading mods?

robust bison
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  1. go to nexus mods, and go to stardew valley. 2. download SMAPI from Nexus or from SMAPI.IO
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then download whatever mods you want

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make sure to install SMAPI first

dire fractal
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I would like some more opinions. Is it a bad idea to try mods before completing a first legit run of the game?

shy orbit
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probably depends heavily on the mods, how much of the base game you have seen, and how bored or annoyed you are with it

robust bison
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I don't think so. But if you want to try a vanilla experience with mods, stick to Content Patcher mods.

ashen elbow
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Say that you havent played the gane, but didn't like the base gane look, then you would get mods that changed only the textures, and not the game mechanics themselves (most likely cp packs)

sacred solstice
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I downloaded SMAPI fine, then extracted all of SVE's prerequisite files into the /mod folder for Steam, then extracted SVE there, but SMAPI will not load any of them...? It claims they can't be loaded. I have no idea why. Does anyone have any experience with this? Would it be easier to use something like ModDrop? idk

robust bison
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@sacred solstice They don't load or there's an error loading them?

sacred solstice
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I tried to copy the problem. Hold on. Let me see if it will let me.

robust bison
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next time yo can do this

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred solstice
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Ahhh cool.

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Let me try one thing before I do because I just want to make sure it's not something super simple I've missed.

robust bison
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You have multiple copies of each mod installed and you need JSON assets

sacred solstice
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They aren't included in the files?

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I went into the files and thought I saw them in there.

robust bison
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JSON assets is a mod

sacred solstice
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Ohhh

robust bison
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some of the mods need JSON assets to function

sacred solstice
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That wasn't in the list of prerequisites I went down, or I missed it somehow.

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So for the multiple copies, I think that's because I didn't overwrite copies when it asked me to.

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So I should just delete them all and re-extract and properly overwrite maybe?

robust bison
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yeah

sacred solstice
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I'll try that. Thanks.

robust bison
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@sacred solstice
did you have any mods that did load?

sacred solstice
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Nope, but they were the only mods I had in there right now. I haven't tried to mod SDV before today.

robust bison
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you still need some mods then

sacred solstice
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I downloaded whatever was listed as prerequisite for SVE. Are there unlisted prerequisites?

robust bison
sacred solstice
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Yeah, I have most of those.

naive drum
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Stardew Valley Expanded has a list of prerequisites on Nexus

sacred solstice
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Missing Json Assets (wasn't listed) and SpaceCore (idk what that is).

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But I'll download those now.

naive drum
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Most of those are major framework mods; you need them all except Winter Grass which can be replaced with More Grass with the winter grass config option turned on.

robust bison
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SpaceCore is a essential mod for JSON assets

naive drum
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and a lot of other mods

sacred solstice
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I also extract these to the /mod folder of the game file, right?

naive drum
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yep!

sacred solstice
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Will it still run them if I separate/organize them into subfolders?

naive drum
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yep

robust bison
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just only keep the unzipped mods in the subfolders

naive drum
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but note that smapi does have a maximum filepath length, so don't nest them fifty folders deep

robust bison
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I had a .rar file in a sub folder and the whole folder didn't load

naive drum
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and that, yeah, don't put random other .jsons or whatever in there because smapi will stop looking deeper for manifests when it finds the first non-png, non-readme file

sacred solstice
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So only put in the folders what comes with the extraction and nothing extra

naive drum
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yep

robust bison
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yes

sacred solstice
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It . . . didn't ask me to overwrite any files when extracting this time.

naive drum
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good!

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means you don't have an SVE hanging around already with a potentially different folder structure

sacred solstice
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It didn't work again.

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Same problem.

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Also SMAPI is telling me to update the same thing twice.

robust bison
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delete all copies

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred solstice
robust bison
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maybe because you still have 2 copies

sacred solstice
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I don't SEE any other copies in the mod folder though. I deleted ALL mods from there and then re-extracted the files and there's only one of each.

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how do you do the log again?

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I typed !log and it didn't recognize the command.

robust bison
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go to the link and upload your file

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SMAPI-latest.txt

sacred solstice
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I don't know where the file is or how to get one.

robust bison
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are you on windows?

sacred solstice
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Yes.

robust bison
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press windows key and r at the same time

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and paste this into the pop up

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%appdata%\StardewValley\ErrorLogs

sacred solstice
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I feel like I kind of understand the problem but not really how to fix it. It's saying that the same files exist in both the Custom NPC folder and the SVE folder, which means one needs to be overwritten with the other instead of existing twice. But it won't prompt me to do that now? And it seems like another failure is based on that failure.

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OK

robust bison
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I think you should just purge your mods folder and restart

sacred solstice
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I tried doing that but I guess I'm going to have to also purge my download files and redownload everything as well.

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Well, not everything. There are twelve that work.

robust bison
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its only 2 mods

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delete 1.3.36-CustomNPCFixes-1.2.0.zip-3849-1-2-0-1567564441

naive drum
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Oh dear, it looks like you haven't been taking the folders out of the numbers folders

robust bison
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and delete -Stardew Valley Expanded--3753-1-9-6-1583304947

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for now, don't worry about subfolders

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also delete NPC Map Locations 2.5.5 for Stardew Valley Expanded-239-2-5-5-1584673844

naive drum
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Mods\NPC Map Locations 2.5.5-239-2-5-5-1584673658\NPCMapLocations (2.5.5).
you should also delete this if you want npc map locations sve version to load

sacred solstice
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Delete them from the steam folder

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?

robust bison
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from the Stardew Valley/Mods folder

sacred solstice
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So delete both NPC map locations?

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One of them was listed as a prerequisite so I wasn't sure. The other was just another file in the main file list of the first one.

robust bison
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delete all but one

sacred solstice
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Wait.... I don't understand.

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Should I take the files out of the folders?

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Because there are only single copies of each folder file.

robust bison
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no, just delete the whole folder

sacred solstice
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So, do I re-add them after or. . .?

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Because now the files aren't there at all.

robust bison
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If you deleted all of the NPC map locations then you will have to re-add ONE

sacred solstice
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Ok. And for the others?

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Like there's no SVE file in there at all now.

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And which NPC Map locations do I add?

robust bison
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they're the same

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so 1 of the 2

sacred solstice
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So it doesn't matter whether it's the one that says For SVE Extended or not?

robust bison
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here can you go in VC?

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I can explain it better

sacred solstice
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I can't, I don't have a mic on here at all and I don't know how to work his stuff.

