#archived-modded-support

1 messages ยท Page 537 of 1

compact forum
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Yeah more grass adds the ability for grass to live in winter

dire fractal
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Does "Better Artisan Good Icons" work with SVE?

outer turret
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It def used to.

dire fractal
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Lets hope it still does.

halcyon ledge
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So I don't need Winter Grass anymore now ?

compact forum
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Nope

halcyon ledge
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Neat

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ty

dire fractal
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I think SVE requires winter grass tho?

cobalt tendon
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that's only to let grass survive throughout winter

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because it adds grass to its outdoor maps

compact forum
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Yeah it's just optional for SVE

cobalt tendon
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you can do the same thing with more grass

dire fractal
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Hey is "Lookup Anything" compatible with SVE?

cobalt tendon
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should be

dire fractal
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What about better ranching?

cobalt tendon
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Most mods I find, if they aren't compatible with SVE, they'll say so in the description

slow nexus
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So i installed everything for SVE and SVE itself but its not working

pastel arch
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!log Oblivion_Walker#8524

white schoonerBOT
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@slow nexus Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slow nexus
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ah it skipped loading the mods

pastel arch
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You need to update SMAPI first

frozen orchid
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Update SMAPI

slow nexus
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How would i update SMAPI

pastel arch
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Just download and install the newest version

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No need to uninstall the old one first

slow nexus
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Thanks, must have updated recently and i just didnt see

pastel arch
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It has ๐Ÿ™‚

haughty geyser
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Since Longevity is generally not suggested, are there any mods that add crops or slow down progress that are recommended?

frozen orchid
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!ppja

white schoonerBOT
frozen orchid
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For crops

haughty geyser
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Thanks Springs

cobalt tendon
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yes that's right @dire fractal

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yes

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you launch with smapi

bright ocean
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Replacements for Longevity:

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.quote 367457

devout pumiceBOT
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[#367457] "More Crops Mod = XNB = bad, JA packs do it better
Dynamic NPC Clothing = XNB = bad, SVO does it better
Price Balancing = Only looks at XNB data = bad, won't recognize JA packs" - SpringsSong (Jul 6 2019 @ 03:41:16 UTC)

naive drum
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Seed Shortage and Better Mixed Seeds and Minerva's Harder Community Bundles are are all things

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Late, you need to launch Stardew Valley via StardewModdingAPI.exe (the pufferchick icon one, not the text file) for any mods to load at all

cobalt tendon
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I also noticed you don't have several other mods needed for SVE to run. You'll need to install those too

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Yes but it requires a few more in order to work. Hang on lemme get links

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naive drum
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Most of those are major framework mods needed by many, many other mods

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EG almost everything that adds any form of custom item, and all things that add any form of custom crop, need JsonAssets

bright ocean
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Wing listed several of them above

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PPJA, harder bundles, etc

thorny crescent
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hello! can anyone here help me with something for the sve mod?

naive drum
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Are you on mobile Stardew?

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If yes, bottom file.

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If no, top file.

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yes but only on Android phones.

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I think Apple didn't want a SMAPI for iOS?

cobalt tendon
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Unzip in a different folder and copy and paste those folders into the Mods folder

fast river
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Requires jailbreaking, and it isn't quite as simple. Might be possible, but I don't think anyone has looked into it in detail (besides maybe MartyPher)

cobalt tendon
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Unzip into a folder thats not the Content or Mods folder (like a downloads folders) and copy and paste the newly unzipped folders into your Mods folder

naive drum
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Depends on your unzipper

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Putting the zips into your Mods folder, right-clicking, and specifically using the Extract Here option should work

cobalt tendon
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Some mods include extra files such as a readme and it can get messy, which is why I don't like unzipping directly into the Mods folder. But yeah, you could...

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You should see purple text in your SMAPI window if a mod that has an update key has been updated. Then all you have to do is go back to where you downloaded the mod to get the latest version

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for SVE there are a lot of visual changes, so you'll know once you go into the game. But if a mod has any sort of issue, you'll see red text come up in your SMAPI window. Oftentimes the mod either won't load or won't load correctly when that happens.

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If you get any red text, just upload your log to the SMAPI website and post the link here. Usually someone here can figure out what it means

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cobalt tendon
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Don't worry about that. Yellow/orange text are usually just warnings and don't affect gameplay

cobalt tendon
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yes

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make sure you've got all the mods required to run it. Looking at the requirements on the mod page I believe you already do

devout pumiceBOT
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@bright ocean: look at KIM's town map (3d ago)

bright ocean
high vine
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good afternoon guys!!

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quick question; has anyone yet (unofficially) made any of ran's fancy farmer clothing into jsonassets

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if not.. is it a terribly difficult thing to accomplish? if not, i could most certainly try lol

bright ocean
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Yes, PPJA converted it in our mass conversion a long time ago iirc

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It's not terrible, just tedious

cobalt tendon
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did they? someone was asking about it on chucklefish a while ago and i had no idea that even existed...

tall meteor
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Sorry guys if im annoying, what are ur fav mods, cause i want to make the game more and more interesting to explore etc... Is there any mod for mines?

bright ocean
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We did, we can't post it since Ran is MIA and has strict permissions

cobalt tendon
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ah..

high vine
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oh, is it somewhere on the forums?

bright ocean
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Nope, see my post just now

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^^^

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We did Coii's stuff too and finally heard back from her

high vine
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ppja converted ran's stuff, no?

bright ocean
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Yes

frozen orchid
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Ran has very strict permissions

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Only Ran can post their stuff, basically

cobalt tendon
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Yeah, they don't want anyone posting conversions, even unoffical ones

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it seems

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which sucks...

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but understandable

bright ocean
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We have other conversions posted that you can use as a guide on how to make your own for personal use, but we cannot distribute it

high vine
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as an artist myself i 100% understand

tall meteor
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Minerva, can industrial furnace mod corrupt my save?

high vine
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was only asking in case there was one floating out there somewhere so i wouldn't have to possibly do a conversion for my own personal use

bright ocean
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There's very few mods that can do that. Only the ones that mark themselves as changing the save serializer for the most part

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Just make sure to follow uninstall instructions for custom item mods

tall meteor
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What bout industrial furnace, its a pretty new mod

high vine
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are there currently any other ppja clothing mods floating around anywhere? i seem to be struggling finding anything for GetGlam out there

bright ocean
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On our abandoned hub bunnuii

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White, I don't know. I've on semi-hiatus again, I haven't had time to work on my mods, let alone play in weeks

tall meteor
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Kl

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Kk*

cobalt tendon
bright ocean
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Read the mod page and follow the instructions and you'll be fine

high vine
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i apologize if bugging min, or if it were the wrong time to ask

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ahh;; thank you jen..! ill take a look

bright ocean
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Nah, it's alright, I can answer stuff about my own mods for the most part, just not do anything atm

high vine
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i hope everything is well for you right now; the world in chaos so i'm escaping to sdv ๐Ÿ˜‚

bright ocean
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ACNH is my lifeline XD work is.....a little chaotic. I made a post announcing about it last night (I think, might have been Friday)

cedar flare
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Hey, I'm having a problem with Seasonal Villager Outfits - my log says "[Content Patcher] Can't apply image patch "Seasonal Villager Outfits for ContentPatcher > Pam Hug Overlay" to Characters/Penny: the FromFile file 'Characters/Pam/Overlay/Pam_fall_Indoor_Rain.png' doesn't exist." . This message is repeated numerous times. I've downloaded the most recent file (March 26th). I think this is causing my game to crash - every so often my game freezes and I'm forced to quit it, in both single and multiplayer. Can this issue be easily resolved or should I uninstall it for now?

acoustic lion
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hey, im trying to play SVE with the Immersive Farm 2 mod and the map shows the correct modded version. On the other hand when i enter pelican town I cant find the jenkins residence where Victor and Olivia live but I can see the house on my map. I also get the error message that the "stardew valley expanded" folder does not have a content.json and therefore gets ignored. Can anyone point me in the right direction?

bright ocean
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!log @cedar flare

white schoonerBOT
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@cedar flare Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

exotic plover
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They aren't compatible with each other

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@cedar flare i have the same problem but my game don't crush

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@cedar flare i have the same problem but my game don't crush

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@cedar flare i have the same problem but my game don't crush

cedar flare
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@exotic plover Really? My game has been crashing a lot these days and I'm not sure what it is, but I was assuming it's that given that it was the last thing on my log

