#archived-modded-support
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It looks like No Soil Decay Redux loaded just fine but you also have a mod called just No Soil Decay that did not load. I would just remove that second mod
i thought i deleted it
i saw it lmao thanks
all of my spirtes disappeared ๐
trees, some buildings, all of that
it's the same log i just sent but without the error of the no soil decay
can someone look into it? or it's just an xnb error when i restored the game's files
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
they were all working perfectly an hour ago
what did you change?
which buildings disappeared?
a wine building from a mod, the silo i think it was, and every tree
wine building was the slime hutch, I assume?
no, a building from a mod that was made to look like a vineyard
I mean did it replace any building?
nope
What is the mod called?
SauvignonInStardew
ah
@timid karma which one is the mod you're referring to and what is going wrong?
I just know that SauvignonInStardew has lot of problems
You can search history if you find something
i updated it with a unofficial update and it worked fine
i think i'll just re install everything xd
If you're up for that, that would be best
i just have to back up everymod and re install stardew
if that doesn't work im fucked
Wild flower field" and" more grass". I unzipped the two in mods as they said in the description, but no wild flower appears. only normal grass
i did that and then it fucked up
It might have made some sprites disappear but it was for the best because modified game files = bad
You might have to edit the save
might I don't know anything about Sauvignon
I'm having a problem where my space core crashes when I play SVE co-op and join someone's world but works when I play SVE solo. My map shows up like the original, all the new npc's don't show up on the map, and I don't know what it happens. Help?
@timid karma I'm not exactly sure how More Grass works, but the content pack has a config so maybe just run the game once, quit, and go back in
or it may be that the new grass will come in once more grass grows
@compact forum might have insights
Ok i will try that. thanks!!
It might not work on mobile either
XoX
oh right that is mobile rip
ToT
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
(a log is always good)
(you can try a different health bar mod)
@teal drum does it crash or just throw an error? That looks to be just saying that it isn't the main player
huh... no, it just throws the error. It's really frustrating not being able to see the new map, or the new npc locations though.
@ Alpha, you don't have the SVE version of NPC Map Locations
does anyone know what happens if you load a save file that used the default farm map while a new farm layout mod is loaded?
does it break everything-
or does the modded map not load
@ Mavis, yepp Harmony broken in Android
:d oh okkk
I think Space is woking on making Spacecore work on Android
@formal knot trees, etc. will be in places they aren't supposed to be
all objects will be transplanted to the new map so it looks weird
you can Reset Terrain Features to reset all objects
i think i'm going to try and clear my farm entirely and then load the new map in because i'm getting really bored with the layout
thank you ^^
fixed it
what did you do?
reset the xnb files
re install some mods
and erase some trash folders
i also had to restore some xnb files that were needed for some mods
i also had to restore some xnb files that were needed for some mods
which ones?
im looking for it, i installed 3 mods and one of them was an xnb for trees
i had the backup in case of
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
XNB's aren't recommended but it's your call!
(We really don't recommend installing any mod that asks you to replace xnb files in the content folder. Chances are there's a CP alternative at the link Strobe has above.)
(Fortunately the trees in terrainfeatures haven't changed too much, but still :) )
the thing is i looked for a CP but there was none
i think i'll just have to uninstall every tree mod and restore the XNB and look only for CP files
eventually
why not now
...fair
lmao
i'd like to mod too, some time
and get some cool things into the game
213 mods, well well
Alright, just show up when you need help
avoid XNB at all costs
we even have a command for how much we hate it
!xnbzola
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
lmao
@ junimos, I love the channel split. We can use !xnbzola without feeling spammy
can i get my own music playlist on the game?
i'd love to have some phoebe bridgers nad LIS1 soundtrack to play
You'll need to check out Custom Music (mod by Platonymous). I don't have experience with it though
so i spent 30 game mins trying to hoe a tree thinking it was my ax ... is there any mods that make it where u do not use the wrong tools ... ๐ฆ
when daisy said this farm map had secrets she wasn't kidding huh
aww cute !
||those are lewis's loved gifts. i think grandpa brought him back from the dead||
... welp ... i'm not afraid of no ghosts .......
cept the ones in the mines ... they are mean
for futre ref. though ... how does one do the spoiler thing ... i never knew how ...
https://www.nexusmods.com/stardewvalley/mods/4179 this is the mod if you too would like a creepy farm
!spoilertags
Use || before and after your message to mark it as a spoiler. Example: ||I'm a spoiler!|| -> ||I'm a spoiler!||. To mark an image as spoiler, click the Mark as spoiler checkbox when uploading the image.
thank you mousey
i was thinking of trying a new farm map ... as of now i have immersive farm and i find it way to much room + when i got my shed the one that was included pretty much sat unused ...
here's the layout of this one (if you don't mind seeing some of the secret areas)
then i added a bathroom so the spring became useless
i like that one cause the main area isn't get lost gigantic ...
i'm doing a challenge run with PPJA bundles and space's magic mod so this is perfect
@inner geyser there is an auto-tool mod that chooses the right one, not sure if it still works. Check https://mods.smapi.io and check for "tool"
yeah! the hedge maze is also super fun, i spent a few hours getting lost in there
Does Sauvignon need any updating (after the latest unofficial update?)
it seems like a fun mod
but also looks like it's breaking?
thank you minerva ... i felt truly dumb trying to figure out why a gold ax took more chops to take down a tree ... ugh
and all along it was the hoe
Pathos did the last update, should still work as far as I know
sauvignon has an unofficial update but that one is broken. there's something wrong with building the actual building and it has yet to be fixed
oh god farm rearranger is so broken for me and i dont know what i did
Huh. You can try to report it to Pathos and see if he can fix it!
pathos isnt the one who made that update. he just added the unofficial update conventions
Oh that's right, somebody else picked it up after him, huh
(he was doing the updates before)
yeah
his update broke after 1.4 and the new one has a major bug where when you build the building resources and money arent taken from your character
hmm ok this is weird
farm rearranger is working fine on one file, but is incredibly broken on the other
the last official update for sauvignon is from august 2018 lmao
Yeah, it's been abandoned for a while
both files are using the same mods, but on one file when i try to use the rearranger it opens the wizard's building menu even though i dont have that unlocked
so glad unofficial updates are a thing
but i do have it unlocked on the file where it works
I'm tinkering with Sauvignon
was experimenting with my mods to see what caused this glitch and i found it. using immersive farm 2 with medieval buildings causes a second greenhouse to appear in the place of the old one's location. is it possible to remove this?
ohhhh yeah the immersive farm 2 does some interesting things with the greenhouse
thank you so much! โค๏ธ
(applies to regular IF2 in this case, too)
Wish there were mods for iOS
any recommendation on interiors to re design?
depends what style you're looking for!
