#archived-modded-support

1 messages Ā· Page 164 of 1

lament prairie
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like 48x95 kind of stuff

lament vortex
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both the pngs are the same (correct) size

lament prairie
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are the jsons the same?

halcyon igloo
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outside of the keywords being used and the variation number yes

native hinge
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So for some reason I had animals from 2 different mods be born as cows when they should have been 2 different kinds of goat. At the same time one of those kinds of goat gave birth the day before and it came out the same kind of goat. So what is going on? This was in the same play session
https://smapi.io/log/51a7cdf7e2b645b2b788176474ebb0a2

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 77 C# mods and 332 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native hinge
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Could it have been some kind of overwhelm from having 3 at the same time?

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the day did take a bit longer than usual to load and crashed the first time (luckily it saved first)

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(I would presume then that the solution would be removing mods to ease things up a bit)

native hinge
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(Yup that did the trick)

icy ivy
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hi all, i just booted up sdv for the first time in a month or so, updated any mods that needed it, and updated smapi. when i opened the game after this, i noticed that it was stuttering every time the in-game time changed. i tried removing my largest mods, removing all of my mods, completely uninstalling smapi, but none of it has helped. looking it up online i found similar issues going back years but no solution. is there any cause or solution known at this point for this issue? i'm running sdv 1.5.6 on a mac. here's my smapi log: https://smapi.io/log/61f38abd959149a3869b3dcef9293f72

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 50 C# mods and 26 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

calm heron
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i think most mods ditched pytk dependency
not well versed in that, someone else can clarify for you

lime lance
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sve needs it unfortunately

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im struggling with stuttering too

modern python
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hmm it doesnt look like it does šŸ¤”

lament vortex
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sve doesn't need pytk anymore

robust bison
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hasn't for a long time

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during the downtime of ptytk updates several frameworks were updated or created to replace functions from pytk's mods, and now those mods don't need pytk anyways

lime lance
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oh oki

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maybe its smth else then ive got i just know its required

robust bison
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sve does have a lot of dependencies

lament vortex
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try removing pytk and see if you get any red

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whatever needs pytk is likely only hd portraits, if you have those

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and that now works with pytk lite, a version of pytk that doesn't cause lag

icy ivy
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just removed pytk and replaced it with pytk lite, still had the same issue :/

lament vortex
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does vanilla stardew have any stuttering?

icy ivy
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yes, removing the mods / smapi hasn't fixed it

lament vortex
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! troubleshooting

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mch

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!troubleshoot

native dragonBOT
lament vortex
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there's a part here about game lags/stutter

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follow the suggestions and see if that helps

icy ivy
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a lot of those instructions look windows-specific, but i followed suggestions 1.1, 1.2, 1.3, and 7 and it's still lagging. can processor affinity and process priority be set on a mac os?

neat plaza
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i need to make that site soon

icy ivy
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i already looked it up and couldn't find a solid answer or a forum post that isnt over a decade old, so i was wondering if anyone in here knew off the top of their head ... suggestions 5 and 6 don't specify that they're windows-only like the others do but they only link to windows resources so i just wanted to double check. no need to be snarky

robust bison
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you would have to wait for elizabeth to answer

lament prairie
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idk i get stutters

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I've never poked too hard cause they aren't that bad

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I'm on MacOS Monterey, 2020 pre-M1 macbook pro

icy ivy
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ah hm ... i'm on MacOS ventura, i do have the M1 chip šŸ¤” i got occasional stutters before this but never on this consistent 10-minute in game interval ... i found that by switching to compatibility mode and back again in steam, it only stutters on the 6:00-6:10 AM change and ceases after that. unfortunately though, reenabling mods brings the issue back fully

lament prairie
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If it stutters in the vanilla game (non-compatibility mode, no SMAPI) then it's an issue inherent to .NET 5.0 most likely

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I believe atra said there's issues with .NET 5.0 and ARM-based architectures, but the next version of the game (1.6, announced by CA's recent tweet) may help some, since it should be based on .NET 6.0 (unless anything big changes between now and release)

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It's in alpha, so if you do want to try it, you can, but keep in mind bugs are still actively being fixed and most mods don't work yet in 1.6

icy ivy
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gotcha, thank you for the help and explanation ! i'll just go without mods for now and hope its fixed in 1.6 then

simple ferry
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does anyone know if it’ll mess up my pre-existing world if i add in ridgeside village

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and will i still get all of the cutscenes

dapper gazelle
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It won’t mess it up no!

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And you should get all the cutscenes. I believe there’s now an option in the config for progressive mode so that they don’t all happen close together

simple ferry
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thank u!

dapper gazelle
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Oh, you should get reset terrain features though! Almost forgot. Either the .NET5 version or the unofficial fix. Bc there’ll be some bushes in the way at the bus stop and you’ll want to reset them SDVpufferheart

simple ferry
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makes sense, thank you ā˜ŗļøā˜ŗļø

frank glade
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Hey all, does anybody have a fix for controller input lag?

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I just built a new pc and am having issues

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Everything worked fine on the old computer, but this makes fishing impossible

edgy musk
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Un plug šŸ”Œ plug back in

frank glade
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I use the controller wirelessly

edgy musk
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Disconnect reconnect

frank glade
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I’ve tried that

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tried searching online but couldn’t find any concrete info that worked

edgy musk
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Did you restart after you installed mod?

frank glade
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yeah, rebooted a few times

edgy musk
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Did you try connecting before you start then game

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Or vice versa

frank glade
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yup tried both ways

edgy musk
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Gotcha

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How long is the lag

frank glade
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maybe half a second

edgy musk
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Hmm what mod do you have?

frank glade
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I have expanded and ridge side and a few others

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just don’t understand why I didn’t have this problem on my old comp

edgy musk
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Have you tested for lag without the controller connected

frank glade
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Yeah, on wired keyboard lag is still present

edgy musk
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So it’s def the mods you have try toggling them off and on to see which one it is

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Unless it’s still there when all mods are off

frank glade
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hm just checked any still input lag on vanilla version of the game

edgy musk
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Oh

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Then that’s not a mod problem more of a game problem yoy might wanna try uninstalling the game then restarting pc then reinstalling then restart ox again

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@frank glade

frank glade
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will give it a shot, thanks for the help

edgy musk
frank glade
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:/ still having the lag issue on a fresh install

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oh wait I fixed it. drivers from betterjoy messed everything up.

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šŸ˜…

smoky pumice
scarlet quail
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.... that doesn't look like a normal SMAPI install

smoky pumice
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yea it's still doing the same problem

scarlet quail
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mainly due to the lowercase M in mods

smoky pumice
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oh it has to be a M?

scarlet quail
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you shouldn't have been creating the mods folder to begin with XD SMAPI should automatically do it

smoky pumice
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no no

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it was already like that

scarlet quail
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SMAPI does not create lowercase M mods

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can guarantee that.

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remove the mods folder from that directory and reinstall SMAPI

smoky pumice
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i guess

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got it

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same problem

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reinstalled it and everything

scarlet quail
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Does it happen if you drag every other mod out but error handler?

smoky pumice
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yup

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it did it again

scarlet quail
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Does it happen if you boot vanilla Stardew?

smoky pumice
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no

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it doesn't

scarlet quail
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mind testing for me now just to make sure?

smoky pumice
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with all the mods in it?

scarlet quail
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No. I mean vanilla

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Sorry, but the SMAPI console shouldn't come up when testing vanilla

smoky pumice
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ye vanilla works just fine

scarlet quail
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Hm. So you're stating that vanilla works fine but SMAPI immediately closes upon opening, then

smoky pumice
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yes

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like it gets to consoles

scarlet quail
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Well, your issue is likely beyond my ability here as the next steps would be event viewer/opening SMAPI via powershell

smoky pumice
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then crashes

solar haven
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So, I had this problem before, but someone told me to uninstall the tool mailing mod I had and install MSM. It fixed the issue, but now it's back. Something's supposed to be there, and the mail won't go away either. I've had other letters that I think are supposed to have something attached, but don't. And none of them have stayed in the mailbox.

native dragonBOT
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@solar haven Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

solar haven
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 66 C# mods and 112 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
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you need to yeet that out of your modlist asap

solar haven
scarlet quail
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I don't know and bluntly it doesn't matter whether it's required or not, it's older than even PlatoTK/PyTK

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do not use it. Whatever mod that might depend on it, don't use that either.

