#archived-modded-support
1 messages ยท Page 526 of 1
Hmm, there's something very weird going on. Can you upload your save? Where are the fish mounts for you? In the farmhouse or....
they are in the shed on the wall. no problem! but how do i do that 
Just upload the file here!
neat!
Is that when you last played?
no, i think i last played on friday
that's when i downloaded the new mods and the error happened
okay so someone once told me deep woods is like a mine for wood ... which mine ... normal or skull cavern ... how many darn levels is in this thing .. currently lost at 122 ..... assuming only way to get out at this point is to die or warp :/
Okay, try this
i just put this in the saves folder?
yeah, you gotta warp out at that point--bring a farm warp totem or the return scepter
it's definitely hard, it's meant to be endgame
Yep, replace the one you had sege
Rewriting the log parser a bit, should be roughly 99.9% faster for logs that contain many multi-line messages.
(Parsing the log that failed above with the rewrite went from about a minute to <1 second.)
aww okay ... well i usually only go in a few levels ... but for some reason i decided to go after what ever trees were in there saying they couldn't grow ... 3 fountains, a chest and a ginger bread house later i realize i am lost ๐
i have a mod that Evelyn gives me a crop trans planter .. i think it said it works with trees ... i was hoping to bring a few trees out with me but it won't work on them ๐ฆ
It does, but you have to config it to work on full sized trees
aww okay .. i didn't know this ... welp ... i wasted an hour for nothing .. but on the plus side ... i have enough wood to build my own country ๐
Hey, nothing wrong with that XD
lol
Wow. Okay, this must be a new record. This is a seventeen thousand-line patch summary.
๐
o.o

Those JA tokens man
No wonder the previous log parser code timed out. It'll be fast now though.
Oops
https://smapi.io/log/2edc7516023742b9b22e9d906a25d700
unfortunately it didn't work :/
๐ฆ
@bright ocean @safe spade Here's your 17K-line patch summary, enjoy! https://smapi.io/log/7e6cbc4918034dc7959d7fa64be516be

Hmmm.
dives back into the parser code
Moonlight, whatever Shipping Chest is edits cursors, which could be why you have no pet icon
(Ignore my comment, there's literally a config option, I deleted the query)
Starblue as well, though that one should be fine (unless Lita changed something)
There was a config option, I should've checked BEFORE I posted!
I'm having an issue with the Magic mod, i keep on installing the recent one but it says it's the previous version.
I download the 0.3.0.zip file but SNAPI is saying that it's the 0.2.1 version.
@fast river
That's an old version anyways, try https://spacechase0.com/files/sdvmod/Magic 0.3.1.zip
Thank you, every time i hit the recent version it told me it was still the previous version.
I think it's the download button or something.
Works now, thanks
no it's space goofing manifests again ๐ or nexus eating updates
(@bright ocean Mod list is back.)
Hi everyone. I haven't been playing Stardew for a while and came back to a ton of updates. Can someone help me, because something went wrong
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
so the two mods that it says need to be updated I re downloaded a few times
and I also downloaded tmxloader a few times two, idk why so much red is popping up bc of it
The updates look like false alerts
install mizus flowers, that's what you're missing for PPJA to work
so I should change it manually
And you need PyTK
i thought i fixed that false update check for bathroom furniture
i have pytk
pytk needs to be updated but it isn't showing that it does? which is odd
but that's why it won't load
odd
you can ignore the bathroom furniture thing, that's my mod and i swear i fixed it nexus whyyy
it wasnt a real update it was me realizing id put 1.0.1 for an optional version and fixing that :/
well, ignore it, hopefully the real update will be out.... at some point when i feel like dealing with pool entry and exit tile properties again
i installed pytk and mizu's flowers what now?
Try it again
that hopefully should fix all your issues
New log then please
You still have an old version of PyTK if that's a new log
yes
That log is from 10 minutes ago
i went to smapi list of mods and clicked the latest version ๐ฆ
oh
wait\
sorry lately my computer hasent been copying properly
that looks like the same log as before
ok
i got fresh meat and am downloading sve now
https://smapi.io/log/34c9b0b04fb5494abd09663b987f5830 how about now?
You still don't have fresh meat installed
i got it though. wierd
You aren't using Vortex, are you?
What mod would you guys recommend me to get when I get bored of vanilla?
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
.o.
Thank you.
i know! :(((((
Can I see your Mods folder please? Did you completely delete and reinstall SVE?
okay so the crop transplant mod .. i made it to where stage 5 trees can be picked up but i am still unable to pick up the fruit trees in the woods ๐ฆ
how do i send my folder
Hmm, it might not work in Deep Woods for some reason then. Can you pick up fruit trees on the farm?
Just a screenshot!
ok
not sure .. i was kinda hoping to get out of buying trees so i havent planted any .. i know i can move crops though
my latest mods
I've never tested it Samundra. Digus isn't around atm either. What about regular trees?
The file path too Carolina please
I need to see the address bar at the top there. You can black out your name if you want, but I need to see the whole path
Hmm, it cut part of it off
i doesn't show my name, and my name is my profile anyways
If you go to C:\Users\debbi\Desktop\Stardew\Stardew Valley, is it the same folder?
Huh. Very strange. Can you try launching directly from the StardewModdingAPI.exe instead of Steam if you were using that?
Yeah, that's good enough
um ill load it up again then
I'm just trying to figure out why it's not reading your changes
so there is no more red text (yay!) but still two mods that need to be updated (which i did update 5 times)
Corrin is gonna fix the one, the other is a goof in the manifest. Just report it to the author/or unofficial updater
Corrin is the bathroom one, they both have goofs
ok
i don't need the bjs one anyways
so ill delete it for now
ok
thanks so much!
No problem ๐
do you have a date for the bathroom one?