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Also I can't upload my log file for some reason

exotic plover
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Select all and copy

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Paste it in that link

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cobalt tendon
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SVO is missing a tilesheet it seems

exotic plover
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If it didn't work i can upload mine

cobalt tendon
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@cedar flare Did you delete the folder completely when you installed the newest version of SVO or did you just overwrite?

exotic plover
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I have the same prblm

cedar flare
exotic plover
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And i deleted it

cedar flare
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I deleted the previous folder

cobalt tendon
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for some reason it's not picking up one of the tilesheets

cedar flare
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Is it something that I could fix on my end?

cobalt tendon
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one sec lemme download it to my test mods see if I can replicate it

cedar flare
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Ok, thank you!

exotic plover
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R u on Android ?

cobalt tendon
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no windows

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if you're on android that may have something to do with it...

exotic plover
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I'm on Android

cedar flare
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No, I'm on Mac

cobalt tendon
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ok I just downloaded it and I'm getting the same problem

exotic plover
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We should report it

cedar flare
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I've seen some other people report it on the mod page so I think they're working on it now

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I'll just delete it for now and wait for an update

exotic plover
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I will not

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I like the mod

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Mine didnt crush so

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I'll keep it

cedar flare
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Ok! Hopefully it's updated soon

exotic plover
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Yes hopefully your game crush because of that mod and not another one

cobalt tendon
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according to the author it should be fixed in the next update

dire fractal
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Heya, can anyone upload the original hats.xnb file? I should've backed it up before I replaced it with a modded version but I totally forgot to. It's missing the newer hats so I want to switch back.

pastel arch
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You can get all your original XNB files back yourself ๐Ÿ™‚

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!reset

white schoonerBOT
dire fractal
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Oh?

pastel arch
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(That will remove ALL XNB mods)

dire fractal
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Ah, thank you! :>

static oriole
naive drum
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That's an interesting link malformation (you stuck together two copies of the link into one malformed megalink)

static oriole
naive drum
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it's fine, I just cut off the extra bit!

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did you let the save try to load and then get the log?

static oriole
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Yes I did! I waited about 30 seconds...I could try again and wait longer tho

inner geyser
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is it okay to use outdated versions of a mod if the newest one is not working right ...

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i mean i do know they wont be supported if they do mess up .. but i was using safe lightning a few months ago untill it updated to 2.0.0 that version and 2.1.0 the lightning still kills trees .. so i wanna go back to at least 1.5

high vine
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has anyone had issues with gwen's medieval buildings at all..? the farmhouse sprite won't load (tested for me on 2 separate maps) and the shipping bin clips through just a l'il bit; it looks like a chest on the bottom, almost..?

outer turret
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Is the Ento cake recipe a nod to Entoarox?

bright ocean
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Yep

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We have a Pathos cookie too

high vine
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update: shipping bin fixed, house still refusing to show up no matter what i try. is the farmhouse sprite perhaps in another mod as well, and refuses to load because of that? the log shows nothing of interest though; https://smapi.io/log/66ea9743ea0a42d88b9647def5670fe6

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at the very least i can just edit the sprite sheet in another mod. but

cobalt tendon
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update pytk and tmxl

outer turret
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so I just made Baker's Pie Crust perfume?? What was that from? I've been randomly shoving stuff into the machines. Bu tI think it might be caused by me moving files around and DLing new content?

bright ocean
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Yep, moving files around can do that, though it shouldn't

high vine
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@cobalt tendon i didn't update either of them because android smapi is an update behind. they shouldn't be causing the farmhouse problem tho?

outer turret
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ah well, if it earns me more money, it's all good ๐Ÿ™‚

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hey my spouse isn't sleeping wiht the correct sprite. Have I done something wrong? I've set it up in the animations under his <name>_sleep And it worked previously

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wait, I wonder something...

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(just remembered I changed something else too and that might make the difference)

tame root
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hey guys! this is kind of a long shot, but would anyone know what mod is in this image making the giant mushrooms?
I assume it's a mushroom tree reskin but I can't be sure, since I haven't seen them on nexus mods under forest/woods/mushroom/witch lol

bright ocean
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Might be Rue's

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birdthonk maybe not

tame root
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At first google search, I don't think so since I don't see any mushroom trees on their main forum page, but I will keep looking!

cobalt tendon
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that mushroom tree is part of stardew foliage redone

bright ocean
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That was gonna be my next guess

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Just weird lighting

tame root
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OH amazing, thank you so much!! I was actually looking at that earlier today but I must have missed it ๐Ÿคฆโ€โ™€๏ธ I appreciate the help ๐Ÿ˜„

dire fractal
bright ocean
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Lightning rods aren't chests (or automate connectors)

dire fractal
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i have automate on

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it works everywhere else outside

bright ocean
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Outside since they are producing machines out there

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Inside they do nothing

dire fractal
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yea i need something that does nothing inside and lightning rods were the only thing i could think of

bright ocean
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You'll need to use pathing and enable it in the config

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Only use a certain type inside or something

dire fractal
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i tried connecting paths earlier but it didn't work

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is it the automate config i change?

bright ocean
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Yep

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There's info on the mod page and an optional file with a pre-configured set

dire fractal
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thanks, i'll look into it!

bright ocean
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np!

dire fractal
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i replaced the lightning rods with crystal path

unreal moat
cobalt tendon
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That happens with FHR sometimes

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try uninstalling and reinstalling it

unreal moat
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ok thanks

bright ocean
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And if you have MTN, remove one or the other

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@dire fractal automate only supports paths and flooring as connectors

unreal moat
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I have MTN2 for another mod, but I don't remember which lol

dire fractal
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yea i picked crystal path, that didn't work? im sorry can you rephrase?

unreal moat
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from the automate download page. looks like you need to configure it for the paths to work? https://www.nexusmods.com/stardewvalley/mods/1063

naive drum
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I see the problem

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There's a missing comma

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"Workbench",
"Crystal Path"

not

"Workbench"
"Crystal Path"
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you have the latter and need the former

dire fractal
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oh! ty! im not a coder didn't know to add that ๐Ÿ˜„

naive drum
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The example had a comma but they are small and easy to miss

dire fractal
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thanks again, will try now ๐Ÿ™‚

naive drum
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Are you sure that's crystal path set down?

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It looks like bricks?

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wait no not bricks

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stone floor

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it looks like stone floor

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but i don't know what retextures you're using

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hit one tile of it with a pickaxe to pick it up and see if it's named Crystal Path?

dire fractal
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ohhh its Crystal Floor, one sec

naive drum
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ah yeah you need specifically crystal path

cobalt tendon
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Crystal Path and Crystal Floor are easy to confuse x.x

naive drum
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or to put Crystal Floor in the automate config

cobalt tendon
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I made the same mistake once lol

dire fractal
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will try both options, crystal floor first, hope that works ๐Ÿ™‚

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changing to Crystal Floor didn't work, so i changed it to Crystal Path with the in-game tiles.. maybe the workbench is bugged?

tame root
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Oh, question!
If anyone uses Custom Critters, did someone make an unofficial update for 1.4?

shy orbit
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@dire fractal did you check the room using the automate overlay (opened by pressing u)? that should at least let you see what is working as a connector

dire fractal
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oh! let me try that ๐Ÿ™‚

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maybe there's something wrong in my coding then? cuz the paths should b green at least?

cobalt tendon
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your machines in the middle arent connected to the path

dire fractal
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i don't want the machines in the middle connected

shy orbit
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seems like the problem is the workbench

tawny kindle
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Sometimes a mod will stop working due to a major game update; SMAPI automatically disables incompatible mods. This page lists known SMAPI mods and their compatibility with the latest versions, and explains how to fix broken mods if possible.

cobalt tendon
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well pathos is going to be releasing a new automate update soon. may just have to wait for that

dire fractal
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cool!! ๐Ÿ˜„ good to know, thanks for sharing

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i wont demolish the idea yet then hehe

cobalt tendon
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i think he said something about getting it out sometime this week

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hopefully you wont have to wait too long

dire fractal
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oh no worries i come up with silly ideas that i hope will work all the time x.x sorry for being a nuisance!

high vine
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has anyone else seemed to have any issues with gwen's medieval buildings and not patching in the main farmhouse..?

rain lava
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not really

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cobalt tendon
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if you have both MTN and FHR it could be an issue related to that

high vine
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i had an issue with the shipping bin too, and managed to fix that

cobalt tendon
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ah you dont have either...

high vine
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though, i tried it on two separate maps - on both, the vanilla farmhouse patched in

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not sure why.. i spent the time to look thru all my other existing mods and no other one i have, would override it

rain lava
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yeah nothing obvious is sticking out :c

high vine
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i know on that specific log it says i have eemie's Victorian buildings - i edited that file to load in just the farmhouse and it still wouldn't

rain lava
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!patchsummary

white schoonerBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
rain lava
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maybe we'll find it this way

cobalt tendon
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what are you using FeTK for? as far as I know, that doesn't work anymore

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Ah, you have Deliver Upgrade Tool

signal latch
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Hello! I have a 'fun' issue going on! It only happens with smapi. Here it is on hairstyle 1...