YES! it worked! thank you so much~!
(ignore the weird shed. that was a result of a different experiment)
karm's all the way
oh i figured they were talking about farmhouse interior! but if you mean villager houses then yes karm's
lmao
is there a mod that let's the farmer have a birthday? anyone know offhand? Before I lose myself in Nexus? Again?
ah, i'm glad i'm not the only one who gets lost scrolling through nexus
thank you
fastest link on the discordwest
i think i'll stay with ace's cellar instead of karmylla's though
is it just me or A Wittly Named Recolor from Ace is the same recolor from ATDSV?
ahahahaha finally figured out why the checkup was listing me as knowing 6 mod recipes but only seeing 5 in game
old version of the wild bait worm bin was still in my save. just had to get rid of it
Ace's mod is for the outdoors
ATDSV is for indoors and buildings (plus a little bit of the beach and such) ayy it says in the description ๐
It's the one I use in the previews, yes
@hasty flume I haven't used Sauvignon so I wouldn't know what to test. Do you wanna test an update I made?
Alright, sec
ATDSV has some small outdoor elements, but it's meant to be overlayed over any other recolor
i installed a mod wich changed the interior looks to match the outside (ATDSV) but since i fixed the xnb files it's just the normal one over the ace's expanded house
:0
you sure it works?
(this update is for bug testing)
Chucklefish Forums
(minerva is ATDSV's creator)
LavenderLight made it I believe
haha well since I don't play with either of those mods I'll leave her or someone else to troubleshoot with you
I just added Happy Birthday and Space Core (Happy Birthday says I needed it) (also added Home Sewing Kit, but doesn't think it's the issue)
says Space Core crashed, idk...
Stardust core is a dependency for Omegasis' Happy Birthday and Stardew Symphony mods. The newest version is missing some necessary files. To fix it:
- Install version 2.4.1 from the Old Files section (https://www.nexusmods.com/stardewvalley/mods/2341?tab=files).
- Rename the
Contentfolder toModAssets. - Reinstall the newest version (2.5.0). On Windows, choose to overwrite the old files; on MacOS, hold down the option key and choose
Merge.
adopt and skin rekidan
that fixed me, Strobe, thank you so much
@strange vine what do you think?
omg look at him!! ๐
so you approve : O i wanna keep to your vision
the eyebags are a little pronounced but yeah!
also his hair is supposed to be like not-quite-curly sticky-uppy but I mean I did my best so that's a good attempt too XD
ahhh i see i wasnt sure
yeah it's not very clear
it was hard to get the detail
I do like him that way though, it shows his age ๐
how old is he btw : O
i'd love to make one of those of myself to have as a profile pic
then everyone can say omg this guy play stardew valley
and keep ignoring me
go ahead and draw it!!
one day i'll try to see if i got the skillz
i just started playng with those 120+ new mods and it's a fucking lot
welp time to cry sai crashed before i could saw
Tested it myself, yeah I see the problem :3
ill just play with the original art for now
oh no wait he lives in the saloon are john and sorren compatible
oops sorry, he's... well I sorta allow him to be anywhere from like 30-some to 40-some but he's usually 42 for me
well it loaded up fine ๐ฎ where in the saloon is he
i use both clown! i use the boarding house version of sorren
they should be! Sorren doesn't actually have a room or anything, he just sits XD
and thats why hes tired XD
they dont so its all good : ))
I took sorren to the movies today is it possible to give him movie dialogure?
@dire fractal sorry this took so long i got distracted
I have no idea how but I'd love to!
You can look at lyell he has movie reactions
oooh good
lyell does :0
i tested it out and the issue is still there. materials and money arent taken out of my inventory and i can actually place multiple winerys at once
yeah he does!
ohhhh can't wait to take him next time!
: ))
I wasn't sure if it was a special dialogue key or an event or what so I decided to wait until someone else did it first lol
lyell, sorren and gregory are my fave custom NPC bachelors!
I need to give him a 14 heart event too which I am making way overly complicated for myself : 'D
ohhhh im so excited!
it seems like you can take any custom NPC to the movies and they just won't have any special dialogue and will have all the default likes
sorren works but like they said it defaults
yeah it mightve changed since the initial release of 1.4 maybe?
huh nikolai straight up didnt say anything
oh yeah that's still true
ahh true i added that stuff like the week it was released
they don't say anything but they can still go see the movie and gain friendship
and they won't have any data for movie likes and dislikes
ahhh grats!!
it's what he deserves
it would be more but fucking i moved accounts XD
@glacial palm no worries! I see where the problem is
@bright ocean what's the reason for not using Sauvignon other than the game not subtracting money and resources at Carpenter?
mich youre playing lyell from my new account right the old one is very buggy
of course
oh good
i have no idea, haven't gotten far enough in my save to see what's wrong with it @dire fractal ยฏ_(ใ)_/ยฏ
is there a mod to add a trough or something near the farm house?
