#Hello all, I have just stumbled on a glitch/bug...

1 messages · Page 1 of 1 (latest)

dull kelp
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Hello all, I have just stumbled on a glitch/bug... While in the Augustus Assignment Editor, you can make invasions start via Events... once you export these events, they can NOT be re-implemented due to the phrase "invasion_start_immediately" not being written correctly, instead the phrase is written as "invasion_start_immediate" making the compiler burp out the following message:

This is in the Augustus version 4.0.0

But you can select the "enemy_army", "natives" etc... in the editor (Assignment Editor) it works fine. But once imported from the XML the game completely ignores it and removes it from the events.

zenith wadi
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Could you check if it works for you in the latest unstable? It seems to work for me, so it may have been fixed since 4.0.0.

orchid plover
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This works on the latest unstable.
Difference between stable and unstable, with the missing attribute being the enemy type.