#archived-modded-support

1 messages Β· Page 277 of 1

analog crag
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What are they

scarlet quail
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please return to SVE's page and download all of its requirements, incl. expanded preconditions utility, which is a requirement for shop tile framework.

analog crag
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ok

scarlet quail
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(note just the requirements, not mods requiring this file)

analog crag
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?

paper cave
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i re installed my game, smapi and tried to run it but it just keeps crashing

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this does not happen in vanilla btw

scarlet quail
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Yeah that doesn't make sense Vanter. You're not running any actual mods.

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Either it's happening in vanilla, which is why you installed SMAPI, or it makes zero sense you installed SMAPI

paper cave
# analog crag What are they

the requierements are mods needed to run SVE when you try to download it on nexus it tells you wich mods you need

analog crag
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I re-downloaded it, now what

scarlet quail
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Did you download its requirements, Ducky?

analog crag
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I can't use nexus

scarlet quail
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Then you can't use SVE.

analog crag
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Nooooooo

scarlet quail
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And more importantly I'm concerned you HAVE SVE if you can't use Nexus

analog crag
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ok

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ill delete it

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Also, Artisan valley won't work either

scarlet quail
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Because you didn't download its requirements either.

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Ducky you essentially have to solve your Nexus problems to mod, because the mods you need are on Nexus.

analog crag
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ok

hasty flume
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Is sve even available legitimately anywhere besides nexus?

paper cave
hasty flume
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Ah, nvm then

robust bison
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unless that changed

scarlet quail
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moddrop's usually the really old version though as the primary version, Arcane

robust bison
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oh

scarlet quail
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Generally when I see a Moddrop version it's the one with all the dependencies within it

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That's how old

analog crag
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I use ModDrop is that bad

scarlet quail
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I mean it's not where most of the updated mods are

analog crag
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ok

hasty flume
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It's not bad, but the vast majority of mods, including required framework mods, are nexus exclusive

paper cave
scarlet quail
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Well, I do have some bad news for you Vanter

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SMAPI is no longer updating until 1.6 is releasing

paper cave
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and then sve will break right

scarlet quail
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so if it is a SMAPI problem, you're SOL

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Nah, SVE's working on an update

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But it also might be a bit

paper cave
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awesome

scarlet quail
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I would try using an older smapi version

paper cave
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i hope i can get it working then

scarlet quail
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Maybe 3.18.4 or 3.18.3 from Nexus

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Not 3.18.5

paper cave
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i have the worst luck ever i guess

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xd

scarlet quail
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you tried a version that wasn't 3.18.5?

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Which one specifically.

paper cave
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yup, i tried 3.18.4

scarlet quail
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!troubleshoot

native dragonBOT
scarlet quail
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that's pretty much all I can do for you then

fading kernel
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some mod is muting my games music, ive tried maxxing the volume, verifying the integrity of files on steam, using sampi log parser, and updating all my mods

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oh and these are my mods

junior sage
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Have you tried the 50/50 method?

fading kernel
junior sage
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Take out half the mods and test. If it works now, then the problem mod is in the half you took out. If not, it's in the half you left. Store the 'cleared' mods in another folder and try half of the ones that aren't cleared. It's tedious, but it lets you find the problem.

fading kernel
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i can see my most recent mods and disable from there.

junior sage
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That's also a useful method.

fading kernel
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found it after the first enable LOL

dire fractal
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Legit software is kept on github

scarlet quail
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blinks

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Uh, legit software is on Nexus too

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am confused.

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Github's a good code repository, not so great for mod discoverability.

dire fractal
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Mods are always so sketchy and always hosted on the grossest sites

scarlet quail
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Unless you have the following - see MARGO - in general moving there is pretty bad for getting downloads

lament vortex
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Not to mention mods aren't software

scarlet quail
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sigh

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!aremodssafe

native dragonBOT
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Sometimes mods get flagged by overzealous antiviruses. If you're really worried about viruses in mods you can:

  • download from Nexus or Moddrop, which check all files for viruses automatically
  • preview the file contents on Nexus to see what you're downloading (content packs containing only images and json files are highly unlikely to be viruses)
  • view the source code for most C# mods on Github by going to smapi.io/mods and checking the advanced options
  • download and compile the source code yourself
scarlet quail
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Please do not spread misinformation at least on Stardew mods.

dire fractal
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If they're open source they get a pass but nexus is still gross

scarlet quail
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That's your opinion, I guess. Mine is Nexus is fine, albeit not the most fantastic for people who don't want to host their mods on it anymore

spice vine
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What does it mean when I press play through smapi and a white screen pop up and boot me back to smapi installer ?

I'm using smapi 3.18.3.3
SDV 1.5.6.39
Com.zane.stardew/mods

Everything is where they belong but when I press play it won't pop up

And I can't drop a smapi log if it doesn't start the game, anyone help would be appreciated

hollow ledge
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How would I go about trying to figure out what Mod is causing multiple 1.5 Weapon sprites to be broken

long brook
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Open the log in log parser, click trace, them type weapon. It will show you which mod patching weapon

lament vortex
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament vortex
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that page ^

scarlet quail
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Ah, ye old data/weapons load

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there used to be a mod that was infamous for that, but the mod author came back and fixed it

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So I'm curious to see what mod's loading it in this log

hollow ledge
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Ive gotten to trace and searched weapon
I dont know how to read or use the information i now have

scarlet quail
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post the log in here.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 179 C# mods and 143 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

scarlet quail
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alright well first up reinstall SMAPI

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you don't have error handler and you need it

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Also, found it

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01:16:51 TRACE SMAPI Content Patcher loaded asset 'TileSheets/weapons' (for the 'Iridium Scythe' content pack).

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bad iridium scythe, bad.

somber kindle
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@scarlet quail I am coming back here to say thank you. The other day I asked for help and I did everything you recommended (uninstalling PyTK, changing the game to English and installing SpriteMaster) and now my game runs better than ever (even with 400 mods) ❀️

hollow ledge
scarlet quail
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01:16:10 TRACE SMAPI Iridium Scythe (from Mods\7_Aesthetic Mods\[CP] Golden Scythe Reskin) [content pack]...

hollow ledge
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thank you

scarlet quail
hollow ledge
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new question
what does the _MACOSX folder in some mods do/for

scarlet quail
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if on windows, nothing

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if on mac, some necessary files IIRC

hollow ledge
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aight

scarlet quail
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I just yeet it

somber kindle
hollow ledge
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thamk you

lament prairie
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you can't see it on mac, it's part of the OS

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whereas on windows you can yeet it

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if i could delete before upload I would

tame basin
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i have a question, if i have a translation file for a mod go into the folder or leave it outside?

scarlet quail
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if it's not in the i18n folder, the translation won't be detected

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if it's a full reproduction of a mod instead, it has to go in the mod folder, not the mod's folder.

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i.e. do not put it inside the other mod if it's a full reproduction

tame basin
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ok got it

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thank you!

empty frost
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hi. how to save such as clothings mod in android stardew? when i put them in Mods folder it says that they are not a mod..

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this one i mean

scarlet quail
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!xnbzola

native dragonBOT
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XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

scarlet quail
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use a content patcher conversion

hollow mesa
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Hi there! Does anyone know of a way to see all remaining recipes that need to be crafted for the achievement including mod recipes?

scarlet quail
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I mean if you want a list, then no

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But if you want to see if you've crafted something or not, vanilla has "show advanced crafting information"

hollow mesa
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Does that include recipes you don't have yet?

scarlet quail
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Nope. You have to acquire the recipe first

hollow mesa
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Hmmm okay

prisma epoch
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Hi, I'm trying to install smapi on my mobile, and it's not letting me access the obb folder. Are there any solutions or workarounds to this?

primal elbow
hollow mesa
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I tried the perfection tracker but it only does the vanilla ones, it gives me a number for my mod ones but it's not adding up with the mods I have so I'm trying to figure out what I'm missing

primal elbow
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my bad. it only indicates "Plus 16 mod recipes" i loaded a new save file i wonder if it will indicate the actual name once some of the list has been checked/done

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if this is the case, best we can do is go to every merchant/shopkeeper from time to time to acquire the mod recipes

stark horizon
stark horizon
prisma epoch
stark horizon
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And there are likely users on reddit or the forums who may have solutions. πŸ˜„

summer prism
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hey yall im trying to install the stardew valley very expanded collection on nexus and its gone well so far, but stardew valley expanded is stuck on 97% installing percentage. anyone know how to fix this?

jade pivot
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So, after a bit of experimenting. My game freezes up and breaks every single time I try to sleep when Lance is not on the farm.
If I do debug whereis Lance on the map screen he is on, I get his location (1st pic)
As soon as I leave the map he is on and try the same command, I get an error saying he cannot be found (2nd pic)
When we try to sleep and Lance is not on the farm (like Wednesdays when he is at Fable Reef, or if we go to bed too early on Tuesday before he returns from Adventurer's Guild), I get the same error spamming my SMAPI log and we freeze until I quit out of the game (3d pic), then my fiancΓ©e (the host( can progress to the next day and save and wait for me to rejoin the game.
Will post my newest SMAPI log next time the game crashes like that

long brook
hasty flume
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hey, would someone be able to help me figure out why this is happening?

