ERROR: General f:1656, t:1774592786182, st:1 904 175> GameServer.mainLoopDealWithNetData> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.gameStates.ChooseGameInfo$Map.getZoomX()" because "map" is null at SafeHouse.setLocation(SafeHouse.java:836). Message:
Stack trace:
zombie.iso.areas.SafeHouse.setLocation(SafeHouse.java:836)
zombie.iso.areas.SafeHouse.addSafeHouse(SafeHouse.java:75)
zombie.network.packets.safehouse.SafezoneClaimPacket.processServer(SafezoneClaimPacket.java:119)
zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:950)
zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1594)
zombie.network.GameServer.main(GameServer.java:897)```
I tried to delete these files, but it didn't help:
- rm map_t.bin
- rm map_meta.bin
- rm id_manager_data.bin
- rm servermap_symbols.bin
Where can I look for a bug to solve?
#Create safehouse broken
1 messages · Page 1 of 1 (latest)
I completely deleted the map - it didn't help.
I am find:
ERROR: General f:0, t:1774595323252, st:4 441 245> IsoMetaGrid.load > invalid room metaID #327914 in cell 25,33 while reading map_meta.bin
ERROR: General f:0, t:1774595323252, st:4 441 245> IsoMetaGrid.load > invalid room metaID #327911 in cell 25,33 while reading map_meta.bin
ERROR: General f:0, t:1774595323252, st:4 441 245> IsoMetaGrid.load > invalid room metaID #655594 in cell 25,33 while reading map_meta.bin```
I completely deleted the apop - it didn't help.
I completely deleted the isoregiondata - it didn't help.
I completely deleted the chunkdata - it didn't help.
I completely deleted the metagrid - it didn't help.
I completely deleted the zpop - it didn't help.
delete:
WorldDictionary.bin
WorldDictionaryLog.lua
WorldDictionaryReadable.lua
it didn't help
I found the root cause. It ended up in the file servertest_spawnregions.lua
If you add any spawn point pack here, then your shelters will be broken forever.
Why?
Will you have an opportunity to fix this in future updates?
Or did the spawn mechanics for the characters change at 42.15? Here is a part of the spawnpoints-pvp.lua file
return {
chef = {
{ worldX = 33, worldY = 16, posX = 190, posY = 35, posZ = 0 },
{ worldX = 33, worldY = 16, posX = 187, posY = 25, posZ = 0 },
{ worldX = 33, worldY = 16, posX = 187, posY = 15, posZ = 1 },
{ worldX = 33, worldY = 16, posX = 183, posY = 8, posZ = 0 },
{ worldX = 33, worldY = 16, posX = 183, posY = 2, posZ = 0 },
{ worldX = 33, worldY = 16, posX = 206, posY = 15, posZ = 0 },
{ worldX = 33, worldY = 16, posX = 220, posY = 10, posZ = 0 },
{ worldX = 33, worldY = 16, posX = 209, posY = 12, posZ = 0 },
{ worldX = 33, worldY = 16, posX = 204, posY = 23, posZ = 0 },
{ worldX = 33, worldY = 16, posX = 211, posY = 27, posZ = 0 },
{ worldX = 33, worldY = 16, posX = 209, posY = 26, posZ = 1 },
{ worldX = 33, worldY = 16, posX = 209, posY = 20, posZ = 1 },
{ worldX = 33, worldY = 16, posX = 205, posY = 26, posZ = 2 },```
The fact is that the spawn on this custom point works perfectly and does not cause any errors. But why do all shelters break down because of this?
Did you add this after the safehouses were created or before
An additional pvp-arena spawn point has already been added to the existing game server, which lives for 10+ days.
He survived 42.15.0 -> 42.15.2 -> 42.15.3
And it stopped working at what point?
The moment I added the PVP Arena spawn points. I added this just yesterday, on version 42.15.3. Now I had to remove it until I fixed this problem.
So the spawn points were not added before the safehouses were generated.
I suggest making an official bug report, and I recommend mentioning that fact, to help our QA reproduce the issue.
https://theindiestone.com/forums/index.php?/topic/43261-read-here-first-bug-reporting-guideformatting
The Indie Stone Forums
If the game is crashing, please use the SUPPORT section of the forum and provide this information in your post. Linux/Mac Logs Location: Home\Zomboid\Logs.zip Windows Logs Location: Users\YOURNAME\Zomboid\Logs.zip The Indie Stone’s Bug Report Guide Mods must be disabled. Reports with mods will no...
It's too complicated for me as a client. I fixed the bug and sent it to you, I think that's enough. If you need any additional logs, I am ready to provide them, but not publicly available here. Because there are a lot of logs of my Steam clients.