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My computer got obliterated, I'm just borrowing one.

robust bison
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that's fine, you don't have to talk

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But you need to screenshare so I can see your screen

sacred solstice
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There's screenshare in VC?

robust bison
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yeah

sacred solstice
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How do you do that? I've never done VC in Discord before.

robust bison
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join first and I will talk you through it

sacred solstice
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How do you join?

winter field
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Is it okay to load in mods while the game is running?

robust bison
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click on one of he voice channels on the bottom

sacred solstice
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Joja warehouse?

robust bison
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@winter field I think you can add mods to the folder, but they wont take effect until you restart the game

sacred solstice
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Does that work?

winter field
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Alright thanks

sacred solstice
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Well I tried but it said it ended

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OK thanks

naive drum
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There is an SVE NPC Map Locations and a non-SVE NPC Map Locations, you can only have one, you had installed both so neither worked

keen rune
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Hey, does someone have experience with automate? I installed it on android but the ui doesn't work with either versions. Android version and normal version. I also edited the keys in virtual keyboard so I have the U button. And I used pre existing keys but nothing worked.
Some advice?

naive drum
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A log would be helpful

keen rune
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Okay one sec

compact forum
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@high vine May I ask exactly the issue you were having that was resolved by removing Better Rarecrows?

modern bloom
naive drum
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That mod needs Content Patcher.

amber hawk
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^

naive drum
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XNB replacers are depreciated and can be assumed to be out of date or otherwise broken in the current version of Stardew Valley.

vernal pike
modern bloom
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Ok thanks guys!!!

naive drum
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None of those, RandomGuy, they go next to those folders

vernal pike
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?

naive drum
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or in other words the folder you are currently in is where mods go

vernal pike
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Oh

naive drum
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Straight into the Mods folder

vernal pike
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Well anyone got any suggestions for mods?

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I like to have mostly balanced mod

hushed kernel
naive drum
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it looks like an NPC is somehow null or trying to be somewhere null

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try resetting your content files

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!reset

white schoonerBOT
naive drum
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and see if that fixes it

modern bloom
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So I use the content patcher already and the character had already changed but I can change his portrait how do I do this? ;(

hushed kernel
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@naive drum that fix it, so i would assume one of my mods that replace game files directly (that don't use smapi) isn't working for 1.4, oops

naive drum
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Yeah, mods that replace game files directly can be assumed to be outdated as they've been totally depreciated since 1.4 came out

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and they break uh
trivially easily

ashen elbow
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@modern bloom i think the key to change Portraits is p

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How do you get custom music to work

naive drum
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you need the custom music mod

vernal pike
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Is the cjb cheats menu compatible with mobile?

keen rune
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Does someone know what that new building on immersive farm 2 remastered in sve is good for?

shy orbit
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it's a shed

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so whatever you usually use sheds for

keen rune
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AH NICE

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Thanks

shy orbit
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np

vernal pike
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I have a bit of trouble with my mods can someone help me

quiet night
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is there a mod that makes spawn foragables item spawns in your farm?

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or has it always been like that in the vanilla game?

vernal pike
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This is what my mod folder looks like, i was wondering where should I put my mods?
Because just putting them in the folder labled mods doesn't work

hazy leaf
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those folders, they have numbers. thats not right. open one of the folders and let me see inside

vernal pike
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@hazy leaf there you go

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This is a semi-time sensitive question

outer turret
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The numbers I think are just the date. But I know almost nothing about modding for mobile. And I think it is late at night for many of the ppl here.

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But yes you put mods in the folder labelled mods! Make sure you unzip them first. That's the extend of how much I can help sorry!

vernal pike
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Unzip them?

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Using what? I don't think you can get WinRAR on mobile

outer turret
#

Okay I dont know then.

#

Have never modded mobile.

#

(But FWIW my mobile unzips .zip files. Or at least let's me look inside them).

brisk egret
#

@quiet night i mean the forest farm spawns forageables on your farm

quiet night
#

oh that could've been it

#

but i use standard farm and they still spawn

brisk egret
#

there might be a mod for that, i have no ides

quiet night
#

unless forageables tend to spawn when it's an empty spot

brisk egret
#

*idea

#

and yes there has to be an open spot for foragables to spawn in

abstract hamlet
#

@spring ivy Ohhhhh... I'm giving you an answer too late.... sorry....😫
Thank you very much for your reply! Thanks!

quiet night
#

even if you're in standard farm? @brisk egret?

brisk egret
#

@quiet night i dont recall forageables spawning on a standarm farm at all

#

so no, you either need a mod or you need the forest farm to achieve that

quiet night
#

oh lemme see if i have that kind of mod installed

abstract hamlet
#

Hello. I know it's impossible to make financial gains from the production of the retexture and mod in Stardew Valley, it's true?
*I'm sorry if this question is prohibited.

brisk egret
#

@abstract hamlet what do you mean?

abstract hamlet
#

Mod. Retexture. It is made by individuals. With that. Money gain. Get drunk. Is it possible? Is it impossible?

quiet night
#

You want to create mod that can retexture the whole games?

#

And charge them?

abstract hamlet
#

No! There's someone who wants to make a mode and provide it for money, and I was wondering if that was possible.

brisk egret
#

I still dont understand what you mean,, im sorry

abstract hamlet
#

Ohhh.....I'm sorry about the translator...

viscid pond
#

I don't believe I've ever seen anyone who makes mods for money

#

most folks make something because it's something they want themselves and noone else has done it

brisk egret
#

^^^

#

that and some do provide a way to tip money but thats it

quiet night
#

I don't think that's possible and/or allowed.

abstract hamlet
#

So you can make financial gains, but people don't?

quiet night
#

who?

limber vault
#

Making mods that people buy is usually regarded in poor taste.
People may post links to tip jars like ko-fi, but it is understood that the money given that way is entirely optional.
Some developers have clauses in their legal information when you install a game that say that mods are allowed, but buying mods is not.
I know that the Rimworld dev has that specifically. I haven't examined stardew valley's TOS yet.

#

mostly because I have never uninstalled it

quiet night
#

Modders do not gain any financial gains - though we accept donations, but that's optional.

abstract hamlet
#

Oh... Okay, I've learned a lot! Thanks! I'm so glad you answered so sincerely!

dire fractal
#

!compat @hushed kernel

white schoonerBOT
#

@hushed kernel See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

hushed kernel
#

@dire fractal https://www.nexusmods.com/stardewvalley/mods/474 last update 24 oct 2016
https://www.nexusmods.com/stardewvalley/mods/1950 (supposed replacement) last update 11 oct 2019, last dev update 5 december 2019. Still unknown when the update is SDVsobastian

restive zodiac
#

(Some modders take commissions for custom mods, in addition to their DP on Nexus - and whatever MD does/will do - and donations and Patreons/Ko-fis, etc.)

