#Hit

1 messages · Page 4 of 1

carmine orchid
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if you don't even do the level 7 skip i don't even think you ever compehended the basics of this game

slim flint
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😘

carmine orchid
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D rank fits tho

slim flint
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I’ll stop before we both get modded

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If you can read, which I’m doubting, you’ll see I leave that as bait

hollow pebble
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In the spirit of robust debate I’ll elect not to warn either of you for now, any further from either of you and it’s rule 1 🦆

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If someone can answer this while remaining respectful, is there a need to level super past 1 prematurely? It seems like with good positioning one point is sufficient until late game

vague pine
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#✨game-moments message

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Playing dabura makes me realize something

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Some skills upgrade really improve damage. Some are range

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Some are duration

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And i would say s3 duration is the best.

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I see hit as spy from teamfortess 2. And personally i think the strongest point for hit is when he can consistantly proc fear of death while not getting damaged back

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Definitely better. Imagine hit as spy from tf2. Easily killed. Getting to get in and out faster makes you lives longer

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Gwt mvp as Hit yet doesnt have highest data because game lack data

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If there is data talking about how much cc you done on enemies people would appreciate hit mods

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I would say i will be appreciate if game provides better data

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I got mvp but only standout data i shows is assist. No cc equivalent to how times i slows enemies down. No teamfight join percentage.

hollow pebble
vague pine
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Because at the very least. I have one more evade than enemies. And if i got attacked by enemies they ruined combo

hollow pebble
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Double jump very valid

vague pine
vague pine
# hollow pebble Double jump very valid

I tried @carmine orchid method before but it hard. Despite longer s1 range from priority and skip level. It diminish hit ability to be consistant. He turns into long range poker who cant help teammate because one he got in he cant get out

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Or have s3 duration long enough for enemies let guard down

carmine orchid
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you can use it melee

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especially because skills do more damage the closer you are, any skill, any champion

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is like 2x damage from level 1 to 3

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so is 2x damage melee

vague pine
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My Hit dont do melee and clearly stay visible for enemies to counter him

carmine orchid
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......

vague pine
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Element of surprise is better

carmine orchid
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god people can't read anymore i'm so done

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why does a skill range

carmine orchid
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change your playstyle?

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you have options

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._.

vague pine
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I just do what hit seem to do best

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You can try mine if you interest

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Always priority s3. But get s1 lvl 2 when reach level 7

carmine orchid
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this channel....

vague pine
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Different playstyle is good on one character

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Makes game less rigid

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So yeah i could see when max s1 is better

hollow pebble
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I tend to grab s1 s3, s2 super, then s1 s3 s1, then decide on a second point in super based on the last time I used it. If it’s off cd I’ll grab it, else second point in s2 and then super - s2. No point in upgrading something that’s going to be on cd when the next fight happens when you can grab it next level

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But definitely super start s1

vague pine
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Uhhh

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Ok. Agree to disagree

hollow pebble
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Two point s3 feels right

carmine orchid
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let him pick useless upgrades, again noone cares

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not beeing able to use s3 level 1 in a 2 meters lane is a skill issue

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maybe it fixes it

hollow pebble
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It’s not so much about the size of the lane as it is about expanding the options for engagement. The level 2 duration upgrade for s3 provides for better tower plays and safer scouting, and if you select it at the right time it does so at no cost to power

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Rather than banking that level 7 point for upgrading super to 2 before you actually need to do that, I just toss it into s3. This way, you can make stronger plays into tower 2, because second towers are a map expansion.

You definitely don’t need s3 level 2+ for the initial lane engagements

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Went into the training room to get some information, increasing the level of your super affects the radius and the movement speed elements of the ability, but not the duration, vision, or damage, so it’s another one of those that is safe to park at level two while you prioritize other things, and in the early game, I sincerely believe level one will suffice because the radius is already the size of an objective arena

slim flint
# hollow pebble Went into the training room to get some information, increasing the level of you...

That’s good to hear, so definitely going to put two points into S3 at level seven then, because the speed boost comes from mimicking that ability anyway, I’d rather have access to it all the time than just during the super.

In order to get anything out of the super, you need to already be in the one point versions range anyway unless you’re using it as a bail out tool, which is the 9-11 level part of the game

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I would actually see the argument in prioritizing Max S3 , except it doesn’t help the cool down, and you already have such a comparatively limited offensive contribution to fights that you really want your max damage abilities as quickly as you can reasonably get them

vague pine
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play against hit as hit is just all depend on if whose team gonna drop down ego to fight and cover tower

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appearantly my teammate didn't do that

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I would love to do only tower too

vague pine
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tried only tower, lowkey sucks? it only make me more survival after i done

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ok hit with gekishin high is good

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for enemies that all in thiers head is teamfight boss and stuff

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so it situational???

vague pine
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  1. proc fod (most unique only to him) -> destroy enemies fov (immediate lost sense of danger or priority (blind them before they see boss, blind them and teammate jump on them))
  2. tower (because he can invisible then do tower offguard unless enemies dedicated themself to spam rush attack theirs tower)
  3. invisible (can do tower, goes behind enemies easily, jump backline enemies)
slim flint
# vague pine dealing damage really feel like not important priority for hit, he is technical

With snowball added in, you actually set up for kills quite a bit better, but he does have a lot of value outside of that, I’m seeing.

Later in the match sometimes I’ll swap in GH for snowball when blitzing towers, or escape if they’re playing good defense and I want to weave more. Double vanish is covering that a lot though but I agree his build, like his playstyle , is super situational

warped scarab
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Just backdoor with hit for easy wins

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Especially during super start,cloud cover, and sparkly stardust as any of those combos usually guarantee a win

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Just make sure your team defends too

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Always priotize his 3 and ult as you will not be fighting much unless to pick off strays with teammates

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Go for gekishin high, solid barrier, and limit break-jump

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And then just climb the ranks

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Went from C3 to B3 in less than an hour with 12+ win streak

normal lava
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i went E to S rank hit only

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and from my experience just adjust to what your team is doing in solo queue. If you have premades its a different story but you just have to be flexible with your cards and playstyle

slim flint
warped scarab
warped scarab
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all my losses with hit is just us not defending and taking obj

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im carrying all games

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even if i die i always go for chip damage

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comes in clutch

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always go in knowing you might die in towers

deft bison
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Gekishin High, prepare to die or giant slayer, and backstab

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Thank me later

hollow pebble
deft bison
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First is his third skill, second would be his death blow then last vital shot

hollow pebble
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And I assume you open from stealth with s2 over rush then?

deft bison
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Ult max, third skill max, first skill max

hollow pebble
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Or does backstab still refund?

deft bison
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Shorten cooldowns

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Same with Gekishin High

hollow pebble
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i’m saying, do you still open out of stealth with rush and get the shorten cool down from backstab on s2 if you hit it after stealth is broken? Like is there enough time for that to work?

deft bison
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I mostly stealth out people's range and then mark them with my first skill

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Then vital shot since lvl 2 will stun/shockwave

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But I mostly use my skill to get my third skill back then stealth again

normal lava
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ik a lot of hit tend to max s3 first now but honestly it's not a autolock for me

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If my team plays well I just max s1 first snowball and win

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Much quicker than trying to solo backdoor

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If team is sus but im fed i max s3 first

deft bison
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That too

amber tide
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Whats skill order?

marsh garden
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Gekishin high or escape card

deft bison
vocal hound
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This is the way I play. I didn’t go with those cards though. I should try that when I go back to solo tech grinding with Hit

deft bison
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I normally Gekishin High and backstab to shorten my cooldowns

warped scarab
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^

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Solid barrier is just so u dont immediately die in one hit and can run away

amber tide
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Whats the combo with Hit. Like how should I engage in fights

deft bison
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I normally stealth to get them marked so I can do damage that way

dusty kiln
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anyone else pissed at how shu defeats your prpose for like 10-20 seconds

vocal hound
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Not really

carmine orchid
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gekishin high only shorten cooldowns if you hit a tower, you can get 5 hits on tower with your skills before you end up waiting 2 second to burst again. how many time will you have the change to burst 6 times in a row? not many, wasted card on him

Strategic escape is just too broken and you need escape tools if you go backstab instead of LBJ. No reason to need shorter tower cooldowns if you are dead anyway

vague pine
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LBJ is really good, especially in mario64

carmine orchid
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bruh

leaden vector
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Y’all got any tips for early game hit?

tiny star
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Play good

vague pine
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Krillin is more of assasin than hit

amber tide
hollow pebble
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Until max s3, the duration isn’t really long enough for you to get repeat casts off even with GH

carmine orchid
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wrong

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as he said they can see you in stealth, at that point, again, is probably a skill issue on their side or they are bots. Bots has complete inability to prevent tower bursts

tiny star
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You become visible when using a gekishin burst

rustic creek
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what should my gameplan at the start of the match be

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im not sure waht to do

sacred pendant
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Anyone got any relatively begginer/intermediate tips for someone who has no damn idea how to make character work? I personally view Hit as the most difficult hero to play effectively as hit kit is so much more convoluted than almost every other character that its tough for me to pinpoint what your meant to do as him. Anything that can help a nººb like me start getting a general grasp make me not look like a newborn fetus would greatly appreciated.

reef dagger
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Because early game yeah, gekishin high is pretty useless. You won’t ever find the time to be able to take advantage of the card when you don’t have all your skills unlocked or at lvl 3 for the gekishin bursts to deal enough damage and be quick enough to get more than 2-3 skills on it

carmine orchid
vague pine
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Maybe damage hit is good when everyone else run damage

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Eventually the balance between damage, tank, mobility falls off

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Especially superstart, and gold cell jr

marsh garden
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What's the best 3rd divine card for hit

slate inlet
slim flint
rustic dock
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Man shu just completely screws over hit. Popped ult just to continuously be marked and lose damage

slim flint
slate inlet
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when do I wanna ult with hit?

rustic dock
slim flint
# slate inlet when do I wanna ult with hit?

