#archived-modded-support

1 messages · Page 536 of 1

inner geyser
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<<- i is fellowclowns loyal NPC user ... but if things are tough trying to keep them for SVE please don't stress over it .. loyalty for me is if i see something not working .. i try to edit it to work for me before actually complaining ... i know how frustrating things can be ... i have been trying to get lamp posts to work for over a week... i feel like the early times of Edison trying to make a darn light bulb come on ... but in my case .. make them go off in the day

restive zodiac
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Well, technically the legions of people in comments are saying should (I feel like that should get negative points for not wanting to deal with with them though), and you might get shouldn't pressure from people on the other end (if you have a streak of contrarianism like me it might get positive points like "don't tell me how to feel!" :P ), but otherwise yes no one 😄

The other thing that's difficult that I have been thinking about and kind of concerned with is what about if there is another SVE? I don't really want a total confusing mess of patch pages like in some other games, but at the same time I feel like some things would go more easily if people could and were encouraged to make patches for mods that aren't their own. The pressure to stay compatible with even approved projects just seems like too much work for just the author of any given project to be doing.

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As more mods are made and some are big and some are small, it will only be increasingly difficult to attain a state of "everything is always compatible" and possibly fewer people that bother.

inner geyser
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( in all honesty ... i never ever had major issues with the npc's .. only small things like a stuck in wall or missing warp :. )

hazy leaf
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Im glad you feel that way samundra and yeah mouse i agree with you. i really wish sve wasnt so like, huge and changed so much

cobalt tendon
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modular sve would be nice....

restive zodiac
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I guess the compatibility alliance of projects like ppja can help draw people to the light side or what not, but I just hate the idea that it could become an either/or thing where you're either with or against. It feels less stressful to just let someone release an npc and have someone that likes it make it compatible with what they want. With how stardew mods work though, that way seems like chaos 😔

bright ocean
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I mean, there's more to why i'm so anti SVE, but I don't think I'm allowed to discuss it here. And yeah, that sounds like a mess XD

hazy leaf
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also if you like marlon why not just??? take him out of sve until a different mod pops up

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its pretty easy to do....i could literally do it right now

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just youd have two marlons. one walking around and one behind the counter

restive zodiac
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Not sure if you're talking to me Minerva, but I haven't been talking about you or why anyone doesn't like it. My initial comment was in response to jenf1 and then followups responded to you about compatibility stuff. And now I'm just talking about in general, compatibility, the stress of remaining compatible with big projects, etc. You're free to dislike or not use whatever, just like everyone else!

bright ocean
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Nah, that was a general comment on the subject

restive zodiac
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And yeah clown part of the answer I guess is always to teach people modding so they can do surgery :P

hazy leaf
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like i said im generally very conflicted on sve

bright ocean
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And yeah, just not sure I'm allowed to say why here

hazy leaf
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I have some criticism but like idk if flash would listen to them

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hes gonna do what hes gonna do you know

restive zodiac
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Not sure, probably depends on what they are or how. He's responded to a lot of feedback about some things, removed some references or tweaked events or taken stuff out that didn't work right, but on the other hand things that fundamentally change his ideas for SVE would probably be rejected out of hand (like modularity). Not to speak for him or reasons.

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(Or including compatibility stuff on the SVE side, he's said multiple times he doesn't want to go down that rabbit hole again)

bright ocean
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We've discussed the reason before. It involves paywalls

hazy leaf
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My main concern is how hes writing like, adult content. Theres a way to write that stuff without like, grossing out and upsetting your players?

restive zodiac
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(I was responding to clown about whether or not flash would listen to criticism)

bright ocean
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Ah

narrow fiber
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Hey weird question: i think I remember reading that vanilla sdv added the automate functions of adding chests next to machines, am i imagining things which is a very real option

bright ocean
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My bad

restive zodiac
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I think that was a fever dream

bright ocean
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You're thinking of Workbenches probably

narrow fiber
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Alas the dreams

dire fractal
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anyone familiar with CJB

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?

hazy leaf
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its a good mod

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very cheaty but great tbh

dire fractal
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basically i clicked max daily luck just once just to see what it would do in cjb cheats menu

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but then

restive zodiac
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("they're all good mods, clown")

hazy leaf
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sweats

restive zodiac
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:P

hazy leaf
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yes they are all good mods

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sweats harder

restive zodiac
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(just teasing)

hazy leaf
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XD

dire fractal
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its evryday now so where the fortune is very happi

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so

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i was wondering if I could reset the daily luck

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just make it properly random again?

restive zodiac
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That's a great question

eager drum
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It's not just something you can click to turn off again?

dire fractal
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I did

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turn it off

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but after reloading my save again and again its always veri happy fortune

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sooo

eager drum
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Did you sleep?

dire fractal
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i mean yeah

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its the 3rd day after I clicked the max daily luck

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I just want to reset the rng on fortune ;-;

eager drum
restive zodiac
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So you turned it off, and then slept more than once, and it's always max?

dire fractal
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I uninstalled cjb menu even

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yeah

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Is the rng for fortune the next day determined before you sleep?

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or is it after the sleep

eager drum
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Possibly before

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Did you sleep since you removed the mod?

dire fractal
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no

eager drum
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That may do it then

dire fractal
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*its the egg festival

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HMM

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ok ill just calculate the amount lost after I buy

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then spawn in the strawberry seeds

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Ill try that.

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Thanks

inner geyser
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maybe i am stressing to much over trying to get things to work without crashing ... two quick questions ... if it rains does it effect the lamps by causing them to stau " on " all day ? 2 if not what the heck did i do wrong ? ... this is what tiles i use from the town tileset and the values i put on the day/night tiles and light .. but yea .. they are all on ( if its the rain making them stay on .. .i swear after three hours trying to figure this out .. i will yeet my computer 😦 )

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nvm .... i just made myself look dense ... it is cause its raining .. i saved and next day sunny lamps are fine

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so now i am gonna yeet everything out the window .. what a waste of time ......... aw well

dire fractal
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this is my issue i installed 10 mods with nexus/vortex a d anytime i launch i get this issue

hazy leaf
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you keep installing smapi?

bright ocean
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Vortex is not recommended

hazy leaf
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vortex usually play badly with smapi yeah

dire fractal
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@hazy leaf only 1 time but had issue before 2nd install also vortex is easiest way do it cause i got learning disabilities which prevent me learning or understanding how to mod

hazy leaf
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ahh i see i understand completely

bright ocean
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If you need to use a manager, try Moddrop, it has fewer issues

naive drum
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It should be noted, though, that How To Mod stardew is much simpler than some other games

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SMAPI handles all the complicated stuff; you just have to download mod, open the .zip or .rar, and take the folder inside out and put it into the Mods folder.

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But yeah ModDrop can do things like actually install SMAPI for you

bright ocean
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(Most of the time)

hazy leaf
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yeah ive learning disabilities as well and it was easier then most modding

dire fractal
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okay reason im askin u guys is last time i watch a guide on youtube how mod it turned out be a troll who implemented a virus into my computer

hazy leaf
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oh jeez thats really bad

bright ocean
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Yeah, videos get outdated super often. We have the official guide linked in the pins

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(And yikes)

naive drum
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its super yikes

hazy leaf
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in case you cant find it or are struggling because of disabilities

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i struggled finding the pins tbh

naive drum
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(but yeah mods that have other install instructions will have them listed on the page; note that anything that asks you to overwrite anything from the Content folder can be assumed to be out of date.)

dire fractal
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so you guys offered 3 ways icould go which way ? and i usually use steam to launch the game so was the issue with steam?

hazy leaf
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no not steam just vortex from what i understand

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you can set steam to launch with smapi

dire fractal
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how do u do that

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continues searching.

potent rivet
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I posted this a few hours ago and it may have got lost in the shuffle of posts so I will post once more

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Hi, I loaded up the game and I got this error message in red..
[game] System.TypeInitializationException: The type initializer for 'Galaxy.Api.GalaxyInstance' threw an exception. ---> System.TypeInitializationException: The type initializer for 'CustomExceptionHelper' threw an exception. ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper.CustomExceptionRegisterCallback(CustomExceptionDelegate customCallback)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..ctor()
at Galaxy.Api.GalaxyInstance..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.InitLocal(String clientID, String clientSecret, String galaxyPeerPath)
at StardewValley.SDKs.SteamHelper.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\SteamHelper.cs:line 144
Any idea what that means? Thank you!
Log: https://smapi.io/log/0ea6683e5a314f789cbefb93776a983a

hazy leaf
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uhhh man im bad at explaining, can you try glancing at the guides i linked? and if youre confused you can come back and ask questions?

dire fractal
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ya will do

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I don't think there is a working/uptodate harem/polyamory-mod

naive drum
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You go to Steam, right-click on Stardew Valley, click on Properties, click on Set Launch Options, and paste in

hazy leaf
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thank you ❤️

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yeah but what do you copy

bright ocean
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There's not Riley, bwdy is re writing it

naive drum
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the thingy from the installer which I am just going to write out from your screenshot

peak fulcrum
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aside from Marlon, what other npcs are technically custom in sve that run a shop? Morris and Sophia?

dire fractal
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oh they are?