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ive been digging through the files trying to find something wrong with this specific item and im coming up short

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i am staring the i18n down and i cant find anything wrong with the name that would be causing this

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wait

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oh my god there was a space in the fucking file name

summer prism
long brook
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Even it works now, you'll get problem later on. You'll get recommandation to manual install all mods or using stardrop mod manager instead in a lot of troubleshooting in the future

granite elbow
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hello people, so I have a few questions. I have been trying to solve an issue with my modded Stardew Valley. Due to some corrupted mods (which I do not know exactly which ones) I decided to uninstall and re-install the game. The issue is now my smapi mod manager doesn't work nor starts anymore, and when I launch the same installer it doesn't seem to let me be able to install/uninstall it anymore. (not sure if it makes any difference, but I am doing so on my steam deck)

Can someone please help me figure out how to completely uninstall smapi so that I can properly re-install it? Is there any specific folder that I need to delete?

long brook
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when you tried to install smapi, what happened?

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ah you're on steam deck

granite elbow
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the first time I installed it it was perfectly fine, it worked well, could see the choices of installing/uninstalling it. Now every time I open to install it the same way (even re-downloading smapi from the same source) it just doesn't do anything. I do not even see the install/uninstall options anymore

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I am just wondering if there is a way to forcefully uninstalling it, so that I can try the process from scratch

long brook
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sorry, i'm not familiar with steam deck (moreover linux) so please wait for someone else to help you

granite elbow
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I see, thank you for trying to help πŸ™‚ I appreciate it

eager jolt
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I need help since I have a problem trying to replace the npc character avatars, usually 3 things happen when I try to replace, either when I try to load a file it will reset the game or nothing changes with the avatar

granite elbow
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I've found a way, after restarting the console twice, re-downloading everything, uninstalling the game a bunch of times, now it seems to be just fine. Not sure what the problem was but it seems to be fine now.

sharp plume
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Anyone able to help, i have like 122 mods, and i am seeing this message in smapi.

[Better Crafting] [IG:Custom Crafting Stations] Removed 66 crafting recipes due to CCS.

i bought some recipies off robin for planter beds (beyond me which mod they are from) and i cant find them in my crafting so im wondering if its this message, but i dont know what the message means

tawny kindle
sharp plume
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thank you

junior sage
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Okay, so I'm on Ubuntu and the SMAPI install is going weird for me. 1) It's not changing the filename on StardewModdingAPI or on the .exe like it says it should be doing. 2) Running StardewModdingAPI or manually changing the filenames won't let me run SMAPI. Running it through the console gets me a list of host-options. Anybody got a clue as to what's going on?

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The response I get from ./Stardew\ Valley.exe "host-options:
--additionalprobingpath <path> Path containing probing policy and assemblies to probe for.
--depsfile <path> Path to <application>.deps.json file.
--runtimeconfig <path> Path to <application>.runtimeconfig.json file.
--fx-version <version> Version of the installed Shared Framework to use to run the application.
--roll-forward <value> Roll forward to framework version (LatestPatch, Minor, LatestMinor, Major, LatestMajor, Disable)
--additional-deps <path> Path to additional deps.json file.
--list-runtimes Display the installed runtimes
--list-sdks Display the installed SDKs"

lament prairie
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Hmm, these look confusing a bit

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If for whatever reason running the installer doesn't work, I'm guessing you're installing manually?

junior sage
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It puts the files in place, but it doesn't change the exe filenames so I do that part manually

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Which is the weirdest half-failure.

lament prairie
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Is there something weird about the permissions in the Stardew install location?

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I'm not really familiar with Ubuntu but I admit i haven't seen this reported before

junior sage
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Hm. 'other' permissions were access only, mine and root were normal. idk why that would be the problem but I tweaked it. gimme a sec and let me see if that helped.

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Nope, same as before.

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Going in and making sure my whole steamapps folder has max permissions, I don't even know how Others got set to that.

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Tried again from a clean SMAPI install, still the same thing.

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tried a full manual install from the readme and still got the same thing

lost pasture
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does anyone know if usin moddrop and storing the mods there will help with the lag in the game?

modern python
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probably not, and we recommend not using most mod managers anyway because they can actually cause bugs

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if you absolutely need a mod manager, use stardrop. but it wont help with lag if thats your main concern

lost pasture
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yeah someone mentioned stardrop to me before

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I think I may just have too many mods 😦

scarlet quail
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No such thing

lost pasture
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I use SVE, East Scarp and Ridgeside so I am thinking its too much 😭

modern python
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how much RAM do you have

lost pasture
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8gb

modern python
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hm

scarlet quail
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That should be eno-

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Wait, RDV?

modern python
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i guess having three(?) expansions (what is RDV?) would cause a bit of lag?

lost pasture
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I meant to put Ridgeside instead of RDV lol

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no wait

scarlet quail
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But you put ridgeside later in the sentence?

lost pasture
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I mean SDVE

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sorry I am still waking up hahaha

scarlet quail
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A) should probably put that as SVE

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B ) that should all be runnable on an 8 GB of memory system assuming you don't have much else running in the background

lost pasture
scarlet quail
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Hm.

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!log please

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lost pasture
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 72 C# mods and 120 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lost pasture
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the only mod is for AT for changing the way the buildings look. and I checked and it is up to date so idk

modern python
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what the heck

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this log is interesting..?

lost pasture
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wym?

modern python
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138 errors about mods without manifests lol

inland oyster
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Oh god

lost pasture
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and the thing is I have the manifests 😭

modern python
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whats with all these Textures folders?

scarlet quail
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it's one specific mod that didn't have a containing folder

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12:21:41 ERROR SMAPI Detected mod files directly inside the 'Mods' folder. These will be ignored. Each mod must have its own subfolder instead. 12:21:41 TRACE SMAPI Ignored loose files: manifest.json

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shoveltoolupgrades had the same problem in its latest update

lost pasture
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I download them as I seem them in nexus

scarlet quail
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I had to quickly fix that when I updated all my mods

lost pasture
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tbh I thought about deleting all the mods in the folder and starting over from scratch lol

mossy wharf
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I'm having issues with my modded game rn. So I've reached year 1 day 15 spring and every time I head to bed the game crashes. I can't even switch to another window on my laptop to see smapi in time for the error messages. what could be causing this?

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I am using stardrop this time and it works so much better than vortex

native dragonBOT
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@mossy wharf Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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we can't tell you what would be causing a crash without a log as there are 100000000000000 different possibilities

mossy wharf
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where do you find the crash log?

modern python
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the instructions on where are in the link

mossy wharf
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After following the instructions and doing the suggested fixes, it didn't stop the crashes

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should i drop my parsed smapi log here?

scarlet quail
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yes.

mossy wharf
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 89 C# mods and 62 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mossy wharf
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I've updated everything including the Wind Effects mod

scarlet quail
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is the next day in game your market day?

mossy wharf
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actually no its a monday in game

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i have market day on saturdays

scarlet quail
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And this is a crash to desktop thing, not a not responding thing?

mossy wharf
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Yeah it’s a full on crash

scarlet quail
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Welp. Then you're beyond my ability to help

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You'll probably need someone with Windows Event Viewer knowledge at this point

mossy wharf
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oof alright

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thank you for helping me

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how do i use windows event viewer knowledge

topaz nebula
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I don't know where to ask so i'll ask here, my game keeps freezing starting off when i load game and it takes me about 5 minutes to load up, also while playing it freezes and unfreezes every once in a while, i've also got couple few more mods so i'm not really sure is it sve problem or maybe other mods are not compatibile with each other?
Note: I've got SVE and Rigside village together, as far as i've read they should be compatible, right? πŸ˜„
Also my log dosen't say that i have any errors

scarlet quail
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!log just in case, regardless.