Whenever Nexus decides to stop eating Corrin's updates (and everyone else's) XD
haha ok, thanks again
yeah, i fixed it yesterday or the day before but it didn't take
it wasn't a manifest error, i just goofed on the actual mod page and autofilled something that shouldn't have autofilled
hmm okay so it works with fruit tree saplings .. when i fully grew the tree it wouldn't work .. this is on my farm .. if i set the mod to -1 says it disables this means u cant pick them up right .. i have both tree and fruit tree set to 5 cause it suppose to enable all stages
Yeah, 5 is right
Ah
"EnablePlacementOfCropsOutsideOutOfTheFarm": false,
"EnablePlacementOfFruitTreesOutOfTheFarm": false,
"EnablePlacementOfFruitTreesOnAnyTileType": false,
"EnablePlacementOfFruitTreesNextToAnotherTree": false,
That might be the issue
qestion were can i enter the deep wood if i have the SVE map? (and farm layou)
weird then ... aw well .. its not that i am broke .. i can afford the trees .. just free is always better :/
{
"GetGradenPotEarlier": true,
"CropTransplantEnergyCost": 4.0,
"EnablePlacementOfCropsOutsideOutOfTheFarm": true,
"EnablePlacementOfFruitTreesOutOfTheFarm": true,
"EnablePlacementOfFruitTreesOnAnyTileType": false,
"EnablePlacementOfFruitTreesNextToAnotherTree": true,
"EnablePlacementOfTreesOnAnyTileType": false,
"EnableSoilTileUnderTrees": false,
"FruitTreeTransplantEnergyCostPerStage": [
thats all the top config
],
"TreeTransplantMaxStage": 5,
"FruitTreeTransplantMaxStage": 5
}
thats the others
Moonlight, the mod page for Deep Woods has a spoiler showing where the entrance is. Or try Data Layers and check for warps!
Try making the AnyTileType true as well Samundra
okay
nope still don't .. at this point i am going to say its bugged or being conflicted somehow .. gonna report it to creator with my log i guess :/
thanks for the help though ๐
early 20's or so
Yay so im back. I was playing my updated Stardew Valley and was trying to find SVE Olivia. Seems she is in dessert (odd) and she isn't there. What im trying to say is that their family's house is gone. :/
lol idk why
I cant find it
i haven't looked in the modded part of the game
she might be there
but it says shes in the desert
help plz
thay have no house
when i open the game a bunch of yellow text shows up
like alot
!ksve
Karmylla's Immersive Maps and Stardew Valley Expanded are no longer compatible. Remove one of them to fix the error. (When downloading a mod update, make sure to read the file description for update instructions!)
i deleted Karmylla's Immersive Maps. i'll try to read the print more often
I deleted that and it didn't work
You still have Karm's
ok
i have her cellar mod and the spouse room mod those too?
bc i looked up karms in y folder and only those showed up
No, just Immersive Maps
so i did another log and it says its fine
I was playing through this trying to find the character Sophia from SVE and couldn't find her so I went to cheat and bump up our relationship so I could see her on the map. Turns out every character from SVE in now in the top left corner of the map, and they also don't excist
also in my logs it says multiple items have been ignored because there seems to be no output
The no output thing is fine, that's just PFM telling you that you don't have the mods for those items
And you don't have NPC Map Locations
ok thanks
So everyone was fixed except Sophia
The two different showing for her npc are at the bath house and sewers. She is at niether
It's possible NPC Map Locations isn't updated for her, I have no idea. I don't use SVE any more
ok
she works fine for me
try typing debug where sophia in your console, carolina
Does SVE have a wiki?
how do i get more animals mod working
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
More Animals is deprecated by Adopt and Skin theo
what does that mean-
it means More Animals isn't supported anymore and you should use Adopt and Skin instead! it's actively maintained and has more features
(@restive zodiac Noclip Mode 1.2 was just released with support for cutscenes.)
like how can i set it up so that the adoptions will appear
Strays only start appearing the day after you've received your first pet from Marnie in-game, and don't appear every day. The chance of them appearing can be altered in the Config file.```
i mean more how do i set up the files?
Also
StrayAdoptionPrice : The price for adopting a stray pet at Marnie's, once the player receives their first pet
StraySpawn : Whether or not stray pets can show up at Marnie's after the player receives their first pet
StrayChancePercentage : The chance of a stray pet appearing each day at Marnie's, after the player obtains their first pet. By default, this is set to 60%
ChanceAffectedByLuck : Whether or not the chance for a wild horse or stray pet to spawn each day is affected by daily luck (up to 10%)
NotifyStraySpawn : Whether the player will be alerted, via SMAPI console and chat notification, if a stray spawns that day at Marnie's. By default, this is set to false.```
These are all of the config options related to strays
(all from the mod page)
oh
Gath is very good about documentation ๐
i'm not sure where to post this...has anyone made an unofficial port of the skirts from get dressed to get glam? i really like some of them and i miss em :<
I believe those aren't open source, so we can't update them
Hey guys. So the thing is I recently downloaded a mod (seasonal outfits mod) and also the content patcher mod because I was prompted to do so and ever since I started running it I've not been able to see my wife in the bed at night. I even stayed there at 10pm once and saw her walk into the bed then disappear! Is this a bug with the mod(s) or something?? Any help is appreciated
so i'm playing stardew expanded and just got marrried. leah's portrait is now just the mermaid necklace and nothing else. how do i fix this
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
Both of you
oh also could be seasonal outfits
okay I will get to doing that soon, I'm on my phone currently
wow that does not want to load
the parsed log yeah. how large of a file is that?
File size, not length XD 3mb, 10mb??
....that's nothing. What the hell, Pathos just optimized logs earlier, it shouldn't be freezing like this
i have 32 errors in content patcher that sounds bad
the actual mods themselves are all no errors tho
Okay, do me a favor. Get a new log where you just load the game, load your save, go talk to Leah, and then do patch summary. There's a ton of spam from location changes in here, that's why it's not loading
keep the game open when i save it?
