#archived-modded-support

1 messages Β· Page 532 of 1

true urchin
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can u upload your file mods, so i can try it, if u can, if you don't want don't worry

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ye i gonna ask later

foggy prism
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Anyone knows if the devs got any plans for mods on switch?

true urchin
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no sry

crimson flicker
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two options to figure out whats causing it -- first creating a second savefile -- if that fixes it, it's something in the first savefile.
the second is removing all unimportant other mods and gradually reintroduce them until it stops working

inner geyser
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with all the mods they have and all the ones i have .. its a surprise we have mods that are different from each other 😐

crimson flicker
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xxD

inner geyser
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i am so mod addicted i believe i dang near installed all of them at one point

crimson flicker
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nice

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im running a ton myself

inner geyser
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i have tried oh so hard to remove some .. only to go back to nexus and download the amount i remove plus some more

crimson flicker
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i didnt have a computer for 5 months and only just managed to update 200 of them and fix the fact that one of my storage everywhere tags messed deluxe autograbber up something fierce
(and i tossed out the furniture bc of lag reasons lol)
(need to port all the clothing to get glam... sighs so much work)

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say, i posted a log further up -- an issue with the summit and railroad maps. can you look over it?

serene skiff
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Guys I have a quick question

inner geyser
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i wish i could .. unfortunately i know nothing about coding reading logs is a foreign language to me 😦

serene skiff
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If I have an existing save and download a mod that alters the game, will the save still function

crimson flicker
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that depends on the mod

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ive been known to just pile and pile and pile shit on

serene skiff
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for example, an expansion to stardew

restive zodiac
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@crimson flicker You're trying to use SVE (loads a summit map) with Summit Reborn (loads a summit map). You need to pick one or the other. (Also, when you share logs you can upload them to https://smapi.io/log so they'll be parsed, instead of sharing the file.)

crimson flicker
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but most ought to work -- just modding the farm itself might be tricky because of different stuff

serene skiff
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Oh ok

restive zodiac
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Sketchy, the save won't be affected while you aren't playing it if you don't save with the mod installed, but to remove it mid playthrough you should check if the mod has specific instructions.

crimson flicker
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@restive zodiac thank you! and damn, i knew i forgot something. sorry bout the log, but thank you for checking anyways
i coulda sworn i checked the sve folders for summit maps, but it seems i havent looked close enough

restive zodiac
crimson flicker
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ok yeah no im just blind orz

inner geyser
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i am gonna crash ... i am running low on energy and completely misreading things .. and i don't wanna cause issues over it .. thanks again mouse for the whole lyell solving πŸ™‚ talk to you all later and hope everyone's issues are solved (izzy poofed on me ) probably had her so confused 😦

restive zodiac
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Hopefully she just fixed the issues and so they are all too busy playing to answer! Thanks for helping :)

inner geyser
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πŸ™‚ thats what i was hoping for .. no news is good news .. least thats how the saying goes anyways πŸ™‚

crimson flicker
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have a good sleep ::D

inner geyser
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πŸ›Œ 😴

terse loom
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Guys the get dressed mod

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What was the non broken version

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That worked

crimson flicker
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get glam

restive zodiac
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Kisekae was a limping along version, but clothes work completely differently now so you'd want Get Glam and Customize Anywhere.

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( + JA for more clothes packs!)

shy orbit
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anyone know if there's a way you can get the artisan valley smoker machine accept the fish you get from crabpots?

serene skiff
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The expansion mod worked with my old save, So now im having fun running around

dusk sundial
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What's odd is that.. Each little cut-scene from the villager's just slows down my character.

dire fractal
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Hi there! I'll help you install or remove SMAPI. Just a few questions first.
Color scheme: auto-detect

Where is your game folder?
Oops, couldn't find the game automatically.
Type the file path to the game directory (the one containing 'Stardew Valley.exe'), then press enter.

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.

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What do i do?

restive zodiac
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You need to type in the path to Stardew Valley.exe. A common one is C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley, but you should be able to just drag the exe onto the installer window and have it get the path that way.

dire fractal
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Thank you

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Um, now i cant start stardew valley anymore

restive zodiac
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What happens when you try?

dire fractal
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Nothing

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The loading icon at my mouse for 1 second then it goes away

restive zodiac
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SMAPI doesn't mess with the original exe, just adds its own. Does running the original Stardew Valley.exe directly from the game folder work?

dire fractal
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I was doing that?

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I now started it from original file

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then it does owkr

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work

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Stardew moddingapi says

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Oops! SMAPI can't find the game. Make sure you're running StardewModdingAPI.exe in your game folder. See the readme.txt file for details.
Game has ended. Press any key to exit.

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I put stardewmoddingapi.exe inside the stardew valley.exe file now it says this

restive zodiac
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SMAPI has instructions for doing a manual install in its folder's readme. You could try that - you need more files than just the StardewModdingAPI.exe.

dire fractal
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Thank you it worked πŸ˜„

true urchin
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Hello again xD ^^, someone knows how to use this?https://colinvella.github.io/tIDE/, i dont know where ask about that, so sorry if im asking at wrong place, every time i try to open .tbin it jumps an error that says it cant be opened

restive zodiac
crimson flicker
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that ones not maintained, i think. tiled is better

restive zodiac
dusk sundial
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I want to get the bed that is in Dustbeauty showcase for the kids bed but.. the website i can't understand xD..

cobalt tendon
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naver doesnt like people who dont understand korean

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i cant get on that website at all

dusk sundial
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How the HECC did Dust do it

cobalt tendon
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i think they understand korean

dusk sundial
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..I need a person to help me get to that website now..

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XD

dire fractal
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Hesper said you should read the pinned post

iron canopy
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ok if you have an account already, download the png at the top right corner with a little green downward arrow

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and merge it with an image editor to towninterior tile sheet

narrow fiber
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Hey guys I just cannot seem to get these errors out of my logs and IDK which mods aren't playing nice with TMXLoader

restive zodiac
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You need to edit the Grampleton Fields map in Tiled to fix it. Since the map is no longer supported, there aren't any already patched versions of it floating around.

narrow fiber
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gotcha

restive zodiac
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Well, for that particular error, you could first try moving all the spring/summer/fall/winter_z_extras pngs from the SVE folder (copied, not cut) to Grampleton's. I think there was another one that needed a map edit if you get past that, though SDVpufferthink

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They'd probably be in the [TMX] Stardew Valley Expanded/assets folder, and you could just copy paste them into the Grampleton pack's assets folder.

narrow fiber
restive zodiac
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SVE has all its own town maps, you can't use it with Karmylla's. You'll have to pick one or the other. Not sure what's up with BusStop, I'd check its TMX folder for a spring_outdoorsTileSheet.png somewhere and remove it if it exists. Haven't used CFR in awhile, not sure what's up with those errors, either.

narrow fiber
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Ahh at one point Karmyllas and SVE were both required I think and I don't need both, gotcha

restive zodiac
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Yeah, SVE used Karmylla's maps to cover the town and interior (at one point just replacing certain maps to fix warps or add SVE specific things), but they've gone their separate ways.

narrow fiber
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The getting rid of Spring Outdoor tile sheet seemed to work

restive zodiac
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I don't see that tilesheet in the Nexus version, so probably just a leftover file from some earlier oops

urban verge
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does anyone have a link to the unofficial updated BFAV?

restive zodiac
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!bfav

white schoonerBOT
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BFAV stands for Better Farm Animal Variety, a mod by Paritee which lets you add new breeds of animals to live in coops and barns. The official version (https://www.nexusmods.com/stardewvalley/mods/3296) is broken in Stardew Valley 1.4 and an unofficial update can be found at https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-46#post-3356278. Documentation for the Content Pack format is available on github (https://github.com/paritee/Paritee.StardewValley.Frameworks/blob/bfav-3.0.0/BetterFarmAnimalVariety/README.md)

urban verge
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oh awesome

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thanks a ton

white schoonerBOT
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You're welcome!

true urchin
frigid rock
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what is the mod that lets me access the store when no one is there in sdv?

restive zodiac
tough eagle
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can mods interfere with fish spawns?

true urchin
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Hello ^^, I have a problem, when I try to enter the game, the screen goes black and remains loading no matter how much I leave it and it still doesn't work, and I can't take more days back because the saves_old don't work, the screen still appears in black, someone knows where this error occurs, in the last lines of the LOG an error comes out but I don't know which one it refers to. So i cant play if u want what it is tell me please ^^ thanks https://smapi.io/log/9950054be9c8400da6007180bad3dbb1

cobalt tendon
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sundrop city is incompatible with sve

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delete one or the other

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also you have two different greenhouses

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one is the one that comes with if2r, the other is oasis greenhouse

