Pikkon is great for getting enemies into any spot he needs them to be and huddle them up, great for also helping allies escape
Difficulty 4/8
Passive ability: Giving Time- When an nearby ally is below 40%, Pikkon’s Strike and Energy defense will rise for until ally is healed over 50% or out of range
Rush Attack- Fire long ranged ki blasts, range attacks will slow down enemies by 20% if ally is under 40% until healed over 50% or out of range. Debuff ends as soon as as Pikkon stops rush attacking
Skill 1: Voltage Missile - Fire a medium ranged ki bomb towards an opponent and it will follow them for 3 seconds, the radius of the explosion will increase each level, inflicting continuous damage for 2 seconds and 4 seconds at level 3. All people in the explosion will also get a very small energy damage debuff last as long as the continuous damage.
Skill 2: Hyper Tornado - Pikkon will fly forward in a very fast pace for 6 seconds max at level 3 and won’t stop unless time ends or the the skill is used twice, it will pass through walls, any enemies in contact with your tornado will be forced to travel in the tornado with you, dashing out is possible, but only after 2 seconds of being in the tornado and those who already used their dash can’t escape unless made so, steering is VERY SLOW but will be better at level 3, if you have at least one enemy in your tornado, use can use the skill again to let go of them and still move forward, all enemies collected will be dropped in a small huddle after dropping them.
Skill 3 : Burning Shoot - Pikkon will attack an enemy and kick them away then immediately slap them away again. This attack can hit multiple enemies at once if aimed right and will do more effects the more enemies in your 2 hit juggle. If one enemy is only juggled, they will be given attack down, if 2 are juggled, they will get attack down and speed down, if 3 or more are in the juggle, they all will get staggered for 2 seconds then given speed and attack down