I need the patch summary please, follow the instructions from the command
Looks like an issue with one of the patches, Para said she'll fix it when Nexus won't eat the update
with extended?
No, a typo in the json
You only have one mod editing Leah's portraits and that's SVO
gotcha i'll just remove that
(Paradigm is the coder of SVO)
Nah, she's fixing it, but Nexus keeps eating the updates >_>
yeah i don't wanna see my new wife like this so i'll remove for now lol
hopefully fixed soon it's a great mod
it's fixed on the version Para has but nexus is being a butt and eats the updates
yeah i caught that. must feel bad
hey can i have some help?
i tried creating a new character but when i tried to change the pants it crashed
sure!
i'm sorry but that's kinda hillarious
(some of the mods have broken update keys btw)
okay firstly i see you don't have a required dependency for Fresh Meat, and that you installed the Producer Converter without installing PFM
anyone know if the cute valley texture mods got updated for 1.4
nor the starry sky interface?
damn
i see some clothing packs but no trousers packs
oh right i actually deleted those mods now
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
guess I'll keep living my life with incorrect cabins and missing icons
....MTN?
(i got rid of the whole ppja pack, but it looks like i missed some)
"C:\Users\Weil\source\repos\MTN2\MTN2\Menus\CharacterCustomizationMTN2.cs:line 2034" that's...Weird?
those mods aren't xnb mods
....Ah
MTN isn't playing nice with Spacecore
(if there's no packs in the list, it's reasonable for us to assume you've install xnb mods, hence the command)
Yeet MTN
ahhh ok
should we also @ pickles about the MTN/Spacecore issue?
He hasn't fixed any of the other issues, but you can try Wing
(it still doesn't work with FHR either)
pants are working!!!!
You should be able to safely put your JA clothing back in midi, there's nothing else that should conflict
@steep folio MTN2 has a crashbug with SpaceCore, crashing the game if you attempt the change the farmer's trousers
Hey guys ! Iโm currently trying to get some hair mods to work but I canโt ... any help ? :\
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
oh sweet!!! thank you!!!
.. is there a working Better Fruit Trees?
Strobe did it
hi, can i please have some more help?
for some reason my map mods aren't loading in
it may be because i don't have MTN but as far as i could tell when i had it, it didn't seem to do anything
what does that mean?
You have two mods both trying to load Maps/Farm - pick one
so in SVE, i dated sophia before marrying leah. one of my dialogues has me kissing sophia still. oops
Hello may I ask what does this mean?
[Content Patcher] Can't move record "Stardew Valley Expanded > EditData Data/FishPondData #7" > MoveEntries > "fish_voideel": no entry with that ID exists.
It's colored yellow in the log
It means FlashShifter made a mistake and did half of adding void eels to fish ponds but not the other half
and Content Patcher complains about that
has anyone made a mod for clay? finding wise, or creating it
im useing the pottery mod and i love it
but it needs clay XD
When I need clay I like to use the tractor mod and just drive the tractor everywhere with the hoe.
You get a chance for clay whenever you dig up any tile so that gets you a decent amount.
i seem to get more in the mines, but i wish we got more during the rain cuz it would make more sense when the ground is wet
@tired brook you the same one as the modder?
yeah that's modder PathosChild
Can anyone help me please? My save won't load anymore. Here's the log: https://smapi.io/log/051c2a60b86844129b471518d4ebb39a
I'm using Stardew Expanded and ChildBedConfig, among other things.
The game failed to load right after Krobus moved in.
nvm, figured it out! The outdated bathroom mod screwed up my tiles, haha
Having trouble with android smapi loading. Just gets stuck on loading screen forever. No error log. Has permissions to storage. Just trying to use time speed which is on an android compatible list. I tried using this on my old phone and it never worked, figured it was because the phone was 5yrs. Recently got a new one, but it's got the same behavior, just never loads. Galaxy note 10. Any suggestions?
All this is fresh install, latest versions I should add. Tried restarts and reinstall. And watched a YouTube video if how to install to confirm I'd done it right.
can anyone suggest a good custom hair mod (male hair) ?
Corii's hair sets or more hairstyles. Have both m and f styles, but lots of options.
its in nexus ?
Both yes, need links?
Hey guys, just got linked here from a reddit search about sve on android
Is that working?
i found it, used vortex to install but it did not add the new haircuts
actually
i was using a mod that make me change apearance imma check in a new save
Good luck, if anyone can help me on my issue above please ping me. Work time so got to put the phone down.
just tested, not even new game add s the hair
Heads up, folks. Weโve got a guy in #stardew-spoilers asking about SVE on Android. Sent him this way.
:)
Jezz was asking what the current state of affair is, with SVExpanded, on Android. If anyone knows, let him know.
Hello friends. My save has suddenly stopped showing my casks. They're still there, just invisible. another odd quirk is when I open my chest in the farm cave, I get a purple block behind it instead of the wall with the open chest lid. My log is here: https://smapi.io/log/63b763cc6b0d42baaeccb61517eebd7c Any guesses?
Wow, I know how to clear a room. ๐
Try updating those two things? Probably won't help, but a good first step.
Yeah, doing that now.
Jezz - from the comments on the gethub it looks like there's people successfully using SVE
Crafty, I just noticed game is upgraded to a 1.4.5.144, while smapi is still expecting a 1.4.5.139. This might be the cause of your and my issues with it atm, though I can't even get mine to load
Hmm. Could very well be.
Where your casks/ chests modded?
I'm using casks everywhere and chests anywhere.
Def check for mod update I'd think than
Chests has an update I just installed, but Casks didn't say anything about an update when I grabbed that log last night.
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Just to be safe
Thanks! I had tried the latter, but not the former.
asdfghjk where does time go?! I appreciate you guys pitching in. I have to run, BBL.