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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(Also, I reaaaaaaaally want to put a command in here that basically says "stop saying your log doesn't have any errors, just give the log - worst case it doesn't give us anything, but we might see something you don't", but that's wayyyyyyy too blunt)

topaz nebula
scarlet quail
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.....it's co-op???

topaz nebula
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Yeah I'll upload it in a moment

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Co-op yeau

scarlet quail
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Now we need both of your logs

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Especially the host's and the friend that crashes

topaz nebula
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I'll get them in a bit πŸ˜„

glacial tangle
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Okay, it being co-op, we'll need logs from both you and the person you're playing with. ^^

topaz nebula
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Thank you guys, I'll go upload it now for both of us and send you logs πŸ˜„

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 55 C# mods and 48 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 55 C# mods and 52 content packs.

topaz nebula
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Mod out of date is ModUpdateMenu, will remove it πŸ˜„

scarlet quail
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hmmm, time to figure out what content packs are wrong

topaz nebula
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Any way i can help? SDVpuffersweats

scarlet quail
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I mean in general it'd be compare your modlists to see why you have 4 different mods

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the odd part is I can only find one content pack different as well as two C# mods, so I'm somehow not seeing three of them

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(your farmhand has Greenhouse Sprinklers when they shouldn't, since you don't have it)

hard python
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@stray spire I've been using 4.1.2 and have had the Artisan profession for a bit. However, it doesn't seem to be producing any artisan goods at the ingredient's input quality. I tested this with a bunch of various-quality produce and preserve jars, but it also seems to be the case with kegs, cheese makers, and looms. Weird thing is, this was working on an earlier version for a different farmer/farm.

No error's being thrown in SMAPI, and it's always lowest-quality artisan goods, whether or not I check the setting that gives a probability of equal-quality goods, or always gives equal-quality goods.

Any idea what might be causing this offhand?

topaz nebula
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I've removed greenhouse sprinklers not sure why it's showing up :c

scarlet quail
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it's not in your log

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it's in your friend's

topaz nebula
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Basically we've had all 52 same mods, I've just removed few of them since I didn't like it and she left it and it still didn't work

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Yeah i've caught up to u now, I'm bit slow 🀣

topaz nebula
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 47 content packs.

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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 54 C# mods and 47 content packs.

topaz nebula
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We should be having exact same mods and it still freezes most of the time πŸ˜„

scarlet quail
#

Hmmmmmmmmmmmmmm. Not sure I'll be of much help here, but a few final questions before I've exhausted my knowledge on this:

  1. How good are both of your computers? Old, decent, new and beefy, etc.
  2. When specifically does it freeze? Like on time change?
  3. How many automated machines are you running?
topaz nebula
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They are solid PCs, we used to run 400+ mods on Minecraft with about usage of 12gb/ram each, I was thinking ram usage might be problem since it's only using 3gbs, I expected/wanted it to take more, but couldn't find a way to
It freezes basically each day at starting on loading screen, then randomly when passing in other screen, or going into mines next level, basically anytime it can occur
We litteraly just started game, we are just at day 10 ;D

scarlet quail
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alright. Then I have one more solution to help you

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!sm

native dragonBOT
scarlet quail
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install that, disable resampling if you don't like the graphical changes

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it'll improve performance and your load times

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Can't say it'll work to solve the in-game lag - it should help? - but the loading in will speed up

topaz nebula
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Sure, will try and see how it works πŸ˜„

brittle mason
#

[game] The game failed to launch: SContentLoadException: Error loading "Data\CraftingRecipes": it isn't in the Content folder and no mod provided it.
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 236
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_01.<Load>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 105 at StardewModdingAPI.Framework.Utilities.ContextHash1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 101
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 102
at StardewValley.CraftingRecipe.InitShared() in stardewvalley\Farmer\Farmer\CraftingRecipe.cs:line 33
at StardewValley.Game1.LoadContent() in stardewvalley\Farmer\Farmer\Game1.cs:line 2817
at StardewModdingAPI.Framework.SGame.LoadContent() in SMAPI\Framework\SGame.cs:line 149
at StardewValley.GameRunner.LoadContent() in stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 918
at Microsoft.Xna.Framework.Game.Initialize()
at StardewValley.GameRunner.Initialize() in stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 764
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 297

#

this is what it tells me before it loads

scarlet quail
#

when you backed up the game, how'd you back it up?

brittle mason
#

I copy and pasted everything in the depot folder (which is what allows me to use 1.5.4) into a seperate folder and then just copy and pasted everything back

scarlet quail
#

define everything

lament prairie
#

You're missing a core part of the game content folder

scarlet quail
#

what it seems like is you somehow missed copying over a file.

#

and that shouldn't be possible since it should be contained within the content folder

#

Hence define everything

brittle mason
#

theres no real good way to explain it but the entire contents of the game's folder was copied to a different folder and then recopied back into the depot downloader folder

scarlet quail
#

....tbh, what you're saying makes no sense

#

you copied it to a different folder, that part makes sense

mossy wharf
#

would east scarp work with expanded and ridgeside?

scarlet quail
#

but you shouldn't need the depot downloader folder, whatever that is, for 1.5.4.

scarlet quail
mossy wharf
#

thank you!

scarlet quail
#

The only thing you should need to do, Vapur, is copy your 1.5.4 install back into Steam or elsewhere, incl. your old SMAPI install, and run SMAPI from said folder.

brittle mason
scarlet quail
#

Yes, but that shouldn't matter

#

you should still be able to have the whole game install somewhere else and have it work fine

#

!backup source: what we're telling people about pre-1.6.

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

scarlet quail
#

Literally, these instructions should work identically for 1.5.4.

brittle mason
#

I've always just left it in the folder used to download 1.5.4

lament prairie
#

leaving it in depot downloader folder should be fine

brittle mason
#

Which is what I copied and pasted both ways

lament prairie
#

idk what went wrong with your game

#

I might recommend just re-downloading via depot downloader

#

just because it seems clear something went wrong

#

and it's not really possible for us to unravel what from here

brittle mason
#

Welp time to remember how to do the depot downloader method again

brittle mason
long brook
#

!legacymodding

native dragonBOT
long brook
#

Under known issue, steps on getting 1.5.4 using depot

tame basin
#

question is there a mod that lets me change my farm type?

long brook
#

Easy farm switcher

tame basin
#

Ok thank you!

pastel cove
#

Hey if I have mods, will I still be able to play multiplayer with someone or will I need to uninstall them/they'll need to have the same mod?

