#archived-modded-support

1 messages Β· Page 522 of 1

celest kite
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this is the most recent log

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so

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I'm wondering

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if updating all the mods I need to update could resolve the red text issue with TMXL loader thingy

lapis void
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most likely, yup--that bug was in an older version of SVE iirc

celest kite
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I updated TMXL and uh the

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Pytk?

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one

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I think there's a lot I need to update. I'll check and make a list then go through and try and solve it πŸ˜‚

simple jacinth
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guys got some question if I want to play the base game w/ my friend do I have to remove the mods?

dire fractal
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Depends on which mods they have

simple jacinth
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the SVE

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kinda big mod

dire fractal
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Then probably yes.

simple jacinth
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well...sad thanks dude!

rain lava
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you can just remove your mods folder from the game directory when playing with the friend ... i think?

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and then paste it back when you want to play with the mods

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but i'm not sure if your saves will survive xD

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better back them up before trying

wheat pine
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!mpmods

white schoonerBOT
lapis void
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if you just want the vanilla game, no mods, you can run StardewValley out of the game folder instead of StardewModdingAPI

celest kite
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Alright, I have 12 mods to update

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including SVE

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So

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I'm gonna do that tonight πŸ˜‚

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I can just delete the files from my mod folder and download the new ones and it won't affect my current farm/game with SVE, right

lapis void
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correct, as long as you have all the mods reinstalled when you load your save it'll be fine

celest kite
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Great, I'll be doing that tonight and hopefully, finally, get rid of that red text πŸ˜‚

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thank you ❀️

simple jacinth
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Nice to hear that πŸ‘Œ

dire fractal
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How do i use the babysiter mod?

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did you check the mod page?

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Yeah it told me itll load the config but it wont work

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Ive tried everything

bright ocean
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Can you share your config?

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!json

white schoonerBOT
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JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

noble flicker
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Hey, I've followed the steps on the wiki and got some mods but they did not load with my game.

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What should I do to fix this?

lapis void
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
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did you follow the steps to set up your steam launch path?

noble flicker
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Yes

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The SMAPI log website is giving me an error when I paste the text into the Run box

lapis void
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what's the error?

noble flicker
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Windows cannot find 'path'. Make sure you've typed the name correctly, then try again.

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I've pasted it exactly from the log website

lapis void
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this? %appdata%\StardewValley\ErrorLogs

noble flicker
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%appdata%\StardewValley\ErrorLogs

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Yep

lapis void
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try just %appdata%\StardewValley

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and take a screenshot of what's in that folder

noble flicker
bright ocean
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Well, that doesn't look right

noble flicker
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Oh dear

bright ocean
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Why is Mods there

frozen orchid
noble flicker
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The Wiki said that the path should go something like StardewValley\Mods\Modfolder\Mod

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So I put the Mods folder in the StardewValley folder

frozen orchid
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That's... old

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VERY old

lapis void
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that isn't the correct StardewValley folder

bright ocean
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Nope, SMAPI makes the mods folder

frozen orchid
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^ This

bright ocean
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In the game folder, not appdata

noble flicker
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Where can I find the game folder that is not in AppData?

lapis void
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that appdata one is where your save files, screenshots, and SMAPI error logs are stored. the main one should be in the steam folder

bright ocean
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Follow the getting started guide, there's instructions on how to find your game folder :)

lapis void
noble flicker
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Alright, I'll try and find the game folder

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Thanks

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Should I just cut and paste all the mods from the folder in AppData to the Mods folder in the game folder?

lapis void
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yup! you can remove that Mods folder you made in AppData once you're done

noble flicker
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Thank you, I'll see if it works now.

bright ocean
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You'll need to follow the rest of the guide too, you can't just make a folder like with some games (like the Sims)

lapis void
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can you link the guide you were following? i'm not sure if you found an outdated one, or if you were just confused by one of the steps

noble flicker
lapis void
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okay, you just skipped some steps somewhere

noble flicker
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I see

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The mods are still not loading, do I have to redo the properties and launch options part with SMAPI on Steam now?

lapis void
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what does your mods folder look like now?

noble flicker
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It has all my mods in it

lapis void
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can you screenshot it so we can see where it is?

noble flicker
lapis void
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that looks like it should be right, yeah--can you try going back to that StardewValley folder and launching the game directly through SMAPI? there should be a file called StardewModdingAPI in there

final oar
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currently trying to download modssss

noble flicker
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It loaded the game with the mods when I opened the file

lapis void
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okay, so your steam launch path isn't right

noble flicker
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Is there a fix for that?

lapis void
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you just need to follow the steps again

noble flicker
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Alright

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Thank you

final oar
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does stardew mods work similar to terraria mods? if anyone has modded their terraria before

noble flicker
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Should I completely reinstall SMAPI

lapis void
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you can run the installer again if you need to see the path

noble flicker
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Okay, thanks so much for your help

lapis void
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it won't do anything to the mods you already put in your mods folder

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np!

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thoxyn, there's a guide for installing mods on the wiki!

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it's linked in the pinned post

noble flicker
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I followed steps 1-7 on the wiki section you linked, yet it still does not load with mods

bright ocean
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Can you copy your launch options here?

noble flicker
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The path I pasted?

bright ocean
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Yep

noble flicker
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C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe

bright ocean
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"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

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You need the whole thing

noble flicker
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I copy the entire thing?

sharp belfry
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Yep

bright ocean
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Quotes and all, yep

noble flicker
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Alright, that was silly of me, thanks

bright ocean
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(It's a very common mistake)

noble flicker
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It works now, thank you all for your help

final oar
lapis void
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i think that little parenthetical needs to be big and bold, not teeny lmao

final oar
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This showed up when I tried to install smapi

lapis void
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click that question mark on the left

inner geyser
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does anyone know the debug command to find the SVE Marlon I thought it was Debug where is MarlonFay but stupid thing keeps telling me where Morris is

final oar
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thank you @lapis void

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i just got this macbook this month, im new to all of this

lapis void
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that should be right samundra SDVpufferthink

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@noble flicker would formatting like this on the wiki make it easier to understand how to do that launch path?

noble flicker
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Yes, I think so

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Although I should've realised to copy the whole red box instead of the blurred part only

lapis void
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okay, i'll change it to that!

noble flicker
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That's great

lapis void
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nah, lots of people make that mistake--i think the formatting change will help

noble flicker
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Hopefully

lapis void
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when you got lost on where to find your mods folder, whereabouts in the getting started guide did you get confused?

noble flicker
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I did not read the path properly and went to the StardewValley folder in AppData instead of the correct path

inner geyser
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i thought it was it ... but i used it and tried it a few other ways but nothing seemed to work for me 😦

noble flicker
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If it mentions AppData at all, that'll be where

celest kite
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ok, i removed and redownloaded everything

lapis void
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that's..... weird.... try just debug where Marlon if you haven't?

celest kite
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and uh

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lmao

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so

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it's saying i have multiple copies