Think I'm stuck till smapi for android updates ๐ค
Yep, I'm the patient type, I'll wait and be happy when it's resolved. I really appreciate the hard work maintaining something like this takes.
Anyone know if the stardew valley extended mod supports marrying new NPCs on multiplayer or is that still broken.
As far as I know it's still broken
is the poly marriage mod broken still ?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
hey! i finally got around to getting what you asked for (regarding the log for the issue that i cant see my spouse in bed at night when she goes to sleep)
i hope that is what you needed
I've got bad news for you man
idk if this is the place to ask this but is there a mod that allows you to like,, sit down on furniture
Ah thank you
@kind hazel lol for me?
@vivid imp that's a known issue with SVO--nexus has been eating updates, so para is waiting until there are a couple more major changes to update again, but she's aware
whats SVO?
Seasonal Villager Outfits
@lapis void okay thank you! does the probability of the event of having a kid overnight get nullified because the spouse isn't there or is it just purely a visual bug?
it's just visual! if you're worried, try adjust baby chance, you can guarantee the question that way
even if the spouse is actually invisible in the game code, as in event-wise Not There, you're still able to have kids with them
alright got it ty m8
Does anyone know if there are mods making the farm etc. look more british?
are farm cave mods compatible with SVE and/or custom farm maps?
farm cave mods should be fine with SVE unless you're using IF2R - then you have to do some extra work to use one
that makes sense, what if I have IF2R installed but wanna use a different custom map layout (say for the forest farm) and add a cave mod to that, would there be a compatibility issue?
just wanna know if I'd have to remove IF2R
IF2R replaces the standard map
if you use a custom forest map, that won't be a problem
I believe the cave is tied to IF2R
(not sure as I just used IF2R)
If you do have problems, Flash as a pretty comprehensive troubleshooting faq on his github for SVE problems
Anyone else unable to save with Artisan Valley installed?
are we past the "a bunch of mods broke with this update" point?
i use artisa valley and it works fine for me
https://smapi.io/log/3062ae7efa7843989fc0b7b1b48e62ed need help! i can loead my file and jason assets is trowing eroors idk what mod is the problem
I'm sorry I'm new to this
... moonlight I'm almost positive thats because longevity was installed
it workd fine yesterday
it borks json items thats one of the problems
.quote 367457
[#367457] "More Crops Mod = XNB = bad, JA packs do it better
Dynamic NPC Clothing = XNB = bad, SVO does it better
Price Balancing = Only looks at XNB data = bad, won't recognize JA packs" - SpringsSong (Jul 6 2019 @ 03:41:16 UTC)
okay maybe it becoase i removed seasonal viller oufits out off the suddin?
then why was it wortking fine yesterday? and know out the sudden not? (i had to restart yesterday due to contat patcher acting up and even then i workd
its possible you now have an object you didnt have yesterday, like in your inventory or a machine
i only have th efruied it added but i alrady had them when i had to restart stardew and it still worked
serious question, nothing about the conveniences/inconveniences involved: how often are XNB mods posted?
as in, when you're browsing mod sites or looking at mods here, do you see xnb mods often or are they rare now?
Sadly still somewhat frequently, but they aren't recommended and we always advise against using them
typically nsfw mods are xnb
that's an interesting correlation, huh
Naver is mostly xnb as well due to the language barrier
sadly XNB loader is not mantait anymore that mod would be really usefull
We dropped it for a reason though - even XNB loader doesn't provide logging to determine where a crash is coming from
thanks for the info guys!
yeah, i am kinda surprised xnb is still kinda frequent but i guess it makes sense too because it's literally just replacing a file, nothing else involved
o7
even though CP is very simple it requires you to still do something other than edit a pic
Moonlight, you have something throwing a null - try removing Sailor Styles?
With DIYCP's though Jade, it really is that simple
edit it and rename if needed, drop in the folder and go
No unpacking/repacking needed
i just remebert i have two mods that hve a JA data maybe they trowing the error (i just updatet them)
i'll just say i know how to do xnbs but i have trouble with CP still lol
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
CP is becoming it's own language, so it's easy to get overwhelmed, yeah
but there are good resources and stuff i just need to brush myself on it better. but prob better for making mod section 
thank you for answering my q's regardless!
(you can always hit me up for help updating, remember :D)
(me too
)
i have a short qestion dose lonvity even need jason assests?
You can check the mod page for details but last time I checked, no. We don't recommend Longevity
should i download SMAPI for windows directly or through nexus?
It does not, that's why we rec PPJA instead
At this point get rid of longevity..
I prefer directly jkristi
ok thank you, im about to get into mods and im super scared LOL
"More Crops Mod = XNB = bad, JA packs do it better
Welcome to the club! Make sure to check out the getting started guide
And the taxes thing will come soon..........
Moonlight: Uninstall Longevity. Point blank.
well jkrist stardew will survie it i play with 500 mods and just have a problem with jason assets rn soooo otherwise it run prefecly fine (most of the time)
Again, just get rid of longevity
It's practically going to be replaced anyway
(well most of it already is)
Honestly i don't understand the point of longevity with sde anyway
Yeah, the only thing that isn't is the taxes and a replacement is in the works
yes i kind of want the taxes thing i love the taxes system it has
Again taxes coming soon
Turn off everything else then (but it doesn't work with JA items, soooooo)
^
I mean, sure, but we're telling you the mod doesn't work SVE and it's modpack
(as in you won't get price balancing, etc on those items)
*with SVE

Fighting tooth and nail, modders tellin ya what you can do
im soory if im anjoing with this im just a very stubenborn person
So am I but I trust the modders in what they're saying than trying to troubleshoot something you don't know about by yourself. In the end, nothing gets done
ehh im somone i have a thing for somtimes not lissing and that what people hate at me and im aware of it i just canot help myself
No, you just refuse to accept it and make the effort to change.
i try too buuut its diffulty to do
Well in the case for modding... listen to the modders. They're trying to help you
What's the issue here?
ehh just that i somtimes dont accept the help people give me becoase im stupitly stubenborn
Moon had a problem, told him how to fix it, refused and tried going a round about way of trying not to fix it, modders kept telling what he can do, and now we are here
Null items, we've requested they try a few things, no updated log yet ๐
Being stubborn is fine Moonlight, but if you need our help you need to actually do as advised!