#

Like if I get Stardew expanded and they don't will that cause major issues or will they just not see what I see on my screen?

long brook
#

You can play mp with mods. Depends on what the consensus on mp, if you wanna play vanilla, no need to uninstall smapi, just run sdv exe file straight from game folder. If you wann play mp with mods, general rule is all player needs to install same mods

#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

Stardew Valley Wiki

Do you want to play Stardew Valley with mods? This guide is for you!

pastel cove
topaz nebula
#

@scarlet quail Unfortunately Sprites didn't help much, its still same and it didn't make game load any faster tbh πŸ˜„
I'm out of ideas at this point 🀣

mossy wharf
#

How do you access the config files on stardrop? Or do you have to manually go to the file locations? I want to rebind some buttons for multiple mods

long brook
#

Open the mod folder, there should be a config.json of the mod you wanna change

#

You can use gmcm to change key bind. But if you wanna add combo button for keybinding, you need to change it on config.json of the mod

mossy wharf
#

the mods i want to change aren't in the mods folder

#

nvm i found it

long brook
#

Chwck inside stardrop installed mods

inland elk
#

for future reference how do i open JUST stardew valey no mods?

long brook
#

Run the stardewvalley.exe inside game folder (assuming you're on windows)

#

You can make a shortcut to that file on the desktop so you don't have to open the folder everytime you wanna play vanilla

topaz nebula
#

Any way to make smapi use more ram?

lament prairie
#

you can try spritemaster

#

it caches some things (more ram usage) to try to improve performance

#

ymmv

topaz nebula
#

I've installed it, it does use bit more than without it any way to increase that? πŸ˜„
I'm kinda confused there with settings
@lament prairie

lament prairie
#

I don't think it has any direct controls for RAM, no

#

it often is only a bit more

#

The settings are extensive but a) I don't know them and b) I don't think they affect this part of the mod

balmy fox
neat plaza
#

What

glacial tangle
# balmy fox

So yeah, like I said they're static trees. You'll have to edit them out on tiled iirc.

stray spire
pastel cove
#

Question - When Stardew valley updates, how do I disable mods temporarily without deleting them? Do I just put them in a different folder?

modern python
#

!playvanilla

native dragonBOT
#

Do you want to play the vanilla game after having installed SMAPI? Keep in mind that you cannot play vanilla on a save that has been previously been modded. Please use separate saves for playing vanilla vs modded Stardew! That said, there are a few ways this can be achieved:

  1. If playing the game through Steam or GOG on a Windows device, clear your launch options, then select play from your game client. See the !launchoptions command for more info.

  2. Go into your game folder and launch StardewValley.exe. See the !findmodsfolder command for more info.

  3. Change the name of your Mods folder to anything other than Mods. Then launch the game as you normally would, this will make SMAPI launch but without any mods being loaded by it.

  4. Set up SMAPI as a custom game in Steam. See the !modgroups command for more info.

scarlet quail
#

!backup if you're wondering about the reverse, btw

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

pastel cove
modern python
#

should do, yeah

pastel cove
#

Alright thank you β™₯️

pastel cove
#

I have installed everything for Stardew expanded and I went to cut and paste Stardew expanded itself into the mods folder and it says there is not enough disk space, what do I do?

long brook
#

Clean up the disk

pastel cove
#

thank you!

hasty flume
#

also, if its mayo youre having issues with, gmcm's character limit cuts off the names of certain machines, the mayonnaise machine in particular, so you may want to open up the actual config file in the game folder to see if the whole name for the machines is listed

#

these are only possible solutions if you use gmcm tho, so if you dont good luck and godspeed

rancid dome
#

I just started a new playthrough, but my heart events are messed up, they're not playing when they should. For example, on my very first day, I got the cutscene involving Willy telling me about the shearwater bridge (From SVE). A few day later, I see Shiro, or Yuuma's 2 heart cutscene (RSV) and I don't have that level of friendship with them.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 192 C# mods and 362 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hard python
strange laurel
#

is there a way to fix the screwed up names in siv's marriage mod

scarlet quail
strange laurel
scarlet quail
#

yes.

strange laurel
#

Thank you!

scarlet quail
#

that said

#

if you're not using custom kissing mod, I wouldn't move that one in

#

(that'd be the CKM one)

strange laurel
scarlet quail
#

it does not require it, it just fixes a couple kissing bugs with the spouses

#

But if you want/need it/don't want to risk it? Yeah all three

hasty flume
#

At least for the willy ones anyways

hasty flume
#

Idk what the Shiro and Yuuma event would be tho, idk of they have any skill-based events

strange laurel
#

some characters returned to their vanilla sprites after installing looking for love even though i have the furry villagers mod

#

is there a way to fix that

scarlet quail
#

Depends on what you mean by "their vanilla sprites"

#

if you mean they returned to them all the time, then

#

!loadorder

native dragonBOT
scarlet quail
#

If you mean "only when XYZ person who didn't have a kissing sprite in vanilla returned to their "vanilla" look when I kissed them", no, because your furry mod likely doesn't have the kissing sprites

strange laurel
scarlet quail
#

furry farmers would have the false dependency in its manifest

#

that way it loads after LfL

strange laurel
#

thank you!

pastel cove
#

What do I do about this?

#

This pops up and then the game closes itself what do I need to fix it?

scarlet quail
#

... what platform is that on?

pastel cove
#

Steamdeck

scarlet quail
#

Ah. tbh, no clue, but hopefully someone else can parse that error

pastel cove
#

Is there a way to fix it on a desktop? It has a desktop setting that I used to mod it in the first place

#

If anyone knows please ping me so I can see it!

strange laurel
scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

it should have, meaning something else is likely interfering

versed brook
#

Thank you for having a bot response that answered my question about how people get SMAPI android working right now (they don't 😭)

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 27 C# mods and 12 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

......ah.

#

I see your game is pirated.

#

If it was a legal copy, I'd be interested in figuring out which NPC is being edited, in what order, etc. buuuuuuuuuuuuuuut given it's pirated I think my help ends here.

pastel cove
#

Is there a way I can figure out which mod is causing an issue?

scarlet quail
#

I mean your image above shows what mod is causing the issue, Mellohi

#

SAAT's bugging out

#

If you're looking for further help, you're probably stuck waiting until someone who knows your error comes around

#

(I'd also post the log for them, FYI)

lament prairie
#

I don’t know what that error means

#

Best I can say is β€œSAAT coughed and died horribly”

pastel cove
#

I'm wondering what I did wrong, I followed the tutorial and it worked for the rest, I extracted, I cut and pasted the file into the mods tab, and that's it, does it need to be separate from the mod tab?

lament prairie
#

Could in theory be a bad SAAT content pack

#

I don’t think this is user error, although I could be wrongβ€”SAAT has a few things it just didn’t really error handle

#

I would guess it’s hitting a scenario it didn’t expect

pastel cove
#

What does SAAT do? Am I able to play without it?

scarlet quail
#

SAAT adds music. In some cases, it's absolutely necessary to run some mods like SVE

#

please give a full log

pastel cove
#

How do I do that?

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pastel cove
#

if I send a mod folder and the zip to trash and delete them will it be permanently erased so I can reinstall it?

#

I'm not deleting SMAPI I just need to remove the mods themselves and try process of elimination to see what mod caused a problem, will that work?

long brook
#

You can just put . in the front of mod namw you wanna disable so you don't beed to move em around

pastel cove
#

I uninstalled SAAT as well as Stardew Valley Expanded, changed the name to have no spaces since mine did for some reason, and it worked!

#

Also removed every other mod from the folder besides the ones needed for Stardew expanded and I'm slowly re adding the mods to see which causes issues

pastel cove
#

Thank you all so much for helping me today I'm new to modding and it seems like modding on Steamdeck is a less common thing than I expected

long brook
#

You're welcome, but it's less hassle than trying to mod on android lol

frank scaffold
#

Can someone tell me why isn't my "Medieval Buildings and Medieval craftables" showing in any other season except for Spring?

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Also what you just said wasn't "seasonal"

#

so for all we know you have the non-seasonal version, so just spring

ocean obsidian
#

does anyone ever had this error?

#

my friend hosting the save had this issue but we didn't

frank scaffold
frank scaffold
scarlet quail
#

you'll have to revert stuff

scarlet quail
ocean obsidian
#

o

#

revert?

#

how do I do that

native dragonBOT
scarlet quail
#

!saves

frank scaffold
zinc dock
#

how come Morris wont ask me if i wanna turn warehouse into movie theater for 500k?

frank scaffold
#

A movie theater in Stardew?

modern python
#

yes

round glacier
#

hey guys. my sdv has been having this visual glitch today, and i'm not sure why. if i can send a video, i will, but whenever i move in game or when i move from menu to menu (that has a slide animation, like the starting screen) there's this weird glitch.

there are no colouring issues, but there are random thick rows of pixels that shifts out of place slightly, almost like the effect that an old "snowy" television screen might have. i just updated my mods too, why would this happen?