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neat

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i don't think sophia run a shop directly.

naive drum
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"E:\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

hazy leaf
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copy that into your steam launch options ^^^

naive drum
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That entire message

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Including the quote marks and the %command%

restive zodiac
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No idea wren, check the TMX json for whose portrait is used in custom shops?

peak fulcrum
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oh didnt even think of that

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ya...i dont think that'll work for what i intend

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im trying to set pricedrops to include his custom shops, but sophia isnt the store owner, its ledger

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and you cant befriend a ledger unless you're Linus level crazy

restive zodiac
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Wow, mean :(

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my only friend is a ledger

dire fractal
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And Linus is endearing, not crazy.

haughty geyser
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So I'm looking at trying Stardew Valley Expanded. However I have a co op game going with my partner that is utilizing split screen. Is it possible to have one game on expanded without causing huge issues, or am I just asking for it?

tulip lotus
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you both need to have expanded.

bright ocean
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The mod is known for causing lag, so that sounds like a fantastically bad idea XD

dire fractal
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ok i think i get it

restive zodiac
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Is the question whether it's possible to have a separate save using different mods, @haughty geyser ? Or if you can play co-op with only one person having it installed? SDVpufferthink

dire fractal
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basically go to nexus mods download mod you want then extract fills under the game folder that says mods correct?

bright ocean
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For the most part, yes Abe

dire fractal
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score one for me oh ya

haughty geyser
restive zodiac
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(you can also just rename the folders each time you want to switch, but meh)

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If you get used to making different shortcuts for different groups of mods, you can make all kinds of experimental setups for different mods to try and the world will be yours to conquer

dire fractal
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Btw. what's the problem with Vortex and SMAPI? Never had an issue.

restive zodiac
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adds in another "different" for good measure

bright ocean
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It tends to install some mods incorrectly and didn't remove properly either

dire fractal
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does SMAPI have be under the mods folder for stardew valley

bright ocean
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No, it's the thing that makes mods work, not a mod

dire fractal
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ok good

bright ocean
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(What we call a mod loader)

peak fulcrum
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jump over seems to be having difficulty...its bouncing back off of single tile walls now

restive zodiac
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That is not allowed, delete every other mod until Jump Over works again

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sacrifices everything on the altar of jumping SDVpufferchickcry

peak fulcrum
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its really weird...its jumping into that single walled tile

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instead of skipping a whole tile and moving 2 spaces, its moving 1 right into it

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and doing spins

haughty geyser
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@restive zodiac Awesome, that looks like exactly what I need.

peak fulcrum
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like spenny

restive zodiac
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hmm, is it like normal obstacle or like a crafted one (like debris, gates, etc) ? For some things you'll just land in it.

tulip lotus
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I just read through all the SVE dialogue.

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It's.. okay?

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minus that one thing mentioned earlier

peak fulcrum
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havnt checked on any crafted surfaces, just normal one tile decorative walls and such, like the fence built into sve

tulip lotus
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probably gonna ask him to take that out

peak fulcrum
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??

bright ocean
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(We've asked)

restive zodiac
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That's weird wren

peak fulcrum
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you dont like something so you think he should remove it?

restive zodiac
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(Well, given the kind of dislike I think it's a more reasonable ask than "ew that color looks bad, change it". Obviously he's free to not do that, but still. Different levels of request.)

peak fulcrum
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i dont quite follow

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if you're offended by something it should just be removed, is what im hearing

bright ocean
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It's re: a discussion earlier about some questionable content

restive zodiac
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There was a conversation about one of the mature events much further up, where multiple people expressed discomfort. If you think it's fine, you're allowed! But they're allowed to express their feelings too, even or especially directly to the author.

peak fulcrum
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well you can disable all mature events, and they're disabled by default anyway

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but simply stating "this made some of us uncomfortable so you should remove it now" is absurd

tulip lotus
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||so you're saying that sexual assault should be left in?||

restive zodiac
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Yep. That was talked about, too. But if you don't like how something is written or represented, you might feel like you want to advise or make a request of the author. (Not trying to speak for spacepillow specifically)

tulip lotus
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This isn't high cinema. This is Stardew Valley. We don't need topics like that in a mod intended to make the game more enjoyable.

shy orbit
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i also feel like it doesn't really fit the game or the mod too well. try to present your case well and maybe he'll reconsider it

eager drum
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I'd say the same about countless NSFW mods, but others like them I guess...

peak fulcrum
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clearly all of those are illegal and shouldnt exist

bright ocean
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Yeah, those are...

peak fulcrum
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i dont even use them, but dont stifle creation just because you dont like it

shy orbit
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it's not stifling creation dude, just a suggestion for the mod author. those happen all the time

bright ocean
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Just...why. I don't think they should be allowed, but eh

restive zodiac
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I think it's a difficult line, because of the similar elements in the base game that are just more veiled. (Anxiety, depression, PTSD, people throwing rocks at Linus, Shane in general, etc). And there's that some people like or even are relieved by those kinds of topics being addressed, either because they are looking for some degree of "realism" or in at least a few cases I've seen, because it's something they've experienced and they appreciate representation or seeing characters work through it. It's pretty hard to do well though, IMO.

dire fractal
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ok im at this point in the guide the only thing i dont see in my mods folder is ConsoleCommands is that a mod ?

restive zodiac
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I think people are allowed to make whatever they like within the terms and conditions of the hosting site, wren, but people are allowed to give feedback about what they prefer, just like the author chooses how to receive it.

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Please don't take any instance of someone giving said feedback as an attack on something you like. You can always give your own feedback to the author, too.

bright ocean
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Reinstall SMAPI Abe

dire fractal
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should i unistall first or will it take care of it

eager drum
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No need, can just install again.

bright ocean
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You're good to just run it, yeah. It cleans up after itself

peak fulcrum
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oh thats interesting. price drops also effects material cost

dire fractal
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ok how do i run smapi without havving install it everytime and when i tried to set it up under launch setting it said error name domain soooo i erased what i put on the launch so idk if it runs through smapi

peak fulcrum
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when you install smapi it will put the smapi launcher in the same folder as your stardew valley.exe

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you run the smapi.exe to start the game instead

hazy leaf
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no we're teaching them to run through steam

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you can put launch setting in that does that so they can get achievements still

dire fractal
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mhm well whatever the other guy said to use it didnt work

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and i just installed smapi under what file it gave me ? should it be in specific area

snow wraith
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smapi installs itself where it needs to. you can unpack and run it right in the downloads folder

hazy leaf
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what version is your game?

dire fractal
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not sure

hazy leaf
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have you updated to the most recent version?

dire fractal
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yes

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it updated before i startedtrying mods

hazy leaf
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hmm man i wish i could just do it or you

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whats your stardew folder look like the one with the mods folder

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screenshot it for me please

dire fractal
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ok how ya screenshot i forget

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i just tried with manual button i got on keyboard but didnt work

naive drum
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If you're using the print screen button that puts the screenshot into the clipboard; you need to press ctrl-v to paste it in to discord

dire fractal
hazy leaf
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can you screen shot the folder that folder is in?

dire fractal
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that is the MODS folder under stardew valley or you mean another one ? which one

hazy leaf
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okay the mods folder is in the root folder right? where all the game info is

naive drum
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we want to see the Stardew Valley folder

dire fractal
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and idk if it under root basically when i was using vortex it made the mods folder for me