#

What are the chances that someone using IF2 will not also have PyTK/TMXL installed? broods

#

Right now the TMXL pack for it is optional, but I wanted to release the compatibility update today, and if I required them I could just integrate IF2's edits better instead of making them on/off or manually patching where needed.

restive zodiac
#

Oh, of course, if you're using any of the mods I need to make compatibility patches for, you would need PyTK, so I can just make it not required but invisibly functioning if installed 😄

urban briar
#

Is there a CP version of the gold craftables mod ? Cause it seems to be outdated

high vine
#

@compact forum yeah, i don't mind one bit! so i had both Better Rarecrows and Gwen's Medieval Buildings installed. for some reason, every building except the exterior farmhouse was patching in, and patch summary in the console showed nothing - weird, right? so i went thru my mods all individually until i figured out Better Rarecrows was somehow the issue (removed the mod, added it back in, removed it again to be 100% sure it was the one causing the conflict) and i was suprised it was that one actually, would've been one of my last guesses lol

forest kayak
#

Hi guys, I've been playing Stardew with about 200 mods for like three months & it's been fine. Last night, I don't know what the HELL I did, but I messed EVERYTHING up. The smapi error folder is huge. I don't even know where to start with it

compact forum
#

Huh, that's weird BetterRarecrows doesn't edit any content SDVpufferthink Either way I'll have a look into that, thanks

high vine
#

no problem! i'm sorry i didn't save any logs from when i troubleshot it though SDVpufferaww hopefully it's an easy fix for you!!

compact forum
#

No problem, hopefully it'll be an easy fix SDVpuffersweats

urban briar
#

Y'all know how i can make an outdated texture mod ( replace xnb files ) work with content patcher ?

signal latch
#

Can someone recommend good quality of life mods for me? I know they exist, and I'm using a few, but I still feel like my Stardew experience could be smoother or better.

plucky field
#

Have you already checked out the ones in the recommended list in the pins?

#

my must haves are scroll to blank, zoom out one whose name i dont remember and junimo deposit anywhere

signal latch
#

I didn't know there was a recommended list in the pins! I probably haven't. Thank you for telling me, Ria.

plucky field
#

welcome! its obviously very subjective but I feel that list is pretty handy as a starting point

signal latch
#

I have a few more question. Thank you for being so helpful.

#

I'd like to use this mod, but I'm not entirely sure how it works?

plucky field
#

o fave mod right there

signal latch
#

The jargon confuses me.

plucky field
#

So, it does a few things. The main one is that instead of only getting to have one pet like in vanilla you can also adopt stray cats and dogs from marnie's ranch

#

there's also wild horses. which are horses that spawn around the valley and you approach and uh, appropiate. so you get to have more horses!

#

this basically lets you use a bunch of diffrerent pet and horse retextures at once! but uhh sorry

#

what jargon is confusin¿

signal latch
plucky field
#

ye!

restive zodiac
#

@forest kayak Distillery's products are already covered by Artisan Valley, so you should remove that one. I'm not sure what else is duplicate, is it still log spam of everything after removing just that one?

plucky field
#

elle's the mvp adn did all the tedious work already

restive zodiac
#

Actually it looks mostly related to that, I think.

forest kayak
#

I've actually just removed that, the outdated immersive maps & event repeater & it's fine

#

The farm is a mess, but I've found someone has updated immersive maps

signal latch
#

Ria I'm confused by everything in the quick start under the description for adopt n' skin...which I guess is how you get the mod working?

forest kayak
#

Thank you so much for looking, I think it's because I haven't played the game since the latest update

restive zodiac
#

The IF2 error was just a can't be loaded - the original hasn't worked since 1.3.36. You're using IF2R though, and that's loaded fine?

#

The one that couldn't be loaded was the original, but you're using SVE's version.

plucky field
#

Okay, lemme read and walk you through it. Skins are the actual .png of the animals (the elle dog ones you linked, for example)

forest kayak
#

Hmm, must have been the distillery thing?

plucky field
#

you might want to actually install the mod first so you can see the folders, which will make it easier

signal latch
#

Lemme do that now then we'll go on.

thick lantern
#

Is there no way for free dusty mod to be updated?

restive zodiac
#

@urban briar First check if the one you want already has an unofficial update https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher. Depending on how out of date it is, you might have to do some image editing, but if you look at any of these unofficial updates you can probably see what you need to do, or just edit the jsons and swap out the pngs they use for yours :) You can also search DIYCP on the Nexus for some template packs. I have some also, just made a little differently.

bright ocean
#

!log @dire fractal

white schoonerBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

signal latch
#

😅 Ria I just did an oopsie. I extracted the stuff in the SDV folder instead of the mods folder on accident. Did I just mess up that folder? I got too eager and hit extract a folder too early.

plucky field
#

ctrl Z? 😛

signal latch
#

Oh! Done. XD.

#

I'll

#

Put it in mods now

#

XD

dire fractal
restive zodiac
#

The source for it is available at least, so it's possible someone might update it unofficially at some point. (Though it doesn't have a license.) It had some crashing issues with town replacements and/or multiplayer though, and unofficial updates are usually only to get it running with latest versions and not bug fixing/feature adding. @thick lantern It might be better to start from scratch.

dire fractal
#

this is the log

#

i dont understand why I cant choose a different farm

#

always getting the default one even after selecting others

signal latch
#

Okay I'm on the mod folder now I've extracted it for Adopt n' Skin.

thick lantern
#

Oh dear

restive zodiac
#

@dire fractal Like you get the standard farm when you select forest farm in the new game menu? SDVpufferthink

dire fractal
#

yes

restive zodiac
#

Neat.

thick lantern
#

Too bad I am not savvy enough to start remaking it

bright ocean
#

Looks like you might have used an XNB mod

dire fractal
#

exactly this

bright ocean
#

!xnb

white schoonerBOT
signal latch
#

Also whoever was asking about the Dusty mod, it's super broken, I had to take it out of my game.

bright ocean
#

(there's no farm mods in that log)

thick lantern
#

I guess I just have to settle for going to visit Dusty

dire fractal
#

ill just reinstall the game now without mods. lets see what happens :/

restive zodiac
#

I didn't think they were talking about modded farms maps but probably just misunderstood!

thick lantern
#

And take Alex with me using NPc adventures

restive zodiac
#

You can just reset feggy, it's faster because it only downloads what needs to be corrected.