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oasis greenhouse is incompatable with if2r. again, delete one or the other

vast acorn
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Yo. Has anyone found a work around on SMAPI for Android

digital spindle
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It says just put it in Mods folder, so I think I have it installed correctly

cobalt tendon
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

digital spindle
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there's ummm a whole lot going on, haven't played in months and trying to get mods up to date / clean mods before really playing, so πŸ˜…

cobalt tendon
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whoo yeah that's a lot of updates needed

digital spindle
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yeah... it's slow going lol

exotic prawn
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Does anyone have a version of the kissing mod that's compatible with SDVE?

cobalt tendon
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also your ui is interfering with starblue valley

digital spindle
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are they just incompatible, or can I fix it somehow?

cobalt tendon
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starblue i think should have configs to turn some of its features off. idk i dont use it

digital spindle
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thank you anyway! I'll see if I can figure it out, or come back later

cobalt tendon
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yeah keep updating all those mods and if you have any more problems just post the log here

digital spindle
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thanks!

narrow fiber
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Weird question, If I wanted to make sure a friend and I had the same mods for a multiplayer game, could I just put my mod folders on say google drive and they download them and be okay? Or would we need to delete the config files for their personal game ?

cobalt tendon
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i dont see why not

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you should be able to do that

narrow fiber
cobalt tendon
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whose log is that? yours or your friend's?

narrow fiber
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friends

cobalt tendon
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is yours any different?

narrow fiber
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and our mod folders look exactly the same

cobalt tendon
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you're missing a bunch of mods

narrow fiber
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correct link now sorry

cobalt tendon
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oh

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lol

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but yeah, according to your friend's log, they're missing a whole bunch of mods

digital spindle
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to disable a mod, I can put a . in front of the folder name, correct?

cobalt tendon
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yes

digital spindle
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thanks ^.^

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bunch of new yellow & red messages at the bottom of the console, and game just said Laoding... til I manually quit via task bar

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feel like maybe I deleted something important by accident? or something along those lines

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ping me please πŸ™‚

cobalt tendon
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sorry im getting a bit tired...

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im hoping someone who knows logs can help because i cannot think rn

naive drum
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Well firstly that is a huge list of mods that can't be loaded

cobalt tendon
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yeah

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id worry about them before the red down at the bottom

naive drum
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Sakura Kimono Upper appears to be malformed or something

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You have two different Immersive Farm 2s

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(so neither is loading)

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!ksve

white schoonerBOT
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Karmylla's Immersive Maps and Stardew Valley Expanded are no longer compatible. Remove one of them to fix the error. (When downloading a mod update, make sure to read the file description for update instructions!)

naive drum
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and finally you have at least part of an outdated SVE that includes a buggy tilesheet

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you need to delete SVE and reinstall

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@digital spindle

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tl;dr issue is outdated mods, not helped by mod conflicts

oblique tinsel
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i haven't been able to find anything on it, does anyone know if seasonal villager outfits plays well with climates of ferngill?

proud sand
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I have a farm I play on multiplayer, just wondering if theres a way to edit the map to give more space or something?

dim carbon
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Is modding still possible on android

dire fractal
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Yes

dim carbon
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I'm not exactly sure on how to do it anymore anyone have links?

naive drum
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Alex, it should work
Adam, you can install a map mod, but be aware crops etc remain at the same coordinates and may end up eg in a pond
Anubis, there's a link...probably in the pins?

dim carbon
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I looked didn't find anything its alr I'll look into it in the morning

blissful gorge
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Child to npc work well?

shy orbit
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version 1.2.1 that you can get from github seems to work generally, what problems it might have i don't know. (the download from github contains a zip file of the mod under ChildToNPC/bin/Debug, using any of the already existing folders from the download won't work)

outer turret
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does anyone feel the iridium ore seeds are a bit OP? I bought maybe a dozen and just got 33 regular iridium ore plus a couple of gold star and silver star ones. I suppose they do take a full month to grow and skull cavern could provide more than that. I love the meat plants too though!

inner geyser
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i need to stop being curious and going through others logs ... but i seen one log having issues with grampleton fields .. how do we even get this mod now i can't seem to find it anywhere

blissful gorge
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Isnt that part of SVE

inner geyser
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it seems it used to be but from all i am finding is that it was removed due to lagging issues ...

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but seems there are a few people using it

blissful gorge
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Ah, thats a shame

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Im only on my first year of SVE so no idea, just remember the nameπŸ˜…

inner geyser
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the SVE team is always working to make the mod better .. it might come back as an add on again ..

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i was just curious on where they got the mod

blissful gorge
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I hope to see what they have to offer in future, definitely a damn good mod

inner geyser
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i love it .. at one time it wasnt compat with the romance wizard mod so i uninstalled it .... three days later i installed it back and just decided to stay single ...

blissful gorge
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Other than some small quality of life mods I havent used or seen any others that interest me atm

inner geyser
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same ... i like the extra explroring spots and the new villagers ... you would think after all the time sdv has been out ... they would have added more people that is why i am so thankful to all who actually take time to make the game more lively for us

blissful gorge
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Yeah, extra content that adds to the charm is what im after, im looking forward to the whole new town/city I saw planned for Sve

inner geyser
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me too πŸ™‚

inner geyser
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okay may seem like a odd question but i have yet to really get into all the mods i have installed ... does the buffalo ranch from boarding house ever sell buffalo? .. are the buffalo somewhere in game cause i haven't seen them?

west heart
outer turret
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The romance wizard mod had a faulty schedule for him anyway. He never seems to leave the house in my game.

inner geyser
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he left for me .. was always by the lake near his house though

shy orbit
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anyone know approximately what npcmarkeroffset the kid npcs from Child To NPC should have so that they show up with npc map locations? if it works at all, that is

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@inner geyser the girl, i forgot her name, sells them in my game at least

inner geyser
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yea i found the buffalo ... they are sold at marnies ... there is no normal icon for them so i never seen them till i actually looked at the panel

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now i am trying to figure out why there is no icon

shy orbit
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i think trent moved them away from marnie recently

inner geyser
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i was able to buy one from marnie ... ill check his mod maybe the one i have isnt updated ... my smapi isnt saying it needs to be so not sure

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hmm its updated ... i know its something im doing wrong ... i am going to go through mods one at a time to see if i can eliminate whats up

shy orbit
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and the girl at the ranch doesn't sell them?

inner geyser
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no

shy orbit
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did you update the boarding house mod at some point? maybe something went wrong with it

inner geyser
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okay so this is how marnies shop panel looks like the green bars are armadillo , buffalo and mole .. the grey is mole and deer ... so yea .. no actual animal icons ... and i have the updated of everthing

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deer and peacock i mean .. not deer and mole

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and the silkworm is a cow

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i took out all mods except boarding house , trents and what was needed to run them

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if this looks wrong ... i added a log to rummage through

shy orbit
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yeah, it shouldn't look like that

inner geyser
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im gonna take a break from the whole mess before i yeet everything out the window .... its still way early and i think the ones who deal with these mods come on late in evening for me

frozen orchid
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Samundra, if you're using PelicanFiber, it's not compatible with BFAV stuff

dire fractal
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smapi won't work for me, any. tips?

inner geyser
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oh okay ... um i do use that but for like days that a shop is closed or i cant find marnie ...i can delete it easily ... but will this also keep it from working when i actually go into her shop and open panel .. or just when i do so through the pelican fiber ?

frozen orchid
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You can only purchase the animals added by BFAV through Marnie's counter. I recommend grabbing Self-Service

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It'll allow you to access her shop counter regardless of if she is present at the counter of her shop or not

inner geyser
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okay ill try it ... πŸ™‚ thank you ... i removed it and am now reloading it now

inner geyser
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omgosh that worked ... !!!! of course it did ... thank you so much springsongs ..i really hate that i have so many mods that things like this happen and i know its something i did .. and its hard to pinpoint the issue cause of them all ... i am doing a mod purge now ... i need to get rid of some that i don't use as much as i thought ... :/

stable cargo
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Hey guys and girls! The changes you've all been asking for in Vortex are now available to test in our 1.2.0 version. I'd really like some of you to give it a try and let me know if you encounter any problems with it. I'm pretty sure we've mopped up all the problems reported.

Quick Summary:

  • You can now install/update SMAPI with Vortex.
  • New files created by mods will be linked to the mods that created them automatically so that they can be cleaned up properly.
  • You can now launch SMAPI or SDV without mods from the dashboard (SMAPI is default).
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^ In Vortex you'll need to change the "Update" drop-down to "Testing" to get the latest build.

tacit elm
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oooh, is vortex the nexus mod manager? i might have to give it a try!

stable cargo
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It is indeed πŸ™‚ We've been working hard adding the features requested by the community.

tacit elm
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awesome to see a developer in here, that alone makes me a lot more willing to give it a shot πŸ‘

stable cargo
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Please ping or DM me if you find any problems or mods not installing properly πŸ™‚

zealous parrot
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Is it possible to have like one sv with set 1 of mods and another sv with set 2 of mods?