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....and 17! Any ideas what mod could be causing this? I will provide a log if it's helpful.

rain lava
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some kind of scarf?

dire fractal
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is there a mod that lets animals nuzzle me? like feel they got pet just with my presence around them? im tired of click on all of them

rain lava
dire fractal
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๐Ÿ˜ฎ ty

signal latch
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Yeah it looks like some kind of scarf but it's weird.

rain lava
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

high vine
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let me do patchsummary for ya real quickly

signal latch
rain lava
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looks like this one

signal latch
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....Omg it even says it in the description.

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GWEN

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I'M SO DUMB OMG

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THANK YOU

dire fractal
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santa no need reindeers anymore ๐Ÿ˜„

signal latch
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XD

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True

tall meteor
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Are there any mods for mines?

dire fractal
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cjb item spawner = stairs, cherry bombs ๐Ÿ™‚

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and pizza!

keen rivet
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did cooking skill mod don't work on Android?

tall meteor
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I mean to make mines harder, more interesting etc.. Im on year 3 almost 4,

mortal adder
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Does anyone know if using the mod spritemaster makes the original graphics look really bad once removed or could it be something else? I reinstalled the game and still the original graphics look horrible. I donโ€™t know if itโ€™s the mod or something else but they looked fine before

naive drum
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get a screenshot from someone else's never-modded game to make sure it's not just the vanilla graphics looking bad to you now?

sharp belfry
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Or just show us a screenshot of your game

rain lava
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@high vine It's strange. It doesn't apply any building retexture even when the conditions are met. Did you perhaps change anything in content.json? SDVpufferthink

high vine
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i did not SDVpuffercry

rain lava
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can you try redowloading/reinstalling freshly? just keep your config.json to not loose the settings

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or send me your content.json and i'll take a look

tall meteor
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Guys does sve npcs (like sophia etc) love prismatic shard as a gift?

high vine
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i did that here;;

rain lava
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I'm lost xc It clearly works on other tilesheets like cursors and outdoors but somehow it won't load any building texture even when the conditions match. It confuses me Ono

inner geyser
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@restive zodiac i came across another issue kind of like i did with fellowclowns lyell mod ... it is doing the same thing with the mod called Mermaid lagoon ... I cannot enter the lagoon unless i pull the immersive farm map out ... is this something that needs to be fixed like you did for Lyell or is this something the creator or mermaid lagoon has to solve? ( i actually did a quick unwanted fix just to be able to play on it by taking out the warps to the secret woods i like the short cut but eh i can take the extra time to go to SWs if needed)

high vine
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hm ...

raven kernel
abstract hamlet
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hello, help me pleaseSDVpuffersob I want to modify the data of the Haunted Skull monster.
But even if I open the monster data file, I don't see Haunted Skull's data... How do I modify the data in Haunted Skull?
In addition, I would like to modify clothes or weapons among the items that monsters drop, but the data file shows only the item code corresponding to springobjects. Is there any way to modify it?

spring ivy
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haunted skull is actually a lava bat that has been given a new sprite, and given some extra stats

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and its drop items seem to be handled in the game's code in bat.getExtraDropItems, I have no idea if a framework exposes it for easier editing

high vine
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@rain lava my apologies about not seeing you asking to see the content.json earlier- here, I'll attach it now for you, when i took a look at it everything looked fine but i made sure not to edit it or anything รนwรบ

analog verge
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Ollo all

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question.... when i host a farm with friends and they are in the mines or deep woods my computer lags pretty bad, but they say connection is fine... no lag on their end... is there any way to fix my lag??

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(i have a piece of crap laptop with like 3 gig ram and 32 gig SSD

halcyon ledge
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Is it normal that there's an overlay missing for Pam in the new Seasonal Outfits ? Her hug overlay for sunny day spring.

pliant finch
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Hey, I have a question regarding some of the clothing mods for the game, it seems that the clothing/hairstyles work but for some reason I can't get the skirts in the game either through json assets, or through xnb files, I'm guessing they've changed things with tailoring so it's a bit different than it was before?

bright ocean
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Skirts are JA now, there's some on the Get Glam page and some on the PPJA abandoned hub

pliant finch
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I've gotten all the required mods and got a separate mod with the converted files to JA that should change the xnb files through content patcher but for some reason the pants/skirts stay default.

bright ocean
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Clothing isn't done through CP any more, that's what I'm saying. You have to add new ones through JA

grand ocean
#

Quick question dose anyone know if stardew valley expanded works on mobile I can't seem to get it to work

slate rivet
tacit elm
#

hmm, anybody used Save Anywhere? I'm thinking it'd be a good mod but I'm a little leery of all the bugs. But it does have a lot of endorsements...

bright ocean
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It's very much not recommended if you use any custom items/locations/etc

tacit elm
#

damn

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i'm guessing that's the only mod like it?

slate rivet
bright ocean
#

Pretty much. The game is not made for saving not at the end of the day

tacit elm
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sadness

pliant finch
bright ocean
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That pack is not allowed to be up, Coii doesn't allow redistribution :/

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(and you have to spawn them)

slate rivet
pliant finch
#

Yeah, I'm guessing sadly the creator hasn't responded in a while and someone wanted to help out, regarding the spawning in, that's the only one that shows up, both in the customize anywhere mod and all the clothes.
https://i.imgur.com/5kLfSa7.png

bright ocean
#

There's probably something wrong with it then

slate rivet
#

can someone help??

bright ocean
#

Sorry, I don't know anything about SVE issues

quiet night
#

@slate rivet Update SMAPI, PyTK and TMXL Toolkit to the latest version. :)

slate rivet
#

i'll try that thank you !

quiet night
#

Let me know if it doesn't work.

pliant finch
#

Oh I see, thank you for the link. I didn't think the PPJA was a separate mod before, my bad, spent like a good hour trying to figure out what was wrong.

bright ocean
#

Nah, all good. We did basically every major clothing pack and finally heard back from Coii SDVpuffersweats

exotic plover
quiet night
#

maybe they sleep early? idk

bright ocean
#

Coii is from Korea, but they were on hiatus for about a year

#

I even contacted them on Naver

slate rivet
#

@quiet night that worked perfectly, thank you! ๐Ÿ˜† SDVemoteheart

quiet night
#

You're welcome! :)

slate rivet
#

i deleted all my json assets folders

#

i have JA stardew valley expanded and JA gwens medieval lamps folders

#

thats it

#

i'll check them

#

im so confused

bright ocean
#

That looks like an issue with IF2, are you using the latest update?

slate rivet
#

yes

#

i actually reinstalled it but i might do it again

bright ocean
#

Make sure to delete completely and reinstall

slate rivet
#

i will! thank you <3

#

my game loads up now but i've lost my recolours for some reason lol i'll take a look into it. thank you very much!

#

i have no idea why my recolours aint working lmaoo

#

ok theyre working CC:

#

thank you for all the help

bright ocean
obsidian tide
#

can someone help me with the Stardew Valley Expanded IF2R toggle? I'm looking to get the map without the premade paths or anything. I followed the instructions for "toggle to true in the CP IF2R config" and I loaded my game up and it didn't work.