His ult is pretty versatile, usually you want to catch more than one target with it, it can be used when a boss is nearing secure threshhold, when you want to do a group tower push, when you need to stall a tower defense.

I wouldn’t use it in a situation where the enemy is likely to be retreating anyway because it doesn’t stop them from moving out meaningfully before level 2, but after that you can use it for cleanup too.

If the enemy team is all low it can mess up their ability to tell when to pull away so it’s good for that too.

Finally, it’s a good tool to help YOUR team leave

slim flint
rustic dock
severe venture
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90% of the game counters hit

slate inlet
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I was mainly unsure on when before this lol

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Also partially cause my rank isn't that high so I win fights without it

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lol

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btw what helper do I wanna use with hit?

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mainly going Shu atm

slim flint
slate inlet
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oh ight ty

sly sun
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lowkey tired of getting groomed by this character

magic lily
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Does anybody have a list of characters/things that counter Hit's invisibility?

full plank
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AoE, mark and targeted spells

severe venture
dusty kiln
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gotenks biggest counter

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Ghosts follow you in invis and will reach+pull you out of invis

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Super combo locks into invis so you can't leap away, the skil will follow, hit you and pull you out of invis, you have to jump out with LBJ not invis

empty urchin
marsh garden
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Any buffs or nerfs for hit

severe venture
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I've heard that the way gotenks interacts with Hits stealth has changed

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So you can apparently S3 away from his stun barrage

gritty stag
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No hit nerf is crazy tho Gohan

calm needle
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Hit really out here like as he dodges nerfs

bronze leaf
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Hello Hit players, I wanted Gotenks so waited at lvl 58 on star pass ... Didn't work out so I coped, what's our strategy?

calm needle
calm needle
# bronze leaf Ty

Also, don't brawl. If you can't kill in a combo then it's probably not worth sticking around. Just utilize Hit's constant stunning to support your teammate(s) and just pick off low HP characters.

FYI, he is INCREDIBLY toxic paired with Dabura. Hit's stun immedately into petrify is so annoying

calm needle
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You COULD possibly go full red / Snowball if you're a God at utilizing his stealth, stuns, and skill shot.

dense swift
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For the love of god FIX THE ISSUE WHERE I GO INVISIBLE & THEY STILL FRICKIN TRACK ME it's literally the only way I can die because I go invisible then I bend a corner, next thing you know gokus rush attack warps around the flippin corner & kills me like what the

vague pine
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Are you in theirs fov purple circle

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Or lag as hell

vague pine
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Cause yes it not gonna go invisible instantly it took time

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That how it works

dense swift
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Nah I dashed out just in time but when I did I went invis, literally dashed AROUND the corner & gotenks rush attack literally follow the bend with me & killed me

dusty kiln
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does anyone know if trunks' blind counts for your passive

reef dagger
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Hit with skill 2 damage up is actually pretty crazy ngl

slate inlet
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Still miss skill 1 damage tho considering technically that's better

vocal imp
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Priority

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For hit?

sage kite
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Skills:
1-3-2-ult

Cards:
Depends on how you want to play him, may vary

Helper:
Shu.

vocal imp
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Im going for wins

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So rat style

sage kite
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Cards (rat style):
Gek high/strat escape
Art of decoy/solid barrier
Lbj/defensive step

vocal imp
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Got it

vocal imp
sage kite
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That's more of a player thing, that depends on you

vocal imp
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Ran into a ssj goku who just threw attacks at the tower since they couldn't find me.

sage kite
# vocal imp I've half mastered hit. For those standing inside the tower, even when FOD is ap...

Make them disoriented and use those as opportunities, because they're focused on defending the tower, y'all have the fight/man advantage so kill the ones in teamfight to make it easier for your team to play

Because y'all are "focused"(not you) on teamfights now, they have no choice but to join the fight and leaving the towers, in which you now go to the towers and rat play the game

vocal imp
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Good in hindsight

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In reality no 1s pursuing the bosses. I dont think hit is good for bosses. Which results into triple bosses etc

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On top of this, no one is rushing GODS w me. I guess its to be expected

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But ive yet to grasp the best choice with hit

sage kite
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Who says you're going for bosses, you're going for fights that makes the enemy guarding the towers go and join the fight, in which gives you an opportunity to take down the tower

vocal imp
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I meant to say GOD for the last sentence oops

sage kite
vocal imp
sage kite
# vocal imp Good in hindsight

I am doing it in every game so maybe it's just game sense, it can be applied to anything and everything not just specifically to hit

vocal imp
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But they weren't forcing the enemy into a situation where I could backdoor

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Should I just use snowball for extra dmg?

sage kite
# vocal imp But they weren't forcing the enemy into a situation where I could backdoor

Not them forcing, y'all forcing the enemies who are tower hugging to join the fight

Ik you want to do the rat playstyle but you gotta make them think you're not going to and keep going for fights (and hopefully killing one or two as an advantage)

Because if they know you pump faking a fight to backdoor, they're just gonna hold the fort no matter what

sage kite
vocal imp
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What do YOU think is optimal for winning

sage kite
tropic coyote
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he needs a buff desperately

vocal imp
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im not familiar with doing this

sage kite
# vocal imp im not familiar with doing this

You can't rat play nonchalantly all the time

You can still do the rat play but not the way you wanted it to happen

Conditioning the enemy is the key (in which can be applied to any type of competitive game)

reef dagger
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When you say conditioning the enemy, I'm assuming that means to play mind games with enemy. Like going to their gods to cap until they start defending in which case you play with your team and etc right?

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Always making team fights be a 4v3 or 4v2 instead of 4v4

vocal imp
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not effective for me in lower ranks with idiots

sage kite
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I just ran snowball prepare to die cuz I know I can abuse fighting bots and dominate my lane, might be effective against them normal players too if you use him well enough

vocal imp
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i guess sicne its a lower rankk they dont know what to do

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but no one wants to get nappa and 16

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i tried a few times but geniunely had no help

sage kite
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Even if you lose the bosses, don't start fighting it or tryna make them go to the boss if they don't want to

The enemy will initiate and they have to decide either go to the boss or the tower, but to make the tower worth it (if you're going to tower), you need to be sure that you can take it down asap before they kill the boss

vocal imp
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hm

sage kite
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But then again, since I play hit at a much advanced level, I'm trying to do all 3 equally

Chip down the turret (it's better if you only max gek instead of using other skills, unless you need that 1 skill gek burst for a lvl up or card selectuon), scout around the boss area (setup shu/disorient using his psssive), and help your teammates if they decide to go for the boss (by killing the enemy tech or a squishy attacker cuz they're also scouting like you instead of taking down the boss too)

vocal imp
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ill be real

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they are NOT scouting

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most of the time itll be the dps

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but i normally try to apply FOD via ult

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then move in

sage kite
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Tech and tank are def scouting, dps are the ones taking down the boss

Unless it's frieza, they're just scouting/providing vision of incoming enemies(y'all)

vocal imp
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ill see if i can imrpovee at that i suppose

sage kite
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You don't just move in, ofc you need to analyze if moving in is the right move or even using the ult (unless it's a teamfight and your dps have a secure skill)

It's no use using ult when your dps are 18/gamma and they have gokus

When a boss arrives, you don't just focus on one thing, you immediately go for other scenarios like:

"We can't secure the boss because all 4 of them are there, I should go and chip down gods instead"

"I can't chip down gods because someone's defending it, I should help my teammates with the bosses"

"We can't seem to find an opening while they're doing bosses and defending at the same time, I should just disrupt them from behind and might even kill one of them regardless if we got the boss or not, a kill is a kill"

vocal imp
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hmm

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lets apply this

vocal imp
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instead of doing either

sage kite
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Don't bother then, just farm too since they'll be way ahead if you just try to disorient them (if the scenario is them doing boss and defending god)

vocal imp
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not sure how we won

vocal imp
sage kite
# vocal imp lets apply this

I wanna see how you play hit so I can assess how aggressive you can play with him cuz idk your rank

The aggressiveness I'll give you may depend on the rank (although I play the same all the way to a rank)

vocal imp
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current rank is c4

sage kite
vocal imp
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horrible lobbies for now

vocal imp
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my team was just farming

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i couldve tried to vital point snipe the boss but i dont think i wouldve got it. couldve tried though

sage kite
sage kite
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That's the thing here, you don't stop analyzing and creating plans like an assassin

slate inlet
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Has level 2 on S2 ever been worth it for anyone?