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I guess I can just copy and paste the mod folder and the saves but maybe there is another way

stable cargo
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You can have profiles with different mod loadouts in Vortex, if that's what you mean?

zealous parrot
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Ah, probably that.
Thank You, will give it a try! SDVemoteowo

stable cargo
zealous parrot
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Thanks SDVpuffersmile

stable cargo
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It's hidden by default as in our research most users tend to start out with one mod list and don't swap between loadouts much (in general, not for SDV specifically)

wheat pine
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Pretty sure there's a way to do it without a mod manager too.

worthy sorrel
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@dire fractal you can use an iridium axe to destroy bushes actually :)

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i just kept hitting it and it broke

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there wasn't an animation which was weird

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I was on the hilltop farm when i tried it but it worked

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i didn't get a message saying i couldn't break it either

stable cargo
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@wheat pine I seem to recall SMAPI does have a feature like that, but it's not all that user friendly (I think you need to launch SMAPI with certain parameters)

restive zodiac
zealous parrot
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if I want to send a modpack to a friend, can I just take the "mods" folder and zip it up and send, and tell her to download SMAPI and install it?

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Or that's not as easy as this?

gilded flume
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help!!

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the farm house is the kitchen upgrade

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wont happen on basic farmhouse, nursery upgrade, cellar upgrade

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only on the kitchen upgrade

narrow fiber
wheat pine
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delete and reinstall? Just tossing out ideas

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Not everything, just the mods causing issues

narrow fiber
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Fair

quiet umbra
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@gilded flume Do you run "A Toned Down Stardew Valley"?

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I had the same problem after I built a cabin on my farm. I simply de-activated the ATDSV mod and ran the game again. blue squares & other things were gone. After a couple of saves, I tried reactivating ATDSV and experienced no problems. It specifically seemed to be linked to the option for ATDSV to deal with farmhouse furniture (true or false in config file)

proud cedar
gilded flume
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No

narrow fiber
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Ok now i'm getting a new error with Shop expander

gilded flume
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@gilded flume Do you run "A Toned Down Stardew Valley"?
@quiet umbra not using it

vast acorn
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Is there any way to work around the SMAPI Android installer?

worthy sorrel
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yeah i meant those

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i was using mods so maybe it was apart of one of the mods

shy orbit
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the bushes that look like that can be destroyed on at least some vanilla map(s)

worthy sorrel
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i was using the hilltops map when i was able to destroy them

wispy gull
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I'm on mobile can i still get mods

dire fractal
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is there any must-have mods anyone would recommend

inner geyser
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I was wondering if anyone can tell me what mod is used in this screen shot ... the image is from the sundrop mod if ur unable to see it good .. but what i am wondering about is Mayer Lewis with a birthday gift and the dice ?

cobalt tendon
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ui info suite

dire fractal
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1: that's willy 2 I think the mod that shows that info in the corner is the ui info suite mod because i have the mod installed but i also have several other ui mods insatlled too

cobalt tendon
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recommended mods

inner geyser
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cool thanks ... πŸ™‚

narrow fiber
outer turret
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@wind elm I installed them all again, and it's definitely broken my Spouse Room and taken out part of my ceiling! Here's my log although I don't kow if it will tell you much: https://smapi.io/log/0f8defe22bb748fd9d74753146841165 I removed the original files when I loaded it too, in case therein lay the fault but apparently no. It worked for Clown yesterday though. I have my house upgraded to nusery stage - I don't know if Clown does (although I think yes by the wall in theirs)

narrow fiber
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Updating those 8 mods may help

inner geyser
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okay so paritees animals like the roosters, bulls , ram and billy goat ect ... do they actually work and are random to get or are they supposed to be a separate purchase ... ?

outer turret
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Maybe Susan, but most of those are NPCs. And also two of them just have faulty manifest keys! But they do contain Spouse rooms, so you might be onto somethng there... I might just delete them as I am not intending to marry either character currently.

halcyon ledge
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@dapper fulcrum I remember you were interested in a Seeds Are Rare - Seed Catalogue compat a while back. Check the nexus hehe SDVpuffersmile

outer turret
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I will update JAde and Lyell though. Shiko's a pain because I've changed her to load in the boarding house (also she was last updated last year, I'd say that's a manifest error too)

dapper fulcrum
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!!!

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Thank u!

narrow fiber
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Samundra they work and are random, but like many things before you put them in a coop/barn you can see what you'll get

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Now: they wont produce eggs and milk because male though.

inner geyser
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yea i know they don't produce ... what do u mean by i can see what ill get ... when i tried to buy a rooster i had to click the chicken icon and it said pick house and i chose coop .. i didnt get to see if i was getting a chicken , rooster or the color 😐

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wooo i got the boar to work ... only took an hour :/

south chasm
bright ocean
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squints
Elle's?

narrow fiber
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This tells you the animal you're getting up at the top, just keep exiting out and selecting the type of animal (cow, sheep, etc) and eventually you'll see the male version

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it's how you can make sure you get different colors and not all one (brown chickens = brown eggs ets)

inner geyser
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ooo ... i feel really dense right now ... i never fully read anything and only ever seen the choose a barn part πŸ˜„

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thanks for the info though πŸ™‚

narrow fiber
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Yup!

woeful pecan
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Hi all.

I have a modded map I'm using with monster spawns added (via the Farm Type Manager mod). They're able to spawn in fine and myself and friends can kill them. However we're not gaining any combat XP for any kills on the farm. My (brief) reading on it said this might be an intended behavior on the wilderness farm, but would like to tweak it to gain XP again if possible. I was unable to find a mod to do this through googling, and figured I could come here for help either finding one or giving some relevant info on how it can be made.

tawny kindle
#

SDVpufferlurk @woeful pecan Hey, Farm Type Manager dev checking in by coincidence. You're right that exp gain for monsters doesn't happen on the farm. I don't think it'd be very complicated to make a mod to change that, but I'm not personally aware of any.

If you know/learn enough C# to make your own SMAPI mod, I think this is the relevant bit of code in the damageMonster method of GameLocation.cs:

if (who != null && this.isFarm))
              who.gainExperience(4, character.ExperienceGained);```
`who` is the player, and that `gainExperience` method just isn't called when monsters die on the farm, so you'd want to make that happen.
#

(PS I may add an "enable farm exp" option to FTM in a future version, but things are a bit backlogged)

woeful pecan
#

I know some people more capable with code than I am. I'll forward this information to them and see what they're willing to do πŸ™‚

naive drum
#

Hi Esca!

#

A FTM thingy: I noticed while playing with Boarding House that FTM-added 2x2 rocks aren't breakable with the tractor mod. Deep Woods-added 2x2 rocks are tractor-breakable though.

#

Might it be worth it looking into how Deep Woods spawns rocks?

narrow fiber
#

As an update on my Shop Expander issue: It seems to only trigger when I go to Gregory's shop, Pierre and Sheila do not trigger it.

woeful pecan
#

@tawny kindle do you have a github? one of my friends said they might look into coding that in and sending you a PR for it

#

(into FTM)

tawny kindle
#

@naive drum Thanks for letting me know, but that's unlikely to get fixed any time soon, unfortunately. Backlog and all. I might be able to make up a pull request for the Tractor mod eventually, though SDVpufferthink

(FTM basically disguises the rocks/etc as a different class so that existing locations* will handle them automatically. The Deep Woods location has its own custom location code for them, and the Tractor mod has specific code to look for that.)

naive drum
#

ah!

tawny kindle
#

I thought I was just misreading stuff until I checked the tractor side of things SDVpufferuwu

if (location.Name == "DeepWoods" || location.Name.StartsWith("DeepWoods_"))```
quiet night
#
/Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp (770) : Assertion Failed: fatal stalled cross-thread pipe
/Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp (770) : Assertion Failed: fatal stalled cross-thread pipe
/Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp (770) : Fatal assert failed: /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp, line 770.  Application exiting.

/Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp (770) : Fatal assert failed: /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp, line 770.  Application exiting.

_ExitOnFatalAssert
#

is there any reason why I got this on my log

#

i mean console*

naive drum
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

quiet night
tawny kindle
#

I'm not sure what the issue is exactly, but some people claim it went away after restarting Steam. One person also said something from this thread helped (but didn't say which part): https://steamcommunity.com/app/413150/discussions/1/142261027578604089/

Is your game doing one of the following? Crashing on launch? Game not starting at all? Says it is running in Steam, but isn't? If it is, then please read the directions below to get started. Don't worry, there are some easy fixes for these problems. This instructional was mean...

quiet night
#

let me restart my laptop

#

and see if it works

#

it works

#

thanks!

stone pike
#

Does anyone know when you can start taking people on adventures? Like, when you get the letter that enables it?