#

I did this before creating a new file as well, which is why I'm puzzled.

restive zodiac
#

You're in the content.json instead of the config.json

#

The config.json is generated when you run the game once with the mod installed

#

@inner geyser Probably. In next update I'm making the bus stop and woods paths optional, but several other mods that add warps to adjacent areas will still have to be manually patched.

obsidian tide
#

I actually experimented with this mod on another file and wanted to try the map without the fences etc., so I don't know why one wouldn't be there

restive zodiac
#

The screenshot you showed is of the wrong file @obsidian tide

obsidian tide
crimson oriole
#

No there should be a config file aswell

sharp belfry
#

squints ...is this the vortex staging folder

obsidian tide
#

I do use vortex

sharp belfry
#

Yep, wrong folder

obsidian tide
#

my boyfriend has experience with Vortex and set this up for me when I wanted to mod Stardew

sharp belfry
#

You need to open the one that's actually in the same place as all the game files

obsidian tide
#

I wonder why vortex wasn't doing that. Anytime I fixed other mods it was fine

sharp belfry
#

And just fyi, vortex sometimes doesn't play nice with stardew so it's not recommended to use it unless you know what you're doing ie in what exact ways it derps

obsidian tide
#

oh good to know. is it better to just operate out of a mods folder or is there another program?

sharp belfry
#

From what I know most people just put them in the mods folder manually

obsidian tide
#

I will have to look into that, thank you all for your help ๐Ÿ™‚

sharp belfry
#

Idk tho cause I'm one of the people who still uses vortex despite knowing its flaws, that's why I could recognize that folder so quick xD

crimson oriole
#

Uhhh does anyone know the fences used in this screenshot ??

#

Capitalist dream farm 2 uses these fences and i want to match them on my farm but i have no idea which mod's fences these are-

#

like the original mod-

#

@ me if anyone knows owo !!

tacit elm
#

oh they're super nice

sharp belfry
#

Hmm

sonic gate
#

hello, im trying to fix a problem with my game after i installed stardew valley expanded mod, my cellar wont load anyone know what the problem is and how to fix it?

sharp belfry
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sonic gate
#

that is one long log

sharp belfry
sonic gate
#

yeah working on it

sharp belfry
torn lion
#

how do i configure better junimos

sonic gate
#

i already deleted that one i think

#

its never worked and as im updating these i deleted it

sharp belfry
#

Also, just to make sure, is this the log of when your cellar error occurred?

sonic gate
#

it happened yesterday, but i havent opened the game yet today andi closed it after

#

so unless this stuff runs when stardew is offline then yes

#

no noticeable crash occurred it just wouldn't load, the cellar entrance acted like a wall

#

whats the easiest way to update these? as it is i have to manually go through and replace the old files with the new ones

sharp belfry
#

Well you go to your mods folder, unzip the new versions in there and click yes to any overwrite prompts

sonic gate
#

i see

#

i was already doing that so still not any faster

crimson oriole
#

Dont think there's any faster way tbh ??

sonic gate
#

i updated as many as i could though no download exists for one of them even though it says theres an update

#

update fixed it, thanks

sharp belfry
#

Which one is there no update for?

sonic gate
#

the exp bars, the one update says unavailable from the site it leads to

#

and nexus mods doesnt have an update for it

pale lynx
#

@crimson oriole those fences are the flower valley mod fences iirc

crimson oriole
#

tysm !!

vocal rapids
#

Quick question:
I want to make a normal object for JA that another mod uses, but you should not be able to sell it to any store.
What category does it have to be to be unsellable? Trash?

bright ocean
#

Just remove the Purchase fields

fast river
#

"CanSell": false

#

Theft of the Winter Star does this for it's important objects:

  "CanTrash": false,
  "CanSell": false,
  "CanBeGifted": false,
floral birch
#

is there a mod that makes it so i can access cc from my inventory

vocal rapids
#

thanks!

pulsar terrace
#

Idk if anyone knows a fix for this but I'm trying to overwrite a greenhouse map in Immersive Farm Remastered SVE to use Jen's Simple Greenhouse but on leaving the green house I get warped to the middle of the river(where I assume the original greenhouse was). Any suggestions?

cobalt tendon
#

did you follow that?

pulsar terrace
#

yes i have, i have moved the greenhouse.tbin file to the overrides and deleted the original mod but the warp location on leaving is causing issues

cobalt tendon
#

i dont use IF2R so I'm gonna have to look into it

pulsar terrace
#

thank you so much for helping ~ I'm currently using a no clip mod to fish myself out so far but if I can fix it, it'd save me a lot of hassle

cobalt tendon
#

@pulsar terrace do you have FHR installed?

pulsar terrace
#

@cobalt tendon yes i do

cobalt tendon
#

ah I see what's wrong with it. My greenhouse uses a TileData to exit, not a map property

#

I will release an update shortly

pulsar terrace
#

@cobalt tendon awesome thank you!

crimson oriole
#

Uhh could someone help me with the fences problem, i've downloaded flower valley to have those flower fences but they won't load for some reason ?? i've checked my mods and made sure that no other mods are loading any fences and if they did i disabled them in their config files but it wont load ??

#

This is my log from the game, not sure if it would help ??

#

(i've checked and the mods that smapi says need updating aren't the ones that are causing the problems)

cobalt tendon
#

I included an optional file for IF2R users

#

@crimson oriole SVE has a config options for fences. Make sure to check that and make sure it's false

crimson oriole
#

yep i thought it was SVE too but i made sure they were false when loading the game

#

I double checked in case i didnt save the config file changes and it's false

cobalt tendon
#

I need to go eat so I can't look more. Maybe someone else can help x.x

crimson oriole
#

tysm for the help tho !! >:O

#

If anyone can help please @ me pls and ty !!

pliant finch
#

Has someone actually tried/installed the PPJA clothes (shirt/pants) assets specifically Coii's collection? I genuinely keep having only one the skirts showing up regardless of how I do it.

crimson oriole
#

could u link the nexus page ? im pretty sure i have it but i just want to check its the same one

pliant finch
#

that's the port

crimson oriole
#

Yep i have it and it works for me

pliant finch
#

Weird, I literally did it in two different instances, I installed all the mods I wanted and then finished off with Coii's collection, and then made a completely fresh folder with the game, installed SMAPI, JA and SpaceCore then the mod itself, and it only shows the shirts as separate clothes.

crimson oriole
#

Hmm thats weird as hell-

#

did u try searching it up in the search bar too ??

#

That really is weird im not sure what's special about my download for it to work and yours not to-

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

crimson oriole
#

Upload your log so other people can also try and help too ??

pliant finch
#

there's the log

#

but yeah idk, I've had this problem ever since yesterday

#

I just don't get it

crimson oriole
#

I'll be honest, i can't actually see anything wrong either-

#

maybe someone else can help u, because i aint an expert but your set up is very similar to mine so idk-

pliant finch
#

Yup, I'll just have to wait until one of the big bois checks up, I know I bothered Minerva plenty.

crimson oriole
#

gl i hope u get it fixed then !!

pliant finch
#

Cheers.

flint panther
#

@crimson oriole if someone hasn't gotten back to you re: those fences, they're from Flower Valley

crimson oriole
#

Are u sure because they aren't loading for me and i dont see the fence images in the flower valley file ??

#

this one right ?

narrow fiber
#

Question: Why does smapi sometimes say you need to update a mod when you already have?

naive drum
#

Typoes in the manifest

#

Or 2 files.on the same mod page with dofferent version nimbers

winter ruin
#

so um. the last time i touched sdv was before the 1.4 update hit, and i wanted to start playing again since im running out of things to do. i was messing with the fish ponds to figure out how they worked, got some roe, and;

#

im not all that bothered by the bugged item name but im mostly concerned about the roe icon being invisible

#

similar text popped up when i was looking at emily's sewing machine and dye pots before i unlocked them but i dont think i got a pic of it

bright ocean
#

Looks like you have an old mod changing the strings with a Load instead of an Edit

#

Possibly the old version of Underdark Sewer/Krobus (neither of those will work properly, grab the unofficial updates/alts)? The easiest way to tell though

#

!patchsummary

white schoonerBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
winter ruin
#

went and got the updates for the mods, problem still stuck ^^; heres the new log

inner geyser
#

@restive zodiac awesome thans for replying and sorry i pinged ... when i realized i could remove the warps and did and it worked fine ... i was just hoping with my editing issues i always have that i didn't break anything that i haven't came across yet when i did remove them :).

bright ocean
winter ruin
#

oh thats completely unexpected

#

at least it wasnt something important/big ^^;

tacit elm
#

hmm

#

robin is flickering in and out of existence as she builds my stable, which appears to be already completed? and she's standing inside of it

#

very strange... any idea what mod could be causing this?