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Otherwise you will be unable to rid yourself of the repeating mail problem. It's not something you can get around, FeTK simply needs to go.

solar haven
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welp, might as well update and clean my mod folder while I'm at it

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TDUS was the only mod that required FeTK, I hate that such simple things happen

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thanks for the help

candid laurel
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 65 C# mods and 127 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

candid laurel
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(ive reinstalled pytk already, is non-lite one currently on nexus out of date?)

maiden pike
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I have a question, has anyone else had a problem with the enemy healthbars mod displaying incorrectly since the most recent update? The bars are still there and work for me, but instead of being over the enemy's head they're WAY off to the side.

elder grotto
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Helllooo having trouble with a potentially tileset issue? Regarding the pet bowl it has a black box around it everytime i use i think it may involve the vibrant pastoral sve mod? (Ignore the ridgeside content forgot to add it in i dont think its the cause of this, however.)

https://smapi.io/log/b8a8d5cda37b4ed89db73c1b5f3490e3

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 26 C# mods and 28 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

candid laurel
velvet imp
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I got an error when trying to extract a Stardew Valley Expanded mod. I have Linux and I got the mod from Nexus mods.com

exotic sorrel
velvet imp
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i think im logged in

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i was looking on some forems and found somebody who had the same issue

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really hope i can get this fixed or maby have someone send me a extracted file of stardew valley expanded

exotic sorrel
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Ok, I found some things online you can try. If this doesn't work try using 7-zip.

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Right-click on the file and select Properties. Go to the Permissions tab and check the box that says Allow executing file as program. Click OK to close the Properties window.
Right-click on the directory where the file is located and select Properties. Go to the Permissions tab and check the box that says Allow creating and deleting files. Click OK to close the Properties window.
Try to open the file again.

cunning ibex
velvet imp
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Thanks for the help inspector. I used 7zip and it worked

exotic sorrel
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7zip for the win! SDVpufferparty SDVpufferparty SDVpufferparty SDVpufferparty

languid yarrow
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I figured how to fix some errors lines but how do I fix the one about Custom Furniture Errors
https://smapi.io/log/be9b5ae8044b45deb9cd52c9ec5c9044?Levels=error~alert~critical