#

here's a video. you can see, that at the top of the "Stardew Valley" logo thing it glitches weirdly

dusty spruce
#

that's screen tearing

round glacier
#

(don't mind my beautiful farm names ajdaksjh)

dusty spruce
#

usually games fix that by letting you enable VSync

#

or with monitors with G-Sync or Free-Sync technology

round glacier
#

this has never been an issue before

dusty spruce
#

or you never noticed it before

round glacier
#

no, it's very noticeable when in game

#

i genuinely can't play with it, because it's so distracting

#

my boyfriend did meddle with some stuff on my laptop, and this is my first time playing sdv since then. so do you have any recommendation to how it could be fixed, or do i just research vsync?

dusty spruce
#

i think Stardew has a VSync option? but it's in the in-game options

#

but if you enable VSync and your PC can't quite reach the frame limit (60 fps), then it will lag even more

round glacier
#

Vsync is on, and has always been

dusty spruce
#

your GPU driver/app could be overriding that too

round glacier
round glacier
dusty spruce
#

graphics card driver/app

#

i don't know what graphics card you have in your laptop

round glacier
#

oh yeah! so how could I do something about it then? because I know my bf did frick around with the GPU too

dusty spruce
#

tell him to go fix it then lol

round glacier
#

he mentioned uninstalling some optimizing apps that were hidden

dusty spruce
#

he knows the best what he changed

round glacier
#

true :')

#

thank you for pointing to the issue! he's gonna fix this I cannot live without my stardew

#

I appreciate your help a lot :3

floral imp
#

This might be a bit too much to ask but could anyone give me like a step by step to getting and running SDV Expanded?

robust bison
floral imp
#

You're awesome ❀️

frank scaffold
#

Whats this chicken mod

#

I accidentaly downloaded it

#

Needa get rid of it

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.190.27102101, with 30 C# mods and 27 content packs.

alpine mirage
#

Hi all. Recently my partner and I have started a new playthrough. We have several mods installed, most notably some mods like SVE, Modular Overhaul, and Love of Cooking. My question is mainly related to the last one. My partner upgraded her Frying Pan to Steel, but when we went to sleep that night her game crashed. Unfortunately, she didn't get a SMAPI log for the incident, and I'm not sure if it saves previous crashes? Anyways, the problem is that when she re-logged in, her frying pan had been reverted back to the default one, allowing only one ingredient in cooking, rather than the 3 she was working with in the upgrade. Anyone able to help? I don't mind using a debug command or something to give her back to the upgraded Frying Pan, but I couldn't find too much about that. Thank you for any help. https://smapi.io/log/0f2e65ecb591462e9cbb462a0622f67d this is my smapi log showing what mods we are running atm.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 25 C# mods and 9 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

alpine mirage
#

I'm definitely going to update the out-of-date mods, but wondering if anyone knows a way to give back the upgraded Frying Pan and prevent the bug again

fervent flicker
#

@stray spire hey! One more question about combat, if i were to make two iridum bands with 4 aquamarines on each for an 80% crit chance, then i put two more aquamarine on my sword, and finally an emerald, does that mean a 100% chance to crit aswell as a 50% increase in crit damage? Or do crit rates work differently in stardew

restive cypress
native dragonBOT
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.190.27102101, with 31 C# mods and 27 content packs.

scarlet quail
#

SVE Wasn't even loading in the first log. So that wouldn't have been the problem. it's likely dynamic reflections.

#

And that's likely because you are on android

#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

neat plaza
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 156 C# mods and 532 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

snow dock
#
  • little npc has an issue
#

any help is nice. its making it so farmers children wont wotk.

cyan gazelle
#

Android
What to do with these two errors in the smapi installer? They alternate, I have version 1.5.6.39, I’m not the only one with this, what should I do about it???

dire fractal
#

Im trying to make steam run Smapi on run through steam play button but i just keep getting this stupid error, how can i fix it

native dragonBOT
scarlet quail
#

Re-read the instructions - you definitely missed the "keep the """ portion

dire fractal
#

Aah thank you, i forgot the " at the beginning

plucky phoenix
neat plaza
#

what mod??

plucky phoenix
#

The name of the mod

neat plaza
#

you need to be specific

#

what are you talking about?

plucky phoenix
#

I thought the items are retextured (is this the right word) since they are smooth, is that not a mod?

#

Since the normal appearance is pixelated

neat plaza
#

oh the resampling you really have to specify
it's spritemaster

plucky phoenix
#

got it, thanks

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.190.27102101, with 31 C# mods and 27 content packs.

scarlet quail
#

Remove Event Repeater

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.190.27102101, with 30 C# mods and 26 content packs.

scarlet quail
#

Can you define crashing for me, then?

#

Because it looks like it's loading everything, just taking a while

#

define "then it exits"

#

because what I'm seeing in this log is

#

16:30:30 INFO Json Assets Building map to resolve normal objects. then 16:31:48 TRACE SMAPI Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Valley Expanded' content pack). at least over a minute later

#

SVE is using the old version that's in-built which might be breaking your stuff

#

yeah first up log again

#

second that sounds like you're messing with the loading

#

like you're interacting before it should fully load in

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.190.27102101, with 31 C# mods and 26 content packs.

scarlet quail
#

Yeah it's telling me everything you have is loading, so I'd keep SVE in but start yeeting other mods til you find the issue

#

Because SVE works perfectly fine on mobile with the mobile patch assuming you don't have the bad version of SDV

#

(i.e. the most updated vanilla version)

forest nymph
#

Hi guys ! I need some help with Margo Mod.
I have Aquarist profession and i want to pu Legend in a fish pond and i can't.
I know it worked in another save file so i know it's possible.
I have PNDS enabled too.

What the github say :

Aquarist (Lv10) - Fish pond max capacity +2 (⭐+4⭐). Catching bar decreases slower for every unique fish species raised in a fish pond.
The catching bar decreases 5.5% faster per unique Fish Pond. In multiplayer, only counts Fish Ponds owned by the player with this profession. Does stack with Trap Bobber.
Also allows raising legendary fish. Extended family can be raised in the same pond as the parent if PNDS module is enabled.

forest nymph
#

I tested with my other save file one more time to add Legend in a new fish pond and no probel at all. What can i think of is i have lvl 20 profession and maxed two skill (don't know the ones, it was a long time ago)

#

@stray spire So sorry to ping you, i love your mod so much and played more than 100 hours with it in another save. But i am really lost here, can you help me ? ❀️

scarlet quail
#

(You should post a log before pinging the creator)

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

forest nymph
scarlet quail
#

Either way you should post your log.

forest nymph
#

but i need someone to explain it to me lol

scarlet quail
#

That way, the MARGO creator can see your log, see no bug is occurring, and then point you to the relevant section of the readme.

#

Otherwise, there may be a bug or conflict and they'd need to see that

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 61 C# mods and 32 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

forest nymph
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 61 C# mods and 32 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

forest nymph
#

OOOOH I think i know why i didn't work and it's absolutely because of me

#

i use an older version of the mod that required to prestige my profession

#

i didn't updated my game in age and just launched it as usual

scarlet quail
#

Yeah, that'd do it.

#

(See, this is why logs are helpful XD The out of date mods statement at least pointed out a plausible cause)

forest nymph
#

i will try to update it and then i'll see

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 60 C# mods and 32 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

forest nymph
#

now i have a problem that i don't understand, i just dowloaded the latest version of space core and custom ore nodes

#

from nexus

#

Modular Gameplay Overhaul 4.1.2 because it needs newer versions of some mods: Custom Ore Nodes (needs 2.3.4 or later), SpaceCore (needs 1.17.0 or later).

