#[u42.15.3] Sprinting Through Trees Always Trips?

1 messages · Page 1 of 1 (latest)

sleek idol
#

I'm not sure if it's a bug, but it definitely doesn't seem right under certain circumstances

Version: [UNSTABLE 42.15.3]
Mode: Singleplayer & Multiplayer
Server settings: Host
Mods: None
Save: New

Reproduction steps:

  1. Host a server with any settings or mods (noticed on modded, verified broken on fresh, default server settings with no mods)
  2. Holding Alt to sprint through any tree or bush always trips the player, no matter the circumstances.
    2a. You can have injuries on every part of one leg slowing you down to the maximum move speed penalty, where sprinting or holding Shift to run do nothing visually or for speed, but holding Alt still causes you to trip on every tree.

Getting hit in the face with a branch knocking you flat makes sense, and it would maybe make sense to balance the fact that you're technically walking through trees, but Nimble level only affects injury chance, not fall chance. That seems more like a balance suggestion, but being so injured that you can't tell the difference between walking, running, and sprinting (all the same speed of course) still does not prevent holding your sprint key from knocking you over face first, which feels like it might just be another balancing oversight "suggestion". I assume the game doesn't check, and just knocks you over if you try to sprint through a tree no matter the circumstances, but that feels incorrect enough to maybe be a bug.

unreal smelt
#

This is intended when sprinting at full speed instead of jogging

sleek idol
#

Part of my report is definitely a suggestion (it feels like nimble should maybe have some influence), but the main reason I'm trying to report it as a bug is that being fully movement disabled by injuries so that no button makes you faster (jogging, sprinting, or otherwise) but only holding the sprint key suddenly makes you trip 100% of the time. I understand programmatically why this is happening, it seems like a major edge case situation, but I think that still qualifies that specific situation as it being a bug that might need a bit of expansion on the conditions that can cause tripping. If you're already being chased on a fully busted leg, getting smacked in the face by a branch because you maybe held the wrong button without any other in game feedback might be frustrating.