#unexpected error help
1 messages · Page 1 of 1 (latest)
ctrl-f "Stack Trace" might help find the suspect mod...
but idk for sure if this is the issue...
does the game launch with no mods?
the server doesnt launch without mods
then delete your Zomboid folder, reinstall the game, verify your game files through steam, then try again with no mods...
can confirm getting error on a 100% vanilla server
any chance its this error?
ERROR: General f:0, t:1774996176859, st:0> WorldDictionary.init> Exception thrown
zombie.world.WorldDictionaryException: [SpriteConfigs] Missing dictionary script on client: Base.Log_Stack_01 at ScriptsDictionary$ScriptRegister.parseLoadListClient(ScriptsDictionary.java:253).
Stack trace:
zombie.world.ScriptsDictionary$ScriptRegister.parseLoadListClient(ScriptsDictionary.java:253)
zombie.world.ScriptsDictionary.parseRegisters(ScriptsDictionary.java:395)
zombie.world.WorldDictionary.init(WorldDictionary.java:325)
zombie.iso.IsoWorld.init(IsoWorld.java:2253)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:295)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1774996176860, st:0> WorldDictionary: Warning: error occurred loading dictionary!
ERROR: General f:0, t:1774996176860, st:0> GameLoadingState$1.run> Exception thrown
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init(WorldDictionary.java:361).
Stack trace:
zombie.world.WorldDictionary.init(WorldDictionary.java:361)
zombie.iso.IsoWorld.init(IsoWorld.java:2253)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:295)
java.base/java.lang.Thread.run(Unknown Source)
LOG : Lua f:0, t:1774996176870, st:0> LuaEventManager: adding unknown event "OnPreUIDraw"
LOG : Lua f:0, t:1774996176870, st:0> LuaEventManager: adding unknown event "OnPostUIDraw"
LOG : Lua f:0, t:1774996181532, st:0> LuaEventManager: adding unknown event "OnMouseDown"
LOG : Lua f:0, t:1774996181533, st:0> LuaEventManager: adding unknown event "OnKeyStartPressed"
LOG : Lua f:0, t:1774996181533, st:0> LuaEventManager: adding unknown event "OnKeyPressed"
LOG : Lua f:0, t:1774996181548, st:0> LuaEventManager: adding unknown event "OnKeyKeepPressed"
LOG : Lua f:0, t:1774996181656, st:0> LuaEventManager: adding unknown event "OnMouseUp"
LOG : General f:0, t:1774996184783, st:0> waiting for UdpEngine thread termination
that looks like mine
let me double check
ERROR: General f:0, t:1774996940462, st:0> WorldDictionary.init> Exception thrown
zombie.world.WorldDictionaryException: [SpriteConfigs] Missing dictionary script on client: Base.Log_Stack_01 at ScriptsDictionary$ScriptRegister.parseLoadListClient(ScriptsDictionary.java:253).
Stack trace:
zombie.world.ScriptsDictionary$ScriptRegister.parseLoadListClient(ScriptsDictionary.java:253)
zombie.world.ScriptsDictionary.parseRegisters(ScriptsDictionary.java:395)
zombie.world.WorldDictionary.init(WorldDictionary.java:325)
zombie.iso.IsoWorld.init(IsoWorld.java:2253)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:295)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1774996940462, st:0> WorldDictionary: Warning: error occurred loading dictionary!
ERROR: General f:0, t:1774996940463, st:0> GameLoadingState$1.run> Exception thrown
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init(WorldDictionary.java:361).
Stack trace:
zombie.world.WorldDictionary.init(WorldDictionary.java:361)
zombie.iso.IsoWorld.init(IsoWorld.java:2253)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:295)
java.base/java.lang.Thread.run(Unknown Source)
yeah its pretty much the same
wth
I've tried a few things like copying a working world dictionary from a 42.16 single player to over write the servers didnt change the error, tried straight up removing the files thinking it might make new ones but all it does is make console fill up will errors and eats ram like a hippo.. >.>
Are you loading an old save or a new save? Because old saves are no longer supported.
old save
i played on that save 2 days ago
running the same save from b42 mp beta first release
As per the patch notes, old saves are no longer compatible with the latest version. You have to opt into the outdatedunstable beta to continue this save, or start a new save.
https://theindiestone.com/forums/index.php?/topic/93251-42160-unstable-released/
As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch. How do I subscribe to the Unstable beta branch? Right-click PZ in your Steam li...
I was able to get the world from the server to work on single player by removing the echo creek spawn point, when loading the server world in single player the game said it was updating the map so I just assumed i got lucky lol.
let me know if it works
its been always like that?
its going to take a few for me to download and upload the server world but if it works i'll let you know
what if i downgrade, would the mods still work if they get updated?
Which part?
every update says to start a new save
every update brakes the old save?
how did you remove the echocreek spawn point?