NullReferenceException: Object reference not set to an instance of an object.```
and
Content Patcher Animations 
```This mod failed in the GameLoop.UpdateTicked event. Technical details: 
ArgumentException: Rectangle must be inside the texture bounds (Parameter 'rect')```
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 239 C# mods and 324 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

uncut igloo
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!androidsmapi

native dragonBOT
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Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

languid yarrow
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@uncut igloo not sure who you typed that for but that log is not for android

exotic sorrel
trail gazelle
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I broke my smapi, Was trying to update it but did something wrong could anyone help?

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As an FYI I am on windows

scarlet quail
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How did you break it?

trail gazelle
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Was clearing out the old files to replace with the updated files and must have done something wrong since my smapi won't start up now

scarlet quail
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Then reinstall it

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And if you have, check you have put in launch options

trail gazelle
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So I should just delete the old internal folder and just put the new internal folder into my file?

scarlet quail
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You shouldn't delete the internal folder at all

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Reinstall smapi with the installer.

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Just hit install again and it will clean up after itself

candid laurel
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 61 C# mods and 108 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

candid laurel
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(ive reinstalled gnmtokens twice)

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aall of the "out of date" mods ive reinstalled with the newest things on nexus

willow cosmos
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is ui info not updated/able to be used

scarlet quail
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!uiinfosuite

native dragonBOT
trail gazelle
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For some reason it cant pick up my valid game install

scarlet quail
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!reset

native dragonBOT
scarlet quail
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actually, wait

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you're not happening to play on compatibility mode, are you?

native dragonBOT
scarlet quail
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System.Exception: Unable to allocate pixels for the bitmap. is essentially OOM per atra

candid laurel
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oh! thank you sm (i wouldnt have figured that out on my own)

trail gazelle
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I selected the right file for where my stardew folder is- but it says I don't have a valid game install

scarlet quail
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Again, you don't happen to be running compatibility mode, do you BlueAngel?

trail gazelle
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I don't think so- I'm running through the installer right now

scarlet quail
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I mean compatibility mode for STARDEW

trail gazelle
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No- I don't use steam to run my stardew at the moment and go through the API to launch and have never turned compatibility mode on

scarlet quail
trail gazelle
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I use the stardew modding api to start my game- and dont go through steam because I never got it configured to run mods through steam

scarlet quail
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Alright, well, to clear up a misconception, you're still running it through steam with the API active

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Steam will still detect Stardew running.

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!reset via Steam please.

native dragonBOT
trail gazelle
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The problem im having is the SMAPI installer spits out this error when I go to type the file path to the game directory "The directory dosn't seem to contain a valid game install" So I don't know how deleting the content folder could help here

scarlet quail
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Blue. I am begging you. Just please do as I ask and verify your game files.

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I am legitimately trying to troubleshoot here but if you're not willing to try what I'm requesting then I cannot help.

trail gazelle
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Ok- found where to do that in steam and got the files reverified

scarlet quail
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Okay. Did it state all files were successfully verified?

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Or is it reacquiring something?

trail gazelle
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And got SMAPI updated as well, I just didn't know where to find the game file verification- yeah I accidently removed some files that it needed going to try and start it up now

runic owl
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Well, Lyoko, whatever is going on with my save, the one I'm using the Goldrush farm on is unaffected. Going to get the Smapi file for the one that refuses to save.

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I did turn the farmhouse mod back on since that didn't seem to be the issue.

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 127 C# mods and 480 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

runic owl
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At this point I'm wondering if it has anything to do with the farm map I'm using but there's no obvious red or yellow text to point to in any of this.

frosty bramble
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hello, can I ask if I play stardew valley on compatibility mode, can I use mods?

native dragonBOT
scarlet quail
runic owl
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It doesn't even do that, it just stays a black page until I close it out.

scarlet quail
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How long are you waiting?

runic owl
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several minutes.

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Is the solution wait longer

dapper gazelle
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the last time this happened, was it also when your house was supposed to upgrade or no?

runic owl
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Yeah, that was the thing they have in common.

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Upgrading the house the final time, specifically, and being on the Marshmeadows farm.

dapper gazelle
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I mean it would be weird, b/c I don't think anyone else has reported issues with it, but maybe??? it would be worth it to uninstall Bigger Farmhouse and see if you're able to progress to the next day?

runic owl
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Already did and it didn't work.

scarlet quail
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And we've previously established that keeping a save backup is something Cerulean's not willing to do to test (e.g. mod binary search) and the log isn't giving a clue why it's just... not loading. The log goes up to the stuff editing Data/mail and then just.... stops

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I don't suppose disabling love of cooking temporarily (the last one) will make it work?

runic owl
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I could try it and see what happens at least.

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Well I just did it and it appears to be stalling again. The music is still playing.

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But the screen is black and the progress saved text isn't coming up.

scarlet quail
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Hm.

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 126 C# mods and 479 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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That one didn't even get past the synchronizing new day... interesting.

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So Cerulean I have a very weird and probably annoying request for you

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enable LoC again, sleep, and then walk away from the game (and don't click or anything) for a half hour. Essentially once you hit "yes" on go to sleep, don't click again for a half hour

runic owl
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I mean I pretty much tried to save right away without letting any t ime pass?

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Ok.

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I assume you also mean like, don't click away and just leave the screen as is.

scarlet quail
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Yeah but that should have done more than Synchronizing new day if the last time it happened it at least edited data/mail

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correct. After you hit "yes", no input for a half hour

runic owl
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Ok. But it is nearly midnight so I may end up going to bed because I have work tomorrow.

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Is the plan just to see if it does anything at all?

scarlet quail
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Pretty much. If it somehow managed to make it to the data/mail edits in the second log, it might just be reaaaaaal slow

runic owl
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Huh.

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And it might just be because of the house upgrade issue?

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Well, I'm trying it on the older save so here we go I guess.

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The fans are really going on the laptop right now.