#

in the space core manifest.json i see "Version": "1.17.2",

#

i should be good

#

but 1.12 in smapi

#

i will delete it and retry

#

It wooooork

#

Thank you so much for your help Agent Lyoko and thank you so much for the mod Dalion, you're mod is probably in my top 3 favorite ❀️

stray spire
# fervent flicker <@535218666695032848> hey! One more question about combat, if i were to make two...

not quite
ring bonuses are multiplied, not added
formula is ( weaponBaseCritRate + forges + resonance ) * (1 + ringBonuses)

so in your example:
forges = 2 * 0.046 = 0.092
ringBonuses = 8 * 0.1 = 0.8
resonance = 0

total crit chance = (weaponBase + 0.092) * 1.8 = 1.8 * weaponBase + 1.8 * 0.092 = 1.8 * weaponBase + 0.1656

weapon base is in general 0.05 for swords, 0.025 for clubs and 0.1 for daggers, but that can vary from weapon to weapon (tooltips will show exactly)

so with a dagger, that's 80% + 16.5% = 96.5%
for a sword, it'd be 40% + 16.5% = 56.5%
for club, 20% + 16.5% = 36.5%

if you have Bushwacker or Scout profession on top of that, then multiply again by 1.5
so with a dagger, 96.5% * 1.5 -> well over 100%
for a sword, it'd be 56.5% * 1.5 -> 84.7%
etc...

honestly at that point you'd probably be better off using an Iridium Needle and then going full crit. power

fervent flicker
#

So if i use my example for my sword aswell as use bushwacker, ill get crits about 85% of the time?

fallen badge
#

Hey! I play modded stardew but last Christmas I got a new PC. My mods have never worked since I got this pc and due to life issues im just getting around to trying to figure it out. I have smapi installed but I very well could have done something wrong otherwise. I just want to play again but with my mods! Can anyone help?

fervent flicker
#

Sword just being the sword of dawn

fervent flicker
#

Also! I do have one other concern, buying pams house gave me the 500,000g gift quest for the heros journey quest, but it did not give it to my girlfriend, she joined via nucleuscoop, but its using a local connection, could that be the reason why?

stray spire
stray spire
#

I'll give that a look later as well

fervent flicker
#

Ah ok, we had the same kind of issue when giving lewis his shorts back, it registered immediately for me, but only for her when the season where his shorts were returned finished.

#

Ill see what happens next time we play because we havent logged back in since completing pams house

#

Again, always an absolute blast playing your mod <3 most fun ive had in sv, paired with SVE both mods shine as an amazing duo

stray spire
#

always appreciate the feedback

forest nymph
#

I think i probably found a little bug with the new version of the config for margo, it works perfectly on my PC but on my steam deck i can't go all the way down on the list of things. And it's not as visual as pc version like for the list of machines.

long brook
#

It's more like gmcm issue with low resolution display

forest nymph
#

probably yes

long brook
winged monolith
#

Hello everyone, I'm experiencing issues with my game; it keeps stopping and lagging when I play with my friends. Despite having only a few mods, the problem persists. Any insights into why this might be happening?

forest nymph
# stray spire it should work just as soon as you have Aquarist profession PNDS is not needed I...

thank you so much πŸ™‚ I will send it to you soon. I have another question about fishin profession :
In the older version of the mod angler was 1% increase of fish value for every unique species caught if i remember correctly.
Now it's only 0.5%

I checked the price of my fishes and i saw they dropped in value, like attended since i uploaded the mod. But what i think is intersting is this : I tried to put the "Angler Price Bonus Ceiling" to x4 If i understand it correctly it should add 2% value instead 0.5 right ?
but the price of my fishes didn't change at all even after rebooting the game.

Did i misunderstading what this slider does ? Or is there something like since i updated the mod it don't take in count my previous catches ?
I am level 20 in fishing with all profession unlocked

iridium void eel was 2675 gold and now only 2020gold

analog crag
#

my mods wont load

fallen badge
long brook
#

That's the installer, not smapi to launch the game

inland oyster
inland oyster
#

Or smth like that

#

Clicking on "S" a few times should show it

fallen badge
#

launching stardew from smapi folder it works fine

analog crag
inland oyster
native dragonBOT
#

@analog crag Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

silver narwhal
#

I went to ginger island and the parrot is missing, how do I get him to shwo up

#

Ive never done ginger isladn before and I dont know what is modded and what isnt

fallen badge
analog crag
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 11.7.9, with 10 C# mods and 1 content packs.

long brook
analog crag
#

i did

long brook
analog crag
inland oyster
#

Log clearly shows you have missing mods

analog crag
#

which ones?

long brook
#

Saying SVe needs this mod to load

analog crag
#

ok thanks

velvet turtle
#

Im getting this error when I try to trigger a event from a mod I translated a while ago, Im not sure what's wrong System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type) at StardewValley.Event.setUpCharacters_PatchedBy<PeacefulEnd.CustomCompanions>(Event this, String description, GameLocation location) at StardewValley.Event._checkForNextCommand_PatchedBy<PeacefulEnd.CustomCompanions>(Event this, GameLocation location, GameTime time) at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)

https://smapi.io/log/8b60b4bb184e4ae6a559e5b15c25ef89

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 108 C# mods and 274 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

inland oyster
#

Ok I see the problem

#

You have quite a lot mod folders empty

hard python
inland oyster
#

Also is the event by any chance connected to rigeside

#

Bc you have empty rigeside folders

velvet turtle
#

Im pretty sure I fixed that (I think?) I had to reinstall Rigeside I dont think its connected because I actually had to make it compatible with SVE

inland oyster
#

I will check the log a bit more

velvet turtle
#

Youll see something called QI Expansion and thats it

inland oyster
#

Okkie Im looking for it

#

Oh gosh why do you have so many warnings and errors

velvet turtle
#

I have no idea, all I know is my game runs fine for the most part dl_shock

inland oyster
#

Ignored MrQiExpansionMode > EditData Data/Events/Desert: one of Entries, Fields, MoveEntries, or TextOperations must be specified for an 'EditData' change.
This is the only error about QI expanded

velvet turtle
#

Yeah I remember I put ssomething like that in the code and that came up and someone told me it was fine. For some reason when I try to trigger the Railroad event it just gives me a error. I wonder if its because it has fall and Im doing it in the summer.

inland oyster
#

Probably

velvet turtle
#

this is the format "33351/t 1800 2200": "fall3/28 52/farmer 28 61 0 Mr. Qi 28 50 0/skippable/move farmer 0 -5 0/emote farmer 8/pause 2000/faceDirection Mr. Qi 1/faceDirection Mr. Qi 2/pause 1000/animate Mr. Qi false false 100 16 16 16 16 16 16 17 17 17 18 18 18 19 19 19 16 16/pause 2000/speak Mr. Qi \"You're a bit late with your greetings. Welcome, kid.\"/pause 500/speak Mr. Qi \"...Indeed! I believe you've seen that 'fire' in you, the power to make the world more joyful and people astonished...#$b#I'm preparing a little challenge for you on Friday. It should be quite enjoyable. I look forward to your performance.\"/pause 1000/faceDirection Mr. Qi 3/faceDirection Mr. Qi 1/faceDirection Mr. Qi 2/emote Mr. Qi 28/pause 1000/speak Mr. Qi \"The place isn't great for a chat.$1#$b#Let's do the formalities properly when we meet again.#$b#The place we'll meet again will be truly magnificent. You'll like it too.#$b#Good luck, kid.\"/pause 2000/faceDirection Mr. Qi 0/end"

gaunt gust
#

I forget what Mr Qi's internal name is

#

Think it's MisterQi

#

Spaces in names cause issues

velvet turtle
#

I probably made it harder on myself from trying to translate and put in a mod from Naver cafeSDVpufferwaaah

#

MisterQi

gaunt gust
#

!startmodding see event docs

native dragonBOT
#

Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which don’t require coding knowledge, just making json files. Usually it’s easiest to start with making content packs, especially if there’s a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons.

