#archived-modded-support

1 messages · Page 41 of 1

ornate tide
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It is spritemaster, you can turn of resampling(smoothing effect) or put sm_purge into the smapi console(black window)

errant bobcat
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I will give that a go now, thank you so nuch

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Much*

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Thank you so so much! That fixed it!! 🙌

dry cliff
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Does Shop Tile Framework still work? I have it installed and it's depencies but mods that say they use it like garden town and the boarding house shop, their shops don't work. But there's no errors in my log about it. Except for a mention about depreciated code.

dapper gazelle
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STF works yes.

ornate tide
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are you using a controller?

dry cliff
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Yeah.

ornate tide
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yeah, stf doesnt have controller compat, you'll have to use your mouse

dry cliff
#

Huh. Okay. I'm on the steamdeck that will be a tad tricky but I'll figure it out.

#

thanks

scarlet quail
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Well shit, it worked. Time to keep this under wraps for a bit. Well, mostly

lilac tusk
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Anyone know if there is an updated version of the mermaid Old Mariner replacement mod? I tried one I found in the Nexus page comments but it still said incompatable. I miss my mermaids and hate the look of the old mariner. If not the mermaids is there maybe another mod that changes him?

dire fractal
#

hello is there anyone who plays stardew on imac and has mods installed?

undone barn
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can anyone look at my mods list and tell me why this glitch is happening, so im hosting a game with a friend and they cant go to the bus stop, the screen goes black and it freezes. then i was playing the somone else ( the other person hosting) and it happened to me !! Helpppp

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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I will bet you money though it's a mod mismatch

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Please give your log and your friend's

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!mpmods

native dragonBOT
undone barn
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It says that for the other option too

ornate tide
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what are you searching for in the run program? you should be checking for just the folder

undone barn
#

Oh

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 64 C# mods and 49 content packs.

ornate tide
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do you have your friends log? and is this a log where you walked into the bus stop?

undone barn
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im getting my friends now, im not sure if it is or not

chrome ocean
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What do I use to install mods?

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And is there a save editor.

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nvm I think iknow

undone barn
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 66 C# mods and 60 content packs.

scarlet quail
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woof yeah I can already see a problem without clicking into log #2

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But let's check!

undone barn
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we use vortex to manage our mods btw

scarlet quail
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....welp, what not to do with mods bingo then

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!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

scarlet quail
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!mpmods

native dragonBOT
scarlet quail
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Oh. Oh no. Yeah okay so here's the deal. Your mods are heavily mismatched, which means eventually you're going to run into bugs where a character cannot enter a map. This is why you need to have the same mods. One glaring one is that only one of you has PyTK

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There's also custom companions/Ridgeside Rival Hearts, because the one (and probably the other) adds a Puppy eventually. This means technically one of you has more NPCs than the other

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And that's definitely not allowed.

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And honestly that's probably the tip of the iceberg.

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Please correspond with each other and get the same mods. It should work then.

undone barn
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Thank you Will do

native steeple
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Hi there! Im wanting to use the Helpful Spouses Mod by furyx639. It hasnt been updated since 2020 so idk if thats the issue, but it doesnt work. I saw this error code in SMAPI.

[HelpfulSpouses] This mod failed in the GameLoop.DayStarted event. Technical details:
Failed loading type 'LeFauxMatt.CustomChores.Models.TranslationData': TypeLoadException: Could not load type 'LeFauxMatt.CustomChores.Models.TranslationData' from assembly 'CustomChores, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at LeFauxMatt.HelpfulSpouses.HelpfulSpousesMod.OnDayStarted(Object sender, DayStartedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

naive drum
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
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Definitely give a log, and also—are any other mods working?

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That mod is marked as fine on the mods list

dire fractal
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Hi everyone not sure if I am allowed to post again, but I now have 2 issues that don't work for me. One is the map file for Gregory's wife Laura, it says I don't have manifest.json. The second issue actually closes the game. When I enter Gus's saloon I get the below error. If there is anyone available to assist I would greatly appreciate it.
https://smapi.io/log/0a6c5e84a0f04afea85e1497e29d198d

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 67 C# mods and 83 content packs.

native steeple
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 67 C# mods and 83 content packs.

shy orbit
# dire fractal Hi everyone not sure if I am allowed to post again, but I now have 2 issues that...

could be a malformed event. the log shows these mods editing the saloon events and any of them could be the problem: 23:58:15 TRACE SMAPI Content Patcher edited Data/Events/Saloon (for the 'Stardew Valley Expanded' content pack). 23:58:15 TRACE SMAPI Content Patcher edited Data/Events/Saloon (for the 'Ridgeside Village [Content Patcher component]' content pack). 23:58:15 TRACE SMAPI Content Patcher edited Data/Events/Saloon (for the '[CP] Date Night' content pack). 23:58:15 TRACE SMAPI Content Patcher edited Data/Events/Saloon (for the 'East Scarp NPCs' content pack). 23:58:15 TRACE SMAPI Content Patcher edited Data/Events/Saloon (for the 'Lunna - Astray in StardewValley' content pack).. you could also search for the event id 321719927 inside the json files of those mods and upload the event code to smapi.io/json (for example) so we can check it

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i don't see anything about a missing manifest.json file though?

dire fractal
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ahhh yes. That was the Gregory/Laura issue.
I will get it to you asap.

hoary tendon
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Hello fellows, im back with the same problem as a couple of days ago: I downloaded Ridgside Village and all its required mods on pc, but on the smapi log, the proper ridgeside village mod does not appear and thus it doesnt work, anyone know how to fix this?

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Heres my mods folder and smapi log:

shy orbit
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lilac swallow
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But yes please post your log

hoary tendon
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Alright so

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I did it

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I see my logs

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Its quite big

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My discord is on my phone so its quite hard

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Oh god its so blurry

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But

shy orbit
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you should upload it to smapi.io/log instead and link it here. it's more readable there

hoary tendon
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Alr

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Alright i got the link

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 17 C# mods and 1 content packs.

hollow spade
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Can someone help me with this

shy orbit
nimble bear
native dragonBOT
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@hollow spade Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary tendon
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I installed a file in nexus named: Ridgeside Village 2.2.3 Hotfix and a bunch of numbers

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Do i have to install one without the hotfix?

shy orbit
gaunt gust
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(What version of android, to be specific)

hoary tendon
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Thats the one i downloaded from, ill try redownloading it

hollow spade
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The game is a cracked version

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My phone is android 12

nimble bear
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well that's why it's not working

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Case solved

gaunt gust
hoary tendon
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Alr its downloaded

gaunt gust
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anyways, your mods should be at this path: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

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they're probably not

hollow spade
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Is that what ur saying

nimble bear
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yes

hoary tendon
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Thanks so much! I was using the wrong mod file.

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Ill enjoy my mod now, thanks!

lilac swallow
dusty spruce
lilac swallow
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My bad

hollow ember
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Heyo! Been trying to use CP Cuter Shoes for Female Farmers https://www.nexusmods.com/stardewvalley/mods/4757?tab=description and no matter what i do the shoes on the character do not work. I even tried the .xnp versions and replacing the base and that didnt work either!

nimble bear
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I mean if you look at the bugs tab ...

hollow ember
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I missed this ^^"

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but in the posts theres a google drive link that gives files in order to fix it but they are all in .png format would i have to change the format?

shy orbit
sacred marten
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 127 C# mods and 346 content packs.

sacred marten
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Can someone plz help.. game says content was removed to prevent crash.. what content got removed?