scarlet quail
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Yeah it might just be trying to load a crapton if the fans are going

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That said I am curious as to why it would be taking so long

runic owl
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I mean I know way less than you do.

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Weird thought. Would loading through Stardrop help? Probably not.

scarlet quail
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no clue tbh

gaunt shadow
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guess I'll just ask here, since I'm a SMAPI enjoyer, even though it seems to happen to people who don't have mods too; may anyone know why I'm getting this weird thing where achievements are unlocking on completion ingame, but not getting registered in steam?

scarlet quail
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easy way to do that is

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt shadow
scarlet quail
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Hmmm, curious. It should be working per that log

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SMAPI would log an error if Steam achievements weren't active

runic owl
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Ok so it’s been like a half hour and it has stayed on the black page.

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The music stopped a while ago.

gaunt shadow
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I just don't get it

scarlet quail
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I'm curious as to if the music stopped at what point it got to

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 127 C# mods and 480 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

runic owl
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There you go. Now I really do have to go to bed because tomorrow I must be a responsible adult. Which is lame.

scarlet quail
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Night! I'll check and see if anyone else has suggestions

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yeah what I see from that log is just... not much. I don't know why it would hang there. Given it's not crashing, would Powershell be of any help, coders who check the channel?

topaz seal
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So a few days ago my game had a little lag hiccup and the cellar floor turned into this stripey mess. It's stayed that way across reloads. Any way to fix it? It's supposed to all be that darker color.

shy orbit
wind trellis
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Can I play sdve android on alpha?*

gaunt gust
gaunt gust
raw cave
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i need help, i install free love mod but when i sleep and its going into the day of my 2nd marriage, the game crash and turn into black screen

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the smapi just have walls of red sentences and i cant find any solution

exotic sorrel
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If you're getting errors from Smapi it's best to provide a log.

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

raw cave
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how do i get the log?

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do i share the log i mean

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is it from the website?

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 31 C# mods and 21 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

raw cave
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wth, it fixed itself????

exotic sorrel
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Another satisfied client (I did nothing but take full credit)

raw cave
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i swore it crashes when i sleep haha, is it because i didnt moved one furniture?? (thats the only diff thing i did)

gaunt gust
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You have both multiple spouses and free love, when free love is the successor to multiple spouses

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And you have both custom spouse patios AND custom spouse patios redux for some reason....

raw cave
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hahaha

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i thought since free love is the successor to multiple spuse, maybe theres a dependant that the old mod used and free love need that i dont have

celest temple
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ello, very new to stardew modding so I have no idea what I'm doing basically, but my issue is that as soon as I start a new game (or load for that matter) the game freezes and becomes unresponsive until I forcefully close it

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smapi logs show no errors as far as I can tell too

fleet dew
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post the log anyway

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

celest temple
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 57 C# mods and 166 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

celest temple
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should be it?

fleet dew
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update the mods that are out of date for one, and see if the problem persists

celest temple
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The out of date mods are up-to-date (manually checked) OR are on a previous version who the mod authors said to use if used combined with other mods (Like school with SVE)

fleet dew
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ahh, alright

#
16:02:56    WARN    (MFM) Champagne Wishes      - fr.json file couldn't be parsed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at F:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Champagne Wishes 1.0.6\[MFM] Champagne Wishes\i18n\fr.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ". Path '['kirroyal.text']', line 9, position 0.
   at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
   at StardewModdingAPI.Framework.SCore.ReadTranslationFiles(String folderPath, IList`1& errors) in SMAPI\Framework\SCore.cs:line 2204
16:02:56    WARN    (MFM) Champagne Wishes      - zh.json file couldn't be parsed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at F:\SteamLibrary\steamapps\common\Stardew Valley\Mods\Champagne Wishes 1.0.6\[MFM] Champagne Wishes\i18n\zh.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ". Path '['kirroyal.text']', line 12, position 0.
   at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
   at StardewModdingAPI.Framework.SCore.ReadTranslationFiles(String folderPath, IList`1& errors) in SMAPI\Framework\SCore.cs:line 2204

hm

celest temple
#

Mhm that is the one single mod that isn't from nexus but from moddrop, because the author said they'll solely update this mod on moddrop going forward and the moddrop site had a newer version

#

should I try the nexus version instead ?

fleet dew
#

yeah, try it and see

celest temple
#

Nope still freezes

dusty spruce
#

You have a shit ton of mods

#

Be patient and don’t click the game window

fleet dew
#

i thought they meant that it freezes when the game has launched but they try to load it

#

if you just mean smapi is taking long, then yea wait it out

celest temple
#

You know how it be, you want like 3 big mods, but those 3 big mods have 20 dependencies each, and those dependencies have... etc

#

Aight I'll just try and let it load and make a tea in the meantime

dusty spruce
#

You have a ton of Content Patcher mods though, that’s not a dependency issue lol

#

You can’t ā€žblameā€ that one on dependencies

celest temple
#

Buuuut stuff like Lumistria Tilesheets both indoor and outdoor are CP mods for example who are required for other mods

dusty spruce
#

Just having PyTK installed is definitely slowing load times

celest temple
#

Yea I think a single mod showed PyTK as required

#

dunno which one tho

lament vortex
#

it's for tmxl, so you should be able to remove pytk safely

#

tmxl doesn't need pytk anymore

halcyon igloo
#

probably needs it for tmxl for locations which no longer relies on pytk yeah lol

lament vortex
#

if you get an error later, go to to shiko's content.json and remove the pytk dependency

halcyon igloo
#

the manifest*

#

i believe

torn estuary
#

does anyone know why this might be happening? its not horrible or anything just kinda annoying..

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 50 C# mods and 198 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

celest temple
#

Alriiiight I'm in game :D

#

took a couple minutes to load, but it works ^^

raw cave
#

i cant find the secret wood, is it the entrance above the wizard tower?

fleet dew
#

do you have a mod that changes the location of the secret woods?

#

or are you asking in general

raw cave
fleet dew
#

well when you enter the forest from your farm, immediately go to the very left and you should see a big log. break that and you get to the secret woods. but for future reference, this isn't the channel for general game questions

scarlet quail
#

^

raw cave
#

okays, thank youu

raw cave
fleet dew
#

we wouldn't know you had sve unless you mentioned it

#

i don't think sve changes the location

modern python
#

it doesnt

raw cave
#

oh my bad, thanks guys

unborn raft
#

Is anyone about to help me with a troublesome hairstyles2.xnb replacement that is only showing half of what its meant to. No conflicts in smapi and no other hair replacers that would cover or overide it

it's merely the xnb file itself

halcyon igloo
#

!xnbzola will probably be told to just not use it lol

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

unborn raft
#

I mean I know this already

halcyon igloo
unborn raft
#

It's more the first xnb for the hairstyles works fine. It's merely hairstyles2.xmb

lament vortex
#

You will not get help with xnb mods here. Convert it to Content Patcher or Fashion Sense

halcyon igloo
#

also no one really uses xnb so i’m not even sure people would know lol

#

!fsconvert hairs actually p easy with the tool

native dragonBOT
unborn raft
hoary bane
#

That's unfortunate, have you tried looking up if there are already unofficial conversions for the hair mods you're using?

neat plaza
#

I should add the first two to convertergui at some point

unborn raft
lament vortex
#

The fashion sense converter doesn't take much time

halcyon igloo
#

fashion sense converter go brr

#

especially if you don't actually care about coloring your hair lol

lament vortex