Hey all, I'm having an issue with Foxyefficiency randomly not ignoring bee flowers. I have the latest update, which has been working fine, but suddenly it's tearing out all my sunflowers right next to my beehive. Log: https://smapi.io/log/55fe40e6130848fb9b549716d41a2f05
there are some unrelated mods I could update, and the expanded fridge mod is dead but I haven't removed it because I'm still hoping to rescue an old save once it's updated. It's not affecting my new game as far as I know, and I'm in Fall Y1
I'm not sure if foxyfficiency has been updated to recognize that sunflowers are ok for hives yet. I know the author is working on a major update (version 2) but it isn't released yet
As for the Expanded Fridge mod, you can safely remove it without losing items. When you take items out of the fridge, the ones past the end will slide into view.
@chrome cedar To refill your watering can? There isn't that I know of, and I didn't find any with a few searches on Nexus.
Ah so @pliant swallow it may just be specifically sunflowers that are the problem? the mod was updated last month
i've got some trouble with A Wittly Named Recolor
it just loads some squares with the recolor
It might be, yes. Sunflowers didn't used to give flavored honey before 1.4 and I don't know if the mod was changed for that yet.
i remember seeing a mod that adds some skills to leveling, but i don't quite remember where
it was pretty cool
it wasn't prestige skill
Level Extender? https://smapi.io/mods/#Level_Extender
Is it fine to change SVE's balanced crafting mid game?
No I mean will it have problems if I change it mid game?
Aight cool
@real wigeon Entoarox Mods are not compat with android afaik
update Automate
and i guess you're using XNBs because of XNB loader
I am having trouble with Custom Exterior. It's giving me red text and crashing my game when loading the day https://smapi.io/log/25b45ba72d6d494a864788e1f3a5c020
@ivory crystal it basically can't find the files. you sure the path is correct?
lmao i broke my game and im not sure whats causing the problem https://smapi.io/log/bb6fe01bbbbf49179952733b8145b8b0
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
That'll fix it
!re-
I'm having issues with SMAPI on android 4.1. this is my error code. https://smapi.io/log/f3b43fab640a4d7dac0642b9fd6571d7 When I load the game it doesn't find any saves or it gets stuck on saving (when starting a new game after intro)?
I replied to you above
Ok I'll try
@real wigeon @tired brook Edit: nevermind, looks like an Ento mod bug on Android. Strobe was right ๐
Ento?
Entoarox Framework
until he fixes it, you need to remove EF and XNB Loader
Hi all, I'm wondering if anyone has had trouble with Custom Furniture not loading furniture packs in their entirety.
I have 4 furniture packs installed, of which 3 load fine and the 4thโ Zosa's Furniture for Custom Furnitureโonly loads furniture until Gem Node Display 3(id: 117, type: "decor") and is missing all the other furniture ids from 118-245 from content.json.
I notice that there's a lot of empty space below this last piece of furniture and I can scroll down into the empty space as if there were supposed to be furniture there. Anyone know about this?
awesome! if you miss your XNB mods, you can search for Content Patcher alternatives/conversions
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
@Jรถrmungandr#9537 it's been reported that Custom Furniture Furniture Anywhere is causing problems
@dire fractal Good to know
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@dire fractal Yeah let me try and get the log
Eh what!? Now modding is splited into 2???
@dire fractal Here's the log: https://smapi.io/log/057ddd990fba49cda8716f6af8c2651c
There's no errors the game spits out for furniture pack though
update the pack, Jorm
does anyone have a recent version of the SVE villager event guide (with the description) I cant find it on the site
The update is for CP on Nexus Mods
https://www.nexusmods.com/stardewvalley/mods/2977?tab=files get 2.0 from here
I'll download it and check it works with Custom furniture
https://www.nexusmods.com/stardewvalley/mods/2977?tab=files get 2.0 from here
@dire fractal
Unfortunately, that only works with Content Patcher, which means that overwrites the tilesheets for the lots of the furniture in the house
I like being able to use the Custom Furniture option as you can add the stuff you like at will
Something I noticed with the Zosa's furniture is if I modify the content.json file by deleting furniture entries from id: 0-117, I was able to see the previously missing furniture entries with ids from 118 to some other id value I don't recall.
If you're good with this stuff, you can compare is with the files of 2.0 and see what are the differences, etc
I have no experience with CF
Thanks, I was wondering if Custom Furniture has some kind of limit to the number furniture pieces added but it's weird the log doesn't have any errors.
@dire fractal Sorry strobe, I started watching anime while I waited for help and... got caught up in it. >_> Um yes, I think so? Custom Exterior is in my Mod folder, and the retexture mods are inside of the Buildings folder inside of Custom Exterior, which is what the description says to do. So it's like Mods > Custom Exterior > Buildings > [CP] Whatever Building Mod
๐ค Nini
Still there?
Does [CP] Whatever Building Mod still have the manifest.json? if so, you need to remove that
I'm running Karmyllas immersive and harvest goddess and 2 hearts with her - anyhow tried to access the wizard's basement and got a wall of red text. Is this a known issue or have I broken something?
Happened when I clicke don the basement trapdoor: https://smapi.io/log/5f84a18906514dacaa72b6aadcc26f22 is it Karmylla or Harvest Goddess? I'd like to get in and change the color of my cat.
Or is it cos I'm only at 2 hearts, not the requisite 4?
sounds like a conflict between karm's and HG maybe?
https://smapi.io/log/4bb6963eba6a4a56b8e32a0fd997b8bb had a crash in MP that seems to be from dynamic nighttime? @split lotus nooo clue what's going on here, host was fine
might well be. I didn't think Harvest changed the map though. I'll poke through the code.
I also have a bunch of other stuff installed that changes visuals etc so it could be something like that as well.
https://smapi.io/log/053c6700671d41b79d3343f232579e28 crash.....2! this time i think it's hot cocoa shop
dynamic night time is also still VERY mad at me
pro tip for ppl using mods DONT try to run 91 mods that prob dont work....
i run 500+, so it's really up to your machine and whether they're compatible
do you have a log? there might be a simple fix
!log @void scroll
@void scroll Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
oh ojay
okay**
ive been trying to fix some of it by updating and stufff but some of them just dont have upadtes even tho it says
but htere are other problems too
one sec its loading it all
a log should help us figure out what's going on! you can also check the compat page
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
unofficial updates will be on there
yeh ive check unooficail updates too
one sec the llog was still loading and then i accidentally closed it...
wait @lapis void how do you upload the file and not console text??
nvm i got it
@timid karma I've updated MG and it should now work with Android, do you mind giving it a go when you're next online?
before i had this hair mod, made a new world using the mod and used its hair then it crashed, just deleted it, loaded an old file without the hair mod and its not crashing so thats a good sign i guess??