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That shockwave looks hella useless with how people are usually positioned

sage kite
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The shockwave is just a bonus but it's still decent

reef dagger
vocal imp
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early on i knocked out 2 GODS which forced a uub to stay back and defend

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ss4 vegeta kept dying to cell or whatever. i shouldve engaged in team fights more'

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but im getting the hang of it

sudden mantle
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Any guide how to make my Hit be a DPS?

sage kite
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Run full red?

sudden mantle
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Fr? Ight bet

sage kite
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I mean full red=damage so it's kinda a no brainer

sudden mantle
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Ohhhh but what's the best build in general?

slate inlet
sudden mantle
slate inlet
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as much as I wanna say something like pursuer or wicked warrior I don't think it works well..

sudden mantle
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Why?

slate inlet
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losing out on stun consistency from backstab

sudden mantle
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Ohh

slate inlet
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you don't really need pursuer cause you have so much mobility already

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and I have no clue how wicked warrior interacts with hit's enhanced rush attacks

sudden mantle
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Noted ty brotha

slate inlet
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probably not great cause you need to land 3 anyways

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unless it somehow just turns out to burst the hell out of people

sudden mantle
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Oh

slate inlet
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wicked warrior buffs are like

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not worth it

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lmao

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really works horribly with the enhanced rushes

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really just for chars like uub ig

sudden mantle
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Got it

rich prism
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What's the overall best hit build? I'm using gekishin burst barrier and 2x vanish but wanna know if there's a better one

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Mostly to take towers. Not tryna chase kos.

sage kite
# rich prism What's the overall best hit build? I'm using gekishin burst barrier and 2x vanis...

It's a toss up between t1 strat escape and t3 backstab to your t1/3

Gek burst is pretty good at late game (you can switch if you feel confident abt backdooring) because all of your skills will deal a great burst so doing that multiple times does the job, it's aight in early but you'll rather focus on farming and levelling up your skills instead

Ofc you won't need gek burst if you have the star cd reduc draw so you have an alternative when replacing gek burst

As for backstab, as you've said you're not tryna chase kos but this enables you to disorient enemies with the proper gameplay, consistent stun makes the enemies reconsider their approach, especially if you're synergistic in a squad, there could be 2 common scenarios that will come up with this when it comes to taking down objectives/kais/bosses, they will either get stubborn and still fight which enables you to backdoor because they're focused in fighting, or they'll retreat so y'all can have the obj with lesser pressure

rich prism
severe venture
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If anyone wants tips from the best Hit, let me know!

hollow pebble
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Should I be hitting rush and then trying to back out to s2 from stealth? Or is it an either or situation?

severe venture
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Its dependent on the situation. I utilize bushes ALOT and what I like to do is stun from the bush, vanish back in the bush while they're stunned and hit them with a rush

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Idk if that answers your question😅

severe venture
sudden mantle
sage kite
# hollow pebble Should I be hitting rush and then trying to back out to s2 from stealth? Or is i...

You'll rarely use your full rush attack outside of having your skills in cd, no bush to go to, and finishing a low hp enemy

So it's better to era (enhanced rush attack) from the bush first to mark them with fod, and now because you've marked them, their fov will be reduced so an s2 from outside of their fov circle will still stun them even when you're not at stealth mode (attacking them with skills outside of their fov circle acts like you're in stealth mode)

I haven't/never seen people mention it but marking an enemy with fod and then attacking them with stealth-based attacks, may it be eba from bush or skills outside of their fov circle (basically applying another mark or fod), adds a massive amount of damage so you need to prepare your "combo" sequence because the first mark you apply doesn't count for that additional damage

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Here's where strategic escape comes in clutch when you're near bushes, after applying marks through any means, you can go away from them and onto the nearest bush for that era(enhanced rush attack), your era applies slow debuff while strat esc gives you mov spd away from them, so hopefully a smoother rinse and repeat moment for you while you lane as hit

hybrid hawk
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What are the best cards for hit

zenith laurel
sage kite
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There are instances where you can be rush attacked right after entering stealth

zenith laurel
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no I mean like

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say you hit your era

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then move out of their fov

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if they're still rush attacking you sometimes your s2 just doesn't stun now

zenith laurel
sage kite
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It's aight don't mind abt it

zenith laurel
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but yeah its very annoying when you wanna combo

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the high damage versions of your moves just not working because the opponent decided to hold a button

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I've also had times where I knock a hit out of their invis on accident because my skills autoaim when I tap them, and it just kinda senses that

sage kite
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Just use s3 s2 or bushs2

sage kite
# zenith laurel but yeah its very annoying when you wanna combo

You don't really combo with hit the normal way, you're just basically annoying the heck outta them and prolly killing with constant fod application

With each successful fod proc reduces your cd so you can apply continuously, it's not really meant for fast asf combos like 18 or smth

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Because you're a tech (normally fast) while your fod applies slow debuff, you're basically playing with them if they're not mobility heavy characters

zenith laurel
# sage kite You don't really combo with hit the normal way, you're just basically annoying t...

the situations im usually in are like

I'm in invis and see an opponent, hit my era and jump out of their fov with the step, planning on using s2 or s1 for max damage

but because they were already holding rush attack for some reason, or because they just have fast reactions, they immediately start attacking and my vanish wasn't enough to get out of range of their rush

but if I use s1 or s2 even though im out of view I don't get the extra damage or effects

while I get this is kinda balancing and all, it makes his era feel useless sometimes because now you're never engaging with that part of his kit unless your cds are on cd

but why would you ever engage with just an era

so you're gonna wait till your cds are off cd

but then yknow, why ever era when you can just use your cds now that you waited?

it's like that whole era part of his kit is just kinda. useless.

zenith laurel
#

even though hit is my favorite character in the game just due to his concept

#

but his damage sometimes doesn't feel like its enough to kill without that extra era

#

maybe that's a me issue tho

#

I have an issue with patience

vague pine
#

he just slow and reduce fov enough for your teammate to swallow enemies easier

zenith laurel
sage kite
# zenith laurel the situations im usually in are like I'm in invis and see an opponent, hit my ...

You era so your other skills' cd also get reduced so it's not useless but rather it's one of the most important parts of his kit

I think you're either just too close or you're inside of their fov because I could like give footage on how fod procs outside of fov and they'll stun/deal more damage (which you alr know, which is why I'm confused abt you saying they don't get stun when you're outside of their los/fov)

As for your enemies rendering your stealth useless part, your era range should be longer than their rush attack range so like I said above, you're most likely too close to them in which they'll definitely be able to attack you even when you're in stealth mode, if they can just hold their rush button and be able to hit anything inside their range, then long range rush attack characters like piccolo/bojack should be basically a hard counter to him because they have the biggest rush attack range if we're using your logic of just holding rush=hit gets attacked

Based on your thoughts, you're most likely a Hit dps player in which is hard to guide to except go full damage build, try to burst them asap (if they aren't dead, retreat and repeat, don't do that to tanks ofc), and lastly your stealth being useless is more of a lack of mastery on hit in which you'll need more matches to understand him more (cuz like you said, you have an issue with patience and stuff)

#

Also, early hit when played right, can just era you to death

#

Also it's prolly a lag thing where you use s2 because you're outside of their fov/los expecting to stun but they didn't (most of the explanation is right above this but I'm just thinking out loud and adding some things I might've missed)

zenith laurel
# sage kite You era so your other skills' cd also get reduced so it's not useless but rather...

what i mean by "they don't get stunned when I'm outside their fov is:"

say im invisible, using s3, right?

I use my era on my opponent. Now their fov is reduced, and I'm no longer invisible.

My opponent starts rush attacking me when I'm visible, and I vanishing step out of the circle that indicates their fov.

but they KEEP rush attacking me, due to a slightly longer range on their rush than their current fov.

