#archived-modded-support
1 messages · Page 513 of 1
Which one do you like better?
i don't know
.choose Minerva, Ace
Ace
^
That bot is biased though
Just pick one and try it out, you can always switch later :P
Personally I prefer Minerva's but that's just me
(I'm slightly biased against Ace's because I'm super lazy and I don't like having to get a separate tilesheet download haha)
.choose Minerva, Minerva, Ace
Minerva
^
pls go to #governors-mansion , Strobe
but minerva's is more configurable (?
ace's add a lot of stuff to the last upgrade of the farmhouse
and it feels it has less room to place your own things
i'll try Minerva's and i'll choose
Yep, I use those myself
lul
there's a small issue with the warps, but i have a fix for part of that after i'm done adulting today
the other part Mabel has to look into
wth, who made artisan valley?
!ppja
Project Populate Json Assets (https://www.nexusmods.com/stardewvalley/mods/1935) is a collection of content packs for Json Assets that add new crops, flowers, trees, and recipes. (Also see https://mouseypounds.github.io/ppja-ref/ for a collection of references for PPJA and associated packs.)
That pricing 😮
what do you want me to change??
I found out why my coffee was 500g, but then i checked why 3 tea leaves went into black kombucha and got 2k from it...
I don't know, probably personal opinion, but that's quite a lot
That doesn't sound like us
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Yeah, it's not worth 2k
oh, kombucha is 750 right
that would seem alright
also where can i get this list? would be quite handy..
I have a feeling AV and Quality Artisan Products might be having a weird interaction
Minerva, the base farmhouse shouldn't have the batrhoom included?
It does
hm
i don't have them, but it would triple the price, i got iirc 2250 from one kombucha
base quality
yeah something went wrong
Yeah, that's odd husa. Sounds like something else going on there
1700 * 1.4 = 2380
I'll go through quality artisan and change the values there, i wanted just the mayo and cheese, anything else is way op
(btw I didn't make AV, if that wasn't clear enough)
Minerva and her group PPJA made it
@distant bane can you remove QAP and check
(you'll have to produce a new output to check
not existing outputs)
I'll try that, i won't remove though, i just deleted the rules i didn't like and check before i let it go forever
Minerva, why does you attic has one single chair looking at the wall, it's really creepy
yeah this is just for testing
I was gonna say
aaaand going back to ace's

Also (in progress btw), what to do when i accidentally launched a save without map remake and there are trees and undestroyable objects inside buldings? (like overlapping)
lol
Reset Terrain Features is what you need
Remind me in 2 hours to ask for some new commands after my meeting
DUDE!! Hell YEAH i can do that (#1286042)
Looks about right with a Profession perk
https://www.nexusmods.com/stardewvalley/mods/4715
Install Reset Terrain Features. See the mod description for instructions on opening the menu. Reset all trees and bushes using the mod.
normal sell price: 150; my sell price: 805g
(how do you add quotes?)
^ React with that
Quote added by Strobe as #462794
The sheet says 150g for kombucha, 300g for chanterelle kombucha
You have some interaction somewhere then
when diving by 1.4, that is 575 and 950
Did you remove QAP?
For testing purposes, can-- yeah
still the same results
like did you produce new output?
yep
just took 2 shrooms, put them into jar, slept for 2 days and sold
i don't even know what that is
have you replaced any game files?
is the selling price of mushroom normal?
has anyone tried sundrop city?
I'll check
Minerva is in (or at least was) in the Sundrop Team
Yes, 40g
We need a PFM patch summary
pfm?
what's pfm ;-;
Do you have a log where you created those kombuchas?
Maybe the Trace has some clues
How created?
Producer Framework Mod
The new alternative to Custom Farming Redux (adding custom machines)
oh
doesn't matter
logs are created real time
so you can add mushrooms sleep 2 days
get the output
sleep
and post the log
(Yes, i'm still on Sundrop's admin team)
does it work well with SVE?
See the comments on the mod page please, we've addressed this multiple times
@dire fractal i have an edited json for Yellog's that I've been using, do you want to try it? It also makes the craftables non-seasonal indoors so they don't look out of place
https://smapi.io/log/c961b452d4824185a9fe510a786516a6
- destroyed a seasonal plant to open up blocked path to farm cave
- picked all shrooms (since i didn't have more)
- went to house, put 2 brown shrooms to glass jars
- slept 2 days
- went and sold 2 kombuchas and 1 and 1 brown shroom
- went to sleep, processed profit screen (still overkilled prices)
- left the game
Does Skill Prestige increase Artisan Good prices?
didn't look into the files specifically but should just give the player professions and alternate xp multiplier
I can't really see any relevant info so maybe Digus or someone else has an idea
but I would try removing prestige and trying
(on a new save)
how the heck am i going to get 100 slime and shrooms on a new save
You can use CJB Item Spawner to spawn anything you want
(great for testing)
and troubleshooting
Try both, actually
how to spawn or open the menu?
did you install the mod first?
yes
you need to press i
Hmm :\
remove everything other than Console Commands, Save Backup, Artisan Valley and its requirements and CJB Item Spawner --- next step
if this fails
Nope... Spawned and stacked produced had the normal price, produced had like... almost *4
if that still has high priced kombucha, then it's a bug with PFM
or something
what is the selling price of kombucha if you spawn it directly?
as it should be
150?
okay
that's still in alpha
high priced
dang
That's a normal error, it's because we don't have that map hooked up yet
Min, do you think there's a bug with PFM?
