does anyone have any experience with the banditzonespawner mod, im trying to understand how to not get mass spawns, i have the groups turned to 0 for min n max. i made bandits in the bandit creator, grabbed the uuid's. used those, they was spawning, but i cant get the zonespawner to work properly. they either spawn outside the zone or eventually do 20 minuets after. i have the basics for mods, phun server phunmart phunzones and phunlib, bandits2, bandit creator, bandit java fixes. banditzone spawner and usual error magnifiers, so nothing that should be causing issues with the zonespawner ( i checked the options for outside or inside checked between them) . i did have it where it mass spawned around 40-100 bandits, tanking my frames on a solid rig. any help would be appreciated
b42.17
local hosted server
mods -
Zombiebuddy
phunserver
phunmart
phunzones2
phunlib
bandits2
banditcreator
banditjavafixes
banditzonespawner
Currently my knowledge around modding is fair, ported things, reverse engineered things (hash data etc) iv had my hand out of it more so then in of recent so im rusty in understanding and flow with raw code. I'm trying to understand how a bandit spawnzone can be done for 2-8 bandits in certian areas, so my idea is this
- if 2 players go into say rosewood supermarket looking for supplies-
- a zone is put in place for the supermarket area using phunzones2 +banditzonespawner
- a event triggers where 2-4 bandits/ looters spawn in or around the building
A simple but basic event and quality of life change so that you aren't the only one in the world which isn't either another player or another person your playing with.
My issue is this -
i have a decent understanding over files in general, its not, not abc for me, i understand what happens when you click save on a file for bandit creator or most creation applications, it saves somewhere in relation to either the game or documents.
I go through the settings in banditzone spawner and use this
- Inherits From : Very_Easy
- Disabled : -
- Title : RW school
- Subtitle : Survive
- No announce : -
No building: -
No destruction: -
No fire: -
No pickup : -
No placing : -
No players : -
No safehouse : true
No scrapping : -
Difficulty : 3
Bandits : None
Zeds : Remove
Required Mods : -
Trigger mode : Only on enter
Location type : Indoor only
Time condition : Always
Block if occupied : True
Ignore Invisible : -
Ignore Crouched : -
Cancel if empty : True
( I believe my issue may be in these following settings in something I don't see)
Spawn Bandits : True
Bandit chance : 100%
Bandit cooldown sec : 5
Bandit once per run : -
Bandit Delay Min : 10
Bandit Delay Max : 15
Spawn Id's : (uuid from bandit folder in server lua folder)
Bandit Min : 1
Bandit Max : 3
Program : Defend
Bandit Group Min : 1
Bandit Group Max : 2
Bandit Group Spacing : 4
Bandit Group Id's : Same for all groups (using 1 uuid)
Point Mode : Inside Zone
Direction : Random
Distance Min : 1
Distance Max : 2
Legacy distance : -
Global player safe dist : 0
Point Attemps : 0
Fallback Point : -
somewhere in this over the last few hours of looking into this must be a miss put value or something. I am unsure but any help would be amazing to get this spawner working