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so i put all downloaded mods under it since it said mods

naive drum
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SMAPI makes the mods folder, not Vortex

dire fractal
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oh ok well smapi

naive drum
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But yeah that looks correct. Click on the StardewModdingAPI.exe

hazy leaf
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and screen shot what pops up

dire fractal
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that does

naive drum
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...Notepad???

dire fractal
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yes

hazy leaf
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thats...very odd

dire fractal
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you said StardewModdingAPI.exe

naive drum
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oh heck i didn't see StardewModdingAPI.exe.txt

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You want the pufferfish-chicken icon one, directly above the text file

dire fractal
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ok

hazy leaf
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the yellow chicken yeah the other icon

dire fractal
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one second

eager drum
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Not the one that looks like it's called exe, the one that's actually called exe but hidden by Windows' "helpful" default settings...

naive drum
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Not red box, yes green box

dire fractal
naive drum
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yep, game is launching modded!

dire fractal
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should i be concerned?

naive drum
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nope

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that's the SMAPI console and is normal for modded Stardew.

dire fractal
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you guys are angels thanks for being patient with me so now if i want use anyother mod just put in mod folder then click yelllow chicken

naive drum
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yep!

hazy leaf
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you can even make a shortcut of that chicken on your desktop

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so itll be right there

eager drum
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But weren't they trying to get it to load through Steam?

hazy leaf
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oh yeah they were

dire fractal
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either way it works

tulip lotus
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ughhhhh my writeup is pretty bad.

hazy leaf
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oh good D

tulip lotus
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tried writing a reddit post about how some mature events in SVE should be removed

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does anyone want to take over?

restive zodiac
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Is it on the SVE subreddit? Seems unlikely to be seen unless you post it there or directly to the author on Nexus.

hazy leaf
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id go to nexus tbh he checks that

peak fulcrum
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flash doesnt even come here anymore does he?

tulip lotus
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I haven't posted it, but I was going to post it to the SVE subreddit.

restive zodiac
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Nope.

peak fulcrum
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cant imagine why.

cobalt tendon
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flash isnt in this server

rugged timber
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why should they be removed? you can just set the config to false

tulip lotus
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I can DM what I have so far to you, if you want.

peak fulcrum
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flash used to be very active here.

rugged timber
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(actually came here for a question, but saw the current convo)

restive zodiac
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What's the question, Bren?

hazy leaf
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its just a suggestion for the author i get them all the time

restive zodiac
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clown gets them enough to despair 😅

rugged timber
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I am trying Custom Critters for the first time, but got an error stating outdated, then vaguely remembered seeing something being said before about it being replaced by another mod?

tulip lotus
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My argument isn't that all of them should be removed. It's that some of them are poorly done and their inclusion do more harm than good. For example ||Haley opens up about being sexually assaulted at a festival|| in one mature event.

restive zodiac
hazy leaf
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lets not talk about this issue any further? there wont be any changed minds so its pointless to argue

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and that topic isnt really safe for this server to begin with

shy orbit
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@tulip lotus just out of curiosity, what other events do you have in mind?

rugged timber
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-sits on hands-, sure thing Clown 🙂

restive zodiac
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(It's definitely iffy enough to not risk leaving the channel while it's active at least sweats)

hazy leaf
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thank you bren youre a angel

tulip lotus
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It's important to represent mature topics as it can make the game feel more realistic and represent some topics, but SVE crosses a line

rugged timber
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Might not have been, Mouse, I'll check the link, thank you 🙂

hazy leaf
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Blease...

tulip lotus
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yeah I should probably move this to DM's

restive zodiac
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(Even when topics aren't iffy, once people have expressed discomfort and requested a topic change, it's best to move on. :) )

tulip lotus
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Not really about help with mods anymore

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and he did ask

restive zodiac
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Yep, it's totally understandable to want to clarify your position! Just agreeing on the move to DMs. Thanks for understanding SDVpufferheart

ocean willow
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Did PYTK stop working?

cobalt tendon
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in what sense?

restive zodiac
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Not that I know of, but if you share your log we can take a look. https://smapi.io/log has instructions for how to do that.

ocean willow
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My SMAPI log is saying that I don't have it, but I do.

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And it's preventing a few mods from loading.

eager drum
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Lots of stuff you can update there, including PyTK

ocean willow
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How exactly can I find out which mods need to be updated? So far I've just been using my download history on Nexus Mods.

eager drum
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The whole section at the top of that page lists things that can be updated, and gives links to where you can download them

ocean willow
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Wait, I figured it out. I accidently skipped over it.

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Though I'm not understanding which section you're talking about.

eager drum
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Right at the top... Suggested fixes Consider updating these mods to fix problems:

potent rivet
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I posted this a few hours ago and it may have got lost in the shuffle of posts so I will post once more
Hi, I loaded up the game and I got this error message in red..
[game] System.TypeInitializationException: The type initializer for 'Galaxy.Api.GalaxyInstance' threw an exception. ---> System.TypeInitializationException: The type initializer for 'CustomExceptionHelper' threw an exception. ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper.CustomExceptionRegisterCallback(CustomExceptionDelegate customCallback)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..ctor()
at Galaxy.Api.GalaxyInstance..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.InitLocal(String clientID, String clientSecret, String galaxyPeerPath)
at StardewValley.SDKs.SteamHelper.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\SteamHelper.cs:line 144
Any idea what that means? Thank you!
Log: https://smapi.io/log/0ea6683e5a314f789cbefb93776a983a

rugged timber
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well my smapi error be gone, but it's raining, so I won't know if the critters I added are there till alter, lol, thanks Mouse SDVemoteowo

naive drum
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maybe try uh

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!reinstalldeps

white schoonerBOT
versed stirrup
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hey Is it okay to use existing SVE save after update for example opening SVE save 1.9 from SVE 1.10?

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or do I need to restart save everytime SVE major update?

restive zodiac
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Shouldn't need to restart, but make sure you read download instructions when updating any mod (and never hurts to backup saves!)

versed stirrup
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So it should be safe to use existing safe, right?

signal bolt
#

@potent rivet can you update me if you get it to work?

#

@potent rivet getting something similar but still cant fix

versed stirrup
#

@restive zodiac

restive zodiac
#

Yes. ("but make sure you read download instructions")

versed stirrup
#

okay thankss

naive drum
#

i just realized. better crab pots might be why i'm not getting any More New Fish crab pot fish

#

@compact forum Is Better Crab Pots compatible with mods that add new crab pot fish?

haughty geyser
#

Can I use SMAPI separate mod folders with Longevity More Crops or will it add the additional crops to all saves?

hazy leaf
#

Adds to all saves

bright ocean
#

.quote 367457

devout pumiceBOT
#

[#367457] "More Crops Mod = XNB = bad, JA packs do it better
Dynamic NPC Clothing = XNB = bad, SVO does it better
Price Balancing = Only looks at XNB data = bad, won't recognize JA packs" - SpringsSong (Jul 6 2019 @ 03:41:16 UTC)

hazy leaf
#

That is like true

#

Longevity is very old and breaks shit in my experience

slate rivet
haughty geyser
#

@hazy leaf cool, thanks. I'll look at other options.

bright ocean
#

For MCM, see PPJA

hazy leaf
#

Populate json assets is great

bright ocean
#

!ppja

white schoonerBOT
hazy leaf
#

It's a great mid tbh

#

Mod

compact forum
#

@naive drum what do you mean by add new crab pot fish exactly?

naive drum
#

More New Fish adds a bunch of fish to the crab pot list

#

things like the Blue Dragon Slug and the Jelly Fish and Freshwater Crab

compact forum
#

Technically, yes. You just need to use the Id they add to the fish.xnb. whenever people ask though I tend to say no purely from a simplistic point of view. Your a modder so I shouldnt have to walk you through what to look for when finding the ids unlike typical players

naive drum
#

oh nooooo JA id shenanigans

compact forum
#

Nah it's cp

bright ocean
#

Yeah, Trent's gonna move to JA at some point, but it's still CP rn

naive drum
#

oh

narrow fiber
#

is there a reason modders are moving from CP to JA ?