Couldn't the price do something with the glass jar PFM having price increment: 200 and multiplier: 2.5?
(i'm only half following, in a meeting rn, but could be. there was an issue with the multipliers not applying recently)
Well this looks like it IS applying even though it shouldn't...
hm
Also while here, what is the best way to know what can i put in those producers ppja adds? Like there are a lot of them and i don't really know what they are for (just found out that when i dried some leaves, they had almost no price)
!ppja
Project Populate Json Assets (https://www.nexusmods.com/stardewvalley/mods/1935) is a collection of content packs for Json Assets that add new crops, flowers, trees, and recipes. (Also see https://mouseypounds.github.io/ppja-ref/ for a collection of references for PPJA and associated packs.)
is it 875 for you?
what
the selling price of Kombucha
so it is bad made ppja pfm part?
idk
there's something certainly wrong in the AV configs though
JA for Kombucha has price of 150
PFM increases that using base price*2.5+200 = 575
that makes sense
Is the price for all the items set directly or calculated from it's pfm part? (like some of them)
need to ask the PPJA team
i'll just delete the pieces where it alternates the price...
Can the bot remind me when someone types a comment here?
@keen moss in case you're interested! ^
Also an option...
That’s an issue with PFM AFAIK because the same thing happened with the dryer if we’re discussing multipliers
It should have been fixed however
My coding isn’t perfect but it certainly isn’t bad
Well since you just copied and pasted the values and changed what you needed and let the rest, there are unnecessary rows, but still when having: InputPriceBased: false, it shouldn't do that, right?
Hmm, Para: Kombucha is supposed to sell for 150g. It has that info in JA Objects. Shouldn't multiplier and increment be defaults?
I mean, why is it being increased by x2.5+200
Yes there are unnecessary rows but they wouldn’t affect it
You’re welcome to send a PR with a fix
That’s what Mizu’s documents specified
Also how it was in the CFR version
PR?
Strange
Pull Request
On github
So it should be 150 + input * 2.5 + 200 IIRC I’m on mobile so not looking at it right now
Then PEMDAS that
wth these shortcuts... What is PEMDAS? And it is 150*2.5+200, it ignores the input
then the docs are wrong ig
Math stuff - parentheses, exponents, multiplication, division, addition, subtraction. The order it should be done in.
at the moment it is
(150*2.5)+200 = 575
I’ll look at it when I have the files
Is it only the normal Kombucha
The others should have set values
(Strawberry Grapefruit for example is defined as its own item)
i tried other kombuchas and it results in the same thing
is there a way to use Sunset Garden Greenhouse with IF2R?
black kombucha was around 2k, it is 750 set
<3
sorry for the interruption, but is there a mod/way to make tapping faster? i have CJB cheat menu but it only makes it finish instantly
well if all the values are set like that, i can delete all the rows for you and send just the .json file
SGK would sell for
a tapper's dream i think let's you config the file for every tree
$$$
okay i wasn't sure about that one
I’ll get a build together and send it for testing
!sve @chrome cedar
@chrome cedar Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
I think the solution is to keep Multiplier as 1 and Increment as 0
since the JA files already have the correct prices
(which are defaults, aren't they?)
yes
Brb
hello everyone! I imagine this is the channel for seeking help with SMAPI issues
Yep
I had no issues before the last update, but now my friends will randomly get disconnected in MP
Seems to be winsock, which I would imagine comes from Mono since I'm on MacOS
There's been some issues with disconnects since the 1.4.5 update apparently
i love SVE dude
Try this guide first
If you can't create or use invite codes, try the steps listed here: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Can.27t_connect_to_another_player_in_multiplayer
!mphelp
I updated the UnlimitedPlayers mod and thought it could be that, but even re-dling the older version didn't fix
I could do a PR but there are a lot of machines using that same configuration.
118 producer rules
so not sure what's intended and what isn't
well everything that has false, 200 and 2.5 is bad
since when you have false, you ignore anything else and it takes the value
I replaced all of that for false, 0 and 1 (since they definitely want to keep them there if anything happens) and imma try it once more, but with more items, then we can check the values
Minerva, I tried those
They connected fine, but the Terminal error is one a couple people had here before last year from a search I made, with no clear answer
wapi_WSAIoctl: Need to translate 6 [Device not configured] into winsock error
I re-installed SMAPI, could not uninstall Mono but installed it again
Terminal or SMAPI error?
shows on both
These values look right i think
But as you have said, who knows what is intended...
But whenever something isn't input dependant, it isn't procedurally generated and therefore has a set price from ppja, so replacing all of them should be right.
Checked on the newest smapi-latest, not showing there but on the terminal running smapi
what mono version do you have?
