#archived-modded-support
1 messages Β· Page 107 of 1
if you have windows
press windows key + r
enter %appdata%\StardewValley\ErrorLogs
It's on macos through steam and yes I did try to enter what it said
~/.config/StardewValley/ErrorLogs
and it was not found
Oops, couldn't parse that file. Make sure you share a valid SMAPI log.
!sve follow the guide
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
youre missing a bunch of dependencies
I see, let me check this out
for the log: did you command shift G in Finder?
You can paste ~/.config/StardewValley/ErrorLogs into the box you get after that
and it should take you there
you can't drop a log and not explain what the problem is
how am i supposed to help you then 
bless you lol
it says there missing a manifest.json
I wont be on my macbook maybe only another month before I get my pc, but wanted to try this out. appreciate you helping
reinstall smapi, you're missing error handler
and reinstall the mod with the missing manifest
and take the smapi installer out of your mod folder
so dependencies, being the other mods I must have with this main mod installed right?
yep!
then install aedenthorn's custom spouse patios, you're missing it
and they also go into the mod folder with this mod, yes?
they go into the mods folder just like any other mod
okay thank you for confirming
i picked up a steam deck recently and am trying to get modded stardew up and running - i have the game installed on the deck, as well as smapi, and basically ported my entire mods folder from pc over to the deck. however, not all the mods are running - the game says running 332 mods on pc but something around 280 on the deck. of note, i can't get GMCM and ridgeside village working (ive also just deleted those two mod folders and redownloaded the mods to see if it would work - it does not)
the console doesnt popup either to see what's potentally error-ing and not loading, it just directly loads sdv regardless of whether i do it from within steam or the desktop mode
i cant get ridgeside village to work either but if someone could figure it out thatd be nice
weird that your ridgeside is asking for a manifest file in those folders
does the [cp] ridgeside village folder have one
oh neat didnt know that was a mod, will give that a look
Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.
!autolog we have the command for that liz
okay lmao so im struggling to figure out if the in game log uploader is not working because of the same issue causing the other things to not work, or because im on the deck (eg. i can get the button to pop up in steam mode, but when i click on it nothing happens because it's not going to open a browser)
so now im trying to go through desktop mode but then realized left alt isnt an option on the on screen keyboard
LOL
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
it says by default a hotkey can be pressed but its disabled and i assume the config is through gmcm, what exactly do i need to change in the config file to just map it to one of the buttons i do have
i changed the overlay button to B to see if i can get it to pop up and click on it this time π but the game takes awhile to load with this many mods
okay the answer is i cannot get the on screen keyboard to provide input to the game, even if i try to remap a key and use OSC it wont receive the input
There is also a secnd mod, with slightly different name and similar feature. But this mod iirc auto send log to smapi.io when the game is closed
!autologupload
Hmm the command not works. Gimme a sec
wait i did some googling and figured out where the errorlog is
i think the smapi install borked, gonna reinstall it again
Oh you found it yourself
aha, that did it
lutris had an option to install sdv and smapi at the same time and clearly it did not do that properly
it's showing 333 mods and the gmcm option on the main menu now π
Glad you found the solution 
π
So I am now able to run stardew through steam rather than vortex, but with me running the game through steam it still did not fix the portfolio issue. it's still giving me the
it contains files, but none of them are manifest json
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 69 C# mods and 88 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
there are no out of date mods either, everything says it's updated
were you already asked to reinstall rsv or not yet
Why is smapi not showing that I updated it despite deleting the previous version of it and extracting the new version
Alright simple fix I am just stupid lmao
Can u guys suggest some cute mods?
You can ask about this on #modded-stardew
!modrecs but also there are some rec by people in this link
Check out https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_mods to find mods recommended by community mod authors and other popular mods!
Thanks
no it didn't ask me to reinstal
Can you screenshot you Mods folder, please?
Good morning, all!
Could someone help me with a config file? I looked at the info available on the mod page, and in the posts, and I thought I did exactly what I was supposed to, but when I try to load the game, it just vomits red text lol
The mod is aedenthorn's multiple floor farmhouse. There are two content packs available, and you're supposed to be able to add & order the floor types however you like, but I'm just not having any luck
!log can you shar the log plese?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I can't even get TO the log with the config file as I changed it. The log goes all red, and then it crashes everything, so the game never even loads, and no error file is generated.
And the latest txt file is from the last successful load without the changes
Errorlog will always change after each launch of sdv
Can you share the log?
There isn't one from any time when I've tried to load that with the config file. I don't have a log to share
I can show you what the config file looks like as is, maybe? Without any changes? And maybe you could tell me how to edit it without screwing it up?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I heard you. I don't have one. Sorry.
So when you go to the folder no smapi-latest.txt file in errorlog?
Right
Well, there is one, but it's from yesterday.
Not AFTER I changed the config and tried to load the game again
So it doesn't have any errors
Or anything at all about the issue
It should change after you launch the game again. Try make new parse in that link above
I did that. I'm not sure how I'm not being clear. There IS no "new" log to parse. It's the same as yesterday's, and doesn't have anything from this issue in it. That's why I'm looking for help specifically with editing the file. I'm not terrible with the log parser, or figuring issues out, when there's something new there to parse. But there isn't.
Oh come on. Just send the file here then
I've been doing that for several years, and most of the time I use that and find the issue myself
There's nothing in the file about that issue bc the config isn't changed. If I change the config, it won't even get to the point where it creates a new latest.txt
Am I not being clear enough? I feel like I'm somehow saying this wrong, or it's getting lost in translation.
I can't send you something that doesn't exist. π€·ββοΈ
But tell you what. I'll load it as is, without the file, get you that log, then try to load it after I edit the file, and get you the only log available to me to parse, but it'll be a bit. I've got over 300 mods, and they take time to load. Maybe then you'll believe me, and simply say y/n about whether you can help me edit a config?
Which config file did you change to begin with? SMAPIs or the one from a mod?