#

!reset

white schoonerBOT
thick lantern
#

@signal latch how broken was it. Did game crash?

urban briar
#

Thanks a lot @restive zodiac !

plucky field
#

alrirghty Boy, where we at in terms of animal skinner? are u less confused?

restive zodiac
#

(Anytime someone had a log crashing in town with that mod installed, the first step was usually to remove it.)

urban briar
#

I forgot people did unofficial updates, i'll be sure to check this list quite some times !

signal latch
#

It didn't crash it just kept giving errors.

thick lantern
#

But was Dusty around at least?

#

I have around 400 plus mods

signal latch
#

Nope

#

Very broken

thick lantern
#

Ok

#

Hopefully someone will make a similar mod in the future

signal latch
#

Hopefully.

dire fractal
#

can I post picture here? depicting the issue im facing?

#

the farm above is the default farm but the house is different because in new game menu I chose a different farm

robust bison
#

Do you get any smapi errors

dire fractal
#

no smapi errors

robust bison
#

And modded right

restive zodiac
#

That's not the default farm

#

That looks right to me, based on the small space shown - have you wandered around? I think if you went further down (try typing world_clear farm debris in the SMAPI console just so you can get around easier) you'd see the differences in layout.

#

Down and to the right should show the under-cliff space combat farm has, down and to the left the bigger pond and then the partly offscreen lake

dire fractal
#

i see. its a little different than other map.. are the layouts just subtly different?

robust bison
#

This is what the hilltop farm is supposed to look like

restive zodiac
#

They're visibly different if you compare them, but also have different functionality.

robust bison
#

Did you choose that one?

karmic bloom
restive zodiac
#

They aren't using the hilltop farm, they're using the wilderness farm, which is what the screenshot shows...

robust bison
#

Oh

karmic bloom
#

(sorry to drop this in middle of your convo, anyone willing to help pls take ur time)

restive zodiac
#

Can you upload that to be parsed?

dire fractal
#

im starting a game with hilltop farm.. lemme check

karmic bloom
#

Already did that Mouse ^-^

restive zodiac
#

Can you share the parsed link here?

#

@dire fractal But yes, the layouts are different, but also have different functionality, like the forest farm has respawning stumps and forage, hilltop has a quarry, wilderness spawns monsters at night, etc

robust bison
#

@karmic bloom try updating SMAPI and your mods

#

Yeah your on version2.5.2 and the latest is 3.4.4

restive zodiac
#

That's definitely old 😄

karmic bloom
restive zodiac
#

Can you rerun the installer you just downloaded vs installing it from Vortex if you were?

karmic bloom
#

lemme take a look, brb

#

the installer is saying it doesn't have perms to delete, "stardewModdingAPI.exe" in the common folder and all that

#

Tried running as admin and windows told me it couldn't find the file

restive zodiac
#

Did you install SMAPI through Vortex originally? SDVpufferthink

karmic bloom
#

ye

restive zodiac
#

@rancid badger Are you around by chance? I haven't used Vortex very much, and not since they added the ability to install SMAPI through it. SennaKoshiba#5066 has an old SMAPI version through it and I'm not sure how to update it properly 😅

karmic bloom
#

it's 3.4.1 tho D:

#

I'll try removing the mod via Vortex and see if the installer will do its magic

restive zodiac
#

Your log and screenshots say 2.5.2, though.

karmic bloom
#

the title of the mod says otherwise, so that's hella weird

restive zodiac
#

SMAPI isn't a mod, so normally you wouldn't install it like one, but I'm not sure how Vortex implemented the SMAPI installation.

karmic bloom
#

poorly, it seems

#

but the general function of Vortex is hella impressive overall

rancid badger
#

Hello! I didn't know Vortex could install SMAPI. I had the basics set up before I brought Vortex in

robust bison
#

I would probably just try to uninstall smapi and install in regularly

karmic bloom
#

I'll try rn

restive zodiac
#

WOW I waited with bated breath as you typed for that? :pufferchick leaving gif:

karmic bloom
#

it worked

#

thank god it wooooorked

restive zodiac
#

.choose ask picky how to update, test Vortex 1.2 at some nebulous time in the future, absent mindedly forget about it and make hot chocolate, thrive

devout pumiceBOT
#

ask picky how to update

restive zodiac
#

:(

karmic bloom
#

lol woops

rancid badger
#

There's no Vortex download link on the SMAPI mod page on Nexus. Is this something Vortex itself offers to do when you point it to an unmodded copy of SDV?

karmic bloom
#

i dragged and dropped it into the downloads section that lets you add mods .___.

restive zodiac
#

I'm not sure. I think I just assumed it was similar to MD's "install SMAPI" option, and was trying to investigate but my crappy internet + Nexus's Nexusing make a bad combo :(

rancid badger
#

Ah. They must have special-cased it since it's more than just unpacking the zip

restive zodiac
#

If Senna ever used mods in the past I would assume they just had an old version already installed from a thousand years ago, and trying to install it as mod just never worked at all, vs somehow installing old version through Vortex and not being able to update

rancid badger
#

Yeah. I'm going to toss my 3.4.1 zip at Vortex and see what it does with it

karmic bloom
#

Mouse that's absolutely it, I had SMAPI like 2 years ago or something and never uninstalled it

#

in fact, it completely messed with my ability to launch the game for the longest time, so thank you folks for the help ^-^

restive zodiac
#

The wiki instructions for SMAPI install are still pre 1.2 I think (this is a new feature from like a week or two ago)

#

Glad you got it sorted, Senna!

manic echo
#

Anyway to get mods on Windows 10?

robust bison
manic echo
#

Thanks!

dire fractal
#

i broke something plx help. lemme get error log

#

it's with ellie's cat replacement

robust bison
#

It says the values aren't valid

dire fractal
#

I followed the instructions o_o

#

oooh

#

nvm

#

did config file instead of content

#

oopsee

#

okay, this is frustrating... is there a mod that WORKS with 1.4 that can give me a bigger fridge. I don't want like 80 fridges in my house :c

#

oh wait, may have found one

restive zodiac
#

(You can check https://smapi.io/mods/ for compatibility status of all known SMAPI mods with latest game/SMAPI versions.)

signal latch
#

Is there someone around who knows/uses the Adopt N' Skin mod and has time to help me get everything straight with it?

lapis void
karmic bloom
#

.....hi again

#

I'm trying to get the big Expanded mod to work, but no matter if I try to install it via Vortex or via the installation guide hosted on the Nexus page, I can't get it to load (it doesn't even give me an error, it just pretends it doesn't exist)