I know winsock errors are related to connections, this one happens every time I host
Also, latest version, I even downloaded it again today
Same as I had before anyway, the commands I tried to use to uninstall it didn't work either for some reason
mine, just in case
How do I get that screen?
Hello, my friends and I are having an issue with the Stardew Valley Expansion mod.
There is a bush that is blocking the adventurer's guild. We are unable to speak to that NPC now.
I read the SVE guide, and it says we need to install a reset terrain features mod (https://www.nexusmods.com/stardewvalley/mods/4715). But the guide also said this "If updating to 1.8+, please remove all previous files and follow the updated install guide. Many files were changed and new mods are required with this version onwards."
So I am wondering if this is outdated information...? If my friend installs the reset terrain mod, will it fix the issue with the bush that is blocking our path?
I downloaded it today, so it should be the one being counted, rather than the previous I could not uninstall
No, you still need RTF
@atomic ruin yeah RTF is used to regen
(that line is regarding the previous use of Karmylla's maps)
@molten turtle I don't really know how to help but I can help you uninstall mono and reinstall
after we install RTF, we don't need to install anything else to get this working, do we?
it allows you to open a menu in game that lets you do stuff
read the mod page for instructions
does anyone has the Shiko Mod? it still asks me to update to 1.2 but on nexus there only is up to 1.1
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
gonna head off soon
@dire fractal thank you, that would be great, because the sudo commands in Mono's site didn't work and I'm not fond of potentially having to use a new 1GB every time I install it again rip
I'm alright with waiting any amount of time
Heh, I was gonna suggest the sudo commands. what error do you get?
Oh, also, thanks a lot strobe for looking for the problem with me ^^
ty for the help
no problem husaj
sudo: /etc/sudoers is world writable
sudo: no valid sudoers sources found, quitting
sudo: unable to initialize policy plugin```
for all 3
I pasted them from the site, all together then each line separately
oh also if we are playing multiplayer, do all players need to install the terrain mod
or just the host?
Typically we rec all players have the same mods
oh ok ty
try this Makoto https://stackoverflow.com/questions/20074537/etc-sudoers-is-world-writable-on-mac-os-x-mavericks
all my terminals also start with .bash_sessions: Operation not permitted but I think that hasn't given me issues before
when did two separate channels for modding happen?
are you on Catalina?
what
it happened saturday
it's High Sierra
and i think the question wasn't for you
as it happen pretty often when there are multiple discussions
open Disk Utility and run first aid
so did the old modding channel get a new name or what?
I'll take a look now, no promises a build will be ready quickly but I'll ping when I have one
No need to ask in both channels Timothy
There was a message about it a while back, with a mass ping
any screenshot of that ping?
first aid is done
does terminal still have the Operation not permitted?
...yes
hmm
I can't find the Full Disk Access option
It's not there. I don't get it, since I should be the admin and all

click on Advanced
ah apparently it was introduced in Mojave
it seems multiplayer issues are just the tip of the iceberg in this mess
I need to go now, though.
@bright ocean: ask for some new commands after your meeting (2h ago)
Ah yes
that's fine, I'll look into it in the meanwhile
Can you upgrade to Catalina?
apparently yeah
though I'm concerned it could crash some stuff I use that cannot get updated
hmm as long as it's 64 bit, shouldn't be a problem
I guess I'll do it and hope for the best
you can check
I have to eat while I wait, but thank you for the help so far
Going through and cleaning up stuff. It just looks like the InputPriceBased was set to false for Kombucha. Going to move this to #making-mods-general now
anyone with the tainted cellar's mod that knows about why does it not work? https://smapi.io/log/b9b3befc9e714585a34821e85039cadf
Removed invalid location 'TaintedCellarMap' to avoid a crash when loading save 'Rekidan_241565762'. (Did you remove a custom location mod?)
such an old mod won't work anymore
Pathos did updates, but I'm not sure how recent the last one was
That one could be a buildable now, probably
july 2019
Hmm, it's on the 1.3 thread. Might be the same issue I had with Karm's hidden areas
Did you have it before today?
nope
a couple days ago i tried installing the one on nexus mods until i realized it didn't work, today i checked on smapi an actual version and it led me to that one
I believe the way the mod compatibility list is updated is just seeing if the game runs at all with the mods on, so it's probably broken if I had to guess
have you tried running the game with nothing but the cellar mod to see if it works?
Sounds like the same issue then. Can you test on a save with just the cellar and some basic testing mods so we can reach out to Pathos
Based on my experience, the cellar should still work, so it might be a bad check on the locations
i have to take out all the mods from the mod folder except that one right?
ok
But we want to have a smaller folder for easier troubleshooting
sure, gonna take a while though
@viscid pond Think this is the most recent one
Custom one, yep
I need to fix some small issues still, it'll be released at some point
Zola made the base and then I made some adjustments
cool
Winter year 2
this may not be big enough.. >.> <.<
it's a big map, but not that much farming space..