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 127 C# mods and 346 content packs.

shy orbit
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(it means that the error handler removed some references to those npcs from the save file because they don't exist in the game anymore, meaning whatever mod added them isn't adding them anymore)

sacred marten
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ohh ok got it.. just wanted to make sure i didnt break anything lol

haughty cove
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hello! ive downloaded some mods, and some of them come with tags like {CP} and {SFT} and so on, what do these tags mean?

dusty spruce
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Content Patcher, Shop Tile Framework

haughty cove
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Oh! ill try to find out what folders exactly i need then, thanks.

dusty spruce
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if you downloaded a mod, probably all of its folders

haughty cove
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if a mod spits out that it uses deprecated code, it should technically still work without issues right? (stardew valley expanded) or does anyone have bad experience so far?

lilac swallow
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It will work

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SVE works fine

nimble bear
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that has something to do with 1.6

dusty spruce
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*with SMAPI 4.x

nimble bear
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well technically both

livid hamlet
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Would reverifying my files on steam and then reinstalling all my mods fix the BAGI and better resources issue? I'm at my wit's end with it and nothing I've done has fixed it.

sacred marten
livid hamlet
sacred marten
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Could be the same because i downloaded cuter crops mods and something else unrelated was editing my rabbits foot so it stayed a rabbits foot instead of candy.. had to figure out that something else was editing it too

livid hamlet
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All of the BAGI add-ons I have are in the same style.

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So I shouldn't have any duplicates.

sacred marten
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Sometimes when you have crops installed that isn’t in the base game some items can still show as vanilla..example pic

livid hamlet
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What frustrates me is that neither mod appears to be working at all. Better resources is installed but doesn't appear to load at all.

sacred marten
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Did you already upload your log?

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 267 C# mods and 719 content packs.

livid hamlet
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Knock yourself out. (Not literally, it's a saying)

main ingot
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you should do a patch summary and see if its being applied or not so u dont have to comb thru it

dusty spruce
main ingot
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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
main ingot
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if you want to do a specific patch summary for a mod, type patch summary “manifest.id” (but replace manifest id with the actual mod manifest id)

livid hamlet
radiant valve
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 79 C# mods and 66 content packs.

severe steeple
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So I had this issue a while back since I've updated SMAPI, but all of my cutscenes are stuck focusing on the wrong part of the background. When I have a cutscene in the saloon (both modded and vanilla) it stays in the exact middle. Same with the library and Pierre's. It only started doing this after I updated SMAPI so I think that's the issue, but I'm not sure how to fix that since you need it to run mods

ionic flame
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@frigid tusk previews or tilesheets?

frigid tusk
ionic flame
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theres no assests or none fo that

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@frigid tusk

frigid tusk
ionic flame
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ya!

frigid tusk
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ohh

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when you open the tilesheets folder, does it say furniture.xnb?

ionic flame
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🤷

native dragonBOT
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@severe steeple Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

frigid tusk
ionic flame
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alr

frigid tusk
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yep xnb

neat plaza
native dragonBOT
ionic flame
scarlet quail
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Yeah xnb explains a lot about your issue mleb

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Convert to Content Patcher or find a conversion

ionic flame
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how do i do that

scarlet quail
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You cannot use that otherwise without probably breaking your game

frigid tusk
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waiittt theres a cp file in the optional files

scarlet quail
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Then there you go

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Use that.

ionic flame
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optional files?

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wheres that

neat plaza
frigid tusk
ionic flame
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oh

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thanks!!

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imb ig dumb

frigid tusk
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 12 C# mods and 18 content packs.

severe steeple
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I think I did that correctly..?

scarlet quail
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Alright, none of your mods in your log would have caused the issue you're describing, especially since you said it happens in modded and vanilla? So at this point I'd verify your content files, since what's possibly happening is...

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!xnb

native dragonBOT
scarlet quail
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Your mod list was short, so I could check every non-Content Patcher one (and Content Patcher ones shouldn't cause the problem you're describing, especially since I have most of the non-Sebastian ones you have) - each of them are compat still per smapi.io and don't break

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So I'd heavily suspect XNB files

radiant valve
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 79 C# mods and 66 content packs.

scarlet quail
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Okay. Well, couple things. First, you can't show us a screenshot and then give us a log where it didn't happen - the log you've given us is just you loading your mods

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that said

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!modmanagerbugs

native dragonBOT
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Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

radiant valve
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I don't know how to show you the log with the error, hold on

scarlet quail
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In general, when the error happens, just close the game afterwards, don't reboot it, then grab your log.

radiant valve
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 79 C# mods and 66 content packs.

scarlet quail
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here we go

radiant valve
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Ah alright, I'll do that next time, I'm still running the game atm

scarlet quail
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My guess is the PyTK version and the lunakatt DC Burger portraits don't play well with each other

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I'd convert them to Content Patcher anyway because PyTK bad but still

radiant valve
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The DcBurger portaits mod specifies it is the CP version, I do wonder while it also used PyTK. How would I do that?

dark mantle
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I can't get farmhouse redone to work help!

dapper gazelle
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(The PyTK component is for scaling. The DCburger portraits are larger than standard sized portraits, so they need to be scaled to work with the game)

scarlet quail
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!log @dark mantle

native dragonBOT
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@dark mantle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dark mantle
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it says pick up furniture and go to the thing next to it, then it leads me to an all black room I can't sit down furniture

radiant valve
scarlet quail
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That.... seriously? So the DCBurger portraits can't be used without PyTK? No conversion's even possible?

radiant valve
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Oh wait someone made an unoffical CP version

dapper gazelle
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I mean they can probably be converted to HD Portraits? I thought that’s what you were suggesting Lyoko lol

scarlet quail
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Nah my brain was thinking content patcher fully

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HD portraits is probably the way to go

radiant valve
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How would I do that? ThinkingCheese

dark mantle
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oh wait I might need to update smapi that might be why

zenith silo
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Is there a guide somewhere for the animal husbandry mod? I can’t figure out all of it intuitively and need a bit of help. Especially considering which treats to give my aminals

opaque idol
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So i switched steam accounts and i tried to use mods with the new game i had but when i did (Smappi was not installed at the time) it didint work when i reinstalled smapi it still didint work help?

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 86 C# mods and 258 content packs.

dark mantle
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now what?

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I'm just trying to figure out what's causing this

ornate tide
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you have both seasonal garden farmhouse and redesigned farmhouse layout

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you have a lot of conflicts

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and a lot of broken mods

scarlet quail
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Yeah I think I just went into shock seeing that log

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There are times where I think "how is this save file even alive???" This is one of them.

radiant valve
scarlet quail
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Oh god it's so much worse. SVE and several of the stuff are competing so it's not loading either and therefore they're running SVE basically on the vanilla maps

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How the hell is this save file even working a LITTLE??

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Simz. We won't be able to help you because you have so much work to do to put this in a state we could even begin to help.

main ingot
scarlet quail
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Update all your mods. Delete any that are competing with SVE or delete SVE. Hell, you might even want to do a fresh install of any mods you actually want to keep, send us a log after loading your save once, and then maybe we can help you clear out the rest. But for right now, your save - and game - are outright impossible to fix in any semblance of a good time period.