The one from the multiple floor farmhouse mod
That shouldn't affect SMAPI creating a log even if you mess up. As OutsideTheBox said: Load it with the changed config and upload your log. π€·ββοΈ
Even if it's all red and not loading everything it can be of help.
I'm loading the game now. I'll have that log, then change the config again, then send you whatever is there
But I'm telling you it's not generating a new log. I'm not new at this. That was the first place I looked.
Are you talking about "not creating a new one" in regards to it's timestamp or in regards to the contents?
do you want me to send all the mods I have? Or do you want me to open the specific folder for the mod giving me the issue
here's the log as it is when nothing has been changed. I'll go change the config and get back to you
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 114 C# mods and 196 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Screw the contents: If SMAPI doesn't create a fresh log when you start the game through SMAPI there's something wrong.
Ok. That one is from 50 minutes ago.
Now start the game with the change and upload the log again.
working on it
shiiiii... lmao It's still loading, but, fingerscrossed I must've done something different with the new config. No red vomit, no crash,
still frozen and loading, but so far so good.
when I was trying to start the game before, the game screen never popped up at all. Just wall o'red, then everything shutting down. It's not doing that, now. No idea why
this is what happens when I try to go up the stairs to the floors. waiting on log to upload.
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 114 C# mods and 196 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
You should have posted the picture right away. 
Yeah, it is missing the barrier, and it doesn't warp me anywhere
that is new
it only JUST happened
this time
Ok. First: Your SMAPI is fine and created a new log.
yes, I know
Like I said, it acted completely different this time. Idk what I did differently in the config
And you're using the example pack or what?
before, I was copy pasting a thing I found in the posts about how to do this, and it vomited red and crashed without creating a log
yes
there are two.
I'm using floors from both
Make a screenshot of the relevant part of the config.
You have "ManyRooms" and "ManyMoreRooms" twice?
Floor names:
ManyAlternateRooms
ManyMoreRooms
In one of the sample packs, yes
the other names are from the other sample pack.
Can I not use both?
Check your config again: You don't have ManyAlternateRooms.
So I have to use all of the available ones?
Show me the config without your changes.
yikes
I'll have to load the game again. I don't think I saved a copy
just a minute
if this helps, these are the floors
Yeah, you've to start the gam.
I saw that. But I don't know the config file of the mod as I don't use it.
Sure... it will take a few to load and generate a new one
Thanks for helping me, btw
No idea if I can help anyway. Have you checked the comments if you can even use both together?
I have, and thats where I got the idea.
My guess is: You've done the config wrong by duplicating the floor names. π€·ββοΈ
ManyAlternateRooms
ManyMoreRooms
<-- These are the floors you add (if you want both).
so, I can't have two of one type?
I don't think so, but as I said: I don't know the mod. π€·ββοΈ
right. Okay
Well, thank you! I'm off to try it.
Do you think reordering them will hurt?
Try it and you'll find out I guess. π€·ββοΈ
lol ok
I appreciate your assistance, and patience with me. I'm not the best with social stuff, either.
but I'm grateful
@summer swan reordering was a no-go, apparently. I put them in that order, this time, and I'm waiting for the save to load again.
Nope. Even in that specific order, I still have no barrier and no warp

hi guys is anyone able to help me download sv expanded iv tried following a yt vid but it didnt work so i thought id try on here.
@empty ruin what platform are you playing on?
pc
What didn't work exactly?
Do you have any other mods, or is this the first one you're trying?
Than they only work in that order and in that way. It states on the mod page that it's sort of experimental / beta. π€·ββοΈ
@summer swan so i downloaded all the mods/files im pretty sure but it didnt load when i tried to open it
!log
first time
@empty ruin Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ah so heres where i messed up , becuse it didnt work i tried deleting them all so most of its gone minus smapi
@summer swan it's not even working IN that order. But thanks, anyway!
@empty ruin so you still have SMAPI?
Ok. One step after the other: You know how to install mods in general? Mods folder etc?
i think so
@empty ruin have you looked at the wiki page for modding instructions?
That's the best place to start
i only know what the person in the video said and it was basically dowloading the file and dragging it into stardew mod file or smthn like that
And probably forgot to mentioned that there are a couple of dependencies? 
@empty ruin especially with SVE, it's a bit more complicated than that
It's not complicated. If they also install the dependencies.
Just more complicated than what the YouTuber made it sound
they probaly didnt show that
@empty ruin When you're on the Nexus page at the top is "Requirements". Nexus requirements <<-- All of those are required too.
Mods requiring this file <<-- Those aren't required.
@empty ruin I'm pretty sure if you go to the SVE Nexus description page, there's an installation guide if you scroll down, which lists all the dependencies
And the best order for installing them
When you have installed all of it (including SVE itself of course) and it's still not working or the SMAPI window (2nd window when you launch the game) gives you red messages: Upload your log to the link above and post it here.
ok thank you , i think ill try follow that see if that works then ill let you guys know
Maybe a fair warning in regards to video guides for installing mods: They aren't necessarily up to date.
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
This is a general guide for installing everything which is up to date.
The most popular mods tend to get updated pretty frequently, and yt vids just aren't a great resource for beginning mod users.
so im downloading each part i need and before adding it to the mod file do they need to be unzipped
yes they need to be unzipped
ok thx that was probaly my previous problem
hey can someone help me with this mod... I downloaded it and dragged it into the folder
what is it that isn't working?
so I downloaded it to get my mods to update but I dont think they have updated...
Simple updater, written for my own mods, though it can be used as a framework for other mods
that line in the mod description, at least to me, sound like mods need to be be written explicitly with this updater mod in mind to auto update through it, and it will only update mods written for getting updated through this updater
oh it is probably not going to work for the mods I have then
hello so I've managed t download everything for sv expanded and it actually loads this time but now its saying a few of the mods aren't found for it so there for the mod not working in game is someone able to help me figure out why
!smapi
SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.