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I removed all SVE mods

lapis void
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yup, looks like you didn't fully remove those

celest kite
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so I guess I'll try again

lapis void
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you have the new folder where everything is inside Stardew Valley Expanded, and you also have the loose folders

inner geyser
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i can try it .. but the last time i used it before i found out his name was Marlon Fay it kept taking me to the one that is in adventure guild that i cant gift

lapis void
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Stardew Valley Expanded - PyTK 1.9.5 because you have multiple copies of this mod installed. Found in folders: Mods\[TMX] Stardew Valley Expanded Locations (1.9.2), Mods\Stardew Valley Expanded\[TMX] Stardew Valley Expanded Locations (1.9.5). so for example, you have the old version still in a [TMX] Stardew Valley Expanded Locations folder, and the new one is inside the subfolder for SVE

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.....the other reason may well be that MarlonFay's in the void btw

inner geyser
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grrr now even debug where is Marlon is telling me where Morris is 😠

lapis void
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he's not showing up on npc map locations?

inner geyser
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no

lapis void
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try this: debug wtc MarlonFay

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that should warp you to him if he's accessible

inner geyser
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no... took me to the center of town and no one is there

final oar
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If there is no Mods folder in my game folder, do I make one myself?

inner geyser
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its okay ... ill wait till the guild is open and try to gift him then ...

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if he shows up ...

lapis void
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SMAPI will make it automatically Thoxyn

final oar
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I dont see one

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and SMAPI is installed

final oar
lapis void
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that doesn't look right but i don't know much about mac

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@dire fractal you mind helping with a mac install question?

final oar
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You probably know just about as much as mac as I do ...

lapis void
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do you have SDV installed through steam?

final oar
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yep

lapis void
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Open the Steam client.
Right-click on Stardew Valley.
Click Properties.
Click the Local Files tab.
Click the Browse Local Files... button to open the game folder.```
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try this?

final oar
bright ocean
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@lapis void fyi, the full path isn't on there because people would just copy that. I would do something like "YourPath" %command% instead

celest kite
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I'm done!

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no more red text

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omg

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at last

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I'm gonna run the game once to make sure everything is cool

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and be relieved that the red text nightmare is over πŸ˜‚

lapis void
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yeah, i'll change it to that--i figured that's why it's blurred out but i didn't want people literally copying "YourPath" either lmao

final oar
bright ocean
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True, but at least it's easier for us to tell XD

lapis void
final oar
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Yes

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It was the top mod so I just picked it to test it out

lapis void
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did you click the "manual download" link?

final oar
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I tried that after, and it just takes me back to the page and does nothing.

lapis void
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you'll want to use manual download for SDV mods, the mod manager messes things up

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do you have an adblocker running?

dire fractal
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need any help still?

lapis void
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yes! nexus is yelling at them now lmao

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any idea what the issue might be? it's not letting them download stuff

final oar
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The manual downloader does nothin when I click it

dire fractal
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NPC Map locations, yes?

lapis void
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yup

final oar
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Ye

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I clicked repeatedly and its just acting like text, selecting etc

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I right clicked and opened the link to a new tab and it just took me to the mod page again lol

lapis void
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it should have a popup on the page telling you it needs smapi installed

dire fractal
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it's likely that the website isn't optimised for Safari

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I use Firefox

lapis void
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yup it sounds like that to me too

dire fractal
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Can you check with a different browser?

lapis void
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i'd download firefox, chrome, or another browser--a lot of stuff doesn't work with safari or internet explorer anymore

final oar
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I dont have other browsers

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I can try to install

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Wonder if theyre on the app store

dire fractal
lapis void
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you can just google "firefox" and it'll give you an install page

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or that

arctic lodge
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Can I use smapi on my amazon fire HD 10?

lapis void
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probably but iirc smapi doesn't like amazon devices very much so you may have some issues with it

dire fractal
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People do use it on their Amazon devices. Not sure about specifics

arctic lodge
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Would it be the same file for the android phones

dire fractal
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yes

final oar
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Can i use smapi on my google chrome flip phone SDVpuffersmug

arctic lodge
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Thank you I will try today

lapis void
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if the phone uses an android OS, then yes, but again you may have issues

final oar
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BTW I got chrome instead of firefox

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More used to chrome just never bothered to get it on my mac

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But im re-signing in to nexus

lapis void
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that's fine, chrome works with nexus

dire fractal
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sadkek

shell jackal
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I updated QAP, but it doesn't seem like my bee hives want to produce ancient flower honey like they are suppose to

dire fractal
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Minerva?

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Minerva is lurking. She'd know better!

lapis void
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@naive drum ^ looks like something might be up with the producer rules?

shell jackal
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I don't know which set of rules is causing it.

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Could be QAP, could be AV, could be PFM, could be custom producer mod..

bright ocean
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Huh?

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(At the doctor's)

shell jackal
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Bee houses aren't producing ancient flower honey anymore

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Since the updates with AV, PFM, and custom producer mod

naive drum
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I dont touch beehouses

shell jackal
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Yah, it was before I updated QAP.

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I'm getting a lot of "this rule can't override this rule so will be ignored."

naive drum
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Hmm weird
Are you sure its about rules, and not it complaining about names?

shell jackal
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Mod 'PPJA.AncientCropsAddOn' can't override mod 'ppja.artisanvalleyPFM' config for producer 'Butter Churn'. This rule will be ignored.

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Example

naive drum
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Weird...

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Wait
Config?

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Also both of those arent my mod.

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Thats Artisan Valley itself and Ancient Crops itself

shell jackal
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Yah, I don't think it's your mod. SOmeone suggested I update it since I was getting those kinds of message about your's. I don't know

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I don't now, I mean

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Yah AV, PFM, and custom producer seem to have config files now. Producersconfig.json

naive drum
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Those are responsible for stuff like animation

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And light emittint and stuff

shell jackal
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So it wouldn't be causing the bee houses to produce normal honey. Hmm... What was also odd is the honey had the normal vanilla icon. Not the BAGI one.

naive drum
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Weird

shell jackal
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Very

naive drum
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@final sigil beehouses acting weird, cant tell if somehow artisan valleys fault or if the new pfm update borked it

shell jackal
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Im' going to use CJB cheats to speed up the honey and see what happens

naive drum
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Oh! This would explain the bizarre "why did i get plain honey" thing that i blamed on cheats menu speeding up honey

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If it happens unsped too its probably not cbj

shell jackal
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Okay, nevermind. It made ancient flower honey. I had to delete ALL references to bee houses in custom producer mod. Lookup Anything doesn't show that it was going to make the correct honey. xD

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So yah, that's the problem.

naive drum
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Which means i need to look through all my pfm packs and find which one does beehouses anywhere...

shell jackal
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Check custome producer mod first

naive drum
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I think i put that outside my mods folder (its just a template pack) but will check

tight dune
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@dire fractal she is not very active in here

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but she is in her server

tepid blade
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Does anyone know if smapi for android thing where it wont load just crashes is fixed yet

bright ocean
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Martyr's been busy, I haven't seen him answer my last few messages about issues

final oar
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Im still having trouble installing mods on chrome. @lapis void @dire fractal

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I clicked the download and it takes me to this page but no files are being saved or downloaded, so I clicked the manual installer a few times and it still doesnt download any file.

exotic plover
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How to fix this

wheat pine
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I'm not entirely sure what "this" is

exotic plover
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The white space

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And the candles light

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I didn't see it before

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I have SVE and starblue

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I think it's starblue

wheat pine
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

exotic plover
lapis void
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@final oar sorry, busy atm so i'm in and out--have you checked your Downloads page in chrome? any adblock or firewall settings?

valid shuttle
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Hey my smapi takes a really long time to launch, why could that be?

dire fractal
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The babysitter mod is probably outdated

valid shuttle
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@dire fractal Babysitter mod?

dire fractal
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I need help with one mod

lapis void
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has your child been a toddler for one full season in game?