Even though they logically shouldn't, and can't actually see me, im still being attacked. I use S2, expecting it to stun or something, but it doesn't. It also doesn't proc F.O.D.

zenith laurel
zenith laurel
#

Because otherwise my stuff just...Doesn't decide to work.

sage kite
zenith laurel
sage kite
#

Yea, cuz idt I've had any problem with hit's mechanics other than his bugs in which that's a bug instead of a skill issue

sage kite
upbeat gazelle
# severe venture If anyone wants tips from the best Hit, let me know!

I'm very new to hit, I've had about 4 games with the character which is generally enough for me to understand the character but for hit I do not. What's his gameplan? I try to annoy enemy dps and cancel moves like the good hits I've played against last season, yet it doesn't end up very effective. My backdooring game with him isn't very good either unfort. I fall behind in levels like the "bad hit" i've teamed up with xd.

#

I know I should familiarize myself with the character more before getting frustrated enough to ask what is basically a pretty boring question but

#

Im only familiar with freeza unfort, and hes not very good vs stacks outside super start n even then its pretty questionable whichs why im trying to get better with hit

sage kite
upbeat gazelle
#

Thank you

sage kite
#

We've had extensive discussions so you can just read those instead of waiting for a reply

upbeat gazelle
#

My bad

#

I could see that theres like 3.3k messages, but after the bot it was only showing me today without clicking on the reply

#

Also I don't doubt your or anyone elses expertise, but iceabi was a hit I played against, and he was the one hit that consistently targetted me n annoyed me

#

its kind of insane people can basically spend their whole time annoying you and still keep their levels up

sage kite
upbeat gazelle
sage kite
#

Ik but it sounded like the "too long didn't read, sorry or congratulations to you" thingy

upbeat gazelle
#

im reading up

sage kite
#

Nah it's aight don't mind abt it

#

Okay now you're making me feel bad

upbeat gazelle
#

U saw me spectating the beef when i shouldve been reading

#

I fight vs these guys pretty often so it was a sight

sage kite
#

Yea I understand dw bro

upbeat gazelle
#

Im done w the reading but applying it is a whole nother deal xd hopefully i can

tight viper
sage kite
# tight viper How useful is the new helper for Hit?

Unless you're backdooring and too lazy to use s3, that's pretty much the only way you can use it

Shu's still on top cuz you can place it near bosses/gods, they enter the area, gives not only you but all of your team information on where the enemy at

#

I've yet to test if invisman can completely counter shu because invisman's type is "jammer" while shu is "scout"

#

But even if it counters shu, it's use is only for that occasion and backdooring

upbeat gazelle
#

Honestly idt shu is very useful with world king meta

#

Bosses just disintegrate

#

In s1 it was kinda important yeah

sage kite
upbeat gazelle
#

Noo im just saying

#

U dont really get to place shu for the boss teamfight anymore

sage kite
#

Tech characters cannot use world king

upbeat gazelle
#

even with freeza i was using shu and id place it around boss (preferably the bushes) for the info yes

#

It was pretty important in s1

#

It feels as tho outside defending hit shu doesnt do much anymore

sage kite
#

So you use farmer on hit?

upbeat gazelle
#

No

#

Shus defo still most useful xd

#

Myb bro

sage kite
#

I'm confused, you stated exactly how shu should be used but also said the scenario where you don't really get to place shu for the boss teamfight

#

He's basically trip wire notification, you put it to where they'll definitely be going, they get into shu's range and y'all are notified that they are coming

Shu did his job perfectly, how y'all act with that information in mind doesn't concern shu anymore

#

If they all-in with shu mark to the bosses, then you can decide to do a 50/50 of using ult to give time for your teammates to secure the boss since they can't see or backdoor since no one's defending the gods

upbeat gazelle
#

I was just saying the value isnt the same as before, but it doesn't mean he isnt the best helper im not going against ur advice

#

Ig it wasnt very substantial to add so i apologized for it

sage kite
upbeat gazelle
#

Before u generally couldnt get away with duo ulting with most dps unless u had a lot of stacks

#

Rn even buildup dps characters just blow it up

sage kite
#

The last 2 messages doesn't matter since we're talking abt shu and world king

So I wanna ask again, which helper do you use on hit? You're a frieza main so even he uses a different helper (farmer/bubbles are better than shu)

(So if this is more of a helper discussion instead of a hit's helper discussion, I'mma just stop here)

upbeat gazelle
# sage kite The last 2 messages doesn't matter since we're talking abt shu and world king S...

Nah they're not better, shu is basically best for everyone unless you have a specific preference for farmer. Freeza can't solo defend against hit unless he throws a nova without shu as minions cant detect hit. And if its not a stack fight it's still good to place shu before boss, for the last 2 bosses obv he still has use even in stack games. And yeah, that's why I tried to cut it short by calling it not substantial, my bad for making it a helper thing.

I've been using shu and going sball/barrier/backstab from start, i max out skill 3 2 and don't skip on ult so i can get decent blinds when everyones gathered for boss.
My issue mainly comes from my inconfidence when it comes to when I should be poking, and even tho I obv know to backdoor, I wasn't going above and beyond like other hits.

upbeat gazelle
#

Ill try it out

#

My performance relies too much on my laner being decent

#

Which is an obv statement but i feel as tho i couldve carried some of the losses had i been a better hit

upbeat gazelle
#

just goes on to show my incompetence for the character ig

upbeat gazelle
#

I gotta start accounting for that

#

Anyone decent at the game will be looking, but I just don't tend to think abt how the enemy is viewing the map

#

Earlier on i was kinda doing too much to poke n annoy ppl and having it result in getting bursted down in a blink even tho hit has like what, best hp as a tech?

sage kite
upbeat gazelle
#

I mean its nice to know its common but a great hit would be able to escape yeah

#

N ye, when i reread that part a second time i misread, hes was talking abt the fov xd

upbeat gazelle
#

Idk i just start questioning if i should be waiting for diff opportunities n such

upbeat gazelle
#

Its really hard to keep track of it all yeah

rich prism
sage kite
#

Which one tho

hollow pebble
rich prism
slate inlet
#

what do you guys tend to choose on super start?

rich prism
sage kite
severe venture
#

Skill 1 ^

stray mica
#

hey guys

#

does gekishin high also work on teammates?

zenith laurel
#

no?

#

I mean it only reduces your own cd

stray mica
zenith laurel
grim pebble
#

What's a good combo of card for him?

zenith laurel
#

You can also go Strategic Retreat instead of Snowball

hollow pebble
#

Super start s3 so you can both chip towers earlier and command better starting positions with the speed boost

#

S1 also acceptable for farmings sake if your team secure is bad

zenith laurel
#

I usually super start s2 cuz im decently confident in my position and you don't usually need a long invis timer at the start of the game

zenith laurel
#

Especially because you're gonna be relying on that s2

hollow pebble
#

I hardly ever to never super start s2 regardless of what my strategy is going to be mostly because s1 lets me poke and the s3 play is for towers

The double jump consideration is also for towers, because at max you can reliably stealth in, hit s1 and or s2, and leave before an aoe hits you, to restealth.

#

That said, from a combat perspective I understand the s2 and backstab plays. I just think the meta is shifting to make hit less effective in prolonged combat

wicked notch
#

I have a question, what is the best build for hit to Kill gods and survive?

stray mica
#

solid barrier for the second and lbj for the third

stray mica
vague pine
#

Just trying out hit again and man

#

Damage hit is dead

#

Medical spawn is hit nightmare

#

Same issue as krillin

#

Maybe that why he need same build as krillin

#

His problem is that the old card build is not variable for stagnated fight

#

Krillin also have same issue

#

Both proc status like mark ajd fod

#

I suggest is strat. Prepare to die. Normally as krillin i will use backstab to spam solar flare but hit backstab is unreliable. He need to be close range to proc. So defense step

vague pine
#

Hit suffer hellot

#

@sage kite how was hit ss2 feel

#

I feel like i dont have time to even farm

#

I mostly procing and still lose

#

THAT FREAKING MEDICAL EQUIPMENT

rich prism
vague pine
#

Also the invisible helper works with passive

#

And also i have to remember only S2 can stagger. It useful to prevent some enemies from comboing or ukting

rich prism
vague pine
rich prism
# vague pine I keep getting headache from trying to use him

I like using him but u need a somewhat competant lanemate, who knows when to be aggressive or engage with opponents so that u can back door and ur entire team needs to be attentive for the boss. 7/10 times ur team ignores nappa 16 and suddenly they remember oh we are under triple boss ko threat .. but its too late. We are trailing in lvl and either both towers are destroyed or are super low coz boss themselves deal dmg

sage kite
vague pine
sage kite
vague pine
#

it feel different

vague pine
#

i had tried new helper but i'm not sure how it work

#

i mean it reveal anyway in enemies fov so why bother bring him

vague pine
#

i couldn't stop myself to play snowball hit

#

snowball, solid barrier, lbj

#

and priority S1

#

@carmine orchid ur right it prob best way to play him

last hedge
#

Anyone mind sharing the perfect skill upgrade order for Hit? Been testing out different orders.

upbeat glacier
#

S1 S3 at the start. Then max s1 then s3 then s2.

weary trellis
#

Hey, what are cards for Hit?

upbeat glacier
#

Snowball, prepare to die, and backstep for the damage cards

weary trellis
#

I think like genshin impact, barreir and lbj

upbeat glacier
#

Strategic escape, solid barrier and limit breaking jump for the back door/survival build

weary trellis
#

Oh escape 1st🤔

upbeat glacier
#

Never tried gekishin impack because you usually can only hit the tower with your 1 and 2 then you gotta blink out from enemy

#

never seen the use

weary trellis
#

Ok i will go with escape thanks fro advices🙏

upbeat glacier
#

yeah try it it's nice. Can be annoying and escape late game.