!smapimobile
!log can you share log?you might be missing some dependency mod for sve to load properly
@empty ruin Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
How do i find information about smapi mobile update
ok ill share that give me a minute to figure it out
you can use #governors-mansion to check command for yourself
!androidsmapi
There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246
When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
@long brook do i share my whole mod file?
no, go to the link that bot state. then follow the instruction there
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 12 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
could you try downloading and installing the newest version of content patcher? (1.28.4, you got 1.19.0 installed)
first, download latest version of Content Patcher.
second, download latest version of Json Asset mod
make sure to download and install those two latest version
ok thx i let you know the outcome
sure, hope it works this time
i think it has worked , t hank you so much
Hello, co-op player keeps on disconnecting every now and then even though we both have mods. Do we have to have the same exact mods to keep this from happening?
to minimize an error in modded mp, it is preferred for all player install the exact same amount and version of mods
but again even without mod, mp in sdv is kinda meh
hmmm I see. I have one mod that he doesn't have so I'll try again once he installs it.
sure. if the issue is still persist, try to share log from both of you and your friends later
not sure if this is the right place for this, but is there any way to make the game recognize two languages' characters? this is meant to be in korean, but since my game is in english, it appears this way. not sure if there's a way around it without just translating the item in my files
If the language does not use the same kind of characters it can't recognise the other. Either you can ignore it, or if it bothers your immersion, then yes... you will have to translate the files
alright thanks ^^
Game crashed while I adjusted settings in-game
Are my changes saves or do I need to adjust them again?
Game setting or mod setting?
Ah unless you click save, you need to set em again
Nevermind
Oh ok then cool
Yeah I pressed save
Moved up to Marnie house then it froze
hi! just looking for some help!
i was loading into my wedding day annddd the game won't go past the black screen before it shows your end of day results
smapi's brought up a very long set of error texts
this is with sdv expanded installed along with a bunch of other mods but I'm not sure which is causing it, is there anyway for me to try and decipher it without trying a 50/50 method?
!log can you share the log then?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yep lemme try!
it keeps trying to, but then comes up that the entity is too large
!logtoobig
If the log is too big, see here for how to fix that https://stardewmodding.miraheze.org/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 26 C# mods and 32 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
I think a mod broke my savefile, I have no rain anymore. Is there any tool to fix saves?
!saves roll it back
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
I've not had rain since the start of the game. I don't think a rollback would help π© I've tried editing my savefile to make the next day be rain (it was 4 - festival even tho there was no festival) but it still won't rain.
Thereβs something wrong on a map with a door in it
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
couuulddd it be a farmhouse layout mod? i know that in the mornings sometimes i have to warp out the farmhouse because the door won't open from the bedroom π
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 33 C# mods and 33 content packs.
Probably could be a farmhouse layout mod
Especially since weddings add things to the farmhouse
Hi, I need help.
My game every time it reaches the end of the day, it crashes, the environment does not appear and stops working. Can anyone tell me what happened?
I extracted a mod folder incorrectly and now there's lots of small folders which I don't know what it belongs to. see picture for reference.
How do I find out what mod this folder belongs to?
wdym?
if itβs a loose png or json iβd just delete it and then re-extract the folder
I mean, I extracted a mod folder and deleted the .rar file. I don't know which mod it belongs to but all I could find is this folder. There's a monster called gorra but there's no search result in nexus or google
is it your recycling bin
While not a major issue, just tedious. How do I get stardrop to actually update Wildflour's mods automatically? I got preimium so I can avoid having to do manual. xD
Cant. Already emptied
download history in your browser?
Does it work ingame? Is it maybe a replacer? 
download history is too large to view from history
I'm going to guess that yes it's a replacer for a monster
But again. No result for gorra
Oh. You don't know if it's a monster?
I think gorra is Spanish for hat or so? Not entirely sure. π€·ββοΈ
And nothing in that json too if you open it? 
Barely position numbers
no manifest hidden somewhere?
!log
@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Please!
I can't get the tree overhaul mod to work, i had it working a few days ago then installed some new mods yesterday and now today its not working so i got rid of all the other mods and it still wouldnt work so i reinstalled stardew and smapi and it still wont work
!log ?
@thick hull Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 5 C# mods and 0 content packs.
what bits about it aren't working?
i turn the shake tree chances up all the way and it still never gives the seeds
Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 28 C# mods and 14 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hmm i've never used the mod before so i don't know if i can say that much :\
Update Smapi
It'll automatically update. Also, if you're still having issues, a log from fully being logged into the game. ^^
Alrighty! ^^
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 29 C# mods and 14 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Are you fully in the game, on the farm?
OH! Okay I see the issue one moment please
You need the actual expanded file. You only have Grandpa's farm
It says they have Stardew Valley Expanded π
but maybe there was a misfire and one component is missing?
hrm i could have sworn it'd have the blue check mark next to expanded?
I mean the CP component is there, FTM, etc
it's made up of different components
definitely can't hurt to remove what you have and redownload tho
The code component seems missibf
in case a piece is missng
You will not see SVE there because SVE is considered a content pack and not a mod.
I think atra is right about the code component being missing though
which is probably what Hecate is remembering
It looks to me like it isn't enabled in stardrop
i think i found the issue xD you have to be foraging level one to get the seeds from trees xD
Oh. It should be in both sections. That makes way more sense. 
Ahh okay, it looked weird
because mine has it
Hey! So i downloaded some stuff but something got messed up somewhere I dont know how to fix it TOT
Alex and all the other characters you can marry looks like this for some reason and I tried updating smapi and Content patcher but nothing seems to work :((
https://smapi.io/log/c0d2ad4d7557421784d4d3c597fdc611
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 17 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
hmmm did the portraits and overworld sprites get swapped somehow xD
I dont knowww, i'm pretty sure I only touched portraits but maybe i did TOT I'm not sure how to get the original portraits back without deleting everything else TOT
Original sprites
the walking ones TOT
ok so when you say you touched portraits, can you elaborate? do you mean you were fiddling with some of the code or just that you were only trying to install portrait mods?