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@valid shuttle sometimes it's just slow with larger mod loadouts, but a log would help determine what it's stalling on

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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

valid shuttle
lapis void
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when you say launch, are you talking about getting from opening SMAPI to the title menu, or from clicking a save to loading into the save?

valid shuttle
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Opening smapi to menu

lapis void
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huh, it doesn't seem to be freezing on any specific mod, it just.... takes SMAPI a full minute and a half to get going

bright ocean
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Yeah, that can happen

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How many mods?

lapis void
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can you do a quick test? either take everything out of your mods folder temporarily, or make a second mods path if you know how to do that, or put dots in front of the names of all your folders, and try launching it again

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not many at all min

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10 mods 4 content packs

bright ocean
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birdthonk sve in there?

lapis void
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it is not

bright ocean
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log site pls

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Huh

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Hmm, what's Fogpod's pack?

dire fractal
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Yes its been a toddler for 1 full se as on

hushed jetty
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So, I have an odd question...I got the Tractor Mod and it doesn't seem to be working. Help?

bright ocean
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
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Did you buy the tractor garage?

hushed jetty
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I did, and I read the mod creator's page and followed the instructions, but it won't use any of the tools.

shell jackal
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So you edited the config file?

hushed jetty
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yeah

shell jackal
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What, specifically, are you trying to do? Like what tool are you trying to use to do what?

hushed jetty
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the scythe to get crops and the hoe to make tilled dirt

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they're not working

shell jackal
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That's super odd...

hushed jetty
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it just acts like I'm riding the horse

shell jackal
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Might need Pathos for that. I've never had trouble with it, unless I updated and forgot to change the config file to what I usually have. xD

dire fractal
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Its been a toddler for a whole season

hushed jetty
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now it works! I just deleted the config and restarted my game

shell jackal
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chuckles

dire fractal
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I dont know why babysitter mod isn't working

signal latch
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Hello there. πŸ‘‹ I'm a long time player of Stardew Valley who is just now trying to get into using mods because the vanilla game just doesn't have everything I want in it, which of course is why mods exist in the first place! I've read the mod FAQ on the Wiki. I have the latest version of Smapi installed and install things mods need (content patcher and the like.) I've gone and downloaded a bunch of mods multiple times and some/most either just plain don't work or conflict with others. I have used the Smapi mod list to check for broken mods/mod conflicts, but unfortunately there's no real list for things like buildings and what not, I find. Aka other things that aren't just Smapi mods by themselves. I use this site https://www.nexusmods.com/stardewvalley to get my mods. Can someone help me? Spending hours downloading a bunch of things only for them to not work then deleting my mods folder and doing a fresh install only to do it all over again is getting very tiring. >.< I'd really appreciate any help I can get!

naive drum
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

split lotus
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(that will help figure out why they aren't playing nice)

bright ocean
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Content Packs aren't typically in the compat list unless they actually crash the game, as an fyi. But yeah, a log is always the place to start

dire fractal
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Is it normal for the config not to opdn?

signal latch
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How do I get the log?

runic summit
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Ive been looking for this for a while but cant find it. Does any one know where it is in SVE?

bright ocean
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Looks like sprite spring

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I dunno where the entrance is now though

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(it used to be ||in the lost woods||)

runic summit
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Ill check there

split lotus
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!log

white schoonerBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

split lotus
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^ Follow the link

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it'll give you where to find your log

signal latch
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Thank you

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Well time to download a bunch of mods again...I just did the fresh install thing out of frustration again before I found this Discord. Oopsy. πŸ˜… I'll post a log once my mods folder is bursting and things aren't playing nice, as they inevitably tend to do.

runic summit
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Not in ||lost woods|| :/

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Did you mean the one with the ||hardwood||?

viscid pond
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It's off of Forest West

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it's only available after the CC is finished

runic summit
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cool

viscid pond
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the entrance is not obstructed, but it might take a little searching

dire fractal
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is there a genderbent sebastion mod for 1.4? anything i can find is very broken

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What about girl mod?

runic summit
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cant find crap :/

dire fractal
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i didn't think girl mod supported 1.4

viscid pond
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@runic summit I double checked and have done the magic ink quest, too?

runic summit
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I have not

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I am currently doing somthin else right now, so syl

dire fractal
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Maybe I'm just missing it, but is there a Nexus download to Diverse Stardew Valley? The mod page only seems to have the seasonal outfits. I can download it from the github, but I'd prefer to be able to mark it via version instead of git commit

alpine plume
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It has been (0) days since someone complained about Junimos not being bots

final sigil
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@naive drum still need help with bee houses?

bright ocean
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Malic, not sure what you mean - the non-Seasonal version we don't support anymore

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(haven't for a long time)

vernal imp
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does the activate sprinkler mod work in 1.4?

bright ocean
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!compat

white schoonerBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

shy orbit
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is there a mod that gives you a method to get rid of modifiers? i installed minerva's harder community center bundles and man, that would be a nice feature with it

bright ocean
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Modifiers? Like quality?

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Grab Crop Color Combiner if that's what you mean (or Magic)

shy orbit
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quality yes

bright ocean
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Yeah, either of those mods can do that. Magic requires the spell, but you get the difference in cost back

shy orbit
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the crop color combiner seems like it would do the trick. thanks a lot

bright ocean
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No problem!

dire fractal
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@bright ocean Oh, the wording of the title made me think I was only downloading a part of it (just the seasonal outfit support)

bright ocean
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Nope, it's the whole mod. We debated adding a barebones non-seasonal back in, but it's really not feasible

dire fractal
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Would it be possible for DSVO to use GenericModConfigMenu or are sprites loaded after the game is launched and not when the game is loaded

bright ocean
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DSVO is a content pack, albeit a massive one. So the parent mod (Content Patcher) would have to add support for GMCM. Unfortunately, it's a long term goal since it'll require some heavy rewriting of CP

dire fractal
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ah, right.

chrome cedar
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hey guys, what's on the SVE update?

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ah nvm found the changelog

rose fern
cobalt tendon
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I want to access some mods on naver but it keeps loading a blank page. Anyone know what causes this and how to fix it?

bright ocean
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Naver is picky

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You have to have an account, which is not the easiest to get at times

cobalt tendon
#

oh...

