#42.16.0 UNSTABLE Released

1 messages · Page 1 of 1 (latest)

unkempt knoll
acoustic flame
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woohoo

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thank you indie game store

smoky forge
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See? I am trustworthy drunk

vernal grove
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does this mean the update comes today đŸ„č

spare zodiac
hollow parrot
vernal grove
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đŸ„čđŸ«°

lunar kindle
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Thanks for the corrections! So many that I didn't even know existed! đŸ€Ł

acoustic wigeon
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Added stress debuff to ice cream treats/candy

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This is unclear, does it increase or decrease stress and if it does increase stress, why?

ornate crypt
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how is the desync this update?

acoustic wigeon
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Here we go:

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-- Minor Loot Spawn adjustments & Decreased Erosion Speed in Apocalypse, Outbreak, and Rising
-- Extinction: Removed Day/Night Speed Effect that was stopping day Sprinters
-- Extinction: Increased Erosion Speed, Decreased Zombie Door Opening %, Decreased Rally Group

loud sandal
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Don't quite understand the need to remove Echo Creek from the spawns. A ton of people have never been to Louisville, what would make them want to explore Echo Creek in the first place

narrow tinsel
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Question, what does RMC system mean?

loud sandal
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right mouse click/context

cobalt harness
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Mamma mia, patch

acoustic wigeon
shy slate
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Let's goooooo

novel ferry
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Wait what added do the game

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Tldr

shy slate
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  • Fixed Can't build South and East walls without floor support around stairs above the ground floor

HUGE FIX HERE!

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  • Fixed Fullscreen ignores OS's selected refresh rate

Also huge fix for those who loved to play fullscreen but had to play without.

warm yew
tall dew
acoustic wigeon
balmy sinew
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##################################################################
Fix building floors obstructing view when aiming. Since 42.13 this is total disqualification for further PZ gaming!
##################################################################

placid iris
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omg this one is epic, awesome work!!! ❀

gilded hill
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Is the bug fixxed that zombies dont get knocked back in some rare cases?

cerulean mason
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WHEN USING CONTROLLER: Player CANNOT move when inventory is open, when radial selection menu is up and or any other menu is up.

hollow parrot
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Has anyone experienced like only 2-3 zombies obliterating a door within seconds in extinction mode?

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Not sure if its normal or not but damm they knock it out fast

acoustic flame
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yes doors are generally fragile in b42

cobalt harness
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Echo Creek removed as spawn point, no new negative traits to suffer from, just some fan favourite traits cost more or give less points 🙁

cobalt harness
shy slate
cobalt harness
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Well we could use some B42 new area spawn point regardless, its realistic that some places are better to survive in than some others...

shy slate
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I can see why. You have one of the best bases in the game in Echo Creek.

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So it discourages new players from venturing out.

cobalt harness
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Disable it as spawn point for preset modes, enable to toggle it for sandbox - if you can play PZ without zeds, allowing an already before-present location to spawn at should not be weird

shy slate
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Like a brand new map expansion just off to the right side of Louisville.

verbal ridge
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Controller isn’t usable in this newest update

cobalt harness
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We can only speculate based on things we know, so any 5D chess planning is beyond our tiny brain capability

shy slate
cobalt harness
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can live without Echo Creek at least, but still on hopium for the missing b42 features (sans bows)

shy slate
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I already gave up.

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It's best to let them work on the bows a bit more.

shy slate
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I wanted to see some bow action as players attack moving vehicles.

cobalt harness
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I'll be less than happy if B42 stable comes without ending the tyranny of the fridges, with the addition of lacking bows...the wilderness survival dream postponed by a long time

cunning magnet
shy slate
cobalt harness
shy slate
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Oh.

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I'm more looking towards getting renewable resources to make vinegar and glass mason jars to make "Jar of [SOME FOOD]" for preservation.

cobalt harness
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maybe its just me, I recall an old thursdoid about building your own house in the wilds, with associated primitive techs...and now we already cannot hunt deer without firearms in the woods, and without food preservation...

shy slate
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Long-term wilderness survival is the goal, but the goal post shifted to Build 43.

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That's the latest I have seen being speculated in the community.

cobalt harness
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still would love to transition to electricity-free living, even if living nearby cities

shy slate
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Perhaps this can help narrow the issue down.

verbal ridge
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It was working perfectly fine modded last update

frank wyvern
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so far the changes seem good, but echo creek removed and reluctant fighter buff seem a bit wierd to me

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Might just be most new players never take xp nerfs, and thats why it was buffed. makes high level player better as a result, though.

cunning magnet
rugged perch
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why did they remove spawn at echo creek

sharp gull
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Herbalist can be removed each time you switch to park ranger occupation to give yourself more points. It also stacks each time you do this. Edit: known bug just saw bug report on the forum

gilded hill
hollow parrot
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Does anyone got a pic of the dental floss icon? Curious on how it looks but too lazy to boot the game just for it

hearty chasm
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"- Change the sandbox option "Firearms use damage chance" from a check-box to a drop-down list
-- This addresses the issue with PVP where players could insta kill someone with lvl 0 in aiming" .... ??

timber geode
# rugged perch why did they remove spawn at echo creek

According to yesterday's blog, the Echo Creek spawn was for players to test the new areas but it wasn't intended as a permanent spawn point. Kinda like when we used to spawn with an 9mm pistol to test the new aiming system

rugged perch
white sedge
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Removing the spawn was unnecessary and even a step back from letting us spawn in any town sans Louisville (for lore reasons). There’s no reason someone wouldn’t be living in echo creek, or the other new towns for that matter, when the outbreak occurs. Please add it back, ty.

humble kernel
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Yet again another update that worsen the gamepad experience. almost impossible to walk with the new sistem stick always triggering the run

vernal hare
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To be honest Im not sure why Echo Creek was removed as well, removing options from the player isnt very fun. It might be a more advantageous spawn, but I didn't think that the design philosophy of spawns was to have them all be the same

cobalt harness
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clearly horses are more advantageous now in the long trip to that side of the map...

vernal hare
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¯_(ツ)_/¯

cobalt harness
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Echo Creek was a comfy spawn regardless, but not exactly entirely safe - maybe total zeds were lower than other spawns, but so was loot. Guns Unlimited being nearby with an absolute shit tons of zeds most of the time would have been interesting long-term if they started to re-populate Echo Creek en masse

ornate crypt
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possible multiplayer bug on default sandbox settings, all zombies are fast shamblers on random speed settings

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going to report it soon if i change it to different settings and get weird results

grizzled hare
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I dont think echo creek was a great spawn for players cause theres not too many car spawns and its pretty remote
with bad RNG for newbie players you end up kinda trapped
its better as a visited location when staging to take for guns unlimited

ornate crypt
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reported bug

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basically all zombies right now are fast shamblers in multiplayer regardless of settings, slow shamblers can not exist rn as of this patch

nimble zealot
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why remove that type of "option/content"?

tawny ocean
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curious why the echo creek spawn was removed was it unbalanced?

loud sandal
# tawny ocean curious why the echo creek spawn was removed was it unbalanced?