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Oh god it gets worse there are XNB MODS

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!xnb

native dragonBOT
scarlet quail
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That's it, I'm closing out this log before I go into a corner in horror

ornate tide
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oh you were still looking? I just kinda quietly closed it as soon as I found the farmhouse conflicting

scarlet quail
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I decided to go "okay so did I miss anything" because I'm apparently a masochist

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I saw Data/Weapons was crashing, went "wait that's a main game problem, that shouldn't happen unless..." scrolled into the mass of red and there it was

nimble bear
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I think I stopped after I saw all the mod conflicts

dark mantle
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also how do I find all the broken ones without deleting everything

ornate tide
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I meant mods that weren't loading, if you look at the log they're listed under skipped mods

gaunt gust
dim breach
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Someone can help me where is a safe place to install the Stardew Valley Extended mod?

nimble bear
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Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

dim breach
#

?

river shard
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that's where mods go

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what do you mean by safe?

scarlet quail
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More importantly it's generally the only place mods can go

dim breach
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a site to install the mods

scarlet quail
#

Oh. Nexus.

nimble bear
dim breach
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ok thx

nimble bear
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also you might want to read this

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!gettingstarted

native dragonBOT
dim breach
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ok

scarlet quail
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Moddrop too, though it has less mods

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And the main SVE file on moddrop's for android, have to check files to see the PC version

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Hence the Nexus suggestion

sacred marten
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 128 C# mods and 403 content packs.

sacred marten
#

can someone help me with figuring out why child to npc and child age up isnt loading in my game?

scarlet quail
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........oh no

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kylie based on the very last error with child in it, I have to ask

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Did you install an NPC named "Cambria" recently and also have a child named Cambria?

sacred marten
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nope

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kids names are Bunnie and Moss

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🤣🤣

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Split image lol

ornate tide
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dont child age up and child to npc do the same thing?

scarlet quail
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Not sure then tbh

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nope child to NPC is the framework

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Age up is the content pack

ornate tide
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I didnt know child to npc was a framework, huh

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tis a problem of me always rejecting my partner askign for children

sacred marten
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I did get a glitch where every night the adoption agent would drop off a kid

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Should i just turn them into doves and start over?

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Also what’s going on with Wilford?

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The NPC?

ornate tide
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Are you using child age up just for the portraits? you could get babysitter instead and replace the portraits and sprites

sacred marten
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I like child age up for its seasonal outfits like they wear hats in the summer and rain coats attire when it rain

ornate tide
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I dont really know how to help you because children break so easily

scarlet quail
ornate tide
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mm nvm

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platinum cats code is fine, I dont know where that other path came from

sacred marten
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Ohh so how do i remove the path?

ornate tide
sacred marten
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Ok I’ll try to reinstall and no lyoko i didn’t use the name for any of them

scarlet quail
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Strange. The log indicates the key for Cambria's already set though with Child to NPC in it

sacred marten
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Unfortunately I’m just going to have to turn them into doves and start over

#

Is there a easy way to age them up quicker

sacred marten
#

I was replacing the png in the files but it’s not working

scarlet elk
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 54 C# mods and 30 content packs.

ornate tide
sacred marten
#

No worries & gotcha! Thx

scarlet elk
#

Smapi mod compatibility says it's fine for the latest version

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Something broken w ith PlatoTK but it says it's also compatible

gaunt gust
#

Yeah that's handled by reports so if no one reports it 🤷

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But missing dependency on something that changed in net 5 (I think?) leads me to guess that

scarlet elk
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Comments say this issue was fixed so not sure why this is happening on the latest version

gaunt gust
#

1.5.5 dropped November 2021

charred geyser
#

a mod noob is looking for some help. I'll glad accept a dm if you're willing to take the time to help SDVjunimolove

river shard
#

probably best to start by asking here

charred geyser
#

so I extracted some mods into a folder I named mods in PC>Data:D>SteamLibrary>steamapps>common>Stardew Valley

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but naturally it doesn't work because I did something wrong

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I'm kind of bad with tech and tried following the modding wiki without having to deal with SMAPI

gaunt gust
#

yeah that's not gonna work

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!gettingstarted

native dragonBOT
gaunt gust
#

SMAPI is literally "download, unzip, run installer". If you've ever like ever installed anything before it's about as easy as it gets

charred geyser
#

should I delete the folder I made?

gaunt gust
#

don't have to

charred geyser
#

alright I downloaded smapi and configured the launching path in steam..

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still launches default game

eager night
#

how to download grandpas farm?

river shard
#

it's one of the files on the sve page on nexus

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right below the main mod

eager night
#

what do i click on once i see the new farm maps section

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cause when i click on what i would think to install grandpas farm it just takes me to a wiki page?

river shard
charred geyser
#

I got an error trying to dl the extended, but I think it's just not meant to be at this point. Thanks for trying to point me in the right direction. Have a nice day

native steeple
#

Hi there! Im wanting to use the Helpful Spouses Mod by furyx639 and its not working. I saw an error code in SMAPI. I have the log. All other mods that Im paying attention to seem to be working. I did downgrade the Custom Chores mod it requires to 1.0 since some comments said that helped something or other. But didnt seem to do anything for me.

There seems to be some mods not doing exactly what they should in the log, but they seem to work in game as far as Im aware.

Heres the log! I got a lot of mods installed. https://smapi.io/log/3f8f0fe040884bbf87e36d3648eb965f

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 67 C# mods and 83 content packs.

sacred marten
charred geyser
#

yes I'm also a visual learner so I'm looking at videos right now, thanks kylie

sacred marten
#

No problem!

lavish marlin
#

It means that building shared libraries for MacOS is annoyingly difficult if you don't have a Mac.

#

Since they want me to pay money for an Apple developer account just so I can sign the library.

dusty spruce
#

owning a Mac and having a paid Apple developer account are technically unrelated

lavish marlin
#

This is true

#

But if I had a Mac, the odds of me incidentally having a developer account would be higher.

#

I have some old classic Macs

chrome ocean
#

Does the save editor on nexus work?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 270 C# mods and 737 content packs.

lilac tusk
#

I am having some weird issues with flowers changing their icons/descriptions to fruit or vegie ones or the icons just being messed up or looking like a seed bag(these sometimes don't even have a name) after being put in a chest. I noticed this after updating my JA to a version for "smolfixes"(was in the name in the manifest)(10.0.8, before it was 10.0.7) earlier. Going to try going back to the previous version and see if that fixes things. My log if it can help: https://smapi.io/log/7e9de84bffd64791968cd8828506289c

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 50 C# mods and 138 content packs.

dapper gazelle
#

!jsonshuffle

native dragonBOT
#

A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.miraheze.org/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.

dapper gazelle
#

(Hi Lani!)

main ingot
#

some how, in some way, marlon ended up... at the summit. i havent seen him in the shop since. why did he even move.

dapper gazelle
#

Marlon doesn’t obey your rules, etc

main ingot
#

and somehow now at the start of spring, he is back in existence

#

this mf

livid hamlet
lilac tusk
#

Thanks, I'll check out that info.

#

That looked like a good info site so I bookmarked it for future reference for any questions I might have.

gaunt gust
#

I have a suspicion JA can

#

can't deshuffle within item bags

#

although that might have been past shuffle - I don't actually see a single ID move in that log

lilac tusk
#

It could have been. I'm not sure when it happened as I didn't know until I went to put some more flowers in that chest.

#

Just that it happened sometime between that time and the last time I had opened said chest as things were fine then.

gaunt gust
#

Flowers were a known shuffle issue in the release version

#

It's something that should have been fixed

lilac tusk
#

I jus realized I did add a few new mods with JA folders either last night or earlier today. That is probably what did it.

#

Yeah, was looking through the mods for one and saw the new ones which reminded me. I need to remember to be careful about adding JA stuff in the middle of a play through.

livid hamlet
#

@main ingot What am I looking for in this patch summary?

main ingot
#

tldr youre trying to look for which bagi icons are applying, or whats overwriting springobjects

fleet aurora
#

Hello so I am trying to help someone with mods and they were able to fix most of them with my help but they have a few more aren't eanting to work it keeps saying they have multiple of the same mod even tho they have removed them entirely and redownloaded them they gave me their parser log
https://smapi.io/log/ac5ec458c0ec4c28a9d42e2cdb5ef89c

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 92 C# mods and 334 content packs.

dire fractal
#

Is stardew valley modding possible on switch new to stardew srry

main ingot
dire fractal
#

@main ingot so yes its possible thank you!

plush bramble
main ingot
#

i think you misunderstand what homebrewing a switch does, and is, lol

#

so i dont know how to answer your question

plush bramble
#

I'm a homebrew dev for the switch

main ingot
#

the only modding you can do on switch is xnb modding, so no content patcher or anything

plush bramble
#

I see

main ingot
#

and even then, it's such a pain to do that you might as well just. not do it, and play on pc instead

#

unless u can magically get ur switch to run linux lel

plush bramble
#

yeah I was asking about SMAPI and forgot about XNB modding

main ingot
#

yeah, no smapi on switch

plush bramble
fresh mulch
#

ok, anybody know how to fix this?