compact forum
#

Id conflictions mainly

bright ocean
#

JA is for custom objects/items

narrow fiber
#

ahh

naive drum
#

adding items with JA is easier and has less chance of conflict

compact forum
#

And that

bright ocean
#

And handles removing those from the save, etc

frozen orchid
#

Less chance of items getting overwritten if CA adds more items

bright ocean
#

CP is in no danger of being replaced XD

frozen orchid
#

Since JA IDs start VERY far away from what the current last items are in SDV

#

And yeah, no

narrow fiber
#

I need to just buckle down and write a post on Shop Expander I think because I continue to get errors from it

compact forum
#

Yeah CP and ja have different uses. More Fish really should've been made in ja in the first place tbh

bright ocean
#

There were issues with that when it was made, namely the fish spawning data iirc

#

No JA tokens at that time

compact forum
#

Ahh

bright ocean
#

Even now, it'd have to be a mixed pack, hence the wish for a dedicated fish framework

naive drum
#

[sadly removes Better Crab Pots due to not being able to tell which ID is which fish easily from the content.json]

bright ocean
#

Just look for the fish data section wing

compact forum
#

Yeah I saw that, I did mention the idea of starting that but I'm in the process of 3 frameworks already SDVpufferchicksweatsip

bright ocean
#

That's how I made the fish portion of Harder Bundles

#

Dude, you work too hard XD

#

It'll happen eventually

narrow fiber
#

Minerva harder bundles makes me want to restart another new mod farm that I don't need to start lol

compact forum
#

BCP is getting a rewrite so you use names instead of IDs, however that about a year when I said I'll start that so that's unlikely to actually happen for a while

naive drum
#

ah

#

oh there's the 'trap' keyword!

bright ocean
#

😄

naive drum
#

this isn't that bad

#

which of these numbers is the chance...

compact forum
#

Which number of which file?

naive drum
#

"Swimmer Crab/trap/.05/682 .45/ocean/1/20",

slate rivet
#

confused

compact forum
#

@naive drum

naive drum
#

thanks!

#

i keep forgetting things are documented

#

oh this is for non-crab-pot fish from the looks of it

compact forum
#

Oh sorry

#

If I was on my computer id have a proper look but it's currently 2:30 am and I'm in bed

naive drum
#

go sleep

compact forum
#

I tried, but to no avail

naive drum
#

Why am I bothering with trying to work out spawn chance. Everything is 1.

slate rivet
#

are the mushroom boxes called mushroom plots

#

for the replace ID

naive drum
#

Should've checked to see if anything was not 1 first before trying to work out the spawn chance.

compact forum
#

Lol it happens

naive drum
#

is the AllWater really all water or all fresh water?

slate rivet
#

figured it out :/

#

yeet they work

#

im gon have to fix the recolour tho :d

compact forum
#

Wingheart, its all water, fresh and ocean

naive drum
#

ah

#

okay so my "copy-paste to everywhere remotely reasonable" approach was the right one

#

hmmmm i wonder if big craftables stay put in the non-changing mine levels...

compact forum
#

I didn't even realise you could put stuff down in the mine

naive drum
#

the ones with the water

compact forum
#

Oh no you cant

#

Or atleast you can't use crab pots down there

#

I added the feature but never actually tested to make sure you could even put crab pots down there

naive drum
#

hahaha

compact forum
#

Which was embarrassing when someone pointed that out

inner geyser
#

is there an actual working custom critters mod ... i tried three spots and none seem to work ... but i have noticed a few critters that depend on it are updated

restive zodiac
#

Were you using the unofficial update from the compat page?

inner geyser
#

but ... it lead me to a non working one .. if it was updated after that one was posted .. would it be located on another page

#

cause i actually didn't go through them all ...

prisma fiber
#

I would love some help with my log here! It's been giving me a screen full of fog and no response when I try to enter the animal contest in the fall (both climates of ferngill and animal husbandry seem to be affected, but i'm not sure) https://smapi.io/log/ae002abcc96d420c85ca64966ec10c12

hushed quail
#

hmmm, smapi breaks the game on load :/

naive drum
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

prisma fiber
#

was that at me or someone else?

bright ocean
#

Considering jubi provided a log... 😄

prisma fiber
#

Gotcha, just making sure! wasn't sure if it glitched out or something

naive drum
#

it was directed at Wolfram

hushed quail
#

:nods: I was looking at the text the command line generated and it was... peculiar that it was looking for windows files on my mac

prisma fiber
#

i made everyone have a confusion, so sorry

hushed quail
#

my current action is updating mono from 5.x to 6.x

#

once that's finished I'll re-install smapi and give it a whirl

#

yeah, same error, looking for crafting recipes in the wrong spot

naive drum
#

it's failing trying to look for stuff in the correct spot for macOS

hushed quail
#

looking for it in
.../common/Stardew Valley/Contents/MacOS/Content/Data/CraftingRecipes.xnb
when it's in
.../common/Stardew Valley/Contents/Resources/Content/Data/CookingRecipes.xnb

naive drum
#

hmmm weird

hushed quail
#

it's possible the file architecture has changed? I did install stardew valley back in... 2018? when did it come out again?

#

wait, pre-2016

#

like, summer of '16

#

wow

#

I would /assume/ the updates would fix something like that, but I might be spoiled by the development team that runs factorio

naive drum
#

i would also assume that the updates would usually fix something like that but [shrug]

hushed quail
#

so am I reading your statement correctly that SMAPI is right, and my current file structure is weird?

naive drum
#

your current file structure is probably weird

hushed quail
#

well, I guess I'll try re-installing

hushed quail
#

ok, re-installing didn't alter the file architecture, but just manually relocating fixed it

inner geyser
#

okay so i am glad i checked manifests ... custom critters works for me now AFTER i removed the unofficial part from the manifest version 😠

prisma fiber
#

If anyone has a moment to help, i would greatly appreciate it! sorry to post again so soon! i've tried a couple things that i thought would fix it but no cigar :< here's an updated log! https://smapi.io/log/ae002abcc96d420c85ca64966ec10c12 (i'm also not sure why the bus stop expansion is still showing as needing an update- i've downloaded it and updated it all just now!)

#

it sort of stalls out upon trying to enter the animal contest from animal husbandry!

naive drum
#

Deep Woods is dying because it lost a file

#

And something is dying because of...game time or something??

prisma fiber
#

that one i have no idea about :<

#

i'll remove deep woods!

leaden ember
#

Uh, question here ^^;

If I install the SVE mod and start a new farm with it, will it break all my old farms/worlds?
Or would it just add on

naive drum
#

Deep Woods usually works fine, it just appears to have somehow lost one specific file in your installation

#

Red, all saves that are loaded with it will be affected, but none of the changes are committed until you next save.

leaden ember
#

Ah okay

#

So if I start a completely new save with it but disable it before playing on my default farm, the default farm won't be affected at all, right?

prisma fiber
#

as far as the game time error goes, is there anywhere i could look or get help for that? :o

leaden ember
#

Okay uh, sorry for all the questions but I'm completely new to Stardew modding! Does this installation look correct? I've already downloaded SMAPI according to the instructions.

#

And as a (hopefully final) question, if I want to temporarily disable mods, I could just rename the Mods folder to something like "Mods_off", right?

#

That's what I understood from Minerva's link and from searching around...I'm really just wary of breaking my default save ^^;

cobalt tendon
#

Your folder looks fine

#

also if you want to temp disable a mod, all you do is put a . in front of it

leaden ember
#

As in, on the mod's own folder? So I'd just rename as ".StardewValleyExpanded" for instance

cobalt tendon
#

yep

leaden ember
#

Ahhh

#

Thank you for the help! Now to try and see if this works

#

I've put off stardew mods for so long because I was so afraid of breaking anything but I really want to try 😂

cobalt tendon
#

We were all in that boat at one point

leaden ember
#

Esp since I'm kind of lost on how to continue after year 4

#

Layout isn't done, but I'm pretty satisfied with a not-so-aesthetic functional farm haha

naive drum
#

@hazy leaf I'm on Winter 3 and I just saw Nikolai walking backwards through the Mountain area.

#

Like, he was heading right and facing left.

#

When going up he has the correct facing, but not when going right apparently?

#

Also he got stuck mid-step on the SDVR mines-area shortcut.

#

wait that might not be SDVR
hmm
which map mod do i even have...

#

SDVR2 haha

dire fractal
dire fractal
#

i had a crash the night i went to bed on spring 28 year 1

#

there goes my diamonds 😭

naive drum
#

Your Stardew Valley Expanded install is messed up.

#

Delete it and reinstall it.