Echo Creek is a beautiful and cozy place to settle down, and served as a great place to test and validate new B42 features such as basements, animals, and crafting, as it contains many of the building blocks needed for those features. It will obviously still exist in the game, but now serves as a destination to aspire to rather than a starting off point.

acoustic flame
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where do you guys get the detailed update log

loud sandal
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first post in the thread you're commenting on

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click "jump to top" in the top right

acoustic flame
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o i see, i just read the blogs

balmy galleon
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anyone knows if this update is compatible with the last one with RV interiors and Filibuster Rhymes' Certified Used Cars? I have a save in the 42.15.3 and I would like to update to new version

loud sandal
urban kernel
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Bluetooth-shoves while holding a firearm
LOOLL

median path
balmy galleon
loud sandal
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Not trying to make this harder on you

balmy galleon
spare garnet
upbeat hamlet
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"-- Removed unused Zombie Door Opening % in Apocalypse, Outbreak, Rising that was causing confusion"
I wanna know who was confused by this...
I knew what it meant, and made sure it was turned off LOL

median path
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oh was it on by default or something? lol

upbeat hamlet
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In B42.15 : "Random Door Opening Amount - Normal"

median path
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lol

granite owl
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Does anyone else feel like veteran buff was too OP?

muted vapor
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How much of a modpocalypse are we seeing in 42.16 aside from any map mods that include UI menu changes or mods that override professions (if at all)?

muted vapor
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In terms of meta anyone who'd want to pick Veteran would do better to just go for Police Officer instead

granite owl
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Yeah but thats 2 traits that you cant get any other way (I believe). And not having to worry about discomfort? Seems pretty meta

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It just removes 2 debilitating moodles.

median path
bleak umbra
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after looking through the rebalances in-game... this, really, really does not fix any of the balance issues that the profession system had. i would argue it's even worse in some cases

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see: doctor going from +2 points for +3 first aid, +1 short blade, changing to -2 points for +6 first aid, +1 short blade

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like. first aid is genuinely a near-pointless skill. its only real, practical use is shortening the time broken bones take to heal. it is by no means worth a four point deduction, even remotely

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park ranger got nerfed by losing a weapon skill in exchange for a point each in tracking (does nothing), knapping (who cares), and first aid (lmao)

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and lumberjack and burger flipper sit completely unchanged, not taking a single nerf while the professions that nobody ever used anyways get worse

bleak umbra
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try them how? unless there's secret profession unlocks not visible in character creation, things pretty much are what they show on that screen

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besides like, known recipes at start and all that, which are... of dubious use, most of the time

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my biggest complaint in the profession balancing, welder, is still a -6 despite offering nothing coming even close to justifying it

long marsh
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any major bugs yet? Like invincible zoms or stripping naked? 😄

bleak umbra
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veteran got a decent buff with the change to desensitised, that one's alright, but almost nothing character-creation-wise besides that really... improved at all.

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positive update overall, of course, there's a lot of good changes in here, i'm just... extremely disappointed by the long awaited profession rebalance fixing almost none of my issues with it

muted vapor
median path
full ravine
bleak umbra
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i mean. fwiw i have over a thousand hours, i know what various skill levels are and do and unless they shadowdropped a first aid rework, it's still a worthless skill

long marsh
acoustic flame
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what triggers the strip naked bug

long marsh
bleak umbra
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to be clear i'm not just reading the patchnotes, i booted up the game and am looking through the character creation menu to see the point costs and skills and etc of everything

cunning magnet
dark frigate
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so are the next upcoming updates will just be bug fixing and balancing? no new content?

bleak umbra
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i'm very happy to explain why i find the balance of professions off still, trust me when i say i'm not just knee-jerk responding to changes

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like. okay, let me compare blacksmith with lumberjack, for example

cunning magnet
median path
north fossil
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If cat eyes is gonna cost more, it should come with the benefit of not needing light for like, half the recipies >.>

full ravine
snow surge
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do we know if Motion Sickness got fixed with this round of trait updates?

cunning magnet
untold locust
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Er... I've found a bug; I'm not quite sure how, but somehow I managed to get 20 points just by selecting 'unemployed'

full ravine
untold locust
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Or was it always 20 points?

cunning magnet
bleak umbra
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LUMBERJACK: +0 points
+2 Axe
+1 Maintenance
+1 Strength
Trait: Axe-pert

this profession is extremely good- it's on the cheaper end of professions, given most professions start you with negative points (something i would argue should change, in fact) and gives you the baseline of any good build (a weapon skill + maintenance) on top of a small boost to a universally-useful physical skill. on top of that, it gets a completely unique trait to boost the swing speed of axes, increasing the combat efficacy even further. this is a good profession in terms of giving something valuable, but in comparison to how everything else is balanced, it's far too cheap.