#

oooh nvm, looks like there're a few outdated mods

dire fractal
#

ugh what did i break this time

#

@robust bison

robust bison
#

It's trying to load this asset

#

but it doesn't exist

#

This is an easy fix though

dire fractal
#

how?

quiet night
#

Maybe try updating your SMAPI, TMXL and PyTK to the latest version

robust bison
#

Im not sure what the asset is used for, but take an existing image in the assets folder thats similar and copy it and rename it fridge-flipped.png

dire fractal
#

there's an update for smapi

quiet night
#

Yup, there is

robust bison
#

try updating it first, if that doesn't help then do what I said

dire fractal
#

i think i have too many mods

#

.>

quiet night
#

Assets are basically used to store your images/maps/tbin so it can load to the game.

dire fractal
#

where it the update for pytk

#

all i see is a jan 17 one

robust bison
#

switching this might help

#

in config.json

dire fractal
#

thing is, i tried that

robust bison
#

ok so just take the image for the icon, copy paste it, and rename it fridge-flipped.png

drifting anvil
#

Hello can someone offer some assistance? I'm trying to use the console command "player_setname" and I keep getting this error "[Console Commands] Argument 0 (target) must be one of player, farm. Type 'help player_setname' for usage."

dire fractal
#

I mean image works. The function of the mod isn't stopping

#

Running.

drifting anvil
#

I'm trying to change my name with it. Just can't seem to input the right syntax

robust bison
#

where did you find the command?

drifting anvil
#

Console commands that came with latest SMAPI

quiet night
#

You did it in the log or the game?

dire fractal
#

Yeah. I can't figure out how to get it to work

robust bison
#

@dire fractal but does the mod still funvction?

drifting anvil
#

in the SMAPI shell itself with the game open

quiet night
#

Did you type help player_setname

drifting anvil
#

lol yes

quiet night
#

And see how it’s done?

drifting anvil
robust bison
#

so you need to do player_setname (what you want to change) (the change)

dire fractal
#

And now it won't even show up as option

robust bison
#

so if your name was bilbo and you want to change it to sam, you would do player_setname bilbo sam

quiet night
#

Oh no

#

It should be player_setname player <new name>

robust bison
#

oh yeah whoops

drifting anvil
#

lemme give what @quiet night said a shot

#

I've tried all sorts of syntax

dire fractal
#

The mod says place anywhere in the world. Mark it as fridge symbol. And you can use it with the cooking

robust bison
#

and that doesn't work?

drifting anvil
#

Alright so I finally got it to work. The help command for that doesn't really help guide you on how to format it well

quiet night
#

It did help you

#

:p

drifting anvil
#

So I did player_setname player newname

#

thank you @quiet night

quiet night
#

There’s the usage example when you ran the help command

#

And you’re welcome :)

drifting anvil
#

Can i run this command on another player when I play co-op?

dire fractal
#

Yeah it doesn't work :/

robust bison
#

Did you try doing what I said?

quiet night
#

Did your game load at all?

dire fractal
#

I followed all instructions given.

robust bison
#

what part didn't work

dire fractal
#

No crashing. Just kitchen won't register them

robust bison
#

did it let you mark the chest

dire fractal
#

Yes

robust bison
#

what's in your fridge

dire fractal
#

When I have eplent of ingredients in all my chests

#

Precooked food for like the breakfasts and wheat vinager sugar and oil

#

And rice

#

All I wanna do is use my organised cheats for food making

robust bison
#

you can cook sashimi, theres no fish in your fridge but there is in the chest

quiet night
#

Oh so this chest acts like a fridge

dire fractal
#

Yes. If I mark them as it it should work. It says anywhere in the world

robust bison
#

To me it looks like its working

fast river
#

I think there's a vanilla item that works like that, just for your farmhouse, in 1.4. I think it's called the mini fridge?

dire fractal
#

Yes. Mini fridge is mini

#

I have a lot of ingredients

quiet night
#

Wait so what’s not working?

dire fractal
#

whats joja

quiet night
#

It seems like it’s working just fine?

robust bison
#

Yeah

dire fractal
#

... And my waifus room is empty

#

Wut

robust bison
#

?

quiet night
#

Again, update your TMXL and PyTK to the latest version

#

That could help with the spouses room.

robust bison
#

There's no furniture or its missing

#

and who is your spouse

quiet night
#

So, what exactly is not working for the fridge mod?

dire fractal
#

Lol

robust bison
#

Who is your spouse?

dire fractal
#

Sophia from sve

#

I can't find the updates. I updated smapi

robust bison
#

Update PYTK and TMXL

quiet night
#

Check your smapi log

robust bison
quiet night
#

It should tell you which mods to update

dire fractal
#

... Oh

quiet night
#

Also, you said that you want to access the chest anywhere, no?

dire fractal
#

yeah

quiet night
#

If so, download chests anywhere

dire fractal
#

will that connect it to the kitchen?

#

that's all i want really

quiet night
#

It connects to all chests

#

That you own

dire fractal
#

...thats a lot of chests

robust bison
#

Only if you toggle it

dire fractal
#

let me update these then

quiet night
#

Well, remote fridge access doesn’t give you access to chests anywhere since it justs act as a fridge

robust bison
#

Its lets you use the contents if they're cooking inngredients

dire fractal
#

can someone just send me the pytk link i cant seem find it on nexus

quiet night
#

It’s basically just fridge

robust bison
dire fractal
#

thanks

robust bison
#

np

dire fractal
#

Can i get a link to that chest thing you mentioned

robust bison
#

chests anywhere?

dire fractal
#

oka, lets see if this works

tardy coral
#

anyone know how to update smapi? i have zero clue what im doing

robust bison
#

Just download the new version and use it like you are installing it

#

it will automatically update

tardy coral
#

ok

#

thanks!!

dire fractal
#

... I just want to be able to make foods without needing to have ingredients in fridge or inventory

robust bison
#

But you already have the mod for that

dire fractal
#

I know

#

It's not working

robust bison
#

I thought it was?

dire fractal
#

I have all of them set to be able to in my storage

#

It's not taking from any others

robust bison
#

So it only takes from one chest?

dire fractal
#

I have eggs in chest. A lot of eggs.

robust bison
#

and you cant cook them?

dire fractal
#

But I hover over for pancakes? It shows me still needing it

#

Here lemme show

robust bison
#

ok

dire fractal
#

And it's turned on to be able to access

robust bison
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust bison
#

well are there any errors

dire fractal
naive drum
#

Does your mod let you use chests as fridges or should you be using minifridges?

dire fractal
#

chests as fridges

robust bison
#

It looks like it might have something to do with CookingSkill, but I don't think so

dire fractal
#

eh, i'll remove it then

#

not that great anyway

#

thats what did it

#

thanks

robust bison
#

np

dire fractal
#

Hey! Quick question. I’m not sure if anyone can help but I’m using the CJB Cheats Menu by CJBok and Pathoschild, it works perfectly fine on single player and it does say it SHOULD work on multiplayer even if the other person doesn’t have the mod, but it disconnects any other player pretty quickly. Not sure what to do.

robust bison
#

It shouldn't do that

#

Does the other person have a log?

dire fractal
#

I don’t think so.

robust bison
#

do you get any errors or messages in your log?

dire fractal
#

Not at all.

