#Super 17 [Technical]

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nova plaza
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Class: Technical

Passive: Calculating Android

  • Visual range is slightly reduced compared to other heroes, but can always see through any bushes, clouds, hidden HP values, and is immune to Flash and Smoke. Affect does not work on Stealth abilities (ie. Hit), and enemies are not revealed to allies until they would otherwise officially be so. Automatically counters Boost Attacks (the high speed flight, click once, stun attacks) for small damage, enhances own Boost Attack slightly (fires a ki wave point-blank at the enemy instead of a punch), and applies Target Lock whenever a self or enemy Boost Attack is inflicted.

Rush Attack (Physical/Ki)

  • A physical attack. If attacking enemies with Target Lock, enhances rush attack slightly, and temporarily pauses the timer for the specific debuff to expire.

  • If Target Lock is applied to an enemy, adds a second and larger Rush Attack hitbox around the normal. Within the extended radius, ki blast rush attacks can be executed on that specific enemy instead of physical (though they are not enhanced).


Skill 1: Analysis/Hell's Storm (Energy)

  • Briefly stand still to place an AoE radius. Any enemy heroes in the radius are inflicted with movedown briefly. Any enemies in the radius are inflicted with Target Lock. If only one enemy player has Target Lock during this, they are also Provoked for 7 seconds.

  • If a Target Lock target exists, move changes to Hell's Storm. During this move, a crosshair effect is placed on an Target Lock enemy, you quickly remove one of your hands, and then fire a barrage of energized bullets at a sole enemy (if multiple Target Lock targets exist, the enemy chosen depends on priority settings and cursor). Can move while firing.

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Skill 2: Flash Bomber (Energy)

  • Briefly stand still to fire a barrage of energy in a wide Cone AoE. Enemies close to you will be pushed back (the affect being greatly reduced if the enemy is in the middle of the attack or further). If two or more players have Target Lock, this move will be enhanced.

Skill 3: Absorption Barrier (Special)

  • Strike a stance that slightly slows down your movement and prevent the use of your own moves/rush attacks. In this mode, gain strike defense up, and absorb any player energy damage as extra HP (capped at 1.5 of your Max HP). However, if a single hit from a ki attack would exceed 75% or higher of your max health, the damage will be dealt instead (accumulative damage is not counted). After 4 seconds of this move being activated, excess health will slowly drain to current values (and eventually exponentially increase the drain until that value is reached). Strike defense up affect is further increased against Target Lock enemies while active.

  • Leveling this skill slightly extends the seconds duration of excess health (at max level: 7 seconds), as well as increase the radius in which moves will be absorbed.

  • At max level, gain the Unstoppable affect, as well as a small vortex that will surround Super 17 during this move, slowly slowing down/pulling in nearby players.


Super Attack: Electro Eclipse Bomb (Energy)

  • Similar to Toppo's Ult, fire a sphere of energy at a location after charging up. Enemies will be pulled towards the center while suffering small ticks of damage, before a final explosion unleashes doing decent damage. Target Lock enemies are pulled stronger and take even more damage from the final explosion. Any enemies (excluding bosses) that would survive the final explosion at 10% HP or less, are KO'd.