!stardust
Stardust core is a dependency for Omegasis' Happy Birthday and Stardew Symphony mods. The newest version is missing some necessary files. To fix it:
- Install version 2.4.1 from the Old Files section (https://www.nexusmods.com/stardewvalley/mods/2341?tab=files).
- Rename the
Contentfolder toModAssets. - Reinstall the newest version (2.5.0). On Windows, choose to overwrite the old files; on MacOS, hold down the option key and choose
Merge.
that solves one of your issues
get dressed is outdated, you want get glam instead
get glam will probably not work properly in multiplayer--customize anywhere works fine in MP though, so try that instead with content patcher packs for hair
the unofficial update of animal sitter that you have is also outdated
i'm assuming multiplayer from unlimited players? adopt and skin has some issues in MP
as in, may give you 80 invisible horses issues
oh im not doing multiplayer thats for a a different server where its basically full vinilla but that
ahh gotcha
it's fine in singleplayer!
np! i've seen a lot of similar issues before, run into a lot myself haha
have you installed any mods that told you to put them in the content folder and overwrite?
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
umm i think ive deleted all my xnb mods
try verifying your files just in case
all good! i'm about to head to bed so i wanted to make sure i had all the possible issues covered lol
oh ok
but one last thing
@lapis void umm for the stardust core thingo after i reinstall the new one and tap replace old files how to i merge if i already replaced them??
or does it do it automatically??
don't worry about it if you already told it to overwrite!
the merge thing is just the way mac users have to do it
you should have a folder named ModAssets and some other files inside that folder
oh okay!!! thank you so much!! i hope you have a good sleep! its 10pm over here so i shold probably sleep soon too!! (maybe at 12 lol)
np! it's quiet rn but if you run into other issues someone else will probably be around eventually
okay thanks!!
Anyone got intresting stardew valley mod that about the town? Other than expaned mod
Karmylla's or SV Reimagined
@compact forum Now it works for android * o * 
Thanks for testing that ๐
still waiting update smapi for android.
I think the current version that's out should work, Poman
thank you for fixing it so we can use it nOn/
for example Mavis is using it @wooden zodiac
oof, that's some problem with modding on Android. Alpha values (transparency) below a certain value turns pink
:,O
Yes, in which all the buildings come. I deleted it and downloaded again but it remains the same 
ugh
Yesterday there was an update of "unlimited cabins" and as I love the design of the cabins (not available for mobile) I downloaded it to see if the option to build cabins appeared. And if it worked. will it have to do with that?
That's for Unlimited Players
I don't think that would affect it though
this usually happens when a transparent pixel is at 30% or less
it need to be 0
Part of it is because the vanilla shadow is slightly red. Remember all the fixes I did on Elle's stuff?
If you delete the shadows completely? dont buldings have hardcoded shadows anyway?
I mean idk why the well looks like that ^
Not in the sprite itself, away from it they do
Yep, pretty much the same
You'll have to leave a message for Gwen (or ping her) and see if she'll adjust the shadows. Making them black toned and a bit lighter should fix it
Ok, I'll do that tomorrow. Thanks for the help Strobe and Professor McGonagall nOn
@idle summit I'm sorry to say that I haven't been able to replicate the issue you've been having with Zosa's furniture for CF. I've tried both with and without FA/CFA and each time all furniture pieces from that pack are there and are able to be placed as intended. There shouldn't be any limits with CF in terms of number of items added per pack; at this point the only thing I can recommend is a clean install of all affected mods (CF, FA/CFA, and Zosa's CF pack)
halp
Hi! I'm new. I've been using mods on Android and PC, and I was wondering if we should expect big changes/broken mods with Android getting the 1.4 update? (I'm about to go read back in the chat a few days, so I apologize if this has been talked about already)
Martyr's released a 1.4 version of Android SMAPI, which should cover a lot of mods. Not sure on the status of the many mods that directly patch the game code, as there are places where the PC and Android versions differ greatly, so there may be more that need rewrites than before. We don't have a list being tracked, but chances are it's all anyone is talking about in the Android SMAPI server. It's linked from the readme here https://github.com/MartyrPher/SMAPI-Android-Installer/blob/master/README.md if you want to check it out.
(You're in the right place, they just probably have more up to date information :) )
(Welcome, by the way!)
How do you keep breaking your game Rekidan lol
i have no fucking idea
Please use the log parser
Still full of CPA errors, just like the other logs.
time to erase some mods
i have 3 CPA, the junicrows, trees, and gemstones
but there was some trouble between maps
like, the pethouse was from another mod when using IF2R
Iโm on mobile, canโt look at your log
the smapi site wont load at all
SMAPI doesn't recognize my recent 1.4.5 gamefile. Anyway to fix that?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Keep getting a error on the log page, on mobile.
Can you upload to pastebin then please?
Ah wait, looks like the site is down. Pathos is on it
And it's back. Try again
Error not showing in logs. Hold on.
The first save file won't load via SMAPI due to version mismatch
Minerva, could that red shadow be the reason my custom animal seems to have little red dots all around him?
PC and Android are on different versions right now. I'm not sure if the not being able to play them is intentional or not, but you could try editing the version in the save file.
Yeah that's what I'm trying to see if I can accomplish. Can I change the first save file back to 1.4 without losing progress or should just wait for SMAPI to update?
I don't think it has anything to do with SMAPI, because the game versions themselves are different. There should be a version field in your save file when you open it to edit - if you change it from 1.4.5 to 1.4.4 it would probably work. Make sure you always backup your saves before experimenting, though!