#

Everything works fine from my end.

robust bison
#

and it's only CJB?

dire fractal
#

Without the mod multiplayer works fine... so maybe they might actually have to get it? It’s both CJB Cheats Menu and an item spawned made by the same creator.

robust bison
#

It SHOULDN'T effect the game, so I don't know whats happening.

#

Maybe one of the mod creators can help.

dire fractal
#

Ok! Thank you.

robust bison
#

No, since you're not making or editing a mod.

#

You might want to ping PathosChild.

dire fractal
#

Ok, will do.

#

Sorry haven’t been using Discord for long, do I just @ them?

robust bison
#

yes

dire fractal
#

@tired brook> Hey! Quick question. I’m not sure if anyone can help but I’m using the CJB Cheats Menu by CJBok and Pathoschild, it works perfectly fine on single player and it does say it SHOULD work on multiplayer even if the other person doesn’t have the mod, but it disconnects any other player pretty quickly. Not sure what to do.
@dire fractal - Hey! Using both this and the item spawner. Not sure if there is a known issue with this or if it has a simple fix.

tired brook
#

@dire fractal Not sure from the above discussion if you already tried it, but does that happen if you play with SMAPI but remove CJB Cheats Menu temporarily? SMAPI can cause disconnects if it's not set up correctly, but CJB Cheats Menu shouldn't have any effect on it that I know of.

dire fractal
#

Nope! Only seems to happen when I have CJB Cheats Menu... SMAPI runs fine by itself on my computer. Everything works just fine in singleplayer but only causes issues in multiplayer. This may be an issue with SMAPI but I’m not sure how to tell if it is. Not that technologically aware. @tired brook

tired brook
#

After it disconnects, can you upload the SMAPI logs for the host + disconnecting player to https://smapi.io/log and post a link here?

robust bison
#

Is it possible for custom NPCs to be the ones who give you gifts at the feast of the winter star?

dire fractal
#

@tired brook Yes, I’ll try it out and send the logs over for both. This is kind of a stretch but would it cause problems if the other player does not use SMAPI?

tired brook
#

It shouldn't.

#

(Some mods can cause issues if the other players don't have them, but CJB Cheats Menu and SMAPI itself shouldn't.)

timber ruin
#

may i ask if i have to manually update smapi every time there's a newer version?

robust bison
#

Yes

timber ruin
#

thank you

#

is there any way to receive updates on new verisons of smapi (via email, push notifications, etc)?

robust bison
#

you can "track" mods on nexus

restive zodiac
#

Your SMAPI log will tell you if there's a new version of SMAPI available, too! When you first start the game the update checks will run in the SMAPI console that's always open behind the game.

ripe flame
#

Just checking in, has anyone heard anything about when the mobile SMAPI will get update?

#

been looking and all i can find is tickets saying it needs updating with no dev response for over month. Is it dead or did we move to something else?

timber ruin
#

thanks @restive zodiac

restive zodiac
#

I'm not really sure, Martyr hasn't been here for a month SDVpufferchicksweatsip At the moment people seem to be using Zane's which reforked from Martyr's which was started in place of Zane's originally :P

timber ruin
#

also is anyone using vintage interface v2? the font looks incredibly hard to read

robust bison
#

the font style or the colors?

timber ruin
#

the shadows on the font

#

it looks worse on 75% zoom

robust bison
#

It's fine for me, but if you don't like it then I don't think theres a way to change it without uninstalling the mod.

timber ruin
#

this is vanilla

tacit elm
#

wow

#

you literally just

#

Can't Use Marnie's

#

unless you buy the stray from her first when using more animals mod huh

#

errr

#

adopt n skin

#

that mod

inner geyser
#

has anyone played with the ghost town mod? if so is the only thing about it that's interesting besides trying to locate the bodies ?

karmic bloom
#

OK, i've worked on it ALL day, I'm down to 2 errors/ mods that won't work, down from like 47

#

Stardew Valley Expanded[FTM] Stardew Valley Expanded\data because it contains files, but none of them are manifest.json

#

and also no I haven't Samundra but damn that's macabre

robust bison
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

karmic bloom
#

me?

robust bison
#

yeah

ripe flame
#

got a link to the zane?

karmic bloom
#

done

restive zodiac
#

@inner geyser I think so yes, it was a cute little mod for a Halloween event a couple years back :)

#

@ripe flame Check the Play store

karmic bloom
#

I tried taking the manifest.json file and making a copy to populate the Data folder in the [FTM] SVE folder

#

no new errors there, nor fixes

robust bison
#

@karmic bloom link to your log please

karmic bloom
#

soz, me big stupid

inner geyser
#

cool ... i was just curious about it. and Senna yea it is a bit 😄 sometimes i do like to play graphic horror things but more into solving a death i was hoping that mod kinda did that ... :/

ripe flame
#

play store doesn't work for me :/ keeps crashing since last update

#

been getting around it by side loading etc

karmic bloom
#

do I get a manifest.json by creating a new save or something?

#

lol several ppl are typing

robust bison
#

manifest.json is a file that the mod author puts in the mod so it can be read by SMAPI.

restive zodiac
#

No, looks like extra folder

#

Everything seems installed fine, so that specific folder can probably just be removed.

karmic bloom
#

ok lemme try

#

I deleted it but it's still giving me that error, so there must be multiple instances yeah?

restive zodiac
#

Yeah the working folder is gone instead of this folder

robust bison
#

I don't think so

restive zodiac
#

Stardew Valley Expanded\[FTM] Stardew Valley Expanded

karmic bloom
#

found it

restive zodiac
#

If SVE was installed right, there is probably not anything else in that Stardew Valley Expanded folder and you can delete it.