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

split egret
#

Anybody interested in helping to test multiplayer support for the Farmtronics mod?

fresh mulch
river shard
#

which step of the instructions are you stuck on?

fresh mulch
#

when I paste the line of text, what do I open it with?

twin vigil
#

Can someone tell me why my only multiplayer options for Stardew is start local Co op, I'm trying to do expanded with a friend.

#

I don't use a controller

fresh mulch
#

nvm, i got it

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 0 C# mods and 0 content packs.

vivid axle
#

does anyone know why this is happening? i played 10 minutes before with 32 mods no issues and now it’s saying i don’t have any mods

ancient bolt
#

So I updated a handful of mods. SVE, CJB cheats menu, among others. Loaded up my save and the warp locations menu only shows vanilla SV locations, nothing from SVE. Any ideas on how to fix this?
Here's my latest log:
https://smapi.io/log/ff4adb0682de454792021fa511fd8ccf

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 31 C# mods and 10 content packs.

lament prairie
#

and now it thinks your whole mods folder is a mod

#

obviously this causes problems

#

Or some similar file-related issue

vivid axle
#

right okay coolio that makes sense thank you

lament prairie
#

swap the finder view to the one where all the files are in rows

#

it will make it easier to find the errant file

#

idk about the warps but you're not the first to complain about them, I have no experience getting the "warps file for sve" or whatever it is working but I do know there is one

vivid axle
#

i feel like such a fool now thank you!

lament prairie
#

normally CJB doesn't handle SVE or any mod-added locations

ancient bolt
#

I was able to warp to modded locations before updating

fresh mulch
#

so can anyone help me?

lament vortex
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 83 C# mods and 122 content packs.

lament prairie
#

wait nvm there's more there

twin vigil
#

Does anyone know how to fix the Local Co Op only Issue

lament prairie
#

you have...two copies of the basic mods?

#

Nope, no idea about local coop

#

it's probably a server problem or an internet problem

#

but your guess is as good as mine from there

#

PFM seems to be having problems

fresh mulch
#

im honestly just so confused. i re installed the mods once, but i deleted it the first time. I also uninstalled and reinstalled smapi twice

lament prairie
#

Hmm, it's possible something in there is causing the issue

#

how did you install the mods?

#

was it just unzip and place into mods folder?

#

You have two mods folders nested within each other

#

So that's part of the problem

#

You have Mods/ and Mods/Mods/

#

This is why the basic SMAPI mods are failing to load

fresh mulch
#

So, my mods are working fine, but im trying to help a friend. we both installed it the exact same way, but mine is fine and his is broken.

lament prairie
#

...ok, so is this his log?

fresh mulch
#

yes

ancient bolt
#

Regarding my current issue, forgot about the CJB warp files provided on SVE's nexus page. I'll install those and see if they work again

lament prairie
#

Tell him what I said about Mods and Mods/Mods

#

That's a good step 1 because Error Handler is pretty important

#

There's definitely something wrong with this log file overall though

fresh mulch
#

I did, but we both hhave it installed the same way, so why wouldnt mine be malfunctioning?

lament prairie
#

Idk, but this log isn't giving me the information I would normally expect

#

Like the auto-parsing is failing somehow, which is confusing me

#

It says that specifically PFM is broken, so have him re-download just that one specifically

fresh mulch
#

what is that? and how do I it?

lament prairie
#

!pfm

native dragonBOT
fresh mulch
#

but I didn't install smapi through nexus

#

does that matter

lament prairie
#

Where you installing SMAPI from is not related to where you got mods from

#

SMAPI can be downloaded from either its website or Nexus

#

PFM afaik is Nexus-only, so presumably you got it from there

#

Ah actually it's on Moddrop too

#

Regardless, re-download it and reinstall, it's possible his antivirus mangled it

wary crest
#

hi, wondering if someone can help (might be a very dumb question)

my friend and i are playing a co-op world with SMAPI but i want to download the save file and play it in single player.
where is the save file located and where would i place it in order to play single player? thanks

lament prairie
#

!saves

native dragonBOT
lament prairie
#

All saves live in the same place

#

However, if you're not the host you can't play it SP

#

**well, you can, it would be hard

wary crest
#

ohh

lament prairie
#

So, are you the host?

wary crest
#

im not the host, my friend is

fresh mulch
#

yeah so i download the mod, it didn't work'

lament prairie
#

If you're not the host, you'd have to perform some heavy, heavy save editing or cheats

wary crest
#

i see

lament prairie
#

Since the world relies on the host

#

It might be easier to start your own farm and use some cheats to bring it up to the same level, then remove the cheat mods

#

If you did get the save from your friend and loaded it up, you'd be playing as your friend/the host

#

Which I assume is not what you want

#

I guess you can cheat in friendship with the wizard and the change appearance and such

#

Up to you which outcome is best

lament prairie
native dragonBOT
#

@fresh mulch Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wary crest
#

thanks for the quick reply

fresh mulch
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 0 C# mods and 0 content packs.

fresh mulch
#

@lament prairie a gift for u

lament prairie
#

Well, it's now a different mod exploding horribly

#

Log is still bizarrely broken

main ingot
#

oh yeah i heard that mod broke

#

people get strange dolls all the time(?)

lament prairie
#

Also error handler still having problems existing

#

Lani—check the log, it's much weirder and worse than that

main ingot
#

oh boy

lament prairie
#

just strange dolls would be a vast improvement

#

I don't particularly suspect ASDFGH here actually

fresh mulch
#

so how do i fix it

main ingot
#

wait, what log are we lookikng at

lament prairie
#

This user's log is just...kinda fucky

main ingot
#

the newest one has no mods in it at all

lament prairie
#

Yes

#

But check trace

#

I have no idea how to fix this, tbh

#

I mean, issues with the mod folders being bad/broken are fixable

#

"all your log files come out wrong" seems like a harder problem

main ingot
#

i'd honestly verify files and reinstall the mods

#

thats a lil... weird!

lament prairie
#

The game is probably hard crashing mostly because of no Error Handler, is my guess

chrome ocean
#

Okay so not sure how to really explain this but for example, before opening my world, I load up my world in save editor and change my balance to 50k, and i give myself some tools then I press save and exit out. Now I load up the world in stardew valley and I venture out and meet soem npcs then I leave and save my progress then I re-open it again in stardew valley only to find out im back where I woke up at meaning my progress didn't save. I also am using SMPAI i'm not sure what the issue is.

main ingot
#

!log ?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

chrome ocean
#

I don't know if smapi is causing the issue or not

#

save editor isn't a mod

#

it's by itself

main ingot
#

well, you editing your save could be causing issues, so i'd advise not doing that in general

#

there are mods that will allow you to safely add money + tools without editing your save and possibly corrupting it

chrome ocean
#

i got save editor from nexus tho

main ingot
#

that doesnt change what i said, sadly

chrome ocean
#

also my balance and stuff does update but

#

the game doesn't actually save

#

hmm

#

well what should i use then

#

..

chrome ocean
lament prairie
main ingot
#

^

chrome ocean
#

i just realised.