Namely A) Uninstalling or disabling everything in Longevity besides taxes, B) content reset, C) removing Sailor Styles
aw man, Sailor Styles is borked?
yea the error presitet so far i removved longvity and look if it helps also it was not salor styles i alrady removed that one the error stayd
Make sure to provide a log
If it's not longevity.....Log please
Moonlight, can you provide a new log?
Log man log
Moonlight, unless you provide a log we can't help
yes
i have a backup foulder i replaeds the game data with my backup data (io alwase keep an backup of the orignal gamefiles just in case)
but did you do a reset using Steam's Game verification?
need you to do that
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
not now will do that once i checkt using my test file and after steam starts
its the save
i messd up my save somhow
my test save works
there a mod to let you move objects, eg the dresser from get glam?
cool, Moonlight!
(can't really help unless you do what we asked -- so you're on your own buddy)
Saravi, I think you can move the dresser in the config.json for getglam!
argh...
?
also qestion what dose this mean?
yess i just dont know why theres an old file and a new one
Thats normal
In case u wanted to use the previous day basically u remove the ones without the old and then u modify the name of the one with the old by removing the word old
ohhhh that quit usefull
i fixd the save! also how can i edit the name of my charater without jason assets hating me? (i w wantet to change the name that why jason assets trew the errors sooo now i need a way that maybee saves me that trouble)
I actually know how to do that too gimme a sec
Look into the "advance" section https://stardewvalleywiki.com/Saves
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day.
I had to change the name of the character to dublicate my file so i guess it must be something like that
Hey lads, with the new SVE update, were some custom NPCs removed?
Uh well I haven't played in a few months and had a fresh OS install on my laptop.
Also my farm is a little fucked up.
oh i can only say as far as i know no custo npc was removed
Shiiiiiit
hmm?
Morris and Marlon Fay, are those NPCs in SVE?
they're npcs in vanilla...
(SVE expands on them however)
they normal game npc but SVE edits the shedule and some stuff but they orignally base game npc
I put SVE in my game about 2 weeks ago and I'm still getting Morris and Marlon events and stuff. I see the updated schedules too.
Hmmm lemme restart Steam. I think I might've solved this issue.
I haven't found Morris' house yet, though.
He has a house??
wait he has a house?!?!?!?!
Through SVE, yes
were??
(SVE turns him from essentially a tile and an actor in a couple cutscenes to a full-fledged NPC)
(Same with Marlon)
(That however is the extent of my knowledge because too many of the mods I use don't mesh with SVE)
i use over 500 mod somtimes im qestioning why stardew even works on my part still XD
One issue was I didn't have GDIPlus installed on Linux. Another is that, if you're on Linux, make sure your user has ownership of the mod folders.
Yup aaaand fixed.
Where's his house help
I'm sure there's a guide on the SVE page. There's also NPC Map Locations
so i put my first mod which is the diverse character mod
and its not working?
i downloaded content patcher as well but its still not working
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Did you launch the game through StardewModdingAPI.exe?
Did you follow the SMAPI instructions on installation?
yea thats what im looking at rn
where did u guys put the SMAPI folder?
i think my bf put it in the game folder anyways when he was doing it for me
what SMAPI folder? The installer shouldn't be in the game folder
I'm sorry to bother but no one else had issues with their savefile for artisan valley? This is the log i have https://smapi.io/log/1860b9a2fbd64f9dbb238776d2431749
Windows
is Diverse NPC same as DSVO? or something else? @final surge
yes DSVO
I can't find that mod
can you provide a screenshot of your mod folder
@distant plover can you try generating a new log?
Yes thank you gimme a sec
ok can you open the Diverse NPC mod and take a screenshot of that?
Normally I'd recommend just redownloading the mod and placing it in the 'Mods' folder
i was going to try that if no one responded LOL
hmm try that
https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Install_mods use this guide to install mods!
Do you want to play Stardew Valley with mods? This guide is for you!
Ermmm, your folder seems fine to me so I don't know why you'd get that error
yep try running it!
and theres no manifest.json which was the original problem??
SMAPI keeps saying this. I have to restart my PC CONSTANTLY if I want to play the game. It never used to do this. Mods are all updated, it works after I restart it, and my graphics are updated.
sounds like something is up with folder permissions? have you tried running SMAPI as admin?
Let me try that out real quick, I have not
In the screenshot that file is manifest.json.json.
the second one seems alright though, moo
Nope, same results
There's only one manifest, and it's wrong.
rename the file that appears to be called manifest.json to be just manifest, similar with the config.json

Oh, wait, I see what you mean about second one, second screenshot.
success!!!!!
hmmm kayeki can you think of anything that mightve changed with folder or file permissions recently? do you share the computer with anyone?
@dire fractal https://smapi.io/log/824aed0c775f49db8f66d0e9ff2608a0 here, thank you again for ur help
thank u all!! my first mod!!
awwww <3 DSVO is honored to be your first, jkristi!
Second screenshot has a completely different folder name though, so the first broken one would still be broken if the new reinstalled one was working.
Yeah it seems like the first one was modified or something
so asked them to redownload
No one else touches this PC. The only thing I've done is I uninstalled and reinstalled everything.
windows update recently? i think i had a couple this week
Anti virus?
yeah i'm wondering if an update to either windows or some other software is freaking out about SMAPI all of a sudden
I've already told my antivirus to allow this. PC is updated, as well.