BLACKSMITH -6 points
+4 Metalworking
+1 Short Blunt
+1 Maintenance
Recipes: Blacksmithing Recipes

at its core, this seems like it would be similarly good to lumberjack- it has that extremely useful weapon skill + maintenance combo, same as lumberjack. however, the smithing buffs it gives you are of... dubious use. yes, you level blacksmithing faster, but the difficult part of blacksmithing isn't raising the skill so much as it is creating a forge and getting the resources you need to start. once you have the resources for a forge, you're likely to already have the books and even if you don't, levelling the skill consumes almost solely wood/charcoal and isn't hard to raise. on top of that, it doesn't give a unique boost to smithing the way that lumberjack does axe-wielding, and the cost is patently absurd in comparison to lumberjack. you can gain almost the full benefit of taking this profession by selecting a different profession, then taking the 'blacksmith knowledge' trait on top of that, only losing two blacksmithing levels (unneeded, two is more than enough to level quickly) and the short blunt level in exchange for a significant number of points, and regaining the opportunity cost of only being able to select one profession

cunning magnet
bleak umbra
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notable point, too many professions are rendered pointless by their miniature trait versions often being cheaper and offering the same or nearly the same benefits, on top of freeing up your profession slot to take a harder-to-get-from-traits combat boost

full ravine
median path
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or steam forums lol

bleak umbra
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i really should sometime, the profession balance is something i've been very vocal about for a long time, but i held off making a full post about it because of the promised profession rebalance in the future

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which, on its arrival, uh. yknow.

median path
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cat_clap yay info collection

untold locust
cunning magnet
untold locust
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OK, I'm glad it's already known

cunning magnet
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just wanted to make sure it was the same cause, you never know

untold locust
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Oh, and also, the Park Ranger profession gives you the Herbalist trait, but you can remove it

untold locust
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A hotfix is coming....

quick edge
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Yo---- I got here off the link about discssion around controller functionality---- I am not a fan of the "auto run" if I move my right stick and I am trying to find if there is a way to revert the controller functionality back to the previous version. (Without going back to .15)

delicate ravine
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interesting update

worldly raven
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Where do the devs want controller feedback?

median path
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you can do steam forums too but it might get buried right now since theyre throwing tantrums lol

worldly raven
shy slate
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As even the QA team will look over them.

unkempt knoll
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Here is fine

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Forums even better

shy slate
median path
unkempt knoll
worldly raven
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For controllers, the melee is much better. It’s faster and the cursor doesn’t move as far. For aiming however, it does not feel good. You have to half press the trigger to get into aiming mode and full press to fire. A full press will also auto-fire so it’s very finicky and awkward. The auto-walk to run is also not great. I spend more time walking in PZ rather than running/sprinting so always having to be careful not to press the joystick fully in one direction feels bad. Just exploring a house feels hard to do as I’m constantly running and wasting calories doing so. I think it would be good if we could map our controller like KB&M. All said, I still really appreciate the work you guys are doing to add more controller support.

muted vapor
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@unkempt knoll By the way, I have noticed that you guys have been pretty explicit about saying that saves created before 42.16 will not be compatible, and I think that in the last patches, this was never stated in this manner.

Could you possibly shed some light as to why this was explicitly stated? I've noticed a couple people showing saves that were brought over and well... Their game seems to be running

little sigil
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my echo creek run i started 2 days ago is dead now lmao

muted vapor
little sigil
crimson flint
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its crazy what indi stone devs are doing. Patch speed increased a lot. With this speed i hope we get stable build 42 in summer

muted vapor
muted vapor
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wdym 'load it' dawg

little sigil
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the continue button

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i cant load the save

muted vapor
little sigil
muted vapor
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That's quite an easy fix I think

median path
loud sandal
# little sigil i cant load the save

Are you on the outdatedunstable steam beta or on unstable.

IMPORTANT: B42.15 and earlier saves will not be compatible with B42.16+ builds.
If you wish to continue a 42.15 savegame, please select the "outdatedunstable" Steam beta and make a local backup of your game.

little sigil
median path
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what does pz bullet mean

muted vapor
loud sandal
worldly raven
little sigil
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i think imma just start a new save

little sigil
loud sandal
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yep best approach

loud sandal
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understandable

cunning magnet
# worldly raven For controllers, the melee is much better. It’s faster and the cursor doesn’t mo...

as far as i understand, the main thought behind this was that sometimes in a pinch you might benefit from discharging instantly, also the trigger is supposed to activate on the last % of the trigger while it seems to trigger at about 3/4, would fixing that help the experience and would the feature to be able to discharge be useful? same goes for jogging, it's supposed to trigger only at the very end of the movement stick

muted vapor
sharp gull
forest hamlet
loud sandal
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yeah I feel like this is thought up from someone who primarily played FPS or TPS games on a controller but it ends up feeling way too awkward in a game as pz

cunning magnet
worldly raven
cunning magnet
ancient stag
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So sad, in my opinion the Extinction preset has gone from super original to boring and basic... tired

loud sandal
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How so?

smoky forge
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So removing EC was a bad and rushed decision

median path
smoky forge
worldly raven
vernal hare
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Unfortunately I have to agree, removing EC as a spawn is a really strange decision

median path
vernal hare
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The map is so large, so more spawns lets you find more places without long expeditions

indigo helm
cunning magnet
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basically we have input options constraint

indigo helm
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The people want Echo Creek spawn back! Rahhhhhh

median path
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march ridge lol

vernal hare
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I just liked how it was a spawn in the middle of nowhere

smoky forge
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As for the controller feedback, the movement is not that bad. I think it's possible to get used to it but aiming needs a lot of work. Currently it takes too much time to aim when in this game I cannot afford to spend 10 seconds trying to aim at a lone zombie

indigo helm
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Hmm. Well Ekron seems OP.
Brandenburg+Irvington as spawns kinda makes sense?

vernal hare
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Keeping all the spawns in more urban towns is less dynamic

median path
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penisham lake!

indigo helm
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Then we have the "major towns" as spawns....but yeah like @vernal hare said that feels samey....Echo Creek offered some nice, thematic variety to a playthrough start

smoky forge
vernal hare
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Yeah, that was the draw. I want a simple place to get simple supplies then move out from

dapper plinth
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peak

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They fixed all the biggest bugs finally

hollow parrot
blazing eagle
worldly raven
median path
cunning magnet
worldly raven
dapper plinth
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I heard it still affected people last patch

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I dont see it listed in the notes

blazing eagle
median path
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yah it would be nice for a spawn point over there i love that sector side of the mappy

blazing eagle
median path
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LOL , i dont even go to the reddit, id rather go to steam forums.

vernal hare
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Hmmm I gotta be honest, really not liking the way that moving feels on controller

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It is way to easy to start sprinting out of nowhere, and Im not sure why doors open automatically when you move towards them

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Door auto opening should be an accessibility feature