#

i'd like to report more bugs, but with so many mods it feels impossible to know what mod is causing what issue sometimes ๐Ÿ˜‚

#

another bug i'm dealing with is my eggs hatching every time i come back into the coop... but i don't have the CJB cheats option for that checked

bright ocean
#

Do you have automate set up on your incubator?

tacit elm
#

automate? as in the mod?

bright ocean
#

Yep

tacit elm
#

sorry about that

#

but no, i don't use it

bright ocean
#

Hmm, no idea then

dire fractal
#

!log WhoAmI#0875

white schoonerBOT
#

@primal nacelle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

primal nacelle
tacit elm
#

jeez... reinstalling cjb cheats reset a lot of stuff sldkfdkfm

weary hill
#

๐Ÿ“ข PSA: We've been testing out a new hosting provider and things look promising, so we're moving on phase two of the tests which includes having SDV mod downloads pull from the new source. This will take effect over the next several hours.

If anyone experiences issues downloading mods from the moddrop.com or the ModDrop client, please let me know ASAP.

Issues to watch for include:

  1. Files downloads failing to start (file not found)
  2. Downloads timing out
  3. Slower than normal download speeds.
primal nacelle
#

Can anyone help me please? So gunther didn't give me the rusty key and I already donate 70 items

frozen orchid
#

Conditions are different for SVE

#

They're not based on how many items you donate

#

That's all I know though as I personally do not use SVE

primal nacelle
#

Oh okay thanks

formal knot
cobalt tendon
#

@primal nacelle ||You need 4 hearts with Marlon and reach the bottom of the mine to get the rusty key in SVE||

#

^SVE spoilers

primal nacelle
#

Thanks a lot

#

I will try

dire fractal
#

yeah, I have no idea about SVE either so couldn't help earlier

haughty geyser
#

I started a run with SVE, PPJA, and Seed Shortage. Its really cool, but I don't see any weeds in Cindersnap Forest to cut for Mixed Seeds, its all grass and trees. Is that normal?

It might be another mod doing that.

cobalt tendon
#

Get Reset Terrain Features

#

that will help

#

though I cant remember if SVE by default puts weeds in the forest

high vine
#

so... i went thru all of my mods to check and make sure nothing else is conflicting with my farmhouse that would make it not load in with medieval buildings, and i saw nothing that would

#

i decided to try and remove all mods but said building mod and CP, and... it loaded in?

#

i'm- SDVpuffersob

cobalt tendon
#

must be a conflict but its hard to pin down which one exactly

high vine
#

yeahhh..

#

let me try and load in my custom farm maps and see if it still changes or not

restive zodiac
#

When you say you went through all your mods, do you mean you looked at them to guess if they affected the same thing, or did you check your log to see which mods edited the same file? Or you could do a patch summary to check if any other CP mods were patching the same one later in the list :)

high vine
#

i looked at the files in each mod individually - though i also did a patch summary log last night, if you would like i can grab it for you (or make a new one real quick? )

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

high vine
#

this one i just parsed has all of my mods in it

restive zodiac
#

So which part isn't loading in? You said farmhouse, does that mean the exterior, like the Medieval Buildings one isn't what shows?

high vine
#

yeah, just the exterior farmhouse. it's loading in as the vanilla sprite

restive zodiac
#

Hmm, Medieval Buildings looks like the only patch, but I don't see Content Patcher editing it in trace. Did you go outside in this log by chance, and see that it was vanilla?

high vine
#

yes, i did indeed! i woke up, went outside, noticed it hadn't patched in, then did patch summary in my console to bring it all up- then exited the game

#

the farmhouse seems to also be the only one thing with that building mod that's not correctly loading in ๐Ÿฅบ

restive zodiac
#

Nothing really jumps out at me ๐Ÿ˜”

#

I bet it's a pain in the ass to shuffle big groups of mods around on mobile trying to track stuff down, too.

high vine
#

i am lucky enough to have MT Manager at least

#

so it's a whole lot easier having 2 screens of files to be able to open vs. just one

hybrid vigil
#

Okay..Uh I was sent here..And I don't know whats going on with my game..

#

It was running fine one minute

#

The next, it won't start the new season.

restive zodiac
#

Does it work if you temporarily remove Farmhouse Redone?

hybrid vigil
#

Got it

#

I just literally removed it haha

#

Thank you though, much appreciated!

ancient aurora
#

Hi there, first of all, english isn't my main language, so I apologize if i make any mistakes

I just started with mods for Stardew Valley and Stardew Valley Expanded seems to make problems. Without it anything starts fine, but with it when I start a new game after the Intro i have only the black screen with the loading text bottom left, and there doesn't come anything else.

Here my Log-File:

https://smapi.io/log/5ea78bc35ed94f3c8e9be2369ea064b3

#

What I also don't understand is, why the log said that it can't load the png-files, what throws an InvalidOperationException. Why can't he load them, they are all mods from nexus who should work?

This errors i also have without expanded, but than the game start and i can play.

shy orbit
#

@ancient aurora "System.DllNotFoundException: libgdiplus.so" i don't know if it's the problem, but you could try installing libgdiplus with your package manager if it's missing on your system

hidden nebula
#

Sorry for the delay

#

Here is my log

ancient aurora
#

I have installed it now, so i think so, i've followed the instructions on the homepage of mono, but still the same error:
System.DllNotFoundException: libgdiplus.so

quiet night
#

Update PyTK and TMXL Toolkit @high vine

high vine
#

thinking this crash might be because i am testing the game out on my old save- modded from 1.3 previously. this is my first time bringing it over; i did so to test my MarriageDialogueWizard.json to see if it will work or not, and it did. however.. for some reason the game is crashing when it attempts to load spring 14, year 2. it also isn't loading the wizard's spouse room ([TMX] Looking for Love Spouse Rooms) either for some reason

#

i'll have to check if smapi was updated to support those two. iirc android smapi is an update behind but i will check

#

smapi 3.4.1 is the current one, correct? @quiet night

quiet night
#

yes

high vine
#

thank you! let me try updating

shy orbit
#

@ancient aurora can you type "ldconfig -p | grep libgdiplus" on a terminal? it should tell if the library is installed

hidden nebula
#

Okay in trying to figure out how I messed up my modpack that I sent to my friends I managed to break it for myself too, In the very same way

#

How do I fix this?

shy orbit
#

what did you do?

hidden nebula
#

Compressed it into a 7-zip and reopened it

shy orbit
#

what do the manifest files look like?

hidden nebula
#

I'm not quite sure how to answer that

#

Sorry I'm by no means knowledgeable about modding

shy orbit
#

the mod folders have manifest.json files inside them, and the log seems to be complaining that all of them are invalid

#

maybe they were corrupted in the process somehow

hidden nebula
#

all the files still have the manifest logs inside

#

And they haven't been altered since download

shy orbit
#

can you look at what text one of them has inside?

hidden nebula
#

I don't think my adobe can read json files

shy orbit
#

you just need a text editor

#

notepad or something

naive drum
#

Your Notepad or whatever can though

hidden nebula
#

Alright let me look

boreal owl
#

can someone answer a question for me

hidden nebula
#

Huh it seems to be blank?

#

I just open it with notepad right?

#

Or should it be blank?

shy orbit
#

yeah, so apparently something went wrong. re-installing the mods is probably the best direction

boreal owl
#

hey vibel i have a question

shy orbit
#

you can just ask questions here

hidden nebula
#

t-t welp 66 re-installs here I come

boreal owl
#

if i have a non-modded playthrough can i start a modded playthrough and srill play on my non-modded

#

bc i have a mp farm non-modded but i want a single player modded

#

bruh

naive drum
#

!modgroups

white schoonerBOT
boreal owl
#

thank you so much

hidden nebula
#

Also how should I compress my mods once I finish reconstructing my modpack?

#

If 7-ziping it just wipes out my manifests eachtime

#

I'm not great at modding but at least I can navigate my files without a walkthrough, My friends aren't so lucky
Telling them how to get all 66 mods individually might take a few days t-t

shy orbit
#

something must have went wrong with the zipping process. i would just make sure you're doing it right

naive drum
#

7zip works for me...something clearly went weird

hidden nebula
#

Figured it out

#

I had my .zip setting wrong

#

Mild oversight=several hours of my life gone
Welcoming to modding right?

ashen elbow
#

Yep

#

I spent 3 days trying to add multiple values

hidden nebula
#

And it all works in function aswell! Thank you all ^-^

ashen elbow
#

My game is running 47 mods

#

I think it might die

sharp belfry
#

Trust me, those are rookie numbers

hidden nebula
#

Is there a bug with SVE that causes farm resources like stone and wood to vanish at some places on the farm but not others?

quiet night
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hidden nebula
#

Wait

#

A guy I'm playing with left and now its working

#

He never updated his smapi even after I told him too

#

-> angry noises

ashen elbow
#

I have a definite love hate relationship with sve

#

I use ATDSDV, and it hates Emily and Haleys house

#

As in just doesnt retexture the floor

#

And its orange on brown

quiet night
#

Most of minervamaga's mod are not compatible with SVE.