#

plus barrier/blink and invis you are like a mosquito

weary trellis
#

Ultimate troll unitZeno2 Baby

upbeat glacier
#

what's funny too is you still do damage lol and can impact fights.

weary trellis
#

This dude will be fun to play tomorrow💯 🔥

upbeat glacier
#

hit for me currently is best support soloq

#

You can also mix and match damage cards and survival stuff

#

Snowball and solid barrier etc. Backstab or Limit breaking jump

marsh garden
#

How is shu helpful for hit

weary trellis
#

You use him to counter opponent hit not for your benefit i think

slate inlet
dim quiver
#

In super start what upgrades should I get

#

Also I assume solo sneaking is better for hit late game

#

While letting team defend correct

slate inlet
#

S1 range does so much for applying fear of death without spending S3

slate inlet
#

ngl is it just me or does putting points into ult feel like a waste

#

it's already so big at level 1 that I feel like I'd rather just put that point into S2 for the potential aoe stun or an early level 2 S3

reef dagger
#

I know some people play hit where the only level up his skills and don't even level up ult until the end, cuz you could be adding so much more value with higher leveled skills than with an ult

upbeat glacier
slate inlet
#

fair

wispy karma
#

Hit mirror advice?

reef dagger
#

Constantly spam shu, like always drop it down near team fights or near gods every minute

#

Makes playing hit super annoying and turns it into a 1v1 where both of you are just trying to take down gods faster than the other

#

Just gotta hope your team doesn’t sell and actually protects gods from hit and hope the other does sell and doesn’t protect gods from you 🙂

ornate barn
#

What is the best setup for hit ?

#

Devine cards ?

upbeat glacier
#

Honestly, snowball prepare to die, backstab

#

Depends how you play

#

I feel like just straight damage is how you are meant to play

#

You can use back door builds too, geki high/strat escape, solid barrier, limit breaking jump

#

I feel like straight attacking the enemy dps all game is better. Backstep lets you keep stunning over and over

#

Its easier to carry games S solo queue just getting good and killing people

ornate barn
#

Hmm

hollow pebble
#

With the current Meta, straight damage builds do not work as well as they used to because buildup is common and that’s cutting your damage by 20% right there, and barrier usually eats your opener

#

Your base kit is more than sufficient for winning fights, but your mobility tools are unique to you and not dying if you get caught is essential

upbeat glacier
#

Feels easier to do work to just kill people

hollow pebble
#

I won’t dismiss your experience, it feels like you’ll miss out on kills, but it’s worth a shot and isn’t a bad idea

upbeat glacier
hollow pebble
#

Probably take snowball to start regardless and then choose prepare or barrier based on who you’re fighting against and the same thing for Backstab versus jump, and then switch over to strategic if things go bad later in the match

#

The extra damage was nice to have

ornate barn
#

Damm instant peace

upbeat glacier
#

Abusing clouds and bushes too is funny. Lots of people disrespect clouds and bushes

#

Getting first strike is important too imo

solid zinc
#

What's the order of skills to lv? I just started playing him, but feel lost when it comes to that.

#

Been leveling S2 for engage, and S3 to escape and finish. But S1 also feels like a big deal.

hollow pebble
#

You prioritize 1 because you want to stack as much fod as possible before you engage and it’s a free stack from stealth

solid zinc
#

Gotcha. Thanks for the info. Going to try it this game.

#

That seemed to work out pretty good.

viral cave
#

Buff cell when

solemn crystal
#

I've been testing out Buildup + Barrier + Backstab, not sure if it's me only but feels good

upbeat glacier
#

why would you ever go build up on hit you arent meant to be staying taking damage

#

and if you get caught you prob die anyway, strat escape surely better?

solemn crystal
#

Escaped, vanished around and got kills and towers

rich prism
#

Ye

#

Build up is kinda insane on almost everyone now😂

solemn crystal
#

I also have fun running the "assasin build" with snowball, now you die and backstab. It's if I want to be more aggressive

solemn crystal
#

It might get nerfed probably

rich prism
#

Yea modt likely

solemn crystal
#

Ultimate Gohan needs more nerfs

#

As well

#

For what a small buff hit got I actually like it

#

Deathblow is longer on lvl 1 now than it was on lvl 2

#

I'm feeling more confident in picking up vital point strike for the longer range and higher damage on the stagger

rich prism
solemn crystal
#

I would say how ironic

#

But it's Toshi we're talking about

#

So all Gohans are insane

rich prism
#

Lol

spark girder
#

What's hit combo?

zenith laurel
spark girder
#

Era?

zenith laurel
#

the thing you get from being invisible and rush attackig

spark girder
#

Make senses

upbeat glacier
#

There is no combo, the goal is to keep putting passive on people to do bonus damage, abuse bushes, using s1 and s2 while invisible.

#

This is your bread and butter damage and cdr

undone relic
#

"Meet Passive man"

spark girder
#

Problem: bad teams

reef dagger
# spark girder Problem: bad teams

Wait for season 3 divine draw and abuse bushes. I don't think people will be able to reasonable escape once they've been procced with fear of death tbh

#

Like if you start a combo like s1 enhance rush attack, dash out to the bush s2, then s3 enhanced rush attack maybe dash again? s1 again then s2 again and forever and ever. I think you can just get a bunch of kills like that. Like ppl won't be able to escape you at all unles their friend comes and then you can just ult

solar osprey
#

What are the best three hit cards?

stray mica
solar osprey
slim surge
#

Interesting. I personally run Snowball, Time to Die, and Backstab when using Hit, though I’m willing to try this new set.

rich prism
#

I used build up barrier and jump in S2

stray mica
#

but we don’t exactly know what the card meta in season 3 will be we can only assume it

slim surge
#

I prefer damage on Hit given his other evasive options. I only really use Build Up on Gohan, Vegeta, Zamasu, and occasionally on Gammas.

I do appreciate the advice on Hit, especially going into this new season cycle.

stray mica
#

no problem and hit is a character who has a few playstyles so you can use which playstyle you like the most and that also applies to the cards

upbeat glacier
#

Snowball prepare to die backstab. Kill everyone

spark girder
#

Yep

cinder vector
#

we thriving 🗣️🔥

frosty fjord
#

I played against a Hit who kept denying my early farm with S1. Is that standard Hit play? How do you decide when you focus on denying and when to farm your own creeps?

wintry vortex
#

Typically. You try for first hit on the lane, Hits like the best at it and gives you breathing room

#

Also hes not good at minion killing at all. So disrupting the enemies farm is a better use of time, Early game of course, dont not farm later

versed atlas
#

Hit,&,Run

#

This guys something

frosty fjord
#

Man trying to pick up Hit but its rough. Never really sure whether i should be gunning or running.