#

Talking about NPC Adventures for context

#

Also, whoever did Seasonal Outfits, Abigail is gorgeous. Thank you for your hard work.

hollow meadow
#

Hi! I tried to download smapi and I did- but then I tried to download a mod nothing worked! I've watched many videos and read many articles, but nothing's clicking 😦

thin yew
#

Are you launching the game through SMAPI?

hollow meadow
#

I did try, but then this black box came up

thin yew
#

that's the SMAPI console. What does it say when it tries to load a mod?

hollow meadow
#

Umm, can I get back to you? Gonna try to reinstall the mod and tell you x.x

#

Actually can I dm you, if that;s okay?

#

Don't wanna flood this channel ^^;

thin yew
#

sure

restive zodiac
#

(Hopefully you got it fixed! Don't worry about flooding the channel though - that's what it's for. Plus, others get the benefit of the answers when they have the same problem later, or are too shy to ask.)

narrow fiber
fossil chasm
dire fractal
#

Hi, I just recently bought stardew valley on steam, because I wanted co-op with my friends and mobile doesn't provide it, but I wanted to know how to get mods, may anyone help me?

fossil chasm
#

Start here! https://smapi.io/ That's the tool. I use Nexus to get mods. Then you extract the zips into a Mods folder in your Stardew folder, which should be here C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley

Hope that helps, I'm kinda bad at explaining πŸ˜…

dire fractal
#

I just downloaded that, but I am confused one what to do after that- @fossil chasm

fossil chasm
dire fractal
#

Im reading that, but how do I find the folder?

#

Im stuck at this part.

fossil chasm
#

OH

#

Or go to Stardew's properties and then local files, browse local files.

dire fractal
#

Oh my, my brain-

#

I am using windows btw.

fossil chasm
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

is what you put in there then

dire fractal
#

Thank you.

#

But, what do I do after that?

#

Also, which one do I click to "install" SMAPI.

#

The windows one correct?

#

Because I was looking at a video, and they went to internal, and theirs looked nothing like mine.

#

Do I launch the "windows-install" or the "install on Windows"?

sharp belfry
#

don't go into internal

#

just click install on windows

dire fractal
#

Okay.

sharp belfry
#

oh you're supposed to extract it all before clicking on that!

#

I assumed you'd already done that

dire fractal
#

I have not click anything, I am really confused and have no clue on what I am doing.

#

How do I extract it?

sharp belfry
#

oh dear.

dire fractal
#

JSDSJDJS.

naive drum
#

either click Extract All, or just grab the whole subfolder containing everything that was in the zip and drop it somewhere

#

where doesn't matter

#

then you run the installer, and once it is done it will provide the file path you need to use to set your launch options

dire fractal
#

Ah! A black command prompt opened, I pressed [1] and installed it, what do I have to do after that. (I have already set my launch option)

naive drum
#

Make sure the launch option you set is what the installer provides

dire fractal
#

Windows.

#

Quick question, My SpaceCore and NPC Map Locations mod needs updating. Will my previous saves still be playable after updating them or should I not update at all?

naive drum
#

Previous saves will still be playable

dire fractal
#

Aight ty

#

Sorry, first time updating mods lmao

naive drum
#

Potato, it's a good idea to check anyways in case you have Stardew Valley installed someplace odd

dire fractal
#

How do I "check"

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

It tells me to put that, do I put that again?

naive drum
#

that looks right, if that's what's in the launch options box no need to change it

dire fractal
#

Alright, now last question...How do I add mods into the game?

#

Is there a folder somewhere?

naive drum
#

Then you can click Browse Local Files, or go to steamapps\common\Stardew Valley manually, and click Mods

#

it should have Console Commands and Save Backups in there already. Just add whatever mods you want in there.

dire fractal
#

Thank you!

naive drum
#

Console Commands and Save Backup are both example mods that show you what a properly-installed mod looks like, and just general good things to have in modding

dire fractal
#

Also, sorry to bother you again, but do I just drag and drop in here, or in any of these 2 certain files?

naive drum
#

Just drag and drop in there alongside those two mods

dire fractal
#

Amazing! Thanks so much!

#

@sharp belfry , and @fossil chasm thank you aswell!

naive drum
#

Like those two mods, mods you install should be folders not .zips when you put them there, and shouldn't have huge amounts of numbers in their names.

dire fractal
#

Okay, I will keep that in mind.

naive drum
#

Interestingly unlike those two mods, mods can be in nested folders! You can't put a mod inside another mod and have them both be loaded, but you can have eg a folder named "Custom Items" in your mods folder and then put all custom item mods inside that folder.

urban verge
#

question

naive drum
#

that's a funny username + message combo

urban verge
#

πŸ™‚

#

Haven't ever had anyone ever address that lmao

#

but

#

Do automate and artisan valley work together?

naive drum
#

Yes

#

You need the PFMAutomate mod, though

#

otherwise automate doesn't see any of the custom recipes

urban verge
#

Ok so just so I understand

#

I'd need automate, AV, plus PFMautomate all together

#

correct?

naive drum
#

yep!

urban verge
#

awesome

#

thanks a ton

dire fractal
#

@naive drum Sorry, but with co-op, does the other person need to download the mods aswell?

naive drum
#

yep

dire fractal
#

Thank you!~

naive drum
#

!mpmods

white schoonerBOT
dire fractal
#

Do we need all of these, or just one-

naive drum
#

all of those

dire fractal
#

Oh dear-

naive drum
#

one of those you already have!

#

i see SMAPI in that list

dire fractal
#

Yes, but I need all of the rest right?

naive drum
#

yeah

#

Winter Grass can be replaced by More Grass with the winter grass turned on, if you like

dire fractal
#

I wanted to get "Stardew Valley Expanded"

naive drum
#

Almost all of those are major frameworks needed by large numbers of mods

dire fractal
#

ooooh

naive drum
#

If it changes visuals or data, it probably needs Content Patcher unless it specifically says it needs something else

#

If it adds items, it needs JsonAssets

dire fractal
naive drum
#

yeah

dire fractal
#

If you scroll down, it shows you everything.

naive drum
#

i used to use SVE! as in until literally earlier today

#

i was just starting to list off some of what i meant by 'major frameworks' and some examples of what sort of mods need which framework

dire fractal
#

is it fun?

#

and worth it?

naive drum
#

i liked it!

#

as for if it's worth it, that depends on your taste in mods
do note that it clashes with other map-changing mods

dire fractal
#

Alright, also to get all of those, I just click the link and download it? Or is there some wierd techy stuff by going into files or something?

#

I am just getting that mod.

naive drum
#

just click the link and download

dire fractal
#

and thats it?

naive drum
#

yep

dire fractal
#

easy

#

thank you!

naive drum
#

SVE used to have super awkward install instructions, i'd been using it since those days

dire fractal
#

So do I need content patcher or not?

naive drum
#

you need content patcher

dire fractal
#

Okay, you are so nice oml.

dire fractal
#

Quick question, I've been using the same mods ever since I started my save. If I were to add a new mod that wasn't installed before, will it integrate into my save or do I need to start a new one?

sharp belfry
#

yes the old save will work

#

if the mod changes maps you might need to reset terrain features so you don't get blocked from going to certain areas

dire fractal
#

@naive drum sorry oml im such a pest but, do i extract all of the mods?

sharp belfry
#

yes

dire fractal
#

ok ty

#

<333

hexed slate
#

Hello everybody ! Since a few days, I have this strange bug where my inventory trashcan is invisible (I still have the sound if I put my mouse where it's supposed to be). I already reset my game to try to fix this and it didn't worked. Here is my log : https://smapi.io/log/f8770537bd234649a934c3d9b2641da8. It's not really a big deal, but I'd like to fix it, if anyone has an idea of how can I do this... Thank you πŸ™‚

wheat pine
#

Try removing Better Windows Mod

rain lava
#

@hexed slate Better Windows Mod? I think it is outdated. It replaces cursors tilesheet with a one before SV 1.4. That's why the bin is invisible xc

hexed slate
#

And now my trashcan is back ! Thank you, @wheat pine & @rain lava πŸ™‚

round nova
#

sorry guys

#

i need help

#

my friends cant use karmylla map

#

and i dont know how to fix this

rain lava
#

Karmylla's Immersive Maps is not compatible with SVE

round nova
#

ok thanks

drowsy skiff
#

i need help with stardew valley expanded

#

everything works but the map didnt change to the new one

rain lava
#

You downloaded both files in files tab?