#

which is even harder because i dont understand a word of korean

bright ocean
#

Yeah, it's not really meant for non-Korean people to use XD I ended up having to contact them directly with a copy of my ID to get an account

lapis void
#

damn min you're more dedicated than i am.... i got to that point and was like..... i dont even know who's gonna see this ID i'm not that interested in finding more mods lmao

bright ocean
#

Naver is basically Korean Google with elements of Livejournal, etc mixed in. It's a lot more than community stuff

naive drum
#

@final sigil beehouse config seems to remove ability for beehouse to make honey from custom flowers

lapis void
#

yeah, once you get it you have to apply to the stardew valley cafe and get in there also, right?

bright ocean
#

Yep, that part is pretty easy though (with a translator at least)

cobalt tendon
#

it just wont load for me and im not interested in making an account

bright ocean
#

Yeah, some countries can't even view without an account

#

tbh you aren't missing a TON of good stuff, most of it is XNBs HISS

cobalt tendon
#

xnbs i know how to convert to content patcher

#

thing is im trying access a certain mod and it wont let me

final sigil
#

@naive drum you mean the config from Custom Producer Mod? or other person config?

naive drum
#

from Custom Producer Mod yeah

final sigil
#

are these custom flowers set as flower category (-80) and not "forage" flowers?

naive drum
#

yes

#

they're stuff like PPJA Ancient Flowers

#

and Farmer to Florist flowers etc

#

after removing the Custom Producer Mod beehouse config the flower honey works again and i started getting JA flower honeys again

final sigil
#

Ok, I will test it to see what is wrong

carmine oar
#

is this where I can ask for help with crashing?

naive drum
#

Yes if you havw mods

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

final sigil
naive drum
#

Smapi logs are very helpful

final sigil
#

It's working fine here

naive drum
#

Is that item.spanwer

final sigil
#

of course not

naive drum
#

Weire

#

Weird

final sigil
#

there must be some conflict

naive drum
#

Maybe just older producer configs? Like from the previous version of cpm

final sigil
#
        "ProducerName": "Bee House",
        "MinutesUntilReady": 20,
        "SubtractTimeOfDay": false,
        "OutputIdentifier": "340",
        "InputPriceBased": true,
        "OutputPriceIncrement": 100,
        "OutputPriceMultiplier": 2,
        "LookForInputWhenReady": {
            "Range": 5,
            "InputIdentifier": [ "-80" ],
            "Crop": true,
            "ExcludeForageCrops": true
        }
    }```
#

This is what I used for testing

#

change the MinutesUntilReady to be faster

#

and SubtractTimeOfDay to false

#

but other than that, it's how Custom Producer Mod is set

naive drum
#

I know that quality furnace products had a previous ver cpm config by mistake

final sigil
#

Are you sure this rule is the one being loaded? no other mod overriding it?

carmine oar
#

ok amazing please hold on im uploading now

#

me and my gf are playing, keep crashing night of summer day 1

naive drum
#

Check with that? I kept getting plain Honey from custom flowers until i removed it

#

The config not the producer rule

#

Like the thing that handles animation

carmine oar
naive drum
#

Absolutely 0 of the pfm packs i have touch the beehouse rules, only the config

carmine oar
#

there ya go, thank you so much for any help

final sigil
#

The producer rule will not load without the config, because it's a NoInput machine

carmine oar
#

we have been smashing our heads against the wall

naive drum
#

Brb bus

carmine oar
#

went to a save from spring 28, it worked saving into summer 1, then summer 1 into summer 2 crashed again

#

it's an instant crash

#

doesn't save either

#

crashes single player or multiplayer, at a loss

naive drum
#

Back

#

None of my ProducerRules.json files have the Bee House in them.

#

They did not when the issue was occuring, either.

#

However, Quality Furnace Mod for me (which was starting from CPM) and CPM for another person had the Bee House in the producersconfig.json and the JA flower honeys were not being spawned while those config rules existed.

#

Smalls, is that MP?

carmine oar
#

are you talking about my crash?

#

or someone elses

#

yes

#

MP i am host

#

gf is farmhand

naive drum
#

SVE has a known crashbug in specifically multiplayer summer

carmine oar
#

crashes when i load it SP and attempt save as well

naive drum
#

Weird...

carmine oar
#

will removing SVE possibly fix?

naive drum
#

Possibly

carmine oar
#

how the hell do I even remove SVE at this point

#

delete all folders?

#

its weird its our 3rd summer

naive drum
#

or move them

carmine oar
#

with SVE

#

idk what could possibly change on summer night 1 save

naive drum
#

yeah it was introduced in some new update and it's being fixed next update

carmine oar
#

o shit

#

it did start happening after this super late update

#

so I wouldn't be surprised

#

like the one from 2 days ago?

naive drum
#

i think possibly!

#

that or the one beforehand

carmine oar
#

if you helped me I owe you a damn beer

#

lmao

somber carbon
#

hi i have a question? i have sdv expanded but how do i update it? sorry im bad with mods and scared of breaking my game lol

lapis void
#

have you guys unlocked the movie theater, smalls? that seems to be the thing making people's games bug out

somber carbon
#

will that get rid of my progess? like will i have to redo all the hearts with npcs?

lapis void
#

(that's a troubleshooting suggestion for broken mods, but also a good practice for updating large mods like SVE)

#

nope!

somber carbon
#

tysm!!! sorry im a lil dumb

lapis void
#

it just makes sure that you don't have any stray old files that were removed in the update

#

but if you're close to finishing the community center or joja, i wouldn't recommend updating SVE right now

naive drum
#

It also makes sure that anything that changed name etc doesn't get duped

somber carbon
#

cool ty and i already finished community center hehe

lapis void
#

oh then don't update it

carmine oar
#

just noticed this in the log: StardewValley.TerrainFeatures.FruitTree.dayUpdate(GameLocation environment, Vector2 tileLocation) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 395

#

i do have some fruit tree mod

#

would that be the issue maybe?

lapis void
#

i know usually it's best to update stuff right away, but there have been some issues with the movie theater in summer with SVE

#

let me take a look smalls, that could be it

carmine oar
#

yes we have unlocked the movie theater

#

gf bought me a ticket

somber carbon
#

oh well ty :))

carmine oar
#

she is farmhand

#

i never went yet

lapis void
#

yeah, something weird is going on with SVE specifically in summer with the movie theater unlocked

carmine oar
#

sve gone, still crashed :(

#

bonster's trees has fruit tree

#

so does island mod

naive drum
#

JA fruit trees should be working...can we get the logs from your GF and you?

lapis void
#

does one of you have the better fruit trees mod and the other one doesn't maybe?

carmine oar
#

would it still crash wehn I load my file singleplayer?

#

because it does

lapis void
#

hmm i think it may be that you have a fruit tree somewhere it shouldn't be

carmine oar
#

it very well might be, but it didnt crash night of spring 28, but it crashed night of summer 1

lapis void
#

if you want, you can zip up your save folder and send it here or via DM, i can take a look and see if anything's noticeably weird

carmine oar
#

and we didn't add any tres

#

okay ill do it now

lapis void
#

i'm wondering if it could be deep woods somehow since that also has fruit trees?

carmine oar
#

perhaps, deep woods addons seemed weird

#

like expanded

#

idk if i removed it

frail reef
#

Yo, just joined the server - is this where I can ask a question about a weird SVE bug?

lapis void
#

yes, and i may already have an idea what it is

#

go for it

frail reef
#

ty

#

Question about SVE - is there a fix for seeing some default vanilla areas (like the farm and the town) when it should be the new expanded areas?