Yeah, all of mine is tillable. I'm using the right field for ponds and trees, but it could very easily be a crop field
slowly moving east on mine
when are you releasing this? :') Hadi and Corrin will love it
done
when i get the spoons to finish fixing it and move from bundled tilesheets to separate ones
gives Min all the spoons
Esca added one thing to FTM for me, just need to test that it works
takes gratefully
Today's a bad spoon day, hence the status 😩
you need the log?
Log, save, and mods folder please!
how do i give you the last two?
you can zip them and share them here i think ?
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
To locate save files
i see nothing wrong with it on the log anymore
ah wait
i need some mods for it to "work"
save for that
and the mods?
What about if you add Pytk and TMXL back in?
on it
again, nothing
with all the mods on it appeared a message in game telling me some mods were not added, and in the log it appear the line that it was avoided because it would crash the game
Hmm, so it's likely some type of conflict I'd guess. Can you slowly add mods back in until the error comes back? And then test with the minimum setup and the last group to see if it still happens
(or it may not come back, since the Karm ones have seemingly disappeared, but let's be thorough)
@shell jackal I need the whole save folder. Including the SaveGameInfo file
Im not going to try and push it, but I feel like asking at least once is ok:
Is there anyone i could talk to about unofficial updates? Like actual talk about not just "hey could you do this". I requested one a week ago at this point and i havent even had a comment on it. Is that fairly normal?
Yep, pretty typical
It depends on the mod and how complex/what type it is if it's feasible
Which mod?
bwdyworks and Polygamy.
i wouldnt be surprised if it took that long or longer to be updated, i just wasnt sure if silence until an update was posted was the norm. found it a tad odd that it'd been a week and no one had replied or commented on my request at all (even if the comment was "cant be done sorry")
Ah, bwdy is rewriting polygamy, yeah
The old one is super buggy and complex
discord pls
Yeah, he's over in #making-mods-general right now actually XD
hah, nice. i have weird timing like that
He promises it will be worth the wait
rad
I think re: unofficial updates, ppl who go through it to pick up requests mostly just reply with the ones they end up picking
I want like
a machine gun
that fires parsnips
It's basically if they can't do something, you don't want 50 ppl all replying with "I can't do that one"
preview images are an important part of making mods appealing
only reason i even thought of it again is 3 of the 4 girls i was looking at dating just hit 7 hearts (and one I already gave a bouquet and have at 10)
my game is completely on break until Poly is out
honestly? totally fair
if i didnt need my stardew fix i'd probably do that with this game ngl
but a man needs his farming
400?!?
i love stardew and i dont even have that time total
probably closer to 380 but peanuts
that's just my 1.4 save file I sunk hundreds of hours into 1.2
Has anyone had missing audio while in the caves like bats and flies missing their sounds using SVE?
@limber cape Sorry for the ping, do you know if Better Mixed Seeds works with the new 1.4 on Android?
Davrial, everyone
I replaced everyone with hot busty anime girls, so
everyone.
As of December Belly
1.4 was released recently on Android, I was wondering if they knew it was working since that update (As it was the 1.4 compat update of BMS that broke Android support)
(Kuugen, maybe not the best place to discuss those)
I am not discussing them, give me a break
@unkempt stirrup lol same but even still i only want the ones whose personalities i like
I mentioned them in passing, it's not like I'm writing erotica for the guy
personality-wise... gender swapped Sebastian and Sam are neat
especially since if you swap all the guys, then Sam has a girl-band going hah
yeah hard agree. girl sam is great
Penny is kinda boring, needs a mod that makes her an international spy in hiding after her cover was blown
and the boring personality is all a facade
My mac did a software update and now SVE won't load - just a black screen I have to force quit out of. I tried updating and replacing all of the mods with the same result. Any ideas? SMAPI log here: https://smapi.io/log/6210f8b632f64f9e900544f9aa8d3591
hard disagree on penny. she's great. she's nice and just a bit shy. she cute. i married her on my first (vanilla) game
the only different thing that i have on that file is that i've used get glam and changed my character with it
your save might just be corrupted. do you have the backups?
mj, looks like it freezes while loading. how long did you wait?
try waiting up.......
no, i meant after it froze
it might be my save
this save
yeah i think it's the saves
none of the other 2 saves aside from the new one and the one i was playng with today works
see if there's any other backups
i personally back up my save every time i update or install a mod
manually that is
nah
i was just starting and i didn't really care about those saves
but still there are 3 errors that i don't know why do they happen or what do they affect
well i guess i'll just start a new one, i was only on day 9 of spring
oh that's not too bad at all then
yeah, i'll just make sure to properly install all the mods i want before starting though
Has anyone been having trouble getting stardew valley expanded to work after the 1.8 update?
ive never used SVE. opinions on it? how much does it change the core experience?
changes a lot
it's like a DLC
.. it is not like a DLC.
So you know how stardew is basically made by all one guy? Its like if there was a second whole guy
no, i know it changes a lot, but how much does it change the core experience?
Uh.. honestly: not much.
Not much if you mean mechanic stuff?