This has been happening for about a week now, since I've started playing again
Hmmm @distant plover did you have any mods that added custom objects that you deleted?
Oh yes! A bow and a net
It works fine (90% of the time) if I restart my PC
it seems that they're in the save file and needs to be removed. Maybe you add those mods back, delete the items and try?
or someone here can help you edit the save file
I will try that thank you!
okay!
@distant plover make sure you sleep after you delete the items so that the save is updated
Thank you so much i've been trying to find a solution to this for weeks
I'll let u know if it worked
sve's not compatible with recolors yeah?
i don't know if there are incompatible recolors, but it's compatible with at least some of them, like eemie's or stardew foliage redone for example
i play SVE with stablue valley
also yes you can downloead mutiply mods im doing that from time to time
i downloaeded eernie's mediebal modern buildings
and she said to run it through SMAPI to generate the config
but i cant seem to find it
but SMAPI says its tunning
*running
but my buildings are normal nor default
*not
ye you need to start a save once for the conifc and the conif is found in the responig mod foulder of the mod (sorry if that a bad explaion and its 12 am and im halfway a zombie also that how know the conif works)
oh so i need to save a day?
as far as i know no
jup and then go into your mod fulder and open the mods fulder there shuld be normaly a conif file
apparently now that file isnt running bc it isnt manifest.json?
now im confused
yea i see the file itself so i dont understand why it isnt working
You might have download the XNB version which is outdated
https://www.nexusmods.com/stardewvalley/mods/4519?tab=description This is the one you want to download
ok ill try that
Once you've download that and content patcher (drag + drop both extracted folders into Mods ) and run the game once, a config.json will generate. You'll have to close and reopen your game for the changes you make in the config to be applied
ok
ummm do u have time to try and troubleshoot one of my other mods that isnt working?
or anyone?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
If you're talking about House Plants it tells you what you're missing:
House Plants 1.0.0 because it requires mods which aren't installed (Platonymous.CustomFurniture)
You need to install https://www.nexusmods.com/stardewvalley/mods/1254
Did you extract the folder for Eemie's?
Can you send a picture of your Mods folder?
With House Plants it should be in its own folder, not individual files inside Mods. I recommend deleting all the loose png, txt, and json files in the folder. You can just redownload House Plants.
You also don't need the _MACOSX since you're on PC. Can you show me whats inside your CustomFurniture folder as well? Just wanna make sure it isn't empty
_MACOSX is just a thingy mac computers put into folders for reasons
houseplants just comes as its own
windows computers put in...i think desktop.ini?
but i put it into its own folder so hopefully it works
im scared to open my game now :/
Is there a mod that allows legendary fish to be put into fish ponds?
@dire fractal, so deleting the items didnt work, so now i will try to edit the savefile thank you for your help!
if anyone has tips on how to do that they are welcome
what about keeping the mods itself
@distant plover
the easiest way to check if it is actually your save file is to create a new save game and see if it still throws the errors
i also deleted the mods
i see i will check thank you
it doesnt with other saves
andy i can recomment you to make a test save were you can test mods and such (that what i did as i somtimes have save relatet problems)
Hi, I'm a bit new here, but I was wondering if anyone could help me find an updated version of the Horse Whistle mod? It's on the Nexus, but hasn't been updated in over a year. There's an unofficial update over on the Chucklefish Forums, but you need an account to be able to download it and I A) haven't recieved my confirmation email in over 24 hours and B) cannot post in the General Help Subforums to say that I haven't recieved my confirmation email because I don't have an account to post with (catch-22). So I'm kind of putzing around different internet communities, trying to figure out what to do; it was recommended that I ask here.
@distant plover then, yep it's your save. So, I don't really know what to look for in your save but here's a guide on save editing: https://stardewvalleywiki.com/Saves#Edit_a_save
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day.
I recommended you reach out to CF support nerdy, we really should not be distributing via discord if possible
@shy orbit That worked; thank you so much!
@bright ocean I understand. I apologize; I didn't mean to cause trouble :x
Nah, it's okay every once in a while, just for reference!
Welcome to the server btw ๐
Thanks so much!
@tired brook i like the wiki mod man....1 thing you might can add would be how much xp gifts give....i see the gives you have are lit up and that is so nice!....i dont know anything about makeing mods so it might not be possable just making a comment
Thanks for the suggestion! I'd need to see if I can fit that in somewhere neatly.
whatt is wiki mod?
(Lookup Anything.)
I started using SVE recently and Iโve just come to realize there are 12 โmature eventsโ that are disabled by default. Would someone be able to to give me a generalization of what Iโll be getting myself into by enabling those?
I believe you can find the descriptions in the event guide. I know at least one involves ||a character getting molested|| (cw: assault)
Thank you. Where would I find the event guide?
In the optional downloads
[Content Patcher] Family Planning used an experimental token API that will break in the next Content Patcher update.
next content patcher update is already live, is Family Planning's creator on this server?
I think that one is Loe as well? Correct me if I'm wrong
yeah loe2run!
I need Family Planning for having kids with Krobus/my custom shadow hybrid kiddos so an update would be really appreciated ;u;
We pinged him about Child to NPC as well, he's aware of the changes. Think something was going on IRL
ok great, thank you!! hopefully he can update it soon, in the meantime I'll hold off on updating content patcher, hopefully that won't affect much
oh so I can update content patcher to 1.13 and family planning won't break?
(AFAIK CP 1.13 is just in beta at this point)
(So it's not OUT out)
...or is it OUT out now
I know there was a beta posted here a couple nights ago
smapi's telling me content patcher 1.13 is live
Pathoschild02/20/2020
@ lemurkat I'm going to delay removing the API since some mods haven't been updated yet and CP 1.12 is still new, but it'll break in CP 1.14.
Found it
He pushed it back
ok great!! sounds like I can safely update to 1.13
ye that's what I meant i typo'd gdkjdjkdhjghk
glares at VS why do i need to reboot to finish the install, i wanna make this mod
Is stardew valley expanded mod can cause lag?