@peak wharf possibly, if you have stray alpha pixels in the texture
Okay. let me try that Mouse.
interesting, I'll see if I can find a way to see that
the red dots are annoying me ๐
Try using the magic wand tool!
oh, just click a transparent area?
Yep. See if anything doesn't get selected
(We should move channels if you need help too)
nah, that should set me, thanks
@restive zodiac Thanks for the advice! I managed to change the game version for the save file and now it works.
there's a mod called people seeds, where you can grow the NPCs
you can also put them in kegs, for example Abigail
mmmmm, gamer girl juice
(avoid nsfw)
Lmfao
Is SMAPI down? Getting an error message saying it couldnโt check about for mod updates
Thanks!
if there is tilled soil in a location that it shouldn't be, it will also despawn over time, right?
It should, yep
ok good thank you-
Unless you have the mod that makes it stay
@formal knot you should be able to hit it with a pickaxe to remove it
nope!
That too
oof
No clip ๐
i switched maps and i didn't know that tilled soil transferred-
Ah, yeah, everything stays in the same place when changing map mods
does anyone knows what mods could possibly affect the mushroom cave? For some reasons, my mushroom boxes do not spawn mushroom in there, they just pulsate forever. But the boxes placed outside works fine. There's no error logs regarding it either
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
(unless someone knows off hand)
Hmmm, the craftable ones shouldn't cause issues (I assume that's how you are placing them outside?)
im having constant errors with the buyable dwarf scrolls mod
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yeah I have the craftable mushroom boxes, and they're fine, just not in mushroom cave.
https://smapi.io/log/35c1407c01594b9684f1753ad6beff74
what do you mean?
pretty much 90% of my mods are what I had in the previous versions 1.3 and they are fine before ;c
it asks me to check what app i should open it with, i choose notepad, and it gives me a blank file
open what with?
%appdata%\StardewValley\ErrorLogs
yep
I was advised to come here..
that's a folder, do you mean the log inside?
Using a few visual mods (no xnb) and getting an invisible deluxe scarecrow
you don't need to open the log at all, just drag it into the log parsing window on the smapi website
!log HakunaMatata#1226
@velvet tiger Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Press the Windows and R buttons at the same time.
In the 'run' box that appears, enter this exact text:
%appdata%\StardewValley\ErrorLogs
The log file is SMAPI-crash.txt if it exists, otherwise SMAPI-latest.txt.```
Sure, just a second
when i do this it just gives me a blank file
You mean when you open one of those txt files?
there are no txt files
Do you have SMAPI installed?
Does the ErrorLog folder exist?
where do i find it?
Can anyone here read modding code? I got a graphical error for my pets and the four corner's farm. I know it's a mod that's doing it, but out of 85 mods, I don't know which one it is. I'm thinking the answer is in the coding. Can anyone help? I got the start up log right here https://pastebin.com/43fRMmRY Crtl+F [Stardew gets you straight to the error code.
what you pasted is the instruction to open the ErrorLog folder
but it doesnt open it
what happens when you press the windows button and R?
it opens the run program
i paste in the thing
and then it asks what app i want to open this file with
@bitter fulcrum I can't find the problem immediately but I see that you have a lot of pending updates
it's not a file tho, it shouldn't ask you that.
yeah exactly
can you send a screenshot of just after you paste the thing and before you click run/enter?
Could this be because of this craftables mod https://www.nexusmods.com/stardewvalley/mods/2704?tab=description ?
here
@velvet tiger very likely
what the f, everything looks like it should
My timing is impeactable sometimes.
I have no idea what is the problem there could be robert,
@velvet tiger Yep, it hasn't been updated since 2018 and replaces the whole sheet.
(So nothing added to the game since then will be visible.)
@dire fractal ah thank you, yeah tad lazy on the update. All mods suddenly updated after feb and I'm like . .I just downloaded all of you. I don't think those updates would affect the mushroom cave
Yeah, I downloaded the mod to check the png
@drowsy badger
can you type just %appdata% ?
asks me what app i want to use
super weird
and then what?
Thanks strobe and mouse
can you see Errorlogs?
I'll try to see if the person that made the mod is still active, or if anyone might be willing to check on it to update it
all i see is local, locallow, and roaming
go into roaming
ok i found error logs
ok my initial problem was with buyable dwarf scrolls
one time it sent the letter the wizard sends you 25 times in a row
Err, seems like it's buggy
You either wait for the update or remove it
@bitter fulcrum can you do a patch summary?
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
well i already bought dwarf scroll 4, could i still remove it without problem?
worst reason to get pinged in here ๐
Which mod 
Now I'm confused as that wasn't apparent on release
I can't look into it until tomorrow
I remember getting the wizard's message multiple days in a row too
However this is the code for the mod
As the event where you get the mail is on day started 
So I'm confused as to how it sends multiple
it wasnt the mail multiple days in a row
private void GameLoop_DayStarted(object sender, DayStartedEventArgs e) { // Grab the heart level you need to get with the Wizard from the config int heartLevel = this.Config.WizardHeartLevel; // Grab the current amount of hearts the player has with the Wizard int wizardHeartAmount = getWizardHearts(); // If the player has reached or surpassed the heart level and not received the letter...send it if(wizardHeartAmount >= heartLevel && !Game1.player.hasOrWillReceiveMail("WizardScrollPush")) { // Add the letter to the mailbox Game1.mailbox.Add("WizardScrollPush"); }```
i got the same piece of mail 25 times on the same day
Gah copy and paste is crap on mobile
it was the day after i bought the scroll
private void GameLoop_DayStarted(object sender, DayStartedEventArgs e)
{
// Grab the heart level you need to get with the Wizard from the config
int heartLevel = this.Config.WizardHeartLevel;
// Grab the current amount of hearts the player has with the Wizard
int wizardHeartAmount = getWizardHearts();
// If the player has reached or surpassed the heart level and not received the letter...send it
if(wizardHeartAmount >= heartLevel && !Game1.player.hasOrWillReceiveMail("WizardScrollPush"))
{
// Add the letter to the mailbox
Game1.mailbox.Add("WizardScrollPush");
}
}
``` you're basically checking every day if it's above a certain limit and sending the mail
Ah nuts
But I'm also checking if they have received the mail though
The hasOrWillReceiveMail
not sure but logic is wonky
It was pathos who actually helped me with the logic
As in, SMAPI is probably getting confused at that part
Actually, he's great at code review :P
@tired brook
he'll spot the problem in no time
As he was the one who told me to use the hasOrWillReceiveMail
Instead of what I was using
Unless maybe I should use Game1.mailbox.AddMailForTomorrow()
maybe he didn't know the context of how you're going to use it
I can't check until tomorrow
Gah I have to go. I'm at work
I will have a look tomorrow but tonight I'll look out for a ping from pathos
no worries! just wanted you to be aware
That part of the logic seems fine. If it's already in Game1.mailbox, it shouldn't send it again. But you also have a key bind which adds the mail every time you press C, regardless of whether it was previously sent.