It just exends it
Like none
*extends
mechanical stuff and general feel
It's a map and story thing, for the most part
It just adds map, some npcs, events, dialogue
and as far as i know minerva is working on another DLC kind of mod
It feels the same as regular stardew
I like some of the maps, but I don't agree with the story
i know it makes the map and story bigger so i wasnt sure if that changes the feel of the town drestically
It does? 🤔
Some of the story in SVE really feels like it doens't belong.
kind*
Really?
i mean for how much content it is
what type of new city?
I love sve
i was thinking an elf city accessed via the secret forest would be super rad
(You should never refer to a mod as DLC, just fyi. Or dlc-like. Game makers tend to not like that XD)
(Mods do not equal DLC)
But i cant get it to work anymore DX
since there's a dwarf in the game and elven items but no elves
SVE is very much one person's head-canon made into a giant mod - you may or may not like it
Oh shit, yes to elf city
I feel it's very flat in characterization myself
but given the reason why you may like or dislike it, you should still come to your own opinion about it
(and causes some major issues for some players due to the un-necessarily large maps)
Ive also added a bunch if other dialogue mods and dont know which lines go to which mod lol
does it at all s--t on any vanilla characters? know a lot of mods hate on Linus or Pierre or Lewis
I havent noticed any negative stuff like that
You know the trope-y "the player character is always good and just" stuff? SVE does a lot of that
I can't recall if there was hate back when I used it, but I know a lot has changed since then
I mean, you kinda have to in major mods.
Yeah
People might download a "You're a Vile One, Mr Grinch"
I havent minded it at all
But im also the person to get upset if i make an npc sad lol
yeah the player character being good is nice
especially in a nice relaxing game like stardew
Yeah!
if it was a more gray game then i'd understand if you wouldnt want to be good
but its a chill good game so might as well have the PC be chill and good
But im guessing from the convo that no one would have an idea on how to get it to run? Lol
Pc, yeah
Ive read and reread the install directions and just get errors from every file in the mod when i go to play
But the weird thing is that smapi acts like everything booted up properly
It more doesn't vibe with the canon is why I said that - the vanilla game gives you the option to be good or nasty, so it's jarring to see a mod that forces you the other way
My mod manager mod is the one that tells me about the errors
Hold on
prepares for vortex spiel
Oh shit is it because i started using vortex?
Yes.
its not like brand newbies are getting SVE
We recommend ModDrop, generally
Dang iiiiiiiit
Davrial: actually some are. <_<
But yeah, I won't tell you to NOT try it, but beware compatibility issues and I would try it in a different load out
wait really?
Yeah, we get a ton of first time modders trying to install SVE
LOL THAT WAS ME
There's a reason why there's a command and a github wiki for it
Sce was my first mod XDDDD
i always play vanilla before modding. then i get tune-up mods
It was hell in here when it still had xnbs
Oh i played vanilla for like 3 years first though
also ModDrop is a mod manager? i thought it was just a distribution site like Nexus?
So i should switch to moddrop?
ModDrop is a distro + manager
i didnt know it was a manager
I mean, I would, but you could also go with manual installs
After 1.4, it's a lot easier
I just did everything manually up until a couple days ago and decided i might as well try out a real manager since i have so many mods
is it better than SDVMM2?
yeah i always get all the library/framework mods first and insert them manually before ANYTHING else
yeah.
Thankfully with SMAPI there's nmo
"These eight mods patch this file, which mod should go where?"
Yeahhhhh, thats a better idea. I wanted to see how many corners i could cut lol
SDVMM2 also had install issues last I heard
Apparently i cut too many
No no like. Use something else to keep travk of when i needed to uodate and stuff
@bright ocean its install issue is fixed by just putting it in the folder manually
I know theyre absolutely required haha
ah
Can someone post the link to moddrop please?
Simple and intuitive mod manager with support for more than 20 games
Thanks so much!
And i can put all my mods in here? Even sve?
ugauga me bang code together
I also went yhr caveman route until a week ago XD
@woven lance doesn't that defeat the purpose of a manager?
i have SDVMM2 but i only used it to pull out mods when something was causing problems, or if i installed a mod that i only wanted to use occassionally
i did 90% manually
Eh, I find it easier to just use different folders and keep backups. Mind you, I have moddrop, but it can't handle my loadout XD I use it for certain backups though
it cant handle your loadout? how many mods do you have??
You don't wanna know
(too many)
is it more than 50?
Let me put it this way - Scientist wants me to do an LP with my loadout XD
XDDD
Just for the sheer
factor
who's Scientist?
ModScientist
(aka one of the devs for MD)
oh, wow, really?
you should totally do that then
you'd have my sub and views
also you're pretty active on here: are you a mod author too? or just an active member? if you;re an author, whatcha got?
Well, A) I don't have a recording setup
B) I'm hard of hearing and thus hate hearing myself talk on recordings
C) I don't have the time XD
triple RIP
Ah, you're fairly new, aren't you? Yes, I'm an author
we had a modder of the year contest at christmas time
yeah i only joined a week ago (wow it's been that long already, heck)
oh wow, you have a TON of stuff. impressive.
oh hey im using one of your mods and didnt even realize it. love the farmer's market, nice work on that
Thank you! It needs an overhaul though
Reki, I have the update for Eemie's stuff - I'm the official maintainer of her works
why's it need an overhaul?
aside from it having wheat and not being able to buy wheat
It was made before STF was published, for one, and I'd prefer to be able to use the token system from CP rather than lua scripting the random factor via TMXL
Downloaded festival of the mundane (sewer nightmarket mod) what day(s) does it occur ?