#

(But if all of SVE is living in it, don't delete it :P )

#

Looks like PotC is at a later version on Nexus than the one you have installed

karmic bloom
#

just has _folder_managed_by_vortex, a data folder w/ ContentPackSaveData.save, then character information

restive zodiac
#

goodbye, folder

karmic bloom
#

gotcha

ripe flame
#

managed to get zane smapi loaded, still haveing the same issue i was before. Smapi stardew just sits at loading screen, never gets past it, doesn't crash, no log. Any suggestions?

karmic bloom
#

hell yeah that's it except Part of The Community lol

#

I'M ERROR FREE

#

@robust bison @restive zodiac Thank you so much, y'all are fuckin awesome

robust bison
#

np

ripe flame
#

do you think my issue has to do with stardew being from amazon and smapi being from play store? the files end up in the same place loading up mod wise but no clue is smapi is not able to call stardew right due to it being from amazon

restive zodiac
#

Oh hm, are you even on the same version? I know at one point Martyr had to get some custom build going for someone that was playing on a Fire.

ripe flame
#

the version numbers line up for the zane smapi but not the martyr, it's all fresh install due to it being new phone

#

but this is the same behavior my old phone had, i just figured it was because it was old

#

zane smapi regonizes mods in the mod folder so they are pointing to same place

#

what makes me think it's doing this is because the version is 1.4.5.144amazon, instead of the playstore just listing the version as 1.4.5.145

exotic plover
#

Help

#

For some reason the SVE new NPCs stuck on bed on Saturday

ripe flame
#

zane just requires 1.4.5.138+ so both versions should work, installs fine, just hangs when opening

restive zodiac
#

Like all custom NPCs? But they work other days? I'm not sure what would cause that only on Saturdays Darkasher, maybe post to SVE Nexus or the SVE subreddit to see if there's a known issue? SDVpufferthink

#

Maybe they are just sleeping in...

exotic plover
#

No they slept on Olivia's birthday too

#

I couldn't give her a gift

#

They work on other days

ripe flame
#

anyone else using zane's with the amazon version of stardew? I'm pretty sure this is my problem but I'd like to see if someone else is using it before I go buy it again off google. Not that I mind giving ConcernedApe more money. 😂

thick lantern
#
#

Immersive spouses mention dependencies, what does it mean by dependencies.

About compatibility
This mod should be compatible with all mods that don't edit spouse schedules. Dialogue expansions should be fine but some mods (like Canon-Friendly Dialogue Expansion) may interfere with things like Penny's leaving dialogue when it rains. This mod has an optional dependency for Canon-Friendly Dialogue Expansion to force this mod to load after.

By loading after, what might be the impact?

exotic plover
#

@ripe flame i'm using zane smapi on Android

ripe flame
#

@exotic plover With the stardew from Amazon or play store?

exotic plover
#

Playstore

#

@ripe flame

ripe flame
#

yeah, my problem is with the amazon version, so i need someone with that

exotic plover
#

Okay sorry

torpid pewter
#

Anyone know if there's a way to open the smapi command prompt without launching the game? I want to go through the list of mods that are acting up and see if I can fix anything.

naive drum
#

You can upload your previous log

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

and that will get you the list, including update links

torpid pewter
#

Mkay, thanks.

#

And that works without the game having crashed?

naive drum
#

yep!

torpid pewter
#

Cool

#

For some reason, Vortex installed one of my mods minus the manifest file...

#

And my Pam sprite/portrait replacer isn't even showing up in the log at all.

naive drum
#

vortex is not reccomended for stardew valley because of its tendency to do stuff like that

torpid pewter
#

I see, I see. Well, I've figured out all the errors I'm seeing, anyway - plus the Pam one; turns out it wasn't formatted properly.

#

Thanks again for your help.

torpid pewter
#

I lied. My problems aren't solved. The 1.4-compatible Tapper's Dream/Tree Overhaul is missing it's DLL file. Anyone know how to fix this, please?

robust bison
#

If it's missing a file, try reinstalling it.

torpid pewter
#

I'm looking at the Git. There's no DLL there to install.

#

But the mod compatibility list says it's good-to-go.

robust bison
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

torpid pewter
robust bison
#

Where did you download it from?

torpid pewter
robust bison
#

Download it from here it should have it

torpid pewter
#

It's the link given on the Nexus page to get the latest compatible version.

robust bison
#

it looks like the github version doesn't have that file

#

I think they might be the same mod version anyways

torpid pewter
#

I'm loading the game so I can check the new log... Sadly, there's no way to tell if it's active in game.

robust bison
#

If it's loaded, it should list it in the log

torpid pewter
#

Yep, there it is.

#

Not sure why the Nexus page points people elsewhere, when the only working version is there, but whatever.

#

Thanks for your help, guy.

robust bison
#

np

robust zenith
#

Hi everyone! Just got the game on Sunday & looking for suggestions on the best quality of life type mods that won’t completely ruin my ability to enjoy the game

robust bison
#

Stardew valley expanded is a mod that adds a ton of content into the game, if that interests you.

#

!sve

white schoonerBOT
robust zenith
#

Thank you, will check it out!

robust bison
#

I thnk there's a command hat shows a link of good stater mods, but I can't remember it.

#

Just browse Nexus mods and you'll surely see some you like.

tacit meteor
#

Hi me and my friends are all trying to play stardewvalley together but there are 5 of us how do we play together in one world?

dire fractal
#

heyo

#

Any mod that adds an NPC that sells everything ? xD

robust bison
tacit meteor
#

@robust bison does this work on current version still I was under the impression it wasnt

robust bison
#

I'm not sure, I don't play multiplayer

#

but thiis is the only mod I'm aware of

#

@dire fractal This mod allows you to buy from shops anywhere

dire fractal
#

Ohhh cool mod

robust bison
dire fractal
#

thankss

robust bison
#

np

naive drum
#

!compat

white schoonerBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

subtle meteor
#

Hi, my friends and I are trying to add SMAPI to Stardew Valley. 3 out of 4 of us got it working but when my one friend runs the "Install on Windows.bat" file it instantly closes with no error. Does anyone know what could be happening?

robust bison
#

Is he on windows?

subtle meteor
#

Yes

robust bison
#

hmm

subtle meteor
#

We tried Option A. I'm going to go ahead and try Option B (ModDrop) and see if that installs it

#

ModDrop worked! Thank you anyways!

zealous plume
#

i need help getting mods

#

i cant figer out how to dounload them

#

and use them

robust bison
ancient plover
#

has anyone been able to update the old pond bridge mods?