I was trying too install the portrait mods to replace the original portrait so when my computer was like "replace files?" I replaced it WHICH WAS PROBABLY A BAD MOVE
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
try resetting your files first just to be on the safe side. Then let's go from there if the sprites are still misbehaving lol
Aaa okay! I'll try resetting it! Ill probably be back later BUT THANK YOU SO MUCH!! 
ok! π
excellent
uhm okay so im new to stardew mods, i have them but how do i get them to work 
(as whenever I open stardew no mods are there) ive been working on this all night </3
!launchoptions ?
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 16 C# mods and 9 content packs.
hhh
gov pls
this is bugging me so much
the items keep getting moved in my backpack
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 86 C# mods and 168 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I've been using a Sebastian mod (Mals Sebastian expansion) and wanted to remove it but it's an xnb mod. Is there a way to remove it without losing my save data? I'm on the steam version if that helps
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Do I remove the mod before I reset the files?
Or will resetting them get rid of it? Sorry I don't know much about how this works π
Resetting removes the xnb mods and puts the game back to normal
Okay thank you!!
I have the vanilla version and modded version as separate in my steam library, I tried to reset the files but the mod is still there.
Hello everyone, this is a bit of a long post but I need some serious help.
I recently lost my father and my mother has been in not a good place. She's been spending a lot of money on shitty android farming games, but my suggestion - stardew valley is too difficult for her to play because of the daily time limit and other factors like monsters etc. (she's never been a gamer my entire life).
I had the idea of modding the android version of the game, to give her infinite time in the day, no damage, and make fishing easier, but to my dismay smapi isn't compatible with 1.5 yet. My issue is I just bought the game and I'm trying the hardest to find a way to download an older version of the game to help my mother out by getting her something to do and a new hobby. Sadly I cant find any version that is not from some shady site, and even if I get those they do not work because smapi crashes immediately presuming because they have been meddled with.
I wish there was a way to get an older version of the game I bought but I don't think google supports that at all, which is very frustrating.
Can anyone help me out in some way shape or form? I wouldn't ask if I hadn't tried everything I could. I'm sorry to bother if there's nothing that can be done!
unfortunately i don't think there's any other way to get an older version of the Android game
SMAPI for android is in the works, but not finished and has no date for release yet.
Yeah i heard its going to take a while, thats why i wanted to go back a few versions to see if i can make that work. But sadly to no avail.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 82 C# mods and 550 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

uhh hello I'm kinda new to this but I'll just go straight to the point:
how can I change the texture of a specific furniture?
I know how to unpack XNB files but then there's that huge image with a lot of stuff and I don't know what to do with that
Maybe go to sleep for now if you're tired. Because: Yes, there's something wrong with the mod you were testing. 
Than there shouldn't be anything left of it. 
pretty sure it fucking broke my save file and im pissed off about it
i didnt even use that one while testing so i think i should keep my mods seperate from now on
You know how to roll back your save or get the spare saves?
no lmao
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
what mod are you trying to use? you shouldn't need to be using XNB files 
"Undo last save" section.
slash you can convert them to use Alternative Textures
.... from where?
Do NOT start SMAPI after you rolled back your save.
the link from the governer
uhhhh I wanted to add my own textures, nothing too fancy
i hate this im just gonna delete my save
Make a copy of the save first and put it on your desktop or wherever.
!at
Alternative Textures (https://www.nexusmods.com/stardewvalley/mods/9246) is a mod that allows selective changing of textures with a paintbrush tool in the game, as well as texture randomization. See the modβs in-depth wiki https://github.com/Floogen/AlternativeTextures/wiki for details on how to create content packs for it.
ooo
Hello, has this happened to anyone?
i dont even know wtf youre talking about right now
Ok. Let's make a deal: You take a deep breath and I'll write an explanation ok? 
ive never really had to "back up saves" or "roll them back" because i wasnt really involving in the modding community
Youre not doing a very good job explaining it
sure
i have things to do so ill brb
did you open the link from the governor?
The link does explain exactly what you have to do.
what OS are you on?
thats a link for AT
Ventura 13.0.1
.1 6004 ?
this one
.q 6004 oops lol
Syntax: .quote [#|nick|add|edit|remove] [#|"quote"] [- nick] | On Discord? React to a message with π¬
Not that one. https://stardewvalleywiki.com/Saves <<-- This one. 
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts at end of day and wake up in the morning.
[#6004] "Summary of the issue:
Other bash-script dependent software discussing the same issue:
https://community.localwp.com/t/macos-13-ventura-and-open-site-shell/33870/13
https://community.scripture.software.sil.org/t/macos-ventura-cant-launch-build-terminal/3353/2
According to them, itβs a bug in MacOS Ventura not setting the quarantine flag properly for actions originating in bash scripts. The relevant part of the OS being triggered is the "System Integrity Protection", which is documented here:
https://support.apple.com/en-us/HT204899
Potential fixes:
Click the info icon, then click the file path displayed in the alert. This will take you to the folder with the SMAPI launcher, and you should be able to launch the game from there. This may not enable Steam connection, and it make make the game much more unstable.
Install iTerm and set it to be your default Terminal. This is not optimal if you like using Terminal, but otherwise seems like a perfectly workable solution.
https://iterm2.com/
Temporarily disable System Integrity Protection. This is not a great solution, because it leaves your computer vulnerable, and you should absolutely not leave your computer in this state." - @lament prairie (10 Jan 2023 @ 06:27:58 PM UTC)
i hate my life
i'm not sure if that's EXACTLY your issue helikopter i just know there's an issue with ventura and that explains it lol
I have clicked on the info icon and ran the game but after some time the game always ends up crashing and my terminal turns red.
You might have to wait for somebody with macOS knowledge. 
I feel like this all started after I verified my files in steam. Oh to reverse time.
If there's something you don't fully understand in the "Undo last save"-section: Just ask.
I did it but I doubt it's going to fix anything
my game will just break the next save i do regardless
That's why I said not to start SMAPI.
i dont even know what to fix can i just send the file here i know im gonna fuck it up
Where you just in a folder called "YourFarmname" with a long number behind the name. Copy that folder to your desktop.
already did
Ok.
i did it before i edit it anyway
Now there are additional saves as SMAPI saves your saves once per day (real life not game time). It's Steam\steamapps\common\Stardew Valley\save-backups. Copy that whole folder to your desktop too.
