#Zombie Culling

1 messages · Page 1 of 1 (latest)

kind shard
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Removing Zombie Culling from the Base Game
Louisville had a population of 790,000 in 1993 — yet in a game simulating a zombie outbreak in that same city and year, players cannot have more than 300–500 zombies on screen before culling kicks in and removes them. This is deeply frustrating and breaks immersion.
Currently, the only way to prevent culling is to manually install the "No More Culling" mod on both the server and client side — a process that is time-consuming and unreliable, especially for multiplayer servers with international player bases.
I'd like to suggest that The Indie Stone consider removing culling from the base game, or at minimum providing an official in-game server option to disable it. A game that prides itself on simulating a realistic zombie apocalypse should be able to reflect the actual population density of its setting.
The current system feels like an artificial ceiling that undermines the survival experience. Please make this an official, accessible option for all players.

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Zombie Culling

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im using LLM to translate since English isnt my first language and it's getting dusty

tawny kelp
ashen remnant