Feels like the toughest character to get a sense of by far. Harder than freeza and gammas

rich prism
frosty fjord
opal crater
#

ngl it’s genuinely insane how many things they add so hit can stay hidden

zenith laurel
opal crater
#

i could make it work, it helps with a free stack if you use it with your 1 and then you can just stack from there, it makes dives as a whole stacked more in your favor than before

zenith laurel
#

because yeah you can get free bushes everywhere I guess but you can't usually use s2 if s1 is off CD because THEY also have cloud cloak, you can't era them if they are cloud cloaked, you can't rush attack mobs unless you get super close, and you can be seen in your s3 if you move into a cloud while using it

opal crater
#

it’s basically a free skill 3 tbh

#

at least in my eyes

zenith laurel
#

your s1 is your only CD that can hit opponents in bushes and clouds

#

if you get in an encounter and you miss your s1/it's on CD they just get to chase you off

#

you can't s3 away and go invis because you have a cloud on you they can see

#

you can't stun them with s2

#

you can't apply constant pressure with your era

#

you can't farm properly

#

meanwhile Broly stomps on you, krillin immediately solar flares you, Gohan insta stuns you, kid Gohan stuns you, etc, etc

#

any ssj Vegeta you see is even more annoying because you can't stun him so he doesn't throw out s2

#

unless you have your helper shu up kills you could've normally confirmed become lost

#

meet passive man everybody

upbeat glacier
#

Any high rank hit players here? Does anyone still run snowball after the nerfs? I been running more strategic escape

stray mica
#

depending on your playstyle you could also try gekishin high

upbeat glacier
#

Gekishin high is kinda pointless imo, you want to be hitting people

#

Maybe snowball nerfs arent that bad considering the build up and barrier nerfs

#

I feel like I get more value fighting people but I guess you could run backdoor build if you want

stray mica
#

and having ratting in mind is not the optimal way of playing hit

stray mica
upbeat glacier
#

Maybe max geki burst a tower at bosses is good idea tho but you dont need geki high because your ult will be up usually for 2nd boss

#

Everyone gets a shield

reef dagger
#

I can still pick ppl off if they're alone and trying to run, but otherwise i'm kinda helpless when its late game and we're tryna take gods after all the bosses have been killed

#

Also, i tried running snowball and prepare to die. Imo snowball is still pretty viable. You do a ton and a TON of damage upon encounter. I don't have any problems securing kills it's just hard to play around all the constant AOE so i feel quite useless in boss fights and team fights in general

upbeat glacier
#

Ye vegito can be annoying

#

Strat escape, barrier and LBJ still goat all round build

upbeat glacier
calm needle
#

Bruh. Hit's hilarious. I just 1V2'd a shell because I able to dance around reapplying time skip and S1ing from stealth. May the devs never nerf my assassin.

calm needle
icy kiln
upbeat glacier
#

they need to add stop all rush attacks when activating, its very annoying for a rush attack to bring you out of stealth when it shouldnt be hitting you in the first palce

icy kiln
#

^

calm needle
#

honestly, all I really want is for his S1 to have a longer range (something like Inteleon in Pokemon Unite. Make Hit a proper sniper - you could even narrow the width of his S1.

upbeat glacier
#

I think it's already long enough, the recent buff was nice.

gray hazel
#

There's 2 types of hits, but they're always doing their job as an assassin.

#

One is sent to assassinate the enemies. (Snowball, Giant Slayer/Prepare to Die, Backstab)

#

The other is sent to assassinate the gods of the destruction. (And of course that includes Toppo.) With an strategic escape if case anything goes wrong, a solid barrier in case if they get caught, and a limit breaking jump for a quick getaway.

undone vessel
#

How do you play hit

upbeat glacier
#

Hit people

reef dagger
#

lol

upbeat glacier
#

Any giant slayer enjoyers?

icy kiln
#

I run art of decoy most of the time mainly because I hate aoe attacks

#

don’t want people knocking me out of stealth so easily

upbeat glacier
#

You would still get knocked out of stealth though

severe venture
#

Run full red cards

icy kiln
#

I kinda want to run full red on hit but not having the backstab card feels illegal

upbeat glacier
#

full red is pointless lol pursuer hit lol

severe venture
reef plaza
#

hit is absolute garbage

upbeat glacier
#

if you dont understand the character ye

#

if you do hes probably the best support solo queue

severe venture
upbeat glacier
#

Took me a long time to grasp him. But honestly when I first played him I was trying to S1,rush into blink s2 which is troll lol

reef plaza
#

hit is the worst technical in the game

icy kiln
#

His playstyle definitely isn't for everyone but it can be really rewarding if you know how to use him

#

@high vector am I right?

upbeat glacier
#

Hit is literally the best tech in solo q. You can lockdown their dps, blind a whole team and you have the best tower push in the game

#

And you can do mad dmg

rich prism
#

At this point it looks like oppo is just rage baiting with such statements which makes no sense. If thats genuine take then its even worse

hybrid hawk
#

Trying to play less hit so when i do play him i run a gekishin high build

#

Bored of playing spy tf2 in a moba

#

Being an invisible annoyance pecking away at enemy gods is fun

somber tinsel
#

you can just call the invisible man while everyone is fighting the boss, and then take out their towers

#

it is actually fast to take out all the towers before the enemy team gets the two zenos against you

#

and winning is what matters

#

not if he's the best as tech or not

somber tinsel
cinder vector
#

like normally without it zen-oh shows opponents that you're near the GoD

somber tinsel
#

it won't allow you and your allies to be visible on minimap

#

but before you get to the god of destruction, you must use skill 3 and when you get there you spawn the invisible man

#

your enemies wont be able to see you there inflicting damage on the god even if the skill 3 invisible effect is gone

#

and its even better if you go to the boss and show up a bit

#

they will think that everyone including you are fighting the boss

#

but for that it requires skill 3 max to go fast to the tower and keep invisible anytime

#

with that invisible man strategy to take out the towers you must focus on leveling up the skill 3 till it gets at its max

#

also a good thing i usually do is, when im at one of the last 2 enemy's towers and they are guarding the one with zeno, i wait for the skill 3 to be at its last milliseconds to damage the tower

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so that when you hit the god, enemies will instantly try to kill you and then you just use skill 3 to get invisible but you have to pretend you're running away and getting back to your base, but instead you just keep behind them near their base

#

they usually think that you're going away, but don't be too close to them or they can spam skills with area damage like Broly hitting everything around him

somber tinsel
cinder vector
#

So super start is ALWAYS s3

somber tinsel
#

since skill 3 max is literally 3 seconds of cooldown, you can decrease a lot and use more again

#

super start skill 3 is the best for Hit

cinder vector
#

When I use Super start S3, my s1 is so small that aoe characters (Vegito, Broly, and gotenks ghosts) can just hit me instantly if im anywhere near them and I can't get close enough to blind them

somber tinsel
#

in my case thats not a big deal at all

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i hit them on distance but i keep holding back a little

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for this kind of moment you must be more defensive, strategic when attacking and dont let them see you a lot

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one thing you can do is use the super start on skill 3 and in lvl 3 upgrade the skill 1

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the skill 1 will be on level 2 but at least is long enough to attack at a considerable distance

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then on level 4 you can unlock skill 2 ig

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i dont usually rely that much on s1 so it always works fine with me anyways

somber tinsel
#

keep your distance and dont fight alone

rain badge
#

Hit combos?

somber tinsel
#

sequence of attacks using skills?

rain badge
somber tinsel
# rain badge yes

use s3, then use s1 to decrease s3's cooldown too, then s2 and keep attacking normally then repeat

#

try to always be next to clouds or grass, and if so, hide and hit with normal attack and s2

somber tinsel
#

you can hit and stack effects attacking and getting back to the cloud or grass, and doing this it will also decrease a lot of enemy's hp

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and while invisible or hiding, Hit has a longer hit range so you have to make a good use of this always

somber tinsel
rain badge
#

@somber tinsel appreciate you

undone vessel
#

Hey guys,do you have any good hit players who's matches I can watch? I dont get him

somber tinsel
#

but Abehiti is good as Hit

thorny oak
#

who is the best helper for hit?

rich prism
thorny oak
somber tinsel
somber tinsel
#

Hit's best thing is being invisible, you can take advantage for this

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but it doesnt last for too long like invisible man

upbeat glacier
#

It doesnt really have that much value imo, people can still stop you hitting GOD. You want to be attacking people and sometimes its a waste of a helper because you cant get to use it.

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The speed boost helper is probably best all round helper

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Marked is ok too, but movement speed is best

somber tinsel
#

invisible man IS good

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and mostly players dont even mind to guard their towers because they focus too much on bosses

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and also they surrender fast once you take out some of their towers

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the role of the tech is to support fights and be sneaky to take out the gods of destructions, they are not supposed to fight alone by themselves and they move fast, its a point to escape and to get to the towers faster than the others

upbeat glacier
#

Sure if you are fighting bots invisible man could be useful but you prob could just hit the tower regardless

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Hit is a fighting support, everything about him is to kill people. His 4 man ult at bosses is goated

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If you are only hitting towers as hit you are trolling. Hit is good because he can kill anyone and perma stun people

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Which is more impactful than focusing towers. Focusing towers is situational depending where enemies are position

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Invisible man doesnt get used at all most games while you could have a helper you can use like marked or speed even if you are bad and get ambushed after.