Who here has a CJB mod?
It can
Depends on your computer speed
And how much you can rely on it
I don't install it on my computer, i install it on my Android
Pretty much everyone uses CJB at some point
Yes, it's pretty laggy on Android corvo
Is removing the Immersive farming mod gonna help?
Possibly, but the majority of the lag comes from the large maps and sheer number of things
Ok, thx for the help
does anyone use the mods trents new animals and frog friends, and know if they conflict with anything, our frogs turn to chickens and so does the mole so far
i've seen modded animals transforming like that temporarily, they always reverted back to their correct form the next day
maybe post your log so someone can look if there are problems
Yep, log please
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ty
i wonder if its the facelift mod for the barn but i dunno i really wanna use the extra animals
First off, update everything
Especially SMAPI and JA
Bear Mounts is broken
And then try it again after updating
Is the latest version of Content Patcher compatible for this version of SMAPI Android?
It says on the DL page of Content Patcher that the latest version requires SMAPI 3.3
Idk if this one is SMAPI 3.3
Zane's is massively outdated
See the getting started guide for the Android version and if you read the second file on CP's page, it says to use it for Android
Alrighty
the bear mount works great tho o.0
to update mods do we download new and replace the files
like the mods that are saying update we just installed
Typically yes. Make sure to read the file/mod instructions though, some have special cases
what about smapi
Welp, I can't install SMAPI Android 3.2 without having my SDV version roll back
download the new smapi installer and run it
Guess imma play on PC while waiting for the Android update
it keeps telling me to update this mod to 1.0.1 but there isnt one
Manifest goof probably; report it to the author
okies ty for helping gonna see how it runs now
aw great i have Invalid Honey
in a chest filled with other stuff...
ive never done save editing before i dont know what i'm doing haha
@boreal robin yeah that's my mod, i (supposedly) fixed the goof but nexus ate it :/ re the other issue, BFAV does that in multiplayer sometimes, i've experienced it too
Ya im sad cuz i really love having more animals but they are turning into chickens alot or staying that way
Hey, community --
I used to have a mod that whenever I put an item in a chest, if that item was in another chest, it would transfer it. Anybody know the name of that mod?
Is it Chest Pooling? @echo laurel
That sounds like it might have been it. I have been searching through Nexus looking for keyword stack lol - I'll have a look and let you know. Thanks for the tip!
hmm.
While that sounds familiar, I don't see it in nexusmods. Is there another place to get mods?
Saw it on GitHub but it's outdated
It only supports 1.3
Welcome!
sorry to bug, but has anyone heard anything from Flashshifter about Grampleton getting added into SVE? or even a possible 12 and 14 heart event for sophia???
automate still works via flooring, yea? If I touch a bunch of tappers to a path and put a chest at the end it should collect from all of them?
nvm - found. sorry for the inconvenience
@wicked trellis The SVE reddit might be a better source for information like that, Flash doesn't really visit this discord anymore
does /debug befriendanimals doesn't work anymore?
Spoilery question about SVE
||can I do something with the abandoned vineyard? I've got the ornate necklace. Do I need to give it to someone? I'm assuming it's Sofia but I don't want to give it to her and then find out it's not her I need to give it to and lose it||
Hello!
Does anyone know any mod to grow skills after level 10?
For example, it's still very difficult to fishing for rare fishes with fishing 10...
You can use skill prestige.
Yes, already found it, but it seems, not exactly what I need...
As far as I understand the game mechanic, skill leveling help to make things easier, for example, mining level requires less hits with the pickaxe to break a rock, or fishing skill makes the green bar bigger and fish a bit... how to say... slower... And so on... So I would like that such progress wouldn't stop on level 10... Or maybe it's a good idea to start to make such a mod?
just get the CJB cheats mod and catch all the fish
Could also do level extender
Which sounds like exactly what you're looking for.
Chucklefish Forums
@wheat pine sorry, can't open the link ๐ฆ
@wheat pine and can't find level extender mod on the nexusmods.com ๐ฆ
That link has level extender mod
You need to create an account on the forums to download it
I don't know why, but says that the server is down
Your country blocking websites?
Probably yes, Tor helps...
Hold on, Iโll post it here
@surreal root ||the vineyard is planned for future content. The necklace is part of a vanilla quest added in 1.4||
Ah, thanks fwippy
"Level Extender updated for SDV 1.4/SMAPI 3.0. Untested beyond verifying it loaded."
@dire fractal Thank You very much
@flint panther excuse the ping but I almost forgot you call yourself fwippy here
Re: BFAV multiplayer chickening: it was happening in our multiplayer farm a lot, but then we removed adopt and skin because of horse cloning and the bfav animals almost never turn into chickens anymore
pfff strobe
Multiplayer generally has a lot of sync issues but for some reason adopt and skin exacerbates them 
FAVRRRR
what potrait mods do you use?
nsfw ones none, I do however recommend (D)SVO
Strobe u liar
I use seasonal villager outfits (svo) but there's a diverse version too that people like
the original art style isnt my cup of tea
There's so many portrait mods out there it's really just a matter of trawling through them all
Got a quick question: I'm attempting to get back into Stardew after about a year's hiatus. Think I tracked down most of the mod updates for 1.4, including unofficial ones. My question regards the unofficial BFAV update. Why does the config seem so... barren than what it was like before? Like, even the vanilla animals aren't in the config. There's only like, 4 lines of text. Am I missing something?
Beachu's are pretty popular if you want non vanilla style, but I've never used them myself
No more config editing, it uses standard content packs now Merc!