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Also, changing the iso cusor to start at the chest is making it way more difficult to aim to the left or the right. I have my joystick all the way straight left and my character is aiming down and to the left

median path
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yah i just launched steam deck and the auto door opening i dont really care for, but now its not doing it, i have no idea what i did when i button mashed. I do like the auto run thing thats nice

vernal hare
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I personally think that right trigger to run was a much better solution

I was always in control of when I could attack and when I could run, Im not sure why they changed it

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Now I feel way less in control

median path
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i think it helps my wrist fatigue i play a lot of 12 months later so i do a lot of walking and running

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also can you move when you open inventory?

acoustic wigeon
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veteran gives better gun stats, immunity to panic, immunity to discomfort (which removes one pretty big source of unhappiness iirc)

vernal hare
median path
#

yar

acoustic wigeon
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if you want to wear armor / masks / etc, veteran can pretty much just ignore the debuffs

median path
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I really like it, but i can see how it can be a issue for players

delicate vessel
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Can't wait for the next controller hotfix!

Honestly melee combat has been pretty bad for a while.

At first I was waiting for melee attacks to stop passing through zombies. That's all that was needed.

Now you can't move while aiming.
There's no jog button, you have to tilt the stick halfway now apparently.
And there's a useless melee reticule now that I can't hide.

I kinda wonder if melee attack still pass through zombies? idk I haven't played much since the 42.15 update broke melee combat on controllers.

long marsh
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the melee pass through on zoms seemed to have been resolved on 42.15.2 or 3 for me. The next scary bug was stripping while fighting and being so overweight that you could barely move.

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i'm praying both bugs are stomped and there are no new potential game stoppers of bugs.

daring fossil
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Does anyone know how to properly activate the sprinters?

dusty ginkgo
#

Oh hi there

molten schooner
#

Hey , first of all huge respect for the incredible and tireless work The Indie Stone has been putting into Project Zomboid over the years — it really shows.

I wanted to ask something quickly: are there any plans to evolve zombie behavior toward more dynamic, large-scale roaming hordes?

Right now, even with sandbox tuning, zombie movement can feel a bit local and slow over time, especially in more remote areas. Mods like Living Hordes, Hordes Alpha show how impactful itinerant groups crossing the map can be for immersion and tension.

Just curious if something along those lines is being considered for the future 🙂

ornate crypt
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I personally have used in it b41

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I have tried other horde mods, this one feels the most organic

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And a lot more flexible

snow surge
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probably a dumb question but do we have a sense of how much is still "to be done" before 42mp stable? feels kind of cautiously optimistic since there havent been any really game/progression breaking bugs left afaik đŸ€”

terse totem
#

nice to see DDOS protection

vernal hare
snow surge
hollow parrot
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And then 43 unstable in december! Hopefully

vernal hare
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Lets not get crazy haha

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Maybe!

median path
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yes yes

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time flies way too fast like how is it already april

cobalt harness
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stable surely will be released before 3rd of June because reasons

ornate crypt
cobalt harness
# ornate crypt Is this cope or ball

personal hunch because in my headcanon Sully would magically be petty enough to delay bows in order to release stable faster so I lose a bet, to Sully

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not only I would lose a bet, but I would also become...like Sully and the rest of the crazy people who delve into programming as a skill

acoustic wigeon
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they've scaled it down a bit and are putting out more updates at a faster rate, and it seems like the current systems are maturing for a 2026 release 🙂

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(when in 2026 idk)

acoustic flame
#

decemba

delicate ravine
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update ruined my current world unable to play.

acoustic flame
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probably because they removed echo creek me thinks

delicate ravine
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RIP echo creek

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time to start a new world then since it corrupted many current saves

acoustic flame
#

you could probably wait for a hotfix to have that issue adressed, the towns still on the map just not a spawnpoint anymore

tawny ocean
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odd that removing a spawn would kill a save

delicate ravine
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I started off in Rosewood.

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Echo Creek was too easy thats why its been removed?

acoustic flame
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from what i hear, it had a great base location which would discourage venturing for new players

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but i never bothered to spawn there

abstract spindle
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I visited a creek in Echo Creek just now and you could hear small whispers and faint echos that say “why did you remove Echo Creek as a spawn location?”

delicate ravine
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Echo creek wasn't a bad location to spawn in.

acoustic flame
#

SchizophrenicWolf?

abstract spindle
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On Wednesday, they’ll “accidentally” make Louisville the only spawn location

acoustic flame
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louisville sucks

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too much ground to cover

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i never feel safe until i clear every building in my town

dusty ginkgo
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hopefully one day they add random spawn so I don't have to use a mod

acoustic flame
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random spawn but you spawn in the sky and die on impact smh

indigo spindle
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update is

dusty ginkgo
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you've been forgetting something drunk

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I have a really cool one too that I have been holding onto

sick hill
#

Please make the controller bindings configurable for the players. The newly combined walking/running on the left stick is a horror for me.

dawn night
#

I wonder when the stable version of B42 will be released

acoustic flame
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stable releases once i solve an entire book of bingo cards

open sorrel
#

Hmm, no clay tiles now?

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Same place on mp server had a lot of it here

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Ok, I have some clay but 10 time less than last time lol

supple spade
#

omg rip my 2 week save bc of the echo creek thing </3

dusty ginkgo
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And keep playing just know that when 42.17 comes out outdatedunstable will go to 42.16

wide turret
#

Is it just me or many gear pieces make the player character invisible?

knotty solstice
#

FUCK

balmy galleon
#

Can someone explain to me why I have a Minecraft save that is 4 or 5 years old and still works perfectly with all the updates they’ve released over the years, but I have a Project Zomboid save that I started a month ago and it already doesn’t work with the latest update they released today?

abstract spindle
#

TIGS clearly puts more time and effort into MC than PZ it seems pz_thinkingdrunk

median path
dusty ginkgo
#

minecraft updates: ok we are going to add a new animal, get exciting!

median path
#

Lol

dusty ginkgo
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pz: ok we revamped literally everything in the game

median path
#

I was apart of a mc community before i found this better one and every update they always had to wipe the server

abstract spindle
median path
dusty ginkgo
median path
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I want it!!!

balmy galleon
#

A realms save, not always active, just we play some months and stop to play, and after some months play again..