@subtle nebula Sorry for the trouble. Here.
alright ill look again
oh speaking of shops
thanks for the tip minerva
Welcome!
i have a mod that makes shop items squares in a grid instead of a list
@gray remnant It's on Spirits' Eve!
(If you find an eemie mod I haven't updated, let me know)
dont remember the name of the mod
Better Shop Menu is the bomb
it does what i said: it makes shops a tile grid instead of a huge list
col
absolutely neccesary if you have a lot of mods that add a lot of items
i have seeds are rare so i doubt it will help me with pierre's
but i'll download it anyway
"seeds are rare"?
yes
what's that do?
you can't buy seeds from pierre
and you can only get them through mixed seeds
yes, pain
ok so i need help, i just downloaded some mods for sv and I am using all of the CJB mods and they just, don't work, like the menu isn't there, also the launchers isn't giving me any error messages
...why would you want that, Rek?
Can you upload your SMAPI log to https://smapi.io/log (see instructions at that page) and share the link here?
thats not even challenge thats just tedium and annoyance
yeah gimme a sec
theres more than just the CJB that was just an example
also the billboard anywhere mod works
So you load your game and press p or i and the menu doesn't appear?
Hey guys I'm using the mod Automate and CFAutomate. I know that the CFAutomate is broken, Is there a mod for the PFM Mods or does it work with the normal Automate?
If you're using CFR, you need CFAutomate. If you're using PFM you need PFM Automate
@woven lance it's for an actual challenge
you get to complete de CC by year 1 or starting year 2
Thanks @dire fractal & @restive zodiac
with my mods i need at least 4 years to complete them since i have hundreds of new crops/forage, and tons of new crafting recipes
Hey ya'll, I have a question. I was wondering if Stardew valley expanded conflicts with this mod called baker's life?
and im looking for something to add some difficulty to the mines as well, i want this game to last
@last sorrel no
it just adds some recipes
Ok, it just has me downloading all these other mods that start with PPJA so I was worried since it felt like last time it broke my game
tedium =/= challenge
really?
PPJA is the bomb tho
if i want to download a clothing mod it is better to do it with JA or with CP?
okay, what do ya'll like most about it?
to add more clothes
JA
ty
Since clothing was changed in 1.4
Speaking for PPJA, and not speaking out of bias as I am one of the three team leads, I love the difficulty that the PPJA collection adds to the game. More crops to ship, more items in general to ship... there's even a community center bundle overhaul now that supports PPJA items that cannot be completed before Year 2 at a minimum
I was talking to minerva about that the other day
that CC bundle is brutal
yet fun
usually it gets kinda boring after completing the normal CC
I can't speak to SVE as I don't use it, and personally don't plan to as it's not my style (also I've been using Karmylla's maps forever and I'm not giving those up)
i just wished karmylla's could be played alongside IF2R
wait there's COMMUNITY CENTER BUNDLE OVERHAUL?
ye
that's bizzare, my caps turned on when my headphones connected
didnt notice until i sent
So I downloaded the stuff from bakers life and I have a bunch of errors
wish i knew about that overhal before i completed most packs lol
Like everything to do with SVE is an error
SVE causes issues
if you want to use a lot of other mods, just dont SVE
friends dont let friends SVE with tons of other mods
im playng with around 230 mods with SVE
you've gotten lucky then
oof I love SVE so i was hoping I could use this too
it's about fixing the errors and installing the mods properly
and installing if they are only updated
@chrome cedar teach me your ways
some mods are not compatible with SVE though for multiople reasons
yeah, but baker's life shouldn't be a problem
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
sweet thanks
"All items start with the word "Baker's" to prevent any potential conflicts. There is a text file included in the mod with instructions on how to make everything."
also apparently SVE is pretty heavy as far as resources go
maybe something with the files
yeah, that's a "may matter depending on how potato your computer is" Thing
ok I'mma try that then
I don't get the reason for the errors except CFAutomate https://smapi.io/log/c20ebf69065a4d3b88a81b58bc380548
send the log though, here they will help with errors on the mods
!stardust
Stardust core is a dependency for Omegasis' Happy Birthday and Stardew Symphony mods. The newest version is missing some necessary files. To fix it:
- Install version 2.4.1 from the Old Files section (https://www.nexusmods.com/stardewvalley/mods/2341?tab=files).
- Rename the
Contentfolder toModAssets. - Reinstall the newest version (2.5.0). On Windows, choose to overwrite the old files; on MacOS, hold down the option key and choose
Merge.