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Hit is not an easy character too, but to use him best you got to get better mechanically and kill people

fresh steeple
#

Invisible man could be used to charge up a max burst without being seen but id rather use ult while everyone is focused on boss

upbeat glacier
#

Ye but the amount of times you get to use that is next to zero

#

Its good but I barely get to use it

icy kiln
sly coyote
#

anyone got any hit builds and or tips?

icy kiln
rich prism
#

same. snowball barrier backstab

somber tinsel
#

for bosses it doesnt even counts because no one will let them be, bosses need to be taken down, in matter of seconds someone or all the team will go straight to them and make your invisible man useless anyways

somber tinsel
#

without invisible man, your icon will be visible at the minimap for the enemies, which they will see that you're trying to take their tower down

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with invisible man, they will think that you're not at their tower and may be somewhere else

#

this is a surprise attack when nobody is near the tower, i dont get why is it so hard to you guys understand this

#

when you use s3 with Hit and inflict damage on the tower, you will be visible after hitting the tower and then gone again if s3's cooldown isnt over yet

#

they can still see you in the minimap and physically as you hit the tower

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but when you use invisible man, you cannot be seen attacking the tower, but can be seen physically if they go to the tower you're at

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try it and see it by yourself in a custom mode

somber tinsel
#

if he's about killing people, why isnt he a DPS character?

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you dont even know what you're saying

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why was i wrong about tech's role? try to kill AoE characters for example

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they will break your s3 and you'll be visible anyway without being much able to run nor hit and stack, which the best characteristic point of Hit is to attack enemies while invisible, not the opposite

#

even his Ult can't do much when fighting alone against an AoE or other specific characters, you will hit them but that skill require you to attack one single time and move

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you hit them and they will spam attacks and break your invisibility anyways without allowing you to attack while invisible

somber tinsel
#

it's called game objective, your main objective in a whole team is to get a victory taking out enemies' towers and grab their dragon ball before they get yours

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it's not like i only focused on damaging towers, you're right that Hit is good to kill and stun, that's his best things he can do, and i did it

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he needs to provide assistance and stun enemies, but not alone all the time

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it's not about killing only or damaging towers only, it's about doing both

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but not forgetting your main objective and the use of your skills which will lead to your objective better than the others

somber tinsel
#

you can take out their towers faster when using Gekishin Max

somber tinsel
#

if you don't care about the game and just like to kill enemies, use a DPS character then, Hit is not for you

somber tinsel
#

while they are defending, you can farm xp killing npcs and helping on bosses

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if they are not defending, you can take out their towers and win the game before they kill all the 3 bosses in a row, if they do

#

in one way or the other, you'll still make them lose something and reducing their defensive area

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while you take out their towers and making them all more defensive, your towers won't be affected at all so much

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sure someone will try to attack yours, and this is when you take out theirs and get back to protect yours

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attack, defend and support teammates

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that's all about

rich prism
#

Yea I agree. I often eun invisible man for the same reason. People on solo queue wont even bother to go for the bosses. Its infuriating. Hit going for bosses is a disaster without his team. In such instance I would rather sk3 put invisible man and max burst. If my team does go for the boss, I don't mind using ult to blind enemies and even stun or taking out their dps/boss killer unit

hollow pebble
#

Invisible man seems to be a skill check in regards to how useful it is, which is to say the better the opponent is the lower its value, where the movement speed bumps are always useful because it helps you with positioning both for yourself and your team, and can be left to assist your team while you do other things, which is the true value of being able to stealth around. Which is why his super works the way it does, same logic, you can use it and then go do something else.

somber tinsel
# rich prism Yea I agree. I often eun invisible man for the same reason. People on solo queue...

Hit is a single blow character, it's too risky to take bosses by himself landing the last hit correctly with the correct amount of damage. His punches inflicts more on enemies than bosses early game, so the best you can do as him is, or use Gekishin Max in a tower or use the Ult to help your allies fighting the boss, making enemies blind and barely see the boss' health bar, which is a good help assistance for your teammates

hollow pebble
#

I feel as if you , like me in the past, are underselling his offensive capabilities (not against bosses we agree that’s his weakest point by far)

somber tinsel
somber tinsel
#

or will you say that S1 and S2 does multiple attack hits like Goku SSJ3's Super Kamehameha, for example?

upbeat glacier
#

Im literally top 30 hit right now. Top means nothing just highest score in 1 game.

#

Look i understand it's easier to hit towers. But in real lobbies even with the regular bottom S players they still defend towers. Hit is hard man I get it, but his best strength is fighting people.

#

You can literally backdoor and hit towers whatever build you go too, if people aren't paying attention.

#

My last game I went 12/2/8 245k damage All S lobby. Strategic escape, prepare to die, and backstab. With bubbles. You could backdoor with that too but I just kill everyone at obj.

upbeat glacier
#

Strat escape bro

#

Ive tried many times now snowball just aint as good as strat escape

#

Way better movement

rich prism
#

I wanna get bettr at using him ngl

upbeat glacier
#

When you in trouble he helps you get away and can catch people too

#

Helps team too

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Honestly all other helpers feel pretty mid compared to bubbles

rich prism
#

Its why I wanna know his placement

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Most of them are straightforward. Invisible man mayor shuu rildo etc

upbeat glacier
#

Like i never noticed shu being helpful, invis man too, farmer maybe? But you are meant to s1 then rush/s2 then come back again. Maybe farmer vs tanks idk

rich prism
#

Invisible man been helping alot but I'm down to start testing bubbles now

upbeat glacier
#

If invis works keep using it bro but for me its always just sat there doing nothing lol

rich prism
upbeat glacier
#

Maybe you get 1 chance per game to use it when boss spawns and the xeno is in opposite lane

somber tinsel
#

but sometimes i see S players using snowball

#

i dont find that such a bad idea tho, Hit can escape from a fight easier than most of the other chars being invisible if player is in danger for losing his 5 stacks

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but i can barely imagine any difference as 5 snowballs stack for Hit

#

i might try that later to see if it works out well in rank match

somber tinsel
#

bubbles is the best helper imo

#

you can even use it to help allies to run away in a battle if they are dying too

#

it's really helpful all the time

somber tinsel
# rich prism Its why I wanna know his placement

you can use to help teammates to survive and run; give you and your allies speed to reach faster to a tower or catch an enemy running away; and you can use it to get faster to your tower to defend and stop enemies attacking the tower

somber tinsel
upbeat glacier
sharp pine
#

For helper i think it still depends on the matchup and divine draw imo

#

Sometimes i like using Shu the most because i can use it to give my teammates vision especially bosses

upbeat glacier
#

I stopped using shu because it felt like hte marked wasnt that big of a deal lol

#

maybe it helps team know where people are though for a brief period of time

#

I think shu is probably second best helper

upbeat glacier
#

Geki high can definitely be godly when people dont pay attention you can insta kill a god of destruction

somber tinsel
#

i never needed shu, i can see and hear enemies even if they are not visible on the minimap

#

but shu is helpful a lot for those who doesnt know how to find and hear them, and shu is even more helpful for Goku SSJ3 so that he can tp and kill the enemy if the hp is low

somber tinsel
#

it's important the same as attacking enemies first in the start of the game

#

along with killing kai's before them

upbeat glacier
lime flint
upbeat glacier
somber tinsel
worldly surge
#

Is full red hit viable? I’ve seen it in YouTube videos and it looks fun but I’m trying to hit A so I don’t wanna throw my games.

upbeat glacier
#

there is no viable red card to go on hit for the third card

#

all red is useless, just go backstab

somber tinsel
#

the third card must be always that one for 2x vanishing step

upbeat glacier
#

nah backstab better

#

for dmg

somber tinsel
hollow pebble
#

Backstab also doubles for a better crowd control, even if you aren’t focusing on damage hit your stuns are valuable late game

upbeat glacier
#

Ye its kinda goated at locking people down

scarlet gorge
#

Yo I have a question

#

How do you deal with hit on defense?