dusty ginkgo
#

which would have been around the time the last major change was to anything, which would have been the caves & cliffs update

#

pretty much everything after that has been very limited in scope

abstract spindle
balmy galleon
dusty ginkgo
median path
dusty ginkgo
#

yyaaaaa

median path
dusty ginkgo
#

2011 was when minecraft went 1.0

#

no matter how you look at it people will be upset. you take too long people get annoyed, you release too frequently people get annoyed

balmy galleon
#

Jeje okk, I hope they release soon an estable versiĂłn, so we can play many years without loosing our saves

median path
#

we couldnt even plan a fart before a update came out

median path
abstract spindle
#

lol there's xenomorph and puppers/dog skins too

dusty ginkgo
#

early 41 people would rage because they would release a hotfix and the modders would have to update to make it compatible

median path
#

wait where do we get

#

wait xenomorpjh? lol

median path
#

i had like 10 mods on there like frick

dusty ginkgo
#

yuuuuuup

median path
dusty ginkgo
#

OR modders updating too frequently and then you would have to fix the server constantly pz_rofl

#

I have been using the same skin on minecraft for like 16 years now lol

median path
#

yay thnx

median path
#

that is a long time

abstract spindle
abstract spindle
#

spiffo 🧡

median path
dusty ginkgo
#

tng episode disaster (episode 5 season 5)

median path
dusty ginkgo
#

yea I am such a nerd

wraith osprey
#

The new controller rework is terrible. I want to just use my left thumbstick to walk only. My character was running everywhere and fatigued almost instantly

alpine heron
#

Hi! I don't know where to post this, so I'll post it here. The problem is in the game. Multiplayer. The game and mod settings window in multiplayer is too small (in single-player it's large and there are no problems). This causes a problem: some mods cannot be configured because their text doesn't fit in the window. Again, the settings window in single-player is fine and everything is OK. (Font size settings, etc., don't change anything there.) Please make the game settings window in multiplayer full-screen, like in single-player. Thank you for your attention! If I wrote this in the wrong place, please write it somewhere the developers can read it! Someone. 🙏

merry steppeBOT
dusty ginkgo
#

that is your best bet, otherwise it will get lost in discord

undone vine
#

strange visual bug, anyone else getting this?

#

appears to be the bathtub clipping through the wall a bit

median path
undone vine
#

nope, seems to be a rendering bug only.

#

I have mods though so they won't accept my bug report. Their loss!

#

but this is the ammo house in the muldraugh gated community just south of the medical center

#

if anyone wants to check for themselves

foggy oyster
#

So about the "- Removed Echo Creek from Spawn Selection" part of this update. They are mostly talking about singleplayer right?

It never was a default option in the dedicated servers I spun up & always had to add it myself. Is that still true?

#

Also if I was on the outdatedunstable beta version why is their still a update on my steam page if the new update is for unstable beta?

low hemlock
#

I don't play on controller, but I have a buddy who's been using it forever and he's pretty annoyed with the auto run change they made for analog movement, without an option to revert back to the old way. Idk if this is the channel for that kind of feedback but I felt like it should be mentioned, I've seen other controller players mention it also

young stream
#

hey so i was redirected here - since a few people got annoyed with me asking questions that were presumably answered prior in the chat - Can we PLEASE get echo creek back as a spawn? I am not moaning, but just baffled as to why it was removed, thank you 🙂

#

Also may i ask people to stop dog-piling and insulting people who haven't spent all day on discord and are just asking polite questions

indigo helm
#

I, too would like Echo Creek back as a spawn location

#

it feels odd, having none of the western town be available from the start. Maybe that's the vision, only being able to start in the center

#

but I don't love the removal of variety+player choice :[

young stream
#

same, considering its a game that promotes player choice and agency, with tons of options, removing it on the basis of it being a place to aspire to get to, seems a bit of an odd choice. I liked it because it was a closer spot to Irvington and Ekron - it should just be optional

median path
#

random spawn anywhere on the left side of map!

young stream
#

i mean everyone plays the game differently, i don't think ive ever heard of anyone aspiring to GET to echo creek

foggy oyster
#

Are we talking singleplayer here?

young stream
#

for me yes

#

only speaking for myself ofc

foggy oyster
#

That's what I was guessing. I play on a server with buds so luckily I've always had to manual add that spawn area myself

young stream
#

I mean if they remove EC at least give us Irvington or Ekron as a replacement?

foggy oyster
#

I'm more curious on why if I was already on the outdatedunstable version to prevent these random updates effecting me quickly. Why does steam show theirs a update? xD

dusty ginkgo
manic dove
#

They shouldn't have removed Echo Creek; as a spawn point for new players, it could have been a good place to start. Oh well, I guess they know what they're doing.

young stream
median path
#

theres so many zombers there whenever i go there to irvington 1_ , feel like its easier to control going to guns limited

#

but that jerky store is loverly

young stream
#

Hopefully Indiestone will at least put the spawn back into sandbox mode if nothing else?

median path
#

the kidney stone

dusty ginkgo
dusty ginkgo
timber geode
young stream
#

my point is... we shouldn't 'need' a mod though

timber geode
#

Nice. Spawn mods can be made in under and hour so it was a matter of time

timber geode
young stream
median path
#

im actually surprised cause i only ever saw people complain about echo creek

young stream
#

too easy?

median path
#

a lot of people say there wasnt anything there, but i thought it was a great place

timber geode
young stream
#

It's perfect for new players or those who want a slightly more chilled starting point

timber geode
#

I see why the devs don't want the first impression of the game to be Echo Creek

young stream
#

we shouldn't be punished for that

young stream
timber geode
#

Yes, but those towns are way more interesting with almost anything you could ever need

#

New players can stay in the spawn town without feeling they are missing something. Can't do the same with Echo Creek so it isn't a really valid spawn location. Like Fallas Lake

young stream
#

again... true... but... giving options to players is a good thing no? maybe they could have some text on the spawn icon with a difficulty rating?

wraith heron
#

I start every run custom, naked and afraid with just fast read and xp gain.

desert obsidian
#

@indigo spindle

indigo helm
#

Agreed, we could at least have one of the other Westside towns replace Echo Creek as a spawn point
Spawn selection feels so empty, being back to 4 towns