#

So, that's probably it.

ashen elbow
#

Unfortunately

#

Wish there was a mod that made shane more tolerable after marriage

#

He got so much character development only to lose it after marriage

sharp belfry
#

may I introduce you to the immersive shane mod

#

I'm pretty sure it does this

shy orbit
#

there is also the immersive spouses mod, but immersive shane sounds like it would have more going on

ashen elbow
#

Ooh

#

I might try

#

Ive never married him bc i wanted to make him happy , but i still wanted shane

pliant finch
#

Hey there again, bumping this once more if anyone has had the same issue, the skirts/pants from Coii's collection are not appearing in the spawn list, fully reinstalled and even went as far as doing a fresh one with just SMAPI, JA and SpaceCore but they still weren't appearing.

https://smapi.io/log/d5514098e9f34111818b769f266e84a4

shy orbit
#

it's the same for me, i just thought the ppja version only had one skirt

ashen elbow
#

Yeah

tepid blade
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid blade
#

My anime portrait mod isnt working

spare night
#

for seasonal outfit it said just simply put it into the mods folder but its coming up as an error

#

as for the other folders being empty it said to move all the folders in the file to the mods folder

shy orbit
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

outer turret
#

Immersive Shane is the only way I would ever marry Shane now. Although so saying, I very much doubt I'm ever going to marry canon characters again since I need to test my custom NPCs.... and I feel too guilty to divorce anyone.

ancient aurora
#

@shy orbit
When I type ldconfig -p | grep libgdiplus i get the following output:

libgdiplus.so.0 (libc6,x86-64) => /usr/lib/libgdiplus.so.0
libgdiplus.so (libc6,x86-64) => /usr/lib/libgdiplus.so
spare night
shy orbit
#

okay, the library is installed then. hmm

#

is there anyone here who would know why smapi (or mods) would have problem finding libgdiplus? a library path variable problem i guess

#

@spare night for the barn animals it seems you have multiple versions and copies of the mod installed

spare night
#

sorted the animals still have issues with the SVE portraits

#

^^ yeah i noticed

#

i just dont know what to do ab the SVE ones and the seasonal outfits :/

shy orbit
#

the other problem seems like it's just an incorrect installation

spare night
#

unlesss im reading the instructions wrong idek what im doing wrong

shy orbit
#

you could delete the problematic folders and do a reinstall of them

spare night
#

ive tried ;-;

shy orbit
#

can you take a picture of your mod folder

spare night
#

alright

#

it said to drop all the folders inside the file into my mod folder

#

which i have

shy orbit
#

there's something wrong with it, for example assets folder shouldn't be there

spare night
#

ok i deleted that let me see now

#

still same issue

shy orbit
#

the SVE npc folders don't likely have their correct content either

spare night
#

what do u mean>

#

just sorted the seasonal outfit issue

shy orbit
#

can you show what one of the SVE npc folders has inside?

spare night
#

im not sure if its an issue that its in 2 folders?

shy orbit
#

i mean the [SVE] Andy folder in this case

spare night
#

oops

shy orbit
#

yeah, it doesn't have what it should

spare night
#

ive just redownloaded it and put it in there as well

shy orbit
#

might be that you tried to merge some folders but instead overwrote the top folder

#

to get those portraits

spare night
#

idek even in the zip it has nothing but assests in it

ancient aurora
#

okay I've tried anything what I found on solutions with libgdiplus, but nothing of it helps ...

shy orbit
#

that is the portrait replacement, you need the original SVE npc folders and then you overwrite the SVE portraits with the other portraits

#

probably, i'm not sure how that mod works

spare night
#

instructions dont rlly help

#

AH

#

i see

#

so it loooks like my SVE folder files shouldve been in the mod folder but they were in a separate folder in the mod folder

#

im assuming it has to merge/replace these

#

woo no error

#

ty for the helpp

flint panther
#

@crimson oriole (was on the way out last night; sorry to get back to you 14 hours later SDVpuffersob ) I am seeing the fence in the {{season}}_outdoorsTilesheet.png, but if you're using any other mods that touch the world fences- particularly SVE- that may be the issue. If not you may want to run a patch summary and see what else is affecting that tilesheet

crimson oriole
#

Okay im a bit confused how do i make sure SVE isn't touching the fences on my land ???

#

Its just the config file right ??

gleaming depot
#

eyo I'm new here, I just have 2 questions:

  • www.smapi.io is not loading for me, I get the following error: The specified CGI application encountered an error and the server terminated the process. Whatsup here?
  • There is a good chance I wanna play with 4 friends for some multiplayer. What is the best way to tackle that, and is there a good map with a bit more size for 5p to comfortably play on?
crimson oriole
#

{
"SeasonalEdits": "true",
"ReplaceDefaultFences": "false",
"ReplaceHardwoodFences": "false",
"LowerProfitMargins": "false",
"BalancedCrafting": "false",
"HarderBuildingConstruction": "false",
"StrongerMonsters": "false",
"MatureEvents": "false"
}

#

this is my conflig file rn ??

shy orbit
#

@ancient aurora can you go to the stardew valley game directory (~/.local/share/Steam/steamapps/common/Stardew Valley), open a terminal and try this there: "LD_LIBRARY_PATH=/usr/lib ./StardewValley"

ancient aurora
#

it helped when i complete uninstall and deleted the stardew valleys folder, made a fresh install and start smapi again ๐Ÿ˜„

shy orbit
#

oh. well, nice

ancient aurora
#

the error with libgdiplus are away. now i will test if i can start a new game with sve

#

But not, they were only gone as long as I didn't have SVE with me, so only with the mods that are necessary for SVE. But your solution helped. So it seems he can't find the path when I start it regularly

shy orbit
#

what linux do you use?

ancient aurora
#

Linux Mint 19.1 Tessa

shy orbit
#

alright

flint panther
#

@crimson oriole hmmm, that does look right, but there have been some issues with the SVE fences that I thought were resolved- would it be possible to run a patch summary?

#

!patchsummary

white schoonerBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
shy orbit
#

SVE also has those seasonal edits, i think they affect fences too? not sure though

crimson oriole
#

here's the log @flint panther

#

also yeah we're trying to figure out if its SVE affecting it

flint panther
#

So after looking through your log you have a bunch of mods to update, plus you appear to be using Ran's Harvest goddess, which is outdated, as well as CF Orchid Pack, which is causing Custom Furniture to crash. The Flower Valley tilesheets are showing as applying, so plz lmk if removing those 2 mods and updating everything else fixes any of it

#

Just be sure if you have any of the orchids placed in your house to remove them before removing the pack

deep jolt
#

is there a mod to let the single villagers love each other and start dating? it could add a layer of reality into the game that i would personally like to see

ancient aurora
#

So, as long as I start the game with the shell script instead of steam it all went fine. I've changed the command in the startmenu entry, so I don't have to manually start the script every time. Thanks @shy orbit vor the help

gleaming depot
#

can anyone explain to me why smapi.io is not loading for me?

#

like, the webpage

tacit elm
#

seems to be down rn gizmo

gleaming depot
#

ah okay, so its not me

#

There is a chance I wanna play with 4 friends for some multiplayer. What is the best way to tackle that, and is there a good map with a bit more size for 5p to comfortably play on?

tacit elm
#

can you even do 5p at once ?? but i recall a pretty nice map on nexus mods, lemme see if i can find it

shy orbit
#

@ancient aurora glad it worked. hopefully there will be no side-effects

halcyon ledge
#

What farmhouse mods are y'all using ? I really can't decide

#

Farmhouse interior I mean

flint panther
#

Unlimited Players allows more than 4 people in mp

crimson oriole
#

uhhh does anyone else use capitalist dream farm 2 because i keep updating it but smapi tells me it's not updated-

#

is it because im using the MTN version ??

dawn tulip
#

i give up

gleaming depot
#

What are you guys' favorite somewhat larger maps?