#

(Your save will be fine)

dire fractal
#

ok thank u!!!

outer turret
#

@hazy leaf Nikolai's winter outfit sprites are around the wrong way

#

I just checked. Can't do much about the bridges sadly, except maybe fo rthe creator to put NPC blockers in. Jasper kept getting stuck on the bridge when I had shortcuts installed. I send a couple of chars up there too, so I'll need to check them.

dire fractal
#

wait just sve itself?

naive drum
#

Just SVE

dire fractal
#

kk

#

@naive drum was that at me or at xiao?

naive drum
#

Xiao

dire fractal
#

oki

#

new red text in SMAPI

cobalt tendon
#

you've got two copies of SVE installed

dire fractal
#

oh dear

#

how do i know which one to delete?

cobalt tendon
#

they're both the same as far as i can tell

dire fractal
#

uhh

#

oh i think i see it now

#

crashed again 😦

naive drum
#

I think you need to delete both SVEs

#

and then reinstall fresh from a new download.

dire fractal
#

ok, thank u ❤️

hazy leaf
#

@naive drum The walking backwards thing is vanilla error and since sdvr edits the maps and adds new warps npcs will act strange so there's nothing I can do about that?

dire fractal
naive drum
#

There is something you can do until the bridge error is fixed on SDVR2's end, which is a HasMod patch that makes Nikolai go to the specific coords of the non-blocked bridge then to the Adventurer's Guild so he doesn't get stuck on a broken bridge

quiet umbra
#

I too have a problem & need advice... it seems my spouse room is becoming unmoored from my house... or something. At first I thought it was because of a stupid error I may have made when playing around with Tiled.

bright ocean
#

Log?

#

And screenshot

quiet umbra
#

But I have removed the house I was using (Minerva's), Farmhouse Redone, IF2R and changed houses about 3 times... there is still a largish black void (like what surrounds the house interiors) between house and spouse room.

#

I will see if the latest error log is not messed up

dire fractal
#

ok sooo

#

no more issues here with the game but

#

i went to bed on spring 28 year 1 to test if it would crash again

#

successfully woke up on summer 1

#

and then i closed the game and attempted to roll back a day so i could properly replay spring 28

#

i backed up my saves and then deleted my new saves, renamed my "old" saves

#

and then i reloaded my game and i woke up on summer 1

hazy leaf
#

@weary hill so I logged into moddrop to try and find my mods. I went to my mods page and my mods are just gone? I know I uploaded them before but they're missing now

naive drum
#

i think you can use debug commands to set date/season

dire fractal
#

ah ok, thank u

hazy leaf
#

Scratch that just realized I didn't upload a mod that was on a different website. I just remembered I couldn't upload my mods because my internet was too slow for it

light salmon
#

Hi ! You have support to mobile ?

#

Smapi mobile

bright ocean
#

Yep, this is for PC and Android both

light salmon
#

Ohh

#

Can you send me the link ?

bright ocean
#

See the Getting Started guide in the pins. But be advised that Android SMAPI has issues right now and isn't working properly for some people

light salmon
#

Oh ok

#

Thhhx

dire fractal
#

rolls around.

dire fractal
#

Can someone please help me?

#

I'm trying to uninstall SMAPI to install the new updated version, but I can't delete one of the folders.

#

Inside smapi-internal, there's a folder named i18n that I can't even open, let alone delete. I've tried looking into the permissions but it won't let me. I even tried using the administrator account but that didn't work either.

#

I can't play. 😭

#

No advice online is helping either. I've been at this for an hour and I'm going insane. SDVemoteconfuse

cobalt tendon
#

SMAPI should uninstall the old version automatically

dire fractal
#

It won't do that.

#

I'm going to try restarting my computer, it's the only thing I haven't tried yet. Be back in a bit.

#

I'm going crazy.

#

I'm sure someone in here has the know-how to help me through this iridium quality pickle. SDVpuffercry

unborn egret
#

I wish I could help, I'm just a bored lurker.

dire fractal
#

It's okay. ;c

bright ocean
#

Are you the administrator of the computer? If so, try changing the permissions on that folder, though I have no idea why they would lock in the first place

dire fractal
unborn egret
#

I did have a similar issue earlier when I was modding sims. But that was because my windows account on my pc is through my email which I was having trouble logging into despite having credentials. So what fixed it for me was switching to a computer only account and not through my email. suddenly I had permission to delete the folder I needed to.

dire fractal
#

I see. I'll try that.

#

My account is through email as well.

bright ocean
#

Most windows accounts are now

unborn egret
#

microsoft could be having issues with this now for some reason, when I contacted customer support about my email issue they weren't really able to grasp my issue they insisted it was a whole other thing

#

most are yes, but you can still go back to how it use to be

dire fractal
#

How do I do that?

#

This is one of the few things I haven't tried.

unborn egret
#

i think i found it in user settings

#

are you on win 10?

dire fractal
#

Mhm.

#

"Sign in with a local account instead"

#

Is that it?

naive drum
#

yep

dire fractal
#

Let's hope this works.

unborn egret
#

🤞

dire fractal
#

Okay...

#

OH

#

How bizarre..

#

The folder is gone.

unborn egret
#

lol weird, solved itself?

dire fractal
#

BUT

#

Green!

unborn egret
#

lol yay

cobalt tendon
dusk owl
#

Hi guys
I just updated my smapi and sdv to the latest patch
Somehow, all my progress I did before I update all gone?
I try to replace the file from save backup to game saves but it doesn't work.
Help pls?

dire fractal
#

Hm, but now the new one stops mid-install.

unborn egret
#

hm, i hate to be that guy, but maybe a restart would do the trick

dire fractal
#

I'll try. I gotta go, but I'll check in again in an hour or so! Thanks a lot!

#

I can access the folders now!

naive drum
#

ASH, can you get a log for us?

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusk owl
#

NEVERMIND

#

Found it LOL

#

Thanks, I replace the wrong save file

#

But still weird when I boot up sdv 1.4.5 my progress lost, so I replace the save file from before I updated (1.4.3)

quiet night
#

is there anyway that i can play stardew without using mod (but still has smapi)

dusk owl
#

Just remove mods in the mod folder

naive drum
#

Just rename the mods folder, actually

dusk owl
#

Dat too

quiet night
#

oki thanks!!

inland canopy
#

what program do I need to open and edit a manifest.json file

cobalt tendon
#

just regular notepad will do it, though its recommended you use something like notepad++

dire fractal
#

hello, i'm trying to roll back a day due to some issues so i went into my saves and deleted the files that didn't have the "_old" suffix, and renamed the ones that did

#

i relaunched the game, and it did not roll back successfully

#

i checked my saves again and the saves i deleted came back and the saves i renamed re-added their "_old" suffix

outer turret
#

It appears Romanceable Rasmodius has somehow affected my spouse dialogue and my spouse is speaking abvout enchantments. Hmm... And that, dear people, is why it is best not to adjust the "MarriageDialogue" file. I"m guessing I missed a day of randomised dialogue?

hazy leaf
#

Yeah it's not smart to mess with that file

outer turret
#

I don't think ppl realize they shouldn'ty touch it. I'll go and add in a "when" condition

signal bolt
#

Sadly stardew won't work on my gf's laptop

#

No matter what I t ried

#

Already got the refund thanks for the help

outer turret
#

odd it was a neutral one too? I've not been great at gifting my spouse everyday, but he's still on full hearts - and I have to cheat set so friendship doesn't decay

#

anyway, removed it from loading now

#

(I think perhaps I need to write some more spouse dialogue too)

dire fractal
#

After two more hours of pure anguish, I managed to make all the mods work. Thanks for your help! @unborn egret

sharp belfry
#

@outer turret there's a config option in that mod that overrides neutral spouse dialogue regardless of who you marry, just turn it off

#

by that mod I mean romanceable rasmodius ofc

outer turret
#

yes, I see that!

#

Thanks 🙂 I suppose the assume you are downloading it with the sole intent to romancve the wizard. Not your own custom NPCs!

sharp belfry
#

I mean, there's a reason you can turn that option off 😛 my guess is they don't know how to make it toggle only when you romance him

outer turret
#

oh I mean to have the config automatically set to "true" when "false" seems more appropriate in some instances. I do not want to over-ride his rainy day dialogue, however.