#

You just have to download the tools and crop the images, but otherwise it only takes a few seconds at most

fleet dew
#

fs converter seems like the best option here ngl

lament prairie
#

Or find an existing hair mod and replace

unborn raft
#

is there anyone competent enough to convert it for me if I send them the .png please? If not no worries

safe tendon
#

Is modded SDV particuarly taxing?

unborn raft
#

Depends if you want a few mods or a LOT of mods

fleet dew
#

that would depend on the mods you install, what are you looking to add?

lament vortex
unborn raft
#

thankyou so much

safe tendon
#

SVE and a few mods that would go along with it, like the seasonal clothes one. I've just been entranced by all the showcase vids on Youtube

halcyon igloo
#

which mod is it SDVpuffereyes i might already have it lmao

unborn raft
lament vortex
#

there are some settings you can tweak too, to make it run a bit better

pulsar jolt
#

can i delete mods i dont want on a current save file? So nothing will happen to it?

lament prairie
#

depends on the mod

#

which mod?

#

!uninstallmods

native dragonBOT
unborn raft
#

Back up your savefile if you want to try it on an existing save

pulsar jolt
#

tons of modded crops i dont wanna have them for the completionist

#

do you think it would work?

halcyon igloo
#

yeet all the crops in your game lol

#

before you uninstall

fleet dew
#

yea if you've got any modded ones currently growing it'll be funky

safe tendon
#

Oh, another question- Are mods set for a specific version, like 1.5, 1.4, because I've got no idea how to revert to a different version

lament vortex
#

some mods only work on previous versions, but anything after 2021 or so should work with the current version, and there's a lot of mods with unofficial conversions

pulsar jolt
lament prairie
#

yes

fleet dew
#

yeah it should, probably

lament prairie
#

unless you're pretty unlucky and get a json shuffle

#

but that probably won't happen

fleet dew
#

double check the pages for the mods

#

sometimes they might have specific advice on uninstalling and what it might effect

halcyon igloo
#

could also use perfection tweaker lol

wet wharf
#

having an issue where I can play 1-3 days, game will save and then lock after the calendar fades. checked the log several times and it always stops midway through the load, shows no errors at all in the raw log. when i click and it asks if i want to close prgram or wait, I did notice that in task manager that it shows SMAPI dropping its Memory usage to almost nothing. only happened recently and I have since removed any mod that should be causing any issues, as far as I know anyway.

included the log, any help is appreciated, thanks

https://smapi.io/log/f36458982a5a4ba89321dbeef515b2b8

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 97 C# mods and 256 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fleet dew
#

so i'm experiencing a really bad bug with the tractor mod, the -2 speed debuff that you get while on the tractor carries over to my player once i get off it. the debuff icon disappears but i am slowed. i tried to fix it by editing the tractor speed to not give a debuff, and that made me even slower once i got off the tractor.

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 30 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fleet dew
#

also side note: the blue tractor mod i have won't load like at all, and it does not have to be updated cuz the link to update it is completely wrong

lament vortex
#

taco, i think that's a known bug with the tractor

fleet dew
#

yeah i just saw

#

😭

#

i'm gonna have to go chop down all them trees by hand

lament vortex
#

also for the blue tractor retext, what if you overwrite the og tractor png?

wet wharf
#

that update error is strange, the mod on Nexus was only uploaded 10 days ago, so they probably used a manifest file from another mod and didn't change it. for the blue garage/tractor I mean

fleet dew
wet wharf
#

because Fresh Meat mod is at 3.0.3

#

im still stuck with my issue

fleet dew
#
NullReferenceException: Object reference not set to an instance of an object.
   at MUMPs.Props.LightingLayer.Reload() in C:\Users\Wren\source\repos\MUMPs\MUMPs\Props\LightingLayer.cs:line 33
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101```
#

this looks like it might be related?

wet wharf
#

nah, already removed it and Cape Stardew and it still did the same thing

lament vortex
#

probably unrelated but you should delete also cfr and get automate and bug net

wet wharf
#

im removing it and almsot anything that throws a random error now and trying it again

halcyon igloo
#

i use CP and target the tractor mod for my tractor retextures

#

at least that has worked in the past for me lol

fleet dew
#

the seasonal tractor mod is a CP mod

#

either way i'm probably just gonna disable the tractor. i saw on the nexus page that it'll be fixed in 1.6

wet wharf
#

@lament vortex you mean CFR that I have?

halcyon igloo
#

is it the cute blue tractor

lament vortex
fleet dew
halcyon igloo
#

hmm

wet wharf
#

ok, i just checked to see what I have that even uses it, and I don't see anything

#

so techinically, i should be able to remove CFR and not even bother with automate and bug net

#

even if it doesn't fix it, thanks for pointing that out

halcyon igloo
#

hmm my cute blue tractor mod is working

#

@fleet dew

#

at least i believe it is

fleet dew
#

hmm, strange

#

weird that mine wasn't. oh well, not using the tractor anyway

verbal yoke
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 100 C# mods and 156 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

merry coral
#

I need help. I have downloaded smapi and a few mods but when i launch the game the wont start. Not even the console window opens. what have i done wrong

lament vortex
#

Do you use steam?

merry coral
#

yes

#

i followed all the tips and tried to troubleshot with the wiki but i don't know what i did wrong

long brook
#

!launchoptions have you done this?

native dragonBOT
merry coral
long brook
#

can you go to the game folder and run StardewModdingAPI.exe? just to make sure smapi can run

merry coral
#

I fixed it! I didn't copy the first " šŸ¤¦ā€ā™€ļø

wet wharf
#

@verbal yoke it appears a lot of your mods are out of date, the "Free the Toolbar" mod isn't finding something it needs (possibly additional steps to set up)

#

removed CFR, removed cape stardew and several shelving mods, still same issue

wet wharf
brave bay
#

Hellu, do you guys can help me with a problem about smapi?

exotic sorrel
brave bay
#

it's not downloading the SMAPI stardew valley

robust bison
#

where from?

brave bay
robust bison
#

are you getting the android version from github

brave bay
#

Yes, the most recently 3.7.6.10

robust bison
#

download the apk, not the source code

brave bay
robust bison
#

what's not working then

#

does it not install or does it just not download the apk

brave bay
#

Oh sorry, it's not installing =P

#

When I get into the smapi installer and try to install the smapi stardew valley it says "App not installed"

#

I don't know if is a problem with the files

robust bison
#
GitHub

RUS: Š˜Š½ŃŃ‚Ń€ŃƒŠŗŃ†ŠøŃ по ŃƒŃŃ‚Š°Š½Š¾Š²ŠŗŠµ Ганной версии SMAPI: Дкачайте файловый менеГжер, который имеет Ń€Š°Š·Ń€ŠµŃˆŠµŠ½ŠøŠµ Šŗ папке Android/data. ŠÆ ŃŠ¾Š²ŠµŃ‚ŃƒŃŽ ŃŃ‚Š¾Ń‚: https://play.google.com/store/apps/details?id=com.cxinve...

brave bay
#

Nop, I get from a Brazilian youtuber, do you want check out the link?

robust bison
#

yes

brave bay
long brook
#

Download the latest alpha and try to follow instruction Arcane sent above

brave bay
next cypress
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 11 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

slow stratus
cunning ibex
#

!reset

native dragonBOT
cunning ibex
#

could you follow those instructions and make sure you have all of the game files from steam?

slow stratus
#

alright. thank you agian!

runic owl
#

Whoops wrong place.

vital gulch
#

I'm sure there are a lot of tech people here. My new Power A Wired Controller has the following error message:


A request for the USB device descriptor failed.```
#

It's making a connection sound, but not working via steam.

lament vortex
#

Do you use mods?

vital gulch
#

Yes, I to in fact use mods.

lament vortex
#

Tbh I don't think this is even a Stardew problem

#

Unless this happens only with Stardew?

#

Either way, I'm not sure heh. Someone else had a problem with their controller and it was the drivers. I don't know much about controllers, but you could try to see if that's applicable to you. If not, Google is your best friend. Google the error and see what it says

scarlet quail
#

Mods from curseforge are very old, I wouldn't recommend

#

That said

#

!launchoptions assuming you have SMAPI installed

native dragonBOT
scarlet quail
#

reinstall is the easiest way

#

will just instantly do

#

not instantly put in launch options, mind you

#

will just instantly give you what you have to paste

#

I see it pickle

#

one moment.

next cypress
#

take your time

violet kelp
#

I thought your comment about curseforge was a reply to pickle

scarlet quail
#

nope

#

it's a reply to Femboy

halcyon igloo
#

i can’t see the message lol

scarlet quail
#

this one, holy

scarlet quail
#

Anyway. pickle, please remove Bookcase, EnaiumToolKit, ModMenu, and PriceTooltips, then try

violet kelp
#

Bookcase is also from curseforge no?

slow stratus
scarlet quail
#

Verify your game files, miwsow.

#

That's what it boils down to

next cypress
#

i got it thanks agent coolandgood

violet kelp
lavish pivot
cunning ibex
scarlet quail
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

scarlet quail
#

But first zip, not source code, if you want it still sosuke.

slow stratus
scarlet quail
#

alternatively, right click game in steam, hit properties, hit local files, hit verify integrity

slow stratus
#

ok! thank you very much

slow stratus
#

slight issue. the mods work perfectly fine and it does process everything, but my game will not launch. it will say it is there but when my cursor hovers over the game it doesn't appear (and when I click it)

scarlet quail
#

it will say what is there

#

what doesn't appear

slow stratus
#

you know when there is an app on your taskbar, you can hover your mouse over the app and it shows a little box of the app

#

when I click on the app it just shows a blank screen and I can't play the game

slow stratus
#

this is what shows

vocal stag
#

Hello, i was wonderin if someone could help me out with this one mod ive been trying to get working (to no avail)
Ive been trying to get 1oxnes and talkohlooeys' Seasonal SVE Portraits 1.3.11 to work. SMAPI says I dont have one of the mods needed for it but i already have it ;;