#

my progress didnt save

#

cuz i didnt sleep to trigger it

#

LOL

fallow acorn
#

Hello! I'm having a bunch of problem with this mod

  • Most of the machine don't even appear (For example: Baker's Mixer -> Given automatically but I don't have it or Soap Maker )
  • Every time I wake up I get mail from Ferngills Florist Association stating they have a gift. But the gift is not on the mail. Plus I have a lot of email with recipes but I don’t get the email

Can someone help me?

https://smapi.io/log/3b4a84aa57f04382856dfe5068549f23

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 53 C# mods and 83 content packs.

lament prairie
#

!ppjadga for farmer to florist

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

main ingot
#

alright bros its time to convert JA to FS

#

starting with sailor styles. but like how the hell do i even convert it

#

looks too hard. nevermind. i will simply play the game instead

lavish marlin
main ingot
#

no, to fashion sense 🤣

lament vortex
lament vortex
main ingot
#

nah, its pants

lament vortex
#

ah

#

good luck SDVpuffersweats

main ingot
#

pants... why_vanish i can figure out the rest no prob, but pants are throwing me

#

LOL

#

thanks anyways tho <3

lament vortex
#

i peeked at the fs documentation to convert some pants too and decided i value my mental health

main ingot
#

honestly. relatable!

lilac tusk
#

Trying to figure out what's causing the miscolouring like in the examples here. There are other spots too, like the corners of a dirt area or a bush or 2. The colours out of place here look like the vanilla ones. I am using several sprite sheet changing and colour changing mods. I'm sure something is not covering the vanilla colours but am not sure what. My log is here(mainly to show the mods I use though it also shows the sprite sheets that keep filling it with warnings about them not using the right order for the sheets too). One of those, the farmhouse one, I posted on the Nexus site about it but have not heard back yet(and I am far from the only one who has done so there either).

#

The colour issues aren't a big deal play wise but do take from the immersion some.

main ingot
#

either a tilesheet doesn't have the proper recolors (which is most likely the issue), or two things were overriding the Same Thing, which means it didnt get changed at all

lilac tusk
#

I've probably still got some xmb stuff left in too but have no idea what they are now.

#

So it is a matter of figuring if 2 are overriding the same thing or not then. At least I only have a few that might be doing that, as far as I know anyway.

#

I think I've gotten most of what I used XMBs for switched over to CP now but I think there are a few left, just don't remember what they are to be able to finish the job.

fallow acorn
quiet umbra
#

I have had a hard time this play through triggering the Qi quests... if, that is, they still exist. I haven't been around SV for a while now.

#

I got the first "lets see you make it to floor 25" in skull caverns, but nothing after that.

lament prairie
fallow acorn
fallow acorn
lament prairie
#

Uhhh idk I don't use Farmer to Florist

#

Probably latest JA is best

fallow acorn
lament prairie
#

latest JA-dependent F2F

#

It's the content pack that's the problem

#

The frameworks are fine

fallow acorn
#

Oki!

dire fractal
#

me and my mate have been having problems with the sve mod, the smapi command line is claiming we dont have files we definitely do and we are a bit lost

viral patio
#

does the UI info suite mod still work? i have it downloaded but nothing changed

lament prairie
#

!uiinfosuite

native dragonBOT
viral patio
#

:o thank you

twin vigil
#

I’m tryna join my friend and I do managed to join but I can’t load in and it’s frozen

lament prairie
#

!log from both

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

winged sapphire
native steeple
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 67 C# mods and 83 content packs.

azure seal
#

Who do i give a massive hug for making the log site... jesus this makes manually updating mods soooo much eaisier

azure seal
native steeple
#

I went down to 1.0 because it wasnt working and it didnt fix the problem

#

Someone in the comments of the mod suggested it

#

I just updated it agian

azure seal
#

Ahh. I was merely suggesting that so the other people who know more about it wouldnt need too, sorry i couldnt help with that. Im noting that custom chores appears to be causing your error though, not helpful spouses

native steeple
#

Good to know. thank you! Now just what to do from there... lol

lilac tusk
#

I am very confused. I suddenly can't put bait in my crab pots! I was able to before but not now. It doesn't matter if I right or left click on the mouse, both just pick them up. I have no idea why this started happening. They are empty of both bait and items.

azure seal
#

Do you use automate? (And possibly they automatically put bait in)

#

You asked in using mods-help so i figured id ask that first

dull garden
#

I’m trying to install SMAPI on my steam deck so I can mod my game. It’s asking me to find the game directory path which is Stardew Valley.dll however when I copy and paste it to the konsole its telling me the directory does not exits. i’ve ran stardew valley before doing this and it’s also installed in my micro sd card, could that be the issue? was wondering if anyone knows how to solve it

native steeple
lilac tusk
#

I have not used automate. All I've done to my crab pots is change how they look.

azure seal
#

Well automate should in theory solve your problem, although you might not like using it due to other reasons...

lilac tusk
#

Oh?

#

I am an idiot....

#

I couldn't put bait because I had put bait in before and forgot that I did. That's what I get for playing at 1 in the morning, lol.

#

Okay I just took out what they had and still can't put bait in? I am so confused now. Maybe a mod I'm using is making them so they don't need bait? I don't know. I will have to wait and see tomorrow in game to find out I guess.

azure seal
#

There is a farmer profession that does that.

#

In fishing, one of the professions does that. I cant remember what one, As I havent played in a couple months

#

Im only not including a log here because it literally would be pointless as i have 1 error that is just related to an install issue

#

am I dumb or is smapi dumb...

lilac tusk
#

What kind of file is that? It doesn't look like a Notepad file icon. Though that could just be a difference in icons between our computers.

azure seal
#

Windows 11.

#

Also UI Info suite is just being dumb im going back to an older version

cunning ibex
#

my UI Info Suite 2 folder looks way different - are you using the latest update from github?

lilac tusk
#

Then yes it is just an icon difference as I am still win 8.1 sadly. I still have the little blue notebook for NotePad.

azure seal
#

Yes. that was the version the !log website pointed me too

#

I just rolled back to 2.2.4, because it worked.

cunning ibex
#

fair! hope that works out 🙂

lavish marlin
lilac tusk
#

My laptop wasn't really good enough for 10 and I wasn't ready either. Couldn't afford a new one either(still can't really).

blazing sinew
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 38 C# mods and 105 content packs.

blazing sinew
#

Has anyone seen this error message before? It's showing an event couldn't trigger, but I can't figure out what mod could be causing the issue?

calm heron
languid yarrow
#

what does that mean and how do I fix this?

shy sparrow
#

reinstall the mods because something messed up the manifests

languid yarrow
#

ignore vortex*

normal sphinx
#

sounds like a bad install

#

just reinstall

languid yarrow
normal sphinx
#

yeah, that’s perfectly fair after some issues I’ve seen

languid yarrow
#

Can I completely delete my Mods folder or are there some folders I have to keep?

normal sphinx
#

why…?

languid yarrow
#

asking cause of this

normal sphinx
#

just delete the mods that are popping up errors and reinstall them

#

leave the rest of them be

languid yarrow
#

right

normal sphinx
#

unless you want to move away from vortex altogether, in which case I have no clue how that works

languid yarrow
#

moved all mod folder from vortex to SV mods folder. made a list of what was in the vortex mod folder just in case.

Then I just uninstalled it, Deleted any traces of vortex

#

now i just gotta deal with duplicates and empty folder

normal sphinx
#

hopefully it works then

languid yarrow
#

ty and no it's currently not

normal sphinx
#

oh jesus christ

languid yarrow
#

like I said, blame vortex

prime iron
azure seal
#

Oh jesus... yeah ive heard/realized through expirience that mod managers arent kind to SDV

livid hamlet
#

I could use some help digging through this patch summary. I'm having trouble finding BAGI and better resources.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 270 C# mods and 737 content packs.

calm heron
#

wdym

livid hamlet
#

I think I found it. Nevermind.

regal plinth
#

Blacked screen and SMAPI report error circularly
logfileshttps://smapi.io/log/4e5acc05f3a94a68890168de4ab87f4c

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 41 C# mods and 20 content packs.

rustic badger
still yarrow
#

ok... so i need to downgrade to 1.5.4 and whatever SMAPI worked then?

dusty spruce
#

If you want to use mods - yes

#

!legacymodding

native dragonBOT
dusty spruce
#

I believe there are some instructions there

still yarrow
#

ok

#

i'll look

dusty spruce
#

It basically requires the use of depot downloader

#

But it’s super finicky

still yarrow
#

hm... im confused with instructions

#

its TOO CONFUSIN A-

livid hamlet
#

How do I pull up the springobjects thing?