#

low level heart dialogue is the hardest to write (as an aside, I've just seen all the gaps in Jasper's low level dialogue)

sharp belfry
#

yeah gotta make it reserved but not boring, I don't envy you xD

outer turret
#

Juliet's will be easy, she's a terrible flirt at low levels

#

and Mr Ginger didn't even talk

stone cape
#

If someone isn't too busy, can I ask for a little bit of help with my log?

I'm not concerned about the empty folder, or the A&S blip near the bottom [intending to fix it soon], but any idea what can be done about the Seasonal Outfits thing?

Also, for the Custom Critters, I had 1.2.7, but Smapi said it was incompatible, so told me to look for an unofficial update on smapi.io- which led me to be told to update to 1.2.7
Unsure what to do about that.

https://smapi.io/log/ddfa5106393843e982b6fa7ce28c2362

outer turret
#

I should probably release my seasonal birds at some point. I kinda forgot I made them... Until I see a pelican and remember!

spring ivy
#

@stone cape the unofficial update for custom critters is the correct one, smapi is just confused about it for some reason

stone cape
#

Ah alright, thank you ^^

#

It should still work though, right?

spring ivy
#

yes it works

#

only the version recommendation is bugged

stone cape
#

Okay, great.

I also noticed the last time I played through a few days, I noticed no music was playing. I haven't been able to sit down and play it since, though, but I hear that might just be a common thing with SVE?

spring ivy
#

that I unfortunately don't know about

stone cape
#

That's fine, just figured I'd ask in case ^^

hazy leaf
#

When I was playing I noticed that too it's a weird thing

shy orbit
#

doesn't sound intentional, maybe report it to flash if there isn't a report about it already

hazy leaf
#

That's what I'd do yeah

stone cape
#

I've heard that flash isn't very receptive to those kinds of messages, though? At least, that's how it seems.

outer turret
#

I've heard SVE swaps the sound tracks around for some reason... so Mr. Ginger's 5-heart scene is gonna have a weird soundtrack.

#

since I used an unused vanilla audio file for it.

light salmon
potent rivet
#

Hi, I loaded up the game and I got this error message in red..
[game] System.TypeInitializationException: The type initializer for 'Galaxy.Api.GalaxyInstance' threw an exception. ---> System.TypeInitializationException: The type initializer for 'CustomExceptionHelper' threw an exception. ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper.CustomExceptionRegisterCallback(CustomExceptionDelegate customCallback)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..ctor()
at Galaxy.Api.GalaxyInstance..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.InitLocal(String clientID, String clientSecret, String galaxyPeerPath)
at StardewValley.SDKs.SteamHelper.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\SteamHelper.cs:line 144
Any idea what that means? Thank you!
Log: https://smapi.io/log/0ea6683e5a314f789cbefb93776a983a

shy orbit
#

@stone cape you mean bug reports? where did you hear that?

stone cape
#

Here. Everything I've heard about Flash hasn't been the best.

shy orbit
#

don't believe everything you read maybe

stone cape
#

Well, given that I respect most here for their modding and helpful-ness, and they know more than me, I suppose I took what they say at face value.

I wasn't trying to cause an issue, I was only stating something for possible clarification.

shy orbit
#

i mean do you really believe that people should be careful about making bug reports to flash or something?

stone cape
#

That's not what I was saying.

#

But thank you for making me feel awful for asking a question about something I've heard here.

mortal adder
#

For about a month now I used the mod spritemaster. After uninstalling it my game looks more pixel than it should and looks bad. Could the mod have done something to it, maybe?

#

I’ve tried reinstalling the whole game and still the same

signal latch
naive drum
#

The Yoshi mod is broken and is trying to load things from files that either don't exist or are in that loose Assets folder you have.

#

Also you need to update your PyTK

#

and your Shop Tile Framework

signal latch
#

Thanks

peak fulcrum
#

if im using sve and not ifv2r do i have to skip the intro?

quiet night
eternal oak
#

Hey guys

#

The PPJA stuff

#

Where I can see everyone's likes and dislikes

#

Where can I find it??

#

And while Im at it where can I find the machine goods for artisan valley mod??

#

Is it included in Artisan Valley??

glacial comet
#

is there a mod I can use to skip all quests? (main thing I want to do is get to the dark shrine) it's for a 'test' playthrough 😄

quiet night
#

cjb cheat menu? @glacial comet

glacial comet
#

oh, does that offer the option to make exes forget and all? where?

#

(I have it, don't remember seeing it)

quiet night
#

oh wait no

glacial comet
#

then? 🤔

peak fulcrum
#

ok so ace's maps arent loading the house.

#

i dont know if this is the fault of MTN or the individual maps themselves

quiet night
#

!log @peak fulcrum

white schoonerBOT
#

@peak fulcrum Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

peak fulcrum
#

oof...i'll undelete it.

quiet night
#

If you happen to have farmhouse redone and MTN, you have to use one or other since it'll cause fault.

peak fulcrum
#

oh ok then thats what it is

#

thats...a strange conflict

#

its either big farm or big house then x_x

quiet night
#

I had the same problem before

#

and I chose bigger farm cause I need it for all my sheds x]

peak fulcrum
#

im just gonna have to accept vanilla standard at this rate

#

smol house is probably less of a problem than i think

quiet night
#

i believe daisyniko also has a good selection of big farms

#

you don't need mtn since you only need daisyniko tilesheets and content patcher

peak fulcrum
#

thankyou for the suggestion

quiet night
#

i think it's starblue valley and flower valley

#

but i couldn't figure out how to disable them

peak fulcrum
#

maybe its the map replacer for that map? like how sve replaces almost every map with its own custom version. might have to edit it and delete one of the layers underneath

quiet night
#

i couldn't figure out which tree is that from

sharp belfry
#

I think theres a config option in FV that should disable tree replacement but doesn't apply to all of them for some reason...

quiet night
#

ah

#

i like the flowers on fv though

sharp belfry
#

I think that was the thing anyway cause I remember someone else with a similar problem

quiet night
#

time to yeet fv then

#

is there a mod that replaces the tree?

eternal oak
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

eternal oak
#

My game keeps crashing

#

I updated everything!

#

I dont know what I did wrong

peak fulcrum
#

i found an alternate solution wren... standard house, standard farm, farm expansion

eternal oak
#

This is the full version of what has been wrong

#

Anyone who uses PPJA be able to help????

#

Please??

peak fulcrum
#

it looks like you already have some JA stuff installed...twice

eternal oak
#

WHAT

#

AJCFVGLHL

#

FUCK

peak fulcrum
#

artisan valley machine goods

eternal oak
#

AKDFLGL

#

Okie

peak fulcrum
#

you also have a duplicate animal_shop_chicken.png

#

in bfav

#

and when you updated seed bag and romanceable rasmodius, you installed them a 2nd time inside themselves

eternal oak
#

WOW

#

Okay

#

Imma just delete those

#

Thank you @peak fulcrum

peak fulcrum
#

hope it works

eternal oak
#

I owe you one let's see if it works

quiet night
#

ok stan stardew for craching

#

crashing*

dire fractal
#

does SMAPI work with any PC game that is moddable?

#

for instance i have other games but SMAPI didnt make a mod folder for anyother game i got

spring ivy
#

SMAPI is only for stardew valley

dire fractal
#

mhm so say i need help with another game am i allowed asking for help?

compact forum
#

Any one know of any UI mods that turns the UI into a less yellow brown colour?

frozen orchid
#

Min maintains Garden Variety UI which has... a whole host of colors

quiet night
#

that

frozen orchid
quiet night
#

does the mod conflict w/ anything

hazy leaf
#

@dire fractal I don't think we'd be able to help with other games I'm sorry

dire fractal
#

ok thats fine buddy should i focus on wiki for help so far it seems any game i want to mod it has a wiki modding guide ?

#

reason i was asking you guys is trust lol

quiet night
#

i realized dynamic checklist is outdated :(

#

oh that's the base color omegalaughing

#

it's still showing the same thing

hazy leaf
#

@dire fractal I think k following any official wiki guide would be a good idea. Just try your best not click google links that are fishy

quiet night
#

oh i didn't realize starblue also recolors interface

dire fractal
#

@hazy leaf these people with terraria stink at helping lol

hazy leaf
#

I'm sorry to hear that :(

quiet night
#

@dire fractal try updating your tmxl toolkit

unborn agate
#

Hey, anyone else having trouble with crimson badlands in sve? Every time I go there my game lags so much that I cant swing my sword to fight monsters

exotic plover
#

@prisma dove i'm the one who asked you in nexus about the /* problem

#

You gave me a link

#

Shoud i copy all of it and past it in my content.json ?