#

I took a look at rolling hills but dislike that there are already pre-placed fences

flint panther
#

It may be a manifest issue- if the version it lists doesn't match the version on Nexus that will cause SMAPI to throw update notices @crimson oriole

keen rune
#

Hey can someone help me with automate on android?

crimson oriole
#

Oh okay most of the mods i need 'updating' according to smapi dont actually need updating so big f

#

except a few so fwippy i'll get back to u abt the fences problem !

flint panther
#

ooof, manifest errors are the worst

#

GL

crimson oriole
#

@gleaming depot I'd reccomend capitalist dream farm but it also has pre-placed fences so idk, but immersive farm map 2 has the option to disable pre-placed fences (i think?)

keen rune
#

The ui from automate isn't showing on android :(.

flint panther
#

Aces expanded farms are also good; I don't think they have fences

crimson oriole
#

Okay the fences are still being replaced by something-

#

2 mins i'll get the log

flint panther
#

Are they vanilla fences or some other replacement? If the latter, a screenshot would be good in this case

crimson oriole
#

is this the vanilla fence ?? genuinely forgot how they look like-

#

this is the screenshot

#

also thanks for helping me so much

#

thats the log

flint panther
#

....aw heck that looks like the SVE recolor

#

But I'll have to check to confirm

crimson oriole
#

okay wait what if i delete SVE, load up the saving and see if it changes ?

flint panther
#

Yeah, try putting a "." in front of the SVE folder to disable it

crimson oriole
#

infont of the name of the folder ?

flint panther
#

None of the other mods you have should be changing the world fences

#

Yeah

#

If it starts with a period SMAPI won't read it

crimson oriole
#

do i change the manifest or just leave that ??

flint panther
#

Nope, just the folder

crimson oriole
#

the fence hasn't changed-

#

and ik SVE isn't on rn-

flint panther
crimson oriole
#

i feel that emoji so much

flint panther
#

Let me take another look at the most recent log

crimson oriole
#

mk 2 mins then owo

keen rune
#

No one?

crimson oriole
#

sorry i dont use automate so i cant help u either oof,

keen rune
#

Okay still Thank you :)

flint panther
#

Hold on a sec, do you have both IF2R and Capitalist Dream Farm 2? Are they both replacing the Standard farm map?

#

The only other possible culprit I can think of is Daisy's tiles, but I use CDF2 with Flower Valley and don't have this issue, so I'm puzzled

crimson oriole
#

Nope IF2R replaces the standard map, Capitalist Dream farm 2 i use the MTN version which makes it a new farm map

#

Also i just uh realised

flint panther
#

Ah

crimson oriole
#

I think i may not have explained the situation properly the first time and maybe have led us on a wild goose chase but-

#

this is for craftable fences right-

flint panther
#

.......no

crimson oriole
#

i

#

SCREAMS

flint panther
#

oh noooooo

crimson oriole
#

OH MY GOSH IM SO SORRY

flint panther
#

....are you using Yellog's fences?

crimson oriole
#

not right now nope

#

damn i juust wanted fences to match the flower valley ones lmAO

#

this led to such an anticlimatic ending i swear-

flint panther
#

There are a few flowery fence options out there

#

And someone is working on a custom fence framework down the line but

#

Let me
Look up a couple fence mods

crimson oriole
#

I was actually looking at them previously to see if flower valley got their fences from a mod

flint panther
#

Ah, naw Kaya made them herself
If you have an image editing software that supports transparency then it wouldn't be too hard to make something like that possible

#

Actually I could ask her if she'd be willing to release her fence standalone?

crimson oriole
#

If u could do that that'd be so nice !! >:O

#

its just that i really wanted the fences to match because there are already fences on the map im currently using-

#

And it was frustrating having yellog's fences which were different from the ones flower valley used-

#

both looked pretty though dont get me wrong SDFGHJ

#

Also tysm for all your help, im gonna go take a shower now but pls @ me if u do get an answer from Kaya and thanks again !!

ashen compass
#

Hey y'all, I had a quick question. I'm planning on making a playthrough series of SV with mods, but before I use the mods and all, should I attempt to reach out to the modders? Or would posting the links to their mods in the description be enough? I don't want to overstep any boundaries by using their (art)work and it become an issue. Thanks

hazy leaf
#

Posting a link in the description is usually enough i think

#

and give feed back on those mods in your playthrough modders adore that

#

but if it scares you id ask most people would say say i think

flint panther
#

That said, if you plan to use mod assets in a video thumbnail you may want to get permission- I recall DCBurger was Not Happy about people using their portrait assets on YT thumbnails without permission

hazy leaf
#

yeahhh dont do that

#

its best you make your own art for that

#

personally I dont mind it but other people def do

flint panther
#

Hard to go wrong with just a screenshot of a key scene from the playthrough as a thumbnail, that's what I would recommend

ashen compass
#

@flint panther that's completely understandable because it's people using their portraits/art to advertise the video w/o their permission. I do have two mods that include artwork or changes something physical in the world (buildings and seasonal outfits)

#

@hazy leaf thanks for the response as well, if I didn't suck at certain art I'd do it myself, haha. I'll just screenshot simpler things from the game to use as the thumbnails.

hazy leaf
#

Sounds like a plan!! what mods are you gonna be playing with : O

flint panther
#

@crimson oriole per Kaya, the original working files for Flower Valley have sadly been lost to time, so an official standalone fence replacement is unlikely

ashen compass
#

@hazy leaf I'm using UI Info Suite, Elle's Seasonal Buildings, Seasonal Cute Characters, NPC Map Locations, Canon Friendly Dialogue Expansion (and SMAPI and CP, of course)

hazy leaf
#

ooh i see thats cool!!

ashen compass
#

All enjoyable mods, add a little to the game or help me a little because I kinda suck at remembering some things

vestal arrow
#

I'm getting this error when I play: [SMAPI] Couldn't check for a new version of SMAPI. This won't affect your game, but you won't be notified of new versions if this keeps happening. can I get help for that here? Here's the log if so: https://smapi.io/log/de9ca70fe783460c939ed20dfcc22247

split patrol
#

Hello, I'm having an issue where I am using the Capitalist Farm Map but I am being warped to the middle of the farm when i am entering from Cindersap Forest. I also have SVE installed. any help would be appreciated! Smapi: https://smapi.io/log/1e8578b060bb4b25808fd1e66b0fcbcf

hazy leaf
#

@vestal arrow I would try reinstalling smapi and making sure you have the latest version too

vestal arrow
#

I'll try reinstalling, but this issue didn't pop up until i updated to the latest version.

cobalt tendon
#

@split patrol that's a feature of the farm map. You can edit warps with tmxl if it really bothers you

#

Capitalist farm is bigger than vanilla ones

split patrol
#

I tried taking a look at that, downloading Tiled but I am utterly clueless at it

cobalt tendon
#

That's why warps are off

#

Editing in tiled won't help you need tmxl and edit the forest warp

#

Take a look at the witchy crystal farm for an example

#

I need to leave I can't explain further x.x

split patrol
#

its alright thanks tho!

slate rivet
#

idk how to make my mod so that it only appears when ur married to certain spouses SDVpufferdead

#

event*

dire fractal
#

it was not error in specific mod

eager drum
#

There are a lot of mods you can update, listed at the top there, so updating those may fix whatever problem it was

dire fractal
#

its not because my smapi is 3.4.1 and my SDV is 1.4.4 right?

slate rivet
#

yeah but you'd still need to update the mods individually im sure

frozen orchid
#

Latest game version is 1.4.5 actually

dire fractal
#

but why smapi says 1.4.1?

#

is that minimum version needed?

frozen orchid
#

ยฏ_(ใƒ„)_/ยฏ

#

The error I'm seeing seems related to Farmhouse Redone. Have you tried removing that to see if that fixes the problem?

restive zodiac
#

@split patrol Are you using CDF 2 or original?

dire fractal
#

I don't get why people make lewd mods for SDV. They all look horrible.

restive zodiac
#

Ah, 2 I assume, looks like it doesn't have the map properties on it that CDF does for SVE compatibility

#

Oh, because it doesn't change adjacent warps in the first place

#

@split patrol Can you take a screenshot of what you mean by landing in the middle of the farm? It looks like 2 uses default coordinates and shouldn't be altered at all, and the original should have properties on it that fix warps automatically SDVpufferthink oh, it doesn't anymore.

dire fractal
#

ugh, I already put furniture...