#

I mean, how do I export it?

merry beacon
#

how do i fix this ?

#

anyone got link to the updated one?

gaunt gust
#

(the error message does! It's the second link 😛 )

merry beacon
#

should i worry about this ?

merry beacon
gaunt gust
#

The only one that's green!

merry beacon
rustic badger
#

thats the one i use cause first one isnt supported anymore

merry beacon
nova stag
#

is anyone experiencing problems with the cycle tools mod?

#

my friend sent me this on her smapi stuff

#

(i told her to upload a log but she hasn't responded)

winged sapphire
summer urchin
#

Hey, can someone help me? I downloaded 2 mods from Nexus which seem to cause issues, but apparently there is unofficial/updated versions of them elsewhere, however, when clicking the links given in the Smapi Engine.. I can't find them..
The mods are:
Healthbars
Loved Labels

#

Is anyone using them and could tell me how to download the updated versions? I'm only finding unavailable or broken links 😦

dusty spruce
summer urchin
#

What do I do with this? 😐

#

I think it is, at least no more errors when starting up

#

Thanks SDVpuffercry

#

😕 Damn

#

I suppose I'm just not going to use it SDVpufferpensive

dusky canyon
#

Change the Version number inside the manifest.json of LovedLabelsRedux to 1.1.0

dusty spruce
#

some modders forget to update their version in manifest.json

#

causing this to happen

summer urchin
#

Oh.. what do I use to open that file?

dusty spruce
#

just a text editor

#

also i just use Better Ranching instead

summer urchin
#

Oh, I have Better Ranching.. They do the same? SDVpuffercry

dusty spruce
#

yeah, but all the time, without hovering over

summer urchin
#

Oh.. well I'll be damned. Meanwhile I'm losing it trying to get that mod to work over here

dusty spruce
#

it's either that or Better Friendship adding it for the cat

#

i have both, it's hard to tell

summer urchin
#

Hm, I see, I'll figure it out I suppose

merry beacon
#

How to find which mod is causing crashes on the game?

dusky canyon
#

!log this

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hollow ember
#

Hi Ive been using the "Eugene NPC - English Translation" https://www.nexusmods.com/stardewvalley/mods/9222 with Stardew Valley Expanded, and a Custom NPC Eugene SVE Map Fix https://www.nexusmods.com/stardewvalley/mods/13018 in order to fix his location so i can have him and SVE. I was also using Grandpa's Farm on this file which was working fine until the map fix and now is showing. Is there anyway I could fix this to have both of these mods running together?

[Content Patcher] SMAPI blocked a 'Maps/Farm' map load: the 'Grandpa's Farm' content pack reordered the original tilesheets, which would cause a crash.
Technical details for mod author: Expected order: Paths, untitled tile sheet. See https://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help.

Stardew Valley Wiki

← Index

lament prairie
#

Do you use vortex?

hollow ember
#

should i switch to not using it?

languid yarrow
hollow ember
#

what do i use to organize the load order then?

gaunt gust
#

Smapi handles load order

#

Vortex never did

hollow ember
#

oh.

gaunt gust
#

Anyways revert Vortex to 1.6.10

hollow ember
languid yarrow
gaunt gust
languid yarrow
#

Same, I Uninstalled vortex

hollow ember
#

when i uninstall vortex am i gonna have to go back through and manually redownload every mod then?

#

also it fixed it! Thanks so much! can you explain to me why you knew it was just to roleback to a different version?

gaunt gust
hollow ember
#

i will read that when i am less tired thanks!

rose vessel
#

anyone else getting a bunch of farm type manager errors lately? says that the content.json could not be found for pretty much every ftm pack i've got

dusky canyon
#

I had to reinstall every FTM pack and FTM itself

neat plaza
#

it's hard but not insanely

hoary bane
#

If this is what I think it is, you're in for a surprise. SDVpuffersquee

languid yarrow
#

Is there a quick guide to install mods on android?

neat plaza
#

!androidsmapi

native dragonBOT
languid yarrow
#

Ty

radiant valve
radiant valve
#

Also, what??

mental quail
#

Hi, I'm having trouble with my farmer freezing in the mines, while swinging the galaxy sword. it's happened in the regular mines & just now in the volcano cavern. Monsters attack, everything else goes on as expected. When I use CJB to warp out, my farmer is still stuck in position. Is this caused by Advanced Melee Framework or another mod mentioned in the errors? This does not occur each time I go to the mines. https://smapi.io/log/85ad4236bd0348719e7bb3dfb2273279

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 145 C# mods and 258 content packs.

mental quail
radiant valve
#

yeah i should prolly see what i can do to fix that mod ae

#

nothing about the slingshot and the beeping noise tho sad_cat

severe steeple
#

continuation from a before, I got rid of the xnb file I could find, but my cutscenes are still off kilter but only in the first part. If it's a two part cutscene, the first part will always focus on the center of the map and then the second part will adjust, but I'm not sure how to fix it to go back to before. This happened after I updated SMAPI to the latest version so I don't know what else it could be

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

severe steeple
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 11 C# mods and 18 content packs.

livid hamlet
#

Still not working...

dapper gazelle
#

Jaiya, you said it happens when you play vanilla too, right?

severe steeple
#

this is the latest smapi version, so idk what else to change after removing xnb files

tacit mirage
#

not sure why I have two lol, but which one do I use?

dapper gazelle
#

hmm, there should be a way to launch the game without SMAPI. I think you have to click on the chicken in here

dapper gazelle
keen sinew
#

Good morning.. well here it's morning lol. I was wondering if I could ask you a question about a mod I've been trying to use that won't work for me? Mermaid Island. I've added all the mods that are supposed to go with it. But it still doesn't show me an option at Willy's boat to get there. Would you know of anything that would stop that from working for me?

dapper gazelle
native dragonBOT
#

@keen sinew Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 61 C# mods and 119 content packs.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 61 C# mods and 119 content packs.

tacit mirage
#

alright, I think I have most of my mods installed now, which means I get to play around with all the different portrait mods in my files now 😭

livid hamlet
#

I'm clearly not going to fix this on my own... Can someone help me, please? I'm mega frustrated over this seemingly easy to fix issue! BAGI and Better Resources stopped working after I added a couple of mods and even after deleting them it stayed broken! I tried reinstalling the affected mods and still nothing!

https://smapi.io/log/0692a625f69846f38dd8bef1d7a1c9d6?Page=6&PerPage=1000&Levels=trace~debug~info~warn~error~alert~critical#filterHolder

There's a patch summary in the log and I have provided my springobjects. It should be enough to get this issue fixed.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 270 C# mods and 737 content packs.

dapper gazelle
keen sinew
#

I am

dapper gazelle
#

ok! so I'm just going based on this bug being reported before, but it seems it has some trouble with the controller. can you try right-clicking the ticket machine instead and seeing if it shows you Mermaid Island as an option then?

keen sinew
severe steeple
dapper gazelle
#

OK so I suggest just playing with a new vanilla file for a bit. There's a fair amount of cut scenes in the first few days. This isn't a serious save file so I'd just like go to the beach on Day 2 after Willy sends you the letter... umm I think there's a cutscene at the Community Center on Day 5 when you walk into town after like 10 am

#

and if you want the Morris scene again I think it happens after 15 days so you could just keep going to sleep

#

basically we just are using this file to test whether this is a game problem or a SMAPI problem 🙂

severe steeple
#

Will do! the community center and Willy scenes were ok, so I'm not sure why the Saloon and store are problems for me

#

I got a beach scene too and that was ok

#

oh well, I shall conduct science and return with results eventually :3 thank you for your help again!

dapper gazelle
#

trying at least! hopefully we can figure it out soon. If it persists in vanilla, then the tech support channel might be the way to go as it could be something else. maybe a reinstallation is necessary? hopefully not 😭

keen sinew
dapper gazelle
#

hmm, in your relationships tab, is the blue haired woman showing up? her name is Madam I think but if you haven't met her she would just show up as ???

keen sinew
dapper gazelle
keen sinew
#

Ok hun thanks for trying to help me all the same!

sullen kettle
#

Sorry to bother here but is there any way to fix this?

ornate tide
#

You should be able to go to custom spouse rooms config and change the order iirc

#

That’s also just a problem with tmxl spouse rooms

sullen kettle
#

oh, okay. Thanks :D

hoary musk
#

Might be a silly question but how do you disable a mod if you're not using a mod manager?

calm heron
#

i think you can just move it out the mods folder, no?