Oh shoot
welp
I will fix that tomorrow
I forgot I left that in there
At work atm and need to get back

holy fuck
Does anyone here know how to read code?
Depends on what type
https://pastebin.com/43fRMmRY I am getting a graphical error and I don't know how to read it. [Stardew is where the error is at. It's a graphical Error. Nothing big.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
But it's been bugging me ever since it started popping up
I think it's an older mod but I don't know which one it is. Anything else I can figure out, but this graphical error is bugging me
I am doing the whole Smapi.io log thing as I type
@dire fractal here you go https://smapi.io/log/e0d718fc432a4fc3b67800396994ffab
yes

forgottenhero's link works
chirisu's doesn't
I assume it's the size
!stardust @misty heron
@misty heron Stardust core is a dependency for Omegasis' Happy Birthday and Stardew Symphony mods. The newest version is missing some necessary files. To fix it:
- Install version 2.4.1 from the Old Files section (https://www.nexusmods.com/stardewvalley/mods/2341?tab=files).
- Rename the
Contentfolder toModAssets. - Reinstall the newest version (2.5.0). On Windows, choose to overwrite the old files; on MacOS, hold down the option key and choose
Merge.
... So... from what I understand... I was right Just... in the way I was thinking?
Like, it was a mod doing this and not a containt patcher mod
this is the only error I see in your log,
Looks like we're reaching the current servers' maximum capacity, will need to scale up the servers again.
Thank you Strobe
I see another error in hero's log:
12:58:18 ERROR Content Patcher Error loading content pack 'Wizard to Witch'. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods[CP] Lineyakitty's Wizard to Witch\config.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ;. Path '['Witch had a Warlock Husband']', line 2, position 37.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in C:\source_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 74
at ContentPatcher.Framework.ManagedContentPack.ReadJsonFile[TModel](String path) in C:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ManagedContentPack.cs:line 61
at ContentPatcher.Framework.ConfigFileHandler.LoadConfigValues(ManagedContentPack contentPack, InvariantDictionary1 config, Action2 logWarning) in C:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ConfigFileHandler.cs:line 220
at ContentPatcher.Framework.ConfigFileHandler.Read(ManagedContentPack contentPack, InvariantDictionary1 rawSchema, ISemanticVersion formatVersion) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ConfigFileHandler.cs:line 49 at ContentPatcher.ModEntry.LoadContentPacks(IEnumerable1 contentPacks, InvariantHashSet installedMods) in C:\source_Stardew\Mods.Pathoschild\ContentPatcher\ModEntry.cs:line 343
Yeah... that's one I cna probably figure out but don't mind being told how to fix
So... if ya'll wanna give me a run down on how to do that, I'd love it.
JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.
Welp, this'll double the server cost.
or if you want to 'factory reset' just delete the config.json
:\
https://azure.microsoft.com/en-in/features/autoscale/ is this an option?
To some extent, though the issue is that smapi.io usage is very spiky; one log request is equivalent to hundreds of requests on a simpler app for example.
Could optimize to push more work clientside though. For example, store a parsed representation of the log in Azure Blob, and have the client download it instead of streaming it through the backend.
(Though this is more of a #making-mods-general discussion.)
Ok... I have a bunch of conflicting mods or something https://smapi.io/log/e3e88b51d75c4a6e8a01dbb95bed2daf I don't know why... I just want to know why contant patcher is erroring so that I can fix it.
I don't know if I can post your errors here, but if you read the errors, you have multiple packs changing portraits and character
Figures at much
If you can read which ones they are, I've been trying to get a list of my downloads from Nexus. But if you can read which mods are conflicting, can you send a list to me via pms?
Regardless, thank you for the info you've already given me
Your log gives you a list of mods you have installed at the top. The red errors you'd ideally fix first by removing the mods mentioned
i don't know wich mod makes me plant coal and ores as a mixed seed but ok
Okay, maybe the log will load now..
Fantasy Crops plus better mixed seeds probably
Really? All righty, suffering, here I come.
@lapis void Right channel - the error's actually in CoF. Something's not syncing.
(More and more I'm tempted to just not support MP, if I'm entirely honest. <_<)
but that all being said, that's what the rewrite's for, less "why isn';t this WORKING?"
Is there any able to help with a disconnect issue my gf is having? It pertains to sdve it seems
Eemies map recolor is beautifullllllll 
@split lotus yeah, it doesn't always sync weathers properly between host and farmhands--the host got a solar eclipse once while i didn't
!log @glacial apex
@glacial apex Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
can you have her follow those instructions please?
Hey guys. I have no red text, but I wake up every morning in MP with 2 extra regular scythes. Iโve tried putting them in a chest, but the next morning theyโre back in my inventory and the chest is empty. Any thoughts?
@rose dome im going to guess custom NPC fixes actually, but a log from you and any farmhands would still be helpful even if there's no red!
Hm. I donโt believe I have custom npc fixes (I presume thatโs a standalone mod?), but Iโll work on getting that log to you shortly.