#

Irvington+Brandenburg being added to vanilla spawn selection might be nice, feels more in line with where TIS currently allows us to spawn

indigo spindle
dusty ginkgo
undone vine
#

more clipping issues. I swear this wasn't an issue on the previous version.

ornate crypt
#

Despite some minor flaws in singleplayer and some bug in multiplayer that have prohibited my playstyle on multiplayer

#

im REALLY liking the direction indiestone is going with everything

#

im sure in the upcoming development that more balancing will happen

#

but i REALLY REALLY love the fact sprinters are part of one of the game modes now

#

and that they are recieving lots of love, like the sprinter sound changes and overall im honestly happy to be back exploring b42 again

vernal hare
undone vine
#

yep, not exclusive to that house.

lucid moss
#

how likely is it that 42.15.3 will be added as a legacy version?

undone vine
#

I doubt it. It was buggier than this version, and 42.15 was after they borked a bunch of mods

#

so people with old mod versions would rather stay on 42.14

#

(42.14 was also less buggy than 42.15)

low ledge
#

fire update

lucid moss
#

still, i have a 6 month long multiplayer run going thats stuck in 42.15.3

short charm
#

Did the new update fix random sprinters in MP

ornate crypt
#

only fast shamblers are a thing in MP, not even slow shamblers exist

#
verbal ridge
#

The fuck? I’ve been shot by a npc in the head by a m16 and had nothing happen

vernal hare
#

Thats a mod, not the base game

verbal ridge
vernal hare
#

They could

verbal ridge
#

A gunshot from a npc isn’t different than a gunshot from a human player

undone vine
ornate crypt
#

new bug found

#
north slate
#

reading animation is bugged when sitting. doesnt turn pages

violet ether
#

wearing a satchel visually breaks your pants

north slate
violet ether
north slate
#

we suffer together

raw ember
dim viper
#

hey me and some of the other guys in pz_b42_chat were thinking, could you guys implement something along the lines of the desenzitization system for armor!?!

thorny saddle
#

this update sucks for anyone using controller absolutely unplayable

north slate
violet ether
#

this is new since update. pretty bare on weaponary

vernal hare
#

You're ignoring the large amount of weapons and ammo on the wall

median path
#

lol echo greek

#

can we have olives

dusty ginkgo
#

Hahaha echo greek

#

Excellent

delicate ravine
#

we need echo creek spawn location to return pls

hidden dawn
#

Removing echo creek as a spawn location and continuing to nerf some of the only viable negative traits instead of reworking the others? Great update

delicate ravine
#

we got Echo Creek spawn removal before GTA 6.

median path
#

get your olives out

shy slate
#

Looks like Echo Creek spawn removal is due to player feedback...stressed

violet ether
vernal hare
#

They're on the wall, you just dont have 3D models on

violet ether
#

few days ago on previous run before update, it had multiple of the new guns, on this update, I found 1 MSR7T rifle, and 1 L94 rifle, rest was pistols, and some ammo of course. It used to have so much it was unreal, fantastic start. not it's bare bones

north slate
#

save echo creek ✊

#

Power to the players

shy slate
#

Well, Reddit community is head over heels mad on why spawn point got removed....

north slate
#

Tbf the reasoning was pretty weak

iron fjord
north slate
thorny saddle
thorny saddle
near fable
#

Finally~ no more car underground bug

#

Glad the clothing bug is fixed, but the magazine reload bug is still broken. The mag doesn't drop on the ground.. it just disappears completely after reloading.

north slate
#

True

balmy sinew
wind rain
#

I think desensitized removing discomfort is the best change to occupations I’ve seen, i can finally wear a work helmet and not get crippling depression Bluehappy

#

Then again i really don’t pay attention to any other occupations besides lumberjack and veteran

north slate
#

Echo creek thread has 1000 upvotes lol

sour anchor
#

Does anyone know if the CDDA challenge is set to any of the presets or using a custom? Wanting to know before I dive in if respawns are on, etc.

dusty ginkgo
#

But I imagine it hasn't changed

slate plover
#

from the blog post earlier i thought desensitized's extant function was getting replaced with the discomfort immunity. imagine my surprise as im reading the patch notes now and finding out that they gave a ridiculously strong buff to whats already the strongest occupation trait in the game. in a balance patch? Huh

gaunt forge
slate plover
sand willow
raw ember
short charm
#

Playing on steam deck, how the hell do I turn off auto run??

supple spade
delicate vessel
vernal hare
#

Yeah, im really not a fan of auto run. I liked the trigger solution way more

young stream
#

The best way to get your point across is to downvote the new update in Steam and leave a temporary negative review until the spawn situation gets fixed. Otherwise the devs will not listen.

young stream
#

But remember to update the review when the spawn situation is fixed.

#

Just seen this on reddit, seems like a lame excuse:

'[Echo Creek] cannot contain all professions and the intent after that will be to have much better spawn points doubled with a <unannounced future feature> '

#

Yeah god forbid anyone live in the countryside eh? Also this goes against what the devs said int the blog, which states Echo Creek is a place people should 'aspire to get to' which is.... weird.

So two very different reasons, three if you include the idea that somehow players were complaining about it being a spawn location. This is just lazy, conflicting information.

median path
#

I really do not understand why some of you guys think review bombing solves anything. Maybe wait and see , i highly doubt tis does things for no reason. Especially with this community. They told us in a blog a day before why. Jeeze

dim jay
young stream
# median path ....

three conflicting reasons.... and i never said review bomb, I said downvote and leave a temporary negative review.

long marsh
#

any annoying/major bugs noted on 42.16 yet?

sour anchor
vernal hare
#

Review bombing is a pointless and awful tactic over something as trivial as removing a spawn location

vernal hare
#

Im coining this the 'stimulants' bug

median path
#

Kidney stone took my echo greek

young stream
young prairie
#

guys b42 is releasing today

#

just kidding haha april fools

wide garden
#

I have been here since the conception of PZ in the Early 2000's when the sprites looked like aliens and honestly I can say the game is ruined for me now due to the controller update and many other players I know as well. I want this game to be amazing like I know it can be but the two steps forward and three steps back routine is getting old for me and with controller support effectively unplayable I just don't know if I can keep with PZ unless the controller re-config gets walked back or we are given an option to opt out of it in place for the B41 controller config which was controller support at it's peak for PZ. With much love and gratitude DM.

wide garden
dusty ginkgo
smoky forge
#

If a bug is reported on forums and there is no reply then is it acknowledged? I would assume so but I want to make sure it doesn't get lost

dusty ginkgo
#

is what Sully told us to do

smoky forge
#

Okay, thanks

ornate crypt
#
The Indie Stone Forums

Version: [42.16.0] Mode: [Singleplayer] Mods: [None] Save: [New Save] Reproduction steps: 1. Start the game in any mode. 2. Die from being swarmed by zombies 3. Character will die from bites, and being overwhelmed, but will never resurrect. Troubleshooting done : 1. Clean install of the game 2. R...