Me and two other friends installed SVE with the optional extra-big farm map, and it runs just fine, but when my fourth friend followed the exact same process with the same files (I shared the mod folder as a zip, so they're definitely the same) he loads into the MP session with the wrong maps. He doesn't load the new farm map, or the new town map, though he does load the new forest map south of the farm so we know it's kinda working.

The command line console thingy said stuff about certain folders being empty, though they were definitely not empty.

lapis void
#

ah, so not the usual bug! could you have him upload his log to this site please?

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

carmine oar
#

there is gfs log

lapis void
#

the instructions for where to find that are on the top of that page--don't just paste the console error, find the SMAPI-latest file and drag it onto the site

frail reef
#

ah, he may have uninstalled everything already, but I'll check. I have a screenshot of some of the console output - I know it's not very useful for bug testing, but would that be helpful to look at briefly in case it's something you recognize?

lapis void
#

possibly, but it sounds like he installed something incorrectly or unzipped it badly

frail reef
lapis void
#

yeaaaah, he definitely installed some stuff wrong

#

the farm map isn't loading and he's done something weird to the SVE folder

frail reef
#

see, the weird thing is that I gave him a prebuilt "Mods" folder with everything already installed. He downloaded SMAPI, ran the .bat, dropped my Mods folder's contents into his, and it had the same issue

#

And that prebuild mods folder worked fine for my other two friends

naive drum
#

It...looks like he took all the Assets folders out. And discarded everything else.

carmine oar
#

i am removing all fruit trees folders temporarily

#

hopefully it does something

#

i sent my save file

lapis void
#

yeah, taking a look at it!

#

honestly removing fruit trees folders is more likely to make things worse

final sigil
#

@naive drum it's probably best to upload your log so I can take a look.

naive drum
#

I'll have to put the config back

final sigil
#

yeah

#

you can also put that producer rule I posted here so you can let honey spawn once near a custom flower

carmine oar
#

still crashed

#

SGame.cs:line 405

#

i jusut put em back

#

that's' the one that reports a billion times

#

also that stupid newDayTask failed crap

#

it just sucks that it doeesn't even try to save lol

naive drum
final sigil
#

This bee house config is wrong

#

you need to use the new one from Custom Producer Mod

#

It does not have the NoInput config

#

So the rule is never used

naive drum
#

The rule doesn't exist though

lapis void
#

can you get a new log smalls?

naive drum
#

I have zero rules in any PFM packs that touch the beehouse at all

lapis void
#

i'm still trying to figure out what's going wrong, i think it may be something going on with your greenhouse mod?

final sigil
#

but since you have a config for it, it alter the way the bee house produce

frail reef
#

So he uninstalled everything already, which includes his log file apparently.

Weird thing is he used the same files I did and didn't go into them to delete anything. He even checked to make sure the "empty" (according to the errors in the console) folders weren't empty, and they weren't. When it didn't work he downloaded them directly from the nexus, put them all in, and it produced the same errors. Completely uninstalling stardew, starting with fresh game + fresh SMAPI + fresh mods from nexus produced the same errors. Wish he hadn't given up and deleted everything already.

final sigil
#

we could say the bug here is that the bee house is still producing honey

#

since this config is turning it into a "Input Machine"

#

but since it has no rule, it's probably not working properly, I couldn't test all this exception cases.

naive drum
#

its super weird and is actually the previous version of CPM's config included in QFP by mistake

final sigil
#

yeah, before it didn't metter

naive drum
#

but someone else had it happen with just...custom producer mod

final sigil
#

but now that we have no input rules, search near by things rules, etc

#

I have to do some checks for these configs

#

Maybe the person had Custom Producer Mod, and another mod with the Bee House config, so it was conflicting

#

and the wrong config was loaded first

naive drum
#

they removed CPM and it fixed the issue

lapis void
#

@carmine oar i'm still looking through it, but could you both try uninstalling ModSettingsTab? that's what gave her the error and i'm not sure how that works/if it's saving your settings properly

final sigil
#

I would need to see their case so, because with just CPM it's working as intended.

naive drum
#

@shell jackal Digus wants you to try to reproduce your beehouses borked error

carmine oar
#

modsettingstab always has errored, long before the crashes

#

but I can try

#

I haven't even used it to change settings in a while, I just fuck with hotkey settings on it typically

lapis void
#

are you able to go into your greenhouse? i think the issue may be with one of the summer trees in there?

carmine oar
#

I read someone online say they fixed the update crash thing by removing all mods, running game, saving, adding all mods back, then go back

#

and paste his old save back over

#

yes i can go in

lapis void
#

you'll lose all of your stuff if you do that

carmine oar
#

maybe because I personally havent beeni n there in forever?

#

even if i paste the mods back?

lapis void
#

yup, if you save your stuff will either disappear or get turned into error items and it may not turn back

#

try going into your greenhouse, then doing this

#

!patchsummary

white schoonerBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
naive drum
#

SMAPI will remove custom content to prevent crashes if you load the save without the custom content mods.

lapis void
#

and then try this in your console: patch export Data/fruitTrees

carmine oar
#

well that's why dude said copy save before you do it then put it back

#

ok so

lapis void
#

try the patch summary and patch export, then upload a new log

carmine oar
#

when i go in the greenhouse and type that

#

grab the log then?

lapis void
#

yes!

carmine oar
#

or do the other stepps too, then grab log

lapis void
#

patch export will export a file into a folder inside your game folder

carmine oar
#

kk

lapis void
#

if you can upload the file or copy it to pastebin, we can see if something's weird with your fruit tree data

carmine oar
#

ok ty

#

I'll get the greenhousue thing first

#

smapi log parser is taking forever

lapis void
#

uh oh, i hope the server isn't down again

carmine oar
#

would be my luck

#

have awesome people helping me

#

then server crashes lol

#

before this it was crashing when my gf went into town

#

but only for her

#

seemingly fixed that

#

there it is

#

ahh shit i literally just removed deep woods

#

temporarily

lapis void
#

the crash from her going into town is probably the SVE movie theater thing

carmine oar
#

ahh, damn

#

would have been good to know that lol

#

had a full night of stardew planned, got her wine and me a 12 pack, even took the day off from work (we both work at a tech shop with cool people to cover us) just to do it, then this.

#

now she's sleeping and I'm up trying to fix the damn thing lmao

lapis void
#

SDVpufferhug aww man that sucks so bad

#

i hope we're able to fix it for next time at least

carmine oar
#

that's the dream

#

really appreciate the help

#

what mod do you work on btw?

