#**REQUEST:** Currently if you use

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half tinsel
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This would also return nil for locally installed mods anyway

half tinsel
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๐Ÿ˜…

hybrid crescent
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This is a very specific case where you'd like to test the feature but would have to upload it to do so- which is a big no-no imo

half tinsel
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Yea that's fair

idle temple
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Hmmm. It's specific case. getSource() that return "Workshop" is not enough?

hybrid crescent
# idle temple Hmmm. It's specific case. getSource() that return "Workshop" is not enough?

Can you clarify what this means? Sorry ๐Ÿ˜…

To clarify my own points, when working on mods locally, get workshopID would normally return nil. (The only place the workshop ID would be present is the workshop txt- so the suggestion (credit to Albion) is that could be used in the method if the original returned nil.)

(unrelated: you usually don't have your own mods subbed because the game also loads online versions with priority)

idle temple
hybrid crescent
# idle temple I added new function to check where mod located. For example: - "MyCoolMod" loca...

This sounds useful, but I think ideally those two cases where it returns nil should produce a workshop ID as found in the workshop.txt - if you have code that relies on the workshopID there wouldn't be a way to grab that info, would there be?

As a sidenote: would it be possible to list duplicate mods in the mod list? (Could list which source/path)-- this would help modders not need to unsubscribe to their mods when working on stuff.

idle temple
# hybrid crescent This sounds useful, but I think ideally those two cases where it returns nil sho...
  • Workshop ID not exist if mod in Zomboid/mods folder
  • I checked. For show duplicate mods in mod manager need change unique identifier of mod (like, check not only modID, but path to mod + modID). And change many internal logic. For this case exist -modfolders=.... You can create game shortcuts with different modfolders param. For example - run game without loading mods from Zomboid/Workshop. Or change mod folder load priority.
hybrid crescent
half tinsel
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The majority of manual install with be in mods

hybrid crescent
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Yes... Im saying the mods in Workshop/ count as local as far as the game is concerned workshopID returns nil

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And not to be confused with workshop content that steam downloads, but workshop/ in the local cache for uploads