#❗-announcements

1 messages · Page 1 of 1 (latest)

gray sonnet
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My new game Zombies [TWDU] is out!! This game is a mix of classic COD style zombies with a Roguelike twist on it that you can upgrade your stats/weapons to reach higher rounds! Explore an abandoned old prison run by zombies and try to make your way out and escape...

3666-7979-0825

There is also a contest active for the first week until next Saturday April 4th! The 5 Highest Round holders will each receive 25$ 👀

I hope you all enjoy and if you find any issues dont be afraid to let me know! #💬-zombies-chat
@everyone

gray sonnet
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New Update is live! Here's the fixes

  • A new Wonder Weapon can be crafted...👀
  • Zombie spawn rates have been adjusted. They now scale by .33x for every extra player
  • Fixed an issue where the Buy UI was being stuck on players screen
  • Extraction time now scales per round (30s + 3s*Current Round)
  • Every door can now be purchased from both sides
  • Players are now invincible for the first 25s while in the in-game shop
  • The Ring of Fire Ability is now functioning properly
  • The Med-Kit and Veiled SMG wall weapons are working properly
  • ARs and SMG Titles swapped inside weapon shop

If you find any other issues keep them coming! 🫡

gray sonnet
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New Update has been submitted, heres the changes:

  • 5 Zombie Powerups can now drop and have a 2% drop rate
  • Players can now save and quit their session and load in a new lobby
  • A cinematic has now been implemented for the Normal Ending (Still very WIP)
  • A mod bench is now in the map
  • Fixed an issue regarding infinite fire ability and is now infinite mag size instead of instant reload
gray sonnet
#

New Update 4/6

  • Name Tags have been implemented! Showcare your glory and try to get them all!
  • Secret Codes have been implemented! Use them to get a headstart on others and get other little secrets
  • The In Game Gear shop goes away if the player is hit
  • When loading a session players now get extra money/amplifer depending on what wave they loaded
  • Fixed an issue where the In Game Gear shop was getting stuck on players' UI