Role: Damage
Passive: every evolving Saiyan:
while in combat gain buffs depending on the amount of hp you have remaining.
75% - strike defence up
50% - energy defence up
20% - movement speed increase
10% - strike and energy attack up
(all buffs stack with one another)
Rush attack: Melee based, becoming an ranged attack every 3 hits.
transformation: How Far I've Come...
transform at level 7, transform into one of the following and gain the buffs at random. (untransform after dying)
ssj - increase effect of passive by 10%
ssj2 - increase effect of passive by 15%
ssj3 - on skill use, gain either energy attack up or strike attack up.
ssg - upon landing a skill gain 10% of the damage dealt back as hp
ssgss - increase effect of passive by 25%, permanently gain both strike attack up and energy attack up while transformed
skill 1 - run right through!
Jump at target enemy, flying right through them, deal damage to the enemy hit. deal more damage to enemies hit depending on how much hp they have left.
skill 2 - lets do this!
summon one of the following allies:
Zahha (level 1 version of skill) - do a horizonal slice in a direction dealing damage and applying the damage overtime effect
Vegeta (level 2 version of skill) - vegeta attacks the closest enemy hitting them and stunning them.
Giblet (level 3 version of skill) - Gain immune to hindrances for 2 second and boost the next skill you use, dealing additional damage on hit.
skill 3 - Wild Cannon!!!
Create an energy blast that shoves enemies hit. The cooldown is lowered depending on the hp of the user (75%-4 secs 50%-3 secs 20%-2 secs 10%- 1 sec respectively)
Ultimate - You mind if I borrow your move?
On activation, ultimate move changes from "You mind if I borrow your move?" to a random ultimate skill (ultimates excluded include: Buu's Ult, Zammasu's Ult, SSJ Goku's Ult, Cell's Ult, Gammas' Ult, Toppo's Ult)
Along side that, on activation the user will not use the ultimate immediately