#Controller problems

1 messages · Page 1 of 1 (latest)

formal galleon
#

Hi dev team,

Movement with the controller feels really off right now. When moving diagonally, the character can’t run and only walks, which makes navigation frustrating.

I also haven’t been able to figure out how to sprint anymore. Before, it was mapped to Circle/B depending on the controller, but now R2 is used for aiming instead of running, which I think is a major change to movement controls. It feels like running has been moved to joystick sensitivity, and honestly, I really don’t like that.

I understand there were complaints about the aiming changes in B42.15, but honestly it seemed like it just needed some adjustment to the character’s foot positioning—it was more a matter of people getting used to it. With B42.16, though, it feels like a step backward in terms of control and fluidity.

Thanks for your work, and I hope this feedback helps!

tulip wolfBOT