#

or do you just help other mods

lapis void
#

i've got a few projects going rn actually! mostly collabs in the works that are pretty cool so far, i have a few smaller mods up on nexus too

carmine oar
#

oo nice I wonder if I use any of em

#

I want that damn skull cavern dialogue box fixer mod to work

#

lol

lapis void
carmine oar
#

BetterSkullCavernFalling

#

just wont work for me

lapis void
#

working on a reorganized museum layout too

carmine oar
#

goes to show there's always so many amazing mods I don't even know about

#

wish I knew a better way to see ones I'd like, the Gender Neutrality and the Secret Passage one look awesome

#

bathroom furniture is also super aesthetically pleasing

lapis void
#

thank you! there'll be updates to all of those eventually to add more features, i've been sidetracked working on other stuff haha

carmine oar
#

clearly

#

like helping poor souls who install 140 mods

lapis void
#

omg don't even worry about it, my multiplayer game is known for breaking people's shit at this point

#

we have around 500

naive drum
#

im running 240 but like 10 of those are various QAP-related stuff haha

lapis void
#

burn-it-all-down worst case scenario you could try is getting rid of all your fruit trees and trying to save again?

carmine oar
#

i tried that

#

failed still

#

got rid of all packs that have them

#

or do y ou mean in game?

naive drum
#

in-game

lapis void
#

yeah like chopping them down

carmine oar
#

hmm i will try that quick

#

brb

#

240 is insane

#

hwo the fuck yall games not crashing

#

500 is just other world

lapis void
#

oh you haven't even seen minerva's mod loadout

#

i think she's pushing 800

carmine oar
#

god damn

#

how do you update that many

#

lol

lapis void
#

i have no idea honestly

carmine oar
#

her game just breaks every single time she patches

lapis void
#

my multiplayer game has everything on a github repo so we can do updates easily

#

yeah min's like the modding community's canary in a coal mine for edge case mod breaking scenarios lmao

carmine oar
#

do yall think the fruit trees are the definite problem?

#

i don't even understand github

#

anytime i go on there i can never find the exe or the install files

#

and I call myself a pc tech

#

github is good for any files I need

#

but never can find installers

#

idk if that's the point

#

thought it was more about sharing source code?

#

gunther shows up at start of this day btw

#

but didnt when MP

#

and he gives me sewer key

#

which i already have

#

but it doesnt crash there or anything

lapis void
#

huh that's interesting

foggy mason
#

CHII! * 0 *

#

All I noticed out of everything

lapis void
#

:D yes!! she's baby

foggy mason
#

She is ❀️

sharp belfry
#

One day I'm gonna ask min for her mod list just to find some new mods for me cause I'm barely pushing 500 and I can't find any that I'd like to add

lapis void
#

there was someone else here with a chi icon a bit ago and we were just like "Same Cat"

foggy mason
#

❀️ ❀️ ❀️

carmine oar
#

i thought I hit my cap

#

at my current mod number

#

but I was apparently wrong lol

lapis void
#

to be fair the amount of mods you can have kinda shrinks with SVE installed

#

it's hard for other mods to keep compatibility with it because it changes so much

carmine oar
#

anywhere I can DL previous SVE ?

#

jsut to try that before lumberjacking my trees

sharp belfry
#

Yeah but I meant I can't even find ones that I'd like to add but can't

lapis void
#

i'm not sure if it's on the page but it might be, one sec

#

nooope he doesn't have the previous version up :/

carmine oar
#

yeah not on nexus

lapis void
#

that's annoying bc the current one is DEFINITELY buggy

carmine oar
#

i think I have an older one on my PC

lapis void
#

you could get it from github actually

carmine oar
#

nope :(

#

ok how

#

is there a button I am missing on github

lapis void
#

lemme find the commit history

#

man now github's being slow

carmine oar
#

im wondering if just removing it entirely left the problem in

lapis void
#

have you tried saving since doing the patch summary? still no dice?

carmine oar
#

no dice

lapis void
#

same fruit tree error?

carmine oar
#

idk lemme see

#

you mean before chopping them up still right?

lapis void
#

yeah

carmine oar
#

ok hold on

lapis void
#

if you still can't save we might need to try that, i'm trying to grab the github link for the previous version of SVE for you

carmine oar
#

ty

#

would getting Vortex point out any issues

#

?

naive drum
#

no

lapis void
#

vortex would make it worse actually

naive drum
#

vortex is made for skyrim

carmine oar
#

ahh

#

gotta try skyrim modded

#

never have for whatever reason

lapis void
#

well apparently github isn't updated and the most recent version on there is 1.9.2, it's on 1.9.5........ flash why

#

i think at this point the best thing to try would be seeing if it still crashes, getting a new log, and if it's still the fruit trees going for lumberjack mode

carmine oar
#

wonder what this is: C:\source_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 405

karmic snow
#

hi! so this is my first time playing stardew with mods and i hadnt really had any problems until tonight and im honestly so lost at this point its not even funny. ive tried reinstalling smapi, all my mods and even stardew as a whole but nothing works, i keep getting the same error. i even asked my boyfriend whos the host of the farm to open a new one to test if it was that save file or just the game in general, and it loaded so apparently its that save file, i think? he can join and do everything normally but i just get a black screen and a bunch of errors. id appreciate any help, thanks! heres the log:

carmine oar
#

[01:32:06 ERROR game] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.TerrainFeatures.FruitTree.dayUpdate(GameLocation environment, Vector2 tileLocation) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 395
at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3134
at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 30
at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 148
at StardewValley.Game1._newDayAfterFade() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7510
at StardewValley.Game1.<>c.<newDayAfterFade>b__606_1() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6930
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
[01:32:06 ERROR SMAPI] An error occured in the overridden update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3011
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913
at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 405

#

still fruit trees, and it takes that long to go to the repeating error

lapis void
#

hmm maybe try removing your greenhouse mod first before going lumberjack mode

#

the greenhouse you have seems to be SMAPI so i can't tell what's going on with it, it's possible that could be the issue

carmine oar
#

which I guess is still part of the same problem. Won't removing greenhouse mod with all that extra shit in it screw up the greenhouse?

#

cuz it makes it mad bigger

lapis void
#

it will yeah, i think it'll probably eat the stuff you have in there--but if you have your save backed up you might be able to do some surgery on it

carmine oar
#

just curious how it will react to shrinking

#

ok ty

naive drum
#

If you change greenhouse mods to a smaller one you're likely to end up with trees/crops in out of bounds. The game handles this surprisingly well.

lapis void
#

i think when i've had to do this some of them have stayed just, in the void and are recoverable

#

but it's not guaranteed to be

carmine oar
#

wait I just noticed I have a buildding on top of a maple tree

#

would that cause any issue?

lapis void
#

probably not? you can use reset terrain features to reset trees

#

i also noticed you guys have the More Buildings mod, do you have anything from that built?

carmine oar
#

noticed that in the bottom left in the farm gf planted a bunch of new fruit trees

#

but mods were fucked with after

#

and 4 of the small baby trees had no identifiable type

#

like we have the tooltip thing that says the type of tree

#

4 of them had no type

#

holy shit

#

going psycho mode fixed it

#

now to just kill the weird no name trees

#

and report back!

#

wow, you were right all along that lumberjacking would do it

stable jasper
#

yes

naive drum
#

never seen JA ID shuffle shenanigans result in null fruit trees before...usually it's null honey buried somewhere in some out-of-the-way chest

#

(and even more usually JA ID shuffle shenanigans just result in items with silly names)

carmine oar
#

so is that what is happening when theres no names?