#

can anyone confirm if they are getting this bug i am reporting?

#

my characters never seem to turn into zombies

dusty ginkgo
ornate crypt
shy slate
#

Do we have April Fool's in the game? Saw this online, and now I wanted to try playing this game.

#

Cars all flying around, crashing into zombies like GTA 5 999+ mph speed mod.

#

Nevermind, looks like this might be caused by a mod.

#

Thought we're having a great April Fool's.

indigo spindle
#

Easily my greatest idea for a "new feature" pz_face_with_hand_over_mouth

ornate crypt
#

did all the sandbox settings tweaking and sadly the bug is there no matter what

lusty gazelle
#

hows the new controller support?

rocky cloak
#

Im not a fan of the new controller support

#

I heard it was supposed to change aiming but my aiming didnt seem very different at all, atleast not in any way which was noticible to me. Instead it messed up my movement controls. Before I could use my stick freely to walk around and then use trigger to run. Now both triggers are dedicated to bashing and only the stick and how far I push it affects my speed which is incredibly difficult to control and stressful when there is a large number of zombies behind you.

Maybe this isnt how it was intended to change? This is what happened to me after the update. Luckily using steam input I could force the controls to work how they used to, even though they techically are different now.

gentle spear
#

wtf, I look away for a few days and we're another numbered update

sick owl
#

What the actual heck happened to the controller setup

#

PLEASE tell me there's a way to revert to the old controller setup

frank wyvern
#

theres not unfortunately

sick owl
#

Well crap

vernal hare
#

I do really miss the trigger to run

sick owl
delicate vessel
abstract spindle
#

!dance

dusty ginkgo
#

I knew people played with controller, I didn't realize there were so many though

#

People seem very upset

delicate vessel
desert obsidian
#

And some of us are putting in extra hours to help resolve it.

delicate vessel
delicate vessel
dusty ginkgo
#

It's more shock than anything

#

I would love if controller was more hot swappable so I could use it for driving and then be able to swap to KB+M for everything else

#

I have heard the past version was very good for driving

delicate vessel
vernal hare
delicate vessel
#

I honestly think it's cool that controllers are getting some attention and some much needed tweaks but randomly changing the control scheme on a 13 year old game without any warning or way to opt-out is very jarring.

dusty ginkgo
#

it is 15 😉

delicate vessel
lusty gazelle
#

is it me or you can no longer walk while opening menus. Steamdeck player here

desert obsidian
#

We're on it -- patience for just a bit longer, my friend.

delicate vessel
ornate crypt
#

GlorpClassic pz community

lusty gazelle
dusty ginkgo
lusty gazelle
#

Okay so been playing for a few minutes now on Steam Deck and right off the bat heres my observations on the new controller set up.

  1. definitely an improvement on the previous version 42.15 i think.
  2. problems with aiming while using melee weapons. holding the stick towards the right side seems to have a weird offset that causes you to miss zombies.
  3. Unable to open menus and walk (which I think is being looked at by the team)

Overall UI's and everything else are really good improvements just the controller bit.

If I were to make a suggestion, perhaps revert to the orginal controller set up (b41 was the last controller set up i used). I wasn't really a gun person in PZ since and when the new aiming system was introduced I was genuinely worried that the game was pivoting towards a Mouse-Keyboard centered set up which will cause problems with controllers.

Nevertheless I hope the team can improve on this. ^^ Keep up the good work ^^

dusty ginkgo
#

Blueberry

#

been holding onto that one for like since march 17th lol

#

no one has posted the gif so I waited

dusty ginkgo
#

theharber is too good to us

ornate crypt
#

im also suprised this isn't default

ornate crypt
dusty ginkgo
abstract spindle
desert obsidian
ornate crypt
#

let me delete my options ini rq and re launch the game

#

holy shit ur right lmao

#

not sure why it was disabled on my end, however i susepct because i have both a 41 and 42 folder

#

thats awesomes its defualt now in b42

dusty ginkgo
desert obsidian
# dusty ginkgo

Could just be that there was an existing options.ini, so it didn't overwrite anything.

But IMO it's a gamechanger of a setting

dusty ginkgo
#

I am so used to not speeding up time at this point I didn't even notice it was a thing

ornate crypt
#

This recent update really brought me back to b42

#

The new extinction mode is such a treat

dusty ginkgo
#

So much mp got me used to real time crafting

ornate crypt
#

I know there’s a lot of whiners rn but I really love this update

dusty ginkgo
#

🌞

sharp edge
dusty ginkgo
#

I used to speed up all the time, but then I couldn't and then when I went to sp I kinda just forget to now - give me a chance to rest and consume water irl and stuff so it isn't too bad

dusty ginkgo
#

infact I was at one point trying to figure out how to make a mod that disabled all the time speedup buttons (or remove them) and just have the pause

#

but I am a scrub

ornate crypt
#

I want to start modding

robust stump
#

anyone has issues with guns? M9 in 42.16?

hollow cargo
delicate vessel
# ornate crypt I know there’s a lot of whiners rn but I really love this update

Yup every controller player is just "whining" about not being able to play the game.

You must be on kb/m. Glad everything is working fine for you.