That gives you a variety of old saves to work with.
these?
Yes. That's from the last 3 days. Just copy save-backups to your desktop.
done
When did you start the testing? Today?
the new map yeah
i didnt start testing the sans mod until recently
i got an error saying it was trying to load the map but couldnt so it was "replacing it with the default" when i saved next
Ok. That was your latest save which just went to the trash.
should i go with this one?
The one where you did the undo and changed the ending should be fine.
As you've now all your saves "far, far away from SDV": Start the game with SMAPI.
honestly im super frustrated i feel bad for the author because they felt bad and i made them feel bad over this but i dont want to test a mod that can break my save files like this
i tend to get really self depricatingly pissed off during technical difficulties and make shit worse out of fear
There are a few measures that should have been done before hand to avoid this. 
i dont really think before do because i just do as im told lol
And "back up your saves" together with "don't test with your regular mod setup but only with the single mod and it's dependencies" are the 2 main points.
i didnt even know stardew or whatever was a thing until this server
stardew valley? how did you find this server /genq
sorry i meant that thing people mentioned that separates your mods and saves
ah
there were 2 seperate conversations so i mixed them up
there are different ways that don't need stardrop but that's beside the point
But when people aren't experienced in this regard or a mod author might not see what could possibly go wrong (no bad intentions of course) things can just go wrong.
yeah i still didnt know about any of them
SMAPI still screaming or did it calm down too?
i was aware but i didnt expect a contant patcher mod to completely break a save file i didnt touch since i began testing
checking rn i have like 708 mods so its difficult to scroll lol
That's what I meant with the mod author side: It shouldn't happen with content patcher.
yeah im gonna be honest i didnt want to sound rude but i think they kind of jumped the gun
they went from trying to make an npc to trying to make multiple npcs AND a custom map all at once
and it freaked me out but im a people pleaser
Discuss it with them through dm because I'm sure they didn't expect this too.
And I can understand why you were like "wtf just happened".
I know they most likely didn't but I don't know how to go about telling them it's a bad idea to make multiple mods at once because I don't want to hurt their feelings
I came in wanting to make a simple Spamton mod not 3 at once
but they kept sending their mods so i felt sort of forced into it
i dont want to get into fights
That's the "social department" and I've exactly 0 social skills. 
same
And that's the other option: I didn't check your whole log from earlier and somebody else would have to check it: Could also have been some conflict or whatever. π€·ββοΈ
You're using Stardrop or manual for mods?
manual
like i said didnt know stardrop existed until just today lol
ive been doing manual since i was a kid
It's fine.
speaking of doing manual do you happen to know the file name for this mod? i want to remove it because i dont use custom farming since its ahem broken
Flower boxes
yeah but it saves me the issue of loading mods i dont use
ive been holding off deleting unnecessary mods because of the testing
think it could be this?
Don't do it know while SMAPI is busy. Let's see first what's going on and after that you can do "clean up" ok?
looks like it to me though
Yeah. For safety you can check the manifest.json.
it matches the author from the mod
wow my entire pc just froze and i had to restart it
"Name": "KuPu Maps", <<-- That's where you find the actual Name used by SMAPI.
Ok. Let's not try to start SMAPI again.
Plan B: Go to your game folder.
Start Stardew Valley.exe
That will start the vanilla game.
Check if that works.
yep
Don't load any of your saves. Start new game, skip intro, see if it crashes.
works fine
PyTK isn't a "it's not working"-problem at the moment. But when SMAPI 4 comes out it might no longer work. That won't happen this or next week so no need to worry about it for now ok?
alright
Ok. Go into your mods folder. Create a new folder and name it .disabledmods <<-- The dot is important.
This is a quick way to reduce the 700 something "a bit".
Yes.
I see you use AT: All folders starting with [AT] -> move them into .disabledmods
That disables them because . tells smapi to ignore the folder.
if i move all of my mods into it will that work? i want to test if smapi works without mods
And you don't want to use a . on each one so you can just move them to a folder with a .
There are a few folders you don't move.
the default ones im aware
Ok. Everything else: Just move it.
Than we're doing it this way.
ContentPatcher can stay too. π
crap i have so many mind reminding me which ones were the default π
beats scrolling for ages
Move everything.
(the pros of memory issues)
I'll make a list. π
i assume savebackup stays in the mods folder?
And then you just move the necessary ones back.
and responsecore right?
ConsoleCommands
ErrorHandler
SaveBackup
Those 3.
got it thanks
You can leave ContentPatcher too. I consider that "basic".
Then start SMAPI and see if that works.
do i load a new save or the one im trying to save? (quite literally)
Don't load anything yet. Same as before: create new game with skip intro and check if there's any SMAPI red.
With that new game: Go to bed.
it worked
That was the easy part.
I assumed lol
You can try loading your save (backup still there in case anything goes wrong).
yeah the backups still there
Will most likely be totally messed up depending on the mods you used, but you don't want to save it to begin with.
(the uneditted backup just in case changing the _old was a mistake on my end)
Although: Can try saving too. In worst case you get the backup.
honestly i wouldnt mind retexturing everything and updating my character all over again, I'm used to that
but yeah I'd rather not completely redecorate my farm for the 18th time
Yeah but first you need a working game.
no red errors but it did remove content to avoid a crash
Anyone wanna hop in a call with me and explain how to install mods? Read the wiki but I am stupid so I have no idea even after reading everything.
That's what ErrorHandler is for.
I could explain it to you
I'm aware, but I thought I'd bring it up to let you know it did it's job
The save functions as is
Can I call you?
Ok. You do the explaining I make myself some coffee? 
I could do it step by step as I'm antisocial, but if you require a call I wouldn't mind.