For the Stardust Core one
holy fuck, how long will it take to fix stardust
@toxic ridge Update your modfs, too
you ahve a lot of "could use upgrade" notifs
one of those may fix the farm map issue
yeah why is there even a need for a bot message for stardust why isnt it just fixed? that seems pretty easy to fix on the backend
@split lotus Most of them don't have new updates like Rapthalias NPC Mod, Shikos NPC Mod, BFAV Fennec Foxes and the GG Ace has just an error
no, many mods don't have updated
i've checked on the forums and other sites as well
and smapi anyways asks you to find an unexisting update
At the very least: https://www.nexusmods.com/stardewvalley/mods/4021?tab=files can be updated
I'm only spot checking two of them, too.
Please.. please do not ignore the update notifs.
Anyway, the specific erroring is .. hm. IF2R and..
one of fellowclown's mods
@last sorrel - Even More Recipes for JsonAssets 1.5.8 because it requires mods which aren't installed (ppja.artisanvalleymachinegoods).
Raphtalia has a manifest error, I already have the new version, but I can update Denver, Lyell and Farmer to Florist
bleh, I cna't find IF2R's page
Is... Is this where to post for mod help on using mods? I'm sorry, I'm new, so I'm unsure.
Yes
@dire fractal Quick question, you might know: https://smapi.io/log/c20ebf69065a4d3b88a81b58bc380548 has two missing tilesheets somewhere. Is there a fix for this up somewhere I'm not seeing?
I'm actually having trouble with if2r for sve because it suddenly broke via config file not working. I can get on to post the specific error code, but it literally will not load the map anymore. Not for new files even, which it was working prior.
And literally have found no one with similar issues so I'm at wits end, lmao.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
LF2R is downloaded from the SVE page, it's an optional file
oh.
they probably need to re-install it
That should make sense, considering IF2 is no longer supported
Flashsifter remade it for SVE
Sorry, I'm bad with TMXL/maps in general
The one I downloaded was through the sve page, btw. I'll grab the log.
Oh.
Yeah, you can update one mod
apparently it's formatted such that it formats weird
but I can see fellowclown in that TMXL error
Yeah, I'm just not sure which one of his it is
https://smapi.io/log/2d8e2d7de4d84fbe83216ca63db599e9 for whenever anyone who can help has a chance. I can wait. x-x;
First:
Update your mods
There's a lot that need updated
Second: could you upload the config for IF2R to this link:
!json
JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.
Also, uninstall Looking For Love, it's not compatible with SVE
People have gotten it to work if they disable Wizzy and Sandy.
Which was really the only reason why. xD
So i updated that one single mod and I still see errors in the mod menu
@split lotus Could It be that IF2R ain't working because of the different content.json I use?
..yes.
Modifying your content.json may cause errors
This page explains how to install SMAPI (the tool which lets you use mods) on Windows. See also:
ty
@ Sak, I think it is John
It worked before tho. I downloaded the modified from the github page of SVE because I'm using seasonal farmhouse and such
That's the only mod that has Forest.tbin
mm.
- BathHouseRoom because its manifest has no EntryDll or ContentPackFor field; must specify one.
how can i fix that one?
Where did you get it from?
is there a discord for stardew valley expanded
there is a subreddit
Nope, just a reddit: https://www.reddit.com/r/StardewValleyExpanded/
r/StardewValleyExpanded
You might want to move the SVE questions there
because.. frankly, I'm not sure what's wrong with the content.json there
Wait, me? It's hard to follow who anyone is talking to on here. x-x;
is it content.json or config.json?
@toxic ridge Possibly - I thought I modified it to be the most recent version but I remember I was having trouble posting it from all my internet problems, so if the link is still old one it would be based on wrong one
I'm working on updating the things.
it's the config.json that's throwing errors
(It is a simple edit to make changes to the most recent version but I can't look at it right now)
they can delete that and generate a new one
The old version didn't have a config though
I think its workign actually? Thanks for the help ya'll I'mma try and see if Ican talk to the developer of SVE
So if they used an old content.json, those options would not work
ahh
(Flash didn't do that part of IF2R just to clarify, I did)
The config file is actually the cause of issue why I'm here, for the map IF2R is basically, but through the SVE downloads page that I had gotten it. If it is in fact the other mods that are breaking it, I'll get to it, but it keeps saying the config isn't a valid json
nvm Its not the different content.json the error is still the same
If it's not mine it's not my fault :P
Well even If I remove IF2R I still get an error from SVE meh
hey ya'll Im back for a different mod question
42
So do yany of you have elle's seasonal buildign mod?
think so ye
I do, I think
Elle's buildings are best buildings
elle is a damn magician with art.
awesome! How do you guys get different buildings?
Like I have a new farm house but it's not white
I'm super lazy and just use the default settings
Is it CP? Or is it in .xnb?
CP
I feel like either something is conflicting with it, or something is breaking it. Or both.
Yeah, we don't recommend any mods that ask you to overwrite xnb files in the Content folder. You can do a patch summary to see what's applying or not.