To get started with SMAPI modding, see here: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started

To get started with content pack modding, you’ll probably want to check the list of frameworks here: https://stardewvalleywiki.com/Modding:Content_pack_frameworks and then either use the wiki tutorial on Content Patcher here https://stardewvalleywiki.com/Modding:Content_Patcher or check out the tutorial wiki in case there’s a tutorial https://stardewmodding.wiki.gg/wiki/Category:Tutorials

gaunt gust
#

But it's not an easy fix

#

Your choice

fallen badge
#

Im just deleting it all and i might try again later.

hasty flume
#

Like, don't even edit the settings of other modules

#

Also double check the spelling of the machines in the config to make sure gmcm's character limit didn't cut some of them off

supple hawk
#

Hi i do have some issues on linux with smapi

#

I can dowload it i dont have steam on flatpak but i cant lauch game

gaunt gust
#

tbh at this point I wouldn't bother for Linux before Stardew 1.6

supple hawk
#

XD

#

i c

gaunt gust
#

I can tell you the most probable issue is that you need to get libssl1.x

#

But, well, that was deprecated for a reason

supple hawk
#

so i do give up

gaunt gust
#

You can install libssl into the game's directory (so only the uses that libssl)

supple hawk
#

hmmm

gaunt gust
#

but again, libssl1.x was deprecated for a reason.

supple hawk
#

:/

gaunt gust
#

Your choice.

supple hawk
#

i'm not even under ubuntu qipifqifh

hard python
gaunt gust
#

Would work roughly the same way no matter what distro you have at this point - find the old repository, download, install.

vestal pecan
#

Is there any mod that can change my decision and withdraw from the MercaJoja company and start with the civic center? :c

stark horizon
#

No

#

You would have to restart your save

#

*game

vestal pecan
restive cypress
stark horizon
#

Scratch - unless you backed up your save to the point before you made the choice

strange vine
#

how can I make one mod load after another one?

scarlet quail
#

!loadorder

stark horizon
#

!loadorder

scarlet quail
#

Governoooooor

stark horizon
#

GOVVVVVVV

strange vine
#

he's broken rip

#

is there a wiki page or a link?

scarlet quail
#

it is. give me a sec I'll go copypasta

strange vine
#

thank you πŸ™

scarlet quail
#

Or logo'll get it

stark horizon
#

I have the command list pinned in my browser SDVkrobusgiggle

balmy vault
#

hi does anyone know what file/line i remove to get smapi to stop notifying me that a mod needs an update? a couple mods i use have a separate AT pack but the CP version im not using is the one thats updated

strange vine
#

it had been working with changing the folder name but not since I updated so guess I'll have to do it the hard way lol

stark horizon
balmy vault
#

ah yes thats it thank you! ive done it before i just forgot how

gaunt gust
#

so, yes

#

Again, you can install libssl1.x but that's a security risk, which is why every distro I know yeeted it with vengence.

balmy vault
#

if i don't want a CP portrait mod to apply to one character, but there's no config to turn it off, can i just delete the image file for that one character?

stark horizon
#

You should be able to, yes.

#

You might get a SMAPI warning (yellow text) but it should be okay.

balmy vault
#

thanks >3

cerulean stag
#

Guys where can I get the Recent update?
Smapi on Android isn't compatible with the Latest version
Please I need help
The game keep crashing whenever I open it

scarlet quail
#

there is no further update to android SMAPI right now

#

so bluntly there's nothing you can do for modding on mobile right now if you updated to the latest vanilla version.

cerulean stag
#

Where can I get the recent version?

scarlet quail
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

scarlet quail
#

there is no recent version of android smapi.

#

The last one was July.

cerulean stag
#

Not the Smapi I need the recent SDV version

scarlet quail
#

blinks uh... beg pardon?

cerulean stag
#

I should have back up my old apk

scarlet quail
#

Assuming you got the game legally, you just run an update on it?

#

If you didn't, rule 9

cerulean stag
#

I won't be able to update the Game If I didn't buy it

scarlet quail
#

As I said. If you didn't buy it, #rules see Rule 9.

#

We cannot, and will not help you, and anyone helping you will get kicked off the server

cerulean stag
stark horizon
#

That is a ss from the Playstore, yes.

#

What exactly is your question?

scarlet quail
#

then you just.... run an update on SDV.

#

it's a native feature of the Play Store.

stark horizon
#

But you cannot mod SDV 1.5.6.51 on android.

cerulean stag
#

I bought the game

scarlet quail
#

running an update on the play store will prevent you from playing with mods

#

But if you're asking how to update the main game, then you just run an update

cerulean stag
#

I Shouldn't have update it πŸ˜₯
Okay thanks for the response

stray spire
stray spire
cyan gazelle
#

This is for Android.
What should I do if I get one of these errors at 68-70% (they change places)?
This is a smapi installer.
I can't download SMAPI

scarlet quail
#

what is your main SDV version

cyan gazelle
#

1.5.6.39

scarlet quail
#

hm

#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

scarlet quail
#

you might have to wait for someone more experienced with android modding, then, if everything above is true.

cyan gazelle
#

Ok

#

Oh, this is about what to do with incompatible mods, unfortunately it didn’t help me, but thanks for the help!

sharp fossil
#

Hi

#

How do i find he error log when i launch my game from desktop

vapid raven
#

Press the Windows and R buttons at the same time.
In the 'run' box that appears, enter this exact text:
%appdata%\StardewValley\ErrorLogs
The log file is SMAPI-crash.txt if it exists, otherwise SMAPI-latest.txt.

sharp fossil
#

mac

vapid raven
#

ew

#

okay, hold on

sharp fossil
vapid raven
#

Open the Finder app.
Click Go at the top, then Go to Folder.
Enter this exact text:
~/.config/StardewValley/ErrorLogs
The log file is SMAPI-crash.txt if it exists, otherwise SMAPI-latest.txt.

sharp fossil
#

Im sorry man its a college laptop SDVpufferflat

vapid raven
#

It's fine, lol

sharp fossil
#

Ok so it is the same then

balmy vault
#

command R? lmao

vapid raven
#

Yes

#

lol

sharp fossil
#

Ok cool

#

Ty

cyan gazelle
#

Is there anyone who can help with these two errors in the smapi installer for Android?

wooden hemlock
#

anyone know why chest label system and enemy health bars arent showing up in stardrop even though theyre in the folder? they dont have any dependencies

cerulean stag
native dragonBOT
#

@wooden hemlock Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 3 C# mods and 0 content packs.

long brook
scarlet quail
#

uhhhhh

#

Kris none of your mods are loading

wooden hemlock
wooden hemlock
#

im just building a modpack rn

#

but those mods arent showing up in my stardrop

scarlet quail
#

Ah. Outside, you've got this, then, with your knowledge of Stardrop

long brook
#

Lemme try downloading that mod and add it manually

#

Tbh cheat label system is old so try better chest instead i guess

wooden hemlock
#

alr lol thank you, just got it from a yt vid cause playing sdv modded for the first time and i just want qol/aesthetic mods

long brook
#

And there's newer health enemy bar i think

wooden hemlock
#

perfect

#

thank you :))

long brook
#

Yeah both of mods doesn't detected by stardrop as those two are old mod i guess

neon rock
#

Anyone here messed around with getting smapi and mods to work on Android?

I've got smapi installed but can't select the actual SV install folder when it prompts me to because of Android's file protection policy on Android 13.

cerulean stag
forest nymph
lone nexus
#

Stuck here. Was working perfectly fine before, only change was I downloaded experience bars

forest nymph
lone nexus
#

Like I was already playing with a bunch of mods, and I have the required stuff for all of them, but after downloading experience bars it doesn't open despite saying mods loaded and ready

candid river
#

Hello, I'm followed the instructions for downloading mods for android on the the wiki. How do I make it work, it's not launching?

cyan gazelle
#

@cerulean stag I'm in Russia, I can't download it on Google PlayπŸ˜“

proven sail
#

Alright i fixed my outdated problem by using the galaxy store insted of google play

But now it crashes on loading..anyone have a solution?

long brook
#

!androidsmapi check on what version did you get from google plau

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

proven sail
#

I got 1.5.6.39

#

It used to work for me perfectly when it came out, but i set this down for a while

long brook
#

Did you install the latest version on android smapi?

proven sail
#

Yup

#

I got no error logs or anything either

exotic salmon
#

Hello

#

i uhh

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 25 C# mods and 14 content packs.

exotic salmon
#

dont know why it crashes on loading or creatşng a new world

agile bluff
#

Ummm can you guy help me
I used to run smapi normally

#

But i got some problems with xnb files and i try to change it and i can run it anymore

