#B42.16.1 - Safehouse claim not working when using modded maps

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trim mural
#

Hello guys,

thank you for taking the time to read and answer 🙂

i've a Server on my own working on B42.16.1 using Ubuntu Server.
Since b42.15.3, all the players can't claim safefouses due to modded maps (worked on 42.15.2)
(same for admins - both using Zone Editor or manual placing)

On server_console.txt i've this WARNING (quite explicit):

WARN : Multiplayer f:483567, t:1775313727520, st:6 855 237 972> PacketTypes$PacketType.onServerPacket> The packet SafezoneClaim is not consistent: { "SafezoneClaimPacket": { "x" : 2126, "y" : 14515, "w" : 54, "h" : 41, "title" : "When using modded map in B42.16.1 MP, safehouse claim is broken, the server throw an exception related to being unable to find the claim location" } , "PlayerID": { "playerIndex" : 0 } , "IDShort": { "id" : 28 } }

And in the Server_Errors.txt i've this one:

        java.lang.NullPointerException: Cannot invoke "zombie.gameStates.ChooseGameInfo$Map.getZoomX()" because "map" is null at SafeHouse.setLocation(SafeHouse.java:836). Message:
        Stack trace:
                zombie.iso.areas.SafeHouse.setLocation(SafeHouse.java:836)
                zombie.iso.areas.SafeHouse.addSafeHouse(SafeHouse.java:75)
                zombie.iso.areas.SafeHouse.addSafeHouse(SafeHouse.java:103)
                zombie.network.packets.safehouse.SafehouseClaimPacket.processServer(SafehouseClaimPacket.java:97)
                zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:966)
                zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1596)
           zombie.network.GameServer.main(GameServer.java:900)```

So two questions:
- is this a known issue to be addressed in newer released (i mean is this logged in the backlog of bugs)
- is there a known workaround? (i've tried to disable safehouse anticheat to mess with paquet malformation)

Thanks!