#Pillar of the vaazi guard

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white crane
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Tanky (hearthflame) and fast (flaming falchions)playstyle. Features high-damage fire bursts and small high-dps windows.

SPELLBOOK:

Fire techniques

WEAPONS:
All: sharpness VI, smite VI, echo IV, ambush

Adassil's only purpose is passively boosting you. You can max it out if u wanna try fire techniques with it.

Hearthflame; the main course
netherfused gem : spellforged
This build aims at getting a crit hit with it to reach 1k-2k hits. Otherwise u get 200-900 dmg.

Flaming falchions; the side
(spell power V, spell haste V, spell infinity)
1-2k dps w/ spellstrike+sunfire

Sunfire

Enigma [for haste 4, locks mobs in place too]

Caelestis [utility, use if needed]

As this builds is based on fire power you can add Tempest.

Reforging : aim for +0.1 crit chance, +30% attack damage.
For the falchions, reforge them when you have fire spellblades !!! It will be less efficient with runeblaze ingots.

ARMOR:
All: protection V, amplify spell III, spell volatility II

Mageseeker hat : multi-roll VI, cowardice III
Netherite fire robe top : sunfire V, acrobat IX
Netherite fire robe bottom : sunfire V, swift sneak IV
Netherite fire boots : sunfire V, loongfooted VII, swiftfooted IV

Reforging : aim for +4 armor, +2 armor toughness, +5% speed.
Reforge your fire robe BEFORE upgrading to netherite !

Trim with netherite diamond ingots for netherite's fire immunity and diamond's damage reduction.

mending/life mending early game => hardening catalysts asap

**TRINKETS:**

backpack : creeper (in case of skill issues)
charm of invisibility
drinking hat (any)
necklace : crystalized omniscience with 3x12% fire at best
back : banner of undying
hands : power glove + vampiric glove or bracers (turtle/amethyst)
rings : x2 sunflare signets
belt : cloud in a bottle
quiver : quiver (deadass)
shoes : running shoes or usain bolt socks (!youTube for tutorial on how to get em)

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ROTATION :

Cast enigma's ability, sunfire's and then Spellstrike.
Switch to Hearthflame, cast its ability while sneaking (get in close range, you have resistance V the whole time).
Switch to your flaming falchions, cast flickering flames and flaming lacerations while it's going, while sneaking.
If Hearthflame cooldown has finished, cast its ability again.
If it is still ongoing, continue casting with your flaming falchions.
Reapeat.

PROGRESSION GUIDE :

Armor :

Your whole armor set is relatively cheap to craft, even early game. I would recommend waiting to get to the nether to mine pyrite and reforge your gear at this point.
Runefreeze ingots (for the hat) is quite easy to obtain; the fire robe requires wool.
Then upgrade the robe to netherite. If you need netherite, type !netherite.

Weapons :

Your early game objective is the nether. There u will be able to craft fire spellblades. You can also make flaming falchions pretty easily.
You now need uniques. During early game the best way to get some is by looting prisoner's quarters. To access it, wander in the overworld to find a green portal on a blue-ish overgrown wall. There will be loads of chests, you can even get to the promeneade of the condemned if needed. To learn other ways, type !unique.

static turret
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Nice build, pretty good progression guide as well

mellow siren
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lets go

white crane
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holy typos tho

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fak

white crane
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i have achieved a 3491 dmg hearthflame hit PepeprayingPepeprayingPepeprayingPepepraying

severe knoll
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Nice build

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Remove renewed gem from caelestis btw