#

should i delete the old one ?

signal latch
restive zodiac
#

@quiet night Remember you can do a patch summary to hunt down conflicts! And yeah Starblue's official update added interface and interiors, you can turn it off in the config if you like

bright ocean
#

Somebody else will have to look at that Blue, I'm on mobile atm

#

(And see the nickname)

shy orbit
#

@unborn agate you can limit the monster spawns with farm type manager, its config file has MonsterLimitPerLocation variable

quiet night
#

@restive zodiac i just realized omega

shy orbit
#

that might help with it

restive zodiac
#

Xmas presents cape maybe? @signal latch

prisma dove
#

@exotic plover the problem is where you placed the opening of your comment. You can replace the whole content.json with the link i sent you or you can simply change {/* to /*{

#

either way

exotic plover
#

Your link and mine i think they are the same

prisma dove
#

nope

exotic plover
#

I didn't see any deference

signal latch
#

@restive zodiac Oh? How can you tell? Asking because I legit can't tell which mod xd.

prisma dove
#

@exotic plover look at line 3 in both links

restive zodiac
#

It's the only mod editing hair @signal latch

#

(turned trace on, searched hair, though a bit awkward on mobile, thankfully log is short and actually loaded :P )

dire fractal
#

is it weird that even with the mods boosting the characterization and humanity of Morris, that I always feel like scum if I try to go the joja route?

prisma dove
#

That's the point

#

Joja is interested in money more than people

#

they will help people.. if the price is right

dire fractal
#

bleh

restive zodiac
#

I like mods that humanize 2 dimensional villains without trying to use that as "redemption" arc

prisma dove
#

@exotic plover do you see the problem now?

restive zodiac
#

There but for the grace of Yoba goes the farmer SDVyoba

prisma dove
#

(tfw I use joja as a plot to make the valley miserable and that they're there because some evil influence)

dire fractal
#

The issue for me is that even after humanizing Morris and integrating him more, after the community center is completed, he's just... gone. poof.

#

(I think it'd be cool to have him come back as an employee of the movie theater)

restive zodiac
#

Needs a job working as janitor under cashier girl in the new digs :P

dire fractal
#

Yeah

keen rune
#

Can someone help me with sve? I can't seem to have the new map and the new paths. Also my cave is missing I guess.

prisma dove
#

well that can be easily explained.. he isn't from there and when Jojamart closed, he was transferred elsewhere

restive zodiac
#

!log ZotteI#6740

white schoonerBOT
#

@keen rune Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

peak fulcrum
#

hey Wren, is your new cellar the same as original size then added onto?

signal latch
#

@restive zodiac Tried taking that mod out. The issue remained. So not that one.

quiet night
#

nope

#

it's bigger

#

it's a big ol cellar

peak fulcrum
#

am gonna use your big ol cellar

quiet night
#

from wren to another, thank u

#

someone said that i should make it even bigger

signal latch
#

Big ol' cellar

quiet night
#

the design before is quite big but i toned it down

restive zodiac
#

Not sure then, the only other thing to do with hair at all is hats don't mess up hair - rather than cherry picking ones to try it may be easier to just temporarily rename your Mods folder to confirm it works without any, then add back Content Patcher and all the packs for it to see if it's there, then remove half of them if it is, etc

peak fulcrum
#

i doubt it needs to be bigger SDVpuffersweats

quiet night
signal latch
#

So 50/50. Gotcha. Thanks Mouse. Will do.

peak fulcrum
#

honestly thats enough space to be considered a shed

#

the before might be the larger version they want, if you take out that southern wall

#

that almost divides the bottom 2 areas

quiet night
#

but I might expand it in the next update

#

we'll see

#

I'll have to work on updating revamped dialogues for alex then focus on having multiple cellar option that they can choose. :-)

peak fulcrum
#

just dont burn yourself out

quiet night
#

Will do!

dire fractal
#

Are you guys talking through a time machine? Like wren2012 is in 2012, telling Wren who is in 2020, to not burn out?

#

I want that plugin on my Discord too.

peak fulcrum
#

well ... i mean... im clearly a male. and that looks like a female. and neither of us are certainly a transition...i think

quiet night
#

i am

#

a male

#

if you're talking to me, wren.

peak fulcrum
#

is there an autofishing mod thats not reportedly broken?

tall meteor
#

What mods will make me this game more interesting, for now every day is repetetive

keen rune
#

Thanks :D for the help.

quiet night
#

harder bundles for cc.

peak fulcrum
tall meteor
#

Wren thanks, anything else?

quiet night
#

sve if you haven't had those

shy orbit
#

@peak fulcrum joys of efficiency and cjb cheatmenu have options for instant catch, bite and such

peak fulcrum
#

ahh ok, thankyou

tall meteor
#

Thanks

keen rune
#

delete seasonal immersion
@peak fulcrum thank you so much.

peak fulcrum
#

all working now? you replaced with content patcher?

keen rune
#

@peak fulcrum already had CP. Just deleted SeasonalImmersio. And now it's working perfectly fine.

peak fulcrum
#

nice

#

not exactly the options i was looking for in cjb... but i guess if autofishing instant-catch to skip the minigame entirely makes sense

#

ya no thats beyond cheaty

shy orbit
#

what do you mean with autofishing then?

peak fulcrum
#

probably joy of efficiencys style more

#

something with a chance to still fail, and still does the minigame, just without me having to try and chase a catfish around

quiet night
safe veldt
#

do any of you guys know if there is an update somewhere for farm expansion that allows both players in multiplayer mode to be able to go to the expansion?

quiet night
#

i don't think that's possible though i could be wrong

bright ocean
#

There's several auto fishing mods, see here for the list (just search Fish)

#

!compat

white schoonerBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

quiet night
#

only option is for them to get the same farm as you have

safe veldt
#

well dang. I was hoping since we both have the mod, that we could both get there..

peak fulcrum
#

thats what i've been looking thru minerva

bright ocean
#

Farm Expansion is ooooold and mostly abandoned. Pathos said it wasn't worth fixing, it'd need re-written

quiet night
#

unfortunate*

peak fulcrum
#

farm expansion still works tho

bright ocean
#

It's one of those first two wren, I don't remember which one is the one that has a chance of failure

safe veldt
#

ooooh that makes sense. lol so is there a better mod instead of expasion?

bright ocean
#

I like Ace's farms myself

quiet night
#

which?

#

is?

#

starblue valley or flower valley?

bright ocean
#

(other wren)

quiet night
#

oh i thought you're talking to me OMEGAROLL

bright ocean
#

Nah, I'm not doing support atm

#

Well, mod support

#

Vanilla yes

quiet night
#

it wasn't here before

#

that's like the old adventure guild position

#

let me check the mod

bright ocean
#

Wait, a random door. Where?

quiet night
#

near the adventurer's guild

bright ocean
#

In the mountains?

peak fulcrum
#

half a door

quiet night
#

or the old adventurer's guild since i have sve

bright ocean
#

Do you have....yep

#

You have Summer Hours, don't you

safe veldt
#

okay, if I get the ace's expansion, and also get it for my daughters computer, will she be able to reach my expansion and vise versa?

quiet night
#

anna oop yes

bright ocean
#

Yep redfreckles

peak fulcrum
#

can you link this ace's expansion?

bright ocean
#

"Ace's Expanded Farms"

#

(CP version)

safe veldt
#

sweet!! getting that then!! thank you guys! ❤️

quiet night
#

time to delete summer hours

#

then

bright ocean
#

i DO say it doesn't work with SVE, never has ¯_(ツ)_/¯

quiet night
#

oh you haven't said it to me :p

#

i just installed it today

bright ocean
#

(on the mod page)

quiet night
#

OH lmao

#

must've been blind mb

peak fulcrum
#

ohhh its the same as the MTN versions, just probably not half broken

bright ocean
#

(i think)

quiet night
#

nope

#

you haven't said it

bright ocean
#

Huh. Well, all of my mods are unsupported for SVE, I'll be putting up a notice when I have a chance

quiet night
#

it oki

#

i still love your mods

#

especially garden interface

#

it fits my aesthetic

bright ocean
#

That one is def a labor of love XD

#

I need to update it again and just, ugh, no time

peak fulcrum
#

oh thats right

#

storm

quiet night
#

that's what i normally say when i try to update my mod

#

though i only have one mod that needs to be updated

peak fulcrum
#

garden interface no longer works?