#

IF2R is a separate download

drowsy skiff
#

the looked the same to me

#

like they have the same stuff to download

rain lava
#

and it only changes the normal farmmap. if you choose 4 corners or other it won't be applied

drowsy skiff
#

i have the standard and the map is different

rain lava
#

one is expansion and the second one is farmmap

drowsy skiff
#

but when i look at the map in the menu its the old one

rain lava
#

so the map in menu is vanilla one?

drowsy skiff
#

yes

rain lava
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

drowsy skiff
#

from what i can tell everything works completely fine exept the map window

wheat pine
#

That's SVE's map menu

drowsy skiff
#

?

wheat pine
#

oh, I misread

drowsy skiff
#

wdym

wheat pine
#

You don't have SVE installed either

#

So you having the regular map is right

#

The only part of SVE you did install was immersive farm 2 remaster

rain lava
#

yeah, it looks like only IF2R doesn't change map in menu

wheat pine
#

oh and the forage locations

drowsy skiff
#

whats sdv?

wheat pine
#

err SDE

#

SVE

#

whatever

#

Damn acronyms.

drowsy skiff
#

this is my first time trying to mod stardew

#

or prettymuch anything using nexus

wheat pine
#

Are you trying to add in Stardew Valley Expanded and all of its content?

drowsy skiff
#

yeah

#

i thought adding the new characters and dialog would make it more fun

wheat pine
#

It appears you skipped or missed a step in its installation

drowsy skiff
#

it should just be download everything and put it in the smapi , no?

wheat pine
#

Put it in the mods folder at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\

#

unzip and put it in the mods folder*

drowsy skiff
#

yeah

#

thats what ive done

wheat pine
#

Take a picture of your mods folder and post it here

#

According to your log, there's a lot of items missing

drowsy skiff
wheat pine
#

Did you look at the link to the guide and read past the "Required Mods" step to the "Main Mod" step?

#

It looks like you have all of the required files but not the main mod itself

#

And the optional

#

IE, everything but the main files

drowsy skiff
wheat pine
#

The first one

drowsy skiff
#

cause i have those

#

i have both

wheat pine
#

You already have the second

#

Not installed?

drowsy skiff
#

its above tmxloader

wheat pine
#

Open that folder

#

Screenshot of it?

drowsy skiff
#

it looks the same as in the link

wheat pine
#

SMAPI should be loading it even if its nested, but go ahead and try to move all of those to the main Mods folder

drowsy skiff
#

alright

#

im gonna launch and see if it works

wheat pine
#

Then load up and post another log

drowsy skiff
wheat pine
#

uhh post the log

drowsy skiff
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

drowsy skiff
wheat pine
#

Try letting it sit there for a bit and see if it loads?

#

Can take a bit sometimes depending on computer, mods, etc

drowsy skiff
#

ok

#

i have someone with me who's doing the same thing as me and she said once it loads in it works

#

so lemme see

wheat pine
#

Totally unrelated, but did you remove the save backup mod that is installed with SMAPI?

drowsy skiff
#

is it in the save-backup file

#

cause thats empty

wheat pine
#

No, SMAPI when it installs automatically installs SaveBackup mod and ConsoleCommands

#

I don't see either installed for you

drowsy skiff
#

idk if i need that or not

#

but everything works now

#

so thanks

wheat pine
#

Cheers

#

And they're very good to have, so try reinstalling SMAPI some day. Up to you however

drowsy skiff
#

ill try that

round nova
#

i want to know which golem in these mod refer to

wheat pine
#

Just a guess, but either the stone or wilderness ones?

night veldt
#

anyone knows a mod that replaces seasonal BG music using custom musics?

round nova
#

Just a guess, but either the stone or wilderness ones?
@wheat pine im already kill both but it doesnt count

#

idk why

wheat pine
#

Me either; check the mod's page and maybe post a bug report

#

@night veldt Custom Music appears to offer the framework for you to replace music as you wish, and there's some mods that its required for but I'm not sure if its what you're looking for.
https://www.nexusmods.com/stardewvalley/mods/3043

dry ferry
#

hi ive never installed mods before and im having trouble

#

i keep getting an error message

quiet night
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
quiet night
#

is that normal

narrow fiber
#

I would make sure you've got bagi completely deleted, but othewise the ppja icon pack may not yet have a picture for every artisan good yet?

#

Especially if your log doesn't show conflicting items

narrow fiber
#

Weird question: Do Artisan Valley machine automate?

quiet night
#

There's another mod that do so

#

but I forgot which one

narrow fiber
#

dang

naive drum
#

Pfmaytomate

#

*PFMAutomate

quiet night
#

^

narrow fiber
#

❀️

plucky carbon
#

Is there a mod that makes fishing a bit easier or that will just fish automatically

shy orbit
#

fishing made easy suite lets you adjust fishing difficulty. joys of efficiency and cheatmenu have options for instant bite, instant catch etc. i believe

#

what i would like to have is a fish net or similar that would catch non-crabpot fish in the same way as crabpots, but i haven't found anything like that

plucky carbon
#

Thank you

#

Exactly what I was looking for

shy orbit
#

no problem

wheat pine
#

You could use Better Crab Pots and edit the config file to set which fish (or other items) it can catch
https://www.nexusmods.com/stardewvalley/mods/3159

shy orbit
#

hmm, yeah, that would be fairly easy to use for individual fish at least. it can't catch modded fish it seems though. thanks in any case, i'll try to add that and use to catch fish for the artisan valley smokers, just so that my smokery has something to do

azure dragon
#

I decided to reinstall all of my mods along with adding some new ones due to having not played in awhile. I have been running into an issue of this error message everyday at 5:30: process is terminated due to stackoverflowexception. My understanding is that this is due to a mod attempting to do too much. Currently I am in the process of subtracting one mod at a time and seeing if the game crashes that day. This process is taking awhile and was wondering if anyone knew of a solution/faster solution.

dire fractal
#

I dont like the entire your plant dies when other season begins

#

Is there a mod that every season you can plant the same crops

#

that they dont die after season

lapis void
#

check out the croppening! makes a bunch of crops like that but in a more vanilla-friendly way. you can also look at crops anytime anywhere iirc, and there's an item in theft of the winter star that lets you do that in a certain area

dire fractal
#

That mod makes some plants being plantable in winter

#

not all seasons

shy orbit
plucky carbon
#

I have the automation mod installed and i used U to see the connection but when i put copper ore into a chest next to a set of furnaces It won't go in

naive drum
#

Did you also put in coal

plucky carbon
#

ooooooh

naive drum
#

And was it 5+ copper?

plucky carbon
#

I forgot about that

naive drum
#

haha it happens

plucky carbon
#

My mistake Been awhile sense last time ive played

dire fractal
#

I just really want a mod that makes all seasons sell the same seeds and be able to plant the same crops

lapis void
#

seed catalogue

#

for the selling seeds part

unreal moat
#

CropsAnytimeAnywhere let's you bypass the seasonal issue.https://www.nexusmods.com/stardewvalley/mods/3000 Seed Catalogue will let you by any seed that you have already shipped. This is the closest I've come

lapis void
#

^

#

and the theft of the winter star item is like a scarecrow+sprinkler that lets you plant crops from all seasons in a radius around it

#

the croppening makes a few crops regrowable and grow in more seasons

dire fractal
#

I want ALL seasons

unreal moat
#

cropsanywhereanytime will let you plant any crop in any season

#

even let's your trees give fruit off season

#

including winter

#

I looked for the same thing as having empty fields in winter drives me nuts lol

dire fractal
#

Thanks so much πŸ˜„

unreal moat
#

you are very welcome

halcyon ledge
#

Help. I can't choose. I've been at it for way too long now. Does anyone have experience with those two maps ?