#

none of them seem to be working

#

and I really really want to use it so I can have a straight path south >.>

dire fractal
#

quick question

#

to install starblu valley

#

do i need to put the CP folder in the mods folder?

#

nvm got it

#

thanks

torpid pewter
#

Anyone know what mod is swapping my hotbar when I hit Tab?

winter briar
#

Does anyone know if having multiple areas on one farm save is possible to put cabins there in the other areas?

#

Without causing any problems*

winter field
#

@keen moss Hi I keep getting this message regarding your seasonal outfit mod in smapi. [Content Patcher] Can't apply image patch "Seasonal Villager Outfits for ContentPatcher > Pam Hug Overlay" to Characters\Penny: the FromFile file 'Characters\Pam\Overlay\Pam_spring_Outdoor_Sun.png' doesn't exist.

restive zodiac
#

Did you need something from Paradigm, Rick? If so, it's a lot easier for people to respond if you include the question with the ping.

#

(If not, please don't ping random people :P )

winter field
#

I wouldn't do that, but I wanted to see if I can let him know about an issue regarding the seasonal outfits

restive zodiac
#

You can include that in the ping! That way if she doesn't see your message until you're gone, she doesn't have to ping you to say "hi?" and then you don't see it until she's gone, etc :P

winter field
#

I just wanted to see if he was around so I don't ping him multiple times regarding the issue

restive zodiac
#

You don't need to ping multiple times, just include all the information at once, or leave a bug report on the SVO Nexus page :)

winter field
#

Alright I'll leave context in next time

restive zodiac
#

(You can always edit your message!)

keen moss
#

I’m about to go to bed but make sure it isn’t a duplicate issue, if it’s about Pam’s Overlays I’m fully aware and have a fix! There’s a few others in the bug reports as well that I have fixed for in 2.1.9. But yes, please include more info when pinging people 🙂

winter field
#

Cool, thank you for the response 🙂

#

I hope you have a good rest para 🙂

marble ginkgo
#

i have a question about using mods in co-op with my friends

robust bison
#

?

marble ginkgo
#

so i started using mods and like i tested out to see if my friend could join and we could play with the mods but he said he couldn't see anything and i was looking up if mods were able to be in co-op and it showed i need smapi beta 2.6

robust bison
#

Your friend will not be able to see what your gameplay looks like with mods unless they also have them installed.

marble ginkgo
#

Oh ok thank you so there no other way around that they also have to download it there no mod that'll just automatically let them be able to have it

robust bison
#

no.

marble ginkgo
#

oh ok thank you

robust bison
#

np

tepid blade
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid blade
#

Is it smapi itself cause my game keeps crashing

robust bison
#

It can't load an outdoor tile sheet

#

It might have to do with SDVE

#

It also can't load a mines tilesheet

tepid blade
#

That can cause it to crash randomly

#

And how do i fix this may I ask

robust bison
#

Start by updating Pytk

tepid blade
#

Done so should that help fix the problem

robust bison
#

I think so

#

but don't quote me on that

ashen elbow
#

I have a question

#

How do you get mods to work on android?

robust bison
ashen elbow
#

Thanks

robust bison
#

np

ashen elbow
#

Do Portrait mods work on android

robust bison
#

you mean like portraiture or CP portrait mods?

ashen elbow
#

Yeah

robust bison
#

They should work

ashen elbow
#

Oh ok good

#

Thx again

#

I only know how to mod on pc lol

robust bison
#

np

uneven snow
#

So what's the recommended source, Nexus or Moddrop?

robust bison
#

For most people Nexus

uneven snow
#

Could you say why? I'm kinda new to this.

#

Both the game and modding

#

And I'd like to play modded with my girlfriend. I'm guessing we both need to install the mods so I'm looking for the easiest solution. Thanks so much.

robust bison
#

Nexus is just where most people tend to upload and download mods

uneven snow
#

Ah

#

So Vortex would be the way to go?

robust bison
#

Personally don't since vortex can mess up files in the mods

#

Here's a guide to getting started

#

and heres a list of compatible mods with the newest version

#

!compat

white schoonerBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

ionic swallow
#

So, does anyone use Stardew expanded? And do they like get a bit of stutter? Or a bit of lag? Even when they have a good pc?

#

I want to use it, but I'm worried about something bad happening etc

uneven snow
#

Thank you so much

robust bison
#

np

sharp belfry
#

why?

ionic swallow
#

who even are these characters

thick lantern
ionic swallow
#

I see bernese dog (f my spelling)

#

also that is really nice house though

thick lantern
#

Thanks

dire fractal
#

anybody got better beach forage mod /

keen rune
#

So, does anyone use Stardew expanded? And do they like get a bit of stutter? Or a bit of lag? Even when they have a good pc?
@ionic swallow I use it and get no lags whatsoever.
But there might be a bug in a mod where you have to edit the config what might cause lag if you don't edit it.
It's farmy type manager. I'll show you a screen shot

naive drum
#

I do also know that some of the maps are incredibly large, right at Stardew Valley's current map size limit, and this can cause issues on some devices

keen rune
#

Put monster limit to ten it will work out just fine.

ionic swallow
#

it's not bad lag, just like, movement will stop for probably like 3 seconds and then continue

keen rune
#

Prob. This mod

#

Check your configs set them as shown and restart the game

#

Now i have a question. I have issues with new shed that is included in immersive farm 2 remastered. I can't place anything.

unreal moat
#

@thick lantern what farmhouse mod is that?

still cave
#

Could somebody help me with Stardew Valley Extended and me either being a complete dumbass or there is a massive problem as I have cleared all the objects using the tool and I still cannot see the adventurers guild?

unreal moat
#

it's in town where the sewer entrance used to be

still cave
#

... That would explain a lot

unreal moat
#

threw me for a loop too when I started SDV 2 days ago lol

#

anybody got better beach forage mod /
@dire fractal I downloaded it last night. It gives more regular beach forage plus crabs to kill(only 10hp) unless you change/add things in the config file

still cave
#

And I have walked past this so many times without noticing the cabin

ancient plover
#

Is there a way to make one of the "pond bridge" mods actually work?

unreal moat
#

no clue...sorry krys

thick lantern
#

@unreal moat Farmhouse enhanced.

unreal moat
#

nice. and ty

neat pagoda
#

what mods should i get? except from sde

#

i mean that adds new content

thick lantern
#

If you are adventurous, try what you can find

#

I am running over 450 mods

#

I have a fear my game will break...but...the sweet, sweet content