#42.17 Unable to set new SpawnRegions

1 messages · Page 1 of 1 (latest)

meager ingot
#

Dedicated Linux server running a fresh vanilla instance of 42.17

Server will create its self and you'll have the 4 starting regions, shutting the server down and adding the new regions in (copied from the client host game servertest files with all of the spawn regions enabled)

Restart the server

None of the new regions are visible.

If you delete the 4 base regions (Muld, Riverside, Rosewood and westpoint) it errors so it is reading the file however it's not adding in the new regions?

terse river
#

the new spawn locations are hard-coded only to work in game mode "Sandbox" (multiplayer's game mode is, well, "Multiplayer")

meager ingot
#

I don't think I've ever seen a ball dropped so hard until right now.

wheat fieldBOT
jaunty juniper
#

So we did a bit of digging, you can use them if you set a custom name in the spawnregions.lua

Here I've removed the ", KY" from the end of Echo Creek and it has made the spawn available

whole python
jaunty juniper
#

I just tested it and you're right, that is still causing issues with safehouse claiming.