#

On towers or even catch him out if his stealth can freely grant insane movespeed for him to leave

#

another question too is there anyway to remove his debuff blind ?

outer oyster
scarlet gorge
#

i feel like the movespeed he gets from invis level 3 makes him rly unkillable unless he makes a massive misatke

upbeat glacier
#

unless yuo get hard cc'd and hit out of invis its hard to pin him down, especially with strat escape barrier and lbj but hes easier to pin down vs dmg hit

sand tulip
#

what do you do against vegito. is there any answer to this character as hit?

somber tinsel
#

just when you hit him, he will clean the area with a long range attack (idk which of the skills), and that's when you keep your distance

#

attack but keep your space from his range, he's going to go all out once you hit him

sand tulip
#

Thank you, I'm just tired of seeing vegito and feeling utter dispar

somber tinsel
#

the only way to kill him is to attack from a long distance where he cannot hit you with one of his skills

#

keep hitting away from him and when his hp is low, go for it

#

the same for Broly

somber tinsel
#

so be careful

sand tulip
# somber tinsel so be careful

So it's a game of poke and seek. Poke him until he either gets annoyed enough to press a button or continue until you know rotation will kill

somber tinsel
#

the main point for Hit is being invisible because he inflicts more damage as he is, but what to do if the enemy keeps breaking your main skill? the only thing you can do is attack from distance, because there's no point in 1v1 Vegito face to face if you can't use your skills correctly while Vegito can and will kill you fast because he doesn't need to be invisible to attack you at his best

#

I had a hard time a lot of times fighting face to face against Broly and Vegito, it's no use at all and you'll get killed

#

when I started to attack and keep a certain distance where he could not see me nor hit me from long distance, I got the upper hand and I could take out his snowballs

#

with like 50% left of my hp

upbeat glacier
#

But hes easy to deal with s1 s2 full dmg with back stab

sly coyote
#

why ate you on hit? go play ultamate gohan

#

are

undone vessel
#

Are you 3

upbeat glacier
#

hits better lol

maiden mantle
sly coyote
frosty anvil
#

As a top 300 hit maim for 3 seasons in a row (and star lvl 9 on hit) I can say ult rathan is better than hit. Hits entire playstyle can be countered by just spamming aoe around you and by shu

frosty anvil
#

Hit is in a bad place this meta. Hit heavily relies on his Dimension Infiltration and in this current meta of long ranged heros who can all
Spam aoe Hit is in the worst place hes been since release even tho he hasnt been directly nerfed

#

To all new players or people who want to learn Hit, Dont. Hit gets countered wayy to easily just learn to play another fighter

reef dagger
#

I actually still like playing hit tbh, regardles of all the spam available

#

If anything it just feels like a challenge of how well can i stun lock someone until their deaths Baby

undone vessel
sharp pine
#

that was stupid

#

Even today i still see bugs

#

Like i fought a hit where

#

His 1 was bugged

#

EVERYONE can see his 1 range indicator

#

So even when he's invisible we can clearly tell where he is

#

😭😭😭

frosty anvil
#

I swear keflas attacks for some reason LOVE to track hit even after usjmg s1. Happens to me more with that green haired rat than the entire roster combined

sharp pine
frosty anvil
#

And not to mention ranged character still being able to attack you with ranged rush even after you step out of their fov when they haved fear stacks

sharp pine
#

His combos are so ping reliant too its annoying

#

The difference between 40ms and 10ms

#

jesus

frosty anvil
#

Ive gotten used to terrible bi-polar wifi thanks to spectrum but playing hit with 200+ is another circle of hell altogether Krillin

reef dagger
#

I swear, i feel like new characters get an extra buff of being able to track hit from very clearly out of their bubble after being marked by fear of death

frosty anvil
#

The devs are isreali at heart it seems

reef dagger
#

Btw, do y’all think hit might be a somewhat good counter to kefla?

#

Besides her skills being huge aoe, I feel like hits mobility and stealth if played right could be a huge counter to kefla that likes to dash around everywhere

#

It stops her momentum and brings her health down to half at cost of a couple skill combos

#

And then you can ult to secure the kill or just stalk the rest of the time until she falls back pretty eliminating a nuisance for your team

upbeat glacier
#

As a top 10 hit every season and probably one of the greatest of all time I say stop copeing. Hit is very strong, plug your controller into your pc and abuse the aim assist. Learn to space and engage correctly vs specific characters. Your s1 has unlimited ranged. I play damage hit and have to be up close. What happens when gothan ults? you walk away LOL

frosty anvil
#

You can be in E-rank have 1 perfect game and be top 10. This games leaderboard doesnt mean anything. Sure you CAN spam deathblow to obscure their vision but guess what????? These mew characters are so braindead they can just aim in your general vicinity and still get alot of value with their aoe. You can TRY to wait out their cooldowns but since they also have great movement they can just

#

Outrun you in s1 and get to safety

#

Hit is a potential man. If i could post images i would show you my slander meme but Hit lives and dies by his “potential”

upbeat glacier
#

I'm ss rank and i barely play

#

hit is a good char simple

frosty anvil
#

Hit is theoretically good. Hes a potential man

#

You just need to roll the dice every game to not get matched up against characters with great aoe and movement like kefla, broly, vegito (should be simple considering they are totally not the most popular characters atm)

reef dagger
#

I’ve been playing too much hit recently so I’ve actually forgotten how broken ulthan still is… because as hit you have so much of an advantage against ulthan

#

I rock the double dash instead of backstab card and anytime I see a large aoe, two dashes plus invis is enough to get out of any situation regardless of the character or however large their aoe is

reef dagger
reef dagger
frosty anvil
#

Hit is the most matchup dependent character in the game. A lot of his worst matchups unsupriseingly are the best characters in the game. You CAN just go around their huge aoe but that would be leaving your dps alone to face the brunt of 2 characters attack all meanwhile you slowly walk towards the enemy. Then they can just bruteforce the tower because hot is a terrible defender. What you two seem to be forgetting is thag this is a team game and most of the time you’re not alone

#

And dont forget shu who can just counter your entire kit. Ive seen alot of my teammates die bcuz the enemy tech placed down a shu and i couldnt get out of the radius fast enough and couldnt deal enough dmg to help

sharp pine
#

I still go strategic escape, solid barrier, and double vanish to this day

#

Hit's cds are so low backstab is just not needed

#

Plus double vanish is a way for me to guarantee my invisible with my 3

#

And also an easier way for me to rat gods lol

sharp pine
somber tinsel
#

bro is a tech not a dps and still they try to force that

frosty anvil
#

Fr unless they are braindead or their controller died or game crashed they are not gonna stand still as you slowly kill them with deathblow from a mile away

reef dagger
#

One combo can do anywhere from half to a quarter of their health, that’s enough to help your teammates get the kill, plus the aoe character now has limited vision

frosty anvil
#

You keep thinking of these situations where your teammate responds perfectly and plays perfectly targetting the opponet you debuffed. When will you learn that most dps just rush in and hope for the best Krillin

reef dagger
#

But also, when you hit ppl with the combo and then dash away. Do you seriously think players remembered “oh this is exactly where the 1 hp player and I predict they’ll be here at this spot so lemme chuck my aoe?”

#

What they see is you, as hit, dash away so they chase you not the 1hp person

#

And don’t forget, your combo slows ppl down, it might not stun but it’s long enough time to let your teammate escape out of their field of view, leaving your afterimage as the last person they saw left

#

I’ve saved so many teammates from literal death just by doing a quick combo and dipping. Like I don’t need to kill them to contribute

#

Like cool I didn’t kill em, but at least my guy didn’t die, and now the enemy can’t see and I can just play around with them

upbeat glacier
#

unles you run into some cringe top of the leaderboard 4 stacks

#

maybe you guys need a hit content creator

somber tinsel
somber tinsel
#

but its funny to see how such people are so fascinated about killing enemies like a dumb instead of winning the match

#

like bro killing everyone wont give you a win, think with your head not your gut

#

for solo q like most here, we cant communicate well with a random team when everyone is just trying to do what they know, its harder to win as solo than in a full team yk

reef dagger
reef dagger
reef dagger
somber tinsel
reef dagger
somber tinsel
#

what I meant is

#

these guys are using Hit ONLY to kill enemies, and I mean enemy players, not gods nor bosses

#

unfortunately we do have these kind of players everywhere which only strives for killing, but in this case, that's why the DPS role exists

#

but still people are focusing only to kill with other roles

#

like, you can try it too by yourself: play a quick match with your team having bots while the enemy team have 2 players and 2 bots

#

go for the kill, forget bosses and gods of destruction

#

you will see that killing everyone doesn't matter in the match, it won't bring you the victory

#

now did I make it clear?

#

you sure can kill with Hit of course, and you have to, and even more assist your teammates

#

but as Hit you have to go for the bosses and gods of destruction too, like literally that's the game's objective, why is it so hard for some to understand this

#

they say Hit is a killer, but being a Tech character? that doesn't make any sense

#

now tell me, is it right to play as Hit only to go after enemy players?

#

what matters for you? win or kill?

somber tinsel
#

we can do everything

#

but that's not the point

#

the point is the objective of the player, which decides what he's going to do in a match

#

focusing on killing one player it's okay, but I'm talking about making this as a main objective in the whole match

#

"yea I'll use Hit and hunt each of enemy players down till they die, I don't care about assisting others nor bosses nor gods"

reef dagger
#

i'll focus them the whole time if it means my team stays alive and can do their jobs

upbeat glacier
#

I dont think you understand you cant just back door and win games at s rank lol

#

i had nearly 20 win streak on damage hit last season solo q

somber tinsel
upbeat glacier
#

before snowball changes

somber tinsel
#

if the enemies are dominating, we do have to kill them and take out their snowballs if they have

#

but don't forget about killing their gods and bosses

upbeat glacier
#

Yeah you do that by killing people

#

lol

somber tinsel
#

and get back to protect the god or finish the boss

#

it's not that simple