Heres the message being displayed in the SMAPI log

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slow stratus
#

I also need help with my problem, so if you aren't busy.. could you please help

lament vortex
#

Can you send a log too?

slow stratus
#

sure

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 22 C# mods and 9 content packs.

lament vortex
#

hmm by any chance, if you remove all mods except error handler, save backup and console commands, does it still happen?

slow stratus
#

I have no idea

#

but when I open stardew valley itself (no mods) the game doesn't show up

#

the same happens when I play with mods

lament vortex
#

oh, so it happens even in vanilla

#

!troubleshoot try this

native dragonBOT
slow stratus
#

ok ty

vocal stag
#

Hi! sorrry i completely forgot to update here but i managed to get it working! :D

runic owl
#

So it's been suggested that I use powershell to try and figure out what's wrong with my borked save files. How would I go about doing that? I've never heard of it before now.

lament vortex
native dragonBOT
serene root
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 79 C# mods and 92 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament vortex
#

!reset can you try this?

native dragonBOT
gaunt gust
serene root
#

Ava, Cole, Cain, Ella, Hazel, Tyler, and Rory

gaunt gust
#

Well, one of those apparently shares the name of an NPC in your game

scarlet quail
serene root
#

Hmm, ok. I guess I can try and change them all cause I looked and I was almost positive that I didn't name any of them like the characters, but I could always be wrong. Thanks!

serene root
#

Ok I'll try that first, thanks!

#

OMG it worked thank you so much for your help!!

native bloom
#

do yall have an idea on why a modded sdv screen might be like glitching kind of?

#

it shakes, won't stay straight

idle sand
#

anyone have a warp to community center? like inside the actual community center not outside of it

#

also the tile maps of cc

#

oh nvm got it working

#

magic

proven meadow
#

how do i put a manual mod on vortex

lament vortex
#

Ok, Diane. Have you already installed SMAPI?

proven meadow
#

no i use vortex all the time

lament vortex
#

Then you probably don't have a Mods folder, or Vortex messed the install. We don't recommend installing SMAPI with Vortex

#

Uninstall Vortex, and download and install SMAPI manually

#

!gettingstarted

native dragonBOT
proven meadow
#

but i don't want to uninstall vortex

calm heron
#

then you're not likely to get your mods to work

lament vortex
#

Vortex will cause you more problems than it's worth

calm heron
#

ditch vortex

proven meadow
#

my mods on vortex work fine

calm heron
#

vortex itself doesn't

lament vortex
#

We aren't saying this just because, we have seen people with messed up mods when they use Vortex

proven meadow
#

its just one mod i want to download

lament vortex
#

But whatever, we can't force you. Just know that we will always tell you to uninstall Vortex

#

You'll still need to install SMAPI manually

calm heron
#

*most people who have used vortex come in here, get told to get rid of vortex, and most of their problems were fixed (or fixable, anyway)

high cairn
#

Vortex might work with other games, but generally is buggy with Stardew.

lament vortex
#

Vortex can't install SMAPI

proven meadow
#

its not buggy on my end

calm heron
#

i don't want to be harsh. but you're not listening diane. you're just denying everything we're trying to say, and making this very difficult

lament vortex
#

Ok, if you want to keep using it, then just ignore us. But like I said, you will still need to install SMAPI manually

proven meadow
#

sorry

lament vortex
#

!gettingstarted here's the guide for installing SMAPI. If you need any help with the instructions, you can ask here

native dragonBOT
calm heron
#

and please for the love of infinity do not attempt to install smapi through vortex

#

sorry for hijacking you there nonu

lament vortex
#

nah it's okay

short fog
#

What's the max size of log that can be parsed on smapi site

#

Nvm that question

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 45 C# mods and 21 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

short fog
#

Haven't had much problem with the game since I removed Multiple Spouses so this was sudden

exotic zodiac
#

Hello.

#

Need help

#

please

uncut igloo
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

exotic zodiac
#

I wanted to mod my game for the first time but SMAPI wasn’t loading, I thought it was cause I had too many mods so I deleted all of the so I could add them one by one to see if it works. However I that didn’t work, so I doubled down and deleted the SMAPI application , now I have no idea how to get it back. I have tried downloading the SMAPI files again but I don’t think that has the application. Is there anyway I can reset the files back to their original state so I can have a clean slate? If there’s another way to fix it please tell me.

long brook
#

!reset and also delete launch option on sdv steam setting

native dragonBOT
long brook
#

Assuming you use steam

long brook
wet wharf
#

asking for third time, can anyone assist with a problem im having, can play 1-3 days, game saves, calendar fades, then game locks, no error codes, error log shows CP loading a mod as last lines of error log (always a different mod that CP is loading when it locks).

#

also posted on CP forum along with 2 error logs...

dusty spruce
#

this is unlikely to be a CP issue

wet wharf
#

im just relaying what the log says

dusty spruce
#

sure, but like i said, it's unlikely for CP to be the problem, posting on its forums won't help

#

no idea what IS the issue though

#

all you can do is single out the culprit

#

disable half of the mods, see if the issue still happens

#

repeat until it doesn't

wet wharf
#

50/50, yeah

dusty spruce
#

then reenable half of the last half you disabled, until it happens again

#

yeah

#

not much else i can tell you

exotic zodiac
long brook
#

Bot below my chat gives you link on how to reset file. Also if you are windows and steam user, delete launch option too

idle sand
#

quick question: is it possible to put all of the mods i have installed into one singular folder like this and it to be stable in game? (inside that folder is like 25 mods

#

im planning to make 2 separate profiles with sve installed in one

#

i want to change quickly between mods

topaz seal
#

yes

idle sand
#

oh alright

topaz seal
#

there are 25 separate mod folders inside that folder, yes?

idle sand
#

yes

topaz seal
#

yeah should be fine

idle sand
#

seems to work just fine

#

well this saves alot of times

topaz seal
#

there's even some mods that bundle multiple sub-mods within a parent directory. including sve.

idle sand
#

ah i see

idle sand
#

is there a way to disable one mod profile without moving out of the mods folder?

burnt quartz
#

I'm trying to launch my game, everytime I click to start my farm, it come back to start of game (ape face). Anyone? :C

long brook
native dragonBOT
#

@burnt quartz Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

burnt quartz
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 96 C# mods and 225 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

idle sand
long brook
#

!modgroups for setting modgroup

native dragonBOT
idle sand
#

much thanks

long brook
idle sand
#

can anyone give me their sve save?

obtuse meadow
#

I'm having an issue when creating a new save

obtuse meadow
# obtuse meadow I'm having an issue when creating a new save

Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List1.Enumerator.MoveNextRare() at System.Collections.Generic.List1.Enumerator.MoveNext()
at StardewValley.Game1._newDayAfterFade()+MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9691
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
[game] InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List1.Enumerator.MoveNextRare() at System.Collections.Generic.List1.Enumerator.MoveNext()
at StardewValley.Game1._newDayAfterFade()+MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9691
at StardewValley.Gam

obtuse meadow
# obtuse meadow --------------- Collection was modified; enumeration operation may not execute. ...

e1.<>c.<newDayAfterFade>b__716_2() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:

#

Is that too blury?

obtuse meadow
hoary bane
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

near terrace
# burnt quartz https://smapi.io/log/b27fef3d833748199b7f8c748a14f7d3

Where smapi thinks some mods are xnb mods, those are not mods you want to be using. Xnb mods can break your game, fortunately you didn't actually replace any game files with them, so you can remove them safely without needing to reset your game files.

Some of your mods are obsolete and have been replaced by other frameworks, remove those.

For the child age up thing, install child to npc

Harp of yoba is broken, get the unofficial update, the link is on smapi.io

Better fruit trees is outdated, get fruit tree tweaks instead

Finally, no soil decay has an error with the manifest file, you can open it in a text editor and change the version from 0.0 to 1.0

near terrace
dire fractal
#

i download stardew valley expanded but i noticed that everytime i exit a house instead of the black screen fading out and going back outside, my screen freezes for like 3 seconds rather than it normally fading out (exit still works but the freezing thing sucks, idk why this happening)

#

idk if yall understand what im sayin but yea

obtuse meadow
near terrace
# dire fractal i download stardew valley expanded but i noticed that everytime i exit a house i...

I think I get you, do you have a lot of mods installed aside from SVE? the current version of SVE is quite resource-heavy, as far as I'm aware, so you'll see that freezing unless your machine is a bit beefy spec-wise. Still, you might benefit from installing Spritemaster if you haven't already, you don't need to enable its texture smoothing if you don't like that but I noticed a visible boost in performance after installing it.

short fog
dire fractal
gaunt gust
#

if that doesn't work, just debug marry Claire and skip the wedding

#

(the fundamental problem, I expect, is that the game doesn't search the theater when looking for NPCs. This makes sense in the context of the game, because actually most NPCs in the movie theater are "clones" and not the real NPC instance, but breaks for Claire)

#

debug wtcm Claire attempts to hard warp Clair to your current location

dire fractal
#

https://smapi.io/log/46e7e6e74e6e494487dc6b6bdedcbdef