#

like into your downloads folder or something

hoary musk
#

I'm not really sure either

lament prairie
#

Yes, you can do that, or put a . in front of the folder name

hoary musk
#

Like at the start or end of the name?

robust bison
#

start

hoary musk
#

Ok, thank you!

robust bison
#

.content patcher

hoary musk
#

Ok, thank you

dull garden
#

I’m trying to install SMAPI on my steam deck so I can mod my game. It’s asking me to find the game directory path which is Stardew Valley.dll however when I copy and paste it to the konsole its telling me the directory does not exits. i’ve ran stardew valley before doing this and it’s also installed in my micro sd card, could that be the issue? was wondering if anyone knows how to solve it

shy orbit
#

can you show the error?

#

or just tell what it is

sullen kettle
#

Me again, sorry. I installed Cottagecore Fences however there's some issues with the correct fences/gates displaying and I am unsure why. Does any one have any ideas what could be causing vanilla fences to show up except for the stone walls?
https://smapi.io/log/afbeb11ba3f14b9f93b3b8785f26e158

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 67 C# mods and 70 content packs.

sullen kettle
#

here's an example of what I mean

stiff sandal
#

if I'm not wrong use fixed gate mod to fix that

sullen kettle
#

I also have issue with the fences not showing the correct textures such as the wooden ones being vanilla

stiff sandal
#

r u already disable fence in SVE config ?

sullen kettle
#

Wait, SVE changes fences?

neat plaza
#

yeah

sullen kettle
#

I didn't realise this. Thank you! I'm hoping this works

stiff sandal
#

yea i hope so, I don't see any fence editing tilesheet exclude cotagecore in there

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 67 C# mods and 70 content packs.

sullen kettle
#

The fences work now :D but the gates don't match to the fences like they're meant to

#

Sorry for asking so much in here I just couldn't figure it out on my own :(

wet maple
#

check Alternative Textures - that mod was randomazing my paths like crazy untill I disabled it via Generic config

nimble bear
#

yea AT has most textures set to random by default you should disable that, unless you want it that way

sullen kettle
#

It's not the end of the world, I will just have to deal with it. Thank you all :D

stiff sandal
#

place a fence first and the a gate on top for the gate to change

wet maple
#

Did you try bucket/scissors/paint brush?

sullen kettle
#

nope

wet maple
#

You can buy them from Robin

#

if I remember correctly bucket is the one you need

#

brush copy the look

#

and scissors change animals

dapper gazelle
dull garden
# shy orbit or just tell what it is

It states “Couldn’t find the game automatically. Type the file path to the game directory (the one containing Stardew Valley.dll), then press enter, when I do that it states that the directory does not exist. Im pretty sure it’s because it’s trying to find the directory from my drive and not my micro sd card

#

I’ll show the error when I get home later tonight

frank grove
#

i need help! my game crashed last night and i havent been able to bring it back since.

#

the log parser won't even work fsr

#

:( :(

shy orbit
#

you can try uploading the log directly here if it's too big for the parser

nimble bear
#

just drag the log in here

main ingot
#

what

#

no. dont do that. please use the log parser. nobody wants to read plaintext lol

neat plaza
main ingot
#

ah i see

#

did not know that!

neat plaza
#

yeah it's not used much
and doesn't work half the time lol

nimble bear
#

well if your log has too many errors it kinda refuses to parse it sometimes

neat plaza
frank grove
#

i can't even find a log anywhere, i searched my pc for %appdata%\StardewValley\ErrorLogs like how the log parser is supposed to work

#

also looked for "smapi crash" and "smapi latest"

dapper gazelle
#

while I understand your frustration, I think it's safe to say that there's no one around today who knows how to fix your issue, and you shouldn't keep putting off going to sleep. Also no one is required to help you and some of your requests are starting to feel a tad demanding, as though you're a paying customer and we're just purposely ignoring you or something. Please keep in mind that we're all just volunteers here, trying to have a good time.

frank grove
#

hm, i'd hoped maybe removing then reinstalling smapi would help but it's still all weird :( like the game won't even launch for some reason

lament prairie
#

Ah okay I see more context

#

I'm not sure what the issue is, the not launching even without SMAPI is a bit concerning

#

If you've ever found your error log before, manually navigating to the area and screenshotting may provide more context

#

You may also want to screenshot your game folder to help confirm that SMAPI did properly reinstall

#

You can launch the game from the command line to get more context too

thin haven
#

hi there! nice to meet you all. i'm having a bit of trouble with my farm. i have SVE along with Grandpa's Farm. i loaded my game today and my farm reverted to the original. i went through to see if everything is up to date but i'm missing something. i have the error in my smapi log ready to share.

lament prairie
#

!log plz post link

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

Or don't use vortex

lament prairie
#

oh haha good point

gaunt gust
#

Or wait for picky et all to push a new version

lament prairie
#

keep forgetting that's a problem

thin haven
#

darn you vortex. how would i go about reverting it?

gaunt gust
#

Apparently the place you downloaded it from has old versions

thin haven
#

ah. i'll have to see where on nexus i can find it.

gaunt gust
#

You can temporarily just launch smapi through smapi's exe

#

Nexus knows aboit the problem and hopefully they'll fix it soon

thin haven
#

oh okay! i'll give that a try =3

livid hamlet
# dapper gazelle while I understand your frustration, I think it's safe to say that there's no on...

I'm not trying to come across as demanding... I'm just frustrated because this happened when all I wanted to do was to play normally and not just bail after the first 5 minutes because of bugs or problems. I thought I got rid of the bulk of the issues and then new ones come out of nowhere! And this time around I have no clue what caused it which is why I'm asking for help. I can't fix it without help, and although none of you are required to help me I would really appreciate it if someone would. I'm getting desperate and the longer I'm met with silence, the more stressed out and in turn upset I get. Yes, I have issues. I get upset when I feel like I'm being ignored and that is a problem I seem to have no control over. My motto is just to get it out of the way ASAP.
I thought I'd get help sooner since I provided Everything I thought would get me some help with this problem sooner, sticking with my motto to get it out of the way. A log, a patch summary, and springobjects which took me half an hour to get. I'm sure you can understand all my frustration.

thin haven
#

running the game through smapi's exe worked! thank you atravita!

cobalt yew
lament prairie
#

Based on reviewing the log, the best advice I can give is trial-and-error removal of these mods, if specifically Better Resources is having problems, probably removing the ones that come after it one by one.