#

I don't want the massive immersive farm 2 remastered for my next playthrough, I want something a bit more cozy. that feels like a nice farm space but still have some space to work, if that makes sense

#

I find the overgrown farm so nice and cozy looking but I feel like it's a bit small no ? I think it's the base farm size but I've ever played on it really, I quickly used mods and the Immersive Farm map so I can't compare

strong moat
#

Overgrown looks good

#

Honestly I have mixed feelings about immersive farm

#

Every time I clear out a section I'm baffled that there's more to clear out the next day

cobalt tendon
#

i think rolling farms would do nice

#

not too big but not too small

brisk egret
#

Is there a mod where you can put furniture outside?

cobalt tendon
#

Furniture Anywhere

unreal moat
#

I've been looking for a bigger size forest farm too. I think I'll try rolling hills. ty for posting them

shell jackal
#

If it's bigger you want. Ace's can be HUGE

#

Would you like me to link the nexus page for them?

cobalt tendon
#

ive been wanting a bigger forest farm too, yet something smaller than if2. i think that might be my next project once i get my farmhouses up and running

rapid ravine
shell jackal
#

Well if you two want to look at them, it's called Ace's Expanded Farms. There's a CP version and a MTN version. MTN is broken though, as far as I know. So make sure you get the CP version

vast acorn
#

Gotta question for anyone who might know.
I was having major issues installing SMAPI on my Android Smartphone, 2018 Galaxy J7, it wouldn't install the app at all. But did give a mods folder and base signed APK. (Just wouldn't install. Yes, I had enough room, cleared all cache, restarted phone, tried 8x) but I went for it on my Lenovo Chromebook (base cheap laptop provided from my school) and it went right on first try...is it my phone or something else that caused the issues of not working on my phone?

robust bison
unreal moat
#

Fat Metal Jesus, as far as I know Android SMAPI is still broken. Others may know more.

naive drum
#

Arcane, Save Anywhere has some known issues and is dying, you need to update your mods, and you should reset your content files

#

!reset

white schoonerBOT
naive drum
#

and see if that fixes it

robust bison
#

ah, ok. Thanks

azure dragon
#

Can the mods folder be organized into more folders? For example, can I put all mods relating to animals within a folder caller "Animals" within the Mods folder to organize my mods? Will this work or mess up how the mods work in the end?

cobalt tendon
#

yes

azure dragon
#

Thanks, time to get organized

dire fractal
#

@naive drum where do i send a friend to give error report

naive drum
#

which mod?

dire fractal
#

it shows only two

naive drum
#

ask them for a log

dire fractal
#

but i need the place to paste the log into

cobalt tendon
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

thanks, a sdv fish bit

dire fractal
unreal moat
#

Thx Amariel34. I'm gonna try out Ace's Expanded Farms

dire fractal
#

two things borked

naive drum
#

Hobbit Hole House is missing a manifest
i don't know what 'version 1' is, can we get a screenshot of the inside of the folder?

dire fractal
naive drum
#

the inside of 'version 1', please

dire fractal
#

oops

naive drum
#

It...looks like someone didn't pack their map or something?

#

Are there .xnbs or .tbins in the Maps folder in there?

dire fractal
#

nope

#

gonna have her delete that and retry

naive drum
#

Neither xnbs or tbins?

#

sometimes maps are .tmx

dire fractal
#

hobbit hole is only thing causing issues

naive drum
#

Yeah, it's missing a manifest.

dire fractal
#

it was breaking mine weeks ago

#

i figured it out

naive drum
#

If you use Customize Exterior you can drop the files into CE's Buildings folder, or alternatively you can take an existing manifest for a Content Patcher mod and change the mod ID in it and put it in Hobbit House's folder

cobalt tendon
#

hobbit house has a cp version on nexus

naive drum
#

oh i didn't know it wasn't CP, haha

#

i just...dumped it in Customize Exterior. Along with the uh...entire rest of the Buildings retexture section on Nexus and Chucklefish as of about this time last year.

cobalt tendon
#

ive seen a lot of smapi errors about missing manifest and 99% of the time its because the mod is just the xnb file and not converted for cp

dire fractal
#

It seems to be a Get Glam error but I'm unsure how to fix it

dire fractal
#

OK I managed to get it to work, not sure how (I shortened the spritesheet so maybe it was a weird tile error), but it's only loading two of the styles I've made so far

#

There are 5 currently

#

and only the first 2 in the sheet are loading

timid matrix
quiet night
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

quiet night
#

oop i think i know the reason why omega

naive drum
#

PPJA Icon Pack is a BAGI pack

quiet night
#

yeah but some of them still uses the old icon from bagi

naive drum
#

And it doesn't touch the vanilla ones without a separate download

timid matrix
cobalt tendon
#

Michael, you got more than one mod that wants to change marlon

naive drum
#

Michael that

#

's only part of the log

#

But yeah it looks like you have some parts of SVE, namely Marlon, installed twice

timid matrix
#

Ahhh ok. Sorry, I'm not very good with computer stuff so this always confuses the hell out of me.

dire fractal
#

does anyone know how to fix my issue with Get Glam only displaying two of my hairstyles?

timid matrix
#

Oh nice, for anyone who's wondering, the new beta and SVE that will come out in April condenses a ton of the files. I just had to delete the old SVE files that were for each individual character.

quiet night
#

There's already a beta version?

cobalt tendon
#

yeah its up on flash's patreon

quiet night
#

ah

dire fractal
#

Added some more hairstyles, making sure the config reads the right number added, and it's still refusing to load more than two in Get Glam

cobalt tendon
#

get glam has something about needing something to add more hairstyles

#

hang on lemme check the page

dire fractal
#

I have spacecore installed

#

iirc that's the only dependency

#

my other hairstyle mods work fine, it's literally just the one i made :x

quiet night
#

i'm still trying to see if allprofession works lmao

cobalt tendon
#

unfortunately i dont know then x.x i dont know anything about adding items to the game and such

dire fractal
#

Seemed to be a weird conflict with another hair pack. o-o

marble sparrow
#

Can anyone recommend a cp bed recolor to match the industrial furniture set? thanks!

#

It's the only vanilla furniture in my cabin atm and it's driving me insane

rain lava
#

Doesn't industrial set come with a bed recolor? SDVpufferthink

marble sparrow
#

I guess it might be getting overwritten

#

next time I sleep I'm going to see what is overwriting it

#

I'm dying

#

I have no idea what is replacing it

#

wait

#

jk

cobalt tendon
#

there's a config in the industrial furniture folder

marble sparrow
#

I figured it out - nothing is replacing the single bed

cobalt tendon
#

ah ok

marble sparrow
#

I'll just have to have my eyes bleed until I can upgrade in this save

#

thank you all for talking me off the edge SDVpufferthumbsup

timid matrix
#

Soooo now my characters are fixed but my game is crashing whenever I try to enter the community center. The following is the log

dire fractal
#

Well, once again my hairstyles aren't displaying certain ones even with all my other hair packs disabled. I submitted a bug report :X

modest sigil
#

my TMX is not working

#

can anyone help

#

?

#

thanks

hazy leaf
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

modest sigil
#

ok

glass mauve
#

does anyone know if there's a mod that removes/limits selling plants to vendors to enforce using the shipping box?

modest sigil
#

here

hazy leaf
#

Try redownloading and re-installing sve @modest sigil

#

Youre missing tilesheets

strong moat
#

How do you guys feel about the Artisan Valley mod, is it any good?

dire fractal
#

for sure, especially if you're using ppja

strong moat
#

So with PPJA do you just, install whichever ones interest you then? Or are there dependencies between them?

shy orbit
#

if there are dependencies they should be listed on the mod page, i'd expect all ppja mods do that

strong moat
#

Yeah I got it all worked out. It's really tragic I can't do longevity on a modular basis. Playing a multiplayer game with the Tax system on low profit margins sounds hilarious.

naive drum
#

Rumor has it that a non-Longevity taxes mod is in the works!

zealous dagger
#

I've tried a few times to ask this, and hoping again to have someone answer. Farmer to Florist is no longer giving me the potted recipes in mail. No errors that I see, and I've uploaded my log a few times with no answer. Tried on the board on nexus as well. Does any one have any suggestions? I'm getting them on any old farms, but not any new ones, and I've tried 10 times so far, each time trying to go forward a week. I didn't do anything except update all of my mods.

naive drum
#

Audrina, do you have skills on your new farms?

