#Metal Cooler (Core)-Defender

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manic ravine
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As much as we all hate how Cooler is so meta right now, allow me the courtesy to pour gasoline on the fire;

Description:An artificial nightmare who disrupts and controls the battlefield. Use the power of the Big Gete Star to cheat death, rush down your opponents, and leave them helpless before your mechanical might!

Passive:Big Gete Star-Faster Armor Regeneration out of combat proportionate to missing HP

Rush Attack;Physical, close range, continuous attacks apply increasing stacks of All Defense Up that decrease outside of battle

Skill 1:Nest Ice-Linear multi-hit ki blast, can be charged to increase number of hits and knockback.

Skill 2:Flash Throw-Applies No Obstruction to self and charges forward, slamming opponent into the ground if caught mid-charge.

Skill 3:Feint Crash-Short range stun, cooldown reduced if used immediately after a Vanish.

Super Attack:Core Rampage-Transform temporarily into Metal Cooler Core, applying Immune to All, No Attack/Skills, and Regenerate Armor to self and releasing a ground AoE that applies damage over time, Movement Speed Down, and No Vanish to all enemies inside of the AoE. Can move very slowly during activation.

manic ravine
#

I noticed how a lot of the other Metal Cooler concepts have the same immortality vibe, but either don't give a reason for the enemy team to focus you, or are legitimately overpowered. This build focuses on making a Metal Cooler that is a disruptor tank and can act as a teamfight initiator with his Super Attack, but also shifts the focus from resurrection to out-of-combat pseudo-healing, giving him a massive advantage in long engagements so long as he weaves rush attacks between his skills, yet also doesn't let him to win all-ins by default through extremely hard to balance resurrections.