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
I definitely would not, either. I'm sad when half of these mods I DO want aren't CP and I just slips it to remind self if there is ever CP added in another folder elsewhere
(you can only configure your farmhouse's exterior if it had two upgrades when using elle's buildings)
might already be solved but the tmx issue someone was having with lyell is most likely bc they need to update, he's the one who patches the forest
I think someone mentioned that further up, but not sure if they tried it, I was just skimming back on mobile and saw I might have broken a thing and was checking that :D
here is my new log: https://smapi.io/log/f566e44e61354e1fb921312bf2b63f3d
I remember clown having accidently left references to sve sheets before but seems so long ago, must be very out of date 
yeah, the patch for houses isn't being applied mocha--i don't use elle's buildings but sounds like it may not apply until you upgrade the house?
hey i've never modded before-
(space left eemie's inside customise exterior, discovered today) :P
do i download the SMAPI from the nexus or direct?
he was like oops
alright thank you
Remind me never to do a patch summary with ja and friends installed, oof
The price of custom tokens
That sounds right... :D
i'm going off the wiki, what does it mean by "Extract the folder?"
@velvet schooner It means unzip it, take the whole installer folder out of the zip
@toxic ridge Oh?
@split lotus After I literally removed every mod in steps, its the NPC John Mod
oohh so just move it elsewhere?
huh
Did you do all the updates you needed to do, Mitsuna?
thanks for the help ya'll
@velvet schooner Yep! You can move it to your desktop or wherever and run the installer from there.
can any of you reccommend interior mods?
okay, thank you, @restive zodiac!
yeah or new ish looking stuff
ATDSDV is the biggest and most up to date, not even sure there is another that would be functional in 1.4+
@keen moss got a question, the Home of Abandoned Mods works for the current patch?
Yes
What is the name of that mod specifically?
downloading
ATDSDV
@last sorrel A Toned Down Stardew Valley
@restive zodiac I updated before but only removing the John NPC Mod, the Farm.tbin Error and the CP Crash from IF2R is gone.
Hey, is stardust having issues atm?
!stardust
Stardust core is a dependency for Omegasis' Happy Birthday and Stardew Symphony mods. The newest version is missing some necessary files. To fix it:
- Install version 2.4.1 from the Old Files section (https://www.nexusmods.com/stardewvalley/mods/2341?tab=files).
- Rename the
Contentfolder toModAssets. - Reinstall the newest version (2.5.0). On Windows, choose to overwrite the old files; on MacOS, hold down the option key and choose
Merge.
Thanks.~
Is... Is 2.4.1 the last listed file? Because the last listed file is 2.2.1
Nexus lists old files in stupid order, just look for that exact version.
There isn't one of that version title, that's why I had to ask.
Not unless it's like, under descriptions or something.
I’m gonna start a modded save for the first time. Can anyone suggest some good mods? I’m already thinking about Stardew Valley Expanded, Tractor Mod and Automate Mod. (Do these all work together?)
oh, i found it, nvm.
I feel like Imma have to forego IF2R, because despite everything else being up to date(even tho is keeps saying it's not, i just downloaded every mod on the list provided), everything else now not conflicting, IF2R is STILL having issues because of the config.json not being a valid json for some weird reason.
hmm that's odd
config should be automatically generated
try deleting it and rerun the game
How do I set up mods on my MacBook?
ah yw Sharcc! glad it worked!
I'm assuming the same way as with PC but a different file path to the Stardew Valley folder
okay cool thanks was just trying to get a second word because last time it didn’t work for me. But I’ll give it another go 🙂
this might help
This page explains how to install SMAPI (the tool which lets you use mods) on MacOS. See also:
Some mods actually have an entirely different subfolder i think dedicated to macoxs or something. I never needed to delve into that personally (and always had been confused why it been there until i finally understood what it was for) but thought it might be helpful to add.
And yeesss, anna. Now I can play after wanting to tear out my hear for about 5 hours, lmao. How can a config file do this? My boyfriend definitely has patience to be in IT and to enjoy programming as he does. x-x;
I have no idea lol but basically the "invalid json" thing just means there's code in it that it doesn't know how to read right
which usually means a little error in syntax or something
or a missing comma >_>
@supple sparrow Those folders get ignored by SMAPI and should just be deleted. (The macosx ones)
@supple sparrow Those folders get ignored by SMAPI and should just be deleted. (The macosx ones)
@restive zodiac I learned that! I did delete them eventually when I finally got what they were. xD
It's like when mods come with desktop.inis and such things, hidden system files that the author doesn't realize they're including
shakes fist at junk files
haha yeah
makes sure to have CoF add twenty-thousand junk files
(actually, Lunar Disturbances still had a bunch of CoF junk files. <_<)
hey SMAPI isn't working to download
my computer tends to be dumb so it's probably an easy fix but idk how,,
@velvet schooner When you say to download, do you mean you can't download the installer from the website, or the installer itself isn't working? (Or a mod?)
installer itself, it downloaded just fine from the website
uh oh... Yellog's Wood Craftables wasn't the reason why the mini-jukebox was invisible...
I tried running my farm without that mod, got the mini-jukebox cutscene, it's invisible
@velvet schooner What happens when you try to run the installer? (Are you on Windows, by the way?)