!bfav
BFAV stands for Better Farm Animal Variety, a mod by Paritee which lets you add new breeds of animals to live in coops and barns. The official version (https://www.nexusmods.com/stardewvalley/mods/3296) is broken in Stardew Valley 1.4 and an unofficial update can be found at https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-46#post-3356278. Documentation for the Content Pack format is available on github (https://github.com/paritee/Paritee.StardewValley.Frameworks/blob/bfav-3.0.0/BetterFarmAnimalVariety/README.md)
Oh nice!
That's a handy new feature
I was remembering the old way of doing things
Yeah, it was in private beta before paritee disappeared
Though that likely means some of my custom BFAV packs are broken instead, like my Eevee/Eeveelutions ones, 
Unless they've gotten updated for the new format, will have to look into that
Shouldn't be too hard to migrate, Spring and I mass converted a ton of them by ourselves
Sweet, will take a look into it then. Thanks! Despite having 450 hours in Stardew, I still feel like a noob after taking a year-long break. Brain forgets everything, 
Nah, I know how you feel. Welcome back!

Why does adventure guild open at 3PM?
Cause it's an afternoon kinda thing?
SVE
Yes it SVE
That's why. I have no idea why it's changed ๐คท๐ป
K
heyo peeps, so im using eemies seasonal victorian house, her craftables and color changing. However, the mail box and the box to put stuff in looks weird xD any mod that changes those and fits in the theme?
so, my smapi console has been getting flooded by this: "libpng warning: iCCP: known incorrect sRGB profile". is it be safe to delete those profiles from the pngs (with pngcrush -rem allb), or are there possible problems? i tested it and didn't immediately see any ill effects, and it does get rid of the warnings
@dim holly XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
(I believe Min was directing you to the page with the CP conversions, where you should be able to find what you were looking for - not insinuating that you were using XNBs)
Oh sorry, i didnt mean to be rude๐
Alright maybe this is something you can help me with. Ive played alot of vanilla, a couple of houndred hours, and Im looking for more gameplay things
I play SVE with my friends and wanna keep it that way, but any other content mods or quality of life mods thats a must for you guys? ๐
I don't use SVE so I can't speak to what I use that would also work seamlessly with SVE unfortunately
oh i wanna keep SVE to my friends, i wanna use something else on my solo playthrough ๐
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
aw, I wish this was compatible with Min's mod https://www.nexusmods.com/stardewvalley/mods/5544
sexy krobus 
ohh thank you so much!
did SVE move skull cavern?
yep, it's on the right of the desert trader
ty
started a new save on daisyniko's forest farm of secrets and mysteries map, not sure why these stairs are looking like this?
they should just be shaded
but it looks like they become a different asset
oh I think I know what it is
I also have oasis greenhouse installed and that's using assets from eemie's recolor
but i'm not using any recolors
hmm dang ok that wasn't the issue
huh I don't have anything else that would be replacing that stair asset
maybe that's just how it looks in vanilla colors, daisyniko's example image used the eemie recolor so they probably designed it with that in mind
I'd use eemie's recolor myself but it has issues with SVE apparently
!bfav
BFAV stands for Better Farm Animal Variety, a mod by Paritee which lets you add new breeds of animals to live in coops and barns. The official version (https://www.nexusmods.com/stardewvalley/mods/3296) is broken in Stardew Valley 1.4 and an unofficial update can be found at https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-46#post-3356278. Documentation for the Content Pack format is available on github (https://github.com/paritee/Paritee.StardewValley.Frameworks/blob/bfav-3.0.0/BetterFarmAnimalVariety/README.md)
@crude elk daisy used the wrong tile for them, a couple of her maps have that issue :/ it's not a recolor thing unfortunately
oh!! dang that's unfortunate
at least it's just one little weird looking thing, the rest of the map looks great!
All recolors have issues with SVE now, not just Eemie's
that's a shame :C
what kind of issues? i haven't noticed anything with stardew foliage redone at least
If they redo the grass, interiors, etc, Flash is using custom tilesheets now that we can't intercept
So Eemie's, Ace's, Starblue, all of them
(And ATDSV/Starblue for interiors as well)
is it a recent change in sve?
i'm few updates behind on sve so maybe that's why i don't see problems (or maybe just don't notice them)
I've noticed the recolor I'm using has some odd issues with caves. Part is dark brown/red, and the center is black.
And I"m not even using SVE. xD
There might be some other mods that use custom tilesheets, but it's very noticeable with SVE. I think Daisy tries to do palette matching with hers
Sve is really uh pushing other mods out ain't it
Seems that way
It's why I stopped using it I missed my recolors
And my other map mods
I didn't like having to commit to only using one mod like that either
Same here, I love my other map mods too much. Plus I don't care for the events/dialogue
I liked the Lost Woods and Town East though
it's interesting in that it still has compatibility for eemie and starblue for the leaves it adds to roofs
but apparently messes it up otherwise
I could fix it, clown.
I'm cool with just not using the mod cause the events kind of made me uncomfortable
(Hopefully I can drop a build tonight, if all goes well for me.)
? Huh
Not sure how to summarize it, as there is quite a damn bit that can be done.
Oof okay
I guess I could just use examples
You have a tilesheet, you can take the shader, throw the tilesheet in, and recolor it in a multitude of ways.
You can recolor it by saying "Find all the brown pixels and shift them to blue". And then can be done looking very well as you can shift just the Hue, leaving the Saturation and Value.
You could make colors alternate on the fly, or make shapes/textures alternate on the fly.
You could make the tilesheet have water/fire effects.
https://www.shadertoy.com/view/XsXSWS
Literally set the tilesheet on fire.
Pro: More possibilities, more capabilities
Cons: Depending on what you're doing, your end user may need (much) more than minimum specs. To make these things can also be quite mathy.
For the 1.4 BFAV, if a content pack doesn't have a separate image for the baby state, do I still need to provide an image path for Types.Sprites.Baby?
We could make a new town east?
Yes, just point it towards the adult sprite (or make them have 0 days to adult/produce)
With a custom NPC village?