#

I just white screen and stop

#

I try to reinstall but nothing change

exotic salmon
#

can u send

#

the log

#

because the logs ussually say the reason of crash

agile bluff
#

I cant find it

exotic salmon
#

btw

#

firstly u need to use these website

agile bluff
#

it's not there where it should be

exotic salmon
#

wait what

#

can u send an ss

agile bluff
#

sorry what is ss

robust bison
#

screenshot

agile bluff
#

Oh

exotic salmon
#

gettin a picture of ur screen by using ctrl +windows + s

agile bluff
exotic salmon
#

Dude

#

Why r u not telling ur on mobile

agile bluff
#

Ζ―ut

#

-_+

#

Sorry

exotic salmon
#

ok yeah im not an expert on mobile so i cant help sorry

agile bluff
robust bison
#

do you currently have SMAPI installed

agile bluff
#

Yes i was just install it

robust bison
#

that doesn't look like the correct folder

#

should be just StardewValley

foggy garnet
#

I can't open smapi it always closes

robust bison
native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

exotic salmon
foggy garnet
#

I don't have a file named Stardew valley, where do I find it

agile bluff
#

But that where i saw log

#

It was

robust bison
agile bluff
#

It stop

robust bison
#

I don't think you've actually ran SMAPI

exotic salmon
#

it does

robust bison
#

!smapislow

native dragonBOT
agile bluff
#

Yeah may be it has some blacklist 🐧

candid river
#

@native dragon is what you say up to date?

robust bison
#

its a bot

#

yes it is

cerulean stag
foggy garnet
#

Where can i find my saved games' file

exotic salmon
#

im sorry for being late

#

but still is not working

lament vortex
native dragonBOT
exotic salmon
lament vortex
#

Yes

foggy garnet
lament vortex
#

Ah, Android

#

No clue, then

exotic salmon
#

to me

#

like its just crashing on lead

#

the mod im having problem with

#

is

#

stardew valley expanded

gentle current
#

when i open the game and then choose my world, it freezes on the loading screen then it crashes and says "stardew valley mod api is not responding." i've downloaded the newest version of smapi, and i want to know if this is a smapi issue or if it's just my computer being stupid...

gentle current
#

its been like this forever and i finally decided to ask after raging about it for weeks....

exotic salmon
#

do u have stardew valley expanded

gentle current
#

yeah!

exotic salmon
#

on ur mods

#

erase it and try

#

the problem is stardew valley expanded on me

gentle current
#

dang. i love sdv expanded...

exotic salmon
#

Same

gentle current
#

okay i'll try

#

that means deleting like 10 of my other mods. perished

exotic salmon
#

NO

#

JUST

#

expanded

#

others help

#

ur pc

#

oh wait

gentle current
#

i know but i also run rrrr on it which requires sdv expanded SDVpufferwaaah

exotic salmon
#

OH
,

#

dam

gentle current
#

i can still try that. thank you for the help

exotic salmon
#

wanna play later this is not the channel to play

#

so u ill have to dm me if u want to

gentle current
#

i'll see. i'll dm you if i get it working

lament vortex
#

sve will inevitably cause longer load times. try waiting for like 5-10 minutes without clicking anything

molten iron
#

is it normal for fashion sense to cause tons of flickering? ingame everything's fine but in menus my farmer is bugging out

candid river
#

Hi, it won't open for me I don't know why but when I downloaded it with the downloader, I clicked the app but it just sends me out. When I try opening it with the SMAPI installer, the green arrow thingy, it still won't let me open it.

dull phoenix
#

I've also been having a problem with smapi only the smapi installer is working but it was doing fine a day ago then all of a sudden it just crashes now

quiet sun
#

How do I get crash logs? SMAPI-latest.txt doesn't contain any information about the crash I just had, even though I didn't restart the game afterwards or anything

ionic leaf
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 244 C# mods and 742 content packs.

hollow flicker
#

@calm heron hi what did you mean

#

i know it says the information blabla but my problem is the installer window doesnt appear 😭

#

so i cant copy the text i need

calm heron
#

you see that wiki you were reading

#

there's a really cool section called configuring the game client

#

and it tells you what the steam command is

#

right in there

hollow flicker
#

ooh the tiny text under the picture lmfaooo

#

ok

#

sorry thanks

calm heron
fickle hemlock
#

so there was a 7.4 kb update does anyone know what it is

#

its not allowing me and my friend to play multiplayer

scarlet quail
#

7.4kb update to... Android?

#

Because there's no update to PC.

rare vessel
#

Hey all, I am new to modding but does anyone have any experience with SMAPI issues? It says it installed correctly and I added the StardewMappingAPI to my Steam and every time it runs it loads SMAPI perfectly, the says the mods are loaded and ready, but they don't show up when I open Stardew πŸ€”

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

I have several other questions but the log will manage to tell us most of what we need to know

rare vessel
#

Thank you for your time, friend! Let me upload it real quick ❀️

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 4 C# mods and 0 content packs.

scarlet quail
#

Alrighty, so it's only showing "Longer Days" is being loaded

#

So first: are you doing this manually or using a mod manager

#

(I'm hoping the former, the latter gets annoying to troubleshoot)

rare vessel
#

That's the only one, yes! The others are things SMAPI installed
And yes manually!

scarlet quail
#

All of them should be smapi installed, even Longer Days SweatSmileIan Can you give me a screenshot of the folder C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

rare vessel
scarlet quail
#

Okay, that's where all your mods should be

#

So which mods of yours aren't loading?

#

(If it helps, you can link the mods in question here)

#

(Unless they're NSFW, in which case please do not!)

rare vessel
#

The Longer Days is the only one I'm worried about, I don't know if SMAPI is supposed to show anything special when you boot up the game πŸ€”

#

OH LINK

#

I'm so sorry, one second

scarlet quail
#

Longer days is properly loading, so if that's what you're worried about you should be good. So I have two more questions for you.
#1: What other mods do you have? You mentioned multiple, but Longer Days is the only one there. You should not have installed mods anywhere but that folder.
#2: What are you expecting to see in-game that you're not?

rare vessel
scarlet quail
#

Ah. That gear is not a part of Longer Days

#

!gmcm

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

scarlet quail
#

you will need that mod to use that gear

rare vessel
#

OH!! joyturbo That figures, let me install this and see how it goes πŸŽ‰

rare vessel
scarlet quail
#

But also, Ant, you downloaded the wrong MARGO thing

#

you downloaded the debug version with zero dll

#

so it won't work

dusty spruce
scarlet quail
#

!margo

native dragonBOT
scarlet quail
#

Get the release version.

grim glacier
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 9 content packs.

scarlet quail
#

See above, Ant

dusty spruce
#

read above.

#

gah

#

i'm too slow tonight

scarlet quail
#

we answered your question there, we needed to direct you here to not clog up modded farmers with the troubleshooting that may still need to happen after you redownload the mod.

grim glacier
#

oh

grim glacier
#

wait

#

i can't read

twilit glen
#

What are some more cool mods I should get?

grim glacier
#

SDV expanded and MARGO are the two i'm trying out

twilit glen
#

ya im looking at that margo now, looks interesting

long brook
candid river
#

Hi, smapi Stardew valley won't open for me I don't know why but when I downloaded it with the downloader, I clicked the app but it just sends me out. When I try opening it with the SMAPI installer, the green arrow thingy, it still won't let me open it.

twilit glen
#

Why? I've never had issues using vortex

long brook
#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

twilit glen
#

Ehh, I think its user error. I use vortex for so many games.

long brook
#

Nope not user error. I met a lot of people come here to troubleshoot mods when using vortex

#

Unfortunately vortex is bad for sdv

twilit glen
#

oh okay

#

Maybe Ill look into switching to that stardrop

long brook
#

Yeah, while your mod counts is still low, consider to manual install or use stardrop. Lessen the hassle to redownload all of em

obsidian oak
#

hi, ive been here before but i cant remember, how do i find out what mods i need to add/remove? Like, what are the keys i have to press to get the log and what website do i put the log in?

stark horizon
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

obsidian oak
#

thank you so much!!

cerulean stag
#

Can I combine Ridgeside and Expanded?

scarlet quail
#

Yes.

#

Although given you're on mobile, they may still not work.

robust bison
cerulean stag
#

But the Ridge side has an official release for mobile

#

And the expanded got unofficial patch that works on Mobile so
I just want to know if I can add ridge side to it

scarlet quail
#

sigh Yes. But I will reiterate since it's mobile it may not work

#

Not because of either mod, but because of SMAPI mobile itself.

#

Either way, I'd just toss it on and test yourself.

cerulean stag
#

Okay I will try
Thanks for the Respond

deft pumice
#

I'm not sure why but everytime I try to save my world it doesn't save the screen goes black and there's nothing saying that it's loading

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

deft pumice