#

wait let me check the forum

#

oh right, there is same chase like mine
"I'm having an issue after I invited Krobus to stay with me. appears to be the spouse room error"
I just propose Korbus too

split patrol
#

@restive zodiac give me a sec i will show you where i end up, th anks!

#

and i am using the originaol map

restive zodiac
#

Hang on, I see why it's not working, I think the properties that were on the map to fix it disappeared or never made it in, how sad

#

I wonder how many times Daisy got asked about it, since this hasn't been updated since July ๐Ÿ˜”

#

It's from June (before last official update) so if you have any issues with it ask here and not Daisy, because it might be something already fixed

#

(Back in June I made a version of the map that used SVE's warp fixing thing for big farms to work with it and sent it, and I think maybe the version I was working off of wasn't the same as Daisy was or something and the properties I had added to the maps didn't transfer over or what have you, oops)

grand ocean
#

Any one know why I can't extract the files for the stardew valley expanded immersive farm in to the mods folder I'm on mobile btw. It keeps failing with one or more files

restive zodiac
#

I'm not sure, do you think it's the download corrupting or a problem with what you're using to extract it?

split patrol
#

Ok I will try it out now thanks!!

formal knot
#

for any of those who were interested in the answer to my question from yesterday, it's an ice cream brownie

grand ocean
#

I've tried redownloading it many times still the same thing it seems to be what ever in the the over rides file

#

I can get every file but the CP somthing file with the overrides file in it

dire fractal
#

is FHR not compatible if we want to be together with Korbus?

split patrol
#

@restive zodiac it seems to be working perfectly!!! thank you so much!! just one thing: in the readme file it says to set SVE to true in the config file, but there is no option for that there. or would that not be super important?

tepid blade
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid blade
#

Um my anime potrait mod isnt working and i aint got a clue why

quiet night
#

Update your PyTK and TMXL toolkit

#

And your content patcher

tepid blade
#

I did besides content that one told me I can't cause I need version 3.3 I have 3.2

quiet night
#

Are you playing with what platform? @tepid blade

#

Oh android.

#

I'm not familiar w/ android, sorry.

#

I know SMAPI has a new version which is 3.4

#

but I don't know if that applies to mobile too.

#

If so, just try update SMAPI to the latest version (for mobile)

crimson oriole
#

@flint panther tysm for asking ! sad to see there probs wont be an official standalone, thank you for helping me though !

high vine
#

so, i had an issue with my game crashing last night

#

i was told to update smapi, pytk and tmxl toolkit - updated all 3, and having the same issues

#

i know i had an issue with the spouse room not loading in before. i don't remember how exactly i fixed it though; it was on my old version of tmxl/smapi
( feel free to @ me if you need me here btw )

dire fractal
#

hey so uh

#

i'm having some issues getting sdv to run

#

with SMAPI

#

actually hol up real fast

#

SMAPI is out of date, let me update real fast

floral birch
dire fractal
#

ok I got the mods to work

sage juniper
#

Hi so my friend just downloaded SMAPI and Content Patcher and a couple mods to go with it. Itโ€™s the latest versions too. But when she ran the game again, her save file was gone and our multiplayer file was also gone. But when she checked the %appdata% saves, the saves were there. But the weird thing was that her old save that she lost was back but the save data in %appdata% wasnโ€™t. This all happened after she installed the mods, and when she uninstalled them her saves were back. SMAPI was also not connecting to steam so the achievements werenโ€™t working even though she set the launch options correctly. The mods all were working so there are no error logs.

onyx condor
#

help please ๐Ÿฅบ

frozen orchid
#
- Artisan Valley Machine Goods 3.0.13 because it requires mods which aren't installed (paradigmnomad.morefood).
tepid blade
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tepid blade
#

It wont load stardew valley expanded and no clue why

onyx condor
#

thank you SpringsSong! i'll try it

frozen orchid
#

Sloth, looks like Android SMAPI is gonna have to catch up

#

Many of the components of SVE require the latest SMAPI, which Android SMAPI isn't

tepid blade
#

How long is that going to take

frozen orchid
#

I have no clue

restive zodiac
#

You could try rolling back to previous versions of PyTK/TMXL, but if it works you'll have to be careful about what you update, as x mod or another might require a feature in a newer version of y mod which requires a newer version of SMAPI which... and so on.

#

Then you'd just freeze on those versions until it's safe to update :(

high vine
#

@tepid blade zaneyork's android smapi, on the Google play store, is updated to the latest version (see my log above)

split patrol
#

the giant crops one i know what went wrong actually but the other two im not sure

robust bison
#

My game freezes during Caroline's greenhouse event, Junimo Kart, and entering the Night Market

#

@split patrol Trying updating your mods first

split patrol
#

oh that seems to have fixed it... im big dum dum thanks!

lapis void
#

!reset @robust bison

white schoonerBOT
lapis void
#

looks like you replaced your wave bank (sound files) pre 1.4

robust bison
#

Oh yeah I did that for the monster girls farm

lapis void
#

yup, you'll need to reset

split patrol
#

Does resetting also reset the furniture look? Before CP i had a mod that changed the look of the items and some are kinda broken

robust bison
#

If I have a backup that works too right

split patrol
#

idk if that makes sense lol

robust bison
#

Basically any vanilla files that you replaced with new ones will be reset to the vanilla one

split patrol
#

excellent thanks!

robust bison
#

np

pliant finch
#

Hey there again, bumping this once more if anyone has had the same issue, the skirts/pants from Coii's collection are not appearing in the spawn list, fully reinstalled and even went as far as doing a fresh one with just SMAPI, JA and SpaceCore but they still weren't appearing, a couple other people have also reported the same issue.

https://smapi.io/log/d5514098e9f34111818b769f266e84a4

ashen elbow
#

I use the same mod

#

Did you put in the right place?

pliant finch
#

Yeah, it's in the mods folder along with everything else.

candid flume
#

Hey, not sure if this is the right server, but my windows had to be reset and I lost my exact mod layout. Is there a way to see what mods a save file used? Thanks.

#

Nexus download history has a few mods I'm fairly certain I didn't end up using, but a couple I'm unsure on

hazy leaf
#

does anyone have the link for converted building pack

dire fractal
#

accidentally put this in the wrong chat, but i'm having an issue with the stardew valley expanded mod and the steve stranger things npc. during the 4 heart event, theres an issue with the pathing. my character runs into the pole and i cant finish the event

naive drum
#

Install a noclip mod and turn it on before the event

#

Sve changes so many maps so much it even has to change the vanilla events to make them work with the new maps

#

And it updates, often, with huge changes, so many npc mods arent compatible

dire fractal
#

thank you!

marble sparrow
#

thanks in advance

marsh sleet
#

im not very good at this

#

but it seems to be unable to access your save

#

but again, I'm not very good at this

#

go here for help

#

or ask someone that's smart

marble sparrow
#

Given I'm on like...Spring 6, I'm about to just purge all of my saves and start over clean

#

and see if that helps

robust bison
#

@marble sparrow It's likely do to save anywhere. If you go into your save file you can see the name has been changed a little, you need to change it back to how its supposed to be

marble sparrow
#

oh, ok. I'll try playing without it for a bit and see if I get crashes

robust bison
#

@marble sparrow right now it's not the mod itself, it's what the mod has done to the files.

#

If you go to StardewValley/Saves/(your save), it should look like this, but sometimes when using save anywhere it might have changed the file name

marble sparrow
#

Thats under steamlibrary/steamapps/common, right?

robust bison
#

its in %appdata%

#

steamapps/common is where the assets are

marble sparrow
#

alright, found it

#

this is what it looks like for me...it looks like yours?

robust bison
#

Looking at your log, it looks like it can't load the "Alanna" save

#

check that one?

marble sparrow
#

that would be because it's been deleted

#

I'm just going to delete the empty folder

robust bison
#

oh

marble sparrow
#

I'm not sure where it's from tbh

#

I may have uninstalled the game off this computer for a bit

robust bison
#

Well looking at your log it looks like its only that the save can't be loaded, the Seasonal Villager outfits shouldn't affect the game

marble sparrow
#

Which is odd given that the game crashes when I'm in game, not trying to load a save

robust bison
#

does it crash when you're doing a certain thing?

marble sparrow
#

there for a while, I was chopping up trees, but then I was just waiting on Clint to open his store

robust bison
#

can you upload your crash log?

marble sparrow
#

sure

#

that's what I've got going right now