But I'm sure you'd be whining too if lets say, they forced you to jog automatically when you press W. Or if they introduced milliseconds of lag to your mouse movement. Oh and if you were locked in place and couldn't move with your inventory open. Yeah, pretty sure you'd complain too...

ornate crypt
#

Mostly the whining seems to be the traits and occupation changes. Controller complaints are pretty valid however

#

Because accessibility

#

I do play kb and m but have fully sympathy with controller plays because some people are disabled and are forced to play controllers, and I myself am disabled so I completely understand the frustration

#

I definitely think they’ll do more tweaking to occupations, and I definitely understand why people are complaining about echo creek being removed

#

I definitely think having a random spawn would be fun

delicate vessel
ornate crypt
#

More variety to spawning instead of the legendary four city spawns we are so used too

ornate crypt
#

I feel like in this type of game it’s so hard making people happy , feature wise

#

However accessibility is for sure frustrating, and definitely when your passionate about the game some bugs can be really devastating

hollow cargo
#

I really like the occupation and skill changes.

delicate vessel
hollow cargo
delicate vessel
iron fjord
#

I suppose double flicking the stick to trigger jogging instead is out of the question?

#

Probs a bit clunky

delicate vessel
delicate vessel
iron fjord
#

Yeah, It does make sense that they want to free up as many inputs as possible for other things though, especially inputs like R2

delicate vessel
iron fjord
#

I totally agree, i just can also see why they're experimenting

safe lantern
#

Please make an option to revert to the previous controller settings. The new update is terrible. Let the players decide how they want to play. Why do I have to assume a new Auto-run setting now that literally NOBODY asked for? I just don’t get it


delicate vessel
# iron fjord I totally agree, i just can also see why they're experimenting

Yeah I get it...

But making changes to a controller layout in a game many people have played for years without giving the players the option of choice just feels like a step in the wrong direction...

I'm sure everyone would freak out if they changed the kb/m layout/functions without giving any option to change it.

Oh sry, to move you have to use the "UHJK" keys now, and if you want to shoot press TAB... lol

iron fjord
#

No sense in panicking at the same time. Gotta express displeasure sure, but some people are going a bit overboard. All it takes is enough people to calmy say "haha this sucks" and before you know it itll be sorted.

delicate vessel
iron fjord
#

I imagine the devs appreciate their feedback to be as palatable as a fine wine, and less like sour milk

#

Palatable standing in for constructive

delicate vessel
iron fjord
#

❀ đŸ· spiffo

balmy galleon
#

Hi, I have a question — hopefully someone can help me. I’m currently playing on version 42.15.3, and I’ve frozen the version on Steam so I can keep playing my save, since it wouldn’t work on the new update. The thing is, as far as I understand, when the game updates again I’ll only be able to select the previous version, which means I won’t be able to continue my 42.15.3 save anymore.

My question is: is there any way to “freeze” the game so it never updates and doesn’t force me to use newer versions? I want to keep playing my save on 42.15.3 indefinitely.

delicate vessel
delicate vessel
wide garden
#

So still no fix for the players on controller I see. I don't understand why you won't just walk it back no one who uses a controller wants the redesign of the controller we like how it worked before. It figures there is no fix so in classic PZ dev fashion radio silence.

wide garden
delicate vessel
#

Another passionate controller player I see 🎼

It's all good man, let them hear you! lol

Just know that TIS seems to be hearing us this time.

We will know if they actually listened when they revert the movement changes in the next patch.

If they don't I might just quit playing PZ for a while...

slate plover
#

i'm sure they'll revert it, the real question is how soon... the untargetable zombies didnt get hotfixed even though that too made the game unplayable, took weeks to get a patch, so im not optimistic on behalf of controller players

delicate vessel
#

Honestly I think that they couldn't quite fix the old system so they hastily pushed out the new system...

Call me crazy lol

balmy galleon
desert obsidian
delicate vessel
wide garden
slate plover
#

the untargetable zombies bug was also apparently fixed a lot earlier than the patch for it came out... shrimply sayin the anxiety about the wait is not comin from nowhere

delicate vessel
wide garden
delicate vessel
#

Also in B42.15.3 can't forget, the controls were sluggish, cars sank into the earth and people's clothes would fall off randomly lol

So I wasn't really interested in playing that build.

I was waiting to try the next patch, this one, and now movement is broken lol

Now I'm waiting and hoping the next patch only has a sluggish aiming system. I'll take take over broken movement controls lol

sick hill
#

I managed to kill the autorun on controller with DS4windows but can't bring back the running via R2 because PZ doesn't react to keyboard at all when using controller.

wide garden
#

And if any dev is reading players that use controller hate having their run speed throttled on a thumb stick.. just sayin

delicate vessel
# wide garden agreed!

To be fair tho, they did fix all those things in the last patch.

I just think they went a little too far changing movement controls too.

hollow cargo
#

The devs are good at taking feedback. I’m sure they are looking over all the feedback regarding controller this patch and will further refine it

wide garden
wide garden
median path
wide garden
hollow cargo
#

I’m not a controller player so I can’t really relate much to whatever issues controller players have.

wide garden
wide garden
hollow cargo
median path
wide garden
median path
#

I like it

wide garden
delicate vessel
#

I've said this before and I'll say it again just to be clear...

I propose:

  • Reverting the jogging/running controls immediately.
  • Then continue smoothing out the new Melee/Aiming system if you must keep it.
  • Ideally make the new Aiming system only active when you're holding a ranged weapon.
  • And maybe eventually give us full button mapping abilities on any gamepad.
median path
hollow cargo
delicate vessel
wide garden
brave hound
#

have either of you written that out structured in the forum?

wide garden
brave hound
#

yes, but it still cant hurt adding your input into the discusion as long as its structured and in a polite manner here you are just shouting into the void

median path
#

Im saying they should come up with a solution for both or something. The feature was just added how long ago? Ita going to be worked out

delicate vessel
brave hound
#

these chats generally move too quick for someone to always be reading it

iron fjord
brave hound
#

and you can revert back to the previous unstable build with outdatedunstable, that should still have the old controller layout

wide garden
hollow cargo
median path
iron fjord
#

Probs would be less than half

#

Considering that PC's native controls are mkb

hollow cargo
fast willow
#

Everyone I know playing key/mouse. I saw noone yet playing controler

wide garden
fast willow
#

We are different

hollow cargo
wide garden
wide garden
iron fjord
#

Lmfao looks like the whinging might’ve been nipped already. Patch inbound

hollow cargo
#

The updates only been out like 2 days, I’ve seen more comments slating the devs rather than constructive feedback.

delicate vessel
brave hound