#

I did add like 20 fruit tree mods all at once

#

all competing and crap

#

and then i accidentally put outdated versions

#

then new versions

#

all sorts of mess

naive drum
#

weird error nameless items, yeah, very very rarely JA doesn't properly autoreassign everything's IDs and you get errors

carmine oar
#

strange

#

one of the trees in the greenhouse never grew as well

#

it's just tiny while all other same time ones are fine

#

the key now is to find what tree is causing it

#

hopefully one of the nameless

naive drum
#

more commonly, you just get old pickles/jellies/wines/etc that have the wrong name eg "Pickled Spring Rose Starter" or "Blue Mist Seeds Schnapps"

#

it's probably one of the nameless

carmine oar
#

strange

#

i havent seen a nameless tree whatsoever before now

#

those 2 rows

lapis void
#

huh, i did see some that looked weird in the save but there were a lot so i couldn't pin down what it was

carmine oar
#

YEP

#

THEY WERE IT

#

WOOOOOOOOOOOO

lapis void
#

that'd likely be what it is

carmine oar
#

hmmm it said "Your date tree wasn't able to grow last night"

#

after the save

#

idk why

#

maybe cuz i didnt water shit lol

lapis void
#

probably something is too close to it

naive drum
#

trees don't care about being watered, something probably spawned next to it

#

forage or something

carmine oar
#

hmm ok yuy

#

ty*

#

that could be too close

lapis void
#

yup it'll be that

#

what farm map are you using?

carmine oar
#

uhhh the standard i think

#

the one where it puts all of our houses together

#

can't believe you guys helped me solve this issue

#

I was going to freak out

#

thanks so much

#

I'm so glad it was none of my other mods I really like, just dumb unknown fruit tree problems

lapis void
#

i'm gonna try to figure out which trees were the bugged ones since i have your save and know where they were geographically now

carmine oar
#

very bottom left corner

#

I am super curious to know

#

super confused about what they could have been

#

wonder if i go back to the save that worked

#

it wil lsay their names

dire fractal
#

@tight dune I tagged you for another reason! Apparently the recipes mod bugs out the kitchen.

#

Scroll up a little bit where I pinged you last πŸ˜„

carmine oar
#

does the sundrop mod work well for you guys?

#

Smapi always complains about it, and I always thought it was the main issue, but if it actually works, I wanna try it

lapis void
#

oh wild

naive drum
#

Sundrop works if you don't have SVE. If you do have SVE you can't get there because SVE eats its warp

#

the complaining is apparently about unimplemented maps

dire fractal
#

Weeds Honey

lapis void
#

]\\\\\\\\?????+| :Hibiscus Tree: 58RT$| :Hibiscus Tree: 58hjnhjnhjnhjnhjnhjnhjnhjnhjnhjnhjnhjnhjnhjnhjnj

#

i got catted

dire fractal
#

Lmao

sharp belfry
#

strobe that just activated my fight or flight response

#

anything but WEEDS HONEY

lapis void
#

wait wait guys i'll show you my save

#

it won't stop coming back

naive drum
#

Isnt there that one mod that deliberately implements an actual item named Weeds Honey

lapis void
#

yes

#

we thought it might fix mine

#

it didn't :(

sharp belfry
#

it will haunt you forever

steady whale
#

Can anyone help me with the texture where Sebastian's motorcycle should be? It's been like this for awhile so not sure what may've caused it.

lapis void
#
<Object><parentSheetIndex>340</parentSheetIndex><isLostItem>false</isLostItem><category>-9</category><hasBeenInInventory>false</hasBeenInInventory><name>Juicer</name><specialItem>false</specialItem><SpecialVariable>0</SpecialVariable><DisplayName>Weeds Honey</DisplayName><Name>Juicer</Name><Stack>1</Stack><isRecipe>false</isRecipe><bigCraftable>true</bigCraftable><edibility>-300</edibility><tileLocation><X>25</X><Y>14</Y></tileLocation><owner>0</owner><type>Crafting</type><canBeSetDown>true</canBeSetDown><canBeGrabbed>true</canBeGrabbed><isHoedirt>false</isHoedirt><isSpawnedObject>false</isSpawnedObject><questItem>false</questItem><questId>0</questId><isOn>true</isOn><fragility>0</fragility><price>1</price><stack>1</stack><quality>0</quality><setOutdoors>true</setOutdoors><setIndoors>true</setIndoors><readyForHarvest>false</readyForHarvest><showNextIndex>false</showNextIndex><flipped>false</flipped><hasBeenPickedUpByFarmer>false</hasBeenPickedUpByFarmer><isLamp>false</isLamp><minutesUntilReady>0</minutesUntilReady><boundingBox><X>0</X><Y>0</Y><Width>64</Width><Height>64</Height><Location><X>0</X><Y>0</Y></Location></boundingBox><scale><X>0</X><Y>0</Y></scale><uses>0</uses><preservedParentSheetIndex>0</preservedParentSheetIndex></Object>```
#

:')

naive drum
#

blaaaaaaaaaaaanks

lapis void
#

i've edited my save like 3 times and it will not stop putting the id back to 340 and the display name to weeds honey

#

luna, looks like a mod that edits cursors?

#

!log

white schoonerBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

steady whale
lapis void
#

at least it seems to have settled on being a juicer pretty solidly

#

try taking out animal crossing digspots and see if that does it

cobalt tendon
#

sundrop isnt compatable with sve

#

that may be it

#

if you use sve

#

aaand somehow my discord wasnt showing me the newer messages

steady whale
#

@lapis void I don't think that's it, but let me try something else ebcause I only disabled it through Vortex vs removing the mod folder.

naive drum
#

vorteeeeeeeeeeeeeeex

#

(vortex is made for skyrim modding)

steady whale
#

Mod organizer is for SKyrim ;P

lapis void
#

yeah vortex messes up sdv mods, it's not really recommended to use with them

void scroll
#

hey guys just wondering if i replaced get glam with customize anywhere would it be ok?
cause get glam doesnt let you change your shirt or pants

lapis void
#

depends what you want it for! you can use both together though

naive drum
#

shirts and pants are items now

void scroll
#

oh okay great!

steady whale
#

How does Vortex mess up the mods? I know I can't download mods that need to be placed in the Content folder through it but anything that just goes into "Mods" has worked fine (save for this, but this only happened after SDV updated).

lapis void
#

.....have you downloaded any mods that go into the content folder?

steady whale
#

No :P

sharp belfry
#

phew

lapis void
#

that was going to be my next suggestion, resetting your content files

steady whale
#

I just know that there's some out there that do, like anything that can change portraits

lapis void
#

you can try that anyway though

#

portraits can be changed with content patcher

steady whale
#

Yeh, what I'm using. When i first started I found a set that went into Contents lol

lapis void
#

i would try this:

#

!patchsummary

white schoonerBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
steady whale
#

I reinstalled the game and put the mods back, motorcycle is there! Just need to figure out why everything is yellow again

#

So the culprit is Less Yellow Stardew, it's screwing with the motorcycle area!

carmine oar
#

do you guys know if there's a program that i can use to comparemy mod folder with my gfs?