I am working on fixing the mods that are broken in here or removing the non compatible ones, but it says Diverse Stardew is working and it is definitely not :( I originally downloaded most of the files via Nexus Mods with Vortex but couldn't figure out how to get them to work so just dragged all those files into my stardew mod folder and installed SMAPI directly

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 29 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gaunt gust
dire fractal
near terrace
#

both

scarlet quail
dire fractal
#

Okay, thank you! Diverse is working now :)

proven meadow
#

how do i get over to cherry orchard

neat plaza
#

visit past 6pm or get 2 heart with lavril iirc

proven meadow
#

ok ty

limber tide
#

I got a mac specific issue: when I start stardew it opens correctly with SMAPI but it creates a different instance and keeps the regular version hanging so it just keeps bobbing on the dock until you force quit it

modern python
#

probably a dumb question but im gonna start using stardrop and was wondering if i need to change the launch options on steam so that steam achievements are still possible? i already have the command from before to enable them with mods but idk if i need to change it

lament vortex
#

i thiiiink you don't need to. i don't have the game on steam, so I can't be sure, but i believe launching through stardrop still allows steam achievements

modern python
#

ok cool! thank u

lament vortex
#

you will just need to open steam beforehand. you can close it later, it just needs to remain as a background process iirc

limber tide
#

I have the gog app, and it still runs completely fine if I close it. I think it needs it to start but it never closes it and I don't think it does anything past opening it because on a right click it shows "application not responding" (the chicken is the one that bobs btw)

lament brook
#

SMAPI has an error if steam achievements isn't working so you should be fine

limber tide
short fog
radiant valve
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 131 C# mods and 199 content packs.

lament vortex
#

could it be vpr?

radiant valve
#

i mean i've been using VPR with it before, let me see tho

dapper gazelle
#

do you mean from one day to the next they stopped working together?

#

but it probably is a VPR conflict since VPR does recolor the buildings. It technically should load first (b/c of how grapeponta named it) but stuff happens

radiant valve
#

kinda yeah. i mean there's no way to turn it off with vpr

#

do you mean the file name? because i do think i removed the "0" from it

dapper gazelle
#

...

#

yeah grapeponta put that there should it would load ahead of just about everything else

radiant valve
#

oh, i had no idea. sorry

dapper gazelle
#

if that doesn't work, you could probably add a false dependency to Project Yellog to ensure Project Yellog loads last

violet kelp
#

yri's buildings has also 0 infront of it though

#

but yeah just make sure vpr load before it

dapper gazelle
#

Grapeponta technically has a 00

radiant valve
#

one 0 doesn't work, i'll use another one i guess

dapper gazelle
#

which version of Yri's stuff are you using

#

b/c her new stuff does not have the 0 that apple mafia mentioned, only the old one has that

#

just trying to clear up this additional bit of info lol

radiant valve
#

the town overhaul? 1.1.0

violet kelp
#

oh I think I am using the old one with the entire map recolor lol

radiant valve
#

Welp, did that. no luck, still the same confused_panic

native dragonBOT
dapper gazelle
#

you'll need to add a false dependency to Project Yellog I guess.

#

and if that doesn't work then idk b/c I'm p sure other people have used the two mods together KiraraShrug

radiant valve
#

Right so i organized my mods and that seemed to change the load order, which makes sense. i'll just put the retextures not in the folders i suppose. ty for the help aSDVemoteheart

native bloom
#

is there a reason a modded game screen would be like quivering? it shakes and doesn’t just stay still

livid gale
#

Has anyone ever had the problem of metal bars disappearing as soon as they're melded in the furnace? Like it pops up for < 1 sec and then disappears

long brook
#

if you use automate and there's chest next to furnace, the bar will go to chest

livid gale
#

O

#

šŸ¤¦ā€ā™€ļø lmao thank you

#

I can't check rn, but I'm pretty sure that's it

long brook
#

and also if you smelt any bar and furnace process the bar really fast, means you use cjb cheat menu or similar mod that make process done in the blink of an eye

ruby bluff
#

Anyone able to help? My farm doesn't show up on the load screen

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

likely your farm is corrupt, but log will tell us

ruby bluff
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 65 C# mods and 32 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

flat vine
#

I setup my launch options properly after I had gotten specific achievements (I.e. complete the Joja Questline). Is there a way to signal to the game that I completed this already so it would give me the achievement?

lament vortex
#

!saves

native dragonBOT
ruby bluff
#

thanks šŸ˜€

swift holly
#

What quickest or best way to start a clean slate for modding my game?

lament vortex
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 98 C# mods and 241 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

burnt quartz
#

Shoul I remove Pytk?

lament vortex
#

You most likely don't need it unless you have hd portraits, in which case, you can update to PyTK lite

near terrace
#

nonu do you happen to know what's causing the argument out of range error? I can't quite pinpoint it

near terrace
near terrace
#

... I think it's custom walls and floors?

#

Not sure though

lament vortex
#

that's what i thought but i wonder why if smapi isn't loading it pandascared

native bloom
near terrace
native bloom
#

sry where can i drop a vid again?

lament vortex
#

here is fine

dire fractal
#

ill just wait till expanded gets more optimized or smt

near terrace
lament vortex
#

i thought modded support didn't have that restriction

#

villagers can send imgs here so i thought videos would work too pandathink

burnt quartz
near terrace
lament vortex
#

night quill! sleep well

burnt quartz
#

Not working :T

burnt quartz
lament vortex
#

hmmm tia if you remove all mods except error handler, console commands and save backup, can u enter the save?

burnt quartz
#

I'm goin crazy because yesterday my save was running normally ;-;

trail sand
#

Anyone here familiar with alternative textures can explain to me if it can actually read any amount of folders deep, or if i need to have every individual thing that's gonna have texture variation in a folder directly inside Textures?

lament vortex
#

!saves try rolling back your save since you said it was working yesterday

native dragonBOT
lament vortex
burnt quartz
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 3 C# mods and 0 content packs.

lament vortex
native bloom
trail sand
native bloom
#

i think in the file when it opens it says the fish is something that might cause it, but when i play on desktop i don’t think it does this - just when i’m on my laptop

robust bison
#

oh wait sorry

lament vortex
trail sand
#

aight?

lament vortex
native dragonBOT
#

@native bloom Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

burnt quartz
native bloom
#

yes i can!

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 6 C# mods and 0 content packs.

lament vortex
#

hmm i dont think visible fish would cause that or id have seen more reports on it, but still, can you try removing it?

native bloom
#

yes i can, do i remove it from just taking it out of the content folder and running it?

#

sry if its super basic stuff i have zero clue abt computers lol

#

looks like even without visible fish it is giltching out still

lament vortex
#

!troubleshoot my suggestion would be to try the fixes here. they're not necessarily related to your problem, but they might help

native dragonBOT
burnt quartz
#

@lament vortex I reinstalled the game and it worked

#

I think something in Content paste was wrong, not in Mod

lament vortex
#

oh that's possible, well, im glad its working now šŸ™‚

burnt quartz
#

Tysm for help me! Learned a lot today haha

zinc gorge
#

I have very few mods but my game keeps taking forever to load and then not responding and crashing when I finally load in. 😦 how can I pinpoint what caused it or which mod?

lament vortex
zinc gorge
lament vortex
#

!log let's see if there's any errors

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

zinc gorge
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 28 C# mods and 30 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament vortex
#

oh wow yes, you have a lot of errors

#

!reset do this

native dragonBOT
lament vortex
#

if you dont have any hd portraits, you can also get rid of pytk

zinc gorge
#

I've replaced my entire contents files with a backed up version, removed pytk and stardew valley expanded mod, now loads up no issue so far. Hoping it's worked.

lament vortex
#

!xnbzola Don't use xnb mods next time

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

zinc gorge
#

I've only recently started playing so wasn't exactly aware, but I've definitely learned my lesson. Thank you for your help!

worthy prawn
#

guys has current fashion sense update broken the override shoes color feature for anyone else?

topaz matrix
worthy prawn
topaz matrix
#

Oh

tulip herald
#

so if I want to use a mod I simply insert a command in smapi?

neat plaza
#

what?

#

no... you install the mod

lament vortex
native dragonBOT
tough drum
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 148 C# mods and 273 content packs.

lament vortex
scarlet quail
#

Why must that mod have some arcane thing about it... I swear, any time it's a farmhouse mod causing problems recently it's that one D:

tough drum
#

yep, forgot about the warning

lament vortex
#

its because people either don't read or forget all the bugs by the time they go upgrade

#

thats why i havent gotten it myself

#

i know id forget all the bugs and how to solve them and ruin my save... it is a very pretty farmhouse tho, i hope 1.6 will show some improvements

mild talon
#

hi, how can i find which mod is giving these errors..?
happens whenever i enter the saloon IIRC

rare plaza
#

How do I update mods?
Do I delete the one in my mods folder, then download the newest version from nexus and put it there?

tough drum
#

yes

lament vortex
mild talon
#

good tip, thanks Nonu!

dusty spruce
#

not sure about that

mild talon
#

hopefully it's a recent addition.. don;t remember having this error come up till very recently

dusty spruce
#

the number being negative looks oddly like it overflowed

mild talon
lament vortex