Yeah I require a call
Alright
I'll call you
i will not call but i believe in you 
Sent a friend request
Accepted
I'll leave this here for later: Next thing you do is: move your mods from .disabledmods back to the actual mods folder. But not all at once. Leave PyTK for last as it increases start / loading times. It's fine if you move a mod requiring PyTK and getting the dependency error. Do it in groups: i.e. all AT, FS and Wildflour stuff together (with their dependencies). Delete the save you just saved and put back your backup save after renaming. Start the game through SMAPI, load the save and check if SMAPI is screaming (ErrorHandler will scream), try to save. If that works repeat with the next "group". If SMAPI screams about anything else beside "Skipped mods" (at the top): Stop the process, check SMAPI, try to solve it and if you can't upload your log.
Hello, does someone know if it is possible to play a modded world without mods? I deleted all mods and smapi and when i try to play said world, stardew crashes. π₯²
if you had modded items and buildings and NPCs you're going to run into issues π
@dim copper is a literal saving angel. Thank you for everything!
when you say delete the save I saved and put my backup save after renaming do you mean do it before adding mods back in or after?
(I didn't save, should I have done that?)
Before you add to be at the same point at which you were before the trouble started.
Because when you save Errorhandler does it stuff. And if you have for example buildings from mods those are lost.
good to know
thankfully i wasnt high on relationships so sorry toshi π
Yes for both files.
That's why you do it the long way even if you might no longer use that one to avoid issues. π
Delete the ones you just saved instead of overwriting.
okie dokie
And the main reason you don't move 700+: If there's trouble you have an idea where to look for the culprit.
Open Dewdrop_longnumber, remove the 2 files inside and then copy the 2 from the backup into it (rename them before copy or after).
question... what is this and how can I make it work? I have too many mods and I have no clue what this is, it's in ginger island, near the pirate cave
hey i load into the game and it gets frozen at "saving" when i make the world
like it does the cutscene
but when im boutta wake up for the first time
check the smapi log to see if its loading anything because smapi freezes the game while its loading mods
send
in chat or dm
looks like a random mine elevator lol
just here
ope vortex
ok
Most of those are empty folder errors from Vortex
yeah bc i disabled a ton of mods
!log also can u upload to this website next time
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
me?
Yes, start the game with SMAPI (check if it screams except for "Skipped mods" which doesn't matter for now), try loading your save (check if it screams again), save (check SMAPI). If SMAPI is happy: Delete the save, copy / rename the backup, add the next chunk. As you said the mod you tested earlier was already deleted it's not going to be moved anyway.
yeah use the smapi site to upload logs and also there are issues that can come up when using vortex apparently (i have never used vortex)
After uploading on the smapi.io/log page: Just copy the link at the top and paste it here.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 57 C# mods and 58 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
!smapislow
For some players, SMAPI can take a while to launch the game. See this section of the troubleshooting guide for some common causes and possible fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_lags_or_stutters_in-game
do i do what @native dragon said or do yall got sum else to tell me
What kind of mods?
uhh
Governor is just the friendly bot sparing us to retype lots of things over and over again. π
ohh ok
Ok. I guess it's the red ones.
how do i send u all 38 disaabled
SMAPI tells us their names as it seems.
I didn't count it but that's probably all of them.
ok what enxt
Ok. First thing you do: Start the game with SMAPI and wait. With waiting I mean 5 minutes or so until SMAPI is finished. Then you load your save. You wait too till it's finished. No matter what windows says.
Then you go to bed and you might guess it: Wait.
are you sure? i did that and waited like an hour and nun happened
so i leave the game running overnight?
Ok. And you waited the hour when it tried to save? Or at which point?
I think you made the mistake I do. In order for SMAPI to load properly you have to keep the tab on the front otherwise it pauses loading and your game won't start.
@dim copper You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
Try keeping SMAPI log on the front at all times if it still doesn't load then you have a mod that's causing loading issues.
And waited for an hour for it to finish saving?
PrismaticTools 1.7.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
It crashed after loading and not during saving.
try downloading the mods that are missing requirements and going through the SMAPI compatibility log to see if you have any outdated mods that could be causing this.
yeah but the problem is
The problem is: They removed a bunch of mods and it might not have been done properly because "Vortex".
And they also had expensions (East Scarp) which adds new NPCs etc.
the newest versions
Vortex is a complicated program personally I just prefer doing it manually to be safe, I never let bots control my downloads unless its to detemine problems.
so i was supposed to marry harvey and i basically closed the game out bc i didnβt know it went right into the cutscene when you woke up. the mermaid pendant from the date was removed and he moved in but we never had the ceremony
i thought i disabled east scarp
do you have dependancies for the mods enabled? thats important
yuh
also im going through a map issue right now so custom maps can cause errors if improperly handled
i have all those dependencies enabled
but it says i dont
and i always click {"install dependencies"
try deleting the mods and redownloading them
Just give me a sec to check.
okay
if that works then its a vortex issue
honestly if i did this all manually i prolly woulda never came here
also backup your downloads just to be safe if you wish not to lose things
okay
I agree lol
is moddrop better or should i switch to manual
its a vortex problem?
Yeah I assumed so
SMAPI would not load SVE if you would miss dependencies.
!stardrop yippee
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
Like the bot said, Vortex is a more advanced complicated program compared to Stardrop
if you want to be safe I suggest using Stardrop or doing it manually
ok
I prefer manual because thats just how I am
@obsidian moss Before you switch do the following:
itβs also simply not that bad
Go to your game folder.
Steam / steamapps / common / Stardew Valley.
There should be a folder called "Mods"
Copy it on your desktop or wherever.
BEFORE you start Stardrop
After you did a backup of your Mods folder: Unmanage the game in Vortex.
The last thing you want is 2 mod managers having a fight.
And Vortex can leave a mess behind that's why you backup your Mods folder.
okay π
Essentially Vortex is the older brother and Stardrop is the younger sister.
Arguments will ensue, and you'll be the parents left to deal with the mess 
im playing multiplayer with my sister and anytime she joins me and leaves her house it crashes, she tried going into a single player game and leaving the house and it didnt crash, we worked so hard do we have to start a new game?
okay
!logs
!log From all players.