#

like just to find missing folders even

dire fractal
#

using log parser should do a similar thing

carmine oar
#

ty

lapis void
#
Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion.``` jeez *finally*
#

that solves like half the issues people were having tonight i think

carmine oar
#

lmao I JUST SAW that

#

posted mad late too

#

put all my mods back and game complained about it hahaha

#

aobut not having 1.9.6

lapis void
#

the bug's been happening and been reported since the update came out SDVpuffersquint glad it's fixed now though

carmine oar
#

same, thanks so much for the help btw

lapis void
#

np! hopefully your fruit trees won't error out again

quiet night
#

is it possible to have a mod that lets your furniture out in the farm

lapis void
#

you want furniture anywhere, but fair warning that it can cause issues

gritty cargo
#

Quick question: is there a way to disable a mod in SMAPI other than by removing it from the mods folder?

lapis void
#

yes, put a dot in front of the folder name

gritty cargo
#

cheers

carmine oar
#

wow! I had no idea!

lapis void
#

np!

carmine oar
#

that's amazing

lapis void
#

yeah! SMAPI ignores folders that start with a dot

carmine oar
#

brilliant

lapis void
#

you can have multiple mod folders too

carmine oar
#

such a great way to test

#

i got so messed up from moving folders around

#

wish I knew that lol

lapis void
#

there's a command for it but i forget... but it's basically: make a new shortcut for SMAPI, go to properties, put in --mods-path "Your Folder Name"

#

there are instructions on the wiki!

quiet night
#

oh hmm

#

it's the entoarox furniture anywhere, right?

gritty cargo
#

SpriteMaster looks good, but will take some getting used to

#

note the sea cucumber

quiet night
#

is that starblue valley recolor? @gritty cargo

gritty cargo
#

yes

quiet night
#

oh is it good?

gritty cargo
#

I quite like it

quiet night
#

like i just downloaded it

#

i had a wittily named recolor before but the dirt is too dark for me

gritty cargo
#

the latest update for starblue fixed something that had bothered me for a long time, the stone path

#

it makes it look like the stone paving in the town

quiet night
#

i think i had white stone path might delete it

#

like it's totally recolored

gritty cargo
#

I strongly recommend Starblue, but make sure to read the readme and look at the config options

quiet night
#

i have starblue on now haha

#

i deleted my old map recolor

gritty cargo
#

eg if you use NPC map locations you'll want to disable the map in starblue and get the extra download for NPC map locations to get a recoloured map with proper positions

quiet night
#

do you have the links

gritty cargo
#

scroll down to "Starblue Valley Maps"

quiet night
#

ah okat

#

do you use any path/flooring recolor

#

or does starblue recolors it as well?

gritty cargo
#

starblue now has floor recolours

#

and now when I extend the stone path from my farm to the edge of town, it matches :3

quiet night
#

i better delete my path/flooring recolor then

gritty cargo
#

is it in a mod folder or the base game files?

quiet night
#

mod folder

gritty cargo
#

if it's in a mod folder just rename it to have a . at the start, then you can bring it back if you don't like the change

quiet night
#

ooooo okay!

gritty cargo
#

I only found that out a few minutes ago as well

quiet night
gritty cargo
#

Here's an example of the starblue floorings:

quiet night
#

ooo it looks pretty

#

oh i see you have recolored grass as well

#

what farm do you use?

gritty cargo
#

Forest

#

that picture is from the starblue valley mod page

quiet night
#

oh

gritty cargo
quiet night
#

what the heck

#

that looks cool

#

mine is

#

....not there

gritty cargo
#

That's using a few mods, like GrassGrowth

quiet night
#

haha I'm in the middle of choosing new map layout

gritty cargo
quiet night
#

I haven't found any that catches my interest

gritty cargo
quiet night
#

might change it tho

gritty cargo
#

a few of the fruit trees in the bottom right corner of my map wouldn't plant for unknown reasons, so I had to force the ground to be tillable with that mod

#

also the extreme left edge of the crop fields around the junimo hut

quiet night
#

i haven't found a really good map layout for my farm ree

#

i might end up using standard farm

gritty cargo
quiet night
#

o how do i get the mod

gritty cargo
quiet night
#

i just have to download the main file right

gritty cargo
#

yeah, download the main file (SpriteMaster Pernicious Penguin) and install it like a normal mod

quiet night
#

i can't extract it

#

:(

gritty cargo
#

try again? I just downloaded the zip an hour or two ago and it worked fine

#

using the Windows 10 built-in zip handler

quiet night
#

oh i have mac :')

#

it says unable to expand

gritty cargo
#

I don't know then

valid shuttle
#

@bright ocean Fogpod pack is just my own mod lol, havent uppoaded it anywhere, its just graphic changes

quiet night
#

why does the sea cucumber has a

#

wood fence on top of it

gritty cargo
#

Because the modder forgot a 1

quiet night
#

oh so it's the mod

#

LMAO

#

also can i use your farm as an inspo? :3

gritty cargo
#

it's not like I can stop you

dire fractal
#

@gritty cargo I recommend using spoiler tags for spritemaster images

gritty cargo
#

Why's that

dire fractal
#

It causes nausea for a couple of people!

#

It’s the weird perspective

#

@gritty cargo

gritty cargo
#

@dire fractal

tropic turret
#

so i download a mod name "Stardew Valley Expanded" and i have all the mod it need and i put it in mod folder but when i play the game it not working i try stand dass farm but it still not work(stand dass or standdass? i dont know how to type it sorry)

gritty cargo
#

standard

tropic turret
#

yes standard i relly dont know how to type it

sharp belfry
#

The different farm map is an optional file

tropic turret
#

ye but even with the standard map it still not working

sharp belfry
#

Are you launching your game through smapi?

tropic turret
#

yes i do

#

sorry if it hard to look

sharp belfry
#

Ok I see

#

Take out the folders from the SVE folder and put them in the mod folder separately

tropic turret
#

ohhhh

dire fractal
#

Is the issue that you can’t get the farm?

tropic turret
#

ok it work now thx you

quiet night
#

i just wanna make sure i didn't mess this up

gritty cargo
#

Stardew Valley\Mods\NPCMapLocations\maps\lita.starblueValley

#

with the images in that folder

tropic turret
#

SVE have a back yard right? Why I don't have it

#

I watch a video a guy playing SVE with back yard so I just wonder why I don't have it

runic summit
#

@tropic turret 1. have you installed immersive farm?

#
  1. have you selected the basic farm?
#

if the awnser to either of these is no, then make a new save where the conditions are filled.

foggy mason
#

I heard something about save file editing. πŸ‘€

#

Can one of the edits be to stop a marriage from happening?

inner owl
#

Yea how i can edit my max stamina too?

tropic turret
#

@runic summit if I download the immersive farm now can I have it?

#

It only day 2

runic summit
#

Which farm do you currently have?

tropic turret
#

Basic

#

Or standard if you want to say that

inner owl
#

Can someone solve my probleme here?