#

The recipes are mailed based on skill level not time

zealous dagger
#

I don't. So they are no longer on day 1 it sends like before? I had no idea. I am of course talking about the potted recipes, as I don't have any idea yet about the perfume and drying rack

naive drum
#

Yeah, they're skills-based

#

and only one can be sent per day

zealous dagger
#

@naive drum Thank you, that's really great of you to answer me so quickly. that makes sense, actually

naive drum
#

so if you eg install farmer to florist on a save with level 10 in all skills you'll be getting 1 f2f letter a day for uh
a While

#

but they're more spread out if you've got a new save

zealous dagger
#

Okay! That's fantastic news. I wanted to start a new game with SVE map, and I legit thought it was that at first.. and then the other 9 farms quickly showed me it wasn't that at all.

shell jackal
#

Does using the zoom buttons affect how portraits are shown? As in does zooming out make them smaller and zooming in make them larger?

sharp belfry
#

@rancid badger hey just a heads up, your public access tv keeps playing the adventurers guild music even after closing the tv. also, it requires me to turn on the channel multiple times to get all the info cause it closes after every line. moreover, marlon's face stays on there even after closing and only goes away after playing another channel (he stays there during the other channel's screentime overlaying it)

#

idk if it's the case for other channels since I haven't unlocked them yet

#

the music goes away only after playing an event, no location change seems to turn it off

quiet night
#

is sve compatible w/ someone who doesn't play mod?

sharp belfry
#

...I don't understand this question

quiet night
#

oh nvm

#

is there an unofficial update for discord rich presence since the current one doesn't support mac?

timid matrix
terse loom
#

Anyone can suggest mods

#

Why is wver bathroom mod house upgrade mod broken

quiet night
#

huh?

winged oriole
#

can someone help me with mods it says ddl could not be loaded and i don't no what that means

tacit elm
#

hmmm, my game screen flashes white every time I come back from it being minimized... anyone have any idea what mod it could be?

onyx sedge
#

Hi guys, i just installed the Smapi mod, everything runs fine it seems

#

though none of the mods seems to be working in the game

#

fishing is still the same

quiet night
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

quiet night
#

can you upload your log?

onyx sedge
#

thank you!

restive zodiac
quiet night
#

ah

unborn agate
#

Hey in stardew valley expanded immersive farm map, is there anyway to remove the fences but keep the shed and the pre made crop fields?

gusty marsh
#

i think theres a clean version of the farm, i think you have to download it in the optional, or maybe its in the config file in [CP] Immersive farm

buoyant glade
#

so i installed mods for this game (with smapi) but i want to delete all of it and play the regular game with my friends. i may have deleted some of the main game items and switched them with the modded ones, but is there anyway i can fix that?

gusty marsh
#

go to ur library, right click stardew valley, hit properties, click the tab "local files" and hit the option "verfify integrity of game files", that'll repiar the files

buoyant glade
#

oh okay thank you

timid matrix
rancid badger
#

@sharp belfry Thanks, and sorry for the bizarre behaviors. I have a similar report with a log; it's an error occurring as each scene is trying to clean itself up. I'll have a fix out as soon as I can

unborn agate
#

hey anyone know how to get to marnie's farm from the sve immersive farm map? πŸ˜…

viscid pond
#

same way as always, the south farm exit

unborn agate
#

through the bridge?

timid matrix
#

@unborn agate yup! just straight down the path below the farmhouse

tacit elm
#

hm...

#

if regular npcs start acting up, is there any way to tell what mod might be causing them to do so?

eager drum
#

Sure, but if you're on Windows there's no real need to.

tacit elm
#

@outer turret

outer turret
#

Mr ginger does not love fire quartz? He asked me for fish. Isnt he polite though? :)

tacit elm
#

he's very talented

outer turret
#

I'm guessing these requests are just hard coded.

tacit elm
#

hmm maybe

eager drum
#

@modern falcon then you can just start the game using SMAPI to play with mods, and start it using the regular game exe to play without mods.

outer turret
#

Anyway I'm pretty sure if you give him fire quartz without the quest he won't love it! But I guess he likes sparkly things :)

#

@unborn agate down over the bridge. Coming back that way I ended up in the lake momentarily. Not sure that's a bug i need to fix or not I basically just installed SVE for compatibility testing

eager drum
#

The selection of items for those quests is pretty complex, but it looks like there's nothing in the code to avoid people asking for stuff they hate, or anything. The wording some of the NPCs use for their quests would make that less of a problem though.

tacit elm
#

wow, boxy is awfully particular about the fish he likes πŸ˜‚

rancid badger
#

@sharp belfry Would you be available to test a new build of Public Access TV to see if I've fixed your issue? Please DM if so

steep shell
#

Has anyone seen an issue with workbenches not functioning properly? I haven't played in a couple weeks, booted my game up and now workbenches are all messed up. No new mods, didn't update anything. What's happening is I can click on them, but then when it opens up the background of it is transparent and if I exit it, i can't go into it again without hitting it with a pickaxe and putting it back down. It also doesn't pull from the chest next to it.

timid matrix
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shell jackal
#

@tight dune Just letting you know the manifest for Boarding house is off. Not sure which though. xD

tight dune
#

Thanks

lime holly
#

Hey so, now that I have more time I wanna try fixing my save file again if anyone has time

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thin timber
#

If I add multiple projects to a VS solution and add manifests to those projects, when I build it will it automatically add a folder for each project with a manifest, i.e if I use TMX with my SMAPI mod

#

so sorry, wrong channel

prime grove
#

hey i just have a quck question

#

quick

#

so me and two friends are playing co op with mods and we are using SVE and both of them dont have the updated map that comes with SVE would anyone know how to fix this?

dire fractal
#

they cannot join you via "invite to game" steam invites

#

you have to give them your invite code (esc -> show code)

#

because smapi wont load when "invite to game" is used

prime grove
#

one of them joined with the invite code and it still isnt working for her

dire fractal
#

make sure they're running smapi and not regular stardew

#

and also make sure that they have the mods installed correctly

prime grove
#

ok thanks

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

prime grove
#

can a mod help me?

#

@dire fractal it still didnt work, anymore advise?

sharp belfry
#

WARN SMAPI Multiple mods want to provide the 'LooseSprites\map' asset (NPC Map Locations for SVE, Content Patcher), but an asset can't be loaded multiple times. SMAPI will use the default asset instead; uninstall one of the mods to fix this. (Message for modders: you should usually use StardewModdingAPI.IAssetEditor instead to avoid conflicts.)

cobalt tendon
#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sharp belfry
#

it's an answer to the previous person jen

#

I was going to elaborate xD

cobalt tendon
#

more than one mod wants to edit LooseSprites\map and I can't tell which mods you have installed from that alone

sharp belfry
#

I know but this isn't mine. if you look a bit higher another person was having problems with this, I copied this from their log to try and explain why it's happening

cobalt tendon
#

oh

sharp belfry
#

anyway @prime grove the bit I copied means a content patcher mod is trying to load the same asset as npc map locations but none of the cp mods I see in your log look like they should load that, curious.

sharp belfry
#

There's also an issue with smapi being unable to find the save game info, could you post a screen of the inside of the folder that is the save you were trying to load?

dire fractal
#

red text comes up in SMAPI when I launch my game

solar axle
#

Hey all. Was directed here by pathoschild for an issue I'm having. Steam overlay doesn't seem to be working for me on MacOS, nor is the invite friends button from the in game menu. I've followed the guide on the wiki, reinstalled mono and smapi multiple times, and have tried several paths as launch options for Stardew in steam. Any ideas?

tired brook
#

@dire fractal I suggest reporting that to the Json Assets author so they can look into it.

#

@solar axle Hi! Just to make sure, did you reset the Steam launch options (so they're blank), and you're launching the game through the Steam UI?

solar axle
#

I did reset the launch options, and yes I'm launching through the steam UI

tired brook
#

Do you have a steam_appid.txt file in your game folder?

solar axle
#

Sure do

tired brook
#

I assume you didn't add SMAPI as a "non-Steam game", you're just launching the game like normal through Steam?

solar axle
#

Yep just as I'd launch any other game.

tired brook
#

Hmm, Steam should be detecting it then. You could try restarting your computer (it actually does fix it sometimes) or try reinstalling Steam, but otherwise might need to wait for a MacOS modder.

solar axle
#

Will do. I'll report back

#

No luck. I did notice a change in the terminal window though after restarting. A number of lines saying

#

zip warning: no such file or directory

#

No idea if that's related

modest sigil
#

can anyone help me?

#

it says seasonal outfits config.json is denied

#

i have the log up there ^^

#

thanks

dire fractal
#

thanks!!

ripe void
#

does smapi work for multiplayer?

bright ocean
#

yep

#

!mpmods

white schoonerBOT
shy orbit
#

@modest sigil it's likely a missing write permission on the folder /Users/aubsv/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] Seasonal Villager Outfits

modest sigil
#

so how do i give it permission?

shy orbit
#

doing this on terminal should work: chmod a+w '/Users/aubsv/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods/[CP] Seasonal Villager Outfits'

modest sigil
#

okay! it worked tysm

shy orbit
#

np

oak hedge
#

hey guys so I'm playing multiplayer modded and when I try to make it multiplayer, I can't invite friends or click show invite code

#

like the button is there but when I click it nothing happens

#

all my friends are on steam and they don't have an option to join my game/I don't have an option to invite them via steam

languid badge
#

Auto Load Game no longer seems to work for CoOp.

