I play with a bunch of mods and recently my world always crashes and tells me to look in the console-log file but when I try to search in there, I only find a bunch of errors which I don't understand. Anyone got an idea on how to find out which mod causes the game to crash except restarting it over and over with every single mod only...
#[SOLVED] How to detect which mod causes the crash
1 messages · Page 1 of 1 (latest)
look for the error right before the crash. You should see a workshop ID somewhere around there. That's the mod that's crashing the server.
i cant find any IDs. Please correct me if im wrong
ERROR: General f:0, t:1775153457111> GameLoadingState$1.run> Exception thrown
zombie.world.WorldDictionaryException: World loading could not proceed, there are script load errors. (Actual error may be printed earlier in log) at IsoWorld.init(IsoWorld.java:2704).
Stack trace:
zombie.iso.IsoWorld.init(IsoWorld.java:2704)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:295)
java.base/java.lang.Thread.run(Unknown Source)
looks like the actual error was printed earlier in the log. seach IsoWorld.init and see if there is a workshop ID near one of those errors
maybe search java:2704 if IsoWorld.init pops up too many things
IsoWorld.init only showed me this (except the end)
ERROR: General f:0, t:1775153449020> ScriptManager.PostWorldDictionaryInit> Exception thrown
java.lang.Exception: Reload_223 item not found: Base.223Box at OutputMapper.getItem(OutputMapper.java:98).
Stack trace:
zombie.entity.components.crafting.recipe.OutputMapper.getItem(OutputMapper.java:98)
zombie.entity.components.crafting.recipe.OutputMapper.OnPostWorldDictionaryInit(OutputMapper.java:124)
zombie.scripting.entity.components.crafting.OutputScript.OnPostWorldDictionaryInit(OutputScript.java:445)
zombie.scripting.entity.components.crafting.CraftRecipe.OnPostWorldDictionaryInit(CraftRecipe.java:814)
zombie.scripting.ScriptBucketCollection.OnPostWorldDictionaryInit(ScriptBucketCollection.java:188)
zombie.scripting.ScriptManager.PostWorldDictionaryInit(ScriptManager.java:1666)
zombie.iso.IsoWorld.init(IsoWorld.java:2254)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:295)
java.base/java.lang.Thread.run(Unknown Source)
ngl I can't see a workshop ID anywhere in those screenshots. Are these the last errors in the log before the crash?
typically you'll see a 'server stop' or something like that right after
how many mods do you have?
there are a few errors give me a minute to look for more
should be around 20-30
ok not too bad. like I said earlier, it's typically the last error before the crash that shows the reason (if it's mod related then it would have errors loading the mod).
also, make sure you've added in all the required mods for the mods you have, and check the load order. It's important that your core libraries (damn lib, phunserver, tsar's common lib, etc.) are loaded in first.
i thought the mods activate the libraries automatically
but they should be all on as I checked my list like 10 times
that was thr last error i could find talking about a mannequin idk
ERROR: Lua f:0, t:1775153450455> Lua(Vanilla).handleMannequinZone > ERROR: Mannequin zone missing properties in media/maps/Muldraugh, KY/objects.lua coords: 13583, 1299, 0
wait
what does "SEVERE" mean?
uhh idk 😅
there are a bunch of these at the end let me take a closer look rq
did you add map mods?
wdym
did you add the name of the map to the Map line? (typically line 78)
and sometimes you need to add the map folder to the maps folder in media
no i just activated it as usual
ok
if it does, then do some research on how to add maps
where is the line if I may ask
maybe talk to your host if you're using a dedicated server
what line?
where is the line which I have to edit?
line 75 & 218 for me
in what file?
alr
.cache > Server > Zomboid.ini
uh i cant find that file 💀
nor the .cache folder
i looked in both the zomboid folder and in the steam pz folder
C: > users > (your name) > Zomboid > Server > you should see the ini file there
sry I was directing with the mp path lol
oh its the files to the dedicated presets that I made long ago
do i need them in single player?
I'm not sure where to find it in single player. you might have to look that up
ok
it says what I said so I'm not sure why it isn't showing up for you 
is it named mapline?
what are you referring to
where to add the map details?
yeah
it should just be 'map=muldraugh,ky'
you said its typically line 78 but there is only a voidbox or smth like that
there is no map=
yeah you're in the wrong file
let me look rq cuz it seems its the general settings of the game
oh right...
when I try to create a world it just crashes and therefore doesnt create a world
it looks like this
just a usual crash
alright maybe someome else knows smth about it thanks for the help tho
[NOT SOLVED] How to detect which mod causes the crash
that issue is with an ammo mod
An ammo mod can cause that?!
I‘ll definitely take a look on that tomorrow. I‘ll update in here afterwards
yup, I had a similar issue a few updates ago, and it was because they added/changed some ammo types...
btw, any mods that add scripts can prevent the server from loading if the script is flawed/not updated.