#Request: better exception handling for .
1 messages · Page 1 of 1 (latest)
Agreed, tho at the same time you can very easily verify the syntax of JSON with VSCode
Sure, but at the very least the error log should state what file caused the error. It would be nice if it only caused the game to stop loading if -debug was enabled.
lacking translations are slightly better behavior for a typical player than unable to load save
yeah i requested that earlier, but automod ate my message initially lol, so i guess it was skipped
Yea for sure
You'll be at the mercy of dozens of mod authors still. Hundreds of servers, thousands of player can get instantly punished. Not everyone uses an ide
What you guys don't realize is that:
- this was AND STILL IS a problem with scripts in general
- if someone wants to fuck your game with a mod, they can do that without this kind of things
I'm not saying that's not a problem that shouldn't be fixed
But realistically, this has been there for ages now
It's not a translation issue, it's a general issue with the game
and translations are the least worst ones because there's native diagnostics for them within IDEs, which there isn't ANY for scripts
Correct. But afaik you couldn't brick the game with translation errors before? I've seen it happen many times with item scripts, in fact it's worse because of the effect on the mods that load afterward.
No you couldn't before due to how the teanslation parser worked
Another vector to brick servers sounds 
The stricter the rules for game mods, the more stable they will be in the future. Not everyone relies on an IDE; it's a matter of personal workflow.
There's some people that lose so much of their time going crazy over issues that they could instantly catch both with an IDE and proper modding environment setup with Umbrella, and even with ZedScripts now
it is not about someone being able to catch it or not, it is about the fact that it will happen more often now and game becoming a black screen is not a proper way to handle such error
or any error which doesn't cause data loss period
Oh yea for sure, I'm not saying that it should be left unchecked