@tawny spire Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
What does stardrop do exactly?
it's a mod manager, so it's mainly really good for setting up different mod groups if you have multiple farms or plays with different mods that you like to have for each
it also checks for updates to mods before you launch the game, and i think can save different mod config settings for each profile
essentially stardrop is a good thing to use if you're planning on making mods, too. that way your main files dont get rudely corrupted like mine did if youre testing a mod
i have a group for test runs too lol
also like i told the dude i gave modding lessons to (lmao) stardrop is a good way to keep your multiplayer mods separate from multiplayer noncompatible mods
since he asked if smapi was co-op compatible
it both is and isn't but if you're not savvy enough / willing to troubleshoot a lot then it's better for everyone to just have the same mods
^ i also mentioned that
he said it was his first laptop so i told him it would be a good idea just to play the vanilla first before getting into mods
because he said he enjoys achievements which requires technical difficulties to change lol
(at least from what i read im not an achievement person)
Achievements on Steam work no matter if you have mods or no mods. It can just be harder to achieve them if you for example have 3x the amount of cooking recipes.
But people should start vanilla anyway to find out what they actually need. π€·ββοΈ
do i paste the link here
For the logs? Yes.
Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 35 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
thats mine my sister is joining in here
Ok.
Eh my point still stood, he mentioned SMAPI telling him he had to turn achievements on or something so I just went by that
Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 14 C# mods and 8 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Ok. I guess Moonx0 is the other half?
yes
i was with my other sister and we didnt have the same mods but she didnt crash at all
Is she crashing on ginger island or in her cabin assuming you're the host?
in her cabin right when she leaves she said it crashes her
and then kicks her out the game
we tried making a new game and she left cabin and nothing happened, but in the other serv it was fine at first then once she added a new mod it crashed her, im scared if i restart again after 20 mins its gonna crash again
Ok. I've no experience with multiplayer so you've to wait for somebody else.
But: Which mod did she add and did she check if it works with multiplayer?
Both of you should try moving all your mods into a .disabledmods folder and see if that fixes it.
If that fixes it then that means its a mod causing this issue
hello I am her older sibling, I am kinda new with adding new mods in stardew valley. I added some sailor moon hair styles, overgrown flowery interface and skells flowery tools
I wouldn't recommend that here to be honest for now.
at least then we could aim it down to it being a mod issue
Which was the last mod you added before you crashed?
they say to play co-op you need to have the same mods if you dont have stardrop
you mentioned they dont have that
whats stardrop
Depends on the mods.
if they start a new co-op game without mods and it works then one of them could have non multiplayer supported mods downloaded
which could be causing the crash
Stardrop is a mod manager. But as your game worked fine before you added another mod, it makes more sense to do this from "the end".
I havent touched any of my mods since my sister did it when we first got it which was a year ago and today I left to add some mods of my own and I just added those and I started to crash
That's why I want to know which mod was the one added before the crash. π
she added all 3 at the sametime
There's 2 possibilities I can see here so far:
- You might have outdated mods since you mentioned the last time you touched them was a year ago
or 2. One of the mods you downloaded corrupted your Co-op game.
I took them out of the file and tried to see if that would work and it kept crashing
Alright then it might be a compatibility issue.
Ok. That's what I wanted to know.
Because on your log I only see frameworks.
I still recommend moving your folders into a .disabledmods file and slowly move mods back into the main folder
It'll help determine what mod is crashing the game
because it does say some are out dated but when we first started I wasnt crashing till I added new mods which were the ones I mentioned
It could also be a mod compatibility issue, then.
but since you said you removed them and that didn't work it wouldn't make sense 
Exactly: It should no longer crash when it was fine before.
thats why im confused
Did you save after adding any of those mods?
she even reinstalled the game and it did nothing
I want you both to move your mods into a folder like this and try playing the game
ok and yes I did
if that doesnt work then it might be a save file issue like mine
okay give me a second
Then SMAPI would scream like it did for you.

speaking on my SMAPI its been going good so far :3
should we do the file thing or no?
Yes
okay
Test if SMAPI works without mods before continuing
if it doesnt work then it might be a SMAPI issue and not a mod issue
But yes: @unique yew and @tawny spire do that and check if both of you can leave the house. Do NOT save the day.
Last thing you want is SMAPI to scream at you for deleting Sans 
And if there's another crash: 2 fresh logs please.
- remember to use smapi.io/logs
if I may ask what happens if its a SMAPI issue?
Don't panic yet.
If it's a SMAPI issue try copying your mods into a backup folder then redownload SMAPI
If that doesn't fix it you might need to start fresh
(with the backup mods)
There's still another option compared to a fresh start.
@unique yew You crashed again?
she has more mods then me so im just waiting on her
no worries I would like to get this fixed as soon as possible or figure out what the problem is
any idea on what this could be caused by? D: understandable if not just didn't know if there's any easy way to know without sifting through all mods
Which year is your farm if I may asked?
You mean the 2 brown colors? I would check recolor mods or something like that.
That's most likely a texturing issue or clashing mods.
(I know sometimes even I unintentionally download two retexture mods unknowingly. People never label their mods right.)
Try checking through your files just to make sure you don't have 2 retextures downloaded, if that's not the issue try finding the original mod that retexture is from and see if it's a mod issue.
ah i think i know now, thank you, i didn't even realize one was a recolor lol
Vanilla stardew tends to have much brighter colors, if they seem dulled out its most likely a recolor mod
might be earthy
yeah i believe it's earthy vs stardew foliage
yeah, i assumed it was mods clashing that was most likely
if you can find the nexus page for the foliage mod check their extras to see if they have earthy compatibility add ons
seems like loading issues to me, but it's not red so its most likely not a huge problem
did you delete a mod that uses farm type manager?