#

Although I can say, it's unlikely to be Raffadax, that one edits like 4 specific items

lament prairie
#

For BAGI having problems, I'm really not clear on why it would do that

cobalt yew
#

other mods overwriting them because they're being loaded after, that is

livid hamlet
lament prairie
#

If fixing it so Better Resources works again doesn't fix BAGI, more intensive mod removal/replacement searching would be needed

#

Most mods don't tag which parts of springobjects they edit

#

So a patch summary actually isn't all that helpful in some cases

main ingot
#

like i said before: remove mods in groups, and see what gets changed

livid hamlet
lament prairie
#

A patch summary isn't going to be able to replace trial and error removal of mods

main ingot
#

groups of 10 is probably best

lament prairie
#

I would personally remove everything listed after Better Resources in the screenshot I sent

#

And check what it looks like then

#

Also, I would test this on a new test save so as to not mess up anything in a real save

#

With CJB item spawner installed to be able to call up random items

main ingot
#

nodnod

lament prairie
#

If removing/replacing mods changed the load order (which is related to the file structure/alphabetical-ness) that would explain why putting in/removing mods could have this effect

cobalt yew
#

yeah, doing it in groups would probably be easiest. you can also look at the log that elizabeth screenshotted, removing all the mods that show up AFTER better resources and/or bagi. if that works, there is a way to tell smapi to load all of those mods BEFORE better resources and bagi, letting you keep all the mods

livid hamlet
#

I don't think removing everything will help. The issue is recent and I've gone through and removed every mod installed BEFORE October 1st.

cobalt yew
#

that is odd, but if the patch log indeed does show the order in which mods are being loaded, i think there is a good chance they're being overwritten. since both better resources and bagi are both solely retexture mods afaik (at least better resources is), that is really the only thing that can cause them to not work properly, to my knowledge

lament prairie
#

BAGI is C# but Better Resources is CP

livid hamlet
cobalt yew
#

i've had the same issue with better resources, having to manually go in and have certain mods load before it so it wasn't overwritten

livid hamlet
#

Can I just make SMAPI load them both in last and that way I can just have them all without removing everything?

lament prairie
#

!loadorder but idk what's up with BAGI, as I said before

native dragonBOT
livid hamlet
cobalt yew
#

but you'd need to know which mods are actually overwriting it to do that

#

unless you want to add all your mods as a false dependency 💀

livid hamlet
cobalt yew
#

oh? it works fine for me

lament prairie
#

try reloading, the webhost is sometimes slow

livid hamlet
#

It loaded.

#

Do I have to do this for all of them???

gaunt gust
#

I don't know why you guys are looking at springovjects

#

When bagi handles it's own sprites and doesn't support honey

#

Dalion had to patch bagi for that

#

Also custom honey is kinda new anyways

livid hamlet
#

???

gaunt gust
#

No surprise ppja doesn't support that haha

livid hamlet
#

What does honey have to do with it?

lament prairie
#

I was assuming that the better resources issue was springobjects and bagi was some other issue

cobalt yew
# livid hamlet Do I have to do this for all of them???

you'd need to figure out which mods are loading after the two, and then add them to the manifest.json as a false dependency. this essentially tells smapi to load those false dependencies before the mod with the manifest.json you put the false dependency in

#

yeah, idk much about bagi tbh

#

but i'm pretty sure that for better resources, it's probably just being overwritten

livid hamlet
#

I'm just going to bed before my brain explodes from confusion. I have a theory. I'll test that theory and then try this false dependency stuff.

#

Tomorrow. Not tonight.

cobalt yew
#

good luck!

livid hamlet
#

I'd do it now but SMAPI is a prick and makes me wait half an hour to load in my test save

cobalt yew
#

well, i think that's a pretty fair loading time for 950+ mods hdjkfg

livid hamlet
#

It'd probably be quicker if I didn't have PYTK. But too many mods depend on it so I'm stuck with it.

dusky canyon
#

100%. If you're willing, try converting the mods that use TMXL to CP (see https://lemurkat.wordpress.com/2022/03/16/translating-a-location-from-tmxl-toolkit-to-content-patcher/) and if you have CF, try converting them to AT.

WIth tmxl toolkit (and its companion mod, PYTK) becoming increasing obsolete, some modders are moving away from wanting these frameworks. Sadly, a lot of older mods rely on these frameworks to load…

rose star
#

Ah yes. I was shocked how fast my game loaded after I removed pytk.

cobalt yew
#

is tmxl also guilty of significantly longer load times?

rose vessel
#

yes

lament prairie
rose vessel
#

but yeah what elizabeth said, since it depends on pytk and that is causing decrease in performance then tmxl will as well

cobalt yew
rose vessel
#

if it still bearable for you no need to remove it, but i'd highly recommend it if you wanna improve your performance

#

running 709 mods without pytk/tmxl and it's pretty smooth

cobalt yew
#

i just love how wild the stardew modding scene has become throughout the years honestly

#

ppl be running like 1000 mods these days. i love to see it

dusky canyon
#

mine takes 4~ minutes to load with 1010

rose vessel
#

back in the day when i thought 10 mods was a lot😅oh boy

cobalt yew
#

✨ character development ✨

#

my main gripe with attempting to play with that many mods is just... trying to keep track of which retextures are overriding what

#

and then getting them all to load in the correct order :')

gaunt condor
#

id rather play with a small group of high quality mods then play with 1000 mods that takes 4 minutes to load

main ingot
#

yall dont tweak your mods to be exactly what you want so nothing overlaps? LOL

gaunt condor
#

we like pain tho

main ingot
#

oh its fun for me honestly, but i am insane so take that with a grain of salt

cobalt yew
#

tru

#

me: this time i swear i'm just going to get a handful of mods and just play. no fiddling with them. no editing. just play.
also me: nvm i lied

dusky canyon
#

4 minutes.. is short

main ingot
#

keeping track of object overrides is a PITA though since i have like 5 different mods that change different parts that i hacked together

dusky canyon
#

and all of them are high-quality

cobalt yew
#

i have to have absolute perfection or i will physically wither

main ingot
#

iyaho, vanilla tweaks, like two sprites from this one recolor mod, some other object retextures from naver, and a Personal One I Made

#

have to go into the config and go hm. ok i enabled it here, so cannot enable it there

dapper gazelle
#

lol I have merged so many things into Peachy objects springobjects tilesheet

#

that when Peachy finally updated I couldn't use it

main ingot
#

YES PEACHY OBJECTS

#

WOOOOOO i think i nabbed their elvish jewelry and the pufferfish

dapper gazelle
#

b/c I would've had to do everything all over and differently now since she split everything apart 🤣

main ingot
main ingot
#

literally me when vanilla tweaks updated and i had to tweak an entirely new config

dapper gazelle
#

pain

main ingot
#

bc sometimes id be like wait. vt food looks nice. but the iyaho retexture is cuter. [continue flip flop back and forth]

#

and combining them into one whole massive megamod sounds nice until i decide “well, i want to try the other one bc now it looks better to me”

cobalt yew
#

right now i'm trying to like... do it in a way where i'm not getting rid of any mods, you know? but i might just give up on that and create my own spliced tilesheets so i don't have to play an endless guessing game of "so what is overriding this one random object now....."

main ingot
#

and i gotta go REDOWNLOAD IT

dusky canyon
#

make a daily randomizer, problem solved hehehe

main ingot
#

see youre right, but i will also get confused

strange scroll
#

Okay

#

I can't do this

main ingot
#

my grandma brain will forget what stir fry is su-

cobalt yew
#

listen i recently came back to sdv after like a year long break and when i saw that alternative textures was now a thing i lost my mind

main ingot
#

cant do what

strange scroll
#

It always say Python not found

cobalt yew
#

i want to just convert EVERYTHING

lament prairie
#

use conda

main ingot
#

what are we using python for dawgs

lament prairie
#

Seriously, windows python is a huge pain

#

the CF to DGA converter

main ingot
#

oh ew …

lament prairie
#

Follow the section of the install guide that explains conda for Windows

strange scroll
#

Is there any other way to conver CF to DGA?

main ingot
#

RIP…

cobalt yew
main ingot
#

manually do it