Hope the author is able to fix it. SDVpufferthink

oak hedge
#

is that like a mod?

languid badge
#

Yep

oak hedge
#

I don't think i have it

languid badge
#

@oak hedge did you open up your game via the CoOp Host button?

oak hedge
#

I have always on server and network optimizer for my mods

#

oh

#

yeah

#

coop host

languid badge
#

Ok, do you have the unofficial version of Always On?

oak hedge
#

also idk if this matters but whenever I set my game to multiplayer and i exit the settings, when I go back to the settings it goes back to offline

#

yeah

languid badge
#

The game will be online when a player joins or if you switch the Host to Active mode

#

Do you see the code anywhere on your screen when you host the game in CoOp?

oak hedge
#

oh i got it

#

thank you

#

i had to do F9 and turn it on

languid badge
#

Good, just share that with them

oak hedge
#

yep thanks so much!

languid badge
#

Yw!

solar axle
#

@tired brook No luck after restarting I did notice something new in the termnal window though. There are now a number of lines saying zip warning: No such file or directory, though I'm unsure if that's related to my issue

civic bobcat
#

Hey all, I'm playing Stardew Valley Expanded (with a few extra other mods). I just tried to upgrade everything to latest versions and forgot to back up my mods folder first πŸ˜“ it now crashes as soon as I leave my house. Is anyone able to help debug this issue?

I updated: Content Patcher, SpaceCore, JSON Assets, SMAPI, PyTK and SVE (all included mods)

Crash log here: https://smapi.io/log/e5290ba4e4ec412f8d9fdeb91a135104

bright ocean
#

Upload to here instead

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

civic bobcat
prime grove
#

@sharp belfry so to fix the problem with the map i can remove NPC map locations for SVE and the warning message goes away. But i wonder what other mod could be conflicting with it

#

as for the safe file error. I removed a safe file because it got corrupted every world and safe still loads find so it isnt really a concern.

#

if you have any idea of what i could do with the map problem that would be awesome

tired brook
#

@solar axle Hmm, I thought that zip issue on MacOS was fixed. That'll only affect save backup though.

solar axle
#

I actually just updated to smapi 3.4 and the zip thing wasn't present, the other issues still persist though

dire fractal
#

just realized i dont see jenkins house in game

frozen orchid
#

!ksve

white schoonerBOT
#

Karmylla's Immersive Maps and Stardew Valley Expanded are no longer compatible. Remove one of them to fix the error. (When downloading a mod update, make sure to read the file description for update instructions!)

frozen orchid
#

Those two haven't been compatible for months now; you'll have to choose one or the other

dire fractal
#

Thank you!!!

naive drum
#

@halcyon ledge Meat vines support broke in latest Seed Shortage, one meat vine is only half not-removed and is crashing the menu

lime holly
#

Anyone available to help me try and fix my save file for stardew?

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lime holly
#

Anyone 😦

cobalt tendon
#

Depends on what your log looks like

lime holly
#

Did i do it right?

tired brook
#

Yep. I suggest updating your mods first (see "Suggested fixes" at the top), then see if it still happens and post a new log.

lime holly
#

I did just update smapi and that took away about 59 errors

#

@tired brook will the save and replace work? or will I need to remove old files

tired brook
#

What do you mean?

lime holly
#

When you extract them, does the extract and replace feature work when putting it into the mod folder

tired brook
#

Yep, just overwrite the current files with the new ones.

lime holly
#

This one

#

Yay so it does work

tired brook
#

Yep.

lime holly
#

soooo

#

I think I've got all the duplicate ones moved out

tired brook
#

You still have some duplicates. The error message mentions where they are:

Stardew Valley Expanded - PyTK 1.9.5 because you have multiple copies of this mod installed. Found in folders: Mods\[TMX] Stardew Valley Expanded Locations (1.9.3), Mods\Stardew Valley Expanded\[TMX] Stardew Valley Expanded Locations (1.9.5).

So you have version 1.9.3 in Mods\[TMX] Stardew Valley Expanded Locations, and version 1.9.5 in Mods\Stardew Valley Expanded\[TMX] Stardew Valley Expanded Locations.

lime holly
#

So I need to remove version 1.9.3

tired brook
#

Yep, just delete one of them (usually the older one) to fix that.

lime holly
#

So I delete the folder? or just the older one

tired brook
#

Delete the older folder (Mods\[TMX] Stardew Valley Expanded Locations in this case).

lime holly
#

I only see one folder

tired brook
#

Do you see a folder called [TMX] Stardew Valley Expanded Locations?

lime holly
tired brook
#

That's the old one. The new one is inside a Stardew Valley Expanded folder.

#

So you can delete that one to fix it.

lime holly
#

okay, deleted and retrying

tired brook
#

You'll need to do that for all the other duplicates too (the "you have multiple copies of this mod" errors).

lime holly
#

So are all the custom NPC's also in that new folder "Stardew Valley Expanded"

tired brook
#

They seem to be, based on a quick glance through the errors.

lime holly
#

This is very confusing aha

tired brook
#

Feel free to ask if you're not sure about something!

#

(I'm heading to bed in a few minutes, but I can help more tomorrow if it's not all fixed by then.)

lime holly
#

I've dwindled the numbers down but still hella confused

stuck finch
#

Ok so newish to stardue valley (58h in a unmodded playthrough). I like the game but want to cut down on the grind work a but. I have installed several mods for qol along with the automate mod and Convenient chests. My goal is to automate a lot of the production chains. Is there any options for sorting loot that are better than convient chests? Other mod recommendations?

#

I have most of the all ones from the wiki page

lime holly
#

Pathoschild it says that I have CustomMusic twice but that I also don't

tired brook
#

You have one in CustomMusic, and another under the Stardew Valley Expanded folder.

lime holly
#
  • Stardew Valley Expanded Custom Music 1.9.3 because you have multiple copies of this mod installed. Found in folders: Mods[SVE] Custom Music (1.9.3), Mods\Stardew Valley Expanded[SVE] Custom Music (1.9.3).
#

Last error message

#

But I just took it out

stuck finch
#

That was the list. Thank you for that by the way

lime holly
#

no more red!

#

Now I get red when trying to load my game

tired brook
#

Can you post a new log?

lime holly
tired brook
lime holly
#

How does one back a folder up

#

Forgive my lack of knowledge

tired brook
#

Right-click it, and choose Send to > Compressed (zipped) folder.

#

(I'm off to bed, but feel free to continue posting here and others can help. I can help more tomorrow if you still need it then!)

quiet night
#

Is there any cute seasonal fences

lime holly
#

Thank you for all your help this far Pathoschild

#

This is all super confusing to me

robust yarrow
#

I'm so excited for those pink shadows to be gone with this smapi update :O

quiet night
#

oh i thought i was the only one lmao

robust yarrow
#

I've been a Linux user for all of 3 days but they were bugging me

shy orbit
#

huh, the update fixes that? nice

robust yarrow
#

I haven't tested yet but the release notes indicate yes?

quiet night
#

i have pink shadows over the bridge to willy's shop

shy orbit
#

i wonder if it fixes all instances of them, some of them look different than others

lime holly
quiet night
#

oh there's a new update

#

for smapi

lime holly
#

So i did everything mentioned above

#

Does this mean my character is broken broken 😦

#

Cus this character means a lot to me and my fiancee so if its broken i gots ta fix it somehow

shy orbit
#

can confirm that the smapi update fixes the shadows with SVE desert and Gwen's medieval buildings at least

quiet night
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what

quiet night
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happens after i update smapi

naive drum
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it has something to do with junimos

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And you have Better Junimos which does harmony stuff, so maybe try removing that and see if it's the culprit?

quiet night
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that's what i thought

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i'll remove them after luau

weak anvil
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Hi Im looking for some help adding minecarts on my farm using the extended farm mod/map?
anyone know how to do this?

final surge
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so when i downloaded the smapi update, it said to run the new installer which will delete the old one

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but how do i run it from the new one

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when i open the game it runs through the old one

cobalt tendon
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unzip the folder, then click the file that corresponds to your OS

signal latch
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https://www.nexusmods.com/stardewvalley/mods/3701 I'm a mod newbie, especially to clothing type mods, so forgive me if this question is silly. How do I use this mod? I have it installed but don't see any of these in-game.

sharp belfry
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@lime holly the only thing I can think of is reverting to an even older save file if possible. If that doesn't work, there's always the option of creating a new save and using a save editor and/or cheats to get it to a state similar enough to the broken one, thus basically recreating the save.

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@signal latch assuming you have it installed properly (ie all required mods are there, mods are unzipped into their folders etc) I think the problem is that the shirt assets are in the game but you have no way to access them. You need CJB item spawner to find them.

signal latch
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@sharp belfry Oh, it seems I have the item spawner installed! Thank you. I thought they would be in a shop or something.

shy orbit
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

weak anvil
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hey guys so I got the tiles in for minecart for extended stardew valley mod/map, is there anything else I need to do? like add actions etc?

quiet night