@vale flame as far as I remember FTM is a bit of a "spammer" in the log.
also very true
as someone who has FTM it loves to load each mod in a very spammed way and in large chunks
nah but i deleted this mod cuz i realized it was ass & didn't work https://www.nexusmods.com/stardewvalley/mods/8386?tab=description, as well as this one https://www.nexusmods.com/stardewvalley/mods/12179?tab=description cuz i am not good enough at the game for it lmao
yeah then its most likely not a problem
like i said if your game isnt crashing or the log isnt red or yellow then it shouldnt be much to worry about
As long as you don't get red in your SMAPI window / log you're fine (as long as everything works as intended).
okay good ^^
for context
yellow = mods that have an issue but most likely wont do harm to your game, so they can be ignored if you prefer
red = mod errors that have to be looked into or the log telling you it cant load a mod and decided to skip said mod
i've only got one red bc i forgot to delete an unneeded content.json lol
lucky i got red from a bunch of stupid duplicated items in various mods
the purple ones are what drive me crazy
i can ignore them but its still annoying and a waste of time
still gotta sift through those
PS. I'm nearing the end of my moving mods journey π
very mod much wow
she says its a mod thing
Good! That means its a mod
okay so step 2.
I want you both to go through your mods and add them back in chunks at a time
slowly
how much is a chunk to u
while in game or
ive git like 50 mods
essentially the same file type usually
for example if you have files that say [AT] or [CP] in front of them do those first while adding the needed files (content patcher)
They can't do it like that.
I was going to add
try and make sure it's only mods you both have first
don't do individual mods one of you has and the other doesnt
make sure you both have the same mods in the folder and then test if it works
if it does then you found your issue
Uhm wait both of you.
Why are you using different versions of AT?
Check the mods you both have for the version.
Wait are they using different versions?
what is an AT
AlternateTextures
oh
what you mean different versions
@unique yew Is using 6.4.3 while the other one is using 6.4.0. I doubt i's AT, but check all your mods.
one of mine is from 7/26/22
i'm having trouble with my game crashing constantly when i try go to different areas none of my friends with the same mods are having the issues ?
https://smapi.io/log/6879b23c05bb43128e81d32dff471ce
says the log couldnt be parsed
what does that mean
the oldest mod I have is from 2018?
!log follow the instructions. Do not copy / paste console text.
@upbeat rover Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it means there was an error when importing it so i cant see the log
its a hairstyles.xnb mod
xnbs are a dangerous game, moon π°
but I had that and we didnt crash
Don't do it like that. You have the links to your logs from prior. Compare the versions in those.
i have some too..
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 39 C# mods and 35 content packs.
wym π₯²
im new im sorry !
Don't sorry.
they replace the default vanilla folder files
if you dont back them up you could cause errors π
dumb that down a bit for me i dont understand
.xnb files overwrite the game files. That's not good practice because it can cause issues. But if they worked so far: Don't panic.
^
so far
No need to panic I'd just advise against using them*
Ok. Version for "Beginners".
scarin me
You know what game files are? All those .dlls, xnbs etc in your game folder.
pls help :(
I actually can't see any issues with your mods
are you sure you all have the same mods?
i see them but i dont understand them
did one of your friends download one and not say they did?
but it shows a bunch of errors at the bottom ?
If you use an xnb mod you directly replace a game file. That's why it's better to use Content patcher which uses a different approach: It does not touch your gamefiles.
That's way safer.
the errors youre seeing I experience, too
but it doesnt make me crash
take the safer route
Wait.
Are you using a mod that isn't supported in multiplayer?
so avoid dlls, xnbs
I don't use multiplayer
if you can
You please wait too.
oh okay
You used those xnb mods for a while and they didn't cause issues? Leave them where they are. Just for the future: Don't add new ones.
im not doing anything yet im just looking in my mods folder on what I have
this
For now you 2 do the following: Move the mods both of you have back to the mods folder and check their versions.
i havent downloaded mods ina while i forgot
i don't think so because i can join the game its when i go to leave to the town or another space etc
You can use file preview on nexus to check.
okay yeah I never had any issues till I added the ones I mentioned today and thats when I started having crashes
okay
That tells me that it's most likely a mod issue. You might've downloaded a mod that works but just not in multiplayer.
Did you by any chance installed Alternative textures today too? 
and your friends don't crash?
NO but they are running the server
does the house thing count as a texture
she said when she joined everything went red and then she crashes
Ask them to copy their mods folder and zip it and send it over to you
crashed
compare the hosts mods to yours and see if youre missing any
I think I did for a farm house
I want to know what exactly that house thing is.
The ginger island thing?
mixed messages mixed messages π₯³
After you installed it, did you save the game?
okay so for the farm house after downloading the three I mentioned I downloaded a flowery pink house
It's possible that one worked but the other didn't. That's why I ask if you saved your game.
no we didnt
if not you might have a "me" issue 
no I was out of the game before I added any new mods in
Perfect. Than that's fine.
good
As long as you don't save you're safe.
last thing we need is sans situation 2.0
Please don't confuse them with that.
They don't have a situation like you had earlier.
It's an inside joke now, I'm sure they understand I meant they weren't having that issue.
after I did those thats when I started crashing then I left and started taking them out of my mods folder at a time figuring out which one was making my game crash then after taking the last one out after leaving back and forth from crashing thats when I started crashing when I left the house
And the game worked when you removed your mods?
As far as I saw both of you have the following mods:
SMAPI 3.15.1 β 3.18.2
Alternative Textures 6.4.3 β 6.4.4
Content Patcher
1.27.2 β 1.28.4
Dynamic Game Assets 1.4.3 β 1.4.4
Generic Mod Config Menu 1.9.3 β 1.10.0
Json Assets
1.10.7 β 1.10.10
Movement Speed 5.0.0 β 6.0.0
SpaceCore 1.9.2 β 1.11.0
StardewHack
<-- Move those back, start the game (maybe agree on an AT version) and check if it crashes.
yes
Is this house something you installed recently?
The house is no longer installed...
I'm aware
And it's not in the save.
That depends on when they installed it, Kuro.
everything I mentioned that I installed today are new but I havent touched my mods till today because I wanted a new farm house
That's what I asked them earlier: They didn't save.
they said they had mods untouched from a year ago and the house couldve been one of them.