#

dunno then, it's worth a try. maybe it's a typo?

mild talon
#

different event ID nu,bers so that one wasn't the culprit

#

AGH. i finally had a chance to load the game and i got this very ugly sounding error.
I'm quite sure it's a DGA mod I installed today.. but what IS that error. haven't seen it before. "xml" sounds scary lol

gaunt gust
mild talon
#

something is wrong with a name??
what does it have to do w xml.. which is some kind of code thing i believe

gaunt gust
#

c# mods sometimes use negative event numbers to abuse event conditions

#

EPU does it. JA does it. (I have a tiny mod that does it)

mild talon
#

"abuse" o.O

dusty spruce
#

this looks very close to int.MinValue though

gaunt gust
#

what is the actual number, hmmm

#

the number I use, btw, is private const int EventID = int.MinValue + 4993;

mild talon
#

they're all the same ID nu,ber w diff years. hmm

dusty spruce
#

also apparently dotnetfiddle compiles in checked mode

mild talon
#

no.. that's not it IDT :/

#
 ---> InvalidOperationException: The specified type was not recognized: name='Mods_DGABasicFurniture', namespace='', at <Furniture xmlns=''>.```
...![SDVpufferglare](https://cdn.discordapp.com/emojis/589834981249908766.webp?size=128 "SDVpufferglare")
#

IDK where that 'Mods_DGABasicFurniture' is coming from. I don't have that..?

mild talon
#

Might be my dga couch which was mistakenly labeled as a "decoration" :/ we'llsee...

strong vale
#

Bonk okay

#

Sorry about the stuff in Modded Gen

glacial tangle
strong vale
#

Oh it's in the JSON

glacial tangle
#

yeah xD sorry i'm mulitasking rather badly

strong vale
#

Nonono

#

Thank you so much for the help!

#

Oh my god and I think the camel is a different mod

#

This, for clarity

glacial tangle
#

The camel one, I don't regonize with resampling on x.x; cuz now i'm kinda tempted to load my game to see if it looks like that lol

sharp badger
#

is there a way to speed up the load time or is that just normal

#

it takes like 2 ,3 minutes to load up a game

#

with the mods i have

#

but the game seems to run fine once it load

#

s

scarlet quail
#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

Nexus Mods :: Stardew Valley

SpriteMaster resamples all of the game's artwork to make it look smoother - a so-called 'HD' effect, and also implements game optimizations and load-time improvements to make the game run faster.

scarlet quail
#

disable resampling if you don't like the graphical changes

#

also yeet PyTK if you have it

#

Otherwise that load time is normal

strong vale
sharp badger
#

oh spritemaster.

#

ok

strong vale
#

Oh dang it Lyoko u beat me

sharp badger
#

i deleted pytk

strong vale
#

You type too fast

sharp badger
#

ya ok

strong vale
scarlet quail
#

Look eventually you just know the answers to questions immediately if you're in this channel long enough XD

sharp badger
#

i'll tru spritemaster

#

try

#

and go from there

strong vale
glacial tangle
#

One of these days, I'll ask Lyoko a question even he can't answer.

hasty moon
#

Hi guys, how i force a player to sleep?

#

My friend in multiplayer got stuck in a cinematic

#

and we cant sleep

sharp badger
#

655 mods

#

sounds like you guys dont like the main game so much

#

lol

dusty spruce
#

Right-Shift + Del + R

scarlet quail
dusty spruce
#

i don't remember if it quits the events too or not

scarlet quail
hasty moon
#

yea

scarlet quail
#

have your friend type emergencyskip in the SMAPI console

sharp badger
#

i guess its save to say that other players dont need spritemaster that you play with?

scarlet quail
#

!mpmods

native dragonBOT
scarlet quail
#

In general, technically spritemaster's probably safe to not have on everyone but like.... why not have it

dusty spruce
#

not having enough RAM would be one reason

scarlet quail
#

Okay fair

sharp badger
#

well if it does what it says it does

gaunt gust
hasty moon
#

he's console its full of red warnings

scarlet quail
#

not possible. That's literally in-built into-

#

Well that is information you should have led with!

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

And since it's still probably going with red, because we didn't know this until now

#

!logtoobig

native dragonBOT
sharp badger
#

i notice when spritemaster loads everythings true cept for GetInteger64v being false

#

what does that mean

scarlet quail
#

honestly I don't know gonefishing but IIRC should be fine

#

it'd yell at you if it wasn't

sharp badger
#

right

#

oh the load time is much faster

#

ty

hasty moon
scarlet quail
#

!log . From everyone.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

And your friend, who is currently spitting out red errors like no tomorrow on their console, needs to see this since their log likely won't load.

#

!logtoobig

native dragonBOT
hasty moon
#

Ok he's doing this but any chance we get out from the stuck situation?

scarlet quail
#

oh absolutely none if your friend is redding all over the log. your friend will have to exit out to allow your day to progress

#

And if it doesn't even after they exit, one of you is getting red on your console too

mild talon
scarlet quail
#

Report it on the modpage

#

that's not unexpected for Instant Load

mild talon
#

Mk

sharp badger
#

is extra map layers really needed?

scarlet quail
#

yes

#

Why are you asking why it's needed

sharp badger
#

would it effect the game much?

scarlet quail
#

Uh, it's a framework mod

#

I would bet you good money you have a mod which depends on it

#

No extra map layers, no running the mods which require it

#

SVE needs it, if you're running SVE

#

Same for Ridgeside and East Scarp

#

Pretty much every major expansion needs Extra Map Layers, hence my emphasized yes

sharp badger
#

oh ok..thx for making my question sound like a stupid one

neat plaza
sharp badger
#

Why are you asking why it's needed
Uh, it's a framework mod

#

that response wasnt needed

mild talon
#

EML adds extra map layers... like, the game has only a few layers in its maps and this limits some mods' stuff.

sharp badger
#

but its ok

#

i forgive you

mild talon
#

sp you can have Back, front, buildings, paths... and more

scarlet quail
#

A) wasn't meant to be rude. B ) Why are you asking why it's needed is a question to understand the origin of your question so we can nip the erroneous thought process in the bud

sharp badger
#

i just dont want to be loading any mods i really dont need thats all

scarlet quail
#

C ) You need to have requirements for mods or they won't load. If a mod says it needs it, it needs it. I wouldn't go down your modlist asking "is x needed" if you had to download it for another mod to work

mild talon
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(if it's listed as a requirement, it's generally needed.)

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sometimes mod authors won't specify hard or soft dependencies but usually they do

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often they will say if it's optional anyway

halcyon igloo
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some people will say something is optional explicitly but otherwise i’d assume it’s needed

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uploading a mod is ass i’m not putting random unneeded mods in the requirements lol

scarlet quail
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I 100% will put optional mods in the requirements but I'm gonna make super sure the requirement has "OPTIONAL" next to it

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So people don't get confused

halcyon igloo
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yeah

worthy prawn
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 151 C# mods and 566 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

02:01:17 TRACE SMAPI Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). 02:01:17 TRACE SMAPI Content Patcher edited Maps/Town (for the 'A Pelican Town' content pack). 02:01:17 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). 02:01:17 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Ayeisha' content pack). 02:01:17 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Way Back PT' content pack). 02:01:17 WARN Content Patcher Can't apply map patch "(CP) Dusty Overhaul - SVE > WBPT Compat (Maps/Town)" to Maps/Town: MapTiles > entry 2 couldn't be applied: SetTilesheet specifies a 'z_summer_overhaul' tilesheet which doesn't exist. 02:01:17 WARN Content Patcher Can't apply map patch "(CP) Dusty Overhaul - SVE > WBPT Compat (Maps/Town)" to Maps/Town: MapTiles > entry 3 couldn't be applied: SetTilesheet specifies a 'z_summer_overhaul' tilesheet which doesn't exist. 02:01:17 TRACE SMAPI Content Patcher edited Maps/Town (for the '(CP) Dusty Overhaul - SVE' content pack). 02:01:18 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Wilford's MapCP' content pack). 02:01:18 TRACE SMAPI Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack). 02:01:18 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). 02:01:18 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Xiddav's Little Red School House' content pack). 02:01:18 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Aspen' content pack). 02:01:18 TRACE SMAPI Content Patcher edited Maps/Town (for the 'MSVE' content pack). 02:01:18 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Museum Expansion CP' content pack).

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Knowing what I know, it's not SVE, not East Scarp, and not Juliet/Jessie.

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Let me backsearch for the moment. For now, disable all of those except SVE, ES, and J&J (plus your recolor), see if it persists

worthy prawn
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i think i got my answer @scarlet quail its museum expansion according to east scarpe author

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also appreciate you looking into it more diligently then me xD

mild talon
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 210 C# mods and 638 content packs.

lament prairie
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if it's not mad on day 2, ignore

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there's some weirdness on game setup sometimes

mild talon
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Ohh.. that's a relief!

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I figured I triggered it by putting a Furniture item in my stock..
But I removed it and the error text kept glaring at me 😟

velvet imp
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Hey I need help turning off mods when I wanna play vanilla

scarlet quail
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!launchoptions

native dragonBOT