Hello I have a game crash using b42.16.1
java.lang.OutOfMemoryError: Java heap space at Object.clone (Native Method). Message: Unhandled java.lang.OutOfMemoryError thrown by thread MainThread.
Stack trace:
java.base/java.lang.Object.clone(Native Method)
java.base/java.util.Arrays.copyOfRange(Unknown Source)
zombie.worldMap.WorldMapVisited.save(WorldMapVisited.java:548)
zombie.worldMap.WorldMapVisited.SaveAll(WorldMapVisited.java:1010)
zombie.worldMap.WorldMapVisited.update(WorldMapVisited.java:992)
zombie.gameStates.IngameState.UpdateStuff(IngameState.java:685)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1497)
zombie.gameStates.IngameState.update(IngameState.java:1298)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:65)
zombie.GameWindow.logic(GameWindow.java:390)
zombie.GameWindow.frameStep(GameWindow.java:807)
zombie.GameWindow.mainThreadStep(GameWindow.java:580)
zombie.GameWindow$$Lambda/0x000000008a20cdd8.run(Unknown Source)
zombie.MainThread.mainLoop(MainThread.java:70)
zombie.MainThread$$Lambda/0x000000008a20db08.run(Unknown Source)
java.base/java.lang.Thread.runWith(Unknown Source)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:4540, t:1775332691308, st:104,204,228> GameThread exited.
ERROR: General f:4540, t:1775332691309, st:104,204,229> MainThread.uncaughtException > Notifying InvokeOnMainQueue...```
This is in a MP server with mods, is this vanilla or mod related?