@glacial apex i don't see a DC in that log, but if it relates to SVE can you try going into the [TMX] SVE Locations folder and removing the DesertRailway map and see if it will load then? if you're in MP both of you would need to remove it
you can also try removing the CrimsonBadlands map
It's not trouble loading anything, she's been able to play maybe like 5-15 minutes, then is disconnected, but we will try that thanks
both of those push the limits of what SDV can render ingame so they've been causing lag/load issues for a lot of people
It also didn't start happening until maybe day 10 of spring y1
the next time she gets DCed can you grab logs from both of you right when it happens?
Yep will do that
U-um I was wondering if someone could help me? I don't know much about modding, but I do have my log
of course, that's what this channel is for!
Thank you
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@rose dome yeah, i do see custom NPC fixes--it's bundled with SVE. it does a check every morning to see if players have scythes and it throws errors in singleplayer if you have it in a chest, so that'd be my first guess. you shouldn't remove it, but try making sure everyone has a scythe in their inventory when they go to bed and see if it still happens
Ohhh. Oh shoot. I see. We do have scythes in our inventory. My bf and I have the golden scythes.
And we play on multi-player
yup it yells at me in singleplayer about that every morning
throws an error about not finding the scythe
try keeping a regular scythe in your inventory and see what happens
Thank you! I guess thatโs the best option haha.
@fast river not 100% but i think custom NPC fixes being mad about golden scythes is extending to spawning extra regular scythes in MP
Did you see anything in there about what could be causing a disgusting amount of lag? By any chance...lololol
Next version fixes the issue
@spare ridge you're missing a couple of mods that are required to load your other mods! you need farm type manager and mail framework mod, and you need to update content patcher and json assets
the lag is most likely SVE's gigantic maps @rose dome
both of you try removing Desert Railway and see if you still lag
We don't really have lag, at least not consistently
oh that was @ another person zamster!
lmao well
taking a look at yours rn
Either way
The only error she gets is with spacecore, and she only started getting it sometime after day 5 y1
At first we thought it was related to climates of ferngill so she removed it on her end
it's pretty unlikely - space core and CoF don't really interact directly. <_<
Lol every time I see Sak here...
Yea, I mean even after removing it she is still having that error popup, then disconnects a few minutes later. Obviously the error could be unrelated to whats happening in the first place
I did see some other people saying they were having similar problems on the nexus page for spacecore, but again it could be more coincidence then anything else
Yea, I kind if assumed since it just has to do with not being the host, more or less
yeah, that happens for farmhands
looks like she was trying to get to mine level 55 and crashed?
do you remember around what time it was in game at that point?
7amish
I wonder if turning on verbose SMAPI logging would help
It doesn't only happen in the mine unfortunately
from what i could tell, her log says the host closed the connection, but yours says she left
multiplayer is cursed
it could be an internet issue possibly? are you guys connecting through steam?
i typed steak lmao
mm. SDV connects, at least a bit, through GoG servers.
Which are located in Poland.
There's goign to be a certain finickiness with the connections
**Note: This information may be out of date, I really need to test this with something like WireShark. <_<
yeah it could be as simple as steam having issues today
Well it happened most of the day yesterday too
@lapis void So, um, I uninstalled farm type manager, mail framework mod, content patcher, and json assests on ModDrop and installed them manually and the problem is gone.
interesting! seems like MD didn't install those correctly?
@glacial apex I'm having the exact same issue with multiplayer SVE. The non-host can only stay connected 5-15 min
You mind if I file that as a report with ModDrop?
.. and of course he's not on the discord..
Well we were able to play maybe 3 hours fine on thursday, then she started having some issues thursday night/friday morning/afternoon
unless you mean Flash you don't
i can't tell what about SVE could be causing issues? besides lag from the giant maps
Lag, increasing incompatiblities..
but generally, Flash or the framwork modders are great at fixing issues
(depending on the issue)
think I'm just losing my mind here, I comb through all my mods (not uninstalling each one . yet), but none of them carry any visible code that would affect the mushroom cave --mushroom boxes just pulsate in the cave and not producing any
initially thought it might be the ace's cave, but started a new file without it and nothing.
Though I did noticed that when I first got the farm cave--no map/mushroom boxes CP, the boxes did produce mushrooms. The initial 6 did and once CP craft mushroom box install, it stopped in the cave. So maybe that is the problem ? ?
Not the mushroom cave, but I have seen kegs/casks/etc pulsate while empty on my farm as well. I thin the problem fixed itself though? I attributed mine to some latency on ChestAnywhere and Automateโs part.
chirisu, do you use automate and do you have a chest inside the cave?
they may be producing and pushing to a chest, or to a machine that you have in the cave
I have automate and did test it with/without the chest next to it, but nothing. The mushroom boxes placed outside works fine with/without chest
the only thing in the cave are just the mushroom boxes right now. and I replaced them (pickaxe/replace & craft new boxes) but nothing, still pulsing forever
Hi I've been trying to use the Paritee's Better Farm Variety Mod for a while, but some of the formats for the animals are different from the ones from the actual mod.
@lapis void Were those maps you recommended deleting at all related to the deep caves map in immersive farm 2?
log that posted earlier, strobe took a look but nothing really pops up aside from needing to update (I downloaded them all on jan29 or so, so most of them updated again on feb 2) https://smapi.io/log/35c1407c01594b9684f1753ad6beff74
they were not, but that sounds like it may also be large?
Well, the map is gone somehow, and I didn't delete it
I was able to visit it yesterday, now it isn't in the game files apparently
huh interesting
maybe try doing a clean reinstall of all your mods?
or at least SVE and IF2R
so delete all the folders and install them again
hi ^^ ive never downloaded any mods on... anything and i was a little confused on downloading smapi. i watched a tutorial on it but whenever i try to open Stardew Valley this happens?
we need the first part of that
Could you try reinstalling SMAPI using the installer and see if all is accounted for that way? https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Option_A:_use_SMAPI.27s_installer
....that worked. Huh. thanks!
asterisk
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
that link has a lil more info
woah you can get mods on mobile too?