quiet night
#

it works

#

but it needs to be updated

bright ocean
#

Wait, what's wrong with it? I only needed to add a new feature

quiet night
#

a toned down stardew valley is also not sve friendly too, right?

bright ocean
#

(and try to add mobile support)

quiet night
#

but i don't care at this point lmao

bright ocean
#

SVE is not recolor friendly

quiet night
#

make sve colour friendly when

#

@ flashshifter !

bright ocean
#

It used to be

#

"[Vanilla tilesheets] stifle my creativity"

#

Verbatim

quiet night
#

as much as i love vanilla buildings

#

it just doesn't suit my aesthetic

#

but i'm still gonna download atdsv

#

it doesn't bother me that much only the door is weird...

bright ocean
#

It's more than a door

quiet night
#

ah

#

i hope sve is gonna be recolor friendly whenever the next update is

prisma fiber
restive zodiac
#

Hm, looks like a problem with an event, maybe SVE or Boarding House? I'd try taking out whatever is easiest to remove ( or removing everything and adding things back) to narrow it down.

#

(Although, I guess the Boarding House and SVE lines may have been the successful ones and it was something after that SDVpufferthink )

tall meteor
#

Guys

#

I downloaded sve, but how to change how map looks? Cause i think that eemies map recolors map overwrites sve map?

#

Can u help me solve this problem?

prisma fiber
#

(sorry to interrupt! does anyone know if removing animal husbandry will break the game? i think that might be what’s triggering the problem)

tacit elm
#

@prisma fiber have you gone to the ahm page on nexus to see if there's specific instructions for uninstalling the mod?

bright ocean
#

!pins

white schoonerBOT
#

Check the pinned messages for useful info and links!

tall meteor
#

Minerca

#

Minerva*

strange river
#

From what I see most people install the individual mods they want. The problem with modpacks is they are often made without the permission of mod creators

frozen orchid
#

There are none

#

Because, as Odin stated, they are 9/10 made without the permission of the authors who made the individual mods

#

Which often means that the versions may be outdated, and also takes downloads away from the creators

dire fractal
#

Hey I'm planning on using Immersive Farm Map 2, as an extension of SVE, how am I supposed to till grass!?

#

I can tell that these are crop fields but where am I supposed to till? Can I till the new grass?

#

... Radio silence

frozen orchid
#

I don't use IF2R or the original IF2 but chances are the property to till the grass was applied to it via the map itself so you shouldn't have to worry

dire fractal
#

Ok, it just seemed a bit strange to me... tilling grass...

cobalt tendon
#

A lot of custom maps have grass tillable instead of just dirt. People like the grassy look

dire fractal
#

hey, i just used debug commands to roll back a day from summer 1 to spring 28 and my plants are still dead

#

i've tried to roll back using my backup saves but it just doesnt seem to work

#

could anyone help?

cobalt tendon
#

unfortunately it doesnt work on crops

#

you could replant then and use CJB cheats menu to get them to grow instantly

#

but since its the last day of spring, id just play the day through and wait till summer 1 to replant

dire fractal
#

ok, thank you ❤️

outer turret
#

Just till it. Weirded me out too but its prettier than dirt!

dire fractal
#

That's weird... deleting my current save and going back to an old save doesn't seem to work anymore.

#

It's just... the same day

#

I had to restart my whole run because I'd experimented with some joja stuff.

#

chinrub

#

not just a one-time thing either.

#

hrm. I'll need to experiment more.

tall meteor
#

Hey guys, i have that seasonal villager oufits mod, but its not working idk why, i see clothes on their avatars but i dont see it in game, is it bcs of sve or npc locations or?

flint panther
#

to clarify, are the portraits working in dialogue but not the sprites in-world?

tall meteor
#

Yeah

#

If u want ill take a ss of my mods folder?

viscid pond
#

!log @tall meteor

white schoonerBOT
#

@tall meteor Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

flint panther
#

or instead of a normal log you may also want to type "patch summary" in your SMAPI console, press Enter, and then post that as a log- that will show exactly what's applying

tall meteor
#

im sending the log

dire fractal
#

Hey Mayor Lewis, what's with that purple lettuce on the grange display.

outer turret
#

Sve will never be recolor friendly because it has a LOT of custom tilesheets. To make it recolor friendly someone would have to redo every single one of them AND keep up with all the updates.

tall meteor
#

so

#

this map recolor is working in sve, im using it, i just dont see npc outfits

#

i see them but not that modded

flint panther
#

I don't think this is a SVE issue in this case; I've experienced the same thing with Seasonal Villager Outfits recently

slow nexus
#

For SVE mod itself i need to extract it first before placing it in the mod folder correct?

dire fractal
#

Oh yea same thing here, especially during festivals...

#

Oblivion that is correct, extract all the folders into the mod folder

slow nexus
#

Thought so and is Seasonal Villager Outfits and SVE compatible, its been awhile

dire fractal
#

I belive so

outer turret
#

Note though that SVE is planning its own seasonal outfits

dire fractal
#

Oh really?

slow nexus
#

so they are for now

dire fractal
#

I'd get Mod Update Menu to keep track of that

tall meteor
#

nicee

#

@flint panther so is it possible to fix that?

#

im married to penny i see like purple clother in dialogue but in "spirites" world its her default outfit

dire fractal
#

I think the publisher will get around to updating that hopefully

flint panther
#

looking at your log I'm not seeing anything that would conflict, but it also looks as though it was still loading- can you run a patch summary and post that too?

#

!patch summary

#

....Lewis please

#
2. Type patch summary directly into the SMAPI window and press enter.
3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
4. Post the log link here.```
tall meteor
#

sure

flint panther
#

👍

#

(that said, I can't guarantee that this will help resolve the issue, but at least we'll be able to see exactly what is and isn't applying)

dire fractal
#

Hey has anyone done that on event that occurs when the player dates olivia and victor in SVE?

tall meteor
#

do i need to save the world or just to exit?

flint panther
#

so long as the save is loaded and you've seen the issue happen you don't have to exit, it doesn't make a difference

tall meteor
#

kk

flint panther
#

hmmm..I'm assuming this save is in winter? The log is showing that winter sprites and portraits are both being applied. But I'm also seeing some HasFile conditions that are stumping me

tall meteor
#

yeah

#

it is winter

flint panther
#

since this is an issue other people have been having, you may want to post this log on the SVO page with a short description of what's happening for the SVO team

potent rivet
#

Hi, I loaded up the game and I got this error message in red..
[game] System.TypeInitializationException: The type initializer for 'Galaxy.Api.GalaxyInstance' threw an exception. ---> System.TypeInitializationException: The type initializer for 'CustomExceptionHelper' threw an exception. ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper.CustomExceptionRegisterCallback(CustomExceptionDelegate customCallback)
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.CustomExceptionHelper..ctor()
at Galaxy.Api.GalaxyInstance..cctor()
--- End of inner exception stack trace ---
at Galaxy.Api.GalaxyInstance.InitLocal(String clientID, String clientSecret, String galaxyPeerPath)
at StardewValley.SDKs.SteamHelper.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\SteamHelper.cs:line 144
Any idea what that means? Thank you!
Log: https://smapi.io/log/0ea6683e5a314f789cbefb93776a983a

pastel arch
#

(It's !patchsummary fwippy)

flint panther
#

SDVpufferchickcry ...thank u Cat

tall meteor
#

thanks man, i see on svo page that many many people have the same problem

pastel arch
#

@potent rivet It's trying to load a 32bit only library on your 64bit machine (or vice versa). Are you getting the game from GOG?

potent rivet
#

@pastel arch No, it's from Steam

pastel arch
#

Hmm, try resetting your files

#

!reset

white schoonerBOT
potent rivet
#

@pastel arch Thank you, I will try!!

halcyon ledge
#

@compact forum About more grass. Do I still need Winter Grass for grass in winter or your mod does the same thing ?

#

(supposing that I enabled winter grass in your mod's config)

dire fractal
#

Hey does skull cavern elevator work with SVE?

halcyon ledge
#

yes

cobalt tendon
#

More grass lets grass survive through winter

dire fractal
#

Epic