Android at least, yeah!
Anyone use Get Glam? I'm having a small issue with it
the mirror?
I can't get bases to appear with the mirror, but I'm unsure why
I'm using the Modder Sample Pack
Yah. The dresser shows up in the farmhouse even though I have it set to false.
But this save file was pre-1.4, so I'm not sure if that has anything to do with it
Is there a mod that allows you to create custom notes / reminders, which it would then ping you when it is the time? (Such as putting a note "Melons are ready for harvest" on date "13. summer" and you would get like a popup message like when your tools are ready)?
Or something in similar vein...
@shell jackal Can you send me your affected save file? (I thought I asked for it before when you pinged me about it)
I mean, there's mods for reminders and/or notifications but I don't know that any do exactly what you want
And do you use any? If so, which? ๐
I use Saks :p
mainteianed by
Yeah, but he's talkign about one that would add notes
its broken in 1.4
Which I could add in, it's just a work..-wait
closed source
there was another, i could swear but i cant find it now
If you did, I missed it. Sorry. Just a moment
think it was To Do List for the mod
yeah dynamic checklist also borked
@subtle nebula Here you go.
might be able to use coriels dear diary and just do bullets? but ive never used it so
Did people use Dynamic checklist?
what kinda question is thta lol
(i did, cant speak for others)
but ive used all these mods at different points, i barely remember which i liked
ToDoList looks good, i'll use that one ๐
Thereโs an unofficial update for Dynamic Checklist no?
if there is it's not listed on the wiki
Ah itโs posted in the comments on nexus
they have PRs but idk
Didn't even check holy, thanks for reminding
Hi, anyone knows if Spacecore is broken for 1.4 Mobile? I cant seem to run mods correctly and its giving me errors.
Heโs working on fixing it
okay. I definitely went through my mods testing. the problem was because for the craftable mushroom that makes the boxes pulsate in the mushroom cave and not producing any . .
brand new game with all mods except that. cave produces mushroom fine
can smapi tell me why in winter, loading time takes longer?
not save game loading. just entering a house, or a cave etc..
can you post the link of that mod (to do list) sorry for spying here
i was looking for a mod like that myself
is it on nexus?
dear diary is good but something more simple works
and yes loading time takes longer for me in winter as well
nvm already got the mod
U-um could someone look at my log and see what I did wrong this time? https://smapi.io/log/03b222ab93ef49619af977116c92b599
@snow iris depends on the mods. We could take a look at a log and see what might be the cause!
Couple updates to do Mute
And
!stardust
Stardust core is a dependency for Omegasis' Happy Birthday and Stardew Symphony mods. The newest version is missing some necessary files. To fix it:
- Install version 2.4.1 from the Old Files section (https://www.nexusmods.com/stardewvalley/mods/2341?tab=files).
- Rename the
Contentfolder toModAssets. - Reinstall the newest version (2.5.0). On Windows, choose to overwrite the old files; on MacOS, hold down the option key and choose
Merge.
Fix for the error there
Thanks! :3
Just got home and fixed the issue
I stupidly left a debug key event in there 
okay, is this gonna work with automate mod?
you can verify, i think with "u" ?
Gah I missed the valentines event
thoughts on this mod?
and wich difficulty mod would be good for the mines?
[#367457] "More Crops Mod = XNB = bad, JA packs do it better
Dynamic NPC Clothing = XNB = bad, SVO does it better
Price Balancing = Only looks at XNB data = bad, won't recognize JA packs" - SpringsSong (Jul 6 2019 @ 03:41:16 UTC)
^ Thoughts
Who would be the best person to be speak to about frameworks?
If you mean a particular one, probably the author :P If you mean making one, you could describe what you need to know in #making-mods-general !
lmao
Making one
@fast river is it a known issue that JA added clothing disappears for farmhands when they rejoin a farm? hats are fine i think. i can wear JA clothes while i'm playing with no issues, but when i leave and rejoin or we start a new session, i load in wearing the default farmer shirt and pants with invisible "shirt" items equipped in the slots instead of the JA clothing i was wearing
Is there any NSFW Alex mods? (Asking for a friend of course
)
There are but we can't discuss/share them here
Hi, is there any alternative to level extender thats working for 1.4?
The unofficial update doesn't work?
Haven't tried it but all the comments Ive seen say it doesn't
@lapis void Huh. Did this just start?
I might've missed non-host players for ID fixing
(Their inventories, that is)
space, is it ever likely that you'll be able to add conditions to JA like if location ==, etc.
Can I discuss that in DMs ParadigmNomad?
casual question
That doesn't really make sense for JA?
Why would a crop stop existing outside of a certain location
That would wreak havoc on your game data
for planting conditions it could, but planting is handled in the HoeDirt, not on the crop itself
yeah it doesn't. Just for the mod we're (Hadi, Corrin, Epic, Cher, Fwippy, Hesper) making adds a 'magic greenhouse' and the plants can only be grown there
Soo is level extender working for you guys or do yall play without it?
hey guys. I've got my boyfriend's log and he gets red text that mentions SpaceCore. He said it doesn't impact the game, but like I mentioned earlier, we do get a lot of lag and the connection kicks him pretty often. Not sure if it's related.
smapi won't load my logs the fuck
i've got some trouble with the wizard tower, when i enter it i disappear completely
@fast river it's been happening since we've been playing i think? JA clothes in chests seem to be fine but shirts and pants i equip become invisible, i load in wearing the default clothes and if i remove the invisible items i'm wearing the boxers and shirt
not clothing related ones no, we added some other ones like food items
i can test if this happens with no changes though bc i'm fairly sure it was happening from the start
Does this build help?
(Host needs it)
Also, here's a build of SpaceCore which should work for Android (in case anyone asks before I get around to releasing it)
we'll try it, ty space! @proud badger come grab this for the repo
Thanks space!!
can someone look if there is something wrong for the interiors, there is some weird looking shit in the buildings


